Purdy C.J.S. - On The Endgame (2003)
Purdy C.J.S. - On The Endgame (2003)
PURDY
ON
THE ENDGAME
Ralph J. Tykod.i
Frank P. Hutchings
GM Karsten Muller
John Purdy
Foreword by
GM Karsten Miiller
January 2003
ISBN: 1-888710-03-9
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OS Purdy On The Endgame
ACKNOWLEDGEMENTS
The publisher and the editor are indebted and grateful to Mrs. Anne Purdy,
owner of the copyright, for permission to reproduce from Australasian
Chess Review, Check, and Chess World the material presented here; and to
Frank Hutchings (F.P.H.) and John Purdy (J.S.P.) for their comments on,
suggestions for, and corrections to the working manuscript-Frank's work
on the MS was so extensive that in effect he served as an associate editor for
the book. See his SUMMING UP on page xi. We would also like to acknowl
edge the valuable contribution by GM Karsten Muller for taking his time to
look over the manuscript and make pertinent additions and corrections.
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CJS Purdy On The Endgame
N.B.
Italicized material between square brackets is editorial commentary.
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OS Purdy On The Endgame
CONTENTS
Acknowledgements ............................................................................................ iii
C.J.S. Purdy and Endgame Lore . .............................................. ...................... iii
Contents ............................................................................................................... v
Fbreword (GM Karsten Miiller) ................................... .............................. ....... ix
A Fascinating Battle Between Rook and Bishop (GM Karsten Milller) ........ x
Summing Up ....................................................................................................... xi
Chapter 1. Rook and Pawn vs. Rook ....... .... ...... .. .. .. . ... .. ..... .......... . 14
. .... .. . . . .
Type 2. The Defending King Is Shut Out by the Opposing Rook 16 ............
Type 4. The Defending King Is Shut Out by More than One File 22 ...........
Type 5. The Defending King is Shut Out by One or More Files 24 ..............
Chapter 2. Pawn Endings ...... .. ... ... .... ... . .. ... .... . ..... .. ... . ... . .... .. .. .. 30
. . . . . . . . .. . . . . . . .
The Square .
................ . .
............................................................. ................ ... 30
The Opposition ............................................................................................. 31
King and Pawn vs. King ........................................ ...................................... 31
The Capture o f Blocked Pawns .................................................................. 34
The "Trebuchet" .................................... ...................................................... 35
The Rule of the Rank .................................................... .............................. 35
Mutually Supporting Pawns .......... ............................................................. 36
Problems in Pawn Play ................................................. . ............................. 37
Fbrcing a Passed Pawn . ............ .
....................................... .......................... 37
Kill or Be Killed ............................................................................................ 38
The Distant Pawn ........................................................................................ 40
Two Pawns vs. One Pawn ......... .................................................................. 42
Two United Pawns vs. One Pawn ............................................................... 44
A Study in Doubled Pawns from the Australian Championship ............. 46
Chapter 3. Queen and Pawn Endings ........ ... .. .... .. ... . . . .... . . .. ..... .. 48
. .. . .. . . . ... ..
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OS Purdy On The Endgame
Chapter 4. Practical Endgame Studies . . . ... . .. . . . . .... ...... ..... . . ...... ....... 52
... . .. . . .
Chapter 6. Endg8.Dle Principles ..... .. . . .. . . . . . .... . .. .. .. ... . . ... ...... ..... ......... 82
.. . . . . . . .
Chapter 8. Rook Endings ..... ... .. .... ..... ...... ... ....... ..... . .. . . ... ...... 111
. . ... . . . . . .. . ... . ..
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OS Purdy On The Endgame
No. 2 120
.......................................................................................................
Chapter 9. Knight Endings . ........ .................. ....................... ........ .... ........ 125
An Instructive Knight Ending ............ . . .. ..... . ........ . . .... .............................. 125
Knight and Pawn vs. Knight ................................ . . ... ................................ 128
Strategy In Knight Endings . .. ............. . ....................................... .. . . ........ . 130
.
Chapter 10. Bishop Endings . .. ............. ......... .. . ...... ..................... . ...... .. .... 133
Bishops Of Opposite Color ................................................................. . ... . .. 133
Bishops Of Opposite Color, With Rooks .... . .... . . . ............................ . ......... 136
Two Pawns Up And No W in . . ....... .......... ...... . ..
.. . ..... . ... . ........... . ................. 138
That "Bad" Bishop! . ........................................... . .............. . ....................... 140
Chapter 11. Bishops vs. Knights ..... ............ .. ........ ....... ... .. . ..... .............. . 142
Bishop vs. Knight . . . .... ... ....... . 142
............................................................... ......
Chapter 12. Rook vs. Bishop/Knight ....... .. .. .......... ... ....... ......... ...... ..... ... 146
Endgame Value Of "The Exchange" . . . . ................ ............... .......... ...... ..... 146
Midgame Value Of "The Exchange" . . ................... ............... ..................... 151
Error InBCE .............................................................................................. 153
Purdy's Note . . .
............................ . . .
............. .... ...... ......... ........... ............. 155
I>evilish Rook . . . ...... . . . .
..................................... . . ....... .... ....... ....... ........... ..... 156
Chapter 13. Minor Pieces With Rooks . .. ........ ......... ........... ....... ............. 158
Endgame Strategy . . .. ........... ................. . ........ . .. .. . ...... . ............................... 158
A Finely Balanced Position ......... . ... . . . .. . ....... .. . ..... .............. . ...................... 161
Miracle! . . . . .
.... ............... .. ........................ . ............. . ................... . ............ .. . ... 161
Chapter 14. Queen Endings ... ...... .......... ....... ...................... .... .......... ..... .. 166
The Overrated Queen . .................. ............... . ........... . ............................ . .... 166
Two Bishops vs. Queen . .................. .................... . . .. ....... . ..................... . .... 168
Queen Endings .. . ......... . .. ........................ . ................. . ..... . ........................... 169
The Question Is Answered! . . ................. .. . ................... . ........... . ........... 172
Queen And b- Or g-Pawn vs. Queen ..... . . .
... ... ..... . ..... ..
. ...... ... . . ................ . 173
.
Chapter 15. Heavy Artillery ........ . .. ... .... .............. .. .. ... .. ......... .. ..... ....... ... .. 175
Queen vs. Rook . . ..... .. ..... . ...................... . ...... ............ . ....................... . ......... 175
Change Of Fortune . .. .. .. .... . ..................... .. .... .. ...... .. .. .. ......... . . .
... ... ..... . .... . ... 178
Chapter 16. Sure Draws (?) ....... ....... ..... ...... .. . .... .... ................... .. . ......... .. 180
Two Kelling Endings .. .
............. .
. .
............................. .................... ......... .... 180
A Missed Draw . . . . .. .. ... .. .... .
.......... ... ...................................... ...................... 182
Winning A "Drawn Game" . .. ......... .................................. ...... .................... 182
I>ead Draw! .. ...... . . .
. . . .
...................... .... .. ... ....................... ..... ..... ................. 184
Ragtime Band .. . ... ........ . . . ...
........ . . . .............. ....... ... . ... ...... ... ........... ............. 185
Attack Plus Three Pawns. No Wm! .......................................................... 186
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OS Purdy On The Endgame
Chapter 17. Find The Wm . . . .. ... .. ....... .. . ....... ... . . .. .. . ... . .. ... 195
. .. . . . . . . .. . . . .. .. . . . . .. .
First Endgame .
............................ ........................................................ . 203
Second Endgame . ..... ............................. . . .
.. .. ............. .. . ........................ 205
Endgame .
............................. ....................................................................... 206
An Amazing Game . ......... ...................................................... ..................... 207
A Fighting Ending .
................................ ................................ . . . . . . . . ............. 212
Two Curious Endgames . . ............ ... .......... . ......... . ...................................... 214
First Endgame ...................................................................................... 214
Second Endgame . ......................... ..................... . ...................... ............ 215
A Lively Endgame ............... . ......................................................... . ......... . 217
..
Chapter 19. Endgame Wizards . . . . . . ...... .. . ... . .. .. .. ... . . ...... . . .. . .. . . ...... .. . 223
. . . . . . . . .
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CJS Purdy On The Endgame
FOREWORD
GM Karsten Muller
Karsten Muller
Hamburg
December 2002
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CJS Purdy On The Endgame
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CJS Purdy On The Endgame
SUMMING UP
by Frank Hutchings
"l l Tbile Cecil Purdy's output of chess books was modest in number, his
V V tally of magazine articles was perhaps unequaled. Purdy's articles
cover all aspects of chess, with a good proportion on endings, though he
never produced a book dedicated to the endgame-had he done so, his
endgame articles would have been an excellent source of material.
Purdy frequently referred to comprehensive volumes of endgame theory;
mainly Reuben Fine's Basic Chess Endings; but he would not have tried to
emulate such a work. Rather, Purdy would have aimed, as he did in his
magazine, to instruct the less-experienced player-by presenting basic
rules and principles, combined with an appropriate measure of formal
theory. While containing first-rate instruction, a Purdy endgame book would
also have captured and maintained the reader's interest, as did his ar
ticles-a feat difficult to achieve in a book intended mainly for reference.
Most of Purdy's endgame articles were based on his own thoughts,
research, and analysis. The principles and rules he expounded were often
original and of great practical value. Purdy selected illustrative examples
from games of the time, from existing chess literature, and from composed
studies. His examples were often a little offbeat, but they illustrated par
ticularly instructive points; and they were frequently entertaining, or made
entertaining by Purdy's way of writing. His engaging style was an impor
tant ingredient in his successful teaching formula.
Purdy emphasized that, for a chess student, time spent studying the
endgame was of more value than time spent on openings. Excellent open
ing play, said Purdy, usually yields only a small advantage, which can be
easily thrown away by a small inaccuracy. Excellent endgame play, how
ever, often yields extra half-points, or even full points, and has a much
more direct influence on the results of many games.
This holds true even in master play, though the relative importance of
the openings increases as the standard of chess rises. For players of all
strengths, however, the recent trend towards completing tournament games
in one playing session has emphasized the importance of endgame skill. If
there is no adjournment, the ending must be played unaided: no reference
books, computer data bases, or human assistants may be consulted.
Purdy often pointed out analytical errors in published endgames-not
implying criticism of the authors, but highlighting the difficulty of accurate
analysis in endgames. He realized that, as an author, he was as much sub-
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CJS Purdy On The Endgame
ject to error as any, and would always acknowledge his own mistakes,
whether discovered by himself or by his readers. Purdy's instructional tech
nique included drawing attention to the difficulties of endgame play, en
couraging a critical attitude, and inspiring the reader to seek things out for
him/herself, rather than to accept an author's words and analysis without
question.
Since Purdy's time, endgame theory has made further progress. Recent
research has led to the reappraisal of some endgame positions, and com
puters have been used to definitively analyze certain endings with very few
pieces on the board. Such investigations will continue, and inevitably er
rors will be discovered in published analysis, including Purdy's. However,
as mentioned above, Purdy would regard that as normal. Such errors would
not detract from the instructive value of his writings or the soundness of
his advice.
The spirit of Purdy's endgame writing is, I believe, well captured in the
selection and presentation of the material in this volume. For me it has
been a privilege to check through the manuscript and, in collaboration with
John Purdy, to make a few editorial comments, which we hope will be found
useful. There is no doubt that all readers, including experienced players,
could hardly fail to pick up many valuable points from Purdy's endgame
writings. A thorough study of the material should instill sound principles
and should equip a player to conduct endgames with confidence, clarity of
thought, and success.
One point Karsten (Millier) made when he wrote to me was that he
thought Cecil's book would be a good complement to his (and Frank
Lamprecht's) own Fundamental Chess Endings. I think he's absolutely
right, especially for less experienced players, who would do well to have
Cecil's book plus a comprehensive reference work in their libraries.
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The Short Course: Rook and Pawn vs Rook
PART I
Introductory
As mentioned in the editorial introduction to this book on page iv, The
Short Course consists of the material in Part N of Purdy's Guide to Good
Chess and the material to be presented here in Chapters 1-4. Anyone who
studies the writings of C.J.S. Purdy should have access to his Guide to Good
Chess, preferably as a title in the student's personal library. Purdy continu
ally refers to the Guide in his other writings, and he points out that there
are things in the Guide that you will find nowhere else in chess literature.
In that solid book are 15 italicized statements for fifteen general rules of
the endgame. See pages 137-140 of that book.
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CJS Purdy On The Endgame
Chapter I
Rook and Pa\\ln \IS. Rook
RULE1
The point is that when the pawn
-¢>
is on the rank next-but-one to the
T
he defense draws against
queening rank the attacker's King
any pawn that is not more
cannot shelter in front of the pawn.
than one rank beyond mid
board (a white pawn on rank
5, e.g.) when the defender's
King stands on the queening
square and the defender's
Rook is on the rank next-but
one to the queening rank (a
defending black Rook on rank
6, e.g.---Cheron). If the pawn is
on the rank next to or next
but-one to the queening rank,
Either to move/Draw
the defender draws, provided
(Phllldor 1777)
he can safely give check-to do
that the defender should try to
Following our method, we have
get his Rook behind the pawn.
1. ... Ra6!
-¢>
2. e5 Rb6
3. Ra7 Rc6
4. e6 Rc1!
Method of drawing. The simplest 5. Kf6 Rf1t
rule is: Keep your Rook on the rank and Black draws. If the black Rook
next-but-one to the queening rank, could not check now, White would
preventing the advance of the en win.
emy King, until the pawn rrwves
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The Short Course: Rook and Pawn vs Rook
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OS Purdy On The Endgame
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The Short Course: Rook and Pawn vs Rook
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CJS Purdy On The Endgame
�
� �w � � � 2. Kf6 Kf8!
::::�:;:
Threatening mate.
3. ... Rf7t!!
��� � ����
� �
By this surprise check, offering
�
� �� � � the Rook for stalemate, Black rends
�r� -----'�
the mating net and draws by com
mand of the queening square.
1. Rb8t
2. Kd7 Rb7t Two Exceptional Positions
3. Kd8 Rb8t There are two exceptional posi
4. Kc7 Ra8 tions which modify the rule about
and suggested th.at Black draws. "Defending King on the 'narrow'
However, as pQinted out by GM side." The rare occurrence of these
Karsten Muller, published theory two positions makes them of very
now shows th.at White still wins small practical importance in them
here by 5. Ra2!, which Purdy had selves, but we give them because they
overlooked,-F.PH.] are useful practice for the ending in
general.
The modification is in the provi
sion that the defending King, in or
der to draw by being on the "nar
row" side, must be at least as near
the queening rank as the pawn.
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The Short Course: Rook and Pawn vs Rook
::::::::
pawn on its original square. Here,
to be sure of drawing, the defend
ing King must be closer to the
-��� - ,� � queening rank than the pawn. Be
,, � � � ing on the same rank will not do
because the pawn can move two
Black to move/White wins squares on its first move.
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OS Purdy On The Endgame
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The Short Course: Rook and Pawn vs Rook
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as Purdy On The Endgame
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The Short Course: Rook and Pawn vs Rook
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OS Purdy On The Endgame
g) If
1. Rg3! Kh4 TYPE 5
2. Rg2 Kh3 The Defending King Is Shut
then Out By One Or More Files
3. Rg5!
threatening e5. Special Characteristics of the
3. ... Kh4 a- and h-Pawns
4. Rg2! Kh3
If 4 . . . Kh5, then 5. Rg1 ! ! as above. We shall deal with the same types
5. Rg1 ! Kh2 of positions as in sections 2, 3, and 4 ,
If 5 . . . Kh4, then 6. e5! ! but we shall concentrate this time o n
6. Rg5! Kh3 the special features o f the a- and
7. e5 Kh4 h-pawns. Drawing chances are con
8. Rg1! ! siderably greater against an a- or an
And White wins; for, as we know, h-pawn, partly because:
Black cannot take the pawn. 1) the attacking King can move
only on one side of the pawn and
partly because,
Second And Third Rank 2) the defender can frequently ex
We do not propose to discuss these change Rooks and bring about the
cases in detail, for their ramifications usual draw in the pawn ending.
are bewildering-to go into those
now would delay discussions of much
greater practical importance.
However, we have given the chief
rule that applies to these cases-see
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The Short Course: Rook and Pawn vs Rook
9 10
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CJS Purdy On The Endgame
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The Short Course: Rook and Pawn vs Rook
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CJS Purdy On The Endgame
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The Short Course: Rook and Pawn vs Rook
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CJS Purdy On The Endgame
Chapler Z
Pa\\11\ El\dil\qs
L
ook at the pawn, and run
your eye along the diago
nal that leads from the pawn to
the queening rank.
� White to move wins
Black to move draws
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The Short Course: Pawn Endings
31
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CJS Purdy On The Endgame
RULES6A-6D
-¢'
K
ing in front of his pawn and
on the rank next-but-one
to the queening rank: Always a
win (6A)
.
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The Short Course: Pawn Endings
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CJS Purdy On The Endgame
4. Kd5
5. Kd3 Kd6
6. Ke4 Ke6 3
7. d5t Kd6
8. Kd4 Kd7
9. Kc5 Kc7
10. d6t Kd7
1 1. Kd5 Kd8!
The critical stage.
12. Ke6 Ke8
And Black draws, as we have White plays and wins
seen. Black plays and draws
The analysis shows that at least
White can force Black back right to In Diagram 3 we see that in four
Black's back rank, and that is often moves White captures the a-pawn
helpful if there are other pawns on and Black gets to the d-file. So if it is
the board. Black's move in the diagram, then
after White captures the a-pawn
Black gets to the c-file-the white
An a- or An h-Pawn King is shut in, and Black draws. If it
is White's move in the diagram, White
RULE 7 can escape from the a-file after cap
<} turing the pawn and thus win:
J\ gain.st an a- or an h-pawn, 1. Kd7 Kg6
fithe defense always draws 2. Kc7 Kf6
if the defender can either reach 3. Kb7 Ke6
the queening square or if he 4. Kxa6 Kd7
can keep the opposing King 5. Kb7
confined to the file of the pawn. And White wins. Not 5. Kb6? be
<} cause of 5 . .. Kc8.
All very simple, but most impor
tant to know.
In Diagram 1a, move all the chess
men three ranks to the left. Dead
draw! The black King can oscillate The Capture Of Blocked Pawns
between a8 and b8 interminably The two rules relating to the cap
else stalemate. .ture of blocked pawns are of funda
mental importance. But although
they are very easy, not many players
have them at their fingertips; and the
second is known by very few.
Rules 8 and 9 refer to the forma
tion of pawns shown in Diagrams 4
and 5, i.e. to two opposing pawns mu
tually blockading each other.
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The Short Course: Pawn Endings
�� 8 ��9
''The Trebuchet" The Rule of the Rank
[See also THE RULE OF LIMITS
in Guide to Good Chess, Part IV.]
4
35
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CJS Purdy On The Endgame
7. Kd7 3. Kc5
And White wins the pawn. This And White wins, as was shown for
means that White wins the game; for Diagram 5.
after capturing the pawn, the white
King will be on the 6th rank and in
front of his pawn (Rule 6A). Mutually Supporting Pawns
But move all the chessmen one or Every beginner knows that two
more ranks toward White's side of united passed pawns defend each
the board; and although White wins other from the enemy King; for if the
the pawn just the same, he does not enemy King captures the rear pawn,
win the game (if there are no other then the other one queens. But the
pawns on the board) because the same beginner doesn't always know
black King will so maneuver that that two separated passed pawns do
when White captures the pawn Black that just as well.
can take the opposition in front of
White and draw by Rule 6B.
7
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The Short Course: Pawn Endings
them, have moved off their home with the play of the Kings.
rank, and are not beyond mid-board, But there are also problems in the
the enemy King, if properly posi- play of the pawns. Here are examples
tioned, can keep both pawns from of the two main departments of pure
queening. pawn play, to wit, forcing a passed
pawn and maneuvering for Zug
zwang. The first is quite easy, but
8 the second is quite knotty.
RULE 10
-¢-
T protect each other from
wo passed pawns always
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CJS Purdy On The Endgame
b5, holding up all three of our pawns The position diagrammed oc
with one (!) of his-and not 1 . a4 (for curred in a tournament for the Aus
then Black blockades by 1 . . . a5-in tralian championship. The game was
this instance the blockade could be thrown away by a blunder-showing
shifted), but 1. c4! that these simple-looking things do
If Black replies 1... a5, what then? not altogether play themselves.
We must play for b4; but if a3? at The position is one which must be
once, then Black blockades by a4! either lost or won-a draw is ruled
and two of our pawns are held by out of court altogether. For whoever
one of his. No, we again advance the runs short of pawn moves first, and
pawn that cannot be blockaded: 2. someone must, has to move his King,
b3! That enables us to play a3 safely. thereby losing his passed pawn and
So the play goes (we assume that the game.
Black has moves available on the Seeing that the player who can
other side of the board, and we indi make the last pawn move wins the
cate such a move by ...any): game, one would think that the player
1 . c4 a5 who had to move first would lose; but,
2. b3 any on the contrary, in this position the
3. a3 any player with the move wins!
4. b4 axb4 The rules that govern this type of
5. axb4 any position are:
6. c5 Exception: Two pawns abreast on
And White gets a passed pawn. their home rank against two pawns
on the rank next to their home rank
RULE 11 win, with or without the move.
-¢-
J\dvance the pawn that can
.1"\..n o t be blockaded by an RULE 12
enemy pawn.
-¢-
I tions, the player who has to
n symmetrical pawn posi
-¢-
move first will run out of moves
first-unless he can blockade
both the enemy pawns with his
Kill Or Be Killed
first move.
10
The reason for Rule 13 is that an
unmoved pawn's option of moving
one or two squares is a good thing to
keep.
For an illustration of all the points
in Rule 12, imagine that the kingside
pawns in Diagram 10 are off the
Whoever moves wins board. In the position that remains,
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The Short Course: Pawn Endings
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CJS Purdy On The Endgame
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The Short Course: Pawn Endings
K.M. & FL. give 2. Kg2! =] hxg3 [Ed.: Kf2?, and similar play followed with
2... hxg3 isn't forced as Black can out Black having to use his spare
win with 2 ... Keo! (l(Jtording to KM/ move at all.
FL.] 3. Kxg'3. Now Black must use 8. Ke2
his spare move to get to f4, and we If 8. Kg2, then Black goes after
have 3... c5 4. Kg2! Kf4 5. Kf2 g4 6. the white c-pawn (...Ke3-d3xc3) and
fxg4 Kxg4 7. Kg2; and White, having we find that he queens in four more
the opposition, draws (see Rule 9). moves-meanwhile White, after four
If only Black could make the cap moves, will only have his pawn at f6
ture on g3 when his King was not on and will lose. Here note the following
·
f5, he would win easily; for then he rule, which is the most important of
could play . . Kf5. The white King
. all in pawn endings.
would have to retire, and Black could 8. l{g3
then play . . . Kf 4 with the spare move 9. Ke3
still in hand to recover the opposi
tion. Can that be wang1ed? RULE 14
¢-
0 nee the Kings can no
The game went:
1. ... Kf6
2. Kg2 Kg6 longer interfere with each
Not even yetwill ... h4 win because other's business, i.e. the game
of 3. f4; and if thereupon 3... gxf4, has become a race, never cal
then it is White who gets the distant culate from move to move in the
passed pawn by 4. gxh4. ordinary way. Simply count up
3. Kh2? the moves the first queenerwill
The fatal square. A strange move, queen in, and then see how far
as Kh3 is so obvious and seems to the opponent's queening pawn
give Black no chance of winning. Did will get in the same number of
Teichmann think he could draw any moves.
way?
3. ... h4!
4. Kh3 In the "turning'' maneuver, Black
Now 4. f4 gxf4 5. gxh4 will not has had to lose the opposition. What
serve, for Black wins the white pawn will he do about it? If 9 ... Kg2, simply
and saves his own by 5... Kh5. And of 10. Ke2, etc.
course 4. gxh4 gives Black the dis 9. .. . Kh3 ! !
tant passed pawn. White cannot now take the oppo
4. . .
