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Config MMJ - Ini

This document contains configuration settings for different aspects of an emulation system including audio, camera, core, debug, layout, and renderer options. The settings specify things like whether to enable audio stretching, the microphone input type, resolution scaling, frame rate limits, and shader and texture options.

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0% found this document useful (0 votes)
2K views1 page

Config MMJ - Ini

This document contains configuration settings for different aspects of an emulation system including audio, camera, core, debug, layout, and renderer options. The settings specify things like whether to enable audio stretching, the microphone input type, resolution scaling, frame rate limits, and shader and texture options.

Uploaded by

aidathesweet
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[Audio]

enable_audio_stretching = False
mic_input_type = 0
output_engine = null
[Camera]
camera_type = blank
[Core]
is_new_3ds = True
language = 1
region_value = -1
theme_package = default
use_cpu_jit = True
use_virtual_sd = True
[Debug]
cpu_usage_limit = True
shader_type = 1
use_present_thread = False
use_separable_shader = True
[Layout]
custom_bottom_bottom = 960
custom_bottom_left = 80
custom_bottom_right = 720
custom_bottom_top = 480
custom_layout = False
custom_top_bottom = 480
custom_top_left = 0
custom_top_right = 800
custom_top_top = 0
[Renderer]
accurate_mul_type = 0
custom_textures = True
enabled_vsync = True
factor_3d = 0
frame_limit = 220000
layout_option = 3
preload_textures = True
resolution_factor = 1000
shaders_accurate_mul = False
show_fps = True
texture_load_hack = True
use_frame_limit = True
use_hw_shader = True
use_vsync = True

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