OP-X PRO-3 Manual
OP-X PRO-3 Manual
OP-X PRO-3
FULL / ECO / LC / OP-MTX
MANUAL
www.sonicprojects.ch
Introduction
Welcome to the SonicProjects OP-X PRO-3 manual!
OP-X PRO-3 is the follower and big brother of OP-X PRO-II offering a completely new
logically structured interface and fullfills countless collected wishes from our users all
around the world. The result should be beyond your dreams!
The synth offers 10 filter types, 5 envelopes, 4 LFOs, added modulation effects, a voice
boards view, a very powerful new preset browser offering search, category tagging and
favourites, and last but least an extremely powerful modulation matrix!
The synth comes pre-installed with 3'000 awesome signature presets offering the whole
huge(!) existing OP-X PRO-II library including ALL existing reload banks as well as 300
new presets. A new alphabetically sorted famous patches library offers no less than 475
famous 80s patches including many new ones!
The included library alone has an estimated value of around $600 if you compare it to
what you pay for high quality soundsets on the 3rd-party sounds market.
Included versions:
To make the synth a go for everyone no matter if you have a weak or powerful computer
or if you adore/prefer the original sound of OP-X PRO-II and just want to have all the
new features on top, or prefer an updated sound engine a single license gives access to
a bunch of alternative sub-versions of the synth:
OP-X PRO-3
Compared to the former OP-X PRO-II this one has an improved oversampled engine
featuring a smoother more "polished" sound which also can go brighter.
CPU use about 2.3 times OP-X PRO-II.
OP-X PRO-3 LC
This one only is recommended if you urgently even need lower CPU use. This version
misses features. It offers no matrix modulation section and also misses the new filter
types. CPU use about the same as OP-X PRO-II.
OP-MTX
This is an identical clone of the max CPU version just featuring a different name and
different unique plugin-id which makes it possible to install it alongside one of the low
CPU versions above to have all options available.
GUI / feature differences in the sub-versions
On the interface the different versions can be told apart by looking at these
controls:
OP-X PRO-3 LC
This cut-down lowest-CPU one misses the modulation matrix, the MAX brightness mode
as well as the additional 24db filter modes (MG, 24dB here again is the same as the
24dB mode in OP-X PRO-II):
Interface Views
Main View
Main view – fresh instantiation state or after closing and re-opening GUI
Sections from top left to bottom right: Top-bar, Master, Arpeggiator, LFO (in
which also opens the Modulation Matrix with further Envelopes and LFOs)
Filter, Oscillators, Envelopes, Voice-Management (two parts)
Matrix / FX opened
Boards view - shows the 12 voice boards with electronics and trimpots which
also shows the inner workings of the synth.
However, all the controls except for the filter envelope trimpots (which you
anyway hardly need to reach anytime) and the boards reset controls are
mirrored in the voice management section at the bottom right of the main
interface.
Presets
Presets opened - max 128 categories/banks and some special purpose search
functions in "---user---". Immeadiate access (without loading any banks – there
arent't any bank files anymore) to up to 16'384 presets.
What's new in OP-X PRO-3 compared to OP-X PRO-II?
Interface:
- No more hidden functions and mapped parameters using un-mapping tricks to create
separate controls or clearly show options
- The seamless tuning options formerly done by clicking a label above a button and
dragging the mouse vertically (as e.g. for seamless autotune or seamless osc levels)
now offer dedicated visible trimpots
- Despite these massive changes these tricks allow for full direct former patches
compatibility and allowed to furtermore neathessly use the huge existing sound-library
- The synth even is backward compatible for the "old" common parameters. The new
parameters simply won't have an effect back in OP-X PRO-II. The only exception is the
settings for the pitchbend and modulation wheels which now doesn't use presets
anymore but is being converted to separtate split parameters which won't convert
backwards (so you have to set the pitchend/ modwheel preset manually) and the
displayed patch name which isn't a separate parameter here anymore but linked to the
file name. So you had to set this one manually too sometimes. But we guess porting
patches back to OP-X PRO-II won't really be your main goal...
- While OP-X PRO-II already had a huge parameter count (142 parameters in total) the
new synth now has an almost unbelievable number of 199 parameters without the need
of a patches format transition since we originally designed the format for future upgrade
by spending it a maximum number of 256 parameters
- Despite this immense number of parameters the synth still is a one-page synth except
for the very rarely used filter-envelope-trimpots which aren't anymore on the main
interface but can be found on a new "Boards" page which shows the inner synth
structure based on 12 separate voice boards, and the new Matrix-Modulation section
which can be opened in the LFOs section and so just covers the controls for LFO1
(main LFO) and LFO2 (lever LFO)
Patch-Browser:
- A completely re-worked much easier to use patch-browser which only uses single
presets and no banks anymore, but still can emulate banks by grouping presets in
folders of up to 128 presets per folder which appear as directly choosable category on
the left. Apart from the standard bank folders there are also four special purpose folders
below "---user---" which offer a category menu on the right and allow to search for
categories or set categories either globally (3_FAVOURITES and 3_SEARCH) or local
(2_SAVED and 3_RELOAD). Furthermore you can turn any folder into a category folder
which can contain more than 128 presets by including "_EE_" in its name.
- This allows to immediatly access up to 16'384 presets within seconds without the need
of loading banks and also allows to search patches by categories (sound type) locally or
globally since all more than 5'000 preset files (about 3'000 unique presets, some in
more than one bank) are pre-categorized!
- The synth is directly compatible to all former OP-X PRO-II presets (so still uses the
existing .opxpreset format) and since it uses no banks anymore allows to import OP-X
PRO-II banks (.opxbank) which after importing automatically creates a folder by default
named the same as the imported bank and with all its included presets saved in the
same order as single presets within this folder. The original order is preserved by adding
order prefixes (#001 #002 #003 etc. followed by a space) which then later on are being
hidden both in the preset list and in the preset name field
- This auto-detect prefix trick also would allow you to (manually) bring a set of presets in
any wished order if you wish to have a different order than the two avalilable as
standard, which are alphabetic and sorted by saving date (upon activating the RFR
button in the top-bar)
- The mentioned RFR (=refresh) button in the synth's top-bar does several things at
once: First on it on each click refreshes the folders list on the left in case you manually
created a new folder. Dependent on the chosen folder it additionally does some other
things: In 2_SAVED it sorts presets by save date (1st click: newest on bottom, 2nd click:
on top) instead of alphabetical order. This helps to trace which preset was saved as the
last. In a normal bank folder that contains no factory presets (detected by ordering
prefix #001 etc. of the first preset) it also sorts the presets by save date(neeset bottom).
In 3_SEARCH it makes the name field at the top left show the preset's original folder
instead of the preset name. In 3_FAVOURITES it does the same and additionally hides
the fav dots if you visually prefer this, 2nd click: dots still hidden but again shows name.
- Of course you don't need to import any of the former factory and reload banks since
these alltogether already are imported and available on installation. The base banks
from the root area of the OP-X PRO-II pre-installed banks library have the prefix "B_"
(for "Base"), the banks from the "Downloaded" folder (including ALL reloads fro the
banks reload site) the prefix "D_" (for "Downloaded") and the banks from the
"Extrabanks" folder the prefix "E_". So you only still need to import your own custom
banks if you should have such banks. Single presets can be placed and used directly
without any importing/conversion by simply putting them in a newly created folder within
the folders section and hit (and again de-activate for standard alphabetical order) the
RFR button on top in order the new folder is being listed
- One folder should not contain more than 128 presets since the right pane of the patch
browser only can show a maximum of 128 presets. This on one hand is to avoid the
need for annoying scrolling, and on the other hand is needed to preserve the MIDI
standard of a maximum of 128 presets for a bank in order the program change via MIDI
CC feature (kept from OP-X PRO-II) still works
- The patch name both shown in the patch list and in the patch-name-field on top no
longer is an own independent parameter but is the same as the file save name (minus
the order prefix #001 etc. if this is used) which also is more common
- Saving presets: Clicking on the SAVE button saves the preset into the dedicated
2_SAVED folder by default. The default save file name is the same as the name shown
in the name field at the top left, but also still can be changed in the save file dialogue. To
keep the save name as short that it fits the preset name field it's recommended to type
in the new name in the name field (confirm by hitting enter) prior to saving. In OP-X
PRO-3 the shown preset name in the name field now isn't an independent parameter
anymore but is the same as the save file name. You later on also can set a category for
each saved file by clicking on SET in the menu on the right which will list all not yet
categorized presets in this folder. To set a category choose a category on the right and
then click on SAVE. The tagged preset then will disappear from the SET list. The RFR
button on top sorts the saved presets by save date (newest on top - standard is
alphabetical) which can be handy to trace the last saved preset.
- Mark favourites: To mark a preset as favourite click the FAVO button on top. In presets
view this adds a .dot in front of the preset name. To un-favour again simply click the
button once more. The presets that were marked as favourite will be listed then in the
3_FAVOURITES folder which also allows to filter by category which helps to target
presets once you have many favourites. Listing initially is slow since more than 5'000
preset files have to be scanned. But from then on it will be faster since the search result
is kept in RAM. After setting a favourite it will have to re-scan again, so the first launch
of the favourite folder then again will be slow. From then on again faster. To remove a
favourite from the favourites list either click on DEL or FAVO. Clicking RFR on top
shows the favourite's original folder name instead of the preset name and at the same
time makes the dots disappear if you prefer this visually.
- SEARCH: The 3_SEARCH folder triggers a global search function and lets you list all
patches from all folders (more than 5'000) and filter by category if needed. After initial
folder choosing and also after switching categories you can type in a search term in the
name field to find a specific preset within the chosen category or in all presets. SET lists
all not yet categorized presets found in the entire library.
- DEL deletes a chosen preset. But it deletes is savely, which means it's not irretrievably
erased but thrown into the trash bin of your system and so later on still could be
recovered
- There's no rename function, but to rename a patch simply again save it with a new
name and then delete the old one
- Improved very smooth sound quality (max CPU version only) without sacrificing the
typical warm and full signature-sound and character of the synth and without increasing
the CPU use by very far so that the synth still is light on CPU measured by its awesome
sound! The ECO and LC versions offer the 100% original sound and use less CPU.
- An added brightess mode "Max" (max CPU version only) which allows the synth to get
even brighter than the previous maximum brightness mode "brilliant" if needed
- 2 new added filter types: "24db" = fully 24db with OB character (the OP-X PRO-II 24db
mode in fact wasn't fully 24db), and MG = moogue type 24db with less bass amount in
high resonance setting) both with and without filter self-oscillation. The previous 24dB
mode of OP-X PRO-II is named "Hard" here. So there's a total of none less than 7 filter
types now (LP 12db, LP Hard, LP 24dB, LP MG, High Pass, Band Pass, Notch), if you
count the added self-oscillation as additional mode even 10 filter types! And this all
offering seamless transition / mixing between LP (12db/Hard/Hard SO,24dB, 24dB
SO,MG, MG SO) and multimode (HP,BP,NO) and even seamless transition between the
multimode modes! Not to stop with this, apart from the fixed-mapped modulation of the
filter mix by LFO1 or filter envelope you can freely modulate both in the new mod-matrix
(more to this one later)!
