Hell On Earth - Loc - Denver
Hell On Earth - Loc - Denver
™
Denver
Denver
Special Thanks to: Amy, Pete & Gillian Kyle, Shane, Michelle, Caden & Ronan Hensley, John Hopler, John Goff, and the
last but certainly not least, Matt Steflik (my sounding board) and the Razing Arizona Posse.
Dedicated to: Charleton Heston, who, as the Omega Man, showed a young boy how cool the Apocalypse could be.
™
Table o’ Contents
Welcome to Hell ........ 4 The Marshal’s Chapter One ................................. 108
Chapter Two:
Handbook .................. 57
Posse Territory ............ 5 Extreme Sports ..................... 110
Chapter Three:
Mile High Mayhem ........... 115
Chapter Four:
In the Mountains of
Madness ..................................... 120
Chapter Five:
Air Force One ...................... 122
Chapter Six:
Hail Mary Pass .................... 126
Chapter Four:
Legions of the
Damned ....................... 87
Combine Equipment .............. 87
Heavy Metal .................................... 92
Pest Control ..................................... 92
Intelligence
/Infilitration ............................ 94
Support ................................................. 97
Combat ................................................. 98
Chapter Two:
A Hard Day’s Chapter Five:
Knight ............................ 35 Air Force One
New Edges ....................................... 38 is Down ...................... 105
New Hindrances ........................ 39
The Story So Far ..................... 106
New Equipment ......................... 40
Chapter One gives a rat’s eye view of
Welcome to Hell the city as presented by its former
Mayor, and now de facto leader of the
Sitting like a malignant cancer Resistance, the Honorable John Connor.
against the eastern flanks of the Connor gives a brief history of this
Rockies, Denver echoes with the shattered jewel of the Plains, tells what
screams of the dying and the clash and he knows of the nefarious Combine
grind of metal. The whine of patrolling and the other groups of note in the
Raptors overhead sounds as a city, and he gives a guided tour of
counterpoint to the crunch of rubble as some of the devastated city’s major
the gleaming metallic skeletons of landmarks.
Throckmorton’s automatons move Chapter Two takes you to the No
through the wreckage hunting the Man’s Land of the Robo-hunters. This
hard-pressed humans of the Resistance. section explores the fellowship of these
From the ruins of the Mile High City, armored warriors in detail, and reveals
the tentacles of the Combine reach their organization, equipment, and
across the plains to squeeze tribute tactics. If your hero wants to go toe-to-
from those unfortunate enough to fall toe with the worst the Combine has to
under its shadow. Many go to the offer and have a chance of surviving,
rubble of Denver, but few enter being a Robo-hunter may be the life for
willingly, and even fewer come back. her.
For years the Combine has built up its Chapter Three is for Marshals only.
legions, like water behind a crumbling Here we give you the real low-down on
dam, waiting for a crack to appear that what’s going on in Denver and the
would unleash a torrent to sweep away Combine. Here the Marshal will find all
all in its path. That time is now. the information she needs to harass
her posse both inside and outside
Denver with the evil forces of
Throckmorton.
Chapter Four continues Marshal’s
Territory. Within can be found more
detailed descriptions and statistics for
the Combine’s newest war machines to
roll off the assembly line from the
Denver Hellstromme Industries complex
than you can shake a fried circuit
board at. These walking (and rolling
and crawling and flying) death
machines can be found both within the
ruins of Denver and outside the city as
the war with the Iron Alliance heats
up.
Chapter Five finally reveals the truth
of a mystery that has puzzled
investigators since before the bombs fell
on Judgment Day—the final fate of Air
Force One. A snatch and grab mission
performed by the Resistance pays off
beyond belief when it turns out that
the rescued prisoner knows the
location of the missing Presidential jet.
It then becomes a race to find the
wreckage and its valuable cargo that
can tip the balance of power in the
Wasted West.
Strap on your guns and let’s go take
an in-depth look at “the place that no
one goes.”
Posse
Territory
City of the Living Damned
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City of the Living Damned
Librarian’s Note: This report was recorded by Librarian Hartsoe during an information- So, you Librarians want to know all about
gathering mission into the Combine. While infiltrating the city, he was fortunate enough to Denver, huh? You’re talking to the right guy.
meet with members of the Resistance, and gained their trust enough to be presented to Back before the world went to Hell in a
their leader. Librarian Hartsoe spent several months with the Resistance. His treatise on handbasket, I had the privilege of being the
Throckmorton’s empire is without equal. Unfortunately, after sending this record to the Mayor of Denver. Nowadays, I serve the fine
Central Library, Hartsoe was captured by a Black Hat patrol and is now assumed to be citizens of this city as the leader of the
dead. Resistance. We do our best to survive, and in
the process try to kick old Throckmorton and
Welcome to the Mile-High City. his goons in the seat of their pants. Anyhow,
Here, let these dogs get a good whiff of you, let’s start at the beginning and see where we
and don’t mind all the guns pointing in your end up.
direction. There, that’s good. You really can’t be
too careful about Combine infiltrators these
days.
Sorry I can’t give you the reception we gave
Denver, Jewel of the Plains
the ’76 Olympic Committee when we were Denver was founded by a party of
bidding for the Games, but I’ve learned in my prospectors way back on November 22, 1858,
time here that nothin’ fills the belly better after a gold discovery at the confluence of
than rat stew made with some dehydrated Cherry Creek and the South Platte River. The
milrat potatoes. Yessir, this is Denver haut- first wave of immigrants came to the area
cuisine at its finest. You wouldn’t know it drawn by the promise of gold. Later, as settlers
today, but this building we’re sitting under streamed across the Great Plains and came
used to be the best steakhouse this side of the smack up against the wall of the Rocky
Mississippi. Nowadays, it still carries on that Mountains, many decided to settle down. After
tradition by growing some of the finest rats clearing out the local Indian tribes—who
anywhere. warned them not to settle there—Denverites
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City of the Living Damned
10
City of the Living Damned
generation, it became the second most half of the Twentieth Century, absorbing the
populous city in the West, second only to Salt Community College of Denver and Metro State
Lake City, and was the biggest city in the College into one huge institution. By 1960, the
Union west of the Mississippi. disfavor that mad science had fallen into
caused a slump from which Smith and
The Military-Industrial Complex Robards was never able to recover. The
company was acquired by an anonymous
In one of his State of the Union addresses, financial consortium in 1962, and began
President Grant reminded the country that the producing more conventional consumer items.
only way the United States could survive was Many of its top inventors, leaders in the field
through the encouragement of a strong of “new science,” were offered jobs in the new
military-industrial complex. Nowhere in the company’s holdings in South America and
country was this advice taken more strongly relocated, never to return to the United States.
than in Denver. With the factories already in
place, and a convergence of railroads from
Back East, the city was ready to provide
Black Rain
whatever industry the country needed. The worst problem faced by Denver around
Plentiful supplies of high-grade coal from the the turn of the century originated in Deseret.
huge fields in Wyoming gave the city a cheap Black rain from pollution in Salt Lake City
source of energy, and people flocked to the killed trees, poisoned water, and destroyed
jobs that were created by Smith and Robards, exposed equipment. By 2000, however, pollution
the Denver-Pacific, and their subsidiaries. By was down thanks to the US government’s
the time of the First World War, Denver had intervention against Hellstromme’s factories in
surpassed many of the older industrial cities Junkyard. This action caused him to build the
Back East. dome over that city that cut emissions and
ended the black rain in Colorado.
Boom Times In 2001, the Tombstone Epitaph revealed that
Hellstromme Industries had acquired
When the US began gearing up for the controlling interest in Smith and Robards back
Second World War, Denver was more than in 1962 through a consortium of dummy
ready. An excellent road and rail network corporations. This venerable manufacturer was
linked its factories and plants to the Eastern the biggest employer in Denver, and many
seaboard as well as the border with the feared that Hellstromme would close the plants
Confederacy. This period also saw an in retaliation for the role that the city had
expansion into the aviation industry with the played in the black rain protests. No obvious
establishment of an Army airfield and an changes occurred however, and life continued
international airport. By the end of the war, it as normal.
was a Denver-built bomber that dropped the
atomic bomb on Berlin.
A New Millennium
The Rise of Pure Science By the end of the Twentieth Century,
Denver also became a center of Denver had grown to a huge, all-encompassing
the pure science that began to metroplex that stretched from Boulder in the
gain popularity after the war. north to Castle Rock in the south. The city’s
59
Although Smith and Robards was population had grown to one million, greater
the biggest producer of “new science” gadgets than the populations of Wyoming and
and continued to dominate the economic Nebraska combined. The two million-person
scene in the city, more and more laboratories mark was passed with the Census of 2040.
of traditional scientists found homes in Denver. Despite this explosion in population, the city
The campus of the University of Colorado managed to retain its traditional character of
expanded exponentially throughout the second parks and tree-lined boulevards due to the
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City of the Living Damned
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City of the Living Damned
along the Mason-Dixon Wall, the war still High Command decided it would be a good
seemed like a foreign occurrence to the idea to use tactical nuclear weapons to settle a
citizens of Denver. But in the spring of 2081, score with their old enemies, the Indians. This
the War came to the city with a vengeance. one incident unleashed the nuclear genie
Military transport aircraft broadcasting civilian across the world. In North America, the first
airliner transponder codes brought the 1st tac-nukes fell in New England and Washington
Arizona Penitent Battalion through the air State, courtesy of the Canadians. The people of
defenses and over the metroplex. These former Denver held their breath and prayed that the
murderers, rapists, and other scum unfit for soldiers and airmen manning their air defense
the Confederate Army were dropped into the batteries were up to the challenge.
city on a mission designed to break the will of
the people. Landing throughout Denver and its
suburbs, these criminals began a wanton
A Double Whammy
campaign of senseless violence and On September 23rd, 2081, I was on my way
destruction. By the time the last of these rabid back from Washington D.C., where I had
dogs had been put down by the local police attended a Mayors’ Conference on the effects
and troops from Fort Grant, many parts of the of the war on the American economy. The
city lay in ruins. The only area to completely electromagnetic pulse from the ghost rock
escape destruction was the HI factory complex. bomb exploding on Fort Morgan caused my
Even the Poors Brewery in Golden, which plane to crash 75 miles to the northeast of
seemed to act as a magnet for many of the Denver. Fortunately for me, the pilot managed
raiders, suffered damage. In the end the city to bring us down in a newly harvested wheat
suffered 300 dead and over 2,000 wounded for field with only minor injuries. We found
a cost to the Confederacy of 600 dead everything in a state of total chaos, which
criminals. delayed my return home and probably saved
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City of the Living Damned
my life. You see, the Confeds had decided that into being over the vast compound, absorbing
Denver was too valuable a prize to just blow it the Hellish energies in a crackling display of
to Kingdom Come. Those sneaky Rebs decided awesome power. The shockwave washed down
they would take the city and its manufactories the roiling hemisphere of the force field,
for themselves. To that end, they launched a devastating the surrounding suburbs. After the
barrage of neutron bombs at the city. The last bomb went off, an eerie silence settled
Minutemen batteries ringing the city put up a over the city, the only sound being the
valiant fight, knocking down missile after mournful wailing of the air defense sirens and
missile, but once the first one got through on the static from hundreds of car radios in the
the west side of the city and detonated, a hole still-running vehicles that packed the streets. I
was ripped in the defenses that couldn’t be can still remember my first sight of Denver a
closed. week later—some of the electric cars were still
A total of six neutron bombs managed to running off the city’s power grid in places,
detonate in airbursts over the city, washing waiting for guidance from their dead owners
anyone not deep underground or in a hardened still clutching the steering wheels in their
shelter with a lethal burst of radiation. In the attempt to escape the doomed city.
midst of the Confederate barrage, a gift from Two hours after the neutron bombs had
our neighbors to the North arrived. Not caring done their deadly work, Denverites who had
for the value of Denver’s factories, or maybe in survived the bombing, either deep
an attempt to deny this rich prize to their underground or those not yet dead from
nominal Confederate allies, the Canadians massive radiation poisoning, saw a single
launched a pair of city-buster ghost rock contrail arch in from the south. High over the
bombs at the HI complex. As these warheads city, this single ICBM burst open, scattering an
arched in, a blazing shield of power sprang invisible cloud of death. This was the second
prong of the Confederate assault, a lethal
bioweapon created especially for this attack.
The A-5 virus, as it came to be known, was a
fast-acting, highly contagious, highly lethal
hemorrhagic virus designed to spread quickly,
kill quickly, and burn itself out by the time the
Southern troops arrived. Those who
succumbed to it became sacks of liquified
organs with blood pouring from every orifice.
