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Log

The document describes the startup log of a landscaping design software. It lists the operating system, app directory, and graphics card details. It then loads over 80 shader files to prepare the hardware rendering system for 3D modeling and landscape design.

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mefisto.paulon
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0% found this document useful (0 votes)
22 views

Log

The document describes the startup log of a landscaping design software. It lists the operating system, app directory, and graphics card details. It then loads over 80 shader files to prepare the hardware rendering system for 3D modeling and landscape design.

Uploaded by

mefisto.paulon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 7

16:27:50 Welcome to Version 20.

00 (build May 8 2020)


16:27:50 Operating system: Windows 10 (10.0, build 19044, platform 2)
16:27:50 App directory: 'G:\ProgramData\Realtime Landscaping Architect 2020\'
16:27:50 Command line: '"G:\ProgramData\Realtime Landscaping Architect 2020\
Realtime Landscaping Architect.exe" '
16:27:50 Loading resource information...
16:27:51 Resource information loading complete.
16:27:54 Hardware renderer: Creating device.
16:27:54 Video card: NVIDIA GeForce GTX 1050 (driver: 31.0.15.2756)
16:27:54 Non-pow2 textures are unconditionally supported
16:27:54 Using display format X B8 R8 G8
16:27:54 Device caps: maxtex=16384, mintex=16384, texblend=8, simultex=8,
filtercaps=3030700H, pure=1, hwtl=1, compressed_textures=1
16:27:54 Device caps: squaretex=0, caps=20000H, caps2=E0020000H, caps3=3A0H,
rastercaps=7732191H
16:27:54 Device caps: vertex shader=3.0, pixel shader=3.0
16:27:54 Hardware acceleration is supported.
16:27:54 24-bit display mode
16:27:54 Device quality: DX11
16:27:54 Using hardware vertex processing
16:27:55 Hardware device created successfully
16:27:55 Device::DeviceReset()
16:27:55 Loading data\shader\model.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\model_vlit.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\model_lmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelphong.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelphonglmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelphongbump.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelphonglmapbump.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelenv.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelenv_lmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelphongenv.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelphongenv_lmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelchrome.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelchrome_lmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelglass.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelglassnoenv.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\model_icon.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelalpha.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelalpha_vlit.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelvalpha.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelvalpha_lmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modeldecal.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modeldecal_lmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\model_depth.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelpicture.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelpicturealpha.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelpicture_vlit.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelwritez.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelcadshape.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelaccent.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelaccentbump.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelaccentphong.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelaccentphongbump.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelaccentlmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelaccentlmapbump.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelaccentphonglmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelaccentphonglmapbump.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelgradientnz.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelskin.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\modelshadow.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\plantmodel.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\plantmodelvlit.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\hdtreebranch.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\hdtreefoliage.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\hdtreebranchlmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\hdtreefoliagelmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\hdtreedepth.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\hdplantbillboard.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\hdplantbillboardlmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\hdtreebbgenbranch0.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\hdtreebbgenbranch1.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\hdtreebbgenbranch2.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\hdtreebbgenfoliage0.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\hdtreebbgenfoliage1.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\hdtreebbgenfoliage2.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrain_shader.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrainlmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\default.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrain_plan_border.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrain_writez.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrain_depth.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrainbump.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrainphong.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrainphongbump.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrainlmapbump.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrainphonglmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrainphonglmapbump.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrainborder.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrainborderlmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrainhorizon.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\terrainhorizonlmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\regionmask.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\water.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\water2.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\watersheet.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\waterstream.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\waterspa.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\fountain.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\text.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\skydome.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\skycorona.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\sprite2d.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\sprite3d.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\line2d.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\line3d.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\line3dz.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\selline.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\wideline.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\wideline_alpha.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\wideline3d.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\wideline3d_alpha.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\corona.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\billboard.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\billboard_vlit.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\backpicture.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\backpicturevlit.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\photoregion.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\photoobject.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\photolight.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\photoshadow.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\photomodelshadow.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\model_gradient.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cadgradient.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cadgradientz.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cadgradientzw.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cadpicture.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cadpicturez.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cadpicturezw.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cadshape.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cadshapez.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cadshapezw.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cadplantmass1.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cadplantmass2.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cadplantmass3.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\model_smap_depth.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\model_smap_blend.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cad_smap_depth.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\cad_smap_blend.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\blendmap.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\blur.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\grow_shadow.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\grow_lit.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\copy.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_model.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_modelalpha.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_modelglass.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_modeldecal.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_modelgradient.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_modelpicture.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_modelvalpha.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_modelaccent.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_modelgradientnz.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_modelskin.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_modelcadshape.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_cadpicture.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_cadpicturez.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_cadpicturezw.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_cadshape.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_cadshapez.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_cadshapezw.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_cadgradient.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_cadgradientz.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_cadgradientzw.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_photoobject.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_photoregion.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_water.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_plantmodel.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_hdtreebranch.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_hdtreefoliage.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\gray_hdplantbillboard.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\poolmask1.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\poolmask2.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\poolmask3.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\crossfade.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\fsaa.fx
16:27:55 ... using technique T0
16:27:55 Loading data\shader\grassblocker.fx
16:27:55 ... using technique T0
16:28:01 New document
16:28:01 Device lost
16:28:01 Scene::Init
16:28:01 App::Run
16:28:01 Resetting device
16:28:01 Using hardware vertex processing
16:28:01 Device::DeviceReset()
16:28:04 New document
16:28:04 Scene::Init
16:29:11 Device lost
16:29:12 Resetting device
16:29:12 Using hardware vertex processing
16:29:12 Device::DeviceReset()
16:33:20 Device lost
16:33:30 Resetting device
16:33:30 Using hardware vertex processing
16:33:30 Device::DeviceReset()
16:34:24 *** Starting Realtime ***
16:34:24 Starting Realtime Walkthrough: "G:\ProgramData\Realtime Landscaping
Architect 2020\rv.exe" "Idea Spectrum" "Realtime Landscaping Architect 2020" "\\.\
pipe\395782_5200_533714880" -fullscreen
16:34:26 RV connected successfully
16:34:27 *** Stopping Realtime ***
16:34:41 Realtime Walkthrough has closed
16:34:41 Realtime Walkthrough finished
16:34:41 Device lost
16:34:41 Resetting device
16:34:41 Using hardware vertex processing
16:34:41 Device::DeviceReset()
16:35:08 AppWin::OnClose()
16:35:09 Device lost

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