- Main LFO: An added fastly accesssible key-tracking trimpot for pulse with modulation
in order to make the depth of pulse with modulation depend on the key pitch - which
allows to tame the overly deep modulation impression in lower key registers if needed.
But this only is the hard-wired direct way on the standard synth-interface. This all and
much more of course also can be done in the new modulation matrix! See later.
Regarding modulatuon matrix, this section also will offer two additional LFOs (one
global, one voice-based, so times 12) which together with the lever LFO adds up to a
total of 4 LFOS!
- Unisono: The legato-mode (LEG) now not only offers last note priority (as it's the case
in OP-X PRO-II) but on demand also lowest note and highest note priority. Standard
(La/Lo/H button deactivated) still is last which in our opinion ist the most widly useable.
But now you have all options if needed.
- Aftertouch: The aftertouch input (key pressure) now is smoothed so that you won't
hear stepping even when the used controller only has a low aftertouch reslolution. This
especially makes aftertouch filter cutoff (so open the filter by key pressure) sound much
smoother and better
- The "Boards" page now offers a little button that activates voice reset on song start -
which means that upon song start the voices always are reset to voice 1 / all voices
cleared, so that - if you like - always have the exact same start situation regarding
voices on song start. This can be important if you use a lot of voice-based detunings or
even detunings in a pitched melody effect (filter in high resonance setting) which cycles
through the voices. Without a reset on song start you'll always have a different random
starting point within the voices (since allocation is rotating). With activated reset this will
be always the same/starting at voice 1. You also can manually reset the voices on the
fly anytime using the small "Manual Reset" button
- The "Levers" section (or better said section for settings for pitch-wheel and modulation
wheel) now no longer uses 32 presets but splits the settings for pitch-wheel and
modulation-wheel to separate parameters using software based conversion. This allows
you now to set the interval or mode separatly for pitchbend up, pitchbend down and
modulation wheel by clicking into the dedicated square field which toggles through the
available modes. To quickly set the pitchbend interval the same for both up and down
you can grab the little trimpot. To quickly switch between the two most common modes
2 semitones Up/down and one octave up/down you can use the square button below.
The individually clickable intervals/modes for both pitchbend up and down are: 1 - 12
semitones (12 only comes at the very end), 2 octaves, 3 octaves 4 octaves and vibrato
(M). For the modulation wheel it's vibrato (M), filter (F), 2 (2 semitone up) and new 12
(12 semitones up for oscillator 2 only - e.g. suitable to control sync sounds). These
however are only the quickly accessible fixed modes! The new matrix modulation
section (see below) now also allows to copletely detach the pitchbend and modulation
levers, for the pitchbend wheel even separatly for up and down (!) and map things freely
in the modulation matrix, and this for pitchbend on demand even separatly for pitchbend
up and pitchbend down! This gives you INCREDIBLE possibilities! So you e.g. could
blend from lowpass to highpass by pitchbend up, widening spread by pitchbend down,
etc. etc. It's only limited by your fantasy! This is very handy for basic controller
keyboards which don't offer knobs but only the obligatory pitchbend and modulation
wheels. Which with you now can do whatever you want. Only limited by your fantasy!
- MIDI learn now allows to learn one source to several targets as often demanded
Arpeggiator:
The arpeggiator now offers a new "digital" display which dependent on the chosen
preset now shows which knob is mapped to which function in the chosen preset (which
changes). Furthermore pedal hold (quickly depress and again release the
damper/sustain pedal within less than half a second - which can be used to activate and
deactivate hold hands-free while playing, staring/stipping the 8-step sequencer in the
"Record" preset) now is labeled as a function and can be switched off on demand
(standard is on). Also now you also can use the pedal to fix a maual chord in the manual
chord preset (inspired by the chord hold function of OB-X).
Matrix Modulation:
The five slots are called Mx1 to Mx5 (Matrix 1 to Matrix 5). Each section offers a source
and destination slot, and in the middle controls for the amount (Amt), divide the amount
by 10 (0,1) and invert (+/-) which give you all control you need and this very quickly and
intuitively. The 2 polyphonic source slots offer 14 sources and 17 destinations, and the 3
monophonic source slots offer 13 sources and 23 destinations.
Now to the matrix itself: First on the individual slots also can modulate the amout of
other slots - which gives you incledible flexibility! Like this you e.g. can map a
polyphonic envelope to a source in one of the two polyphonic matrix slots, leave the
amount at zero, and then map one of the 3 monophonic LFOs to the amount with one of
the 3 monophonic source matrix slots. Like this you can send the monophonic LFO
source to each voice individually and modulate the amount individually per voice, e.g.
for a voice-individual LFO delay! Just as en example.
Furthermore all 5 slots also offer fixed value as source, which e.g. let you increase a
parameter range if you're not pleased by its given limits. Also, the polyphonic slots - and
we think this is probably sort of a world-premiere - also can use the trimpots of the
voices as modulation source! If autotune is applied to one of the four autotune
parameter groups (cutoff, portamento time, filter envelepe decay, filter envelope
release) the dedicated trimots have no effect/are out of use and so free for a different
puropose, So you could use these to idividualize ANY parameter in a voice separately
for each voice-pair (1-77, 2-8, etc.)!
What all you do with this is only limited by your fantasy. Also, there are further unusual
tragets like spread, panning modulation, filter mix or even filter type! Also to mention is
that regarding pitchbend you can map pitchbend up and pitchbend down separatly to
inidividual destinations!
As you can crealy see now this new matrix modulation section offers you INCREDIBLE
possibilities. If there's anything you can't do in the standard synth interface then you
probably can do it here.
Note that the top-right "Global N" button must be switched on in order the set
modulations have any effect. This has the big advantage that you anytime quickly can
deactivate the whole modulation matrix preserving the settings which are still there in
the background. The activity led too is mirrored on the outside of the section so that you
also can see if the matrix is active when the section is closed. This is important, since
adding virtual voltages to the parameters also will change their behhaviour.
It all works exactly the same as in a real analog synth. Applying madulation to a
parameter won't change its control. It will apply virtual voltages in the background which
you can see and which may change the behaviour or range of a dedicated button or
knob. That's why a global quick matrix-deactivation button is really important. It lets you
check the "original state" versus the altered state. Did we forget anything? Let's hope
not. The modulation matrix gives you INCREDIBLE freedom and possibilities. There's
virtually nothing that can't be done.
New Presets:
Finally, the synth includes 300 new awesome presets showing off some of the new
features! The library also contains an extended Famous 80s A-Z section at the very
bottom of the categories which offers no less than 475 alphabetically sorted famous 80s
sounds including many new ones!
POSTSCRIPT:
As you could see, we tried to include and fullfill ALL of the user's demands and wishes
we collected over the years - so: more logical interface, no hidden features, better
preset management with favourites and categories, modulation effects, voice-reset on
song start, improved sound quality, even more famous 80s presets, modulation matrix,
in-synth switchable interface size, one source to several destinations midi learn
Now, after these introductory sites, let's come to the synth's sections:
The TOP BAR
Interface Switcher:
Click it, click on the preferred interface / GUI size (orange border = current),
and then close and re-open the interface - and you'll have the new size
The big size generally offers the best and sharpest quality. It can be used in
screens which at least have Full HD (1920 x 1080) resolution
Bank Import:
Clicking on this icon lets you import an own custom OP-X PRO-II bank if you
should have any. This will create a new folder/category by default named the
same as the bank, and extract it presets as single presets into the folder (since
OP-X PRO-3 only works with single presets), sorted with a #001 #002 etc.
prefix (followed by a space) to maintain the original order in the bank. These
prefixes will be filtered out in the presets view the same as the category and
favourite tags. All the OP-X PRO-II factory banks are sorted in the same way
btw. You also can use this method to manually create own folders featuring a
dedicated presets order if you should want to have this.
Note that you don't need to import ANY OP-X PRO-II factory or reload bank
since ALL of these already are included on installation!
This really only is needed for your own custom banks if you should have any.
Single .opxpreset presets can be used directly since OP-X PRO-3 uses the
exact same format.
1. It shows the name of the chosen preset (which other than in OP-X PRO-II is
the same as the file name, so no independent parameter).
2. It lets you click into it and type in a suitable preset name for saving an edited
preset with a new custom name. This also only could be done in the save
dialogue. However doing it prior to saving already here has the advantage that
you choose a name which actually fits the name field
3. In the SEARCH and category folders you can type in a search term if indicated.
Please always confirm by hitting enter afterwards.
Number Field:
The number field shows you the number/position of the chosen preset within
the category/folder. In standard bank folders (no category menu) this is 1 to
128. In category folders it's 1 to maximum 103.
The same as in OP-X PRO-II, you can "learn" this field to a knob on your
controller to traget presets within the current bank using a single rotary knob.
For this click on the LEA button below LEARN in the top-bar, move the knob on
your controller/keyboard, and then click on the number (also works vice-versa).
Upon turning the know the preset only will change when you stop turning the
knob. To unlearn click on LEA, then the numer, and then on RES.
Increment/decrement buttons (<< >>):
These let you toggle forward or backwards within the presets of the currently
chosen bank/category. The same as by picking presets directly with the mouse
in the presets list the "preset-change-smoother" will do its work - which before
the actual switching quickly fades off audio, releases all notes, then switches
the preset, and finally fades in audio again - all to make preset changes
smooth and free of ugly audible artefacts.
The same as with the number field you can learn these two buttons to physical
knobs or buttons for comfortable remote presets switching directly from your
midi keyboard without the need of grabbing the mouse.
For this again click on LEA below LEARN in the top-bar, then move the knob or
button for toggling forward on your keyboard/controller, and then click the
incrememt (>>) button. The same then for the decrement (<<) button with a
different control.
To unlearn again first on click on LEA, then click the button you want to un-
learn, and then click on RES near the LEA button.
PRESETS Down-Arrow:
Opens and closes the Presets-List view. Is blue when opened. Another click
again closes the list.
SAVE:
Saves the currently chosen preset to the 2_SAVED folder. It opens a file-
dialogue for this which defaults as saving location to this folder so that you can
do it quickly without changing anything. Of course, if you want to save to an
other custom folder you still could change the destination.
You can adapt/change the saved file name (which now also is the displayed
preset name) in the file dialogue - BUT it's recommended to already doing this
prior to saving by typing in a new suitable name in the preset name field (and
confirm by hitting enter). This has the big advantage that you always choose a
name which actually fits the field and won't be cut off later.
Saving a preset won't move you away from where you are. If you forgot which
preset you saved last in _SAVED you can activate the RFR button (top-bar) which
changes the order from alphabetic to save time (1st click: bottom, 2nd top).