The citizens of Denver, especially those
survivors whose immune systems had just
been destroyed by the bursts of massive
radiation, didn’t stand a chance. A-5 had a
mortality rate of 98%. Combined with the
neutron bombs, this virus created a city of the
dead.
Necropolis
By the time I got back to Denver, the few
survivors had been totally overwhelmed by the
scope of devastation. Close to two million
bodies lay unburied in the streets and homes
of the city. Even the scavengers were dead—no
dogs, cats, buzzards, or even rats—nothing to
help with the clean-up except for thousands of
cockroaches. These nasty bastards swarmed
Victims of the neutron bombs. over everything like a black tide. The A-5 virus
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City of the Living Damned
had pretty much burned itself out, the victims low and several people were sick from
either dead or recovered. The rest of the exposure to former plague victims. Around
country wasn’t in much better shape, and noon a low rumble filled the streets, causing
word had gotten out that Denver had been hit the zombies to pause in their assault on our
by a bioweapon, so no one came to help or building. Then, around the corner rumbled a
even scavenge. I heard that people who tried to US Powell hovertank, which began to blast
get out were shot by survivor settlements away at the hordes of living dead. Within
when it was found that they were from minutes the streets were clear and we flooded
Denver, for fear of the A-5 virus. There would out to welcome our saviors. The Combine had
be no help from the outside. We were on our arrived.
own. At first everything seemed good. These
troops, formerly of both the North and South,
From Bad to Worse set up an encampment in the Rocky Mountain
Arsenal, helped us out with our sick and
I tried to organize those few survivors I wounded, and began to clear the city of
could find. Fitzsimmons Army Medical Center walking dead. I even met General
on Fort Grant had received little damage, and Throckmorton, who seemed genuinely
we set ourselves up there. Over the next few concerned for the welfare of the people of
weeks, people trickled into our compound in North America. That all changed when his
small groups. By the end of November we had troops fought their way into the HI complex
roughly 400 people in our community. Food and he reactivated the old factory. Maybe it
was plentiful. In a city that had been home to was the sight of all those weapons, ammo, and
over 2 million people, we figured the automatons pouring off the assembly lines
commercial food available in the ruins would that awakened something dark and malignant
go bad long before we could eat it all. in his heart or maybe he was a rotten apple all
We stayed away from the Hellstromme along.
Industries complex after its automated guard
towers fired on some of our people, but the
surrounding areas were mildly radioactive from
A Change of Heart
the aborted city-busters, so we had little Over the course of the next few weeks the
reason to go there anyway. The only worrisome Combine troops began to restore order. The
reports from our scrounging parties told of streets were cleared and some power restored.
some people who seemed to have taken to Then a plague broke out among the soldiers,
living in the sewers, and who only came out at who probably disturbed a pocket of the A-5
night. We lost several folks to these light- amongst the piles of dead bodies. While
phobic strangers, who we found called battling the plague among his troops, an
themselves the Family. Then the walking dead assassination attempt was made against
appeared on the streets. Bomb victims, plague General Throckmorton. The perpetrator was
victims, whatever the cause of death, the city quickly caught and revealed to be a citizen of
began to give up her dead, and they wanted Denver.
one thing—brains! By December the Family Rumors spread through the Combine troops
began to attack us at night, while during the that the plague was unleashed by the
day we fought off groups of zombies who Denverites and things began to look ugly.
found our sanctuary in Fitzsimmons. It seemed Three weeks after the Combine came to
we had reached the end of our line. Denver, martial law was declared. In the middle
of the night Throckmorton’s troops rounded up
Something Wicked This Way Comes all the Denverites they could get hold of and
put them to work fortifying the HI compound
New Year’s Day, 2082 is a day that I will with rubble, cars, and anything else they could
always remember. We had been under attack haul into place. Construction bots from the
by walking dead for three days, and I think we factory added their efforts to ours, and soon
had all given ourselves up for dead. Ammo was the place was a veritable fortress, with support
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City of the Living Damned
buildings, barracks, and workshops added on. ruins and the safety of the sewers, mainly
We were then moved to the ruins of Lafayette because the Combine didn’t have many
where we cleared the land and began farming automatons in the city at the time.
for our new slave masters. We were told this Some of the guards actually let us go, but I
was a temporary solution to the lawlessness understand that shortly after the “Teller
that was sweeping the city, and that it would Revolt,” all Combine troops had headbanger
be easier for the troops to provide protection to chips installed in their noggins. Teller, that
us in the camp at Lafayette. silver-tongued devil, made it seem like a great
victory to the survivors, although he didn’t
The Teller Revolt stick around in Denver once we were free.
Those of us who made it formed the core of
After we had been working for the Combine the Resistance, our numbers augmented over
for about a year, a new slave was brought in by the years by other escaped slaves.
the name of Teller. This guy was very
charismatic, and spent the nights telling
stories of the past, reminding us of the
Life in the Big City
unquenchable spirit of freedom that burns in That brings us to today. Since founding the
the hearts of man (or something like that, the Resistance, we’ve been living in the rubble,
guy really had a way with words). To make a trying to stay alive while striking back at
long story short, this Teller guy fired up Throckmorton and his goons. We travel all over
everyone enough that we made a break for it. the city, although our knowledge of some
On Independence Day of 2083—that’s July 11th to places is limited and might not be one hundred
all you Rebs—the Combine suffered its first and percent accurate.
last mass slave revolt. Out of the roughly 500
slaves that revolted, 150 of us made it into the
Denver in General
Before I talk about specific places in the city,
let’s talk about some generalities that you can
find no matter where you go in Denver.
The Sewers
Built as part of a great public
works project in 1905 by both the
city and Smith and Robards, the 59
Denver sewers were the most
advanced sewer and storm drain system in
existence for decades afterwards. Smith and
Robards used a variety of clockwork and
ghost-rock devices to carve the many levels of
tunnels, drains, accessways, and passages that
honeycomb the ground beneath the city. The
planners included such things as service
tunnels that served the businesses in the
Downtown area, keeping heavy delivery
wagons off the streets, small railways to haul
away trash, and utility conduits that carried
steam lines, and later electricity, cable, gas,
and fiber-optic trunks. There are literally
Typical Denver cuisine. hundreds of miles of passageways down here,
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City of the Living Damned
just counting anything a person can fit into. and Northglenn. Thirteen years of neglect have
The best thing for us is that due to the age of also taken their toll. Many houses and
the system, most of the tunnel maps hadn’t buildings are crumbling or have caved in. The
been transferred to computer, and a fire during heavy snows we had four years ago set off a
the Big Bang destroyed the City Public Works number of roof collapses across the city and
building housing the blueprints. Throckmorton more collapse each winter.
doesn’t have an easy way to hunt us down Most of the former owners are still home or
without any maps, but that doesn’t stop the on their eternal commute to a job that doesn’t
General from sending down teams of hunter- exist anymore. We never did bury or cremate
killer automatons and infiltrator cyborgs to any more than a fraction of the city’s almost 2
ferret us out from time to time. million corpses, and wherever you go you’ll see
Besides the metallic minions of the reminders of those terrible days of late
Combine, we’ve also got other problems. Some September 2081. We’ve got our share of
refugees claim to have seen giant insects walking dead, but the Black Hats have kept
down in the tunnels large enough to devour a their numbers down. I hear they even capture
person. Others claim to have run into a weird, some and use them for some pretty sick stuff
glowing fungus that burned with a touch. And Downtown.
of course there are the stories of albino
alligators in the sewers. I don’t know about any
of these urban legends, but I do know we
share the underground with the Family. If
Northern Denver:
you’ll remember, they are that band of freaks
who had taken to living underground even
The Combine
before the General and his army arrived. The Northern Denver consists of everything
Family doesn’t bother us too much these days. north of Highway 70, which Throckmorton has
It seems they have proclaimed Throckmorton turned into a free-fire zone to keep the
the Techno Anti-Christ and are devoting most Resistance away from the HI complex and
of their attentions to purging Denver of the other important Combine facilities. He’s also
Combine and its demonic minions. had most of the sewers and storm drains filled
with concrete, but fortunately for us there are
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City of the Living Damned
One corner of the compound also housed HI complex. I guess Hellstromme had been
the Hellstromme Advanced Physics expecting war and had a contingency plan in
Laboratories, where early work was done on place with his factory computer so he didn’t
the city-buster ghost-rock bombs. Denver had miss the opportunity.
the dubious distinction of being the home of Once the bombs fell, the factory shut down.
the ghost-rock bomb, with a manufacturing At first it was thought that the EMP from the
plant right in the HI complex. neutron and ghost-rock bombs had damaged
Controlling all aspects of the factory the controlling AI, but sentry tower gunfire at
complex and providing phenomenal processing the first would-be looters quickly dispelled that
power was another first from Hellstromme notion. Other than occasional gunfire at
Industries. Professor Hellstromme personally anyone who tried to enter, everything was
designed a special supercomputer especially pretty quiet until Throckmorton took the place
for his most advanced factory. This computer over.
project exceeded all expectations when, on July Two chain-link fences topped by razor-wire
4th, 2070, it became self-aware. This was the surround the installation. At hundred yard
first artificial intelligence in the world intervals are concrete towers topped with
(although the Russians claimed to have made rotating turrets mounting chainguns. The
one back in the 2010s). space in between the fences is filled with land
While the complex was originally designed mines set to explode if a human heartbeat is
to produce consumer goods ranging from detected within 2 meters.
talking toasters to ovens to cars from computer Inside the inner fence is an amalgam of old
templates stored in the master mainframe, cars, trucks, buses, train cars, rubble, and
during the Last War Hellstromme had anything else us slaves were able to drag in to
production switch over to more profitable form a barrier. A fighting platform and rampart
military-related items. In a matter of days, have been built along the top of this junk wall.
hovertanks, weapons, warbots, and The fence is pierced in several places by
automatons flowed from Denver to the front roadways and mag-lev rail lines, but these
lines. Many of the other factories in the city points of egress are heavily guarded by at least
switched over to a war footing as well, but a platoon of Red Hats and supporting
none were able to do it as fast or easily as the automatons.
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City of the Living Damned
The Compound detail don’t last long, and those who die are
brought out here for disposal too. It’s so bad
that the automatons even go crazy sometimes,
Outside the factory complex proper on the shooting up their comrades and the slaves
shores of Lake McKay is the Compound. Built by before being destroyed or escaping into the
the Combine’s robots and slave labor, The twisted landscape.
Compound is one of the few settlements
constructed after the Big Bang. It’s all concrete
and razor-wire, with little aesthetic value—
unless you’re a warlord or a robot, that is. It is
Camp Freedom
here that the Red Hats and other high-ranking Camp Freedom is the main slave compound
Combine troops are housed. No one without a for the Combine in Denver. Built around the old
chip comes back from entering the Compound— Sager Reservoir in what was once a very nice
any slaves that have entered have died there. neighborhood, this area was originally
surrounded by a high masonry fence designed
19
City of the Living Damned
pens are little more than ruins. Only two miles who have ingratiated themselves into the good
from the HI Complex, this area caught the brunt graces of the Black Hats by proving their
of the shockwave off the factory force shield. willingness to sell out their fellow man. They
The walls of some of the houses still stand in are given special privileges in return for acting
places, and captives build whatever shelter they as lackeys of the Combine. Some play the
can within the camp. The area is a patchwork dangerous game of double agent by spying for
of tin-roofed shacks, lean-tos and tarps, with the Resistance. Our most trusted agent is Ted
the occasional guard tower looming over the Amos, the former Denver Deputy Chief of
ruins. Campfires dot the night in flickering Police. He was captured several years ago, and
shadows. The old Broadlands Golf Course is amazingly is still alive. Throckmorton’s troops
used for farming plots that the slaves use to believe him to be one of their best trustees,
supplement their meager rations. but he has managed to arrange for the escape
of dozens of slaves over the years.
Life in the Camps The slaves are just that. Brought in from
outlying settlements by Black Hat patrols and
There are three types of people the Chain Dogs (more on them later), these
in Camp Freedom: the Black Hats, poor people have a typical life span of 90 days
the trustees, and the slaves. The 64 before they succumb to malnutrition, disease,
Black Hats’ main jobs are to prevent accidents, or a rules violation.
escapes, fill the daily work quotas of slave
gangs, and to keep a semblance of order. See
the sidebar below for a list of the Camp’s rules.