.
hxg3 sition because both d3 and f3 are
5. Kxg3 Kf5 barred. Black must get the opposi
Now follows a King duel well wor tion back again next move.
thy of study by the learner. 10. Kd2 Kh2 !
6. Kg2! Kf4 11. Ke3 l{g3
7. Kf2 c5 12. Ke2 Kg2
White has made Black use his 13. Ke3 Kf1!
spare move to regain the "opposi Black is gradually forcing the
tion. " Teichmann actually played 6. white King in front of the f-pawn,
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OS Purdy On The Endgame
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The Short Course: Pawn Endings
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CJ S Purdy On The Endgame
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The Short Course: Pawn Endings
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CJS Purdy On The Endgame
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The Short Course: Pawn Endings
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CJS Purdy On The Endgame
[hapler J
Oueen and P a\UI\ Endinqs
C
ertain Queen and pawn endings 2) force the enemy King in front
are always cropping up and must of his pawn for one move; then
be known. They usually arise out of 3) move your King a square nearer;
pawn endings, hence our sequence. 4) repeat the process;
Chess endings are what you can 5) when your King is near enough,
remember about them; and where mate.
memory work of some sort is com The only part that gives beginners
pulsory, the true art of the teacher diffi culty is 2), so we show how to do
lies in stating rules in memorable it in Diagram 1. No key position is
form. Endgame books draw wiggly given-too easy.
cordons all over the board to show
when a Queen can win against the c
or f-pawn. But those cordons are not
memorable. What you really remem
ber is the final mating position, the
tricks, and when such an ending oc
curs in your own play, you just see if
your King is close enough to get into
one of the positions.
We shall, therefore, diagram just
those key positions. White wins easily
1. Qa2
Queen vs. Pawn Or 1. Qe8t-check or pin, it does-
About To Queen n't matter.
The b-, d-, e-, or g-Pawn 1. Ket
2. Qe6t Krl
Against the b-, d-, e-, or g-pawn, 3. Qb3
the Queen always wins, and easily. Or Qd5 or Qf5t-any old thing.
All you have to do is: 3. Ke2
1) Bring your Queen up as close 4. Qc2 Ket
-48-
The Short Course: Queen and Pawn Endings
Winni ng position
-49-
OS Purdy On The Endgame
Crowl
Winning position 7
-50-
The Short Course: Queen and Pawn Endings
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CJS Purdy On The Endgame
(l\apler 4
Practical El\dqal\\e Studies
fPu,rdy recognized the importance, in practical endgame play, of con
stantly being on the lookout for tactical points and surprise rrwves
arising from themes specific to endgames. Such possibilities can arise
even in seemingly harmless positions and are easily overlooked�en
by strong players. In the following collection, the "studies" -almost all
from actual play - demonstrate in each case an overlooked artistic
win or draw.]
I
n The Murders in the Rue Morgue,
Edgar Allan Poe accuses chess of
"elaborate frivolity:" he says, "In
chess, where the pieces have differ White to play and win
ent and bizarre motions, with vari
ous and variable values, what is only Confronted with this position in
complex is mistaken (a not unusual actual play, a player who merely tried
error) for what is profound." Some out different variations, like a fly in a
time we may discuss this philosophi flytrap, would be almost sure to miss
cally, but here we merely point out the win. Being told that a win is there
that some of the hardest problems makes it easier, but even so we ad
that arise in play occur in endgames vise the reader not to adopt the trial
with very few pieces and with none and error method but to solve the
of that complexity of which Poe problem by a logical train of reason
speaks. A particularly good example ing-in practical play the latter is the
of profundity without complexity is only way to success.
the following endgame study by 0. The correct procedure is first to
Duras, the Bohemian master. inquire into Black's possibility of
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The Short Course: Practical Endgame Studies
drawing. For the benefit of the be ing one with the Bishop to free the
ginne r, we point out that the answer pawn. After four moves, the black
is: Black draws: King may be at c6, c7, or c8. There
i) if he captures the white pawn, fore, the first move of the Bishop must
or take him, if possible, to a square from
ii) if he attains command of the which--0n whichever of the indicated
queening square before the pawn squares the black King rests-he can
queens. shut out the black King in one move.
For once having attained that 3) First suppose that the black
command, he can never be ousted King, after four moves, is at c7-we
from it; and so the pawn can never take this first because it looks the
queen without being taken. Against most dangerous for White: from c7
a Bishop and the a- or h-pawn, where the King threatens to go to either b6
the Bishop is not of the color of or b8. To hold both those squares,
the queening square, the King can the Bishop would have to go to a7.
always draw if he can command that But then ...Kc6, threatening to win
square-nothing worse can befall the pawn; and the Bishop must re
him than stalemate. We leave the rest tire so as to unblock the pawn. There
to the reader. The solution is given upon ... Kc7 and we are headed for a
below. draw by repetition.
Probably most readers found Dia This proves that Black draws if at
gram 1 too difficult, and they may be any stage he gets his King to c7.
interested in seeing how it can be Therefore, on its first move, the Bish
solved by a simple chain of reason op must not give up command of d6;
ing-without giving a singie line of for if Black had that square, he could
moves. get to c7 in four moves.
We have already seen that White 4) Now suppose that the black
can win only if he can shut off the King, after four moves, is at c6. From
black King from a8. How is that to be there, he threatens to go to b6 or c7.
done? To protect both those squares, the
1) We cannot use the white King; Bishop must go to either a5 or d8.
o
f r in the three moves that he would His first move, therefore, must be ei
take to get to e4, Black could play ther Bb4 or Be7. It is easy to show
his King to e6 and move his pawn, that Be7 won't do because the black
thereby allowing himself a safe path King can chase the Bishop and Black
to a8. Therefore the shutting off of will have time to make a path for his
the black King from the square a8 King by moving his pawn if neces
must be the work of the white Bishop sary. Therefore, the only solution, if
and pawn, acting alone. any, is the unexpected 1. Bb4. We
2) What positions should the already know that this move wins if
Bishop and pawn take up? For the the black King goes to c6, for then
pawn, the answer is easy: he must Ba5-and the Bishop and white pawn
guard the light square b7, so he must completely shut out the black King.
post himself on a6. To get the pawn The white King then only needs to
to a6 will require four moves, includ- come and finish things off.
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CJS Purdy On The Endgame
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The Short Course: Practical Endgame Studies
-
55-
CJS Purdy On The Endgame
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The Short Course: Practical Endgame Studies
- 57 -
CJS Purdy On The Endgame
- 58 -
The Short Course: Practical Endgame Studies
tion-Q.E.D.
12
11
White to play
Either plays/White wins What outcome?
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CJS Purdy On The Endgame
-60---
The Short Course: Practical Endgame Studies
white King ever gets to e7 and if the would say-but Black can't. Here is
black King thereupon goes to c7 then the proof.
White will rapidly win by playing his 1) When the white King goes to
King to e6; therefore, a7 is the only c4, the black King must go to b�
sister square of e7. the square a6 will not do because the
A fifth pair is e8 & a8. For the white white King would thereupon run
King at e8 commands d7, dB, and e7; around to g5.
so the sister square must be the one 2) When the white King goes to
that commands b7, b8, and a7. h4, the black King must go to g'&
Yet another pair is f7 & b7 (by sim again not to h6.
ilar calculation). True, if Kf7, then 3) Therefore c4 & b6 and h4 & g6
Black would draw if his King could are pairs of sister squares.
go to d7; but we assume that the 4) At d3, the white King can get to
black King cannot carry out such a c4 in one move and to h4 in four
maneuver, since the white King could moves; so when the white King goes
go to f7 via e7 or e8---and obviously to d3, the black King must go to c7
the black King could not get from a7 (to be able to get to b6 in one move
or a8 to d 7 in one move. and to g6 in four moves). It follows,
Still another pair is f6 & b6. For therefore, that d3 & c7 are a pair of
the white King on f6 commands e6, sister squares.
e7, and f7. 5) By similar reasoning, we can
Finally, we arrive at f5 and find in succession the following pairs:
what? From f5 the white King com c3 & b7, d2 & c8, c2 & b8, b2 & a8 (or
mands e6 and f6; and if Kf5, then the c8), bl & a7 (or c7)-and more if we
black King must go to a square com like.
manding both a6 and b6. But if 1. 6) The last-mentioned pair tells us
Kf5! , then Black cannot do as re that White must win by
quired. 1. Kb1!
Therefore, without the slightest since the black King cannot go to ei
room for argument, White wins by ther a7 or c7 on his next move!
1. Kf5! The demonstration is absolute.
Furthermore, 1. Kf5 is the only
solution; for any other move enables
Black to move his King to a sister
square and to repeat the operation In practical play, it would be al
for each of White's subsequent most impossible to keep all the pairs
moves. in one's head; but if we look at the
various pairs on the board, we find a
geometrical relationship common to
every pair.
An amazing affair is Diagram 14 Thus, in Diagram 14 the sister
by Emanuel Lasker and Reichhelm. squares are always of different col
Clearly, White can win if he can ever ors and on adjacent files. In other
get his King to b5, g5, or h5. Surely words, all relationships are simply
Black can keep White out, anyone extensions of the key relationships,
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CJS Purdy On The Endgame
- 62 -
The Short Course: Practical Endgame Studies
- 63 -
CJS Purdy On The Endgame
•
Actual Play
Actual play (White resigned!)
Actual play
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The Short Course: Practical Endgame Studies
- 65 -
PART II
Chapter�
Road To The E1\d4an\e
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All Facets Of The Endgame: Road to the Endgame
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CJS Purdy On The Endgame
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All Facets Of The Endgame: Road to the Endgame
The response 43. Kxc2 is forced At first glance the position ap
(else ... Kc3!), whereupon ... Rc3t, pears quite equal. Black's Knights
...Rxc1, and ...Ke3 (or ...Kc3) wins, have good mobility, whereas White's
as in the previous note. Bishop is rather restricted. That sug
The heart of a true artist such as gests that White may try to exchange
Reti would be uplifted by this mas Bishop for Knight at c4 or e4 at some
terpiece. later time.
Black's doubled g-pawns may
No. 2 prove a handicap in a Knight ending
Book-Petroff, Kemeri 1937 or a simple pawn ending because of
Playing for a win in an equal posi the lack of mobility of the rearmost
tion, while keeping the draw in hand, pawn. In compensation, the pawns
is one of the hardest problems in are doubled toward the center, con
chess. Transformation of the seeds trolling important central squares.
of minute potential advantages into In summary, Black has the initia
the flowering tree of victory requires tive-that is all. The win is a conse
cool judgment, acquired only by quence of superior endgame tech
years of practical experience. nique plus planless moves by White.
The analogous task, drawing a The first step forward is to create
game in which the opponent has a chances on the queenside. So,
slight advantage, is even more diffi 27. ... a4!
cult. Euwe himself blamed his loss in Threatening ...a3! at a judicious
the return world championship moment (see Black's 38th move). If
match against Alekhine on his lack then bxa3, White's a-pawn becomes
of a drawing technique. isolated and weak; and if b3 (or b4),
In such cases passive defense is the a-pawn is weaker still, being
usually futile, as the opponent can threatened with capture (see Black's
build up his position step by step. 54th move).
Consider the typical position that 28. Ne2 Ne6!
resulted after White's 27th move in Black is playing for a win; hence
Book-Petroff, Kemeri 1937. he avoids simplifying exchanges.
Also, Black can now centralize his
Petroff King for the ultimate breakthrough.
29. Net Ke'i
30. Nd3 Kd6
31. Bd1 b5
32. Bg4
Loss of time, merely provoking
Black into playing a good move.
32. ... f5
33. Be2 g5!
The despised doublet advances
with line-opening threats, also con
Book trolling the important f4 square.
Black to move 34. Bd1
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CJS Purdy On The Endgame
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All Facets Of The Endgame: Road to the Endgame
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CJS Purdy On The Endgame
of support by the f-pawn. The pawn move seems safest. Compare Black's
move would permit counterplay on 27th move in No. 2: Book-Petroff.
the open e-file. If hereabouts White 18. Rd1 Rad8
plays e5, Black gets a good post for 19. Be3 Rfe8
his Knight at d5 and can later on at 20. Rd3
tack the backward d-pawn. Stopping ...Nd5.
16. gxf3 20. ... Rd'7
21. Rb3! Bf8
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All Facets Of The Endgame: Road to the Endgame
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CJS Purdy On The Endgame
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All Facets Of The Endgame: Road to the Endgame
34. ... g4! 42. Kfl Ke3 43. Kel Kd3 44. a4!!;
35. e4 and if Black takes, White's King
Or 35. f:xg4 hxg4 [Ed.: K.M. points reaches the corner-after which,
out that 35... fxg4 wins more eas- possessing a-pawns only, Black
ily.] 36. Kg1 f4 37. exf4 exf4 38. Kh1 cannot win.If 44... a6, to maintain
g3! [Ed.: Best move says Purdy, but the b-pawn, then 45. axb5 axb5 46.
a big mistake says K.M. Instead Kdl; and when Black captures on
38 ... f3! wins-see Nunn's "Tacti- b4, White'sKing will be able to take
cal Chess Endings," pgs. 166-167.] the opposition on b2, with a book
This characteristic maneuver should draw. Note that if Black's a-pawn
be memorized. Black occupies the were already on a6 he would not
third rank and then switches his King have to waste a move protecting
over to the other flank-against his b-pawn, and White's King
which White has no defense: 39. fxg3 would then arrive too late to take
fxg3 40. hxg3 Kxg3, etc. the opposition.
[F.PH./J.S.P.: Purdy assumes the As K.M. indicates above, Black
position reached is won for Black, had opportunities to win differ
as have other commentators, see ently, at moves 35 and 38, but the
e.g. "Encyclopedia of Endgames" instructive point is that the flaw
(1982), and his comment after 38... in the simple plan given by Purdy
g3 would indeed be valid in almost and others was obscure enough to
all similar positions. So although deceive commentators for many
it is not too difficult to work out decades. Who would suspect that
that 38... f3! wins, why is 38 ... g3 Black wins with his pawn on a6,
an error? It appears to win also, but only draws with it on a7,
but when first looking at this where it appears to give Black a
manuscript, J.S.P. immediately normally-useful spare move.It all
recognized the ending as one in depends on seeing the tactical
which he had noticed an analyti- point 44. a4! !-a point arising
cal flaw some decades previously. only through a quirk of pawn end
Can you spot the draw for White ings.
after 40 ... Kxg3 without reading It seems 35. fxg4 would have
further? been a better practical chance than
the move played, which also loses
quickly. Had the situation arisen,
we do not suggest that the great
endgame expert Rubinstein would
have been deceived, but many
lesser players might well have
been, and equally, many players
of White might have resigned af
ter or before 40 ... Kxg3.]
35. .. . fxe4
By pulling a rabbit from the hat, 36. fxe4
White draws as follows : 41.Kgl Kf3 No better is 36. fxg4 hxg4 37. Kg1
- 77 -
OS Purdy On The Endgame
e3!! 38. fxe3 e4! 39. Kh1 g3! Black has an easy win by ...Kb5, ex
36. ... h4 pelling the blockadingRook, followed
37. Kg1 g3 by the rapid advance of the a-pawn.
38. hxg3 hxg3 In such cases, passive resistance
39. Resigns. is hopeless. White must at all costs
For if 39. f4, then 39 ... exf4 40. e5 create counterchances, even by sac
g2 41. e6 Kg3 42. e7 ra 43. e8=Q f2#. rificing one or more pawns. The fa
A fine example of how to play such vorable position of White's King per
endings. mits this, but the draw hangs on a
hair. As usual, the slightest inaccu
racy is fatal; and here we witness
No. 5 the unusual sight of Lasker making
Rook Ending the second-best move in an endgame.
More blunders are made in Rook White's only way to secure a draw
endings than in any other phase of is to set up a passed h-pawn by the
the game. Even the greatest masters ingenious sacrifice 1. f5!! Obviously
fall prey to the seeming simplicity of 1... gxf5 2. h5! is uncomfortable for
such endings, which in fact are full Black. Therefore, 1... exf5. Then fol
of hidden subtleties. lows the characteristic maneuver 2.
Consider the diagr amme d posi e6! fxe6t 3. Kxg6 Kb5 4. Ra1 f4 5. h5
tion, Emanuel Lasker-Levenfisch,
Moscow 1925.
Levenftseh 15
14
After 5. h5 (analysis)
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All Facets Of The Endgame: Road to the Endgame
now 6... Re7, then White chases the 8. Rxf3 a2 and ... al.
Rook off the e-file by Kf6-f7-hence 7. ... e5!
Black is forced to play 6... a4 7. Rxe5t 8. Ret!
Kb4 8. Re4t Kb3 9. Rxf4 a3. The Naturally, the black pawns win
ending is now a clear draw, each after 8. h7 Rxh7!
passed pawn costing a Rook. 8. ... a3!
How did Lasker meet the problem 9. Rxe5t Kc4
in the original position? Naturally he 10. Ret a2
visualized the breakthrough f5!!, but 11. h7 Ra8
thought he might as well first place 12. Kg7 f2!
his King on f6. Precisely that move 13. Rat
cost Lasker one tempo and half a Or 13. Rf1 a1= Qt! 14. Rxa1 Rxa1
point. The game continuation is easy 15. h8= Q Rg1t!, and Black either
to follow, and the student should com wins the Queen or queens with check.
pare Lasker' s actual play with the 13. ... Kb3
analysis given earlier. 14. Rf1 at=Qt!
t. Kf6 Kb5 t5. Rxa1 Rxat
2. Rat a4 16. Resigns.
3. f5! exf5
4. e6 fxe6 No. 6
5. Kxg6 f4! How to Win with a Pawn More
6. h5 f3! Most experienced players realize
7. h6 the great difficulty of forcing a win
Not now 7. Rfl because of 7... a3 when only one pawn ahead. Gener
ally the win of the pawn involves
some temporary disadvantage which
"How did Lasker may be exploited by an alert oppo
nent. The following diagram from the
meet the problem
Kemeri tournament of 1937 typifies
in the original po the difference between theory and
s ition? Naturally practice.
-79-
CJS Purdy On The Endgame
-80-
Al l Facets Of The Endgame: Road to the Endgame
-81-
OS Purdy On The Endgame
Chapter�
Endqal\\e Principles
T
he diagrammed position oc cause of the possibility of the weaker
curred in the current tourney for side playing for a perpetual at some
the women's championship of New stage. A Knight versus Knight end
South Wales. The subsequent play il ing may look drawish, but a skillful
lustrates the kind of errors that natu endgame player will always win it
rally enterprising players are bound against a player whose endgame lore
to make if they lack experience in is scant.
handling such positions-positions In any case, one should never sub
that are neither wins, losses, nor mit to an inferior position just to
clear draws, and that do not offer avoid exchanges-a drawish posi
any indication for a set plan. tion, after all, is better than an infe
It is Black's move; and after 1... rior one.
Qd5t she has an evident advantage, Black's first move is obvi o u s
White's Queen being temporarily out enough.
of play and obstructed by the white 1. ... Qd5t
Knight. It is interesting to note that 2. Kg1
White got into this awkward situa This leaves the light squares
tion through "playing to win ." Black weak. However, to plug them with f3
had exchanged Rooks on d3, and would weaken White's King by leav
White retook with her Knight, pre- ing him open at some time to a check
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All Facets Of The Endgame: Endgame Principles
on the second rank; and that seems was better to make some quite use
at least as great an evil. less one with a piece rather than a
Now, after 2. Kg1, let us take weakening advance such as ...g5.
stock. Black's Queen is very well Another way of stopping the
placed-if she can stay at d5, White threat was by 2... e5, but that is also
will have to expend a move on safe slightly weakening.
guarding the a-pawn so as to free But in any case, the first reaction
her Queen. This thought turns our to a threat should be: Can I ignore
eyes to White's threat of Nf4, driving it? Visualize the move made (Nf4).
the black Queen away and at the What then? Black can reply simply
same time freeing White's pieces. with ...Qd2!, a position just as effec
Seeing that, Black played tive for the Queen as d5, as the Queen
2. ... g5? still bears on a pawn, tying up
That certainly stops Nf4, but it is White's Queen.
bad because it disorganizes Black's Therefore, why not utilize the
pawns and weakens squares in her move to improve the position of the
camp. Black was deluded by the fact black Knight, instead of stopping an
that White has no immediate way of imaginary threat?
exploiting the weakness. A weak It is now time to seek out a strate
ness, once created, cannot but harm gic aim, so as to form a general plan.
one, even if it is not directly ex White's weakness lies in the light
ploited. One always has to keep an squares around her King. Clearly
eye on it, and one will find that cer Black should try to post her Knight
tain undertakings will be barred be on one of those squares. The ideal
cause of the counterchances the en square would be f3, but a more fea
emy would have. sible goal is e4. Thus, suppose, after
If one insists on learning the dis 1... Qd5t 2. Kg1, that the play goes:
advantages of such moves by experi 2... Nf5 3. Nf4 Qd2 4. b3 g'6! To play
ence, the cost is heavy. It is better to ... Nd6 at once would give White a
avoid them and to let your opponent chance to free herself with Qd3. Black
make them; then try to profit from therefore plays to threaten ...e5, driv
them-learn from your opponent's ing White's Knight back first so that
mistakes instead of your own. Qd3 will not be on. Of course 4... g5?
Clearly a better move than 2... g5 is too weakening (it allows Nh5) 5.
was 2... Ng'6 since not only does it Qa1 Qc2! Again Black prepares the
avoid creating any weakness, but it way. If at once ... Nd6, then Qe5. In
develops a piece. Black discarded it reply to the text, if 6. Qf6, then 6...
because she thought (rightly) that Qxa2-as White cannot afford to sac
after 3. Nf4 Nxf4 4. exf4 the position rifice the Knight.
is very drawish. The black Queen re Black now has a clear advantage,
tains her commanding position, but as she threatens ...Nd6, followed by
has no piece to combine with. As al Ne4; and it is hard to see a good line
ready stated, Queen vs. Queen end for White.
ings do tend to be drawish. Doubtless White can make a bet
But there are other moves, and it ter defense, but the article is only
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CJS Purdy On The Endgame
designed to show the general way to that chess books should be read
proceed in nearly balanced positions. critically, thus enhancing their in
structional value enormously; and
RULE 18 here he demonstrates plenty of in
-¢-
seek out the enemy's weak
structional value hidden beneath
the surface.
nesses and if possible in It is indeed extraordinary that,
duce him to create more, but do in following up some analysis
not try to force him by playing from a "Chess World" subscriber,
weakening moves o f your Purdy (with a vital contribution
own-that is, until you have from Lajos Steiner) should dis
obtained a crushing advantage cover that in the first post-game
and can afford to launch out. half century three highly reputable
All the time, your first care authors published flawed analy
must be to avoid giving coun sis of this apparently not-too-dif
terchances (note Black's 4 ... g'6 ficult ending (J. Berger, in "Theorie
and 5.. . Qc2 by way of illustra und Praxis der Endspiele, " 1922,
tion). was a fourth). It is curious also,
noted Purdy (citing a book on
Blackburne's games as his author
ity), that none of these authors
As the game actually went, Black used as the starting position for
first played 2... g5? and then, to pre their analysis the position th at ac
vent also Nb4, played 3. .. a5, creat tually occurred in the game. (For
ing further weaknesses on the other a similar superficial treatment by
wing. Subsequently, to straighten out Purdy himself, refer to pages 40-
her pawns, Black advanced more of 42).
them, while White prudently did noth Perhaps even stranger is that,
ing at all. Finally, the black pawns another half century on, despite
fell like ripe fruit. new commentaries by other au
The position struck us as being thors, Purdy's 1946-47 series of
one that very few players would know "Chess World" articles was prob
just how to handle. ably the most authoritative treat
ment in print of this e n d i ng.