FAVO:
Marks a preset as favourite which is indicated by a .dot in front of the preset name.
To de-favour again simply click once more.
Example:
Activating the RFR button shows the preset's original folder name and hides
the fav dots; 2nd click: dots still hidden but again shows the preset name
DEL:
Deletes a saved preset from 2_SAVED or another folder if it's not a factory
presets folder. It's save delete, which means the deleted preset is being moved
to the recycle bin and still could be restored in case you deleted it by mistake.
In macOS direct restore from the trash bin unfortunately isn't possible if it was
an app that deleted the file. But you still can put it back manually.
You can't delete factory presets using this button. All presets which have an
#001 #002 etc. ordering prefix (which all factory presets have to preserve the
original order of the banks) can't be deleted - so also the presets in imported
banks which are sorted in the same way. Of course you still could delete them
manually on the hd in your computer's file explorer/finder.
You'll also use DEL in case you want to re-name an own preset since there's
no rename function. So to re-name one of your saved presets or favourites
simply type in a new name in the name field and save again (or alternatively
change the same only in the save file dialogue) and then use DEL to delete the
previous one with the old name.
RFR:
2_SAVED: Sorts presets by date (standard = alphabetical) - 1st click: newest on bottom,
2nd click; newest on top; Bank folder not containing factory presets: Newest on bottom
3_SEARCH: Shows the preset's original folder name in the name field instead of name
3_FAVOURITES: 1st click: Hides the fav dots and shows the preset's original folder
name; 2nd click: dots still hidden but again shows the preset name
BOARDS:
"Opens-up" the synth to have a look at its inner workings which are the voice
boards with all the electronics and trimpots on them.
What's also in here is the voice pans, the voice allocation unit that distributes
incoming note events to the voice boards and the autotune unit which sends
offset-voltages to the boards to tune them no matter in what state the trimpots
are. More in the dedicated "Bords" section.
The boards view mainly helps to understand how the voice management of the
synth works under the hood (which btw. always has been like this, even
already in the very early OP-X models - simply not disclosed in this way).
But it also offers some controls you won't find mirrored on the main interface,
which include the filter envelope trimpots and the voice board reset buttons.
So, yes, almost all of the actual CONTROLS you find here in their actual place
in the synth's inner working are mirrored in the voice management section on
the main interface (bottom right) for easy and fast access.
So the only actually NECESSARY reason to open the boards view is if you
want to change the default detuning of the filter envelope trimpots (which you
however hardly anytime will have to do since the default detuning is perfectly
usable and you can switch or seamlessly blend between tuned and detuned on
the main interface) and the voice reset buttons which let you re-set the voice
allocation unit to start at voice board 1 manually or on song start if needed.
CC (RCE):
This button (default sate RCE) lets you process incoming CC data in different
ways e.g. to avoid the well-known "value-jumps". States:
RCE (= Receive):
Incoming CC data isn't processed / leaved as it is
REL (=RELATIVE):
Only adds or subtracts incoming CC data which avoids value jumps. Incoming
MIDI CCs don't change the controls abruptly to the current value (which can
lead to the well known value jumps), but instead adds or subtracts the relative
movement of the external controller to the GUI control. So there are no value
jumps any more.
Advantage:
No value jumps, immediate reaction to a controller movement
Disadvantage:
You need to turn the knob fully up and down to again reach the full value
range, dependent on the direction and relative values
FET (=FETCHED):
Value changes only when its state is surpassed / fetched. This is a second way
to avoid value jumps. Incoming MIDI CCs don't change the controls abrupltly to
the current value, but will only start to change the GUI control when it „fetches“
its current value, or in other terms, overrides its value.
Advantage:
No value jumps, always access to full value range
Disadvantage:
Values only will start being changed after having „fetched“ the current value
BLO:
Blocks incoming CC data except for sustain/damper pedal (CC 64) and
Modulation (CC 01). Can help to trace CC related issues.
Both methods (relative and fetched) actually were used in the old voltage
controlled polysynth with saving capabilities (digital part) to avoid value jumps
when the state of a physical knob was different than the recalled value.
LEARN: LEA
This button lets you learn knobs or buttons on the synth's interface to physical
knobs or buttons on a hardware MIDI keyboard or controller. The knobs or
buttons must send out MIDI CC (Continuous Controller) data for this.
To learn a control simply click on LEA (which opens a display saying "CC
Learn..."), move a knob or button the synth's interface, and then move the
physical knob or buttonon your MIDI keyboard or controller you want to learn it
to. The display disappears. Done!
To again unlearn a sigle control again click on LEA, move the control, and then
click on RES. Done!
To un-learn ALL learned controls at one click on RES and keep it depressed
for about 4 seconds until the display says "Reset done!"
LEARN: RES
To un-learn a sigle control again click on LEA, move the control, and then click
on RES. Done!
To un-learn ALL learned controls at one click on RES and keep it depressed
for about 4 seconds until the display says "Reset done!"
EFFECTS: EDIT
Opens the effects edit view (which hides the BOARDS, CC and LEAN controls)
which lets you edit the parameters of the effects which include reverb, delay
and modulation. More on the next page.
EFFECTS: ON
Activates (button shines blue) or deactivates the effects section. This e.g. also
lets you prepare an effects setting in the "background" and only activate it on
demand. Note that this button in thre background acts continuously as most
controls, so learned to a knob you could blend in effects seamlessly.
Effects EDIT
MOD
This is the new section for modulation effects. It offers 10 awesome sounding
fixed modulation presets derived from our "Stringer". It's pre-reverb / delay.
Presets list:
CHO: Chorus
FLA: Flanger
PHASE: Phaser
The Solina and Omni Ensemble effects were cloned after the real harware.
1/1000 DISPLAY
This display shows the delay time in milliseconds when clicking on the DEL
delay time trimpot on the right of the SYNC button. When the DEL trimpot is
not tweaked the display just shows an „1“ which has no meaning. Delay time
can vary from 0 to 1000 ms. If SYNC is on, the delay time only will change in
big quantized steps.
DEL
The left side „DEL“ trimpot regulates the amount of the delay effect, which is
always added to the dry signal. So it might be necessary sometimes to reduce
the main volume when the delay level is very high to avoid clipping. There will
only be an audible effect when „EFFECTS ON“ is active and the delay time is
greater than 0.
RVB
The left side „RVB“ trimpot regulates the amount of the reverb effect, which is
always added to the dry signal. So it might be necessary sometimes to reduce
the main volume when the reverb level is very high to avoid clipping. There will
only be an audible effect when „EFFECTS ON“ is active and the reverb size
parameter (SIZ) is greater than 0.
The effect parameters can be found on the right side of the SYNC knob. As
already mentioned the levels get inactive when EFFECTS ON is inactive, but
they are immediatly recalled when EFFECTS ON is active. So you can prepare
a whole effects setting including absolute delay and reverb levels and make it
active on demand with EFFECTS ON.
DEL: SYNC
With this knob you can synchronize the delay to the song tempo or to the
arpeggiator. If the arpeggiator is on it will be synced automatically to the
arpeggiator instead of to the song tempo. Since the arpeggiator itself can be
synchronized to the song tempo (done by activating the „Sync button in the
Arpeggiator section), both can be synced at the same time. There are three
modes of synchronization:
When sync is active the delay time only will react in big steps, based on the
current measure and mode. Delay time only can be regulated in a linear way
as long as the maximum delay time of 1000 ms is not overridden. If so the
delay time will be halfed which can lead to even mode again.
Now let's advance to the controls on the right side of SYNC, which are the
actual effect parameters. The small triangle in the black bar between the delay
and reverb controls serves for launching a useful presets choice. More about
the presets on the next page
DEL
Lets you regulate the delay time from 0 to 1000 ms. While clicking on it the
current value is displayed in the 1/1000 number display. The display will return
to 1 afterwards again, but the 1 has no meaning. Since it's only a mono delay
there's only one control for delay time. When SYNC is on, the delay time only
will change in big steps, determined by the song/arpeggiator tempo and the
used synchronization mode (even, triolic, dotted).
FBK
Lets you regulate the delay feedback. Set to maximum this can lead to
endlessly repeated delays, so be careful with it.
SIZ
Lets you regulate the reverb size from 0 to very big (cathedral like).
WID
Lets you regulate the stereo width of the reverb signal. Note that the reverb
has an m->s design, so also a mono sound can become stereo.
DMP
Lets you regulate the damping of the reverb, which in the real world is given by
the material of the reflecting walls. For very crisp sound you may use more
damping to avoid a harsh sounding reverb tail.
Delay and reverb always work in parallel, so they don't feed each other.
As you will have noticed in your experiences so far it can take some time to set
the controls for a suitable effect setting for the current sound, including the
levels and the effect parameters, even if there only are a few, especially if the
controls all are in default 0 setting in untreated patches.
That's why we've implemented a very handy quick presets choice, which
allows to set all controls inluding levels by a single mouseclick.
The preset settings have been chosen based on favoured settings used in
already existing patches, and too with the aim to include often used standard
settings.
This lets you immediatly put an effect over a dry preset, and try out different
settings on the fly by stepping through the available presets.
The only pre-condition is that EFFECTS ON is set to active. Levels are set too
by choosing a preset, but not too high to rather stay subtle than forced, so you
may adjust them to a higher level once a preset is finally chosen.
The blue presets window can be opened and closed by clicking on the small
down arrow (or triangle) in the black bar between the effect units:
Now you can choose an effect by clicking into one of the preset rectangles.
The setting gets immediatly active. So you can check out different settings on
the fly and listen to the audible result while playing:
To close the window again click a second time on the down arrow:
Since the presets are very usable, either directly, or with a bit of additional
tweaking, you will quickly notice that you'll soon won't do without them any
more. Let's have a brief overview what's there:
Delay only:
Delay:
A simple usable 500ms delay without any reverb
Reverb only:
Reverb:
A usable standard reverb with medium size
Church:
A very big and warm reverb with a long tail, like in a church or cathedral
Room:
A very short and transparent reverb, comparable to an empty room
Mono:
A vintage type mono reverb; can be a nice contrast to stereo presets
Solo:
Church reverb (warm and long) combined with some standard delay. Very well
suitable for all kinds of solo sounds that need to take off.
Lead:
A smaller and more transparent reverb combined with standard delay. Suitable
for less washed out rock leads that need to keep some bite.
Chord:
A fat sounding reverb/delay combination for punchy polyphonic patches similar
to Jump!
String:
A subtle and warm sounding reverb/delay combination that can give strings
some added room feeling.
Pad:
A fat and warm sounding reverb/delay combination that is especially suitable to
fatten pads and make them creamy and „hoovering“.
Aftertouch
Lets you apply channels aftertouch (mono) for vibrato and cutoff.
Note that you also can do custom aftertouch sertups in the Modulation Matrix!