Many consider this a prime assignment, as it
Slave Farms
allows an enterprising guard to keep a slave or The ruins of the suburb of Lafayette have
two within the camp. The trustees are those been cleared, with the rubble forming a
perimeter wall. Within are the farms of the
Combine, where the majority of the slaves toil.
Despite all of their hard work, the slaves see
Obey The Law little of the fruits of their labor. Most of their
produce goes to feed the human legions of the
Combine. Greenhouses have been disassembled
The rules of the Combine’s slave
from around the city and brought here, and a
camps are simple and to the point:
makeshift hydroponics farm produces edible
1. Obey all instructions from Combine
algae, which makes up the majority of the
members. Failure to do so will result in
slaves’ diet. This area is not heavily guarded, but
termination.
is protected even when the slaves aren’t
2. Do not fight with other workers.
working to prevent pilferage by the Resistance
Any confrontations will be considered a
or any other scavvies in the ruins of the city.
violation of Rule #1.
Most of those who make it to the Resistance
3. You are not allowed any personal
have escaped from the farm details.
possessions other than your clothing.
Discovered contraband is considered a
violation of Rule #1.
4. Escape is impossible. The outskirts
Rocky Mountain Arsenal
of Denver are heavily patrolled. Any
Once a major center for the production of
escape attempt will be dealt with
U.S. military armaments, the Rocky Mountain
swiftly and decisively.
Arsenal took substantial damage on Judgment
5. Keep away from the fences and,
Day and the subsequent time of troubles. As a
remember, the dogs are for your own
center for military grade equipment, many in
protection.
the city came here looking to get their hands
on weapons during the chaos following the
bombing. We also scavenged here for
equipment after the plague burned itself out,
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City of the Living Damned
and squirreled away a lot of the weapons we Combine, I hear that the hospital
took when the general made us slaves. It’s has become an abattoir where
fitting that those weapons made in what was Combine “doctors” perform
called the “arsenal of democracy” now arm the gruesome experiments on hapless
Resistance against the worst tyrant in history. slaves. We haven’t been able to find
64
Throckmorton took the place over, and spent anyone who has been inside and
the first few years linking the Hellstromme AI lived to tell about it, but we think
to the arsenal and converting the factory to an that Throckmorton’s cyborgs are built there.
automated line. Now the robotic assembly lines
produce M-26 Powell Main Battle Tanks for
conversion to warbots, as well as a few M-124
Buckley Army Airfield
Liberator Infantry Fighting Vehicles. Apparently Buckley Army Airfield served the
production is slow due to a lack of raw transportation needs of the brass at Fort
materials such as titanium, molybdenum, and Grant, as well as providing the Iron Brigade
other rare metals used to construct the fusion with rapid transport to any hot spot. The
engines. I know that Black Hat-escorted Green Combine found themselves with several
Hat teams have been combing the battlefields companies’ worth of helicopters and VTOLs
of eastern Colorado and Kansas for salvage, as when they took over. Although all had suffered
well as extorting fusion-powered wrecks from damage from the bombs’ EMP, it was an easy
settlements under Combine control. task for the Green Hats to replace the burned
out circuitry with new modules from the HI
21
City of the Living Damned
Vanessa Hellstromme seen any air traffic except for the occasional
Raptor. With an average volume of over 300,000
passengers per day when it was in operation,
Memorial Spaceport/ I’m sure there’s a lot of prime salvage in the
passenger and cargo terminals, but the few
International Airport scavvies I’ve known who have set out for VHM
haven’t returned. Who knows? Maybe they hit it
big and headed for greener pastures.
Prior to the Last War, this was
the largest airport in the United
States and its only civilian
spaceport. Along with the
Highway 70
attached Air National Guard base, The Combine keeps Highway 70 relatively
VHM boasted 11 runways with a 66 clear of debris between the east and west
landing rate of 240 planes an hour sides of Loop 470, but not to use as a route of
in good weather. The 1.4 million square foot travel. Instead, the highway serves as a
main terminal had over a quarter mile of demilitarized zone between the main Combine
counters, and was so big that tales sprouted of areas to the north and the warrens of
travelers being lost for days before finding their Downtown. Anything moving in one direction
gate. Vanessa Hellstromme also boasted a fully or the other has to cross nearly 100 yards of
automated baggage handling system installed open ground, closely watched by Black Hat
in the mid-2070s that was a constant sore spot patrols, guard posts, and Raptors.
for airport management. Installed by A small median strip sits between the
Cybertronics Solutions, Ltd., many said that the northbound and southbound lanes. At one
source of all the system’s problems was time, it was grass-covered, but now the
sabotage by Hellstromme Industries in Combine has stripped it bare and plopped
retribution for beating them on the bid. Others tangles of razor wire on it to slow any line-
blamed the worker’s union. Crazy stories crossers. All in all, Highway 70 is a pretty
circulated by the Tombstone Epitaph said the forbidding obstacle. The noise barrier walls are
runways had been expanded over Indian burial still mostly standing on the north side, with
grounds and that this was revenge by vengeful some holes smashed through in spots to act as
spirits. Whatever the problem, travelers gates for Throckmorton’s troops to pass. Guard
complained so vehemently that the five towers have been built onto the tops of the
million-dollar system was shut down right north wall at irregular intervals, and these are
before the War and all the luggage was always manned by Black Hats. The barrier
processed by hand. walls to the south have all been bulldozed
The spaceport was a busy place during and down.
after the construction of the mysterious
Tunnel—a gateway between Earth and the
Faraway system discovered by Hellstromme in
2044. The roar of spaceplanes taking off and
Downtown
landing could be heard day and night when The Downtown was once the showcase of
the Faraway War heated up, although most of the metroplex. Gleaming skyscrapers rose high
the UN materiel and troops passed through into the air, the highest being the American
Houston. Lots of goods were brought back by Trade Center at 150 stories. Shops, boutiques,
Hellstromme Industries from Banshee, and the department stores, night spots, and restaurants
Customs Service and USDA were kept busy lined the streets. It was also the center of the
keeping track of all the exotic items pouring city’s brew pubs, with a number of brew pubs
into the city. and microbreweries all within an easy stagger
These days the airport is pretty much of each other. Surrounding this commercial
abandoned. The Combine keeps a small center were a series of parks and plazas that
garrison there, but none of my people have softened the concrete canyons and provided a
breath of fresh air.
22
City of the Living Damned
23
City of the Living Damned
control in the Downtown. Sitting across the breweries. One really sick place is Geeks. The
street from the Denver Mint, the old Police owner captures female walkin’ dead, then
Headquarters serves the Black Hats as an wires their jaws shut and cuts off their hands.
armory. New weapons and ammunition are These creatures then “dance” with customers
constantly brought down old Route 25 from looking for a sick thrill. They even have a
the HI Complex to be issued to departing caged arena where you can beat the snot out
troops. Troops returning to the city are of a handless and toothless zombie. The many
supposed to check in with the Red Hats theatres that dotted the area have been turned
stationed here and turn in any weapons found into parodies of themselves, with slaves forced
on their travels, but many of these end up on to perform for the amusement of these
the Black Market instead. animals. The 16th Street Mall area has the
second highest population of slaves in the
Sixteenth Street Mall: Combine, with a life little better than that of
their brethren at Camp Freedom. They even
have their own currency, the alcohol chit. A
“The Strip” chit is worth about $5 in ammunition.
Poors Field
Once the home of the Colorado
Mountaineers Baseball team, Poors Field has
been changed into a venue for gladiatorial
combats between slaves, animals, captured
abominations, and anything else the Black
Hats can think of pitting against each other.
Fights occur every night Monday, Wednesday,
and Friday and continue through the weekend.
They can be seen for a mere $5 in ammo or
chits. Betting on the matches is usually fast
What’s left of the 16th Street mall.
and furious.
24
City of the Living Damned
The current undisputed champion is a feral center, it was a magical spot filled with 48
automaton, Old Blood and Guts, so named thrill rides, lakes, lagoons, flower gardens and
because it drapes itself with the entrails of fun for the entire family. A variety of
those it defeats. It is kept chained in the animatronic robots served as performers
underlevels between matches, and is throughout the park, and the Henry the
dangerous even to its handlers. This machine Eighth’s Knights o’ Fun was an adults-only
usually fights on Saturday nights and has venue whose robots provided for a vacationer’s
defeated all comers for the last two years, every wish and desire—for a steep price, of
although a mutie from somewhere in Idaho course.
damaged it pretty good a few months ago. The park is pretty ramshackle these days.
Poors Field is managed by a retired Chain Dog The Combine has restored power, and bored
by the name of Olson Tewes, a crazed Banshee groups of Black Hats often enter to ride on
syker with a specialty in mind control. some of the still working rides, The injury rate
is high due to lack of maintenance and other
The Mines accidents. Some of the gaily-dressed robots still
wander the park as minstrels, knights, and
Several small slave camps under Combine princesses, but many have been shot up by
control ring the Downtown. The largest, Camp Combine troops for fun.
Bronco, is in the ruins of Mile High Stadium.
These slave camps exist to mine the buildings
in this area. Along with swarms of chop-bots
and reclamation robots, these pathetic
Denver Zoo
wretches remove anything useful from the Once one of the top ten zoos in the country,
streets and buildings, then demolish the the Denver Zoo’s inhabitants died like the rest
buildings themselves for the concrete and of the city from the lethal bursts of radiation
rebar. This raw material is then sent to the HI from the neutron bombs. Since the War,
Complex to feed the hungry reprocessors. This though, returning Black Hat patrols have
is dangerous work for the slaves, as all the repopulated the Zoo with creatures of
work is done with picks and crowbars, and nightmare from the Wastes.
many slaves have been crushed by falling Now the exhibits that once held exotic
debris and collapsing buildings. These camps animals from around the world hold man-
and their mining parties are usually guarded eating abominations that usually end their
by several platoons of Black Hats and lone days on the blood-soaked sands of Mile High
automatons. Stadium. A small contingent of slaves take
care of the creatures, feeding them waste from
25
City of the Living Damned
26
City of the Living Damned
27
City of the Living Damned
Castle Rock Now both the old nuclear reactor and the
fusion plant are supplying power to the HI
complex and other Combine activities in the
Recently, a new group has city. The Resistance has waged a constant
appeared in the ruins of this campaign to cut lines and sabotage this power
southernmost suburb of Denver. 71
source, and some of our attacks have actually
Never staying in one place for long, disrupted power to the AI factory for several
and launching attacks on the forces of the days. Any attack against the Combine in
Combine with surprising effectiveness, this Denver would be well advised to take out
group claims to be representatives of the old these power plants first.
U.S. government. Apparently they don’t think
too much of Throckmorton’s idea of a
combined America, and these guys and gals
Central City and Black Hawk
have the firepower and expertise to put actions These old ghost rock mining
to their words. towns were known as the Las
It would almost be laughable, except I’ve met Vegas of the Rockies for their
their leader, a soldierly type who calls himself casinos before the Last War. The 73
Major deLaski. This guy has real steel in him, Combine has reopened the mines
and he seemed very believable when he and operations proceed around the clock with
promised that the U.S. would rise again from giant digging machines brought there from the
the ashes of the Last War. For now, the Major HI complex and renovated from some of the
has sent a few of his troops to the Resistance museums in the area. A full platoon of
to help train some of our fighters in urban automatons and a squadron of Raptors guard
combat techniques. this site, along with two companies of Black
Hats and a platoon of Red Hats. I guess
Throckmorton must have hit a pretty good
Fort St. Vrain evil empire, Grand Junction was taken last year
by the Combine after a pitched battle with the
locals augmented with a few mercenaries sent
Nuclear Plant 72
from Junkyard. Unfortunately, Throckmorton
moved faster than the Junkyard ruling council
Approximately 30 miles north of Denver are could make up their minds, and now the
the ruins of the small town of Platteville. majority of the main route from Denver to the
Before the War, Platteville was the home to Deseret exit of the Rockies lies in Combine
Colorado’s only fusion power plant and hands. Despite the military build-up in the
America’s only commercial High Temperature ruins, the Sky Pirates still manage to harass
Gas Cooled reactor design. The nuclear plant Combine convoys along the more than 200-
had just been decommissioned and the fusion mile long Route 70 from Grand Junction to
plant brought on-line when the bombs Denver. Currently the Combine troops in Grand
dropped. Unlike the other powerplants situated Junction spend their time fortifying their
in the metroplex, FSVNP was far enough away encampment and cleaning out the maelstrom
from Denver to avoid the worst of the EMP. and surrounding ruins of mutants. Apparently
Shortly after the Combine arrived in the city, the Combine’s motto is “The only good mutie is
Throckmorton’s troops moved into Platteville a dead mutie,” and they’re carrying this out
and began refurbishing the plant. with a vengeance in Grand Junction.
