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Log

The document contains log information from initializing and running a game called The Binding of Isaac: Repentance. It records initializing graphics and audio libraries, loading game files and scripts, generating the first level map, and spawning initial enemies in the starting room as the player explores adjacent rooms.
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0% found this document useful (0 votes)
21 views6 pages

Log

The document contains log information from initializing and running a game called The Binding of Isaac: Repentance. It records initializing graphics and audio libraries, loading game files and scripts, generating the first level map, and spawning initial enemies in the starting room as the player explores adjacent rooms.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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[INFO] - timeBeginPeriod( 1 )

[INFO] - OpenGL version 3.3.0


[INFO] - GLSL version 3.30 NVIDIA via Cg compiler
[INFO] - Framebuffer ID: 1
[INFO] - Renderbuffer ID: 1 size 1024x1024
[INFO] - Initializing theoraplayer with theora support.
[INFO] - Initializing Theoraplayer Video Playback Library (2.0)
- libtheora version: Xiph.Org libtheora 1.2.0alpha 20100924 (Ptalarbvorm)
- libvorbis version: Xiph.Org libVorbis 1.3.4
------------------------------------
[INFO] - Changing number of worker threads to: 1
[INFO] - Successfully reserved 1073741824 bytes of memory for Lua
[INFO] - Running Lua Script: resources/scripts/enums.lua
[INFO] - Lua mem usage: 743 KB and 126 bytes
[INFO] - Running Lua Script: resources/scripts/main.lua
[INFO] - Lua mem usage: 801 KB and 357 bytes
[INFO] - Binding of Isaac: Repentance v1.7.9b.J835
[INFO] - load archives: 18937 milliseconds
[INFO] - Initialize ColorOffset Shader
[INFO] - Initialize Pixelation Shader
[INFO] - Initialize Bloom Shader
[INFO] - Initialize Color Correction Shader
[INFO] - Initialize HQ4X Shader
[INFO] - Initialize Shockwave Shader
[INFO] - Initialize OldTV Shader
[INFO] - Initialize Water Surface Shader
[INFO] - Initialize Water Surface V2 Shader
[INFO] - Initialize Hallucination Shader
[INFO] - Initialize Colormod Shader
[INFO] - Initialize Color Offset Champion Shader
[INFO] - Initialize Background Shader
[INFO] - Initialize Water Overlay Shader
[INFO] - Initialize Color Offset Dogma Shader
[INFO] - Initialize Color Offset Gold Shader
[INFO] - Initialize Dizzy Shader
[INFO] - Initialize Heat Wave Shader
[INFO] - Initialize Mirror Shader
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Viewport: 960x540
[INFO] - Framebuffer Width: 960
Render Width: 960
Window Width: 960
Multiplier: 2.250010
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - Viewport: 1020x610
[INFO] - Framebuffer Width: 1020
Render Width: 1020
Window Width: 1020
Multiplier: 2.541677
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - begin list mods
[INFO] - HQX4 size: 1020x610
[INFO] - Viewport: 1020x610
[INFO] - Framebuffer Width: 1020
Render Width: 1020
Window Width: 1020
Multiplier: 2.541677
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - playing cutscene 1 (Intro).
[INFO] - HQX4 size: 1020x610
[INFO] - Cutscene: correct anm2 timing: f0 -> f5
[INFO] - Viewport: 1020x610
[INFO] - Framebuffer Width: 1020
Render Width: 1020
Window Width: 1020
Multiplier: 2.541677
DP per point: 1.000000
Point Scale: 2.000000
[INFO] - HQX4 size: 1020x610
[INFO] - Menu Manager preCrossfade
[INFO] - Menu Manager Init
[INFO] - Menu Title Init
[INFO] - Menu Save Init
[INFO] - Menu_Save Pre Prompt init
[INFO] - Menu_Save loading slot drawings
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 1 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Loading GameState 1 from SteamCloud!
[INFO] - SteamCloud could not find or open rep_gamestate1.dat. No Game State
detected.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 2 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata2.dat.