A Vib:
Amount of aftertouch to vibrato
A Filt:
Amount of aftertouch to filter cutoff
Master Tune
Global master tuning. The setting is per preset and so also can be saved with
the preset. Click the grey calib button on the right to set the trimpot back to
perfect center (= standard tuning)
Note that these only are the fast and easy preset settings. In the Modulation
Matrix you can deactivate these and freely map any settings of choice
including any offered target parameter if you wish to!
Pitch / Mod / Oct / Bend Os2
Now, after the short introductory on the previous page let's see what all the
controls here do:
The button at the bottom commonly switches both fields between the two
probably mostly used settings 2 semitones up/down (2) and one octave
up/down (12).
The trimpot lets you commonly (so both up and down) scroll through the
presets/intervals for both fields.
Os2:
The button above Os2 makes pitchbend only go to Oscillator 2, e.g. for sync
Mod:
The field below "Mod" says what happens upon moving the modulation wheel.
M = modulation (vibrato)
F = filter cutoff
2 = pitchbend 2 semitones up
12 = pitchbend one octave up only for oscillator 2, e.g. to control sync
Again note that you can completely deactivate these presets in the Modulation
Matrix and map any custom setup including any provided parameter by
yourself if you wish so!
Oct:
The upper 3 buttons set the base octave.
Note that the same as in the real early synths this is no MIDI transformation
but adding or subtracting voltage, which means this also will affect filter key
tracking if you applied this!
The new lower button lowers pitch by two octaves, which can be useful e.g. in
presets using arpeggios which always go upwards.
F-LOW / F-HIGH:
These two controls let you set the range (lowest/highest) if you use the velocity
to filter fuction below.
If it goes to filter (blue) you can set the range with the two knobs above.
Velocity to amp always is full range and depends on the master volume and
the velocity curve on your master keyboard..
Sync Triolic:
This button switches sync (if activated) for both LFO and Arpeggiator to triolic
mode, which means the tempo is tripled.
MODULATION SECTION
This section on one hand presents the two main LFOs which are:
LFO 1 (upper):
This is the main LFO offering the most features
Note that both of these LFOs independently from the targetting set here also
can be used as source in the Modulation Matrix!
Matrix:
On the other hand you can expand the sophisticated Modulation Matrix in this
section by clicking the "Matrix"-down-arrow button at the top left:
The LED on the right indicates if the Matrix is switched on if it's closed.
Note that the LC version has no matrix and so misses this control.
Now let's check the controls of these two main LFOs.
LFO1
This one offers the most features and controls:
RATE
Regulates the LFO rate. The rate response is logarithmical. If the LFO is
synchronized to song tempo (which can be done by activating the "Sync"
button at the bottom left), the knob will react in three big steps (multiplied by
the song tempo).
SINE
Switches on the sine wave of the LFO.
SQUARE
Switches on the square wave of the LFO.
S/H
Switches on the sample & hold wave of the LFO. Technically explained, white
noise is "sampled" (if source is set to "Noise") with the speed of the LFO rate.
This results in a random step wave.
LFO 2 / Noise:
You can choose between two sources to be sampled with this button:
LFO 2:
Samples the lever LFO (LFO2, bottom right in this section) which leads into a
repeatet pattern. This function is inspired by the OB-8 in which this feature was
called "Sampled Vibrato"
NOISE:
This is the more common "standard" way of S/H-implementaion which samples
noise. This leads to the famous randomized pattern, e.g. used in the opening
of Rush's "The Camera Eye"
You can convert it to a falling sawtooth separatly for Oscillators or Filter &
Pulse Width by activating the dedicated PHASE buttons below ("P. Inv" =
Phase Invert LED activated).
While this wave is similar to the sine wave it has a different behaviour in the
extreme positions. A triangle wave does keep its rising and falling speed
always the same and changes its direction abruptly at the max and min.
A sine wave in on the other hand constantly changes its rising and falling
speed. It's flat at the extreme position and then becomes faster and faster until
half way, then slows down again.
While a sine wave is more convenient for a natural sounding vibrato a triangle
is better for very slow modulations, e.g. of the filter cutoff frequency. Combined
with the very slow possible LFO speed this can lead to great sounding slightly
moving patches.
Further waveform button combinations:
The other combinations will not switch on a new waveform. The waveforms will
be added then to each other, which will result in a combined waveform which
can deliver a quite interesting sonic result. Just experiment or try preset
patches using it.
FREQ DEPTH
Regulates the modulation intensity of the LFO to the oscillators and the filter.
The response of this knob is specially designed. In the first quarter, you have
double logarithmic response which allows to make finest adjustments in very
low modulation settings, e.g. for almoust imperceptible oscillator vibrato. The
rest of the scale does react linear for fast changes.
OSC 1
Switches the above regulated LFO output to oscillator 1 pitch.
OSC 2
Switches the above regulated LFO output to oscillator 2 pitch.
FILT
Switches the above regulated LFO output to the filter cutoff. The influence
amount is dependent on the filter cutoff. Low cutoff settings result in lower LFO
influence. This is again is behaviour copied from the analog originals.
WIDTH DEPTH
Regulates the modulation intensity of the LFO output to the pulse width of the
oscillators' pulse waves and the amplifier. Its influence is added to the
"WIDTH" setting in the oscillators section.
OSC 1
Switches the above regulated LFO output to oscillator 1 pulse width.
KEY TRK
Key tracking for pulse with modulation. Using this control you can easily
make the audible modulation depth even accross the keyboard.
OSC 2
Switches the above regulated LFO output to oscillator 2 pulse width.
AMP
Switches the above regulated LFO output to the amplifier.
/ S.Vib:
In OP-X PRO-II the Sample Vibrato function (LFO2 as sampling source for
S/H) was mapped into this button and still could be accessed from here. Now
there's a separate control however for this below S/H. Both are linked.
SYNC
This synchronizes the LFO to the song tempo.
The LFO RATE knob then will be quantized and only reacts in big steps which
are divisions or multiplies of the set tempo in the sequencer.
The "Sync Triolic" button in the MASTER section just on the left sets sync to
triolic mode, which means the speed is tripled.
Hold: Sets the wait time until the modulation starts rising (0 - 10s)
Rise: Sets the rise time once rising has started after the waiting (hold) (0 - 10s)
OSC PHASE / KEY TRIG
This button can activate both phase inversion of the LFO1 modulation to the
Oscillators ("P-Inv") and also can activate key triggering (K. Trig).
Phase:
Sets the starting phase state of the LFO 1 wave if key triggering is activated:
FF Phase trimpot:
This is how the trimpot setting corresponds to the starting position within the
active LFO waveform:
Sawtooth:
Since the OSC invert function formerly (OP-X PRO-II) couldn't 't be accessed
in the manual trigger mode, the phase trimpot can access all phase states of
both the rising and the inverted falling sawtooth. The left half, from zero to
almost 12 o'cklock lets the starting point shift through the rising sawtooth
wave. In the right half, the wave is inverted, and so is the mapping. To start the
falling sawtooth at its top value set the phase trimpot to the maximum value.
You can shift through the falling sawtooth by turning the trimpot from maximum
back to almost 12 o'clock.
As you can see the trimpot was mapped to the phase states in the most useful
way, which means that in the zero position there's always the most common
starting phase state.
To get to know the phase shifting functionality a bit better you can e.g. activate
LFO to oscillators, maybe half amount, with very slow LFO rate, and try out the
trimpot's behaviour with different LFO waves. Don't forget to activate the
manual trigger mode before (LED blue), otherwise there will be no effect.
These now were the incredible features of LFO1 which can be looked at as the
main LFO since it offers the most features.
Note that LFO1 independently for the tragetting and phase settings here can
be used as modulation source in the Modulation Matrix.
LFO2
LFO 2 at the bottom right of the MODULATION section is called "Lever LFO"
since it's mapped to the modulation lever/wheel by default.
And it's also the sampling source for S/H if it's set to LFO 2 which results in
"Sampled Vibrato" derived from OB-8, and also can be mapped to panning
modulation.
But like LFO1 it can be used as independent modulation source in the Matrix.
Controls:
Upon clicking the "Matrix" button at the top left the Modulation Matrix expands
into the LFOs section:
The LED on the right side of the "Matrix" button is linked to the "Global ON"
button at the top right of the matrix section and mirrires its state.
Like this you also know if the matrix is active or not when it's closed.
NOTE:
THE CONTROLS OF THE MODULATION MATRIX WON'T DO ANYTHING IF
GLOBAL ON ISN'T ACTIVATED!
Exception is the 3 "Wheels Deactivate" buttons which also work when global
on is deactivated.
The Global ON button also is very useful to quickly compare the before/after
situation if you applied modulations in the Matrix. Upon deactivating global on
all sent voltages are deactivated.
Introductory to the Modulation Matrix:
Last but not least the 3 "Wheels Deactivate" buttons allow to deactivate the
interface-side pitch/mod wheels mapping in order for free mapping!
The modulation matrix isn't only there to create extremely complex sounds and
trying parameter mappings the standard synth interface doesn't offer.
Problem solver:
Anything you can't do with the offered standard parameters and controls?
The chance is high that you can do it in the Matrix!
A parameter range is too low for you in a situation? No problem. In the matrix
you can extend the range, and even add a fixed value if needed!
You can't do what you want to achieve with the pitch/modwheels with the
offered standard mappings or want to detatch them completely? No problem,
you all can do this in here!
You even can only partly un-map (e.g. only pitchbend up) a wheel and use
pitchbend up and down independently as modulation source!
How the Matrix works:
Since the synth emulates voltage controlled polyphonic synths the Modulation
Matrix also acts strictly analog.
Which means:
What you apply here simply will be added or subtracted as virtual voltage to
the current state of the parameters and function groups!
Always keep this in mind! This e.g. means that the behaviour of a knob on the
interace will change and access a different range after sending additional
voltage there!
The Global ON button at the top right luckily makes it easy to quickly compare
the before / after state. So no matter what you've done here you always can
return to the original unmodulated state without losing all your mappings.
Slots:
As mentioned, the upper 2 (Mx1, Mx2) are for polyphonic sources
while the lower 3 (Mx3 - Mx5) are for monophonic sources.
Source:
Sets the modulation source for this slot. Click into the field and choose one.
Amt:
Sets the modulation amount. Can be customized with 0.1 and +/-
0.1:
Divides the amount by 10 (one 10th) for a smaller range if needed
+/-:
Inverts the modulation, which e.g. leads to subtraction instead of addition
Dest:
Sets the slot's modulation destination. Click into the field and choose one.
Wheels Deactivate:
With these 3 buttons you can deactivate the standard mapping of the main
interface from the pitchbend and modulation wheels in order to be used as
modulation sources without double destination. Of course you also can leave
them activated if you want both at the same time.
The great thing is that you can deactivate pitchbend up and down separatly
and you also can use these separatly as sources in the Matrix!