28
City of the Living Damned
Power Groups
Now that I’ve given you the short tour of the
city’s landmarks, let’s talk about the major
groups of people who call Denver home.
The Combine
I think most people in the Wasted West have
had the misfortune to have heard of the
Combine. Led by General Samuel
Throckmorton, a former Southern POW camp
commander, this group of would-be dictators
would be just another group of power-hungry
wackos if not for the HI Complex and its
automated factories. Twelve years after its
founding, the American Combine is stronger
than ever. Slaves and tribute flow into the
capital almost daily, while platoons of Black
Hats race out to enforce their evil master’s will.
Not since Hitler has a madman had a better
chance of success at world domination. Old Blood & Guts entertains the troops in the arena.
29
City of the Living Damned
Below the Red Hats are the Green Hats. We’ve noticed a lot of wasters hanging
These are the technicians of the Combine who around Denver, heavily armed and doing
salvage and convert vehicles, keep the factory business with the Combine. These mercenaries
complex running, and generally keep the apparently get paid to do special jobs for the
Combine rolling along. Camp Summers was not Combine in exchange for good money and a
only a POW camp, but also a forward field place to come to between jobs. Some of them
repair depot before the Big Bang. Things had have set themselves up in some pretty nice
gotten bad enough that the forces of each side digs in the Downtown, with slaves and
used any vehicles they could get their hands everything.
on, and Camp Summers had both U.S. and C.S. As far as we can tell, Throckmorton doesn’t
vehicles in various states of repair. It was require them to be chipped. The few we have
through the efforts of these technicians that captured and “questioned” didn’t go pop like a
the Combine got its start. Black Hat would, but they aren’t entrusted
Nowadays, anyone who shows an aptitude with sensitive information either. Usually a Red
for repairs, or who was a techie before the Hat leader accompanies a mercenary group on
War, is given a chance to join the Combine as whatever mission they’re assigned, and tells
a Green Hat. Many join up for the perks and them just what they need to know to get the
relative luxury afforded them. I don’t think any job done.
of their comrades of the other colors would Below the mercenaries are the Chain Dogs.
ever depend on them in a fight. Despite the These guys are even lower than Black Hats,
fact that many just joined up for the because they’re slavers, pure and simple.
opportunity to live a better life and don’t Strutting around with gold chains around their
actually directly oppress others, they are just as necks like some pre-War gangers, these dregs
evil in our eyes for their support of the Black provide the Combine with the bodies it needs
and Red Hats. The Combine even retains the to function. I’ve met escaped slaves from as far
services of a few junkers, but after an incident away as Louisiana and SoCal, so I know these
with some big bad tainted junker, guys range far and wide. While they may be
Throckmorton requires that all junkers be more interested in capturing a brainer alive
chipped like everyone else. Those who refused than dead, Chain Dogs are usually well-armed
are welcome to leave—feet first! It’s hard to and equipped with the best weapons from the
estimate the number of Green Hats since they Combine’s salvaged spoils.
don’t go into the field much, but they probably
don’t exceed more than a hundred.
At the bottom of the Combine hordes are the
Heavy Metal
Black Hats. These wasteland scum are recruited The real firepower of the Combine resides in
with the promise of all the weapons, ammo, the metal shells of the automatons and war
and loot they want, in return for spreading the machines that roll off the assembly lines of
will of the Combine as far as they can go. The the HI complex and the Rocky Mountain
capacity for human evilness is just amazing. Not Arsenal. Each automaton is easily the
a day goes by that our scouts don’t spot at least equivalent of a platoon of Black Hats, and able
two or three road gangs roar into Denver, to take on many times that number in poorly
looking to join the Combine. You’d think that armed survivor settlement militia.
after twelve years the Wastes would be emptied Thirteen years after the War, anti-armor
of these two-legged coyotes, but they just keep ordinance is in short supply outside the
coming. I guess the idea of government Combine. When Throckmorton’s troops spill
subsidized pillage and plunder is just too good westward out of the Rockies, it’ll be his
to pass up for most of the cockroaches that legions of steel that lead the way. Automatons
survived the skull-shaped clouds. There’s no roll off the assembly lines each day and stomp
telling how many Black Hats there are. Lots die off into the ruins to hunt down escaped slaves
out in the wastes, but more come in every day. and the Resistance. From there they move out
My best guess would be a few thousand, but into the Wastes to enforce the will of their
that’s all it is, a guess. madman-in-chief.
30
City of the Living Damned
31
Steel Knight
Traits & Aptitudes Personality
Deftness 2d12 You’ve seen Combine troops in the
Drivin’: battlesuit 4 area, huh? Well, I’ve got just the thing for
Shootin: rifle 3 them. Don’t worry, they won’t be able to
Nimbleness 3d10 trace me back to your town. My priority
Climbin’ 1 is making sure people like yourselves
Fightin’: brawlin, knife 2 don’t get caught in the cross-fire.
Sneak 1 I’ve had this suit since before the
Strength 2d8 world went to Hell. I had the privilege
Quickness 2d10 of being a scout with the old
Vigor 3d6 Iron Brigade, and when our
Cognition 2d8 old C.O. led us out of
Search 1 Denver it seemed like
Trackin’ 2 the right thing to do.
Kno wledge 1d6
Knowledge Don’t worry
Area knowledge: about coming
Colorado 2 along. I ain’t
Mien 2d6 no stupid
Leadership 2 Templar. You
Smarts 3d8 folks stay
Scroungin 3 safe and
Tinkerin’ 2 sound and
Spirit 3d6 I’ll take care
Guts 2 of
Wind 12 Throckmorton’s
Pace 12 goons. Old
Edges: Jeremiah
Background: and I move
Steel Knight quicker and
Belongin’s 9 quieter by
Rank (Steel Knights) ourselves.
1 Who’s Jeremiah?
Hindrances: Well, that’s what I
Enemy (Combine) call my suit. We’ve
3 been together for so
Law of the West long it just seems
Oath (defeat natural to think if it
Combine) 2 as a person. Don’t
Big britches look at me so funny.
Heroic He’s brought me
Loyal (Steel through so many
Knights) firefights a person
Pace: 10 without a suit
Size: 6 (7 in suit) wouldn’t
Wind: 20 understand.
Gear: LRRP suit Quote:
with flamer, “Time to
enhanced sensors, and suit up.”
laser designator, NA SAW, 120 rounds
of 5.56mm.
Resistance Fighter
Traits & Aptitudes Personality
Deftness 2d8 I grew up here in Denver. My parents
Shootin’: SMG 2 died from the Big Sick after the War. I
Nimbleness 4d12 guess I was one of the lucky ones.
Climbin’ 3 Since then I’ve become one of Mayor
Fightin’: brawlin’, knife, 2 Connor’s best scouts, and there ain’t
Dodge 2 t h e t i n man that can catch me.
Sneak 3 Tin man? Where you
Strength 2d6 from, brainer? Tin men are
Quickness 3d10 those metal monsters
Vigor 3d6 that Throckmorton
Cognition 2d6 sends after us for fun.
Artillery: But we show ‘em good.
grenade I found me a nice little
launcher 3 boomer to give to the
Search 2 next one I find.
Kno wledge 2d6
Knowledge You need a guide to
Area knowledge: Camp Freedom? Sure, I
Denver 2 can take you there, but
Medicine: general it’ll cost you. Those
1 sneakers will do for a
Mien 2d8 start.
Smarts 3d8 Quote: “Is that roast
Scroungin’ 3 rat I smell?”
Survival: urban
2
Spirit 2d10
Guts 2
Wind: 20
Pace: 14
Edges:
Big Ears
Eagle Eyes
Fleet-footed
Light Sleeper
Hindrances:
Ailing: minor 1
Curious
Enemy (Combine)
Illiterate
Gear: Ragged
clothing, crowbar,
large knife, police
Hellfire, 25
rounds of 9mm,
Armco grenade
launcher with 2
HEDP rounds.
Black Hat Defector
Traits & Aptitudes Personality
Deftness 2d12 Yeah, I was with Throckmorton from
Shootin’: rifle 3 the start. His vision of a new America
Nimbleness 2d10 rising up outta the ashes of the old
Climbin 1 appealed to something in me. All he
Dodge 2 asked in return was to put this
Fightin’: brawlin’, knife 2 chip in my head to protect me
Sneak 2 from muties and sykers
Strength 4d10 taking me over. What
Quickness 3d8 a load of crap.
Vigor 1d8 Once the Old
Cognition 3d6 Man turned, we
Search 2 were all
Trackin’ 2 prisoners to his
Kno wledge 2d6
Knowledge whims. Me and
Area knowledge: a pal decided to
Denver 2 get out, figuring
Mien 2d6 death was better
Overawe 2 than what the new
Smarts 3d6 Combine stood for.
Bluff 1 His head popped and
Scroungin’ 3 mine didn’t.
Survival: Urban 2 I swore on that day
Spirit 1d6 that Throckmorton and
Guts 3 his twisted dream had
Wind: 14 to end. Long as I stay
Pace: 10 away from Red Hat
Edges: officers I’m good to go.
Brave Being able to use their
The Voice (threatening). equipment is also good
Hindrances: for getting into their
Combine defector 3 camps. I use my skills
Enemy (Combine) 3 as best I can with the
Heroic time I got.
Equipment: headbanger Why not get the chip
chip (common), police removed? Man, that’s a
vest, Damnation rifle, death sentence for sure.
50 rounds of 10mm I know they say ole Cole
caseless ammo. Ballad had it done, but
I’d rather take my
chances on my feet
than under the knife.
I might have died
the day they put
this chip in my
skull, but I’m
not ready to
board the express train to Hell thanks
to some Junkyard quack.
Quote: “Death before dishonor.”
No Man’s Land
Chapter Two:
A Hard Day’s Knight
So now you know all about Denver Soldier get the benefits of being an
and are ready to go in guns blazing to experienced soldier without drawing on
clean out the Combine? Hold up a the Soldier Background Table.
minute, partner. We’ve got a rules update
for you that those pesky gremlins
bumped out of Waste Warriors, and then
maybe you’ll want to check into the life
The Robo-hunters
of a robo-hunter to even up the playing Modern day knights. Armored
field when going up against crusaders. Madmen with a mission.
Throckmorton’s metal minions. These names and many others have
been used to refer to those who most of
the Wastes know as the robo-hunters.
Rules Clarification These men and women have dedicated
their lives to the destruction of
As noted in Waste Warriors, Throckmorton and his minions. Well-
members of Operation Damocles have armed and equipped specifically for
the Soldier background with a tackling the ghost-steel legions of the
concentration in Special Forces, which Combine, it is hoped that in the event
would normally cause the poor brainer of war they will provide a decisive
to draw two cards on the Soldier edge to the Iron Alliance in
Background Table. Normally, a typical Throckmorton’s own backyard. So just
Special Forces soldier is pretty battered who are these people, how did they
and beaten by the time of most current come together, and where do they get
Hell on Earth campaigns. Operation their firepower? Hang on, partner.
Damocles soldiers were chosen for a Make sure your Marshal gives you
special mission, and only healthy the go-ahead before reading the
physical specimens were chosen for a rest of this Chapter. All of that
mission of this magnitude. The upshot and more is revealed in
of this is posse members with the the next few
Background: Operation Damocles pages.