Steiner's crucial piece of analysis
Oh We Of Too Much Faith! was repeated in the 1950s by
[The following remarkable series B o n c h-Os m o l o v s k y a n d Ter
of three articles deals "in-depth" Pogosov, who were credited by
with the Teichmann-Blackburne Averbach and Maizelis (in "Pawn
pawn ending. The pawn formation Endings," 1974) and by the ''Ency
in this famous ending is clearly clopedia of Chess Endings" (1982);
ideal for illustrating the "distant but if Purdy was correct, these emi
pawn" theme, so it is not su:rpris nent autlwrities missed other vi
ing that many authors have made tal points. Euwe and Hooper, in '.ti
use of it. Purdy makes the point Guide to Chess Endings" (1959),
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All Facets Of The Endgame: Endgame Principles
were the only authors of those men This is a good and valuable
tioned to start with a correct dia book by our esteemed and
gram-they cover this ending well, merited master, but even in
but do not identify the line that this book there are quite a
Purdy gives as the best defense. lot of err ors ....
"
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CJS Purdy On The Endgame
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All Facets Of The Endgame: Endgame Principles
- 87 -
CJS Purdy On The Endgame
the ending has been regarded as a Kf6 White still loses on 60. g4, 60.
choice bit of wizardry, actually Kg2, on 60. Kh2. -K.M.]
missed a forced win here by 57... h4! 59. ... h4!
at once. That threatens ...hxg3; and Noticing White's strange propen
as soon as White is forced to recap sity to move his King only to h2 when
ture on g3 with his King, then ...Kf5 unable to go to g2, Blackburne has
wins as in the game. And upon 58. cleverly played into a position where
f 4, the "drawing" move, then 58... Kh2 is particularly bad. For if now
gxf4 59. gxh4 Kf5 60. Kh3 (forced) 60. f4, then 60... gxf4 6 1. gxh4; and
Ke4!!; and we arrive at a position Black wins easily by 61... Kh5! 62.
proved a win for Black by Lajos Kh3 c5.
Steiner-see further on. The square g6 has no merit as a
58. Kg2? goal apart from this trap. We men
Teichmann, one of the greatest tion this in case students have been
masters, again finds the wrong move, mystified when seeing this strange
showing how beset with pitfall and journey of the black King passed over
with gin are these simple-looking in books without any explanation.
pawn endings. Again White should 60. Kh3 hxg3
have played Kh 3!, with the same ef 61. Kxg3 Kf5
fect as on the previous move. [Ed. : The ideal position for which Black
Not so, as 58. . . Ke6 once again wins has been angling-which he could
as KM & FL pointed out.] never have forced against correct
58. ... Kg6? play, though the books all tacitly as
And again we find that play hith sume that he could have. Black has
erto regarded as extremely ingenious got his King to f5 just when White's
and subtle is just a missed opportu King is on g3-without using the
nity. Black again had a forced win move ...c5. White must now retreat.
this time by 58... Ke5! Then, after ei It was useless for White to delay
ther 59. Kh3 or 59. Kh2, Black wins Kxg3. For example, 6 1. Kg2 Kf6 62.
by 59... h4! We shall prove this later, Kh 3 Ke5; and now White must re
showing that White must always capture. Black has carefully walked
meet ...Ke5 with Kg2. [Ed. : Except round f5, not setting foot there till
in this instance as White's King is White captured.
already on g2.] Therefore, White Teichmann now played 62. Krl?,
must never move to g2 when Black allowing Black to go to f4 with "the
goes to any square adjacent to e5 opposition." Play proceeded:
(that is, of course, while the pawns 62. Kf4
remain as in the original diagram). 63. Ke2 Kg3
-88-
All Facets Of The Endgame: Endgame Principles
64. Ke3 c5
With the vital spare move, Black
regains "the opposition." 4
65. Ke2 Kg2
66. Ke3 Kf1
67. Resigns.
Black wins the f-pawn and loses
his own g-pawn, but he is then clo
ser to the queenside and thus wins
easily.
Here let us try the obvious move
59. Kh3!
The Might-Have-Been This threatens to draw by 60. g4
The nicer finish was the following h4 61. f4 gxf4 62. Kxh4, etc. See 9)
one as demonstrated by Blackburne. above.
62. Kg2! Kf4 59. ... Kf5
63. Kf2 c5 Here Phillips' analysis continued
64. Ke2 Kg3 with 60. Kg2, producing the impor
65. Ke3 tant Diagram 5. (pg. 89).
�
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� � � � �
� ,� � 5
��
� ��� T
��
� ��
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:�1�=��--�
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�� "� �ji,> �
�'� ····-'� �� �
���� � 1
· · ··
� � � �� �
Black to play and win After 60. Kg2 (Philllps)
Black to play and win
And now comes the pretty move
that is the main reason for the end
ing having been put in so many Fine's Diagram,
books. Do you see it? The solution is Steiner's Analysis
at the end of the article. {See pg. 91) By a coincidence, Diagram 5 hap
pens to be the diagram that Fine
The Corred Defense gives as the original position though
Now we return to the position af it never actually occurred in the
ter Black's 58 ... Kg6-Diagram (4). game-Fine takes several liberties
with the text. Fine gives the follow
ing moves to show a win for Black:
1... Kf6? 2. Kh3 Kg6 3. Kh2?, and
.
White loses as in the game. Fine says
that if 3. g4, then 3. h4-he fails to
-89-
CJS Purdy On The Endgame
Fine says the position was adjudi suppose Black plays 60... Ke5. Then
cated a draw, but that position never 61. Kg2 gets us back to Diagram 2.
arose-and the actual game was not Or if 60... Ke6, then 61. Kh3. And if
adjudicated. There seems to have 60... Kg6, then 61. Kh3 (back again)
been some hoodoo over this ending, or 61. Kg2 [Ed. : Purdy likes Kg2 in
forcing every writer to blunder about a situation where i t isn't war
it until the spell was broken by ranted. After 61 . . . Kf7! 62. Kh2 Ke6
Phillips. I must add that Fine's Basic White is in trouble.] Finally, if 60 ...
Chess Endings is a monumental g4, then 61. Kg2.
work, one of the most complete and
authoritative on endgames in any
language.
-90-
All Facets Of The Endgame: Endgame Principles
are, White must always meet ...Ke5 Kh2; and Black must soon get to f1
with Kg2; and he must always meet and win as in the game. For example,
...Ke6 or ...Kf6 with Kh3 (threatening 67. Ke1 Kg1 (or Kg3) 68. Ke2 Kg2 69.
g4). But White can meet ... Kd6 or Ke3 Kf1.
...Kd5 or ...Kf5 (King on a square ad
jacent to e5) with either Kh3 or Kb.2,
and he can meet ...Kg6 with either The Mystery Endgame
Kh3 or Kg2 (or if he is already on h3, A lthough we know that many
with g4 of course). readers tried their hand at the Teich
The reason that ... Ke6 and ...Kf6 mann-Blackburne ending, we have
are so compelling is that the King's received no demonstrations of the
square then adjoins both e5 and f5. strongest line for Black. It is easy to
White cannot reply with Kg2 because find the preliminary moves. See Dia
of ... Ke5, nor with Kh2 because of gram 2 .
... h4, threatening ...hxg3, Kxg3, ...Kf5.
If Black goes to e6 and then to f6 or Blaekburne
vice versa, then White plays g4! See
9) above (pg. 87)and also our com
ment to 3. Kb.2? under Diagram 5.
-91-
CJS Purdy On The Endgame
that White must answer either ... Ke6 endings. White has queened first and
or ...Kf6 with Kh3. Therefore, Black can check first, yet he should prob
should play 1... Ke6 and 2 .. Kf6 (or
. ably lose-for Black can attack the
vice versa) since White cannot an white pawns with both his pieces,
swer Kb.3 to both. So we have: whereas White cannot do the same
56. . . . Ke6! to the Black pawns. A tempting idea
The very move Blackburne played. now for White is 65. Qg6t Ke3 66.
Teichmann replied 57. Kh2?, where Qxc6; but Black plays ...Qf4 t and then
upon Blackburne could have won by ... Qf3t, forcing the exchange of
57... h4! Queens. So that's off.
57. Kh3 Kf6! Straightforward play would be:
58. g4! 65. Qe6t Kd3
As shown in the preceding article, 66. Qxc6 Kxc3
58. Kh2 would lose to 58... h4; and 67. Qxa4
58. Kg2 would lose to 58... Ke5! We Here, it is true, White very likely
found that this g4 draws easily if the has a draw-even without the aid of
black King is at g6, but it is different his pawn.
now. In Basic Chess Endings, Fine
58. h4 gives the rule:
59. f4 gxf4
60. Kxh4 Ke5 RULE 19
61. g5 Ke4 �
Q
62. g6 f3 u een and pawn versus
So far it is all forced, but now lone Queen is normally a
White has a choice between g7 at win only with the c-, d-, e-, or
once and Kg-3 first-to be followed, f-pawn that is on the rank next
after ...Ke3, by g7. If White does the to the queening rank.
latter, we shall reach a position like �
that in Diagram 8 but with the white
King on g3 and the black King on e3. As to the possibility of getting a
63. g7 � pawn onto the rank next to the
64. gS=Q f1 =Q queening rank, Fine says:
;:+:;:�
8 note that in general it is im
possible to advan ce the
pawn very far. The de
�-" ��--/"����
fender keeps on checking;
and when he runs out of
��"--������
. v,
-92-
All Facets Of The Endgame: Endgame Principles
- 93-
CJS Purdy On The Endgame
-94-
All Facets Of The Endgame: Endgame Principles
proach with his King. But then 63... have come about in the game We
Kxc3 and 64... Kb2, and Black wins ber-Sarapu had Weber played, in
the subsequent Queen ending by the diagrammed position, 27. b4!
sheer weight of material. which he suggests in place of the pas-
This ...Kd3 embodies the impor- sive 27. Kf1 (probably a mistake in
tant principle that a King can ignore duced by fatigue).
Euclid. A diagonal route or even a
zigzag one, as here (Ke4-d3-e2), is to Sarapu
him just as short as a straight line.
To many new readers, Reti's fa
mous little ending will still be new. 11
10
Weber
After 26... Rxd!
-95-
OS Purdy On The Endgame
I
n a middlegame, one feeble endgame play.
piece need not be a serious Reuben Fine, in his Chess the
handicap; for it is only one unit Easy Way, gave "ten rules for the
among many. But with very few ending;" but some of the rules are
pieces on the board, the immo rather vague, and important ones are
bility of one means a propor left out. However, Fine's 6th rule, "Do
tionately bigger burden to not place your pawns on the same
carry for the others. color as your Bishop," is an impor
-¢> tant one and is now included in
Guide to Good Chess, 11th and 12th
This is really the overriding prin printings (omitted inadvertently in
ciple of endgame play, yet how few printings 1-10).
players appreciate it! The first and guiding rule for
There is another principle in endgames-and the one this article
volved here, also insufficiently appre is about-is stated nowhere but in
ciated. Really, it is included in the Guide to Good Chess and in occa
bigger principle just given. sional articles in my magazine down
the years. You will find that the mas
RULE22 ters of endgame play all follow it; but
-¢> they must do it intuitively, i.e. on the
T
o get the best out of a basis of unconsciously formulated
Bishop, avoid clogging his experience. For those who are not
diagonals with pawns. great masters and who have no such
-¢> intuition, the rule can be extremely
helpful; and the only reason that it
That is what 27... c4? would do. does not appear in textbooks in gen
Doing that is what makes a Bishop eral is that the writers themselves
"bad." Yet many players are continu have never thought of it and have
ally tempted to do it because it seems probably not read the Guide, per
to make the pawns safer to have the haps thinking that too elementary.
Bishop protecting them. The rule stated in the Guide is:
-96-
All Facets Of The Endgame: Endgame Principles
-97-
CJS Purdy On The Endgame
T
o win , exchange off pieces; all the pieces into attacking types of
to d r a w, ex c h a n g e off positions. The King is often an ex
pawns. ception: he is frequently better kept
back to protect pawns that might oth
erwise fall prey to a marauding Rook.
In the example where we ex It is mainly in minor-piece endings
changed off the black Rook, we did it that the advice to rush the King out
at the cost of swapping off all the is relevant.)
pawns on the queenside-but it was
well worth it. It does not matter if a
win is slow if it is easy. With pawns
all on one wing, a pawn up is usually One final word. Why did I place
not enough to win; but the Exchange the black pawn on h5 instead of on
up does win. The final winning h7? Had the pawn been on h7, 1. Bb2
coup ls almost always to give up would still have been the best move;
Rook for Piece and pawn, thereby but the difference between that and
producing a winning pawn-ending. the obvious play would have been less
In a winning endgame-if it is not marked. The rule, however, would
a question of racing as yet-do not have held just the same.
- 98
-
All Facets Of The Endgame: Pawn Endings
[hapler 7
Pa\Un Endinqs
How To Make A Pawn Tell if the enemy has two or more minor
T
his article is not about interro pieces, especially Bishops, a Rook
gating a pawn about its alleged must be careful about leaving his own
misdeeds. Rather, our object is to camp and frequently must be con
assist the worthy chess practitioner tent with commanding an open file.
who has slithered into an endgame A Rook is more vulnerable than a
with a pawn plus and then finds him Queen because he has at best only
self in a mental fog. one line of retreat, whereas the
Queen has three.
Knights: a square in the center
General Rules For Endgames or in the enemy camp, pawn-sup
With Pieces And Pawns ported and not attackable by an en
emy pawn.
Bishops: central diagonals. Pawn
RULE25
support is not essential, but certainly
�
A void p a w n-moves while
desirable.
King: central, provided that he is
.fiyou are following Rule 23
not there dangerously exposed. If the
because pawn moves create
enemy has a Rook, the King is often
lasting weaknesses and thus
best posted at or adjacent to d2 (d7)
make your task harder.
or e2 (e7)-fairly near the center, but
�
still preventing the enemy Rook from
seizing the King's home rank or the
Before ever beginning to think of rank next to it.
making a passed pawn, get all your
pieces into as good positions as pos RULE26
sible. �
T
ry to free your position
Note from weaknesses; and, if
Broadly, ideal positions are: possible, make it hard for the
Queen: central. opponent to do likewise.
Rooks: seventh (second) rank. But �
-99-
OS Purdy On The Endgame
If you are a pawn up, follow these piece from its good position.
rules just the same. Don't try to do
anything with your odd pawn until
the position is as hotsy-totsy as you Illustration
can make it. The odd pawn will be Illustrative of the foregoing four
working for you all the time as a rules is the following ending from a
moral force-by threatening ex New Zealand championship tourney.
changes, you can often force the en
emy to give ground. Dunlop
Rules 25, 26 apply whether you
are a pawn up or not. If you are a
pawn up, add the following.
RULE27
-¢-
E
xchange pieces (not
pawns) wherever you can
do so without losing in position.
Exception: do not rush an ex
Wade
change that will produce Bish
White to play
ops of opposite color (though if
such an exchange is pressed on
White is a pawn up; and as the
you, evasion may be worse
position is otherwise about evenly
than acceptance). Corollary:
balanced, White should win.
refrain from forcing an ex
28. Bxf6t?
change that will give your op
A fiendishly tempting exchange
ponent two Bishops against
because it forces the further ex
Bishop and Knight.
change of Rooks. In spite of the big
-¢-
simplification, however, the move is
bad, as will be shown. We shall see
Note to corollary: Two mobile Bish here an instance of the high impor
ops are nasty foes at any time, but tance of the Corollary to Rule 27.
particularly so against Bishop and The big point to remember in such
Knight when the latter are trying to endings is that there is actually no
win-the Knight has to shy away hurry to simplify. White has a win
from certain squares for fear of al ning position as long as he preserves
lowing an exchange leading to "Bish equilibrium between the fighting
ops of opposite color." forces. By conceding Black the two
Of course, always think well be Bishops, White destroys that equi
fore exchanging a well-placed piece librium.
for a badly-placed piece. At the same Looking at Rule 23, we see that
time, remember that to evade such White's f-Bishop is already in an ex
an exchange is usually the greater cellent position (28. Bc2!? is qui te a
evil if it means withdrawing your tempting move, but on principle it is
-100-
All Facets Of The Endgame: Pawn Endings
not good to withdraw pieces from be pinning the black Knight. The time
good posts). White's King cannot, at lost by the preliminary move Be3
the moment, improve his position. would be returned by Black in the
Neither can White's Rook-see the process of unpinning.
note to Rule 23. If, after 28. Be3!, Black forestalls
But both the white Knight (which the pin by 28... Ne4, then White giee
can make no forward move) and the fully exchanges Knights, thereby
white c-Bishop (which is not on a cen eliminating his weakest piece. Thus,
tral diagonal) could be better placed. even at g3, the white Knight has some
Having decided on that, let us, in effect.
accordance with Rule 26, examine Or 28. Be3! Be7 29. Bd4 Kf8 (...b4
the position for weaknesses. White would be futile now, as the Bishop
has a g1aring weakness at g2. An ob can recapture on c3) 30. Be5; and
vious way of eliminating that weak now White threatens to exchange
ness would be by 28. f3!? But that Bishops at d6, after which the white
would break Rule 25-the dark Rook would threaten to emerge.
squares would be badly weakened. That is enough calculation to
It seems, then, that this problem may verify that 28. Be3 is good-there is
be better postponed until White is in no need for long range planning. The
a position to challenge the long light moral of all this is CENTRALIZE.
diagonal with his own Bishop. Before leaving Diagram 1, con
The Knight's ideal post is d4 (cen sider 28. Bc2!?-with a view to chal
tral and pawn-supported). But the lenging the long lig1It diagonal on e4:
pawn-support is not permanent-it 28. Bc2 h6 29. Bxf6t Bxf6 30. Rd7.
is easily undermined by ... b4. For ex Yes, but now, because of the anti
ample, 28. Ne2!? Be7 29. Nd4 b4! Now, commonsense withdrawal of the
to avoid an isolated pawn, White Bishop, the exchange of Rooks is not
must exchange pawns. Thereupon, forced-and cannot be forced until
the white Knight will be "loose"; and the Bishop returns to b3. For ex
the black Bishops will have gained ample, 30... Bc6 31. Ra7 (or 31. Rc7
in mobility, due to the opening of Bd5 or 31. Rd6 Bb7) b4! and White is
lines. unable to carry out his plan of chal
White cannot consider a3? to stop lenging on e4. All this goes to show
... b4. That would defy Rule 25 and the wisdom, in over-the-board play,
would get nowhere, as Black could of not wasting time in considering
easily renew his threat by ... a5- moves such as 28. Bc2 that involve
Black would then have the new op breaking simple principles.
tion of ... a4, whereupon White's three 28. Bxf6
queenside pawns would be held by 29. Rd7 Re7
the two black ones. 30. Rxe7 Bxe7
What of the c-Bishop? At g5 the
Bishop is doing nothing, once we ad
mit that exchanging at f6 is impru
dent. At d4, however, the Bishop
would be centrally posted and would
-101-
CJS Purdy On The Endgame
more possibilities of complicating on
both wings.
31. .. . b4
32. f3 a5
33. cxb4
And after 33... Bxb4 the draw is
"dead," as White's two queenside
pawns are held by one.
Black actually suffered a mental
aberration, forgot to recapture the
Diagram 2, even with best play on pawn, and played 33... Ba6t??? That
both sides, is very likely only a draw! is irrelevant. The main lesson of the
The fighting forces are no longer game is the rapidity with which
equal (see the Corollary to rule 27). White, after outplaying his opponent
31. a4? in the opening and the middlegame,
This not only breaks Rule 25, but dissipated his advantage in the end
seems to lack rhyme or reason. A game.
more justifiable breakage of Rule 25 Such things are done mainly be
would have been 31. f3!?, covering cause of the dearth of literature on
the weakness on gil--but, of course, general endgame strategy. It is that
that would seriously weaken the dark want which we hope our articles will
squares. A deeper idea would be to help fill.
establish the Knight on d4 and then
to challenge the long light diagonal
by Bd1-f3. But that is very slow-as Pawn Promotion
we have seen, Black would mean M.E. Goldstein
while undermine the Knight's sup Spain is famous more for its bull
port by ...b4. fights, cloistered senoritas, and mafi
Note the idea behind 31... b4! (e.g. ana than for the skill of its chess play
31. Ne2 b4!)-it illustrates the gen ers. Yet here is a real gem from a
eral technique with Bishops against game Ortueda-Sanz, Madrid 1934.
Knights: Open the game so as to de
prive the Knights of pawn-supported Sanz
central posts.
More feasible is the challenge on
d5. Thus, 31. Ne2 b4 32. cxb4 Bxb4 3
33. Nc3 f5 34. Bd5. But that permits a
terribly drawish ending with Bishops
of opposite color after 34... Bxc3 35.
Bxb7 Bxb2 36. Bxa6. White had bet
ter alter his plan and occupy the di
agonal with the Knight. Thus, 34.
Nd5! Then after 34 ... Bxd5 35. Bxd5,
the Bishops-of-opposite-color end Ortueda
ing is not quite so drawish. White has Black to move
- 102 -
All Facets Of The Endgame: Pawn Endings
square d3 is far more important than King must journey via devious by
a mere Rook. With 5. Nd3 again pre ways to the very unlikely looking
vented, ...c2 becomes an acute threat. square h1.
Nor can White save the day by offer Yes, Black wins. The clearest
ing to return the Rook. For example, analysis that we have seen is by
5. Rd6 c2 6. Rd1 c3! !; and the two Dixon himself, though he claimed a
white pieces are curiously helpless draw through not carrying out his
against the doubled pawns. analysis far enough. It was Goldstein
5. Rb4 who originally drew our attention to
Apparently a knockout, as ...cxb2 the position; he showed a win in most
or ...c2 loses. But Black still has a variations-though in the trunk line
Joker up his sleeve. he broke off at the stage where we
5. . .
. a5!! give Diagram 6.
The final position deserves a dia
gram .
- 103 -
CJS Purdy On The Endgame
RULE28
� 6
rank. Thus, in Diagram 5, the white Ke4 9. K(.3 Ke3 10. h5 gxh5 11. Kh4
f-pawn's limits are c4, d4, e4, g4, and Kxf4 12. Kxh5 Kg3 13. h4 f 4, and
h4. If the black King, then, can reach Black wins.
either c4 or d4, he must win the white White must also avoid playing Kf3
f-pawn. We can easily see that the at any stage. For example, 8. Kf3 Kd3
black King can reach c4 (e.g. 2. Ke3 9. Kf2 Ke4 10. Kg2 (if 10. Ke2, then
Kc5 3. Kd3 Kd5 4. Ke3 Kc4), so we 10... hxg3 wins) Ke3, and Black com
know that the white f-pawn must fall. mands entry at f3, forcing White to
But here is the catch: if Black wins play gxh4 and lose.
the pawn, he only draws! Black must But after the text (8. Ke2!), how
104
- -
Al l Facets Of The Endgame: Pawn Endings
can Black hope to win? Black's only finish seems to me far more beauti
chance is to attack from the rear ful than many a spectacular Queen
to maneuver into a position where sacrifice. It is miraculous that such
he can play ... hxg3 and then, after effects can be obtained with so little
Kxg3, play ... Kf1! We may not see at material. Surely the inventor of chess
once that this should win, but we can was inspired by supernatural forces!
see that it is a chance. So let's work 16. h4 Kgt
for it. Now if White moves his King, one
8. ... Kc4! pawn or the other falls fatally.
9. Kd2 17. h5 gxh5
It seems now that Black has shot 18. Kh4 Kf2
his bolt; for if 9... Kb4, then 10. Kd3- 19. Kxh5
and Black gets nowhere. If 19. Kg5, then 19... K"3 wins.