[INFO] - SteamCloud could not find or open rep_persistentgamedata2.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Trying to import AB+ Steam save.
[INFO] - SteamCloud could not find or open AB+ save file
abp_persistentgamedata2.dat.
[INFO] - SteamCloud could not find or open AB save file ab_persistentgamedata2.dat.
[INFO] - Starting with a clean save state.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Cannot load GameState if PersistentData is missing!
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 3 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata3.dat.
[INFO] - SteamCloud could not find or open rep_persistentgamedata3.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Trying to import AB+ Steam save.
[INFO] - SteamCloud could not find or open AB+ save file
abp_persistentgamedata3.dat.
[INFO] - SteamCloud could not find or open AB save file ab_persistentgamedata3.dat.
[INFO] - Starting with a clean save state.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Cannot load GameState if PersistentData is missing!
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Menu Game Init
[INFO] - Menu Daily Init
[INFO] - Menu Character Init
[INFO] - Menu SpecialSeed Init
[INFO] - Menu Challenge Init
[INFO] - Menu Collection Init
[INFO] - Menu Stats Init
[INFO] - Menu Mods Init
[INFO] - Menu Options Init
[INFO] - Menu Controller Init
[INFO] - Menu Key Config Init
[INFO] - Menu Cutscene Init
[INFO] - Menu Bestiary Init
[INFO] - Menu Custom Challenge Init
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - Loading PersistentData 1 from SteamCloud!
[INFO] - Loading PersistentGameData from Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Reading chunk 1
[INFO] - Reading Achievements
[INFO] - Done Reading Achievements
[INFO] - Reading chunk 2
[INFO] - Reading Counters
[INFO] - Done Reading Counters
[INFO] - Reading chunk 3
[INFO] - Reading Level Counters
[INFO] - Done Reading Level Counters
[INFO] - Reading chunk 4
[INFO] - Reading Collectibles
[INFO] - Done Reading Collectibles
[INFO] - Reading chunk 5
[INFO] - Reading Mini Bosses
[INFO] - Done Reading Mini Bosses
[INFO] - Reading chunk 6
[INFO] - Reading Bosses
[INFO] - Done Reading Bosses
[INFO] - Reading chunk 7
[INFO] - Reading Challenge Counters
[INFO] - Done Reading Challenge Counters
[INFO] - Reading chunk 8
[INFO] - Reading Cutscene Counters
[INFO] - Done Reading Cutscene Counters
[INFO] - Reading chunk 9
[INFO] - Reading GameSettings
[INFO] - Done Reading GameSettings
[INFO] - Reading chunk 10
[INFO] - Reading Special Seed Counters
[INFO] - Done Reading Special Seed Counters
[INFO] - Reading chunk 11
[INFO] - Reading Bestiary Counters
[INFO] - Done Reading Bestiary Counters
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Loading GameState 1 from SteamCloud!
[INFO] - SteamCloud could not find or open rep_gamestate1.dat. No Game State
detected.
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - RNG Start Seed: GR8S A16W (1007845282) [New, 1]
[INFO] - Preload sound 0.
[INFO] - Initialized player with Variant 0 and Subtype 0
[INFO] - Level::Init m_Stage 1, m_StageType 0 Seed 939669065
[INFO] - delete 0 generated rooms.
[INFO] - [RoomConfig] load stage 1: Sótano (mode 0)
[INFO] - allocate 1181 rooms.
[INFO] - [RoomConfig] load stage 0: (mode 0)
[INFO] - allocate 1300 rooms.
[INFO] - generate...
[INFO] - place_room: shape 6
[INFO] - 8 rooms in 6 loops
[INFO] - not enough dead ends, trying to make new one
[INFO] - not enough dead ends, trying to make new one
[INFO] - placing rooms...
[INFO] - [RoomConfig] load stage 13: ??? (mode 0)
[INFO] - allocate 30 rooms.
[INFO] - Map Generated in 1 Loops
[INFO] - CURRENT ROOM INDEX 84 5affa0dc
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3623694160
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - music stopped playing
[INFO] - Room 1.16()
[INFO] - SpawnRNG seed: 3738787933