Envelope 4:
This is the first extra envelope which the Matrix offers and it's numbered 4
since the main interface already offers 3 envelopes (filter, amp and pitch).
The same as these it's a per-voice envelope.
LFO3:
This is the first extra LFO which too is a global LFO as LFO1 and LFO2.
Controls:
This is relatively unusual (normally LFOs are global), but this was offered in
the Matrix-12, and so we wanted to include this option too.
Controls:
POSTSCRIPT:
As you could see in the previous pages the Modulation Matrix offers a LOT,
and even possibilities you won't find anywhere else.
E.g. it's possible to use the trimpots on the voice boards as modulation source,
which makes sense if they're inactive anyway because autotune is applied. Or
you can apply a fixed value if needed. Or you can modulate unusual sources
like Spread. Check the examples in the patches library!
ARPEGGIATOR
What's entitled "Arpeggiator" here in fact is not only a normal arpeggiator but a
very sophisticated MIDI processor offering 32 modes.
This all is clevery and space-saving realized just using 4 knobs, which change
its function dependent on the preset.
Coming from OP-X PRO-II you'll notice that there's now a fixed digital display
instead of the popping-up displays. This digital display will always indicate
above the knobs what their current function is right now.
Mode Knob:
The knob on the right side of the number display always switches the modes
and never changes its function as the other 3 knobs do. The current mode is
shown in the broad display above the knob and the number.
The other knobs change their function depending on the current mode, which
is indicated above the knobs. Also can be none (--).
Since the capacity of the digital displays is limited this info often ist shorted a
bit. SPeD e.g. stands for Speed.
Now after this introduction let's come the the actual controls as well as to all
the provided modes:
Pedal Hold:
This button is active by default and can be deactivated on demand.
Pedal hold is an extremely handy feature that allows to apply arpeggio hold
hands-free (when the hands are busy playing) using the standard
sustain/damper pedal (CC64).
To activate hold quickly depress and again release the sustain/damper pedal
within less than half a second. To again deactivate hold do the same again.
This time filter allows to still use the damper pedal for applying sustain and
holding notes if not dperessted and released very quickly.
But as said, you can deactivate this function if it interfers with your damper
pedal use, which e.g. can happen in sequencer use.
Once you learned how to use this featuture you won't be able to do without tis
function anymore - promised!
Sync:
Synchronizes the Arpeggiator to the song tempo. The speed knob(s) (labeled
SPeD) then will be quantized and only react in big steps.
Hold:
Holds the Arpeggio, starts and stops the sequencer, and freezes a manual
chord, dependent on the mode. It's linked to the 3 states of the Hold / ARP ON
button, and has been separated here for easier untderstanding.
Again note that you can do all the hold/start/stop stuff much more comfortably
too with the sustain/damper-pedal if Pedal Hold is active.
The 3rd deep red state (two clicks) is linked to "Hold" and and so also to the
separated "Hold" button on the left.
Knobs:
Now let's come tho the core of the Arpeggiator / MIDI Processor which is
controlled using just 4 knobs.
Mode Knob:
The knob on the right side of the number display always sets the Mode of the
processor and never changes its function. Which mode currently is chosen is
displayed in the broad display section above.
Parameter Knobs:
The other 3 knobs change their function dependent on the mode and state of
the processor. Which one this is is displayed above the knobs. This also can
be none (--). SPeD means Speed.
Number Display:
The number display either is linked to the mode or to the changes of other
knobs and doesn't really have a relevant meaning. But it clearly indicates at
which position of the chosen modes (32 or 16) you are. It's always maximum
16 and will change the color of the dot if it's the other half (16/16).
Digital Display:
If the Arpeggior/MIDI Processor isn't switched on (Hold / ARP ON button) the
display normally is dark. If you however close and re-open the interface it will
be active which is a GUI-anomality. This again will be set back if you change
presets from a non-arpeggio to an arpeggio preset.
MODES
Now let's come to the 32 offered modes. As said these are switched with the
knob on the right side of the number. There are 8 pre-indicators:
rnd (random):
Randomized play, which means the notes are sorted with a random function.
This can be quite inspiring and animated. The jupiter had this feature too.
up (up):
The notes are arpeggiated upwards, octaves change upwards too. In order
mode it's simply the original order.
dn (down):
The notes are arpeggiated downwards, octaves change downwards too,
beginning from the highest point back to the base. In order mode the playing
order is changing its direction.
Now let's come to the description of the modes which are switched with the
knob on the right side of the number display:
The modes:
Switched with the framed knob and displayed with the framed display: There
are two banks of 16 presets, the first bank marked with a green point in front of
the number.
Click a second time on „ARP ON“ for this. The led will shine deep red now. The
controls for mode and speed are the two on the left side of the number display
now (because the regular ones have different funtions in these modes).
The terms are the same as in normal (non-chord) arpeggio mode. The modes
have been reduced to the 16 most important ones that also make sense in
combination with chords. For details read the introduction of the arpeggiator
section. Remember the three terms concerning order of playing which are not
self declaring in any case:
P = Pitch:
The notes are automatically sorted by note pitch before being played
O = Input Order:
The notes are played back in the same order as they were played in
r = Random:
Randomized play, which means the notes are sorted with a random function
The modes:
The directions (up, down, up down) always lead to the base. Up means the
notes are played upwards beginning from the origin. Down means they are
played downwards beginning at the highest octave towards the origin.
In order mode (O), downward direction causes the octave's internal playing
order being inverted.
.3: Chord rEc (= manual chord hold)
This mode allows to temporary hold a chord and play it with a single key. This
feature can be found in some vintage polyphonic analog synths. In the OB-X
this feature was hidden and handled with the hold and reset buttons. As in the
original, the chord will get lost after changing the mode or switching the plugin
off. It's a realtime feature which can't be saved within a preset. Use the chord
presets for this.
Record chord:
The normal active state (led orange) of the „ARP ON“ button means record
ready. Be sure you have not entered any notes already after switching into the
step sequencer mode. Otherwise release the button completely (led dark) and
set it in record mode again. Play and hold a chord on the keyboard. The
reference point is always the middle c (C3, Note 60 or C'). This means: What
will be saved is the relative distance to this reference note. If you need both
hands for your chord you can also hold it with the damper pedal.
While holding the chord (manually or with pedal) either click a second time on
the „ARP ON“ button which causes the led to shine deep red.
More comfortable however is holding the chord with the pedal-hold function
(must be activated) by quickly depressing and again releasing the
sustain/damper pedal within less than half a second.
The chord is fixed now and is ready to be played. You can release the keys or
the pedal now.
When you hit a single key now the entered notes will be played together with
the played note, causing a chord. Of course this will reduce polyphony
accordingly. So it can be helpful to switch to 12-voice master polyphony. Of
course you can play the chords also polyhonic, however voices will be used up
quite fastly like that. Nevertheless this can lead to extremely rich and fat
chords which would not be possible with normal playing.
If you want to clear the current chord just release the „ARP ON“ button, set it
active again (orange) and enter a new chord. Alternatively release it by again
quickly depressing and again releasing the pedal.
If nothing is entered then the saved chord remains until mode is switched. If
some notes of the old chord should remain nevertheless then do the same and
additionaly switch the mode forward and back again. If you have used preset
chords before the last used preset chord will remain in the chord memory.
That's because the two modes share the temporary chord memory.
Record notes:
The normal active state (led orange) of the „ARP ON“ button means record
ready. Be sure you have not entered any notes already after switching into the
step sequencer mode. Otherwise release the button completely (led dark) and
set it in record mode again. Play a short line of 8 notes at most (but it can be
less), one note after each other (chords are not supported). The speed of
entering does not matter, each new note will simply be saved within the next
memory place. If you made a mistake, just release the „ARP ON“ knob once
more completely (led dark) and set it to record active again.
Alternatively, and that's very handy, you can start and stop the playback by
quickly depressing and releasing the damper pedal within less than half a
second if pedal hold is activated.
Of course you can synchronize the speed to the song tempo, just activate the
„Sync“ button (III additionally for triolic mode). The speed knob will react now in
big steps, dependent on the song tempo.
Now the „normal“ (exept mode 1, 2 and 3) arpeggio modes will follow. They all
can be synchronized to song tempo as well (read section right above):
One octave down was left out because it only will cause the playing order
being inverted which is rather irritating than being useful.
Randomized presets:
Step modes:
These were adopted from the former OP-X arpeggiator, but made easier
handlable with switchable hold, steps number range from 1 to 8 and optional
single or double note repreat for all step numbers. The stepped mode is only
active when hold is switched on („ARP ON“ red).
The number of steps in hold mode is limited then by the setting of the „SP_1“
knob on the left side of the number display. SP_1 = 1 step, SP_2 = 2 steps,
SP_3 = 3 steps, SP_4 = 4 steps and so on.
Steps mode is similar to the step sequencer mode, but playback is always on.
Entered notes are written into the step sequencer's memory places in circular
mode (one step after another, returning to the first one after the last one). The
number of played back steps is being limited by the „Stp“ knob. Range is from
1 to 8. The sequencer's memory places are free by default, so they have to be
filled before the maximum number of steps is blayed back. If the number of
steps is being reduced, the upper notes wil be cropped (but they stay in the
memory). This steps mode e.g. can be interesting if you want to have a fixed
amount of used notes in an arpeggio to fit a specific metre without the risk to
leave the groove by playing too many notes in a chord. But it can also be
interesting for one-finger „freehand“ playing and interesting new lines.
16: SP = Steps
Steps mode (read introduction on prevoius page);
The steps are played back upwards;
This is the way the original OP-X arpeggiator used to work from steps 2 - 6;
(for step 7 take mode .15 with steps set to 7)
The steps mode is only active when hold is on („ARP ON“); The number of
steps can be set with the „SP_1" knob on the left
If hold is not active all three step modes will behave the same as mode 11
(Order 1 Oct up).
You will see once you have learned how to operate and what the modes mean
it's a breeze to use. The sequence of modes has been arranged to get as
smooth morphing between the modes as possible (that's why the octave range
is rising and falling rather than always beginning from one while switching
through the modes). Often used presets, first of all the double mode, are
placed at the extreme positions, so you can access them in any situation in a
very short time without precise tweaking (for Double mode: just turn the modes
knob fully left and activate „ARP ON“, then you're there already).
Also give polyphony a thought. In most cases there's no use to switch on more
voices than six, especially when the release phase is cropped anyway. for
some stuff however extended polyphony can be useful.
If you are in six-voice mode, you almost have a six-step sequencer with
controls for each of the six steps. E.g. you can set then the filters individually in
detuned mode with the white trimpots on the left. Also experiment with
oscillator detuning, the „Spread“ function, the pan settings and the pan
modulation which can make your sequence pretty animated.
FILTER SECTION
Other than in OP-X PRO-II the section now contains ALL related controls and
should be easily understandable.