We return to 9. Kf2 at the end. 19. . .. Ke3
9. . . . hxg3 ! 20. Kg5 Ke4
Now is the moment. And Black wins the pawn and the
10. Ke3 g2! game.
11. Kf2 NOTE: If 9. Kf2 (instead of 9. Kd2),
And now Black shoots down to f1. then 9... Kd3 10. Kf3 Kd2 11. Kf2 Kd1
11. Kd3 12. Kf3 (if 12. Ke3, then 12... hxg3;
12. Kxg2 Ke2 and Black wins as in the trunk line)
13. Kg3 Kit!! 13. Ke3 Kf1 14. Kf3 Kg1; and Black
We know that 13... Ke3? wins the wins (if 15. gxh4, then 15... Kh2).
f-pawn, but White just gets his old
stalemate. At the very beginning, if 2. g3, then
14. Kf3 2... Kd5, with a similar win. If at any
If 14. Kh4, then 14 ... Kg2 wins. If stage White plays g4, then the loss of
14. h4, then 14 ... Ke2 wins the f-pawn his f-pawn is obviously decisive.
and the game, the stalemate setup The whole study seems to us a
no longer being there. classic.
14. ..
. Kg1
15. Kg3 Kh1!!
The Zugzwanger Zugzwanged
S. Nikolenko of the Perth Chess
Club contributes the following inter
esting pawn ending from a Perth
Chess Club championship.
- 105 -
CJS Purdy On The Endgame
I? Salkauskas trying for a "remote passed pawn."
Were the position a rank higher up,
White would win-but now he loses:
8 36... f4! 37. h5 (if 37. gxf4?, then 37...
gxh4) fxg3. After both sides queen,
Black's Queen wins the white Queen
in three moves (exercise for stu
dents).
Nik.olenko pointed out that White
should have played 33. h3! White can
afford to let Black move last on the
G. Lindley kingside, provided a block results; for
After 3% Kd6
... he still has a5 in reserve. If Black
forestalls that with 33... a5, Nik.olenko
From the diagram, Lindley lost. gives
Nik.olenko pointed out the correct 33. h3! a5
continuation, leading to a win-in his 34. Kb5 Kxd5
opinion. 35. Kxa5 g5
Lindley's error is an example of 36. Kb6! gxf4
the danger of applying a general rule 37. gxf4 e5
without a proper examination of the 38. a5
position. Clearly, whoever has to White wins since he will queen
move his King first loses. On the with check, thus giving Black no ti.me
k:ingside, the pawn position is sym to queen at all.
metrical; and the general rule is: At one stage in this analysis, how
Whoever moves first in a symmetri ever, our correspondent made Black
cal pawn position yields to his oppo play a wrong move; and Black can
nent the privilege of moving last. Cor play a different move which should
ollary: If you are playing for Zug draw. Can you find it? See solution.
zwang, you should try not to be the
first to disturb such a setup.
This led Lindley to play 33. a5. Solution
There then followed 33... h6 34. h3 In Nik.olenko's analysis, Black
gf}! could improve with 35... e5! H 36.
Now White cannot continue sym fxe5, then 36... gf}. Black will queen
metrically. If White does continue first; and although White will queen
symmetrically, the rule about mov with check, White cannot force a win.
ing first being a disadvantage breaks
down. This means that each sym
metrical pawn position must be ex Three Pawn Endings From
amined on its merits. If now 33. a5 The Melbourne Open
h6 34. h3 g5! 35. h4 gxh4 36. gxh4 h5, M.E. Goldstein
and Black gets the last move and The transition from an endgame
therefore wins. So White tried 33. a5 with Rooks or minor pieces and
h6 34. h3 gf}! 35. fxg5 hxg5 36. h4, pawns to a simpler type with pawns
-106-
All Facets Of The Endgame: Pawn Endings
-107-
CJS Purdy On The Endgame
48. gxh5, fails against ...f5---Black is II: A Fifty-Minute Move
in the square of the h-pawn. My second example is from a
In the actual game, Karoly played game between two rivals of a quarter
41... Kc6?; and Watson won thus: century's tournament chess, Frank
42. b5t axb5t Crowl and myself.
43. axb5t Kd6
44. g4 F.A. Crowl
Comparing this position with that
in the previous note, we see that
Black is in Zugzwang and must lose 11
his e-pawn. If 44... Ke7, then 45. Kd5
Kf6 46. Ke4.
Black can still "play for traps" by
44... e4! 45. Kd4 e3 46. Kxe3 Kc5 47.
h4 Kd5 48. g5 Ke5, but White wins by
49. f6! gxf6 50. gxh6-Black's own
pawn at f6 prevents him from catch
ing the passed pawn. M.E. Goldstein
The game concluded After 33 Rxb4
•••
44. h5
45. g5 e4 Black has just recaptured a pawn
46. Kd4 e3 on b4 with his Rook. The opening and
47. Kxe3 Ke5 middlegame had been played with
48. f6! gxf6 frivolous speed, the first 33 moves
49. g6 Ke6 taking barely half an hour.
50. Kf4 Resigns. I now took 50 minutes over my
next move, realizing that I was drift
ing into an inferior position. I rejected
34. Rxb4 cxb4 35. Kd2 Kd6 because
Black would obtain a superior Queen
and pawn ending after White secures
his passed h-pawn (by h4! and g4).
The game continued:
34. Rc1 Kd6
35. Rc4 Kd5
The experts pointed out 35... Rb6!
36. Ra4 [Ed.: 36. Rh4!?] Rb4! 37. Ra2
Kc6, with advantage to Black.
36. h4! Rxc4?
Black should refuse the exchange
of Rooks and play ...Rb6.
37. dxc4t Kxc4
Loses off hand. But even after 37...
Kd6, there follows 37... Kd6 (if 37...
Kc6, then 38. Kd3!) 38. Ke4 Kc6 39.
- 1 08 -
All Facets Of The Endgame: Pawn Endings
g4! Kd6! 40. gxh5! Ke7 41. Kd5; and offset the passed pawn that White
\Vhite queens either the c-pawn or will create on the queenside. So Black
the h-pawn. should refuse the exchange of Rooks
38. g4! hxg4 and should play 31... Rc7. If White
If 38 .. Kb4, then 39. g'5 and gxf6--
. then transfers his King to the queen-
queening on the f-file with check. side, Black secures counterchances
If 38... Kb3, then 39. g5-queening by ... e5!
on the g-file with check. And if 38... The pawn ending seems a forced
Kb5, then 39. gxh5 as Black is no win for White.
longer threatening to queen his c- 32. Kxd4 Kf5?
pawn. Loss of time, as the King has to go
39. h5 g3 back. 32... Ke7 leads to positions simi
40. h6 � lar to the actual game, and 32... g5 is
41. Kf2 Resigns. refuted by 33. fxg'5t, 34. Ke5!, and
35. b4.
33. g3 Kf6
Ill: ''Playing To Lose" Realizing that 33... h4 34. b4 gives
My third example decided the win White an easy win.
ner of the tournament. Lazare, trail 34. b4 Ke7
ing Ozols, decided that he must play 35. c5 b5
for a win at all costs. Had Lazare This attempt to keep the position
drawn, he would have tied for first closed fails owing to the strength of
with Ozols. This game was played in White's supported passed pawn. No
the penultimate round. better is 35... Kd7 36. cxb6 axb6 37.
a4 f6 (to keep White's King from e5).
S. Lazare White then simply creates a passed
pawn by a5, forcing Black's King to
the b-file. That allows White's King
to penetrate on the kingside and to
gobble up the kingside pawns.
36. h3 f6
37. g4 h4
38. g5! e5t
39. Ke4 fxg5
40. fxg5 Ke6
Now that the pawn position has
K. Ozols been stabilized on the kingside,
Black to play his 30th White forces the decisive entry of his
King by sacrificing his passed pawn.
Play continued: 41. c6 Kd6
30. ... Nxd4 42. c7 Kxc7
31. Rxd4 Rxd4? 43. Kxe5 Kc6
A serious error of positional judg 44. Ke6
ment. Black has no real chances on And White ultimately won.
the kingside in the pawn ending to
- 109 -
CJS Purdy On The Endgame
as f4! works.
55. Rxd7t Kxd7
56. Kf6 Ke8
57. f4 Kf8
58. f5 gxf5
It is clear enough now that White
wins.
59. Kxf5 Kg7
John Purdy 60. Kg5 f6t
Black to play 61. Kxh5 Kh7
62. Kg4 Kg6
It is not easy to tell whether Black 63. Kf4 Kg7
could draw this ending with best play. 64. Kf5 Kf7
But one thing is certain: the only 65. g4 Kg7
chance is to keep the Rooks on-for 66. h5 Kf7
example, 53 ... Ra2 54. f3 for a start. 67. h6 Resigns.
-110-
All Facets Of The Endgame: Rook Endings
[l\apler i
Rook Entlinqs
R
ook endings are much com for if one pawn moves, the Rook can
moner than any other sort; and take another.
without book knowledge, they are the This explains the Rook's well
hardest. Book knowledge is more known love for the seventh (second)
useful in Rook endings than in any rank. For on that rank there are
other department of chess. nearly always pawns, even far into
Here, I shall not try to discuss any the endgame; and none of them can
special type of Rook ending, but shall ever have a pawn supporting it.
just explain the Rook's peculiarities, If the enemy King is on his back
idiosyncrasies, and possibilities. rank, there is another advantage in
The Rook differs from all the other having a Rook on the seventh (sec
pieces in having no special hanker ond). The Rook makes it harder for
ing for the center. The Bishop com the King to develop, especially to
mands 13 squares from the center, ward the center. Often the King has
but only 7 from the edge; the Bishop, to creep out via h7 (h2), going away
therefore, is very keen on central from the center before he can get
posts. The Queen, being partly a back to it.
Bishop, is also keen on the center. Sometimes the King cannot get
The Knight's command, too, varies away from the back rank at all be
from 8 in the center to 4 on the edge. cause he has no pawn to shelter him;
But a Rook, unobstructed, always then the Rook has the "seventh (sec
commands 14 squares. ond) rank absolute," which is terrific.
So, as far as mobility is concerned, Diagram 1 shows an example of
all the Rook asks for is to be unob the "seventh rank absolute." If Black
structed. had a pawn on g7, he could play ... h6
and could then emerge by ...Kh7, etc.
But as the position now stands, the
Seventh (Second) Rank black King's confinement is "abso
The Rook is particularly venom lute."
ous in attack along a rank contain-
- 111 -
OS Purdy On The Endgame
-112-
Al l Facets Of The Endgame: Rook Endings
White is going to check and then However, if the black Rook ceases to
play Kf7, threatening to queen. So shut out the white King, that King
Black wants to be ready to check the can approach nearer to the queen
white King and to keep on checking. ing square; and White should be able
Black might attempt that by playing to draw.
... Rh5 or ... Rh4 or ... Rh3 or .... A be By the way, note here how very
ginner might wonder which square important it is for White's Rook to
to go to, or else might push his Rook be as far from the black King as he
back and back and suddenly get lazy is. Were the white Rook at b2 instead
and stop halfway. But a good player of bi, his first check would be his
doesn't think at all -he plays ... Rh2 last-Black would then answer with
automaticall y, and if White's Rook ... Kb3 and thereafter push up his
weren't stopping him he would go to pawn with an easy win.
h1. Black would even like to get right Now suppose we put the white
off the board and check from the Rook behind the passed pawn, ex
table. Don't forget that. pecting to draw all the more easily
because of the Tarrasch Rule. All is
lost, we find, because our checks only
Tarrasch's Rule Amplified serve to drive the black King IN
Now it is time to get back to the FRONT of his pawn-from whence
Tarrasch Rule, which is not nearly he can help the pawn forward.
as good as it is cracked up to be. If now we start with Black's pawn
already on the fourth rank (at b4),
we find that we are lost anyway,
2 whether the Rook is behind or in
front of the pawn.
All this leads to the correct sup
position that the Tarrasch Rule ap
plies only if the passed pawn has
crossed (or can cross) the midline. If
the pawn is still on its own half of the
board, it is better for the enemy to
White to play and draw have his Rook in front of the pawn.
- 113 -
CJS Purdy On The Endgame
P
ut your Rook BEHIND a
passed pawn if the pawn
has crossed or can cross the
middleline. Put your Rook IN
FRONT of a passed pawn if the
pawn is held in its own half of
the board.
-114-
Al l Facets Of The Endgame: Rook Endings
-115-
CJS Purdy On The Endgame
-116-
All Facets Of The Endgame: Rook Endings
Black finds that his King is just one Rg6 or 3. . Rh6 would not do! The
.
square too far away. Thus, white King could not then be checked
1. Ke7 on the 8th rank. The f-file is the per
2. Rb8 R moves fect one.
3. Kb7 Rb1t In Diagram 8, suppose the white
4. Ka8! R moves King is at d5. Then it would be fatal
5. a7 to check because of Ke6. But the
And White wins easily; for he can black Rook could safely play to b6;
force his King out either by Kb7 or, if and if Kc5, then back again to f6. Or
the black Rook stops that by taking Black could preserve the status quo
the seventh rank, by Rh8 and Kb8. with ... Kh8.
We thus see that Tarrasch's rule
that either the attacker's or the
defender's Rook is always best
But in Diagram 8 we see that placed behind the passed pawn is
Black, by some crafty device, has subject to at least one important ex
transferred his Rook from the a-file ception. Sometimes "on the same
to the 6th rank. Black is still attack rank" is better. Note that if White
ing the passed pawn, and he can give plays Ra8t and a7 in Diagram 8 then
lateral checks instead of vertical the black Rook can resume his vigil
checks. Now our King can find no on the a-file. That might be impor
shelter at all. tant.
-117-
OS Purdy On The Endgame
- 118 -
All Facets Of The Endgame: Rook Endings
ately. Starting from the diagram, we need merely force an entry with his
have: King. The two squares indicated are
1. Ke2!! Kg8 b5 and d5, the latter for preference.
2. Kd3 Kf8 Hence White should continue: 1. Rf3!,
3. Ra8t! Kg7 threatening Rf6t, 1. .. Ke7 2. Kd5 Re6
4. Kc4 Rf1!? 3. Rf6!! Evidently 3. Re3 would win a
5. Re8! Rat second pawn, but the text leads to
-119-
CJS Purdy On The Endgame
an amusing finish. 3... Rxf6 4. gxf6t 11. Kf5? Kg'3! wins for Black).
Kxf6 5. Kd6! The point of the pawn 8. ... fxg6
sacrifice, forcing a Queen. Accurate 9. h5 g5!
counting is necessary, as Black also On his 8th move, White had reck
queens. 5... e4 6. c6 e3 7. c7 e2 8. oned on 9... gxh5-after which White
c8=Q e1=Q 9. Qh8t!-and White can get to h1 and draw.
mates in two moves by Qg8t and 1 0. Resigns.
Qg5#.
If, instead, Black pushes 1... e4 in
response to 1. Rf3!, then 2. Rf6t Kd7 No. 2
3. Rxf7t Ke8 4. Rf4 Re6 5. Kd5; and Few players thoroughly master
White wins. the correct method of exploiting an
White chose the alternative break extra pawn in Rook endings (see No.
through b5, which leads to a more 1 of this series). Reuben Fine, in his
difficult win. monumental workBasic Chess End
As a general rule, the player who ings, gives the following rules for the
is ahead by a pawn should not ex typical case where the pawn posi
change pawns in such endings-for tion is balanced and the black King
the fewer the pawns remaining on is in front of White's passed pawn:
the board, the greater is the danger a) Weaken the black pawns by
of a draw. compelling their advance, whereupon
The actual game continued: they may be blockaded.
1. b5 axb5 b) Tie up the black Rook by at
2. Kxb5 e4 tacking the weakened pawns.
3. Re3? c) Advance the white King and
Throws away the win, which was passed pawn as far as practicable-
still there by 3. Rd4!-if thereupon usually the pawn reaches the fifth
3... Ke5, then 4. Rxe4t! The student rank.
should note that the text move per d) Put Black in Zugzwang by
mits Black to play ...Kd5, a square threatening to enter with the King or
denied him after 3. Rd4! to capture more material.
3. Kd5 e) Reduce to an elementary book
4. Rxe4 Rxc5t! win by favorable exchanges or reduc
5. KM Rb5t! tion to a stock winning position.
6. Kxb5 Kxe4
7. Kc5 Kf4 Many are familiar with the score
8. g6?? of Rubinstein's brilliant win against
Dejected by his previous errors Emanuel Lasker at St. Petersburg
and convinced that all his pawns are 1909. By a subtle combination, Ru
lost, White now hurls the draw after binstein won a pawn in the mid
the win! Actually, White can draw dlegame; but the actual win offered
very easily by 8. Kd4! Kxg4 9. Ke4 technical difficulties. I shall show
Kxh4 10. Kf4!, and White has the op how Rubinstein's genius overcame
position. For example, 10... Kh5 11. the difficulties, giving a classical
Kf5! Or 10... Kh3 11. Kf3! (note that demonstration of endgame artistry.
-120-
All Facets Of The Endgame: Rook Endings
-121-
CJS Purdy On The Endgame
Although White is a pawn ahead, ReSt, then 64. Kf2 Ra8 65. a5!, fol
the win offers technical difficulties. lowed by Ra4t and Ke3. However,
White must try to advance his Black throws a spanne r in the works
a-pawn, supported by his King, while by 64... Re3!! 65. Rxe3 stalemate, or
preventing Black from entering 65. Rat Rxh3-and Black draws.
- 1 22
-
All Facets Of The Endgame: Rook Endings
- 1 23 -
OS Purdy On The Endgame
-124-
Al l Facets Of The Endgame: Knight Endings
[hapler?
Kniqhl Enllinqs
ful. possible!
The play went as follows:
Crowl 49. g3
Here we have a point of technique.
In such positions, as a general rule,
what boots it to move a pawn when
one's aim is to develop the King? If
the white King particularly wants to
go to f3, it takes no longer to make
three King moves than to make one
pawn move and two King moves. And
if you want to go to some other
square, moving the King gains a
Coultas tempo. So moving the King must pay
White to play bis 49th move in any case, unless there is some ob
vious objection. Here White had a
A case in point. The diagrammed straightforward win by 49. Kh2, aim
positio n o c curred in the game ing at Kg3 and ultimately at the cap
Coul t as-Crowl in a Victorian ture of Black's g-pawn when Black
Championship tournament, and goes for the queenside.
Black (Crowl) was allowed to draw 49. ... Nd3
it. Coultas seemed to have been in 50. b3
one of his slack moods and played Here White had a more difficult
the remainder of the ending at about problem. This way, the white Knight
the level of the average club player. is tied to the defense of the b-pawn
That being so, it should be instruc after Black's next move, a serious
tive for the more inexperienced of our handicap. On the other hand, if 50.
readers to play over the moves with b4, then the black King can enter at
-125-
OS Purdy On The Endgame
c4 via e5 and d5. A little calculation, then automatically cast out from your
however, would show that that inva mind all side issues such as pawn
sion need not be feared, as it enables grabbing. Everything will be subor
White to play his King to f3 and to dinated to the main purpose.
defend the c-pawn by Ne2, leaving a Here it is obvious that if there is a
comfortable win without complica chance of winning it can only be by
tions. playing up the King to the assistance
50. Nc1 of the passed pawn. Therefore, un
51. a3 Ke5 less there is some obvious reason for
52. Kg2 Ke4 doing something else first, we natu
Had White played 50. b4, this rally consider 60. Kg3 at once. If there
would fail because of 53. Nb5. is any objection to that, it could only
53. h4! be 60 ... a6 or 60 . a5; for otherwise
..
Owing to his King being kept back, the a-pawn can wait. If 60 ... a6, then
White is compelled to try a pawn 61. Nd6 Nh8 62. Kg4!! (again not the
race; and the win is no longer the obvious pawn grab) Kxa3 63. Kg5!;
armchair affair that it was. Rapid and it is obvious that White cannot
King development is always prefer lose--it is not difficult to prove that
able where feasible. White wins against any defense, by
53 . ... Kd3 Kf6-g'7, etc. Don't fail to verify this.
54. g4 Kxc3 And if 60 ... a5, then 61. Kg4 Ka4
55. Nb5t Kxb3 62. Kf5!, winning easily by sacrific
56. h5 gxh5 ing the Knight.
57. gxh5 Nd3 If 60... Ka4, then White wins ei
58. h6 Ne5 ther by 61. Nxa7 (having gained a
59. h7 Nf7 tempo) or by simply sacrificing the
Psychologically better than 59... Knight.
Ng6, as White would then have been Thus 60. Kg3! wins in all varia
more likely to see that he could win tions. So it would have against 59...
by 60. Kg3!, etc. If thereupon 60... Ng6 also, as the student is advised to
Kc4, then simply 61. Kg4!, offering work out.
the Knight. 60. ... Kxa3
60. Nxa7? 61 . Nb5t
Losing a vital tempo. Players will The straight-out King tour is now
greatly simplify their endgame tech one move too late; for after the white
nique if they will always keep in mind King captures the Knight on h8, he is
our golden rule: then shut in by the black King-a
position that every player should
RULE32 know.
-¢-
;n if you can.
61. Kb4
Q
ueen a pa 62. Nd6 Nh8
63. Kf3?
This is the only really bad mis
take that White makes. If the King
If a pawn looks queenable, you will tour was of no use on move 61, still
- 126 -
Al l Facets Of The Endgame: Knight Endings
less can it be of any use here. By 63. does not decide the case. The truth
�xb7, White would probably have is that if, in the diagram, Black plays
won still; for the saving defense is so ... Kf7 (the move nearly everyone
subtle that the odds would be in fa would make in actual play as a mat
vor of its being overlooked over the ter of course) then White wins. How?
board-even by a player of Crowl's On the other hand, if 1... Ke7!, then
strength. After 63. Nxb7! Kc4 64. Kf3 White can only draw. Why? We leave
Kd5 65. Kf4 Ke6 66. Kg5, we arrive at these two little puzzles for our stu
the position in Diagram 2. dents-most players will find them
quite entertaining.
The key to such positions is that
you cannot gain or lose a move with
a Knight.
The rest of the game went as fol-
lows:
63. ... b5
64. Ke4 Kc5
65. Ke5 b4
66. Ne4t Kc6
Black to play and draw 67. Kf6 Kd7
68. Nc5t Ke8
The endgame Knight and pawn vs. Drawn by agreement.
Knight is governed by the following The white King eats the Knight
rule: on h8, but then he can never get out.
RULE33
� Solution
The solution of the ending dia
I
n the endgame Knight and
pawn vs. Knight if the pawn grammed above is as follows.
is on the rank next to the The natural move is 1... Kf7; that
queening rank and if it can be loses, however, because after 2. Kh6
supported by its King on that White can maneuver with his Knight
same rank/Always a win, un so as to force the black King to lose
less the defender's King can command of g7-then White plays
occupy the queening square Kg; and wins.
and cannot be ousted there 1 . ... Kf7?
from. 2. Kh6 Kf6
3. Nd6 Ng6
4. Ne4t Kf7
Otherwise the outcome is uncer 5. Nc5! Nh8
tain. 6. Nd7
The a-, b-, g-, and h-pawns are the The key square. Here the Knight
most winnish. prevents ... Kf6, so that Black must
Here the white King can be pre play either 6 ... Ke7 (allowing 7. Kg;)
vented from reaching g;, so the rule or 6... Ng6 (allowing 7. Ne5t, etc.).
-127-
CJS Purdy On The Endgame
The a-, b-, g-, or h-pawn has the (best) 5. Ng8 gives the text line.
best chance of winning because the 4. Nf6! Ke5
defending King has less scope. 5. Ng8 Nf5
The vital thing is to advance the 6. Kb8 Nd6
pawn as far as ever you can in safety. The hard part is over.
- 128 -
All Facets Of The Endgame: Knight Endings
-129-
CJS Purdy On The Endgame
Strategy In
Knight Endings
5 Our illustration for this article is
a classic ending won by Frank Mar
shall against Leonhardt. It has never
previously been thoroughly dis
sected, as far as we know, and, like
many "classic" endgames, it is re
markable for the number of errors
on the part of the loser that a search
1. c4 Kh3 ing analysis reveals.
If 1... Nxc4?, then 2. Nf2t! wins.
2. c5 Kxh2 Marshall
If 2 ... Nf5, then 3. Ng3! Ne7 4. Nf1
Kg2 5. h4; and White wins.
3. c6 Nd5! 6
If 3... Nf5, then White soon gets
the book win.