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(80.00,160.00)
[INFO] - Spawn Entity with Type(13), Variant(0), Pos(160.00,240.00)
[INFO] - Spawn Entity with Type(13), Variant(0), Pos(480.00,240.00)
[INFO] - Spawn Entity with Type(13), Variant(0), Pos(160.00,320.00)
[INFO] - Spawn Entity with Type(13), Variant(0), Pos(480.00,320.00)
[INFO] - Spawn Entity with Type(18), Variant(0), Pos(560.00,400.00)
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Queued Path music/Diptera Layer.ogg
[INFO] - Queued Path music/Diptera Sonata(Basement).ogg
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3623694160
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Room 1.214(New Room)
[INFO] - SpawnRNG seed: 949336060
[INFO] - Spawn Entity with Type(5), Variant(30), Pos(200.00,240.00)
[INFO] - Spawn Entity with Type(5), Variant(30), Pos(440.00,320.00)
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3623694160
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Room 1.394(New Room)
[INFO] - SpawnRNG seed: 67313201
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(560.00,240.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(600.00,240.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(640.00,240.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(560.00,280.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(600.00,280.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(520.00,320.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(560.00,320.00)
[INFO] - Spawn Entity with Type(10), Variant(0), Pos(600.00,320.00)
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Action PillCard Triggered
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Room 1.16()
[INFO] - SpawnRNG seed: 3738787933
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3623694160
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Room 1.214(New Room)
[INFO] - SpawnRNG seed: 949336060
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Room 1.2(Start Room)
[INFO] - SpawnRNG seed: 3623694160
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Room 1.214(New Room)
[INFO] - SpawnRNG seed: 949336060
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Room 1.1137(New Room)
[INFO] - SpawnRNG seed: 3450757524
[INFO] - Spawn Entity with Type(222), Variant(0), Pos(280.00,360.00)
[INFO] - Spawn Entity with Type(222), Variant(0), Pos(320.00,360.00)
[INFO] - Spawn Entity with Type(222), Variant(0), Pos(360.00,360.00)
[INFO] - Spawn Entity with Type(77), Variant(0), Pos(200.00,400.00)
[INFO] - Spawn Entity with Type(222), Variant(0), Pos(280.00,400.00)
[INFO] - Spawn Entity with Type(222), Variant(0), Pos(360.00,400.00)
[INFO] - Spawn Entity with Type(77), Variant(0), Pos(440.00,400.00)
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Room 1.212(New Room)
[INFO] - SpawnRNG seed: 3839888323
[INFO] - Spawn Entity with Type(5), Variant(40), Pos(80.00,160.00)
[INFO] - Spawn Entity with Type(214), Variant(0), Pos(320.00,280.00)
[INFO] - Spawn Entity with Type(5), Variant(40), Pos(560.00,400.00)
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Room 5.1010(Monstro)
[INFO] - SpawnRNG seed: 2940530309
[INFO] - Spawn Entity with Type(20), Variant(0), Pos(320.00,280.00)
[INFO] - Lua mem usage: 801 KB and 201 bytes
[INFO] - Queued Path music/Afterbirth/Cerebrum Dispersio (boss alt) Loop.ogg
[INFO] - Total entity spawn time: 851 ms
[INFO] - Total ANM2 loading time: 346 ms
[INFO] - AnmCache memory usage: 2236980 bytes in 127 entries.
[INFO] - Isaac is shutting down...
[INFO] - Saving PersistentGameData to Steam Cloud: rep_persistentgamedata1.dat.
[INFO] - Setting PersistentGameData ReadOnly to False
[INFO] - CPU time spent on enemy queries: 0.01 seconds.
[INFO] - CPU time spent on enemy queries: 0.01 seconds.
[INFO] - delete 1300 rooms.
[INFO] - delete 1181 rooms.
[INFO] - delete 30 rooms.
[INFO] - Isaac has shut down successfully

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