It consists of two separate parallel filters between which you can blend
seamlessly. So you can mix them. This results in an infinite number of mixed
modes.
MIX:
The MIX trimpot lets you seemlessly blend between the two filters which will
result in mixed filter types.
In 50% mix of Lopass and Hipass you e.g,. get Notch filtering, which however
sounds different than the Notch in filter B and also allows for resonance!
The filter MIX finally even can be automated by LFO (LFO1) or Envelope
(Filter Envelope), or in the Mudulation Matrix by other sources!
New let's have a look at the controls in the FILTER section:
Reset:
Re-sets the MIX, TYP, LFO and ENV trimpots to zero for pure lopass
CUTOFF:
Filter Cutoff. Sets the opening or frequency of the filter.
RESON.:
Resonance. Sets the resonance of the filter. Dependent on the chosen lopass
mode the filter can start to self-resionate at maximum position.
ENV AMT:
Envelope Amount. Sets the amount of modulation by the filter envelope.
OSC1:
Switches full or zero amount of oscillator 1 to the filter input.
Alternatively, the amount also can be regulated seamlessly with the trimpot
below which is liked to the button. Using this trimpot a popping-up display will
show the amount value from 0 - 127. The LED state of the linked button
changes at 50% (so 63 to 64).
OSC2 HALF:
Switches the half amount (50%) of oscillator 2 to the filter input. Since this here
is no toggle-switch implementation you can add this to the activated FULL
button if wished which results in a volume boost.
OSC2 FULL:
Switches full or zero amount of oscillator 2 to the filter input.
Alternatively, the amount also can be regulated seamlessly with the trimpot
below which is liked to the button. Using this trimpot a popping-up display will
show the amount value from 0 - 127. The LED state of the linked button
changes at 50% (so 63 to 64).
NOISE HALF:
Switches the half amount (50%) of the noise generator to the filter input. Since
this here is no toggle-switch implementation you can add this to the activated
FULL button if wished which results in a volume boost.
NOISE FULL:
Switches full or zero amount of the noise generator to the filter input.
Alternatively, the amount also can be regulated seamlessly with the trimpot
below which is liked to the button. Using this trimpot a popping-up display will
show the amount value from 0 - 127. The LED state of the linked button
changes at 50% (so 63 to 64).
In OP-X PRO-II these seamless control options (trimpots) still were hidden.
KEY:
Activates keyboard tracking to filter cutoff.
This can be used to make the filter open the more the higher the played key is.
KEY trimpot:
Sets the amount from 0% to 100% for key tracking if it's activated. At 100% the
filter pitch exactly follows the keyboard. Which means, if you set the filter to
self-resonating mode you can play a correctly pitched melody with it. This can
become necessary for constant sounding sine FM.
DMP:
Stands for "Damp" which originally was the only function of this button.
But in its current configuration it controls how wide the filter can be opened and
how the frequency behaves in the top frequency range.
This can have a great influence on the overall sound character (since it also
affects modulations) and also sets the maximum brightness.
The modes:
MAX:
This new mode is the maximum possible brightness and lets the filter open
fully into the ultra-sonic range to let the synth use the full brightness capability
of the oversampled engine.
Note that the MAX brightness mode isn't available both in the ECO and LC
versions. In these the modes are shifted one step, resulting in "Brill" being the
max, and "Damp" having a selector LED.
24db:
Originally (in OP-X PRO-II) only used to activate 24dB mode and self-
oscillation this button now switches between 7 different lopass filter modes
(including self-osc variants) which give you enormous flexibility!
The modes:
Self -oscillation also can be used for filter effects or in combination with 100%
key tracking as additional partial (drawbar) for organ sounds.
So the 7 available lopass modes are:
- 12dB warm
- 12dB hard without self-oscillation
- 12dB hard with self-oscillation
- 24 dB OB style without self-oscillation
- 24 dB OB style with self-oscillation
- 24 dB MG style without self-oscillation
- 24 dB MG style with self-oscillation
Note that you can learn the 24dB button to a rotary control in a MIDI keyboard
or controller which lets you scroll for-and backwards through the 7 types!
MIX:
Lets you seamlessly blend between the lopass filter on the left and the
multimode (hipass/bandpass/notch) filter on the right.
In the in-between-positions this results in mixed filter-types, like e.g. notch with
50% mix of lopass and hipass. This notch however sounds different than the
notch in the multimode filter and allows for resonance!
This MIX trimpot furtermore can be automated by LFO1 and Filter Envelope
(hard-wired) and if wanted also in the Matrix by any other source!
TYP:
This trimpot lets you seamlessly blend (!) between hipass, bandpass and
notch, again resulting in mixed modes in between! In order to quickly and
easily access the "pure" positions we spent the NO (notch), BP (bandpass)
and HP (hipass) calibration buttons.
LFO / ENV
Modulates the filter MIX with LFO 1 and/or Filter Envelope. As mentioned
already you of course also can map any source to MIX in the Mod-Matrix!
OSCILLATORS SECTION
This section offers two oscillators each offering 4 different waveforms as well
as some hard-wired modulation options. The controls:
PITCH 1:
Sets the pitch of oscillator 1. The range is 5 octaves.
By default it's quantized in octaves (historic correct), but upon switching the
small black QUA button from QUA to LIN below it wil become seamless, which
can be needed for sine FM.
WITH: Sets the pulse width from 50% (zero) to 0% (max) for both oscillators.
PITCH 2:
Sets the pitch of oscillator 1. The range is 5 octaves and 3 semitones.
By default it's quantized in semitones (historic correct), but upon switching the
small black QUA button from QUA to LIN below it wil become seamless, which
can be needed for sine FM.
NOTE that clicking one of the triangle icons always sets both oscillators to
triangle and sets the pulse widht knob to max, which is due to compatibility
reasons for OP-X PRO-II sounds which used this hidden access method.
X-MD:
Activates X-Mod / Cross-Modulation between oscillator 1 and 2. X-Mod is sort
of a simple frequency modulation. The audio output of oscillator 2 modulates
the frequency of oscillator 1.
The amount if this modulation is set with the XMD trimpot below. If both
oscillators are set to sine wave you can do yamaha-type FM!
SYNC:
When activated oscillator 2 is synchronized by oscillator 1.
Classic hard-sync used in many famous sounds!
RING:
Switches on ring modulation.
Ring modulation means, that the output of one oscillator is multiplied by the
output of the other (not the pitch as it is with x-mod). This sounds a bit different
to the cross modulation.
Please note that both oscillators have to be switched on to hear a result. The
amount of ring modulation too is set in the XMD trimpot. trimpot (which also
sets the X-Mod amount).
Ring modulation often also can be used to brighten up sounds a bit, especially
sine fm sounds, or to add a bit of "dirt".
FQ1 / FQ2:
Fine adjustment of the frequencies of oscillator 1 and 2.
QUA / LIN:
By clicking into these black quares you can switch the oscillator pitch
adjustment from quantized to linear individually for oscillator 1 and oscillator 2.
QUA = quantized
LIN = linear
POSTSCRIPT: As you can see the oscillators sections already offers many
possibilities to shape the basic oscillator sound before filtering.
ENVELOPES SECTION
This section offers the 3 main envelopes (filter, amp and pitch) and their hard-
wired modulation features.
Note that the Modulation Matrix offers 2 further envelopes resulting in a total of
5 envelopes! So you won't run out of envelopes that quickly.
FILTER ENVELOPE
A / D / S / R:
Of course means: Attack, Decay, Sustain and Release.
Both the filter envelope and the amp envelope are very fast as their analog
models, so can have very short attack times.
Filterenv Modulation:
These controls set hard-wired modulations of the filter envelope as well as the
behaviour of the envelope itself. The controls are:
OS2:
Modulation only goes to oscillator 2 if activated
\:
Modulation to oscillators is inverted
PW1:
Pulse width modulation only goes to oscillator 1 if activated
Invert:
F-Env LED active: The filter envelope itself is inverted
Pulse LED active: Pulse width modulation is inverted
OM / PM:
The modulation amounts are set with these two knobs. OM = Oscillator Mod. /
PM = Pulse Width Mod. Buttons: Set the knobs back to 0.
LOUDNESS ENVELOPE
A / D / S / R:
Of course again means: Attack, Decay, Sustain and Release. Also this
envelope can have very short attack times as its analog model.
ENV / NOR:
These buttons offer different functions and behaviours for the amplifier
envelopes indicated in the black text box on top and the LED on the left:
LIN: The attack of the loudness envelope is set from logarithmic to linear,
which can be useful for slow attack pads or strings
PITCH ENVELOPE
This section offers the cotrols for the voice management of the synth.
These in fact are mostly mirrored or led-to-the-interface controls from the inner
workings (voice boards etc.) of the synth which allows for direct access without
having to "open" the synth first.
General Structure:
The voice system of the synth consists of 12 separate voices (each sitting on a
separate voice board) which are grouped into an upper (1-6) and lower (7 -12)
voice bank.
This system was inspired by the Matrix-12 wich in fact consisted of two
chained-up 6-voice expanders controlled by the same interface, which in the
inside also physically were separated into an upper and a lower board.
To make editing easier and giving better overview the 12 voices of the synth
are controlled on a 6-voice-base, which means that always the corresponding
voices of the upper and lower voice bank (so 1-7, 2-8, 3-9, 4-10, 5-11, 6-12)
are edited in common.
So you create your panning and tuning setup on a 6-voice base which then is
mirrored in the other 6 voices, which makes it very easy to expand or restrict
polyphony without additional tuning work.
It's all as clevery set up that you'll never notice a sound-change upon changing
master polyphony on the fly.
That's why you'll always only see 6 controls despite it's a 12-voice synth.
To fully understand how the voice system works open the "Boards" view
("Boards" button in the top-bar). Most controls mirrored here can be found
there in their actual physical place in the electronics.
1 - 2 - 3 - 4 - 5 - 6:
These buttons can deactivate or activate always the two linked voice boards of
the upper and lower voice bank. So 1 for voices 1 and 7, 2 for voices 2 and 8,
3-9, 4-10, 5-11, 6-12
In combination with the master polyphony button on the right this allows to set
up custom polyphony settings e.g. just using 1 voice board (for this master
polyphony must be set to 6), 4, 5 (emulating Prophet-5), etc.
Again, check the "Boards" view to understand the actual inner workings.
In old OB-X synths the voice-boards could be individually activated with dip-
switches in the inside of the synth after opening the belt. The voice-mute
buttons are a representation of these.
Master Polyphony:
Sets the base master polyphony, so how many voices the voice allocation unit
addresses. Can be set to 6, 8 or 12.
In the 8-voice setting the middle voices 9 and 10 of the lower voices are
included to avoid tuning repetitions.
The voice-mute buttons on the left can customize this base setting by de-
activating voice-pairs of choice.
Small grey buttons above the black knobs:
These are calibration-buttons for the voice-panning knobs below. They allow
you to quickly set all 6 panning-knobs to a new setting.