4. Nrl Kg3
5. Nd3 Kg4!
If 5... Kf3, then 6. Kc4 Nc7 7. Kd4!
Ke2 (if 7... Kg4, then 8. Ke5 wins). 8.
Nb4 Kd2 is drawn.
6. Kc4 Nc7 Leonhardt
7. Kc5 Kf5
8. Kd6 Nb5 t The diagrammed position, with
If 8... Na8, then 9. Kd7 Ke4 10. White to move, would not appear to
Kc8! Kd5 11. Kb7 Kd6 12. Ne5!; and the average player to be at all disad
White wins. vantageous to White!
9. Kd7 Ke4 Indeed, one untrained in endgame
10. Net Kd5 lore would probably prefer White's
[Ed.: While 10. Nel looks like a position. White's King is a square
winner, the NT indicate it's drawn. nearer the center, and Black has an
Purdy gives "10 ... K-rrwves" fol isolated pawn. And is not an isolated
lowed by 11. Nc2 K-rrwves 12. Na3 pawn generally a more serious weak
N-rrwves and then 13. c7. But K.M. ness in the endgame than in the
points out th.at 10 ... Kd5 11. Nc2 middlegame?
Ke5! 12. Na3 is spoiled by 12 .. . This estimate would be quite cor
Nxa3! After 13. c7 Black plays 13. . . rect with a slight alteration of the
Nc4! and now White is stopped position, e.g. with Black's Knight on
from queening without forfeiting e6 instead of on f6, or if any of White's
the new piece on c8.j kingside pawns were still unmoved.
White's weakness lies in his king
side pawns-all have moved. Moved
pawns are weak, in general, because
-130-
All Facets Of The Endgame: Knight Endings
they are nearer to the enemy; and would still prevent the King from de
that applies particularly where the veloping.
enemy is a King or a Knight, to whom Only a spirit of overconfidence, a
(unlike a Bishop or a Rook) distance feeling that it was impossible to lose,
is a serious matter. could have made White choose this
In this instance, Black threatens line on his second move; and it is this
at once to win a pawn by ...Nh5. To spirit that loses many endings.
meet that, White must either advance 3. c3?
his pawns still farther, by 1. g4 Nd5 As the King cannot develop via d3,
2. f5-weakening more squares-or this does not really get White any
else make a defensive maneuver with where; and it creates a new weak
his Knight. ness by gratuitously advancing a
1. Nd4? pawn. The only chance was 3. Kd1!,
Not realizing how easily the game offering the h-pawn, which it would
can be lost, White makes an error not be good for Black to grab (the
right at the start. The text move per student should verify this). The
mits ...Ne4, hindering the develop threat of the grab is stronger than
ment of White's King. Correct was 1. the execution; for even after going to
�d2!, permitting White's King to de d1, the King is still unable to de
velop via d 1, as 1... Nh5 is met ad velop-his own Knight blocks him!
equately by 2. Nf1 and 1... Nd5 by 2. And so Black would preserve good
Ne4. winning chances by simply develop
Thus 1. Nd2 d5 2. Kd1! Ne4 3. Nf1 ing, with 3... Ke7 or perhaps 3... h5.
Kf2t? 4. Ke2 Nxh3 5. Kf3 g5 6. Kg2 g4 White would have to continue with 4.
7. Ke3, regaining the pawn. Ke1 and would still have difficulty in
1. ... Ne4 developing his King. For even then
2. Ne2? White is not threatening Kf1, because
A second error. White refuses to of ...Nd2t and ...Nc4!-winning either
take the risk of giving himself two the b-pawn or the a-pawn. Note how
isolated pawns with 2. Nf5 g6 3. the a-pawn, because advanced, is a
Nxh6t Kg7 4. Ng4 Nxg3 5. Kd2. weakness, even though protected!
\:Vhite's King could then have devel This line (3. Kd1), however, does
oped, and Black's winning chances give drawing chances. The feeble and
would have been less. planless text move, the one most
2. ... Kf8 players would make mechanically,
We now have a position of a type compromises White's game beyond
that always presents winning chanc repair. Leonhardt was a master, but
es in Knight endings: the white King evidently not of endgames.
cannot develop safely because of the 3. Ke7
weakness of one of his pawns. The 4. Kc2 Ke6
King cannot go to d3 (after c3 and 5. b3
Kc2). Moreover, to push h4 would White has no defense-he can
weaken White fatally-if he then only wait for Black to carry through
tried to fill up the hole at g4 by play the following decisive maneuver.
ing g4, the new weak pawn at g4 5. ... Nf2
- 131 -
CJS Purdy On The Endgame
6. Nd4t 1 4. Resigns.
Preventing ... Kf5 or ... Kd5 (be Note that the isolated d-pawn
cause of Nf5). never came into question. It would
6.••• Kf6 have if it had been a square farther
7. h4 h5 up. In the middlegame, an isolated
The fixing of weaknesses, where d-pawn or e-pawn is weaker if one
possible, is a particularly vital fea rank away from home than if two
ture of Knight strategy-much more ranks away from hom�that is so
so than with other pieces. because it is more obstructive to its
8. c4 own pieces when only one rank away
The poor old white King is still from home. Naturally, the same thing
imprisoned, now in reverse fashion. does not apply in Knight endings.
The King's di and d3 are barred di There are fewer pieces to be ob
rectly, and his d2 is barred because structed; and, besides, the disadvan
of his g-pawn. tage of being nearer to the enemy is
8. Ne4 greater.
9. Ne2 Kf 5 The decisive factor in this ending,
10. Kd3 Nc5t hindering the enemy King from de
11. Kc3 Kg4 veloping, is one that should be
12. b4 Ne4t watched for in every Knight ending
13. Kd4 Nxg3 as soon as it arises.
-132-
[l\apler ID
Bishop Entlinqs
Bishops Of Opposite Color
AC. Harris
A
automatic as to render the game un s far as possible, place
worthy of further play. Although this your pawns o n the
strong tendency to a draw does exist squares of opposite color to
(and in some cases not even two that of your own Bishop.
pawns plus will enable the possessor -¢-
to do more than draw), there are cir-
cumstances where a win can be
forced even with equal pawns. Posted that way, your pawns re
The drawing tendency of the Bish strict the action of the opposing
ops of opposite color is due chiefly to Bishop and, in cooperation with their
the lack of control over squares not own Bishop, the activity of the op
of the same color as one's Bishop, so posing King. Your pawns will of
that pawns cannot safely advance course, need their King's protection
across such squares unless aided by if they are liable to attack.
their own King-the pawns thus can
be easily restrained or blockaded. An ending of this type occurred in
A few general rules will assist the a critical game in the current Aus
student in formulating a plan of op tralian Correspondence Champion
eration-particularly when he is try ship.
ing to win .
CJS Purdy On The Endgame
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[This was the Inaugural Austra
lian Correspondence Chess Cham rr�
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--
-134-
All Facets Of The Endgame: Bishop Endings
52. ..
. axb4!! worthy of vecy close study, and the
Admirably timed, as now White's student would do well to explore the
King position is such that White many alternative lines which could
threatens 53. bxa5!, in spite of the have arisen at each stage.
general plan of campaign laid down
earlier, because the black b-pawn
would then be fixed, the c-pawn Bishops Of Opposite Color,
would fall eventually, and the white With Rooks
King would penetrate the queen M.E. Goldstein
side---o -c mplications on both wings. [In the preceding article, A.G. Har
We see here also the need to plan ris gave a set of guiding rules for
afresh at each step. playing with Bishops of apposite
For example, if 52... Be8 (or 52... color. In this article, Goldstein con
Kd6), then 53. bxa5!! and either siders the complicating effect of
i) 53... Bf7 54. Bd2! Kd6 (virtually Rooks on the case of Bishops of op
forced; e.g. 54... Be8 55. Kd4 Bb5 (say) posite color.]
56. g5!, etc., or 54... Kf6 55. g5t and A student who is aware of the es
56. g6, etc.) 55. Kd4 Ke6 (if 55... Kc6, sentials of play for the case of Bish
then 56. Ke5 Kc5 57. Bc3, etc.) 56. ops of opposite color often fails to
Kxc4 Ke5t 57. Kc5 e1=Q 58. Bxe1 appreciate the differences created by
Kf4 59. h6 Bg6 60. Kb6 Be4 61. h7 the presence of a Rook on each side.
Bxh7 62. Kxb7, and White queens one This was forcibly brought to my
of his pawns safely. notice in the Portsmouth Minor Open
Or ii) 53... Ba4 54. Kd4 Kf6 55. Tournament of 1923, when playing a
Kxc4 Kg5 56. Bd2t Kxg4 57. h6 Bc2 youth of nineteen named Lajos Stein
58. Kc5, and White wins in a fashion er. Having a Rook each and Bishops
similar to that of the other variation. of opposite color, I naively assumed
53. axb4 b5 that the draw was inevitable. Steiner
54. Be1 Be8 quickly taught me that the more m<r
The only move. bile King and Bishop were sufficient
55. Kf4 Bf7 for victocy.
Again best. Endings with Bishops of opposite
If 55... Kd5, then 56. Kf5 Bf7 57. h6 color are of frequent occurrence, yet
Bg8 58. g5 Kd4 59. g6 c3 60. h7 wins. the chess literature offers relatively
If 55... Kf6, then 56. g5t! wins. few examples with a Rook added to
56. Kg5 Bg8!! each side. The presence of the Rook
This ensures the draw because if often overcomes the drawish ten
57. Kg6!, then 57... Ke5! 58. h6 Bd5! dency that results from the Bishop's
59. Bc3t Kf4! (if 59. g5, then 59... Be4t inability to command squares of
60. Kg7 Kd4 61. g6 c3 draws) 60. g5 more than one color. The general
Be4t 61. Kf6 Ke3 62. g6 Kd3 63. Bel strategic principles of endgame play
c3 64. h7 c2 draws. are again to be observed. The player
Having seen this, White played 57. having the better centralized King,
Be3 with an immediate and foolproof pawns controlling squares of the
draw. Koshnitsky's defensive play is same color as the enemy Bishop, and
-136-
Al l Facets Of The Endgame: Bishop Endings
Lee
White to move
- 137 -
CJS Purdy On The Endgame
- 13 8 -
All Facets Of The Endgame: Bishop Endings
- 13 9 -
CJS Purdy On The Endgame
I
n endings with Bishops of 6. cxd5!
opposite c o l o r, material Stops the Cambridge Springs De
means NOTHING, position fense (6. . . Qa5) and prepares a mi
EVERYTHING. nority queenside pawn attack (b4).
-¢- 6. ... cxd5
If 6. . . exd5, then White can play
There is a limit, of course. Only in Qc2 and 0-0-0.
absurdly freakish situations will a 7. e3 Be7
plus of three pawns fail to win! On 8. Bd3 0-0
the other hand, wins with equal ma 9. 0-0 a6
terial are often brought off, as al 10. Rc1 b5
ready pointed out. In such cases, it 11. Bb1 Bb7
is necessary to be able to create com 12. Qd3
plications on both wings. Threatening Ne5, Nxd7, and Bxf6.
By the way, "Two Pawns Up and 12. Ne4
No Wm" is not intended as a particu 13. Bxe7 Qxe7
larly sensational title. Two pawns up 14. Ne5 f5
are frequently insufficient to win in 15. f3! Nxe5
Rook endings, for instance-even 16. dxe5 Nxc3
two united passed pawns. 17. Rxc3 Rfc8
The best part of chess is that mere 18. Rfc1 Qb4
material counts for so little, at all 19. Qd2 Rxc3
stages of the game-position is al 20. Qxc3 Qxc3
ways dominant. 21. Rxc3 Rc8
22. Rxc8t Bxc8
J. Penrose--W. Wmter
Queen's Gambit Declined
(Orthodox Defense)
1. d4 d5 J.Penrose
2. c4 e6
3. Nc3 Nf6 Now the black Bishop is wall ed in
4. Nf3 c6 by his own pawns, and the whit e
Not caring for the symmetrical line King has free access to d4. The per-
-140-
All Facets Of The Endgame: Bishop Endings
manent threat of Kc5 then forces Not 32. . . g4 because of 33, fxg4
the black King to hover between b6 fxg4 34, Bc2, followed by Bg6. Or 32. . .
and c6. g 4 33. fxg4 hxg4 3 4 . h5, and the
The game continued: h-pawn queens.
23. b4! 33. gxh4 Bd7
Fixing the two black queenside 34. Bc2 Bc6
pawns on light squares. 35. Bd1 Be8
23. Kf7 36. e4 dxe4
24. � Bb7 37. fxe4 fxe4
25. Bc2 Ke7 Useless is 37 . . . f4, as the white
26. Bb3 Kd7 King sidles over to f3.
27. Ke2 Bc8 38. Kxe4 Kc6
28. Kd 3 Kc7 39. Bf3 Kc7
29. Kd4 Kb6 40. Kf4 Bc6
30. h3 h5 41. Bxc6 Resigns.
Puts yet another pawn on a light After 41. . . Kxc6 4 2. Kg5 Kd5 43.
square, but . . . g5 and . . . h6 would Kf6, White wins off hand.
merely postpone without preventing It is unusual to find a young player
White's ultimate breakthrough. such as Jonathan Penrose so skillful
31. g3 g5 in the ending.
32. h4 gxh4
- 141 -
CJS Purdy On The Endgame
Chapter II
Bishops \IS. Kl\iql\ls
T
he diagr a m m e d Bishop vs. White to hope that he might get slight
Knight ending between Miller winning chances by giving up the
and Cheney has an interesting fea front member of his doubled pawns
ture. in order to mobilize his Bishop . Fbr
example, 50. Bd1 Nxc4 51. Bb3 Nd.2
G.Cheney 52. Bd5. If now 52 . . . Nb1, then 53. c4
Nc3 54 Bc6; and all the pawns are
safe. But instead 52. . . c4!, and Black
will give up this pawn to win two.
Just an exercise in geometry!
Actually , White chose another way
to give up the pawn.
50. Kh4 Kg6
51. Bc2 Kg7
52. Kh3?
One of those moves based on some
A.L. Miller inexplicable "brain-wave." With Kg'3,
White to play his 50th coming a file nearer the center, White
might have escaped defeat. Of course,
The worst thing for a Bishop is to 52. Bb3 for a draw was the best.
have its pawns fixed on squares of 52. ... Nxc4
its own color. Here the trouble is very 53. Bb3 Ne3
pronounced, so we have an excep Threatening . . . c4 with the same
tional case in which the Knight is by two-for-one combination that we
far the superior piece. White is up a mentioned previously.
passed pawn, with the enemy King 54. Be6 Ndt
on the defensive; yet White can only And a pawn must fall.
draw. White's best play is to hold the 55. Bb3 Nxc3
position intact by 1. Ba2 Kh.7 2. Bb3 56. Bc2 b5!
(or 2. Bb1) Kg7 3. Ba2, etc. 57. axb5 Nxb5
- 142
-
All Facets Of The Endgame: Bishops vs. Knights
V.A. Walsh
-143-
OS Purdy On The Endgame
-144-
All Facets Of The Endgame: Bishops vs. Knights
Try your hand on this. If you can't Kxf5 51. Kc2 Kg6 52. Nxf6! And White
do it, see the end of the article. draws since the white King cannot
be driven away from h1.
¢- ¢- ¢- 49. Ne2 Kxf5
And Black wins.
My second example is from the Walsh, tired toward the end of the
1oth round game Goldstein-Walsh. four hour session, did not find the
winning line; he played instead:
V.A. Walsh 46. ... Ke5
47. Ng3 Kf4
48. Nh5t Kxg4
6 49. Nxg7 Kxh4
50. Kc4 Kg4
51. Kd3 Bg5
52. Ne8 Kxf5
53. Ke2 Kg4
54. Nxf6t
Draw agreed, as once again the
white King gets to h1.
M.E. Goldstein These two endings show how a
Mter 46. K(a3)b3 knowledge of "book draws" will save
many a half-point in tournament play.
By fine endgame play, Walsh has Although even with Mr. Purdy's as
decoyed the white King to the queen sistance you can't learn the endings
side to capture a dangerous passed in ten hours, you can learn some of
pawn. Black has a clearly won game, the general principles.
but he must be careful. The easiest [The reference is to Purdy's series
way to win is: of articles THE OPENINGS IN TEN
46. . . . h5! HOURS.]
The h-pawn, whose queening
square is NOT controlled by the Bish Prokop Study
op, sacrifices himself to break up 1. Ke5! Bg2
White's pawns. 2. Nb6 Bb7
47. gxh5 3. Ke6!
No better is 47. g5 fxg5 48. hxg5 Regaining the opposition.
Bxg5 49. Kc2 (or 49. Ng3 h4 50. Nh5 3. ... Kd8
h3) h4 50. Kd1 Ke4 51. Ke1 Be3! 52. 4. Kd6 Ke8 (forced)
Kf1 Kf3, and Black wins. 5. Kc7 Bg2
47. . . . Ke5 6. Nc8 Ba8!
48. Ng3 7. Kb8 Kd8
If 48. h6, then not 48... gxh6? but 8. Nd6 Kd7
48... Bxh6. 9. Nb7! Kc6
48. ... Bf4! 10. Kxa8 Kc7
Not 48... Kf4 49. h6! gxh6 50. Nh5t 11. Nd6!
- 145 -
CJS Purdy On The Endgame
[hapter IZ
Rook us. 8isl\op/Kr\iql\t
T
he Exchange (capitalized to tion that we shall make throughout
avoid ambiguity) is the differ unless we explicitly state otherwise.
ence between a Rook and a Minor The reason is that the Knight and
Piece, i.e. Bishop or Knight. the Bishop have constitutional fail
The Rook's value relative to a ings. A Knight cannot stay on a color
Bishop or Knight is on the average when he moves, and a Bishop cannot
nearly half a pawn higher in the get off its given color. If the Knight or
endgame than in the opening. These the Bishop is alone, the failing is of
relative values are not static, how ten serious. But an assistant Rook
ever; bear in mind that, as the end will exert his unfailing strength to
game approaches, the Rook and the tide his less reliable colleague over
pawn increase in value whereas the momentary weaknesses. Even if the
Knight and the Bishop stay at about assistant piece is only another
the same value. Knight, some strength is gained
one Knight can stand guard when his
Opening Endgame partner has to do a chameleon act. A
Rook 5 pawns 5 pawns Bishop can also help a Knight in this
Minor Piece 31h pawns 3 pawns way. And of course a Bishop can help
a fellow Bishop so much that two
Let us now take the endgame sep Bishops are a law unto themselves.
arately-the Opening and the Middle Anything said about Minor Pieces
game will follow. assumes "the two Bishops" to be an
Immediately we must distinguish exception.
between endgames in which there Let us consider some examples.
are no additional pieces, i.e. none but Suppose we have an endgame
W + !:! vs. W + Minor Piece, and with 'it> + !:! vs. w + !J../ lfj + two ft
those with other pieces "thrown in" (pawns on both wings), and the end-
-146-
All Facets Of The Endgame: Rook vs. Bishop/Knight
- 1 47-
OS Purdy On The Endgame
3. h4 Kd5 Capablanca
4. g4 b5
First step.
5. Rb1 Kc5 2
6. Rc1t Kd5
7. Ke3 Nc4t
8. Ke2
If 8. Kd3, then 8 . Ne5t.
. .
8. .. . b4
Second step.
9. Rb1 Kc5
10. f4 Na3 Euwe
11. Rc1t Kd4 Black to play
12. Rc7 b3
Third step. Here Black has two full pawns for
13. Rb7 Kc3 the Exchange (usually full value), and
14. Rc7t Kd4! they are united passed pawns. Yet it
Not 14 . . Kb2
. which would give appears that Black cannot save the
White time to win two pawns and game against best play. If the Minor
then give up his Rook. Piece were a Bishop, placed on any
15. Rb7 Kc3 reasonably good square, it would be
The moves were repeated, and the White who would have to fight for
game was drawn. the draw.
The Steinitz-Zukertort draw The game is from the Euwe
seems to me to be largely fortuitous. Capablanca match of 1932. By a se
For instance, it is very convenient ries of finesses, Black was able to
for Black that his Knight on d6 pro hang on to all his material for some
tects his f-pawn and thus indirectly time. Play went:
the other pawns. White should prob 1. e4t!
ably win if Black's f-pawn were at f6, 2. Kf4 NM!
or if all the men other than the king 3. Rb5! Nd3t
side pawns were moved one file to 4. Kxe4 N�t
the left-then the Knight would no 5. Kd4 f5
longer protect the f-pawn. Normally, 6. Rb2 Ng4
as we shall see, it is extremely diffi 7. h3 Nf6
cult for a Knight to protect pawns on 8. Rc2
both wings. Cheron's rule would be It is now clear that Black must
found to apply more often with a soon lose a pawn.
Bishop than with a Knight-in gen 8. Ne4
eral, with pawns on both sides, a 9. g4 Kf6
Bishop is the more reliable. 10. gxf5 Kxf5
To show how unreliable the 11. Re? Ng5
Knight is with pawns on both wings, 12. Rxa7 h5
let us take the following Euwe Here Euwe played 13. Ra3, which
Capablanca ending. was good enough to win had he not
- 148-
All Facets Of The Endgame: Rook vs. Bishop/Knight
drifted a little later on (Capa ulti "H you are one pawn ahead,
mately drew); but the clearest win in 99 cases out of 100 the
was by 13. h4! For if 13. . Nf3t, then
. game is drawn if there are
14 Kd5 Nxh4; and White wins easily
. pawns on only one side of
by 15. Rf7t, followed by the march of the board."
the lone white pawn.
This last point illustrates an im There are no statistics to support
portant rule: so precise a figure-read "almost al
ways."
RULE40 Now, nobody has ever tried to
� claim that the Exchange is normally
I
f the Rook's side can create worth more than two pawns. There
a passed pawn, the value of fore the advantage of the Exchange
the Exchange increases, even for a pawn should equal one pawn.
though. in the process more of That advantage, then, should hardly
the e n e m y pawns become ever be sufficient to win with all
passed. pawns on one wing-or so we should
expect.
Where the defender's piece is a
Bishop, our conclusion holds, though
Part II the defender often has to play very
In Part I, we considered endings carefully. But where the defender's
with pawns on both wings. We found piece is a Knight, a loss is quite a
that even one pawn for the Exchange frequent occurrence.
is often sufficient to draw-provided Surprising! We found in Part I that
that the pawn is a passed pawn. With a Knight has difficulty in protecting
no passed pawns, two pawns are nor pawns on both wings-that is only
mally required for the draw. to be expected. But with all pawns
With pawns on one wing only, we on one wing, it is well known that a
should expect that a singie pawn for Knight is normally at least as strong
the Exchange will always draw. For as a Bishop.
in this case, the disadvantage is nu What is the special factor that
merically equivalent to one pawn; makes a Knight weaker where it has
and there is a general rule that: to fight a Rook?
It is this. Where a Rook plays a
RULE41 Minor Piece, and the Minor Piece has
� no passed pawn on its side, the
A
pawn down does not lose greatly superior mobility of the Rook
when all pawns are on one usually ensures that the Minor Piece
wing only. will always be confined to the defen
sive.
- 149
-
OS Purdy On The Endgame
-150-
All Facets Of The Endgame: Rook vs. Bishop/Knight
-151-
CJS Purdy On The Endgame
- 1 52 -
All Facets Of The Endgame: Rook vs. Bishop/Knight
- 153-
CJS Purdy On The Endgame
-154-
All Facets Of The Endgame: Rook vs. Bishop/Knight
5
25. ... Qxb2! !