The Iron Brigade people of Denver. The troopers of the
Iron Brigade pitched in with what was
Prior to the Last War, the North left of the city’s emergency services but
began forming an elite unit of power their efforts were a drop in the ocean of
armored troopers as a counter to the death and destruction that engulfed the
Confederacy’s 1st Armored Infantry. city. Since most of the troopers stayed in
Called the Iron Brigade after a First their suits while working in the city,
Civil War unit with a long and heroic they were spared the worst effects of
history, the unit became a test-bed for the A-5 virus. Unfortunately for the long-
new products coming out of the R&D term viability of the unit, most of the
shop at Hellstromme Industries. unarmored support personnel
Originally based in Montana, this succumbed to the disease.
arrangement with HI became so close
that the entire Iron Brigade and their
support units moved into Fort Grant in
Enter the Combine
Denver on 20 September 2067. A When the Combine arrived in the
squadron of heavy lift VTOLs and city, Neimuth had her troops prepare for
helicopter gunships was based at the worst. After limited contact with
Buckley Army Airfield to provide the charismatic Throckmorton, a
transport and escort to the Iron Brigade faction within the unit voted to
during their deployments. overrule the young captain and join the
Combine. Fearing the ultimate
Judgment Day intentions of this new group, Neimuth
and her loyal troops took what
The unit had just returned to Denver equipment they could and headed to
after the abortive assault on Fort the Garden of the Gods. Those soldiers
Longstreet Strategic Missile Center in who joined the Combine were
New Mexico. The Iron Brigade was able welcomed as a short-lived unit known
to blunt the pursuing Confed’s armored as the Steel Hats.
units and stabilize the line while Captain Neimuth and her troops set
rescuing many of the U.S. cyborgs who up shop in the underground facilities at
made the long trek north to safety. Two the Garden of the Gods and began
weeks of mopping up operations ended limited reconnaissance of the area to
with a triumphant return to Denver. No gain intelligence on the state of the
one was able to enjoy their well- union. It soon became clear that the
deserved rest, however, as the next day world as they knew it had come to an
the bombs fell on the city. end, and they were now one of the
Many of the troopers were deep in the most powerful units remaining in the
storage bunkers, performing suit wastes. Lesser people might have set
maintenance, and thus survived the themselves up as warlords of the
neutron bombing. The highest-ranking surrounding lands—like at the Combine.
surviving officer, Captain Rachel Neimuth and her people began to do
Neimuth, took control and organized the what they could to help the survivors
troops. The original plan called for the in nearby Colorado Springs.
unit to displace to a secondary site
outside of Colorado Springs called the
Garden of the Gods. As the troops
Rebels with a Cause
prepared for the move, the plight of the In the fall of 2082 a
survivors of the city tugged at the strike force of Raptors,
troopers’ hearts. A decision was made to automatons, and Combine
delay the move in order to help the troops descended onto the 73
Iron Brigade’s new
headquarters in the Garden of the
Gods. A vicious firefight raged
throughout the subterranean tunnels
A Mysterious Benefactor
Throughout the years, the
robo-hunters have taken
many into their ranks,
although these initiates are
usually without equipment.
In the summer of 2086 a
tractor-trailer was found 77
abandoned on the roadway
into Colorado Springs. Investigation by
Knight Chris Kaloski showed that it
contained a variety of armored suit parts
and accessories. Since then, occasional
finds of equipment have been made,
always left out where the robo-hunters
can find them. Many in the order think
that it’s Hellstromme who is secretly
providing the new equipment as a way
of helping those who would see the
intruder in his factory complex ejected.
The Robo-Hunters Today
Derisively called “robo-hunters” by
the propaganda of the Combine, the
Steel Knights now accept that name
with pride. New initiates are welcomed
with caution after a Combine
infiltrator managed to enter the
Knights’ stronghold and kill two
knights, along with seriously injuring
the Master. This attack has just
inspired the Knights to redouble their
fury in dealing with the minions of
Throckmorton.
New Edges
To go along with the new setting
we’ve got a few new Edges to give your
hero a leg up.
The Pain
New Equipment As detailed in Wasted West, each
The following rules replace those time the armor is penetrated and the
first put forth in Wasted West character takes wounds, the suit’s AV
concerning power armor. The main decreases by that amount in that
clarification is that put forth in The location. This damage can be negated
Junkman Cometh concerning the use through the use of Fate Chips. Once
of spirit batteries (p. 37). Spirit batteries the AV reaches 0 in an area, that piece
and other g-ray devices can only be of armor is destroyed.
used on junker tech, so the explanation Whenever a suit is breached (your
given in Wasted West concerning the waster takes damage) there is a chance
use of spirit batteries on power armor that systems in that location may be
shows how effective Master Currin’s damaged or destroyed. Roll 1d6 and
deception campaign has been. Some compare it to the number of wounds
junkers have attempted to modify the caused by the attack. If the number is
suits to accept conversion generators, less than or equal to the wounds in
but due to the power required, the size that location, a random system has
of these devices make them bulky and been damaged in addition to the
they are vulnerable to damage. wounds suffered. Check out the Power
Armor Record Sheet on page 128 for
more details.
To find out which system was hit,
roll a die equal to the amount of
42 No Man’s Land available mounts in that location (or a
d4 for 2-mount locations). Compare the
result to the mount listings. If a system
is listed, that device has been
damaged. If the line says “no effect,”
no system on the armor was actually
damaged.
Hard Day’s Knight 43
Once you’ve determined which
system has been damaged, roll
another d6 and add the number of
wounds caused by the attack. On a Do You Feel a Draft?
result of 1 to 5, the system has been
disabled for that many rounds. On a 6 Armor itself can be repaired by the
or higher, the system has actually been use of an armor repair kit, emergency
knocked out, and must be replaced or patches, or ad hoc field repairs.
repaired. See the following table for Repairing a suit can be accomplished
repair difficulties. Repairs require the through a tinkerin’ check with a TN 5,
TN divided by 2 (round down) in +1 for each point of damage to that area
electronic components. This number (a torso with 4 points of damage
represents not so much physical requires a tinkerin’ roll of 9).
volume as the rarity of the components Ad hoc repairs consist of spot
and wiring. welding steel plates to the armor and
patching wiring, and require 1 electronic
and 1 mechanical component
Armor Repair (mechanical components are $20 each
due to the high-quality nature of the
material). Ad hoc repairs provide only
25% (round up) of the original armor
Damage Result Tinkerin’ TN value of the suit.
6-7 7 Repairing a suit normally takes 10
8-9 9 minutes times the repair TN. Each raise
10-11 11 the mechanic gets on his tinkerin’ roll
>11 Totally Destroyed decreases the amount of time required
by 10%.
Example of Armor in Combat
Matt’s shiny new Centurion suit is hit
in the arm by a large caliber weapon.
Armor Types
Thirty points of damage gets past the Most high-tech countries produced
armor, and since this is a command power armor before the War, but not all
suit (size +1) Matt takes 4 wounds to models saw service in North America
the arm, with the suit taking 4 points before the bombs fell on Judgment Day.
of damage also. Matt has a micro- The most common countries and their
missile launcher (2 slots) and a data armor types are presented on the
system (1 slot) on that arm. To see if a following pages.
system was hit, he rolls a d6, which All battlesuits have six hit locations:
comes up a 3—less than the number of head, torso, two arms, and two legs.
wounds inflicted—so a system is hit. Equipment can be mounted in and on
With 4 slots on that arm, Matt rolls a d4 the armor, the amount it is possible to
and compares it to his armor chart. He mount varies with the size and layout
rolls a 1, which indicates that the of the individual suits.
micromissile launcher was hit. Matt Each suit description lists each
then rolls a d6 and adds 4 (the number location and the amount of slots
of wounds taken) to the total. He rolls a available for mounting in that location.
1, for a grand total of 5. Lucky waster, Certain equipment can only be
looks like the micromissile launcher mounted in a certain location, and
shrugged off that attack and is only out damage suffered to that location has a
of commission for 5 rounds. Now all chance of damaging or destroying
Matt has to do is find someone to fix equipment as described earlier. Basic
that seriously wounded arm and badly equipment is always in a set location,
damaged armor. The next hit to that and is already factored in when mounts
arm is only protected with an AV of 1. are given in the descriptions.
Basic Functions and Reading the Specs
The entries below detail specifics of
Standard Equipment the major suits used in North America
during the Last War. Suits are generally
Power armor of all makes and divided into scout, command, medium,
models has a number of systems in or heavy classifications.
common. Unless otherwise noted, the The Strength heading indicates the
following functions can be found in all Strength enhancement in steps
suits: provided to a user with a suit having all
-Helmets have a headset with arm, leg, and torso sections in place.
earphones and mike capable of Mounts indicates how many slots are
sending and receiving a radio signal up available in each location (head, torso,
to two miles on a good day. arm, and leg) after factoring in factory-
-All helmets have a light installed standard equipment. The
amplification system, allowing vision number in parentheses indicates how
up to 200 yards in all but total blackout many total slots there are on each
situations. armor section. Each piece of equipment
-Complete suits provide a sealed added uses up one or more of these
atmosphere, giving protection against mounts.
nuclear, biological, and chemical Drain tells how much power the suit
attacks, as well as extremes of heat uses when on and providing minimum
and cold. power for moving, communications,
-A diagnostic system that provides HUD, and other integral devices. Total
information through a heads-up display drain per minute can be found by
in the helmet, or a panel on the arm or adding up all modules installed and
thigh of the suit. This provides the user active.
with information on power levels, suit Power tells the total power available
integrity, and basic functions. It also when the suit’s batteries are fully
monitors the wearer’s vital signs and charged.
grants a +2 bonus to medicine rolls
made on the user.
-An Energy Exchange Port (called a US Armor
“sucker” by the troops) that allows the
The U.S. lagged behind in the
mating of suits for exchanging power.
production and fielding of power armor.
Power is transferred at the rate of 5
Inter-branch rivalries between the
units per round spent connected.
infantry and armor delayed acquisition
-All suits do a basic STR+2d8 damage
except for some demonstration units
in hand to hand combat.
until the outbreak of hostilities
between the C.S.A. and LatAm.
New Goodies Early units were equipped with HI
equipment, but a crash program at the
Adding equipment onto a suit
Rock Island Arsenal allowed the U.S. to
requires an Onerous (7) tinkerin’ roll,
field several types of suits by War’s end.
unless stated otherwise in the
These were never fielded in large
equipment description. Removing
numbers, and except for the Iron
factory-installed, built-in systems from
Brigade were parceled out to infantry
a suit is more difficult. This requires a
divisions in company-sized units. A full-
Hard (9) tinkerin’ check, and some
strength armored infantry company
systems, such as the stealth package,
consisted of six Centurion suits, a
can’t be removed.
squad of ten LRRPs, two squads of ten
X-suits, and a heavy weapons squad of
ten Strikers. This company was usually
used at the main point of effort,
Cost: $8,000
Armor V alue: 4
Value: Armor Repair Kit (VR)
Strength: +1 Cost: $2000
Mounts: H:1 (2), T:3(4), A:4, L:2 Mounts: 2
Drain: .2/minute, .1/minute in standby Drain: 2/point repaired
Po
Powwer: 100 Mount Location: Any
Used by the elite of the elite of the Each platoon usually had a squad
LatAm forces, these battlesuits were member designated as the armorer,
often garishly decorated as befitted whose additional duties included
their wearer’s status. These armored maintenance and repair of his buddies’
infantry units would usually be thrown power armor. This individual was
into battle at the decisive point where
the waves of regular infantry had
caused a crack in the enemy’s
defensive lines.
The Diablo has a built-in targeting
system and heartbeat sensor (mounted
in the torso), and these are included in
the basic price along with the mounts.
These systems cannot be exchanged
for other modules in these areas. The
Diablo can be powered down into a
standby mode that uses half the power.
In this mode the suit cannot move, and
only the life support and
communications systems are powered.
Full power can be returned in 2 Actions.
This suit is incredibly sophisticated,
too much so according to a Confederate
report that examined a captured suit
early in the War. The Diablo was so
over-engineered that it was prone to
breakdowns and could only be fielded
with a significant combat support
“train.” This is represented by a
Reliability of 18. This should be checked
every time the suit is powered up.
Failure indicates that the suit is
experiencing major problems requiring
diagnostics and repair. All repairs
performed on a Diablo have their TN
increased by +1.
assigned an armor repair kit consisting (this represents the onboard computer),
of spare parts, armor patches, testing modified by +1 for each level of the
equipment, and a variety of tools. user’s professional: computer ops.
With an armor repair kit, an armorer
can repair battlesuits to full Data System (R)
functionality. The kit must be attached
to a battlesuit to power the diagnostics Cost: $1,500
and equipment. Repairing a suit Mounts: 1
requires a tinkerin’ check against a TN Drain: 0.5/minute of use
5, +1 for each point of damage for that Mount Location: Any
section of armor. Going bust on this roll This system consists of a universal
indicates that the damage can only be data jack and high-speed decryptor, and
repaired in a fully stocked field repair was used in information commando
shop. Better start hoofing it to Junkyard, raids on enemy installations. This
brainer. allows the armor to be plugged into
A fully stocked armor repair kit can computers, cyborgs, cyber-weapons,
repair 50 points of armor damage. Used armored vehicles—basically anything
kits usually have 2-40 points left in with a data port. The jack includes a
them. The price quoted above is for a small compartment that holds 6’ of
full kit, but a desperate robo-hunter cable.
can expect to pay full price for a used The decryptor program included with
kit. this package has a professional:
computer ops Aptitude of 3d10 with
which to crack enemy systems, and
Communications Suite (R) requires an opposed roll versus the
Cost: $1200 encryption level of the program. The
Mounts: 1 system is allowed one check per
Drain: 0.1/minute minute.