Preset 1: Mono
Sets all panning knobs below to perfect center resulting in mono sound
Preset 3: Experimental 1
Experimental pans setting number 1: L-L-R-L-L-R
Preset 4: Experimental 2
Experimental pans setting number 2: hL - R - hL - hR - hL - R
Preset 6: Alternating
Pans setting that lets arpeggios continuously travel between left and right
Small Trimpot:
Seamlessly "spreads" all panning knobs in common which is extremely useful
Pan-Md:
Panning modulation. A very unique feature which not even Matrix-12 offered.
This feature modulates each panpot individually with either LFO1 or LFO2.
Which one is set at the bottom right of the LFO section.
The resulting effect depends on the current setting of the pan-knobs. At center
position nothing will happen. The further they are panned the further they will
be modulated.
Since this happens individually per pan-pot the panning modulation can have a
different direction for each pan, which results in an extremely lively and rich
sound. The very first preset (Matrix Softstrings II) is a good example.
The effect audibly "kicks-in" at some point upon increasing the knob. The little
grey button sets it back too zero if wanted, which helps to deactivate panning
modulation just with one mouse-click if needed.
White Trimpots:
These are the tuning trimpots for Filter Cutoff.
These are mirrored to the outside from the inner voice-boards of the synth.
Check the "Boards" view to see their original position in the electronics.
There are only 6 (despite the synth has 12 voices) since one always controls
the two corresponding voices from the upper (1-6) and lower (7-12) voice-
board in common, so 1-7, 2-8, 3-9, 4-10, 5-11, 6-12.
Note that the filter tuning trimpots only have an effect if filter autotune
isn't applied fully! Autotune wipes-out their influence.
Filt. / Tuned / buttons:
These can calibrate the white filter cutoff trimpots
Filt sets the trimpots back to center (= untuned), Tune tunes them.
If you tune them so that the filter cutoff is exactly the same on each voice-
board (which can be done automated using the "Tune" button) they will have
various different positions.
Why this?
Well, it's exactly how it is in REAL voltage controlled polyphonic synths since
OP-X PRO-3 exactly cones their engines, and so the tuning trimpots aren't just
an effect as often falsly copied by other manufacturers.
When the voice boards of real analog voltage controlled synths were
manufactured all the electronic devices were soldered on the voice boards,
also the many trimpots. Coming from the factory all trimpots initially have the
same position. Buy some and check this!
Because of device tolerances the voice boards, even having the exact same
circuit and devices, didn't all sound exactly the same - and THAT's the actual
reason trimpots were included. Using the trimpots a technician then tuned the
boards to sound even, which led into varous settings of the trimpots.
So in the original synths the trimpots weren't mounted to DETUNE the boards
but to TUNE them! Keep this in mind!
AUTOTUNE SECTION:
The autotune function was used in the old original voltage controlled
polyphonic synths to flatten-out remaining differences between the boards
(since manual tuning isn't perfect) by adding offset voltages.
In older synths there only was autotune available for oscillator pitch and not for
filters and other parameters. In later synths like Matrix-12 there also was an
autotune function for the filters and other parameters.
- Filters
- Filter Envelope decay and release
- Portamento times
- Oscillator pitch
Other than in the originals autotune not only can be switched on but also OFF,
and it also can be applied seamlessly using the trimpots below.
FILT:
Applies autotune to the filters of the voice-boards. Trimpot: seamless control.
ENV:
Applies autotune to the filter envelope decay and release of the voice-boards.
Trimpot: Seamless blending between untuned and tuned.
POR:
Applies autotune to the portamento times of the voice-boards. TP: seamless
OSC:
Applies autotune to the oscillators pitch of the voice-boards. TP: seamless
FF Autotune:
So you always can either just fully switch on and off autotune for each
parameter group which makes quick audible comparison fast and easy
And/or you can go seamlessly from untuned to tuned using the trimpot below
the autotune button. Button and trimpot are linked, so the buttons LED state
will change after surpassing 50%.
Note that fully applied autotune wipes-out the influence of the trimpots by
adding offset-voltages, so if autotune is fully applied the voice-trimpots will
have no effect anymore!
In 99% of all cases you however anyway don't need to change the settings of
the trimpots at all since the implemented factory detuning (= 12' oclock factory
position) is perfectly usable since it's cloned from a real synth.
In normal case you do tuning and detuning just with the autotune buttons and
their linked seamless tuning trimpots.
You only have to edit the trimpots if you either don't like the factory detuning
and want to set up a custom one, or if you e.g. want to achieve a dedicated
"melody" effect with the filter trimpots.
SPREAD:
Evently spreads the pitches of the voices away from each other.
This both applies in unisono and non-unisono mode.
UNI:
Unisono. This makes one note trigger ALL voices of the upper voice bank
which leads into a fat lead sound. Use SPREAD to fatten it up.
Unisono always is 6-voice since the common sound has been perfectly
balanced over one voice-bank which consists of 6 voices. Since it sounds
extremely fat already using 6 voices you'll never miss more involved voices.
To make unison sound narrower you can exclude voices by deactivating the
blue voice-mute buttons at the top of the section on the left. Like this you can
inlude 1, 2, 3, 4, 5 or 6 voices in unison.
LEG:
Switches on legato mode. This works both in unison and non-unison mode.
When legato is activated the pitch springs back to the last, lowest or highest
held note dependent on the state of the La / Lo H button above.
La / Lo / H:
Sets the note priority in legato mode.
La = last note (off), Lo = lowest note (blue), H = highest note (red)
OSC 2 DET:
Detunes oscillator 2 to achieve variable beating
Upon clicking the "boards" button in the top-bar the synth "opens-up" and
presents its inner life and workings.
This includes the 12 separate voice-boards including all their electronics and
trimpots as well as the voice pans the voices' output is fed in, as well as the
voice allocation unit and the autotune unit.
All controls shown here at their actual place in the electronics are mirrored in
the voice-managment section on the main interface at the bottom right, except
for the filter envelope trimpots and the voice reset buttons.
The boards view mainly helps to understand how the synth works (which is
exactly the same as a real analog voltage controlled polysynth of the 80s) but
also offers some controls not available on the main interface including the filter
envelope trimpots and the voice reset buttons.
Autotune Unit:
Sends offset-voltages to the boards to wipe-out differences no matter of
trimpot settings and so can comfortably tune an detune parameters.
Voice-Boards:
The 12 voice-boards each with the same electronics and trimpots
This section distributes the incoming notes to the individual voice boards. This
is done in circular way, so a new note always goes to the next free activated
voice board. This leads to a rich and lively sound.
The controls here are mirrored in the voice management section of the main
interface at the bottom right. So check this one to learn more about the actual
controls.
What's not included here is the legato note priority modes which only are
available on the main interface.
And technically seen the voice-mute-buttons which sit on the individual voice
boards actually would be in this unit since exclusion of voices from the
distribution technically isn't done on the boards themselves but in the voice
allocation unit.
It however was easier and better understandable doing this small not-real-life-
compromise since these also would not have fit in here.
But one aspect of the placing on the boards is correct, namely that the voice
mutes apart from exclusuion from the allocation also mute the audio output of
the voice board(s).
So think of the voice mute buttons also talking to the voice allocation unit to
change its allocation targets accordingly.
Namely, if you "mute" or better said deactivate a voice (respectively the upper
and correcponding lower voice board at the same time) this makes the
allocation unit skip these deactivated voices and send the distributed note to
the next activated and free voice board.
This all is important for the understanding of how the system works.
Autotune Unit
The autotune unit can send offset-voltages to the individual voice boards to
wipe-out differences no matter in what setting the tuning trimpots are.
So if autotune if fully applied the trimpots won't have any effect anymore!
Trimpots:
With the trimpots below you also can apply autotune seamlessly.
So you can seamlessly blend between untuned and tuned.
Spread:
Spread is involved here since it too is a global tuning feature.
Spread in comparison to OSC evently spreads the pitches of the voices away
from each other, which sounds similar to warm-up-drift detuning.
OSC in released sate (not tuned) corresponds to the state of a not tuned
synth after switching on before autotune and has a chaotic detuning.
In most cases you do all tuning and detuning just with the autotune controls
which switch or blend between the factory detuning and tuned state. The
trimpots only are needed if you want to edit the factory detuning.
All these controls of the autotune unit are mirrored in the voice management
section of the main interface at the bottom right.
Voice-Boards
The 12 voice boards all have the same electronics and tuning trimpots.
LED:
The blue LED at the top left light up when the voice board receives a note to
play from the voice allocation unit. Technically seen this is s trigger signal and
the note's pitch is set by a dedicated voltage.
Active-Button:
The button on the top right above "Active" (also called voice-mute-button) can
deactivate ot activate the board. Deactivation means the bord's output is
muted and the board is excluded in the voice allocation unit, and so will be
skipped.
As you'll notice the "Active" buttons of the upper and corresponding lower
voice (1-7, 2-8, 3-9, 4-10, 5-11, 6-12) are linked. So if you deactivate the upper
board the lower will be deactivated too.
Tuning-Trimpots:
There are 4 tuning trimpots which allow to tune the board if you like to do this
manually or to edit the factory default detuning.
Note that center position / 12'oclock does NOT mean tuned! This is the
factory mounting state BEFORE tuning the board!
When a board was soldered the soldered trimpots coming from the factory all
had the same position. The trimpots were used to wipe-out the device
tolerances and make all boards sond even - so to TUNE the boards - not to
DETUNE them!
Peolpe always think they have to tweak the trimpots to detune the synth,
but that's wrong and would be very cubersome and slow!
In most cases you'll aplly detuning with the buttons and trimpots of the auto-
tune Unit, which let you switch or blend between tuned and detuned state.
12'oclock is the untouched factory state of the trimpots after soldering on the
boards BEFORE tuning.
Tuning finally only had do be applied at all because the individual boards all
sounded a bit different because of device tolerances.
So the trimpots weren't used to DETUNE the boards but to TUNE them!
So the 12'oclock setting of all trimpots you'll see here in the boards view
means the boards aren't (yet) tuned and so each board has a litte bit different
sound, which can be wiped out on demand with the autotune controls.
Upper-Lower-Board-Linking:
As mentioned already before, to make editing easier, for easier overview and
to fit the controls on the main interface for easy editing, always the upper and
the corresponding lower board are edited in common.
This makes editing fast and easy and since it's all clevery implemented this
has no negative side effects on the overall sound. What you've done in the
upper 6 voices simply repeats in the lower 6, so it's like two identical chanined
synths. To avoid repetition 8-voice masterpoly e.g. involves voices 9 and 10.
Pans and Voice Reset Buttons
Pan-Pots:
Always the upper voice board and correspondimg voice board of the lower
voice bank are fed into the same panning control.
The pan-control places the voices in the stereo field and then feeds the signal
into the stereo output bus.