This neat sacrifice of a piece for
two pawns should have won. IP
26. Qx b2 Rxb2
27. Rxe7 a3
28. Ra7 a2
29. Bf1 dxe4
All White's pieces are tied up with And the game was ultimately
out chance of release. The best win drawn.
ning plan for Black is to establish As many other players would
pawns on f5 and g5 and then to play have, Kalinovsky thought at the time
.. .f4 and ... e3, always avoiding unnec that he was still in a winning posi
essary exchanges of pawns. tion. He writes:
(To save space, we eliminate nu
merous repetitions that were played "This or similar positions
only to gain clock time. IP) are not dealt with in avail
3 0. h4 h5? able books of chess end
3 1 . Ra8 Kf6 ings. Later I l earned that it
3 2. Ra5 Rd2 was treated in Chess World
33. Ra6 Kg7 some time ago. After two
3 4. Ra7 Kh6 more sessions of unsuc
3 5. Ra8 g5 c e s sful m a n e uver ing, I
3 6. hxg5 Kxg5 agreed to a draw."
3 7. Rg8t Kf6
3 8. Ra8 Kg7
3 9. Ra6 f5 Purdy's Note
Better was 39 ... h4 40. gxh4 Kh6. Games that should have been won
40. Ra8 h4 but peter out into draws are unsatis
41. gxh4 f4 fying as a rule, but this one has the
42. Ra6 e3? great compensation of showing an
I think . Kf6 still wins. Ozols
. . ending of great theoretical impor
handled the defense patiently and tance not given in the books. The
cleverly, and his freeing maneuvers trouble is that all books on endgames
are well timed. are largely based on Berger's old
43. fxe3 fxe3 Theorie und Praxis der Endspiele
- 155 -
OS Purdy On The Endgame
(long out of print); and anything that If 52... Rd8, then 53. Ke3.
Berger omitted has a good chance of 53. Bc4 Rc6
being omitted by his successors, 54. d5! Rd6
though each successor does add 55. Kd4 e5t
some original work. Thus, Berger 56. Kc5=
treated Queen endings rather briefly, [The original text above was am
and all his successors have followed biguous in the neighborhood of
him in that. Endgame research is dif- move 53, so there has been some
ficult. speculative reconstruction here.]
In a position we gave in a preced- It is easy to see why the book posi-
ing article, the Bishop ran on dark tions, with the pawns blocking each
squares and protected its own pawn. other on the same file, are winnable.
For a draw, it was necessary that The attacker's King then has oppor
the defender's King occupied a much tunities of taking the defender's
more forward position than it does pawn (usually after the attacker has
here, so that it could be sure of being given up the Exchange) while still
able to attack the opponent's pawn protecting his own pawn. If the
whenever the opponent threatened pawns are on the a- or h-file, how
to give up the Exchange. A backward ever, the game is usually drawn even
post for the King would spell ruin. then. See Basic Chess Endings,
For example, suppose that in Dia- which gives eleven extremely useful
gram given here the Bishop is on e5, pages on Rook vs. Bishop with a
giving check. Then Black wins eas- pawn or pawns on both sides, despite
ily: e.g. 1... Kf5 2. Kc4 Rh7 3. Kc5 Rd7. the omission discussed here.
The trouble is that Black's Rook can
cut off the white King and attack the
white pawn simultaneously. In order Devilish Rook
to draw, White's King would need to The weakness of Bishop and
be somewhere near where the black Knight or two Knights against a Rook
King actually is. when the other pieces are off has of
In the text diagram (i.e., No. 5), ten been stressed by us [See the two
on the other hand, the Bishop has articles on Rook vs. minor pieces
the role of persistently attacking the in "The Search for Chess Perfec-
enemy pawn while the white King tion"]. Never was it made clearer
serves as defender of his pawn. than in this fascinating ending be
Alternatively, the white King may, tween Weber and Endzelins.
if not prevented, go to d6 and second With the Queens on the board,
the Bishop's attack on the black Endzelins had for some time been
pawn. Just by way of illustration, skating on thin ice at the precipice
from the diagram: of a volcano, so to speak; and Weber
50. ... Kf5 could draw by perpetual if he wished.
51. Ba2 Rh8 But if he wanted to try to win, Weber
Or 51... Rh3t 52. Kc4 Ra3 53. Bbl t had to stop checking and allow the
Kf4! 54. Kc5. exchange of Queens. So Weber did,
52. Bb3 Rc8 and thus the position in the diagram
-156-
Al l Facets Of The Endgame: Rook vs. Bishop/Knight
- 15 7
-
CJS Purdy On The Endgame
(l\apler H
l\inor Pieces \\Jill\ Rooks
Endgame Strategy
M.E. Goldstein
- 15 8 -
Al l Facets Of The Endgame: Minor Pieces with Rooks
ample, 41. Kf2 Nf4!; and if White ex Desirable was 42. Rdd1, followed by
changes, then the other black Knight Re3 and Rc1.
settles on e5. 42. ... g6!
7) Black's doubled c-pawns are If now h6, the advanced pawn be
defensively strong. comes still weaker. Black plays ... Nf7,
Despite these undeniable advan ... g5, and if necessary ...Ng6-h4.
tages, it is uncertain whether Black 43. hxg6t hxg6
has a forced win. A positional ad 44. Nd1
vantage without superior mobility A good prophylactic-to meet the
of the major pieces (here the Rooks) threatened ...Rh8-h3 with Nf2.
is not necessarily decisive. The line 44. ... a5!
opening by ...g6 is not deadly, and it Since one open file (the h-file) is
is only White's inconspicuous b-pawn not sufficient to force a win , Black
that contains the seeds of decay. forces open another file (the a-file)
The breakthrough by ...c4, a threat since the Knight at di cannot simul
that recurs throughout the game and taneously guard h3 and a4.
that is decisive 25 moves later, is not 45. Nf2
yet adequate. For example, 40... c4!? If 45. a4, then ...c4! is deadly. For
41. bxc4! (not 41. Nxc4 because of example, 45. a4 c4! 46. bxc4 Nc5 47.
41... Rxd3, f o llowed by ...Nc5, the Nb2 (luckless wight!) Rh8, followed
double exchange of Rooks, and by ...Rh3t, ...Ke6, and ...Rdh7.
...Nd3-leadingto a Knight ending fa 45. ... a4
vorable to Black) Nc5 42. Nell Ng5 46. c4
(threat of ... Ngxe4!) 43. Rc2, and A desperate attempt to counter
Black reaps no advantage from 43... attack on the b-file. Passive defense
Nge6 44. Rhh2 Nf4? 45. d4! would allow Black to occupy the
So Black decides to improve the a-file.
position of his pieces, including the 46. ... Nd4
King, before seeking a decisive break More exact was 46... axb3, fixing
through. the resulting weak b-pawn, followed
40. ... Nfg5 by ...Ra7 and ...Nd4.
41 . Re1 47. bxa4! Ra7
Preventinga sacrificial line-open 48. f4! Nge6!
ing by 41... c4! 42. bxc4 Nc5 43. Rhd1 Black maintains a pawn at e5 to
Ngxe4t! The alternative 41. f4 is evi restrict the g-Knight.
dently bad: Black would exchange 49. f5 Nf8!
pawns and settle a Knight on e5-- To meet 50. Nh4 by ...g5 and to
41. f4 would thus offend against 1) defend the square h7 against White's
above. Rooks. If 49... gxf5, then 50. exf5 and
41 . ... Kf7 Ne4.
42. Re3? 50. Rb2 Rb8
Probably the losing move. Black Not 50... Ra6 because of 51. a5!
now forces open a kingside file. 51. Re1 Rxa4
White must keep a Rook on the 52. Ne3 g5
first rank to meet ...g6 with Rh1 . A necessary prelude to Black's
-159-
CJS Purdy On The Endgame
� � � � 68. Rb2
11:1111:11:
� ��."-'��.��· " �
2
Not 68. d4 b4! 69. dxc5 bxc3, with
an obvious win for Black. 68. Nd5
leads to a piquant finish: 68. Nd5 cxd3
·£� � r� �
(desperado motif) 74. Kxh2 Nxd2 75.
� ��--··' � �r�
f6! Ke6 76. Nxe5! Nf1t! 77. Kg1 d2,
-160-
All Facets Of The Endgame: Minor Pieces with Rooks
3 Miracle!
How a player could actually lose
after being two pawns up with Bish
ops of opposite color, without mak
ing an absurd slip, is a mystery that
will surely puzzle most readers. It
happened in the Australian cham
pionship tourney, Adelaide 1946-
4 7; and I can give a firsthand account
as the fortunate beneficiary.
- 161 -
OS Purdy On The Endgame
is a flaw.
47. Re7! Rxe7
- 162 -
All Facets Of The Endgame: Minor Pieces with Rooks
-163-
OS Purdy On The Endgame
Solutions To Queries
I: The squares are d2 and c1. Af
ter Black has played ...Bh5, ...Bg6,
and ...f4 t, White should play Kf2; and
upon ...Kf5, then Ba5!, ...e4, Bd2!
White's Bishop then does two things:
it prevents ...e3t, and it bears on one Black to play and draw
of the black pawns so that Black's
King cannot come around to d3 with [Ed.: White's timing of g6 U; criti
out first movingthe f-pawn. That puts cal to winning as U; Black's ...Ke6
both black pawns on light squares, U; to drawing. F.PH. & J.S.P. start
and the draw is easy. out with 68... Bc2 69. h5 Bf5, but
II: 65. Ba5! (to play Bd2 as ex according to K.M. 69 ... Bf5 loses to
plained above). 70. g6t Kf6 71. Bd8t Ke6 (Black
ill: Black will try to keep his King doesn't have f5 available for hU;
on f7 until White has played h5, Bf2, King!) 72. BM e4 73. Bf2. However,
and Bh4-then Black should play 69 ... Bd3! 70. Bf2 Ke6!! or 69 ... Ke6!
...Ke6! ! This paradoxical evacuation 70. g6 Kf6 71. Bd8t Kf5 72. g 7 Bb3
is the only possible way to draw, and 73. Bb6 and 73 ... Bg8=.]
- 165 -
CJS Purdy On The Endgame
[hapter 14
Oueel\ El\llil\qs
T
he Queen is very much overrated "Three pieces minus one pawn." By
by beginners, somewhat over consulting Fine's other treatise-his
rated by average players, and slightly monumental Basic Chess Endings
overrated even by strong amateurs. we can ascertain, with a sigh of re
One often reads notes such as this: lief, that the error in Chess the E asy
"White loses his Queen, but gets Way must have been due to mental
Rook, Bishop, and pawn in return. aberration and not to faulty judg
By skillful play, White succeeds in ment. In the larger work, we find:
drawing ... " And so forth.
The implication always is that in "With both sides possess
such cases a minor triumph of mind ing pawns, t he Queen is
over matter occurs. The material is roughly equivalent to three
not really equivalent, yet the player pieces. However, with no
with the Queen fails to win. other material, the ending
Indeed, it is commonly asserted Queen plus pawn versus 3
that a Queen is worth a Rook, Knight pieces is drawn, while 3
(or Bishop), and two pawns. p i e c e s plus p a w n win
Fine contradicts this in his text against Queen."
book Chess the Easy Way; he gives
the Queen's value as "Rook plus This indicates that the "roughly"
Knight (or Bishop) plus pawn." means that the three pieces are
Unfortunately, Fine spoils this by slightly stronger than the Queen.
following up with a very strange er The ending Queen versus three
ror which is certain to mislead thou pieces is extremely rare; but still, the
sands of readers. He says the Queen error in Chess the Easy Way could
is also equivalent to "Three pieces do harm by fostering the general ten
plus one pawn." dency to overvalue her Majesty.
Obviously, these valuations can In case of any suspicion that Fine
not both be right, because that would has underrated the Queen in his
mean that a Rook is equivalent to other valuation, viz. Rook, Knight (or
two pieces. Fine would have made a Bishop), and pawn, let us see what
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All Facets Of The Endgame: Queen Endings
he says about that in Basic Chess again from Fine in Basic Chess End
Endings. We read: ings:
- 167-
CJS Purdy On The Endgame
can be, and how strong the two Bish- 11. Ndxe4 dxe4
ops can be is the Crakanthorp-Woi- 12. 0-0 Bxc3
narski game to follow. That should 13. bxc3 Nxe5
be treated as part of this article. 14. Qxe4 f6
15. Bf4
Unwittingiy, Crakanthorp was fol
Two Bishops vs. Queen lowing Griinfeld-Bogoljuboff,
This is one of the most curious Miihrisch-Ostrau 1923; and here he
games ever played, but it never be walked into the same trap. White
came widely known. It was played in should play 15. Bh4.
the first round of the Australian 15. ... Bf5!
championship tournament, Sydney However, Crakanthorp kept his
1926, between the late Spencer Crak head better than Griinfeld who now
anthorp, winner of the tourney, and played 16. Qd4? (16... Rad8 17. Bxe5
S.H.Z. Woinarski, the runner-up. It Rxd4 18. Bxd4 c5!).
will serve to illustrate our preceding 16. Qxf5! Nf3t
article THE OVERRATED QUEEN. 17. Bxf3 Qxf5
Crakanthorp, under duress, gave up Black has a whole Queen for two
his Queen for two Bishops in the Bishops; and, moreover, White has
opening-and drew! isolated doubled pawns. Doubtless
Notes marked /C were scribbled there is some way fo r Black to win,
by Crakanthorp in an old notebook. but the sequel shows how hard it is
to find. The two Bishops derive their
S. Crakanthorp-S. Woinarski terrific strength in this position
Queen's Gambit Declined mainly from the fact that Black him
(Cambridge Springs Defense) self has no other minor piece-above
1. d4 d5 all, no Bishop-that can ever threat
2. Nf3 Nf6 en to exchange off one of the white
3. c4 e6 Bishops. In such circumstances, two
4. Nc3 Nbd7 Bishops are often at least as strong
5. Bg5 c6 as Rook and Bishop-as here.
6. e3 Qa5 We have not dissected the follow
Black's 4th, 5th, and 6th consti ing play minutely; we just take our
tute the Cambridge Springs Defense, readers through it, to show that Black
which White often avoids by 6. cxd5. made no obvious error and yet failed
7. Nd2 to win .
To meet the threatened ...Ne4. 18. Rab1 g5
7. Bb4 19. Bd6 Rfd8
8. Qc2 0-0 20. c5! Rd7
9. Be2 21. h3 Qg6
Capablanca's 9. Bh4!, removing 22. Rb4 a5
the Bishop from the black Queen's 23. Rb2 h5
line of fire, is now thought strongest. 24. g4! hxg4
9. e5 25. hxg4 Rh7
10. dxe5 Ne4 Plausible but useless; better .. Qd3
.
- 168
-
All Facets Of The Endgame: Queen Endings
-169-
CJS Purdy On The Endgame
when he runs out of checks, to stop the pawn from marching from
he pins the pawn. In view the fifth rank to the seventh, and my
of the terrific number of experience is that the b- or g-pawn
possible positions of the has better chances than any other
Kings and the pawn, all of kind of pawn of getting to the rank
which require individual next to the queening rank. The b- or
attention, it is out of the g-pawn's disabilities come to light
question to s ubmit this when it arrives at the penultimate
statement to a precise rank-due to the possibilities for per
analysis. At any rate, in ac petual check by the opponent; per
tual practice it is usually petual check can often occur even if
found that the pawn can be the pawn is allowed to queen.
held back." In the diagramme d position, Kru
ger made a false step; but the posi
This means that the b- or g-pawn tion is interesting in that it shows
should not win even if on the rank the special drawing possibilities.
next to the queening rank-still less [Ed.: In this case it is really seen
so if farther back, for apparently its that Kruger was actually lost ac
advance to the penultimate rank cording to K.M. See below edito
should be preventable. rial note.]
How, then, did Pachman come to Presumably influenced by the gen
win such an ending from Gligorich in eral principle (see above) of keeping
the Chigorin Memorial Tourney? his King as far away as possible,
an amusing brevity of 126 moves. Kruger played:
How, also, did Stefan Kruger lose 85. Kg1
the same ending to John Hanks in 86. Ka8 Qd8t
the Aus tralian cha mpionship, 87. b8=Q Qh8
Brisbane 1951? The second question An a m azin g f u t i l i t y , hoping
is easier to answer. against hope for Qxh8 stalemate. Of
course Hanks checked first, and
S. Kroger Kruger resigned. But had Black cho
sen ...Ke1! on his 85th move, he could
have played 87... Qa5t, forcing the
1 routine draw with one Queen against
two. [Ed.: K.M. comments that 85 . . .
- 1 70
-
All Facets Of The Endgame: Queen Endings
- 1 71 -
OS Purdy On The Endgame
then the theory of this ending will mate rank vs. Queen endings.
need revision. Keres's conclusion was that
126. Ka3t Kc2 with any pawn at all except the a
127. Qb2t Resigns. or h-pawn there are excellent win
Exchange of Queens is unavoid ning chances theoretically-and
able. Surely this ending of Pach.man's still better chances in practice be
will become a classic! cause the defense ls so much more
What general advice can we give difficult than the attack.
about Queen endings? Only to study In view of the extraordinarily
as many of them as you can find, with painstaking research made by Keres,
a view to getting a general idea of this verdict must supersede all oth
how to play them. A mere knowledge ers, including that inBCE. It confirms
of what is supposed to happen ''with my own suspicions expressed above.
best play" will not help you much, Diagram 14 shows the Botvinnik
especially as existing theory on the game at move 94.
subject is so nebulous.
BCE gives nearly 100 Queen end Ravinsky
ings-a very useful bunch.
One very common error in such
endings is to imagine a perpetual
check where it does not exist. Some
times a King may be checked a dozen
times or more and still reach calm
water.
-172-
All Facets Of The Endgame: Queen Endings
- 1 73-
CJS Purdy On The Endgame
-174-
All Facets Of The Endgame: Heavy Artillery
Chapter I�
Hea\l\j Artiller\j
- 17 5
-
CJS Purdy On The Endgame
- 176 -
All Facets Of The Endgame: Heavy Artillery
- 177 -
OS Purdy On The Endgame
D.Robson
Black to move
- 17 8
-
All Facets Of The Endgame: Heavy Artillery
-179-
CJS Purdy On The Endgame
Chapter I�
Sure Dra\\ls(1J
K
elling on the gentle art of win First, as in all such endings, the
ning a drawn endgame. Kings develop.
34. Nc-2 Ke7
D.I. Jones 35. Kf1 Kd7
36. Ke2 Kc6
37. Kd3 Kb5
38. Ne3 Kc6
Centralize the King is the rule.
Here it was tempting to break the
rule and play 38... Ka4 39. Nxd5 Kxa3,
as that would eliminate Black's weak
d-pawn. But 40. Kc4 would give White
a commanding position (if thereupon
40... Ka4?, then 41. Nc3t).
EK. Kelling 39. Kc3 b5
After 33... Kf8 This looks reasonable enough, but
it should have been avoided on prin
This endgame, although slightly ciple. Rather, tempt White to make
in White's favor, should of course be the advance a4; and then play ...a6,
drawn. There are pawns on both leaving White with a weakness at b4.
wings; that is favorable to the Bishop. 40. Kb3 Be7
But no passed pawns can be made; 41. Ng4 Bd6
that is favorable to the Knight. There 42. g3
are pawns in the center; that also To prevent the Bishop from enter
favors the Knight by limiting the ingthe White camp. Black's next move
Bishop's mobility while securing cen is bad-he is tempted into breaking
tral squares for the Knight. a rule because he can thereby isolate
Both sides should try to avoid ad three of White's pawns.
vancing pawns-since passed pawns 42. ... f5?
cannot be made, such advances 43. Ne3 f4?
would only create weaknesses. As a Pursuing his plan, Black loses the
corollary, each side should play to game. But, after 43... g6 44. Ng'2! (with
-180-
All Facets Of The Endgame: Sure Draws!
the threat of Nh4) g5 45. Ne3 f4 46. This position occurred on the
gxf4, followed by Nf5 or Ng4, White's 49th move. To create winning chanc
Knigbt would still enter the Black es, Kelling had to enter Black's
camp, with winning possibilities. camp-and to do that, he had to sac-
44. gxf4 Bxf4 rifice a pawn (for if 49. Rd5, then
45. Nf5 Bh2 49 ... Bf7).
Black must lose a pawn. 49. Qd1! Bxe4
46. f3! g5 50. Bxe4 Qxe4
47. Ne7t Kd6 White has exchanged off his im-
Black decides to go for a passed mobile Bishop.
pawn on the kingside at all costs, so 51. Rd6! Qb7
as to make some use of his Bishop. If ... Qe3t and ... Qxc3??, Black is
There seems to be no better chance. mated in a few moves. Passive de-
48. Nc8t Ke6 fense, however, was fatal. A better
49. Nxa7 Kf5 chance was 51... h6, making an es-
The demerit of Black's 39th move cape for the King and preserving
is painfully brought home. threats.
50. Nxb5 Kf4 52. Rb6 Qa8
51. Nd6 Kxf3 53. Qd6 Rd8
52. Nf7 Kg3 54. Qe6t Kf8
53. Nxh6 Kxh3 55. Rxa6 Qe4
54. a4 g4 Showing how futile the Queen'sre-
55. Nf5 g3 treat was.
56. Nxg3 Kxg3 56. Rd6 Re8
57. b5 Kf3 57. Qd7 Qe3t
58. a5 Bg1 58. Kh2
59. b6 Bxd4 The pawn formation g2, g3, h3 has
60. Kb4 Ke3 one virtue-it forms a fine sanctu-
61. Kb5 Be5 ary for the King (a point worth re-
62. a6 membering).
And White ultimately won. 58. Qxc3
59. Qxb5 e4
Second Endgame 60. a6 e3
E.H. Seveme 61. a7 Qa1
If 61... e2, then 62. Qxe8t.
62. Qc5 Qe5
2 Intending to meet Re6t with
... Qxc5, but finding it futile. However,
if 62 ... Kg8, then 63. Qd5t Kf8 64. Rd7;
and Black must lose his Queen.
63. Re6t Kf7
64. Rxe5
And White ultimately won.
F.K. Kelling
- 181 -
OS Purdy On The Endgame
-182-
All Facets Of The Endgame: Sure Draws!
A
dvance your own King as 40. g3t
far as you safely can, and If 40. g4, then Black mates in two!!
keep the enemy King back. 40. Kf5
-¢- 41. g4t Kf4
42. g5 Kf5
Time and again, such endings are 43. Kg3 Kxg5
won because one King beats the other 44. Kf3 Kh4
- 183 -
OS Purdy On The Endgame
- 184 -
All Facets Of The Endgame: Sure Draws!
- 18 5 -
CJS Purdy On The Endgame
-186-
All Facets Of The Endgame: Sure Draws!
- 18 7-
OS Purdy On The Endgame
motif, White then has to play g6. Then died a dog's death when it might have
the black King just strolls back and flickered up into a classic Rook vs.
grabs the g-pawn. Bishop ending after
(The defender's pawns are often '72.Rg8! Be5
best placed on the same colored 73. g4t hxg4t
squares as their Bishop; the attack 74. Rxg4
er's pawns very much the contrary.) Now if Black could play Ke5, he
...
In Diag. 9, note that after 1... Bf1 would draw easily-but his Bishop
2. h4 Bh3 3. g5 Black might win also is on e5. That's why 72. Rg8 could be
by 3 ... h5, as White's h-pawn would said to place Black in Zugzwang. If
be easily, if slowly, won-thus mak Black didn't play 72... Be5, he had to
ing Black's h-pawn a passed pawn. allow Rh8, . .Kg5, Ke4, with gain of
.
Klass
After 71 ... B(e5)d6
- 188 -
All Facets Of The Endgame: Sure Draws!