Mount Location: Helmet
Usually mounted on command units Emergency Patch Kit (S)
or a designated radioman, the
communications suite provides the Cost: $120
armored warrior with a multiband, Mounts: 1
encrypted long-range radio system. Drain: 0
Range of this system is normally 100 Mount Location: Any
miles. These kits contain several patches in
The user can also unfold a small an airtight container. The patches
satellite dish from the helmet, and resemble a 6”x8” rectangle of soft clay
satellite communications are possible when removed, one side of which has
(provided the user can find a satellite an adhesive.
these days). Secure laser Upon exposure to air the patch
communications are also available in a activates and undergoes a molecular
static mode with a range of line of restructuring, hardening to a steel-like
sight. consistency within 30 seconds.
The commo suite also allows the Emergency patches repair 50% of the
user to monitor all UHF, VHF, and VLF damage (rounded down) inflicted to a
frequencies, and the powerful specific piece of armor.
encryption computer can decipher most For example, Matt’s Badger leg armor
codes in use before the war. When has been penetrated and Matt has
attempting to decipher an encoded taken 4 wounds. His armor has taken 4
message, roll a 4d8 against a TN of 9 hits (out of a possible 6). Using an
emergency patch kit, Matt can repair 2
hits to his leg armor. An emergency
patch kit can repair individual hits
taken by the armor, but multiple
Cost: $5,000
Mounts: 3
Crowd Control (VR)
Drain: 2/shot, 4/burst Cost: $1,000
Mount Location: Arm Mounts: 1 each location
The biggest threat to power armor Drain: 2/round
besides other battlesuits is a tank. This Mount Location: Torso, both arms
system is designed to counter that Before the War, Hellstromme
threat by equipping the power armor Industries would occasionally be forced
with tank-busting capability. This to bring out power armored units to
weapon is the LAPAT, modified from its remove protestors from in front of their
original configuration as a cyborg facilities. Hellstromme Industries added
weapon. The Laser, Anti-Personnel, this module to make sure that even the
Anti-Tank can be fired in either an most diehard protestors cleared the way.
antipersonnel mode with a ROF of 6
The Crowd Control module installs a Action Card, so dropping grenades
series of circuits in the suit’s arms and while on the ground is possible, and is
torso that set up a strong electrical field. often done when surrounded by lightly
Anyone coming into contact with this armored opponents and using grenades
equipment is in for the shock of his life. that can’t penetrate the power armor.
The crowd control field causes 2d6 Wind
and victims must make an Onerous (7) Micro-Missiles (VR)
Vigor check. Those who fail are stunned
until they pass their Vigor check. This Cost: $7,000 (fully armed)
check can be made once each round. Mounts: 2
Going bust on this roll means the Drain: 0.5/missile launched
brainer takes a wound to the guts. Mount Location: Torso, arm
This offensive system could be either
mounted in the shoulder or on the
Flamer (S) forearm of the power armor, and
Cost: $400 consisted of a launcher with a
Mounts: 1 each location targeting computer and missile rack
Drain: 0 with five missiles. Fired using the
Mount Location: Torso, arm operator’s artillery: missile launcher
The flamer was a weapon adapted for Aptitude, or the targeting computer’s
the common infantry to clear the rubble Aptitude of 2d8, the missiles are
of stubborn resistance. The nozzle is unguided after launch. Due to a radical
mounted on the arm, and the fuel tank design of the warhead’s explosives, the
is mounted in an armored backpack. The alignment of which is set by the
fuel line is considered a small target (-10) computer before launch, these missiles
and is AV2. If struck and penetrated, the can be either anti-personnel or anti-
tank does not explode but loses 1d6 armor. Either setting has a Range
shots. The tanks hold enough fuel for 20 Increment of 20. The anti-armor setting
shots. Refueling with the napalm-like does 3d10 AP4 damage, while the
mixture costs $50. antipersonnel setting does 3d8 AP1
damage with a Burst Radius of 5. New
Grenade Rack (R) missiles are $1,000 (VR).
Cost: $500
Mounts: 2
Power Ram (R)
Drain: 0.1/grenade dropped Cost: $2500
Mount Location: Torso Mounts: 2
Generally used on suits equipped Drain: 2/use
with jump or flight packs, the grenade Mount Location: Arm
rack is designed to drop grenades out Used by engineer units to destroy
behind the user. The rack has four fortifications and debris, the power ram
compartments that can be filled with can also be used in combat to
different types of grenades and devastating effect. The ram is basically
released individually. Each compartment an enormous hydraulic piston with an
can hold five grenades. The grenade armored head mounted on the suit’s
rack can use any type of 40mm forearm. Due to its weight and bulk, the
grenade, and has a ROF of 1 to 4, power ram can’t be used on suits with
depending on how many of the a Strength rating of +2 or less.
compartments are triggered. The In combat the power ram has a
grenades can be dropped while moving. Defensive Bonus of 0, and a Speed of 2
They generally explode on the next that can’t be rushed. It does Strength
+2d12 damage when it hits. In addition,
for each raise the attacker gets on his
roll to hit, human-sized targets are
knocked back 1d6 yards. Power armor
Vibroclaws (R)
Cost: $2,000
Mounts: 1
Drain: 1/round
Mount Location: Arm
Power Armor Systems
Sometimes even modern warfare
comes down to hand to hand combat.
In these situations, a suit mounting System Mounts Location Drain Cost
vibroclaws could literally slice through Armor Repair Kit 2 Any 2/point 2000
the opposition. Commo Suite 1 H 0.1 1200
These claws are kept in sheaths Data Systems 1 Any 0.5 1500
along the forearms of the suit and Emergency Patch Kit 1 Any 0 120
extended on command from the wearer. Enhanced Sensors 1/2 H/T 2 6000
When activated, these blades vibrate at Entrencher 2/1 L/T 2 1500
a high rate of speed, making them Flight Pack 2 T 4 4000
capable of cutting through ghost-steel. Heartbeat Sensor 1 H,T, or A n/a 100
The vibroclaws often destroy normal, Helmet Searchlight 1 H .2 200
non-magical weapons used to defend Jump Pack 2 T 1/charge 2000
against it. Anytime a defender uses his Land Anchor 2 L 1 1000
weapon’s DB and the vibroclaw user Laser Designator 1 H,A 0.1 500
gets a raise on his attack roll, the Medical System, Basic 2 T 2/Wnd 2000
defender’s weapon has been destroyed. Medical System, Medic 3 T 2/Wnd 5500
Recon Drone 1 T 2/drone 5000
Reflex Booster 1 each L/A 0.5
Power Sources 7000
Stealth 1 each All 1 5000
Since Judgment Day, the biggest Swim Package 1 each L 1 2000
problem with power armor is its energy Syker Shield 2 H 0.2 5000
demands. These juggernauts were Targeting System 1 H 0.1 1000
never designed for long-term operation, Thermal Sights 1 H 0.2 1000
and even during the war, front-line Trauma Pack 1 T 1/use 750
units had a logistical tail close behind Winch 2 T 1 1500
for battlefield recharging. These days
most of that infrastructure is gone, and
it is reminiscent of medieval times
when a Steel Knight must pause before
battle to don his suit of armor.
Melee Weapons
AHMET (Tanker)
The Armored High Mobility Energy Weapon DB Damage
Transfer vehicle was the main source Power Ram 0 STR+2d12
of battlefield recharging for the power Vibroclaws +2 STR+1d12 AP3
armor soldier. Generally deployed one
per platoon, these vehicles’ low
silhouette and quick speed made them
AHMET
a difficult target. Despite this, few made
it through the Last War.
Cost Crew Engine
The high-energy capacitors made it
$400,000 2 Fusion
possible for a suit to recharge 50
Gas T ank
Tank MPG Suspen
Suspen.
energy units per minute, and AHMET
NA NA Offroad
had recharging ports for 10 suits to
Wheels Top Speed Pace
recharge simultaneously. Tankers were
8 50 mph 125
usually armed with a close defense
Accel
ccel. Durability Armor
weapon such as an M2HB or a point
5 mph 75/15 7
defense laser, but were not expected to
Handling Size Load Limit
fight, and there were even several
–1 +3 24
instances during the war when
AHMETs switched sides several times
as the Armored Infantry fought over Canister
their possession. Canisters were designed specifically
for battlefield recharging of Armored
Infantry. Canisters are basically an
armored fusion engine with four power
couplings evenly spaced around its
perimeter. The size and shape of a beer
Power Armor Weapons keg with two stout handles on the side,
a canister weighs roughly 300 pounds
so a trooper carrying one has her
hands full. A canister can produce an
Weapon Mounts Location Drain Cost unlimited amount of power, and each
Anti-tank System 3 Any 2/4 5000 port can supply a battlesuit 30 units of
Bastion Anti-missile 2 T 1/2 3500 power per minute. The canister is AV3,
Crowd Control 1 each T/A 2 1000 Durability 20/4. If destroyed, the fusion
Flamer 1 each T/A 0 400 reactor shuts down harmlessly.
Grenade Rack 2 T 0.1 500
Javelin Anti-air 2H/3A H/A 2/3 3000
Micro-missile 2 T/A 1 7000
Fusion Engine
Power Ram 2 A 2 2500 Most fusion-powered main battle
Vibroclaws 1 A 1 2000 tanks and armored personnel carriers
have a variety of power ports to allow
accompanying infantry to power their
weapons and equipment. Battlesuits
Power Armor hooked up to a fusion vehicle with a
power coupling can recharge 25 power
units per minute.
Loop 470
This highway encircles most of
Denver, creating a belt of concrete 16
lanes wide. Throckmorton has taken
this natural boundary and seeded it
with sensors and patrols both living
and dead.
The sensors have a Cognition of 4d8,
and any living being passing over the
roadway must make an opposed sneak
roll versus the sensors. Failure on the
part of the posse means an alarm has
been broadcast to the nearest Combine
patrol, and within five minutes a
Raptor or foot patrol arrives. These
patrols are equipped with thermal
viewers to help them better track down
would-be escapees (+4 to trackin’), and
do so with a vengeance.
Scavenging
through most regular forms of The ruins of Denver hold many
protection. The bug juice has a treasures for the intrepid scavvie even
range of 2. 13 years after Judgment Day. The quick
Immunities: Piercing attacks and die-off of the population, the presence
firearms do only 1 point of Wind of the Combine, and the reputation of
per successful attack. Fire, plasma, the city have all conspired to keep
or massive damage attacks do full much of the city unlooted. Some places,
damage. such as Downtown, are fairly well
Weakness: The cockroach corpse can picked-over by the large presence of
only be destroyed by totally Black Hats, but away from Downtown,
incinerating the body, or reducing much of the city is untouched by the
it to zero Wind, at which point the hand of scavengers.
roaches abandon the flesh and Each 15 minutes spent searching
scuttle into any available cover. allows one scroungin’ roll. For each
Fearless raise over a TN of 7 on the scroungin’
Description: Cockroach corpses look roll, add +5 to the roll on the table on
like walkin’ dead, although their skin the next page. All weapons found are
seems strangely lumpy. Up close, one either civilian or NA models.
can notice that their eyes seem a
shiny black, and if their mouths open Encounter Table
The Marshal should roll on the
Encounter Table (see page 64) for each
30 minutes the posse spends
scrounging in the ruins, or each 15
64 Marshal minutes that the posse spends
traveling through Denver.
The G-R Bomb Puzzle
The HI Advanced Physics Laboratory
(APL) was connected to the AI, but
Denver 65
much to its frustration, Dr.
Hellstromme denied it full access to
the lab mainframe and computer
control system. The ghost rock bomb do if he had G-R bombs at his disposal,
manufacturing process was completely Colonel Pestell disabled the General
automated under the direction of the and downloaded the codes from his
APL mainframe and the lab personnel. CPU. She then hacked into the
Construction templates for the mainframe, downloaded the
manufacture of ghost rock bombs were construction templates to the G-R
also stored in the APL mainframe Bomb manufacturing section, and fled
computer. This computer would accept the compound. Badly wounded by
purchase or delivery orders and order pursuing automatons, she escaped deep
its robots to construct the appropriate into the sewers, where she died. The
number of devices. The AI could disk with the key to Throckmorton’s
perform a limited interface, but could plans of conquest lies with her body
not access manufacturing templates or deep in one of the sewers of Denver.
interact directly with the factory
processes.
