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Figma

This document outlines 12 chapters that provide an introduction to designing user interfaces with Figma. The chapters cover topics such as structuring moodboards and user flows, wireframing mobile experiences, designing consistently using grids and colors, creating responsive interfaces, building reusable components, prototyping with interactions, testing prototypes across devices, and exporting assets.
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0% found this document useful (1 vote)
725 views134 pages

Figma

This document outlines 12 chapters that provide an introduction to designing user interfaces with Figma. The chapters cover topics such as structuring moodboards and user flows, wireframing mobile experiences, designing consistently using grids and colors, creating responsive interfaces, building reusable components, prototyping with interactions, testing prototypes across devices, and exporting assets.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Chapter 1: Exploring Figma and Transitioning from Other

Tools
Chapter 2: Structuring Moodboards, Personas, and User
Flows within FigJam
Chapter 3: Getting to Know Your Design Environment
Chapter 4: Wireframing a Mobile-First Experience Using
Vector Shapes
Chapter 5: Designing Consistently Using Grids, Colors, and
Typography
Chapter 6: Creating a Responsive Mobile Interface Using
Auto Layout
Chapter 7: Building Components and Variants in a
Collaborative Workspace
Chapter 8: User Interface Design on Tablet, Desktop, and
the Web
Chapter 9: Prototyping with Transitions, Smart Animate,
and Interactive Components
Chapter 10: Testing and Sharing your Prototype on
Browsers and Real Devices
Chapter 11: Exporting Assets and Managing the Handover
Process
Chapter 12: Discovering Plugins and Resources in the Figma
Community

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