So the corresponding upper and lower voice (1-7, 2-8, 3-9, 4-10, 5-11, 6-12)
always share the same pan setting.
The 7 little vertical buttons and the little trimpot on the right can change and
calibrate all 6 panpots in common.
Both the pan-pots and these calibration controls also are available in the voice
management section of the main interface at the bottom right.
Since the voice allocation is circular and so always a new voice board is
targetted upon the next note the sound is all the time varying a bit going
through the voices if detuning is active. So if you e.g. start playing a song in a
sequencer the starting sound is random, in fact as it was the case with real
analog synths.
There are situations however when you want to always have the exact same
starting position within the "detunings-sequence". For this there now are two
controls:
Song Reset:
If this one is activated the voice allocation unit is being re-set on song.start,
which means all notes are re-set and allocation begins at board 1.
Manual Reset:
This little button allows to do the same manually anytime if needed / wanted
PRESETS
Upon clicking the "Presets" button in the top-bar the presets view opens
The new presets browser is much mure comfortable to use and is entirely
based on single preset files, not anymore banks.
The format of the used single preset files however still is the same as in OP-X
PRO-II, which is .opxpreset files.
The exact use however nevertheless is a bit different since the shown preset
name in the patch name field isn't anymore a separate parameter but the
same as the file name.
The patch name however still is saved in the preset as parameter in case you
want to use the preset in OP-X PRO-II.
So yes: patches saved with OP-X PRO-3 even are backward compatible to
OP-X PRO-II - which means OP-X PRO-II can open patches saved with OP-X
PRO-3. OP-X PRO-II simply won't be able to do all the new parameters. It only
will do the parameters it itself has, so the cutting quantity. And extended
parameters simply will be cut at the max available state.
The same by the way is also the case with the ECO and LC versions.
So yes: You even could use OP-X PRO-3 as generally easier understandable
and more logically programmer for OP-X PRO-II!
Left Pane:
In the left pane there are the categories (formerly banks) which on the disk are
single folders containing physical presets or triggering a search function. By
grabbing the scrollbar you can scroll downwards in the banks/categories list
reaching further banks that can't be seen.
The browser can show up to 128 folders, each containing up to 128 (standard
bank folder) or more (category folder) presets or trigger a search funtion.
The folders always are sorted alphabetically.
Windows: MyComputer->
C:\Users\Public\Documents\SonicProjects\OP-X PRO-3\Presetbase
C:\Users\Public\Documents\SonicProjects\OP-MTX\Presetbase (OP-MTX)
To move to a new computer keeping all tags move the entire "Presetbase" folder.
Right Pane:
In the right pane the presets which the chosen folder (bank) contains or which
the triggered search function found are shown/listed
Preset-Browser: Folder Types
There are two folder types and 4 special purpose folders in "---user---"
Category folders:
- A category folder can contain more than 128 presets and shows a menu on the right
- Because of the menu a maximum of 103 presets can be shown at once
- Scroll to the next or previous page by clicking on << or >> at the list's start/end
- The menu allows to filter the presets by category tags if set for the presets
- To set category flags click on SET which will list not yet tagged presets (local/global)
- Choose a preset, set a suitable category and then click on SAVE (below EDIT)
2_SAVED
- Presets are saved into this folder by default if you click on SAVE (top-bar)
- After saving a preset or also later you may set a category flag for the saved presets
- RFR: sorts by save date instead of alphabetical (1st click: bottom, 2nd: top)
3_RELOADS
- This folder is conceived to put newly released presets from the manufacturer
3_SEARCH
- Doesn't contain physical presets but triggers a search for the entire presets library
- This means all existing folders are scanned for presets (> 5'000) which then are listed
- RFR on shows the original bank's name in the name field instead of the preset name
- Lets you filter ALL existing presets by pre-set category or set a category for all not set
- Since more than 5'000 files have to be scanned initially listing is slower here
- After first loading it will be faster (since in ram) until you set a favourite or save a preset
- After initial folder or category choosing you can type in a search term
3_ FAVOURITES
- The same as 2_SEARCH but set to list the favourites (marked by dots) by default
- RFR on hides the fav dots and shows the original bank's name in the name field
- A second click on RFR: dots still hidden but again shows the preset name
Preset-Browser: Tagging System
The presets browser can tag presets with a category (sound type) and tag presets as
favourite.
For this it simply adds a cross followed by two letters (after a space) at the end of the
file name (before the file extension) for the category (example: #br for Brass) and if the
preset was marked as favourite additionally a #fav after another space.
.Warm Brass
#ar = Arpeggio
#ba = Bass
#br = Brass
#cl = Clavinet
#dr = Drums
#ef = Effects
#ep = E-Piano
#le = Leads
#lf = Lfopads
#or = Organ
#ot = Other
#pa = Pads
#pe = Percussive
#sa = Samplehold
#sb = Stabs
#st = Strings
#sw = Sweeps
#fav = Favourite
The browser only can set one category tag per preset (plus favourite), but it detects
and hides any existing - so you theoretically could manually add several.
If you think a preset is tagged wrongly then you can re-tag it by choosing it, going to
the 3_SEARCH folder, click SET directly, choose a category and click SAVE.
This system may not be the fastest since it's realtime-search, but it's transparent and
always accurate, and fully compatible to former .opxpreset presets.
More infos to the patch browser:
- Both changing patches with the increment/decrement (<< >>) buttons as well
as picking them with the mouse in the list, or switched by MIDI CC (see last
pages) always activates the patch-change smoother.
The patch-change smoother detects a targetted patch change and then quickly
fades out audio and releases all notes before the actual patch change, then
switches the patch, and then finally again fades in audio - all within a part of a
second. This eliminates possible ugly audible artefacts.
In OP-X PRO-II this still didn't work with direct picking. In OP-X PRO-3 this
now works all the time upon every patch-change.
- If you have own custom OP-X PRO-II presets (format: .opxpreset) you can
use these directly. Simply put them into the _SAVED folder or create an extra
folder (make it show up then by clicking in RFR) and put them there.
- If you also should have own custom OP-X PRO-II banks (format .opxbank)
you want to use with OP-X PRO-3) then you can import them by clicking on
the greyed-out incon or the right of the GUI-switcher at the op left
This will create a new folder by default named the same as the bank (but you
can change this by editing the save name) and extract the bank's presets as
single presets into the folder, sorted in the bank's original order using a #001
#002 etc. prefix (each followed by a space). These prefixes later on will be
hidden in the browser view. All the OP-X PRO-II factory banks use the same
sorting method. The same as factory presets these presets can't be deleted
with DEL and also won't be sorted by save time upon clicking the RFR button,
which also would not works since it's the virtually same save time for all.
Note that you don't need to import ANY of the OP-X PRO-II factrory banks or
reload banks since these all already are there!
The contents of the patches library:
First on the library contains ALL existing OP-X PRO-II factory and reload
banks ever released by us, so no need to import any of these! You can find the
OP-X PRO-II library below these separators:
opxpro2lib:
All the factory banks of the root area in OP-X PRO-II's banks
pro2reloads:
All the banks of the "Downloaded" folder including all so far released banks
from the banks reload site
pro2extra:
The banks from the "Extrabanks" folder
DEFAULTBANK:
At the top there's an all new factory bank containing tons of brand new sounds
DEFPROII:
This is the original OP-X PRO-II factory bank cloned to also sit near the top
FAMOUS:
This is a clone of the original "Famous" bank but extended with new patches
MODMATRIX:
This one contains examples for the modulation matrix and other new features
NEWPRESETS:
This folder contaiins 128 new presets alphabetically sorted. Note that these
aren't the only new presets since there are also many new 80s presets!
The contents of the patches library FF:
2_SAVED:
This is the folder where presets using the SAVE button are saved. It can hold more
than 128 presets and has a category menu which allows to tag your saved presets
with categories and sort by categories. More on page 84.
3_FAVOURITES:
This is the folder where all presets you marked as favourite (using FAVO) are listed.
Note that this folder doesn't contain any physical presets. You can make the preset's
original folder location display in the name field by activating the RFR button on top
which then also hides the fav-dots. More on page 84.
3_RELOADS
Put new presets released from SonicProjects here.
3_SEARCH
This folder doesn't contain any physical presets but the same as the 3_FAVOURITES
folder triggers a search function, this time not only for favourites but for all presets in
the library. RFR makes the original folder show. More on page 84.
featured:
This section contains "featured" banks from the OP-X PRO-II library which we
want to point out / present on top. These also can be found in the full library
below.
opxpro2 lib:
All the factory banks of the root area in OP-X PRO-II's banks
pro2 reloads:
All the banks of the "Downloaded" folder including all so far released banks
from the banks reload site
pro2 extra:
The banks from the "Extrabanks" folder
famous A-Z
This is a HUGE collection of alphabetically sorted famous 80s patches similar to the
"Famous Complete Collection", but still extended with dozens of new famos 80s
patches, resulting in a total of 475 alphabetically sorted famous patches!
Plus: These patches in opposite to all other factory patches don't have an #001 #001
#001 etc. sorting prefix and so are sorted alphabetically by the browser.
This means that you still could extend this famous 80s patches library with new presets
by putting them into the correct folder and moving the surplus ones one folder further
(to keep a maximum of 128 patches per folder) and they will fit it sorted alphabetically
immediatly accessible!
Final words on the patches library:.
As you could learn on the previous pages the included patches libray has a lot
to offer and includes the whole 18-years-long history of widely praised patches
design!
Compared to what you typically pay for similar quality banks on the 3rd-party
sounds marked the included library has an estimated compare value of more
than $600!
You can learn more about the former OP-X PRO-II library included here on this
dedicated site which offers infos, audiocliops and videos for each bank:
https://www.sonicprojects.ch/opxpro2/banksinfo.html
Since all these thousands of sounds and all the many new ones now can be
accessed almost immediatly within seconds, searched through by categories
and search terms and can be tagged OP-X PRO-3 now really serves as a
massive easy-to-use sound-tank for your productions.
Note that all 5'333 included preset files in 103 folders (about 3'000 unique presets,
many in more than one folder) are pre-tagged!
The OP-X PRO-3 presetbrowser manages to maintain an emulate the former banks
and at the same time allows for search and tagging - and this 100% upward and even
partly downwards compatible to all former OP-X PRO-II sounds!
To get more detailed infos about the patch-browser related controls in the top-bar
check the dedicated chapter in the manual.
Hidden Program change learn features:
In the top-bar section further above we already discussed how you can learn
the increment/decrement buttons and the program number display to CCs for
remote switching of patches:
This function uses two controls, one to set the program number that should be
sent, and another to trigger the sending.
SonicProjects
Company site:
https://www.sonicprojects.ch/
Product site:
https://www.sonicprojects.ch/opxpro3/
YouTube:
https://www.youtube.com/sonicprojects
Facebook:
https://www.facebook.com/SonicProjectsSoftware/