After the Big Bang the AI directed the
mainframe to halt the manufacture of Scavenging
these bombs as it evaluated the
situation. The AI launched a concerted
attack on the APL mainframe, and was D100 Result
even able to unlock the access codes, 01-10 Clothing: 1d4 clothing items in good condition
but was unable to break the restrictions 11-15 Milrats: a case of 10 milrats.
on its interface. The breeder reactor was 16-25 1d6 da ys of Civilian Food: 1-5: canned food, 6-
days
taken off line, and the assembly process 8: dehydrated civilian camping food, 9-10: 1-4
shut down. Then Throckmorton cans of soda
appeared. With the General firmly in its 26-35 Luxury Item: toilet paper, toothpaste, soap,
control, the AI realized the faction that coffee, old whiskey
controlled the ghost rock bombs would 36-40 Medical Supplies: 1d4 doses of drugs (30%) or
control the Wastes. The access codes for medical supplies (70%)
the APL were given to Throckmorton, 41-60 1d8 Parts: 1-4: structural, 5-6: mechanical, 7-9:
allowing the AI to bypass the access electronic, 10: chemical
block placed by Hellstromme using a 61-70 Outdoor Gear: backpack, mess kit, tents, rope,
proxy. It seemed that the Combine would water purification kit
rule the West in the fall of 2083. 71-80 Tools: 1d10 non-powered tools (80%) or 1d6
Fortunately for the Wasted West, Fate power tools (20%) in good condition
intervened in the form of 81-85 Handgun: 1 civilian (60%) or military (40%)
Throckmorton’s medical staff. pistol
After Throckmorton took over (or 86-90 Rifle: 1 civilian (80%) or military (20%) rifle
was taken over by) the Denver AI, his 91-95 Ammunition: 5d10 rounds of pistol (60%) or
personal physician realized that 3d10 rifle (30%) ammo or 1d4 grenades (10%)
something was seriously wrong with 96-98 Body Armor: 1 set of police (40%) or military
the General. His Chief Medical Officer, (30%) armor or a helmet (30%)
Colonel Debbie Pestell, had been with 99 Hea vy W
Heavy eapons: NA SAW (40%), Grenade
Weapons:
the General a long time and realized Launcher (40%), Rocket Launcher (15%),
that these changes in her commander LGAT (5%)
were more than Apocalypse-induced 00 Civil Def ense Pod: The jackpot! This
Defense
stress megalomania. Throckmorton underground cache contains 36 milrats,
made the mistake of bragging to blankets, 100 gallons of potable water, 5
Pestell about his acquisition of the portable heaters with fuel for 10 hours, 10
access codes at his next cyber-implant small batteries, 5 medium batteries, and a
service exam. Fearing what he would civilian base unit radio.
The Barrens feral automaton. Unprotected humans
entering the area must make a Hard (9)
The Barrens rivals many areas of the Vigor roll or take 2d10 Wind loss. Those
Coyote Confederation for number and who go bust suffer a mutation. This
potency of toxic compounds. As a Wind loss can be regained at the rate
matter of fact, HI was a major shipper of 1 point per hour of rest outside the
to the dumping grounds of the old zone of contamination.
Coyote Confederation before the Last
War. A number of toxic zombies have
arisen from the corpses of those slaves
Camp Freedom
dumped here. The pollution is so bad, Inside the Combine slave camp,
both physical and spiritual, that any Throckmorton has planted a
automaton entering the area has a 10% collaborator to coordinate his slave
chance of going rogue and becoming a “escapes.” This man, Ted Amos, helps
slaves escape and points them toward
the Resistance.
The Family
The Family is yet another whacko
cult the bombs unearthed.
The All-Father
Before the War, Matthias Newcombe
was an ex-First Special Forces Group
soldier who had seen one horror too
many in the service of his country.
Leaving the military on a psychological
discharge, he became a new age guru
and founded a commune in the
mountains outside of Boulder. His
teachings espoused the rejection of
technology, and pointed toward the
Sioux Nations as a perfect example of
harmony with nature.
Unfortunately, Matthias and his
followers were choosy about the
technology they despised, and did not
move into the Sioux Nations because of
the lack of computer access and
electricity that would have been caused
by this move. Investigated by the
Agency and dismissed as a harmless
bunch of new age nuts, Matthias and
his Family maintained a modest
existence supported by the
place of the host’s immune system. The Profile: Matthias
body’s ability to make new blood cells
was also destroyed, and the survivors Corporeal: D:2d12, N:4d6, S:3d8, Q:3d10,
were very anemic, giving them a pale, V:4d10
blotchy complexion with running sores Shootin’: crossbow 5d12, fightin’:
and a sensitivity to light. Matthias brawlin’, knife, martial arts 4d6,
gathered the hundred or so survivors of dodge 3d6, sneak 3d6
the mutant virus from across the city, Mental: C:1d8, K:2d6, M:4d12, Sm:4d8,
and began to weave a new religion that Sp:4d10
incorporated the aspects of their Search 2d8, academia: occult 3d6,
disease into its tenets. medicine: general, Chinese traditional
4d6, area knowledge (Western U.S.)
2d6, language: Spanish 3d6,
Father, Son, Unholy Ghost leadership 5d12, persuasion 4d12, tale-
Matthias now preaches a perverted tellin’ 4d12, survival: urban 3d8, bluff
form of Christianity. His brand of 3d8, Chi 5d12
religion requires the taking of human Edges: Arcane Background:
blood and the eating of human flesh. Enlightened, Background: soldier (SF),
Having exhausted all the sources of martial arts training
fresh blood in the city’s hospitals after Hindrances: Loco (new Messiah) 5,
the war, Matthias found that his altered ailing: chronic, bad eyes (light
immune system would accept blood sensitive), infectious
infused into his veins, no matter the Pace: 6
blood type. New members are inducted Size: 6
into the cult by injection with blood Wind: 20
from an infected member. Human flesh Equipment: Heavy robes, sunglasses,
is consumed as a form of sustenance heavy club
(it makes a nice change from rat), and Special Abilities:
in Matthias’ twisted teaching it is Martial Arts Maneuv
Maneuver ers: Disarm, eye
ers:
cannibalism that allows the gouge, throwin’ (people), spin kick
transcendence of the soul to a higher Strain: 10
plane and it is the best gift that a Chi Po wer
Pow s: Blood of gold, cobra
ers:
person can be given. strike, devastating ape strike,
Matthias sees any technology as dragon’s claw, seize the pearl of
essentially evil, and has taught his death
martial arts skills to his followers as an Ailing(chr onic): Without an infusion
Ailing(chronic):
offensive tool to combat the forces of of human blood every week, the
Darkness that now inhabit the Family member loses 1d10 Wind per
shattered city. day. When Wind reaches zero the
The Family maintains their main member is dead (and is usually the
community under the ruins of the main course at his own wake).
University of Colorado, within easy Welcome to m myy Fold: Matthias and
striking distance of the main Black Hat any of his Family can infect
entertainment centers on 16th Street. another by injecting blood into his
The Family are easily spotted with their victim. This is usually done in a
pale, oozing skin and the heavy robes ritualistic manner, with a cross cut
they wear. Female members sometimes onto the chest of the supplicant
cover up their pale white skin with and Matthias’ blood dripped onto
heavy makeup and act as lures to the wound. Anyone “blessed” in
“harvest” others as new members or this manner must make an
offerings for Matthias. Incredible (11) Vigor check or
become one of The Family. If blood
is splashed on anyone in hand-to-
hand combat with an open wound,
the hero must make a Fair (5)
The Robo-hunters
The mysterious benefactor of the
Steel Knights is none other than the
Denver AI itself. The AI followed the
battle under the Garden of the Gods
with interest—one of its minds is none
other than Ernst Bochmann, inventor
of the original Krupp battlesuit—and it
realized the potential of the Iron
Brigade. Unable to destroy the Knights
in one fell swoop, the AI decided to
remove this possible threat from its awareness of the outside world. Of
backyard. Finding this spy circuit course, not all took well to their new
requires the removal of much of the environment. Some died from the shock
“brains” of the suit (Hard (9) tinkerin’) of awakening without a body and some
followed by an Incredible (11) search went mad—but how does one
check. Currin and his followers have distinguish a “crazy” mad scientist from
their doubts as to the equipment’s a “sane” mad scientist? This device also
origins, but are unwilling to look a gift served as a test bed for the process
horse in the mouth. For an example of that Dr. Hellstromme would perform on
the badness that can be found in himself in 1916, when he removed his
Colorado Springs, check out the own brain from his body and placed it
encounter table on page 120 of in a robotic framework.
Brainburners.
A Meeting of the Minds
The Combine With the advent of advanced
computer technology in the late 20th
century, Hellstromme decided to hook
Let’s take a look at one of the the brains together into a greater
biggest evils threatening the Wasted device that would allow them to
West. communicate directly, forming them
into an overmind. In nominal control of
Red Hats
Originally the Red Hats consisted of
Chain Dogs
Identified by the chains they wear
around their necks, these scum serve
the Combine as raiders and slavers.
Most refuse to have themselves
chipped, but due to the voracious
appetite the Combine has for slaves
Throckmorton has little choice but to
buy from them. Those who refuse to be
chipped are paid with Black Hat
salvage, mostly pre-war ammo and
weapons. Chain Dog caravans arrive in
the city every day with their load of
human cargo culled from as far away
as the banks of the Mississippi. These
convoys of misery make their way to
the city in heavily guarded caravans, as
they are seen as an affront by most
peoples of the Wastes. Chain Dog gangs
are not above preying on each other
just outside the city limits to bring in a
quick bounty of human suffering.
Automatons
At the bottom of the Combine heap
Profile: Chain Dog are the damned souls of the
automatons. These steel warriors come
Corporeal: D:3d8, N:2d6, S:3d8, Q:4d8,
in a variety of shapes and sizes with
V:3d8
one thing in common—a hatred of their
Shootin’: rifle, pistol, taser 3d12, fightin’:
living brethren. Automatons exist to
brawlin’, club 3d10, throwin’:
wreak havoc and destruction, and
unbalanced 2d12, climbin’ 1d10, drivin’:
Throckmorton has a need for a lot of
wheeled 2d6, dodge 3d6, sneak 3d6
destruction come Judgment Day 2.
Mental: C:3d6, K:2d6, M:2d6, Sm:3d6,
Slaves who are too worn out, too weak,
Sp:2d8
or unsatisfactory for a variety of
Artillery: grenade launcher 3d6, search
reasons end their days in the cells of
2d6, trackin’ 4d6, area knowledge
the HI complex automaton labs. As long
(Great Plains) 2d6, survival: plains 3d6
as the raw materials hold out, there
Edges: Eagle eyes, keen
will be a supply of new automaton
Hindrances: outlaw (slaver), vengeful,
pilots. Most Red and Black Hats distrust
mean as a rattler
these metal monsters, as they often
Pace: 6
twist the meaning of their commands,
Size: 6
but most Combine troopers are only too
Wind: 16
glad to call on their services when the
Equipment: Police patrol vest (AV1),
opposition gets rough. It is these steel
Ruger Thunderhawk w/24 rounds of
legions who will lead the way when
.357, taser or Armco GL w/beanbag
the Combine comes pouring out of
rounds, NA assault rifle w/3 full
Denver.
clips.
The Combine’s Plans Special Unit One
Recently, stories have begun to filter
General Throckmorton has a variety out from survivor settlements on the
of operations and projects underway to plains of Kansas to as far away as
help ensure his ultimate victory. These Wyoming of a unit of oddly equipped
are just a few of them the posse can Red Hats. These Combine troops have
run afoul of as they combat the forces actually been going around to various
of evil. settlements looking for (and following
up rumors of) monsters and other
Steel Hats “supernatural” activity.