This type of Rook vs. Bishop end notoriously drawish ending of lone
ing (pawn vs. pawn on adjacent files, King versus lone King.
other than a- and b- or g- and h-files) Can Black do as required? Yes, if
is not covered by Fine in the stan he can avoid having his King driven
dard work Basic Chess Endings farther away from the white pawn
(BCE), nor anywhere else to our than it is now. For Black merely
knowledge. Yet it is undoubtedly the needs to wait till White's King reach
best possible formation for the de es c6, with the Rook threatening
fen se--we'll soon see why. Rxc7, and then to play his King to
Here's what Fine says of the end e5 or e4. If White's Rook has contin
ing Rook and pawn vs. Bishop and ued to hold the e-file, Black, on the
pawn in general (BCE, p. 478): previous move, will need to have
played ... Be5-to use his Bishop as
"Even with only one pawn a shelter.
apiece, a win may be se In only one way can White hope
cured by skilHul manipula to keep Black from playing as re
t ion of the Rook .. . Where quired: by checking Black's King
there is n o passed pawn, AFTER getting his own King to d4
the game is won if the where it prevents ... Be5 in reply to a
pawns are in the center, but check. For that, White must at some
may be drawn with the stage play Kd4 without being checked
pawns on the a-, b -, g-, or h in reply AND be able to check with
files . Diagram 13 is the the Rook next move. It seems to us
model case in the center." that that is impossible against a
strong defense. If we are right, Fine
Yes, but for this "model" case, will have to revise the next edition of
Fine gives a position where the BCE slightly. Here we give some il
pawns are on the same file. The ad lustrative play from the last diagram.
vantage to the attacker is that he can It is immaterial whose turn it is to
move up his pawn until the pawns move, but it would have been Black's
are on adjacent squares. You have move had the position arisen. So:
that if, in our last diagram, you put 1. Bc5
\Vhite's pawn on c6 instead of on d5. 2. Re8 Bd6
Then, certainly, White wins. All he 3. Ke3 Bg'J!
has to do is to attack Black's pawn 4. Kd3
with Rook and King and then play A mulberry bush variant is: 4. Re7
Rxc7, ... Bxc7, Kxc7. That must win Kf6 5. Rh7 Kf5 6. Rh5t Kg4 7. Rh1
because on c7 White's King protects Kf5-futile for White.
his own pawn. But that scenario can 4. ... Bh4!
n ot happen here. If, as soon as White Still ready to meet Kd4 with a
is ready to play Rxc7, Black's King check, either at f2 or f6.
can move to e5, e4, d4, c4, or c5, then, 5. Rf8t Ke5
as soon as White wins the black 6. Kc4 Ke4
pa"''Il, Black can win the white pawn. White is no further forward. If he
That will leave the interesting but abandons his hopes of driving the
-189-
OS Purdy On The Endgame
-190-
All Facets Of The Endgame: Sure Draws!
- 191 -
OS Purdy On The Endgame
Kd3?, which White was made to play effect. Or if White saves the opposi
in the postmortem, loses-but not the tion with h5, then his h-pawn be
way we said it did. After comes the fatal weakness.
1. Kd6 The reason that 10. h4 is fatal is
2. Kd3? Kd5 that it leaves Black with the last
3. Kc3 f5 spare pawn move. Were Black's
4. Kd3 f4! h-pawn/h5, 10. h4 would draw easily.
as before-and not 4... e4t? The post It is true that so long as Black leaves
mortemists thought that 4 ... e4t his pawn on h6 White's h-pawn still
would win, and we failed to see that has another move (h5); but as soon
they were wrong. The draw after 4... as White uses that move, the h-pawn
e4t is left as an exercise; the solu itself becomes fatally weak.
tion appears below. Notice that White, as his best
chance, answered 5... h6 with 6. h3.
In what follows, notice that Black
Solutions similarly answers h3 with ... h6, as
After his best chance to win. That is a gen
1. Kd6 eral rule about symmetrically op
2. Ke3! Kd5 posed pawns in any fight for "the op
3. Kd3 f5 position" in pawn endings. Let us put
4. Kc3? f4 it thus:
Broome's main line is
5. Kd3 h6! Don't initiate; imitate instead.
6. h3 Kd6!
7. K-moves Precisely NOT the way to play
(anywhere but e4, which would clear chess in general.
ly be fatal) And now for the draw after
7. ... Ke6 1. Kd6
8. K -moves 2. Kd3? Kd5
(but not to d3 because of ...Kd5) 3. Kc3 f5
8. ... Kf6 4. Kd3 e4t?
9. Kd3 Broome's solution is:
(else ... Kg5 wins by a sequence not 5. fxe4t fxe4t
hard to calculate) 6. Ke3 Ke5
9. ... Kf5 6... Kc4 only draws.
Black has now obtained diagonal 7. h3! h6
opposition-here, as often, a step to 8. f3 exf3
ward direct opposition on d5. If now 9. Kxf3 Kf5
10. Kc3, then not 10 .. . e4? (11. Kd4) This takes the opposition, but then
but 10 ... Kg5, winning (as already 10. Ke3; and Black cannot win. In
mentioned). So, this, if 9. Kd4, then 10. Kg4; and
..
- 192 -
All Facets Of The Endgame: Sure Draws!
Students of Nimzovich (My Sys question of trying out all the possible
tem) will remember that he places discovered checks. If none accom
"discovered check" in his somewhat plishes anything immediate, there is
arbitrary list of "the elements of not likely to be any win As a matter
.
chess strategy." If the terms strat of fact, White can win a pawn; but
egy and tactics are to have much since he is already a pawn down and
meaning, one would rather expect since winning the pawn would end
discovered check to belong to tactics. his attack, that doesn't help. Here is
-193-
CJS Purdy On The Endgame
how the pawn is won: 40. Ng6t Kh7 obviously has the interior game be
(not 40... Kg7??, losing the Queen in cause of his weak pawns, he ought
four moves) 4 1. Ne5t Kg7 42. Qa7t to pin the Bishop and make sure of
Be7 (moving the King leads to mate the draw.
or loss of the Queen) 43. Qxd4. Then 30. . .. Bc5!
43... Qf6, and the fun is over. 31. bxc5 Rd3t
Observe that in the play just given 32. Ke4? ?
Black had a couple of good chances An incomprehensible move, as it
of losing by permitting a little combi gives Black a remote passed pawn.
nation. So once again bear in mind White also acquires one; but it will
that a winning combination can be be relatively useless, as his Rook will
come possible at any time through be in the notoriously worst position
an opponent's error; never attempt in front of the pawn.
to play by principle alone, dispens 32. Rxb3
ing with calculation. 33. c6 bxc6
34. Rxc6t Kg7
35. Ra6 Rxh3
Endgame Suicide 36. Rxa7 Ra3
With Bishops of opposite color and 37. a5
equal pawns, you would hardly credit White is helpless.
that White could lose from the dia 37. h5
grammed position; but John Purdy, 38. f5 g5
ably abetted by Campomanes, found 39. Ra8 h4
a way. 40. f3 h3
41. f6t Kh7!
Campomanes 42. Rb8 Rxa5
43. Rb1 Kg6
44. Ke3
If 44. Rh1, then 44 ... Ra4t, etc.
44. Ra2
45. Ke4 h2
46. Ke3 Rg2
47. Rh1 Kf5!
48. Resigns.
An instructive lesson in the weak
ness of Rook-in-front-of-passed
John Purdy pawn. Even so, White would have
Afte r 29K(g7)f6
... drawn had he retained his O"\\-'Il
h-pawn, giving up the useless pawn
30. Kf3? on f4 instead.
This is not very bad; but as White
-194-
[hapler 17
fil\ll The \Vil\
I
n the 1937 tourney for the British her sealed move gave a forced win in
women's championship, Mrs. F.F. a few moves. We leave it as a simple
Thomson had the annoying experi exercise for our readers.
ence of being defrauded of half a
point by interfering onlookers.
Winning A Drawn Endgame
Black: Mrs. Thomson In a New South Wales champion
ship tourney, Harry Klass gave a
good display of endgame technique
from the diagram.med adjourned po
sition. Klass's opponent lost because
he thought the draw was automatic.
A.E. Ramsey
-196-
All Facets Of The Endgame: Find the Win
4
Mills
White to move Black to move/Draw
White must obviously play either In the small diagram above, Black
1. Kd2 or 1. Rb7t and 2. Rc7 to stop draws by ... Kf8, because the Knight
the pawn from queening. The former is on a dark square-if the Knight
line gives Black a quick win by 1... were on a light square, the first
e4, threatening ...e3t. In the latter move would be . Kf7. If we imagine
. .
case, we have the following variation: that the white King has just cap
1. Rb7t Kf6 tured a Bishop in the corner, we see
2. Rc7 b4 that Diagram 5 is based directly on
3. Kd2 e4 this position.
4. Rxc2 Nxc2
5. Kxc2 e3
And Black has a book win. Klass
had forgotten that in such a position
the two isolated pawns (two ranks
apart and across the middleline) are
not only safe from capture but actu
ally win, unaided, against the oppos
ing King.
By missing this win Klass nearly
,
- 19 7 -
CJS Purdy On The Endgame
is not on e8 or e7. And don't forget the Knight on f5. To do that will be a
that in certain positions the Bishop test of whether the idea has been
can leave the corner-the black King properly grasped.
need not always move. Don't fail to
try Diagram 5.
7
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All Facets Of The Endgame: Find the Win
ter where the black King is. If the if 3... Kd8, then 4. Nf4! Kd7 (the Bish-
King is on e7, then Ng6t forks. If op cannot budge because of Ne6t
K/e8, then 1. Nh5 Ke7 (forced) 2. Ng? g1) 5. Kg8; and the black King must
produces Diagram 4. If K/f6, then move into Diagram 8-for if the Bish
Kxh8 wins because the black King is op moves, then 6. Nh5 B returns 7.
on the Knight's color. Kxh8, followed by King out.
(NOTE: With Black to move, Dia So in Diagram 9, White needs a
gram 8 would be a draw if the black move that does nothing.
King stood on e8-Black would sim 3. Kf8! !
ply move out his Bishop.) Zugzwang! If 3.. Kd8, then White
.
Now return to the original dia wins by 4. Nf4 as above. If 3 ... Ke6,
gram. Naturally, we try then 4. Kg8 Ke7 5. Ng? gives Diagram
1. Nf4 Bat 7. If 3. . Kd6, then 4. Kg8 Ke6 5. Nf4t
.
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OS Purdy On The Endgame
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All Facets Of The Endgame: Interesting Endgames
[l\apler Ii
ll\lereslil\q El\llqal\\es
T
he intensely interesting position and a-pawn against Bishop not of the
diagrammed arose in a Mel color of the queening square. Here
bourne Annual Tourney. The colors Black can play ...Ka6; but even if it
were reversed. were White's move and the black
King were at a8, White could do noth
M.E. Goldstein ing better than to play into a posi
tion like that diagrammed below.
1 A Book Draw
F.A. Crowl
White to play
- 20 1 -
CJS Purdy On The Endgame
Ka8 loses) 3. Rb6 Kc7! 4. Ka7 Bf2, the solution-which readslike a com
and Black draws. posed study. Careful search failed to
reveal any alternative; and the edi
tor then sent his line down to Watson,
Note Added asking for his okay before publish
Look at the "A book draw" Dia- ing. Watson wired back, "Solution
gram 2. After 1. a6, the draw is not correct," so we have every reason to
obtained by 1... Ba7?, but by 1... Bg1 believe that there is one, and only
or by 1... Bd4 since the square a7 one, solution. The longest variation
must be kept for the black King if is just over a dozen moves.
checked. For example, 1. a6 Bg1! 2. First note that with the Rook and
Kc6 Be3, etc. The draw is easy. the Bishop off, White easily wins the
The move 1... Ba7 would be cor- black pawn. So Black can never al
rect if there were no white pawn, but low the exchange of Rook for Bishop
it loses in the actual position-as in the corner. Secondly, White's
pointed out by C.G. Watson: 1. a6 Ba7 whole idea is to get his King to b6 (to
2. Rf8t Bb8 3. Ka5! Ka7 4. Rf7t Ka8 win the pawn); therefore White must
5. Kb6 B-moves 6. a7, etc. try to drive the Bishop off the key
diagonal.
1. Rf3! Bg1
Watson Study Not 1... Bd2 because of 2. Rf7t.
etc. If 1... Bd4, then 2. Kd5 Bg1 3.
No. 120: C.G. Watson Rf7t forces the text line.
Adapted from Crowl-Goldstein 2. Kd5! Kb7
Melbourne 1933 If 2 ... Kb8, then 3. Rf6 forces the
text line. If 2... Bh2, then 3. Rf1!.
3. Rf7t Kb8
3 If 3... Ka8 or 3... Kc8, the reply is
the same; but (after 3... Kc8 4. Ke4)
if 4... Bh2 (threatening ... Bd6), then
White can win only by Ra7-but
easily.
4. Ke4!!
The beauty of the solution is that
the white King, whose only desire is
White to play and win to get to b6, goes right back here to
get there!
C.G. Watson discovered that 4. ... Kc8
Crowl had plenty of chances (even Trickier is 4.. . Bh2, but White
as late as move 77) of playing into a reaches the text by 5. Rf1! Kb7 6.
position like that of Endgame 120, in Kd5 Kc7 7. Rf6, etc.
which Watson saw that there was a 5. Rf1! Bh2
beautiful win He immediately wrote
. Not ... Ba7? because White can
to the editor, asking for his ''verdict;" then force the exchange of Rook for
and the editor managed to discover Bishop in the corner.
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All Facets Of The Endgame: Interesting Endgames
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OS Purdy On The Endgame
68. Kd3 Nb6 79. Ne5 d3 80. h5 Ke2; and Black wins.
69. Ke4 Na8 77. ... Kd2!
70. Kd3 Now if both sides queen, Black
Legal point: after this move, Black wins the white Knight by . ..Qc6t.
could claim a draw-but White could Black is then a piece up, with his King
not, it being Black's move. and Queen well placed; and he wins
[The law has since been changed in all the variations that we can see.
so that rww White could claim a And if 78. Nf4 or if 78. Kf3, then Black
draw before playing his 70th by wins by 78... c4.
announcing his intention of mov [By "both sides queen, " the follow
ing 70. Kd3. -F.PH./J.S.P.] ing sequence appears to be in
70. ... Nc7 tended: 78. h4 c4 79. h5 c3 80. h6 c2
71. Kc4 81. h7 cl=Q 82. h8=Q; but 1WW if
Drawn by agreement. Black wins the Knight as suggested
(82...Qc6f 83.Kf4 Qxg2), then White,
with 84. Qxd4f, will draw either
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All Facets Of The Endgame: Interesting Endgames
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OS Purdy On The Endgame
gressive comment, asking the stu I once went over all my mistakes
dent to find where Dunlop went in tournaments and found that I had
wrong. The answer appears below. lost many vital points through not
45. Nf2 b4 invariably asking myself both these
46. Nd1 Nd3 questions. And it should be so easy!
47. cxb4 axb4 Dunlop saw the obvious threat,
48. Ne3 Nxe5 and that put him off looking for any
49. Nc2 Nd3 other (Nd4). After 49... Nc6 50. Kg5
50. Nd4 Nf4t d4, White must resign. See the sav
51. Kg5 Nxg6 ing of labor, besides the win of the
52. Nxe6t Kf'l game!
53. Kxf5 Ke/ In the text play, 50... Nc1 also fails.
54. Nd4 Kd6 The sacrifice on move 54 was practi
55. Kxg6 Kc5 cally obligatory.
56. Nb3t Kc4
57. Kf5 d4
58. Ke4 d3 Endgame
59. Ke3 Kc3
60. Nd2 Drawn. E.M.Cowen
Move 49, was where Severne set
his opponent one of those little puz
zles that save lost games. With only
two moves (...Nd3 and ...Nc6), it is
extraordinary that a strong player
could choose the one that allows the
opponent a forced draw instead of
the one that wins with ridiculous
ease. Yet that is what often happens.
There are three lessons to be
drawn from this blunder: A. Francis
1) The triangle with its apex in White to play
the rear is the very weakest forma
tion for pawns; In the position diagramm ed, White
2) (more general) a material ad had to lose the Exchange; and he
vantage is often deceptive if the op played 41. Rxe5?, which left him no
ponent has an advanced pawn; game whatsoever.
3) (more general still, and abso White should have played 41.
lutelyvital) never ask yourself, "What Rg6t!! If thereupon 41... Kxe7?, then
is his threat?;" but always ask, 42. Re6t, etc.; and the black King can
"What are all his threats?" never escape the checks except by
And never, in any circumstances capturing the Rook and leaving White
whatever, make a move without first stalemated. Or if 41... Nxg6, then 42.
asking yourself, Rd7t, etc.
Alternatively, if 41... Kd5, then 42.
"Can he then do anything (nasty)?" Rd6t! Ke4 43. Rxe5t Kxe5 (forced)
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-
CJS Purdy On The Endgame
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All Facets Of The Endgame: Interesting Endgames
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CJS Purdy On The Endgame
should have lost with Black from this Rook And Pawn vs. Rook.
position. Of course the game should A pawn, other than the a- or
be drawn, but Black must play for h-pawn, past the middle of the board
the draw. with a clear file between the pawn
43. Kf4 Kf8 and the enemy King regularly wins.
44. Ke5 Ke7? There is an exception, however, with
Easy draw by 44... Rei. Just as a the c-, d-, e-, or f-pawn. If the enemy
joke, note the terrible trap 44... Rei! King is on the "narrow" side of the
45. Rxb2 Rxe3t 46. Kf6???? pawn, as here, and at least as close
45. Rb7t Kf8 to the queening rank as the pawn and
46. Kf6 Kg8 if the enemy Rook can put at least
47. e4 h5 three clear files between itself and
48. gxh5 gxh5 the pawn (as Black has done with
49. Rb8t Kh7 his last move), the defender can
50. Kxf7 h4 draw. The method is by lateral
51. Kf6 h3! checks, and the three files are nec
52. gxh3 Rf1 essary so that the checked King can
Arranging to fight two isolated not approach the checking Rook.
pawns instead of two united pawns.
Black still has hopes of a draw. See Chapter 1.
53. Rxb2 Rxf3t
54. Ke6 Kg7! If the black King were at g7 or g8,
By 54... Rxh3?, Black would give White could now check on the file,
White a book win with 55. Rg2, shut driving the black King a file farther
ting out the black King. away and giving an easy win . But
55. e5? here the reply would be .Kf5.
..
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All Facets Of The Endgame: Interesting Endgames
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CJS Purdy On The Endgame
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All Facets Of The Endgame: Interesting Endgames
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CJS Purdy On The Endgame
and f7, but that spills the Queen. After 37. Nxd5 exd5, White can
51. Kf4 Rxd7 draw easily by 38. f5!, as the break
And Black won: through by e4 is then always avail
52. Qe8t Kh7 able when the need arises.
53. Re3 Rd4t But 37. Nxd5 is actually answered
54. Re4 Qh4t by 37... Kxd5!, and the brain-racking
55. Resigns. begins. It looks as if Black is then
threatening ...Ke4, but actually that
is no threat at all-f3 is not a point
Note Added of entry, and White can easily guard
In the analysis after White's 45th d3. If White were to consider ...Ke4 a
move, Black's 47th and 48th moves threat and were to play 38. Kf3, then
should be transposed. Otherwise, she would lose rapidly; after 38 . . f5!
.
Nield points out, White could win the Black would be threatening ...b4!, and
h-pawn by 48. Re5 followed by Rh5. after 39. Ke2 to forestall that, the
After 47... Kh 7!, Re5 would be met by black King would just walk ar ound
...Kh6. This exemplifies an important to a5 until ...b4 would be safe again.
elementary maxim: Don't get your However, White must not move
forces separated. her g-pawn, as she would then turn
...Ke4 into a threat.
White's best move, then, for a
Two Curious Endgames start, is to do nothing, say 38. Kd2:
37. Nxd5 Kxd5
First Endgame 38. Kd2
The position diagrammed oc Now if Black's King starts off for
curred in a New South Wales Wo a5, White simply moves up her
men's championship game, Mrs. e-pawn and is then always ready for
Redies-Mrs. Gheysens. The prob counterattack by d5. That suggests
lem is whether White can exchange 38... f5; but then when Black's King
Knights and draw. gets to a5, White's King can be ready
to go to a3-and White can always
Mrs. Gheysens retain the opposition.
The trouble with ...f5 is that it
blocks a possible avenue for Black's
King.
Can't we first immobilize White's
pawns and thus deprive her of pawn
moves? Then White can be depriv ed
of the opposition when the Kings
stand snarling at each other on a3
and a5. Yes, try 38... h5! ! That threat
ens ...h4, immobilizing the pawns
Mrs. Red.Jes after which ...f5 and the King tour
White to play her 37th would win easily for Black.
38. ... h5!!
-2 14-
All Facets Of The Endgame: Interesting Endgames
Now ...h4 has to be stopped. If 39. Black felt hopeful of winning this
h4, then 39... Ke4! (threat ...Kf5) 40. ending, in spite of Bishops of oppo
Ke2 g6 (a valuable spare move) 41. site color, because his Queen and
g3 f5; and White is in Zugzwang. Bishop could combine for attack,
If instead 39. g4, then 39... hxg4 whereas White's couldn't. The crux
40. hxg4 Ke4 41. Ke2 g6; and White of the situation is the pawn on e5, a
is in Zugzwang again. dark square-it prevents White's
Finally, if 39. g3, then 39... Ke4 40. Bishop from ever achieving the same
Ke2 f5, etc.; and Black wins. mobility as Black's. The sealed move
If 38. Kd1, instead of Kd2, the play is not difficult.
is exactly the same; and 38. Ke1 42. ... a5!
would lose by the immediate ...b4. Black's extra pawn was useless
[The [U,St a.ssertion is not correct: except for one purpose: to die. Thus
Black's strategy for the rrwve 38. Black gets a passed pawn. Black now
Kel must be the same a.s for the has what it is absolutely necessary
moves 38. Kd2 and 38. Kdl. It is to have for any hope of winning end
only when the white King gets (],S ings with Bishops of opposite color:
far away a.s 38. Kfl that the tactic chances on both wings.
38... b4 works.] 43. bxa5 b4
The value of flank-pawn advances 44. Qf2!
for fixation purposes is the lesson to Through careless analysis in the
be drawn from this intricate little adjournment, Black had missed this
ending. Also: for winning purposes, strong move which holds everything.
keep open as many avenues as pos As White now has the second rank
sible. protected against checks to the King,
he can answer ...b3 with Bc3, immobi
Second Endgame lizing the passed pawn. There is no
The second endgame is vastly dif advantage, therefore, in pushing the
ferent; it occurred in a New South b-pawn-that would only put the
Wales championship tourney. Black pawn on a light square and thereby
to seal his 42nd move. increase the mobility of White's
Bishop.
C.J.S. Purdy At the same time, White's move
Qf2 prevents the breakup by ...g5 be
cause Black's f-pawn is under fire.
Black began to feel much less hope
ful, but he found the only aggressive
move.
44. . .. Kg8!
As ...g5 is again possible, White
decides to plug.
45. g5 h5
Black has gained something. Pos
H. Klass sibilities of a breakthrough are ruled
Black to move out forever, but White's h-pawn is
- 215 -
CJS Purdy On The Endgame
fixed on h4, depriving White's King Great perils attend the royal tour
of one possible flight. Also, the square here embarked upon, but they must
g4 is now held permanently by Black; be faced. The idea is for Black to get
and there are the makings of a mat so far into the enemy camp with his
ing net. King that he can afford to exchange
46. Bd2 Kg7 Queens. Meanwhile, Black must try
To make White move. White's to stop White's King from also com
Bishop is the only unit that can af ing into the center.
ford to move. 66. Kg'J Qd3t
47. Be3 Qd5 67. Kh2 Ke8
The first step is accomplished: 68. Ba3 Qa6
capture of the a-pawn, the pawn 69. Bb2 Qc4
could not have been held forever. 70. Kg1 Qe4
48. Bd4 Qxa5 71. Kh2 Qc4
49. Qd2 Qd5 72. Kg1 Qd3
We now pass over 14 moves to the 73. Kh2 Bb7
next episode. See Diagram 16. 74. Ba3 Kd7
75. Kg1 Qd5
Black's Queen has the jitters
again, if that white King got out, it
would be terrible. Some of the ma
neuvers are just to gain on the clock.
76. Kh2 Qe4
77. Kg'J Qd3t
78. Kh2 Qd5
79. Kg'J Qd1
80. Kh2 Qd3
Black to play his 63nl 81. Bb4 Bc6
Another sealed move. Black's 81st
White has for some time annoy is to make a safe way up for the King
ingly maintained his Bishop on the via c8, b7, and a6-and from there,
diagonal where it stops Black's King God willing, on to b5 and c4 (Queen
from entering the game. Black has moves thrown in at timely intervals).
gone to a lot of trouble to get his 82. Ba3 Kc8
Queen over to a4 merely to play ...b3 83. Kg1??
without allowing Ba3. From a3 the A gruesome error which brings
Bishop would restrain both the the game to an end before it has re
b-pawn and Black's King. Now, at ally got into its swing. It was neces
long last, Black nerves himself to ad sary for the Bishop to oscillate. Sub
vance the b-pawn. sequent wrangling never actually es
63. ... b3 tablished whether Black could have
64. Bd4 Qc4 forced the win, but we think there
Black's Queen hurriedly regains should be some way to do it.
the center. The King can wait. 83. Qh3
65. Bb2 Kf8 84. Qh2 Qf3
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All Facets Of The Endgame: Interesting Endgames
- 217 -
OS Purdy On The Endgame
-218 -
All Facets Of The Endgame: Interesting Endgames
If 48. Kf2, then 48... Nf4 49. Kg3 63. ... Nf5
Nd3 forces the white Knight out of 64. h3
play. If 64. Nf2, then 64... Nd4, Zug-
48. ... f5 zwang.
49. Nb4 Nf4t [After 64. Nf2 Nd4 there appears to
50. Kd2 be no clear Zugzwang, thaughBlack
Not 50. Kf2?? because of 50... obviously maintains winning
Nd3t. chances. It seems more likely that
50. ... Ne6 White avoided 64. N/2 because then
51. Nc6t Kd5 64... Ne3f wauld drive the white
52. Ne7t Ke5 King to the back rank, cramping
53. Ke3 Kf6 White severely-probably deci-
54. Nd5t Kg5 sively. The text continuation ap-
55. Kf2 Kh4 pears to offer better chances of sur-
56. Kg2 g6 vival; but in fact it gives Black a
57. Ne7 Kg5 more or less forced winning line-
58. Kg3 f4t White may have overlooked this,
59. Kf2 Nd4 but in any case the defense is very
60. Nd5 Nc6 difficult.-FP.H./J.S.P.]
64. Ne3t
65. Kh2 Nc2
19 66. Kg2
If 66. Nd2, then 66... Ne1 wins.
66. Ne1t
67. Kf2 Kxh3!
68. Kxe1 Kg2
69. Ke2 h5
70. Ng5 h4
71. Ne6 g5
61. Nc3 72. Resigns.
Could White do better by retain After 72. Nxg5, there follows 72...
ing his pressure on the f-pawn until h3 73. Nxh3 Kxh3. Thereafter Black
Black was forced to regroup to free wins the f-pawn. Since the black King
his King? Thus, 61. Kg2, waiting. A is then on the rank next-but-one to
good position for more research. the queening rank and is in front of
61. Kh4 his pawn, Black wins. There's just a
62. Kg2 Ne7 little trap for beginners. If 74. Kd3,
63. Ne4 then not 74... Kg3?? but 74 .. . Kg2.
It has been said that White could
still draw by 63. Ne2 Nd5 64. Ng1,
keeping out the black King. Black, Solution
however, has a win. See if you can After 63. Ne2 Nd5 64. Ng1, Black
find it-<mr solution appears at the to play and win.
end of the article. A very interesting
study.
-219 -
OS Purdy On The Endgame
-220 -
All Facets Of The Endgame: Interesting Endgames
was clearer. "Taking the Knight was In this case, however, the capture
quite clear," said the kibitzer; he then of the Knight would have been an out
showed 45. fxe5 Kxe5 46. Kb6 Ke4 right error, strange as it may seem.
47. Kxa6 Kd3 48. Kxb5! This does Start again from Diagram 21:
win. 45. fxe5? Kxe5
46. Kb6 g5!
"Is this the new chess, Mr. 47. Kxa6 f4
Purdy? No other master in 48. gxf4t gxf4
the world would have re Now the obvious play is
fused that Knight." 49. Kxb5 Ke4
50. Kxc4
Purdy pointed out that Black (no better is 50. Net because of 50...
would not lay his King down, but ... g5, c3! 51. Kc4 c2 52. Nxc2 f3, and the
etc. The kibitzer, however, said he f-pawn queens)
had analyzed that to a clear win also. 50. f3
Then everyone had to leave. 51. Nd4 f2
Now, we do not publish this end 52. Ne2
game just to prove the kibitzer wrong. Perhaps the kibitzer saw this far
The endgame is published as highly and reasoned that Black cannot now
interesting in itself, and the kibitzer's queen because of the forking check,
excitement just provides an extra overlooking that 52... ft=Q pins the
touch-we rather envy anybody who Knight and wins for Black!
can get so worked up about other Far from having a clear win,
players' games. White, it seems, must scratch for a
Even had the kibitzer been theo draw if he takes the Knight. What is
retically right, it is a mistake to play the drawing line for White after 45.
a sharp line with a risk of oversight fxe5 Kxe5, and how should the play
when there is a quiet way to win continue for both sides? The solution
perhaps slow but not requiring fine appears at the end of the article.
calculation. Mostly the sharp play will Some readers may wonder how
win for you quickly, but occasionally the game did proceed, so here are
you will find that indeed you have the moves. Black's sealed move was
miscalculated and thrown away the obvious enough.
game. The object in tournaments is 45. Nd4t Kf6
to win points. Try the sharper wins 46. Kb6 c3 (sealed)
rather in practice games. 47. Kxa6 Nc6
48. Ne2!
" ... we rather envy Not 48. Nc2 Ke6 49. Kxb5 Kd5 50.
Ka6, as Black gains time with ... Nd4.
anybody who can c2
48.
get so worked up 49. Nc1 Ke6
about other play 50. Kxb5 Kd5
51. Ka6 Nd4
ers' gam.es." 52. b5 Ne6
53. Ka7 Resigns.
-221-
OS Purdy On The Endgame
After 53... Nc5 54. b6 Kc6, 55. Na2! Black can effectively play ... Ke4-d3---
threatens a fork! whereas if 47. Kxc4, then ...Ke4 with
the old threat of ...g5, etc.
Solution However, at move 46 there is a
As before, draw by the surprising h4 (stopping
45. fxe5? Kxe5 ...g5). For example, 46. h4 Ke4 47.
46. Kb6 g5 Kb6 (or 47 h5) 47. . Kf3 48. Nd4t Ke4,
.
- 222 -
(l\apler I?
El\dqal\\e \\/izards
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All Facets Of The Endgame: Endgame Wizards
- 225 -
OS Purdy On The Endgame
In this, White cannot improve mat 1906) was the winner of the interna
ters by first exchanging pawns him tional tournament at Hastings 1895,
self, as Black is then threatening ...c4 ahead of Lasker, Tarrasch, Chigorin,
with the same effect as ...d5 in the and Steinitz. Pillsbury's last-round
game. game against Gunsberg illu strates
Therefore, try 35. Kd2, to leave some important endgame themes.
room for Rc3 if ...Re8. Then the threat Before we discuss the endgame fea
of ...h3 becomes real-thus 35... bxc4 tures of the game in detail, we ask
36. bxc4 h3 37. f4 Rxf4 38. Rxh3 Rxc4; the student to play through the game
and the weakness of the pawn on a2 to get a feel for its structure.
forces White to play Ra3, giving up
the g-pawn-after which the two Pillsbury-Gunsberg
united black pawns win . Hastings 1895
To eliminate the weak white Queen's Gambit Declined
c-pawn, suppose 35. cxb5 axb5; and (Slav Defense)
now 36. Kd2. Then, however, a new 1. d4 d5
Gorgon enters in the shape of 36... 2. c4 c6
d5 (if 37. Ke2, then 37... Re8!). 3. e3 g6
Finally, if 35. cxb5 axb5 36. a4 Schlechter's Variation. In the tour
bxa4 37. bxa4 h3, then Black soon nament book, Lasker objects to it
obtains a win with two united passed because it creates a target on the
pawns against a single passed pawn, castling side. See the next note.
as in the 35. Kd2 variation. 4. Nc.3 Bg7
5. Nf3 Nf6
6. Bd3 0-0
7. Ne5 dxc4
Which move lost the game for 8. Bxc4 Nd5
Mattison? Was it his 34th, or some 9. f4 Be6
move before that? Certainly by about 10. Qb3
move 30 or earlier, White was already Lasker notes, "So far White has
doomed to lose a pawn-and that af treated the opening to perfection; but
ter making no obvious error. As for here 10. Bd3, soon to be followed by
the black magic, nothing can fully h4, seems preferable."
explain that. This article will not en Thus White would utilize the
able anyone to go to his club and play moved pawn in front of Black's cas
an ending as well as Rubinstein. But tled King and the fact that White him
it will have achieved much if it gives self has not castled. This recalls
those of our readers who don't yet Pillsbury's own advice: "Castle be
care much for endgames an inkling cause you must, or because you will,
of the uncanny subtlety that is pos never because you can."
sible in them. The text move permits Black to
force a drawish ending.
10. b5!
Pillsbury Crashes Home 11. Bxd5 Bxd5
Harry Nelson Pillsbury (1872- 12. Nxd5 Qxd5
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All Facets Of The Endgame: Endgame Wizards
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OS Purdy On The Endgame
nary player, for it is against principle kingside pawns on the fourth rank,
to be the first to exchange Rooks where they would have aggressive
where there is only one open file. possibilities. The move in accord with
Apart from the two tempi, of elementary principles, King develop
course, there would be no doubt ment by 25. Kf3, would have little
whatever as to the wisdom of swap meaning unless it threatened 26. e4;
ping the Rooks. Where slight end but that would not be a real threat
game advantages exist, their effect because of 26... dxe4t 27. Kxe4 f5t
normally increases with exchanges 28. Kf3 Nf6-White is then vulner
of pieces. able in the center.
18. Rxc8 Rxc8 25. ... Bxc5
19. Rc1 Rxc1 "And here," wrote Lasker, "25.. .
20. Bxc1 Bd6 Nxc5 26. bxc5 Bc7 would have left
21. Bd2 Kf8 the game perfectly even, a Bishop
22. Bb4 Ke7 being more suitable to stop advanc
Black has used his two tempi to ing pawns than a Knight." In those
centralize his King-White's advan days the Knight was generally
tage is now very small indeed. thought to be practically always su
23. Bc5 a6 perior-hence Gunsberg's choice.
Very likely, Black could safely 26. bxc5 Nb8
have exchanged. In any case, it would Intended as a merely temporary
have been better to move the a-pawn retirement, preparatory to ...Nc6, this
two squares. The best formation for move momentarily disturbs the bal
two pawns is the phalanx (abreast) ance in the center and gives Pillsbury
because then they are mobile. The the opportunity for some beautiful
safest phalanx is that of pawns that forcing play. Lasker gives 26... a5,
have never moved at all; but if one and certainly no win for White is then
pawn comes forward two ranks, it is demonstrable.
(as a rough general rule) usually 27. f5! g5
good for the rear pawn to join the Capturing on f5 would lead to the
advanced pawn-hence the common loss of the d-pawn, giving White two
maneuver of "straightening up the united passed pawns. The game is
pawns." Lasker states that 23... a5 now purely combinative--everything
would have "reduced White's chance had to be calculated to a nicety.
for a win to zero." 28. Nb4! a5
24. b4 29. c6! Kd6
Having gone to some trouble to 30. fxe6! Nxc6
play his Bishop to c5, White natu H 30 ... axb4, then 31. e7, etc.
rally consolidates it. This would be 31. Nxc6 Kxc6
the obvious play if only to free the 32. e4!
Knight. At last, the point-White must ob
24. . .. f6 tain two united passed pawns. Even
25. g4 so, it is not yet clear that Black's wing
Threatening nothing more, at the majorities are worthless.
moment, than to "straighten up" the 32. ..
. dxe4
-228-
All Facets Of The Endgame: Endgame Wizards
-229-
CJS Purdy On The Endgame
in a blackout and have the "flu," I now tied to the back rank until the
had some excuse for thinking 46. King can emerge again. But now
Re5t? might work; but a little analy Watson's fatigue tells. Had he sim
sis shows that White's pawns would ply played 56. Rb5 for repetition, it is
ultimately fall. very doubtful if Black could force a
46. Rf6 win. If then 56... Rf8, trying to get
47. h4t Kg6 back again, 57. Kh4; and now Black
48. Re7 Rf7 cannot restore his King to g8, as the
49. R7e6t Kg7 King will simply be checked back to
50. h5 Rdd7! h8 again.
Kruger continues in good style. 56. Kh4? a4
The moment has come to interrupt The pawns are able to move a
the advance with a defensive mea- rank further up. Thus they get too
sure. near queening for White's coun
51. h6t Kg8 terplay to be effective.
With mating possibilities created 57. Rge5 Rg8
at last, Watson is in his element; but 58. Rb5 b3
he was tiring. 59. Re1 Raa8
52. Re8t Rf8 60. Rb7 Rgb8
The importance of Black's 50th 61. Rc7 b2
(defense of seventh rank) is now 62. Resigns.
clear. Because Ree7 is too late to force
53. R8e5 Ra7 mate, Black being able to protect h 7
54. Rb5 simply by queening.
First Endgame
Some say that C.G. Watson is
lucky-that's superficial. Ingenious
"saves" are part and parcel of his
style. If our theory is right, you would
expect to find quite a number of near
54. ... Rc8? misses in his games-brave attempts
Kruger falters. Better was 54... that ended only in glorious failure.
Rf1, threatening ... a4, etc. That would Well, you do. Here is a really amus
force White's King back to g2, delay ing example from the Melbourne 1922
ing the counterplay. Then 55... Rf6 tourney. This was one of the two
56. g5 Rc6, followed by King out (or games Watson lost, and he has re
if 57. Kf3, then 57... Rc3!, exchanging membered it with enjoyment long af
one pair of Rooks). That would cer ter forgetting the details of his ten
tainly win. wins-for it was a Puckish game, and
55. Rg5t Kh8 Watson is, above all, the Puck of
A sad necessity. A black Rook is chess.
- 230 -
All Facets Of The Endgame: Endgame Wizards
Second Endgame
He Beats Reti
[from the London 1922 tourney]
The onlookers still didn't know
what Watson was up to and thought Richard Reti was one of the
he was giving a shocking exhibition world's greatest players then. Wat
of bad taste in not resigning. Now son's game with Reti went to 92
Watson brought out his secret wea moves, and we diagram the position
pon. after Black's 74th ( 74... Nc2).
- 23 1 -
OS Purdy On The Endgame
-232-
All Facets Of The Endgame: Endgame Wizards
- 233 -
CJS Purdy On The Endgame
The first diagram shows the posi- a1=Q 77. Rxa1 Bxa1 78. h7, and now,
tion in C.J.S. Purdy-Hamilton after provided Black makes the right tour
the second adjournment. with his Knight, he can retain both
pieces and stop White queening.
- 234 -
All Facets Of The Endgame: Endgame Wizards
ter, but it wouldn't matter! We re Black is a Queen and Knight up,
turn to this point later. but his King is one square too far
79. Kf7 Nb1 away, and so is his Knight. Black
Looks a killer. "Very slow re must allow either stalemate or pro
signer, this Purdy," some onlookers motion.
thought. Now return to diagram 11. Instead
80. Kg8 of 78... Bh8, try 78... Bb2. Then 79.
First shock. If 80... a1=Q, then 81. Kf7 Nb1 80. Rd8; and the same old
Rxb1 t forces a book draw. joke is on, as Ra8 is one threat. Or if
80. ... Bb2 78... Bc3, then 79. Rc1 Nb1 80. Kf7
81. Rd8! a1=Q 81. Rxc3 Qxc3 82. Kg8; and
Just the same if White's King were White still draws.
only at f7. So the tempo lost by 78... Bh8 did
81. ... a1=Q not matter.
Nothing else to be done now.
82. Rb8t Kc6 Exercises
83. Rxb2! QaSt
Taking the Rook would be useless
even with the white King still on f7,
as Kg8 would follow, with book draw.
84. Kg7 Qa7t
85. Kg8 Qg1t
�� � � ���
�
� � � �
� � � � r 12
�
� � � � � � �
�
� � � : � � � After 87. Kh8
�
� � � � � � �
�
� � � � �
� � [From the final game position af
� � � � � �
�.:� �
� .... � � LY- � ter 87. Kh8, solve the following two
puzzles:
i) Move the black King to d7;
86. Rg2!! then, Black to move and win;
White cannot afford to keep his ii) Move the Knight to c2; then
Rook-nor can Black usefully avoid Black to rrwve and win.
taking it. These two exercises demonstrate
86. ... Qxg2t the force of Purdy's comment after
87. Kh8 Drawn. move 87 in the game.]
- 235 -
End
of the
Game
CJS Purdy on the Endgame
Chapter 1.
§ + ft vs. §
1) The defense draws against any
pawn that is not more than one rank
beyond mid-board (a white .ft on
rank 5, e.g.) when the defender's \t1
stands on the queening square and
the defender's .§ is on the rank next Either to move/Draw
but-one to the queening rank (a de
fending black K on rank 6, e.g.
Cheron). If the .ft is on the rank next
to or next-but-one to the queening Chapter 2.
rank, the defender draws, provided
that he can safely give check-to do ft Endings
that the defender should try to get
his .§ behind the .ft . 4) The Square.
Look at the .ft, and run your eye
2) The defending .§ is strongest along the diagonal that leads from
when it has a clear interval of three the .ft to the queening rank. If the
or more files or ranks between itself enemy Wis "in" the square of which
and the opposing .ft. In future con that line is the diagonal, or if the en
siderations, Rules 1 and 2 will be emy W can get into that s quare be
used many times-they should be fore the .ft advances, then the en
absorbed thoroughly. emy \t1 can stop the pawn from
queening-otherwise not.
3) [For an a- or h- .ft on the 2nd,
3rd, 4th, or 5th rank in positions such 5) The Opposition.
as that of the diagram] The defender "When the \ts are on the same rank
draws by threatening to exchange or file, with one square between
.§ s, provided that his W is no far them, as in the diagram, we notice
ther from the queening s quare than that each one prevents the other one
the attacker's \t'. The defender then from advancing, either straight
draws with or without the move. ahead or diagonally. Therefore, the
-238-
End of the Game
first W that has to move is at a dis 8) When the 'it's are on opposite sides
advantage; for wherever he goes, he of the ft s' file, the W who can first
gives the opposing W the option of attack the enemy .ft from the rear
either advancing or of again "taking wins the enemy .ft and saves his own.
the opposition," provided there is no
obstruction.
-239-
CJS Purdy on the Endgame
11) Advance the ft that cannot be 16) In ft endings, when you have a
blockaded by an enemy ft . chance of taking the opposition or of
preventing the opponent from taking
the opposition, do not neglect to do
so without good reason.
15) In a position where it is your move 20) The rule for the defending player
and where the opponent must arrive in 'fk endings is to have his \f;' either
at his present position every alter very close to the scene of action (so
nate move, imagine that you have al that he can afford to exchange tks),
ready played two, four, six, or eight or, failing that, as far away as pos
additional moves (neglecting ft ex sible (so as not to limit his choice of
changes) and that you then have to checks). The middle way is often fa
make your move. Then ask, "Do I tal.
win?" If the answer is no, ask, "Can I
lose or gain a move somewhere?" 21) In a middlegame, one feeble piece
need not be a serious handicap; for
-240-
End of the Game
it is only one unit among many. But 28) For the case of ws on the same
with very few pieces on the board, side of the file of the two blocked 1 s
the immobility of one means a pro (and each 'ill on its own .ft 's side),
portionately bigger burden to carry the 'lf( who occupies a limit of the
for the others. enemy ft wins that .ft and holds his
own .ft.
22) To get the best out of a .Q., avoid
clogging his diagonals with ts.
ate lasting weaknesses and thus usually prefer to give up the ft rather
make your task harder. than to tie up a a for its defense
instead, use your a for attack in
26) Try to free your position from some way.
weaknesses; and, if possible, make
it hard for the opponent to do like
wise.
Chapter 9.
27) If you are a .ft. up: Exchange pie
ces {not ts) wherever you can do so 4J Endings
without losing in position. Exception:
do not rush an exchange that will 32) Queen a .ft. if you can.
produce .Q.s of opposite color {though
if such an exchange is pressed on 33) In the endgame � and .ft vs. �.
you, evasion may be worse than ac if the .ft. is on the rank next to the
ceptance). Corollary: refrain from queening rank and if it can be sup
forcing an exchange that will give ported by its W on that same rank/
your opponent two .Q.s against .Q. and Always a win, unless the defender's
�- W can occupy the queening square
and cannot be ousted therefrom.
- 24 1 -
CJS Purdy on the Endgame
36) Attempt to conduct maneuvers 45) At all stages of the game, a .Q. is
on the wing not occupied by the en better than a 4) against a .§ . In the
emy <;ti. opening and in the middlegame , an
extraordinarily well-placed 4) is an
37) Endeavor to secure a passed .1t , exception, i.e. a ft -supported undis
or at least complications, on both lodgeable advanced 4) in the enemy
wings simultaneously. camp, on a central file or on a file on
the wing of the enemy castled w.
38) Keep your .1t s on squares of the
opposite color to that of your .Q.. 46) A vital question to ask yourself
when pondering the merits of such a
39) In endings with .Q.s of opposite transaction ( .§ for Minor Piece and
color, material means NOTIDNG, po one or two ft s or vice versa) is, "How
sition EVERYTHING. is the position for .§ s?"
- 242 -
End of the Game
Black Side
White Side
Explanation of Symbols
x = captures
t = check
oo = Unclear
- 243 -
CJS Purdy on the Endgame
BIBLIOGRAPHY
Euwe, Dr. Max & Hooper, David A Guide to Chess Endings (Dover 1976)
Purdy, C.J .S. Guide to Good Chess, 12th printing (Thinkers' Press 2002)
Speelman, Jon; Tisdall, Jon & Wade, Bob Batsford Chess Endings (Batsford
1996, corrected edition)
-244-
End of the Game
Published Titles
1. Guide to Good Chess (12th ed., 2002)
2. The Search for Chess Perfection: The Life, Games, and Writings of
CJS Purdy (1997)
3. How Purdy Won: The Correspondence Chess Career of a World
Ch<lmpion (2nd ed., 1998)
4. CJS Purdy's Fine Art of Chess Annotation and Other Thoughts Vol.
1: 100 Annotated Games, Purdyisms, The Purdy Player (1992)
5.Extreme Chess: The World Chess Championships of1935, 1937, 1972
(An all-in-one-volume algebraic-notation reissue of Purdy's books: How
Euwe Won, The Return of Alekhine, How Fischer Won) (1999)
6. Action Chess: CJS Purdy's 24 Hours Opening Repertoire (An edited
version of the series of articles THE OPENINGS IN 10 HOURS plus material
on the Colle System) (2001)
7. CJS Purdy's Fine Art ... Vol. 2, 120 Annotated Games plus 13 Articles
& Studies
8. CJS Purdy's Fine Art ... Vol. 3, Purdy on Purdy, Annotations to 70
over-the-board games of CJS Purdy and to 30 games of John Purdy,
Purdyisms (revised), The Purdy Player, The Road to 2000 (How to Become
an Expert), and several other articles.
9. CJS Purdy on the Endgame by CJS Purdy, with additions and correc
tions by Frank Hutchings, John Purdy, and GM Karsten Millier. Includes a
short course on endings and a much longer course on All Facets of the
Endgame.
- 245 -
CJS Purdy on the Endgame
Supplemental Book
12. Chess World Editors: Lajos Steiner & Maurice Goldstein. Approxi
mately 320 pages of sensational games (about 300) and articles by top edi
tors and masters from the Land Down Under.
- 246 -
End of the Game
COLOPHON
Special Thanks to . . .
For contributions concerning the Vidmar-Alekhine, San
Rerrw 1930 game:
Phil Millett
Jim Byrd
Maurice Carter
Karsten Mtiller
-247-
ARES
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