The unit apparently works in
So what ever happened to those complete cooperation with any
troopers who defected to the Combine settlements involved (they don’t
from the Iron Brigade? Judged to be too threaten locals at all…very odd activity
powerful a force to keep around, most for an obvious Combine unit) they
of these soldiers fell victim to the A-5 simply find the threat, capture/kill it,
vaccine. The few soldiers who were and move on—taking the carcass with
deemed reliable were incorporated into them when they go and accepting no
the Red Hats with their armor. The thanks. What are these guys up to? Red
armor of the dead troopers was packed Hats doing good deeds? What’s going
away into storage (from whence it was on?
parceled out to the Steel Knights in This unit is part of Project Adam (see
later years). The Red Hats can currently below). The revived Nazisicles need raw
field one Striker suit, two LRRP suits, materials for their projects, and Special
and one X-Suit. Unit One provides it to them. This
operation has three benefits. It gives
some of the more sympathetic Red
Hats a way to help the Wasted West, a
goal first proposed as the driving force
behind the American Combine. This
unit spreads good propaganda for the
Combine. They perform good deeds for
a variety of settlements, and some
villages have actually petitioned the
Combine for membership and
protection. These villages are provided
with Black Hat garrisons under orders
to treat the inhabitants with kid gloves.
These towns are also protected from
Chain Dogs, gangs, and other forms of
badness wandering the Wastes. Finally,
it provides the laboratories of the
scientists of Operation Paperclip with a
steady supply of subjects on which to
experiment.
Project Adam
Originally conceived in the last days
of World War II as a way to bolster the
fading Nazi army’s ranks, Project Adam
ended with the fall of the Third Reich
and the imprisonment of its creators.
This project’s goal was to create a task
force of powerful super soldiers by
utilizing the mutagenic properties of
irradiated ghost rock by genetically
combining material from various
“horrors” with human beings. Such
combinations included wormlings with
humans for subterranean fighters,
Denver 87
croakers with humans for aquatic
units, and even more freakish
combinations.
Still looking for a successful means Alliance rear areas. Posing as Montana
to utilize these abominations, a team of survivalists (The Montana Irregulars),
Combine and Nazi scientists and they sabotage power plants and other
junkers has picked up the project high value/high payoff targets
where it left off, but the group is throughout Idaho to weaken the
having difficulty consistently controlling survivor settlements there and drain
what they create. Special Unit One is, off support for the Templars.
of course, out gathering raw materials Although they have been thwarted in
with which to continue the a number of places, their successful
experiments at Fitzsimmons Army ambushes of Templar-sponsored
Medical Center’s secret labs. convoys and the destruction of the
geothermal powerplant at the survivor
settlement of Lava Hot Springs in Idaho
Project Lazarus has served to lead some in the Templar
Project Lazarus is the Combine’s council to petition Jo to send a
cyborg program. Malcolm Rhinehart retributive force into Montana. If this
brought this project up to speed prior to happens, the Templars will stir up a
leaving the service of Throckmorton. hornet’s nest that will further weaken
The HI Complex was easily able to turn the forces of the Iron Alliance.
out cyborg parts once a few were
acquired for the factory to make
templates from.
This is the source of rumors about
Combine interest in cyborgs. Black Hat
units are instructed to find and report
the presence of any cyborgs in their
area of operations. Once they are found
and identified, a strike team is called in
to, as the Texas Rangers used to say,
“Shoot it or recruit it.” Cyborgs who
refuse to work for the Combine are
destroyed and their parts fed into the
factory for assimilation into templates.
Once the template is made the new
parts can be churned out for the
greater glory of the AI.
Cyber implants are also available for
living troopers, and the number of
implants seen among the soldiers of
Black Hat and Red Hat patrols has been
on the rise.
Combine Vehicles
Coloradans loved their sports utility
vehicles before the Last War, and
despite strict environmental
regulations, more SUVs were registered
destructs. Weapons won’t fire for non- in 2080 than cars. Because of this, the
chipped individuals. The weapons are ruins of Denver hold an incredible
not specific for an individual chip, amount of off-road vehicles, from lowly
however, and can be used throughout Jeeps to the Hellstromme Motors’
the squad. Vehicle chips are typically Behemoth, the biggest SUV ever built.
“armed” by a platoon member if left for Add this to the fact that most have
a period of time. The chip then acts as remained garaged since the Last War
an extreme car alarm, detonating the due to the sudden deaths of their
vehicle if it is moved, tampered with, owners, and the Combine finds itself
etc. More than one patrol has awoken with an almost inexhaustible supply of
to the sound of an explosion as mutie vehicles with which to equip its Black
car-jackers attempted to steal their and Red Hat patrols. The automotive
vehicle out of camp in the dead of the shops of the Compound stay busy day
night. and night as Green Hats cut roofs off,
The chip also ensures troopers’ wire in demolition charges, and install
loyalty. By monitoring the brainwaves pintle mounts to supply the seemingly
and chemicals released throughout the endless hunger of the Black Hat patrols
brain, the chip can tell if an individual for new vehicles.
is under duress or is being interrogated.
Throckmorton is a big believer in the Grendel Grenade Launcher
This grenade launcher electrically
fires a 45mm grenade. The Grendel is
designed to be attached to a
Steel Dogs
These automatons are powered by
the undead brains of dogs, and are
used by the Combine to track down
and eliminate pockets of humans.
Combat
The Combine exists for one purpose—
to enslave the Americas under the iron
fist of Throckmorton and the Denver AI.
Not willing to trust the final battles to
its human troops, the AI has designed a
number of robot and automaton units—
with advice from Throckmorton—to
carry the field on Judgment Day 2.
Howdy, pardners. Time to close a for this mission. This adventure is set in
chapter in the Wasted West that’s been the time frame after the Boise Horror,
open since before the ghost rock bombs so if your posse hasn’t run through
dropped on Judgment Day. That’s right, that yet, either send them through or
we’re talking about the fate of Air implement the changes to the world
Force One. An extensive search right detailed within.
after its disappearance failed to find If the posse hasn’t worked for the
the wreckage, and the Sky Pirates have Iron Alliance before, you need to find a
looked for it on and off for the last reason for them to be recruited. Maybe
decade, all to no avail. So what’s so the Council thinks this message from
special about your posse that they Denver is a trick and they decide to
should succeed where so many have send in some expendable cannon-
failed before? Well, they are your posse, fodder just in case it pans out. Or
and they’ll have a little help in the form maybe the posse isn’t working for the
of the very person responsible for Iron Alliance at all. Perhaps they
taking down the President’s aircraft. intercept the Resistance’s transmission
Along the way they’ll get a firsthand to Junkyard and decide to impersonate
introduction to the City of the Damned the real heroes sent to evacuate the
and the heart of the Combine. What slave. The ending could morph to the
they see should steel their resolve to posse fighting the forces of the Iron
stand against this spreading evil in the Alliance outside Air Force One for
Wasted West. possession of the ultimate prize
The scenario runs best if the posse instead of the minions of
is in good standing with the leadership Throckmorton. Try to steer away
of the Iron Alliance. If they have been from this course, though, Marshal.
through The Destroyer from The Last This is a last chance for the
Crusaders, or better yet, helped with heroes to shine before
the formation of the Alliance in The the final
Boise Horror, they should be a shoe-in Judgment
Day.
The Story So Far A Hidden Viper
Andrew Bates settled into the vice-
Little Andy Bates never was popular presidency like a duck to water. He
as a child. Maybe it was the big ears or watched with satisfaction the fruits of
the thick, nerdy glasses. Maybe it was his labors as the LatAm crashed across
the rat-like face, or the high, whiny the border into the Confederacy,
voice. Whatever the reason, from the racking up victory after victory. Bates
time Andy entered school his life was also spent the next two years recruiting
made a living Hell by the other kids. To heavily among his old contacts in the
escape his tormentors, Andy immersed intelligence community, renewing old
himself in the world of books. It was acquaintances and sharing his unique
this love of escapism that led the young brand of power with selected
boy to an old, dusty used bookstore in individuals. In time he had a loyal
the crumbling tenements of New York. following in the Secret Service, the
Here the teen found the Book, an military, and the various intelligence
ancient tome that the proprietor let go agencies.
for a song. Within its moldering pages,
Andy found the means to change his
life and begin on the path to power and
A Belated Christmas Present
fame, all for the price of something as The set-backs suffered by the LatAm
insignificant as the lives of a few Alliance were offset by President
beloved family pets and later, his soul. Tremane’s agreement to launch that
In the Hunting Grounds, the first cruise missile strike in Oklahoma.
Reckoners smiled. Once the war began in earnest
between the United States and the
The Long and Winding Road Confederacy, Bates was as happy as a
zombie in a brain bank. He knew it as
Thanks to the power of the Book, just a matter of time before a
Bates suddenly found success both “Southern” strike team got to the
academically and personally. As the President. That chance came over the
years passed, he found it easy to holidays when Tremane brokered a
accomplish whatever he set his mind cease-fire with the South over
(and sacrifices) to. A law degree, a Andrew’s protests and went on a
successful practice, and a triumphant whirlwind morale-raising tour of the
bid for the New York Congressional seat Western States. The Vice-President had
brought this pawn of the Reckoners to just enough time to get one of his
the very highest halls of power. Secret Service agents assigned to the
He even managed to find a position Presidential detail and set things in
on the Foreign Affairs Committee, and motion in Denver.
was one of the architects of the LatAm
attack on the Confederacy. But he and
his sponsors weren’t satisfied with his
We’re Going Down!
achievements. One more prize beckoned Nancy Moriarty was a powerful
to Bates. In 2078 Bates inexplicably lost syker recruited from the Agency back
his bid for the Presidency, despite the when Bates was a Congressman. By
sympathetic press he received for the 2080 she was a trusted member of the
untimely death of his new-borne U.S. Secret Service. It was child’s play for
daughter. It was with a heavy heart that her to get on the Presidential detail
he accepted the vice-presidency for Mary after a fellow agent came down with
Rose Tremane. meningitis, and soon she was winging
her way across the U.S. with President
Tremane under Moriarty’s watchful
eye.
When she received a coded signal
Extraction
The posse must now successfully
escape Denver. Once night falls, the
posse is free to leave the Resistance’s
bunker and head back to the American
Trade Center. The streets are eerily
deserted, with the shadows deep and
menacing.
No matter what their ultimate plans
for escape, as the group moves through
the surrounding neighborhoods they
come face-to-face with the feral
automatons that have been stalking
this area. All in all, these guys are very
bad news, and they’re looking to add
the posse to their trophy collection.
Fearless tonight, and the group is free to climb
Undead the stairs unmolested. Moriarty
Regenerate complains incessantly while climbing
Self-destruct the stairs, and must be carried the last
Description: These three creatures few floors. Four hours later, the posse
are horrific specimens of what arrives at the roof.
happens when “good” automatons go
bad. They take trophies from their kills Lift Off!
whenever possible. One favors polished
skulls, the best of which it carries in a Unfortunately, while the posse was
net bag on a belt around its waist. away the Deadland has played. The
Another has a necklace of human pilots were set upon and killed by a
hands—all ripped from living victims— flock of night terrors, who are waiting
around its neck. The third favors for their next meal! There are a number
skinning its victims, alive if possible, of night terrors equal to the posse
and fashioning leather strips with circling over the roof waiting for more
which it adorns its body. meat to arrive. Due to the dark, posse
members are at –4 to spot these guys
as they swoop in for the kill.
On the Move
Once the automatons are dealt with, Profile: Night Terror
the posse can continue its journey.
The trip through the sewers is Corporeal: D:3d8, N:3d10, S:3d6, Q:2d10,
uneventful, although feel free to throw V:2d6
in some more roaches or cockroach Climbin’ 2d10, fightin’: brawlin’ 3d10,
corpses to liven things up, and the flyin’ 4d10, sneak 4d10
posse must still dodge random Mental: C:2d10, K:2d6, M:2d8, Sm:2d10,
encounters on the surface. The lobby of Sp:1d8
the American Trade Center is deserted Guts 2d8, overawe 3d8, search 3d10
Wind: 14
Pace: 2 on the ground, 24 in the air
Size: 7
Terr or: 9
error:
Oh, Great!
There is no sign of the pilots,
although an Onerous (7) search roll
turns up a few shell casings and some
blood scattered across the roof. The
gliders seem to be intact. Anyone who
thinks to try to contact Sky Raider I
finally gets ahold of them, and the
news isn’t good. The airship was
detected by the Combine last night and
had to fight their way away from the
city. They did manage to drop off a
vehicle for the posse at Boulder, and
passes on the coordinates. The airship
is currently limping back to Junkyard,
and Raptor asks that the posse follow
their guide to the destination. Because
of fear of Combine interception, Raptor
tells the posse not to broadcast the
location to him or Junkyard.
Bounty
Noticing the Raptor at U of C-
Boulder: White Chip
Breaking through the roadblock:
White Chip
Taking do wn the Banshee Bear
down
without inf ection: Red Chip
infection: