MIL Q1 Handouts
MIL Q1 Handouts
What is communication?
Communication is a process by which information is exchanged between individuals through a
common system, signs, or behavior (Merriam Webster dictionary). It the process by which messages
or information is sent from one place or person to another, or the message itself. (Cambridge.org
Dictionary)
: https://i.ytimg.com/vi/akfatVK5h3Y/maxresdefault.jpg
1. Verbal - https://www.youtube.com/watch?v=AuN_eWIrns4
2. Non-verbal - https://www.youtube.com/watch?v=C8lMW0MODFs
- The most common among there would be, for example, a first-grader sitting
in on a lecture on different equations, i.e. decoding is impossible if the
decoder cannot even understand the message.
6. Receiver - Ultimately, the message is delivered to the receiver.
- A good communicator takes the receivers preconceptions, and frames of
reference into consideration; how they will react, where common ground is
shared, their sense of humor, their moral conduct, etc.
- All of these things will affect how the receivers decode messages.
Public Speaking Using one's voice as the tool for interaction with a
larger group or audience at a particular time.
Categories of Media
Category Example
Modality Text
Format Digital or analog
Way of transmitting Electromagnetic or radio waves, light waves
Mass media form TV, radio, print, internet, telephone, or
mobile
The media modality refers to the nature of message, whether it is relayed using text, audio, video,
graphics, animation, or a combination of any of this. The media format is the way the data is arranged.
The or massage may be transmitted through radio waves (for audio) and light for other modalities.
The mass media form refers to the particular media technology to which the message is transmitted.
Media Literacy
Media Literacy is the ability to access, analyze, response to a range of media. It also evaluates
and create media in a variety of forms. It aims to empower citizens by providing them with the
competencies (knowledge and skills) necessary to engage with traditional media and new
technologies.
Media literacy uses forms of communication and produces ways of communication. It is about media
content. It builds an understanding of the role of media in society as well as essential skills of inquiry
and self-expression needed for democratic citizens.
Example of “range of media” are: print, moving images, other hybrid forms such as
multimedia text.
Access – denotes the knowledge of where to find these forms of media. It might mean having access
to cable, knowing how to play the DVD player, knowing how to adjust setting and knowledge where
to access the media texts that are crucial to your life and to your community.
Analysis – includes thinking reflectively and critically on what has been read, seen or experienced,
and its implications to oneself and to one’s community.
Response – includes the ability to experience and explore the pleasures of the media text, and how
these are realized through the language of the media.
If you have access to the internet, follow this YouTube video link about” What is media
literacy?
https://www.youtube.com/watch?v=GTL0_
tJEVD0&feature=youtu.be
https://www.youtube.com/watch?v=GIaRw
5R6Da4&feature=youtu.be
Information Literacy
Information Literacy is the ability to recognize when information is needed, and to locate, evaluate,
and effectively communicate information in its various formats.
The information literacy is about using, managing, gathering, and verifying information. It is about
library science. Students learn how to evaluate the quality, credibility, validity of websites, and give
proper credit from effective search strategies to evaluation techniques.
Media literacy, information literacy, and technology literacy are all similar in terms of goals. They all
share the common goal of cultivating people’s ability to access, understand, use, evaluate, and create
media messages, information, or content using information technology. They are all similar to the
mastery and understanding of a thing.
1. A critical thinking skill enabling audience members to develop independent judgments about
media content.
2. An understanding of the process of mass communication.
3. An awareness of the impact of media on the individual and society.
4. Strategies for analyzing and discussing media messages.
5. Understanding of media content as a text that provides insight into our culture and our lives.
6. The ability to enjoy, understand, and appreciate messages.
7. Development of effective and responsible production skills.
8. An understanding of the ethical and moral obligations of media practitioners.
The media literate person is in control of his or her media experiences because he or she understands
the basic conventions of various media and enjoys their uses in the deliberately conscious manner.
The Evolution of Traditional
MIL Media to New Media
https://bit.ly/3grPTjH
The prehistoric men learned how to sharpen their tools and use them for hunting, they also acquired
the knowledge on how to use these materials in carving stones. Eventually, this paved the way for
them to create a system of writing, which marked the start of the historic period.
The Clay tablets in Mesopotamia (2400 BC), the early Wood Block Products writing tablet
recording the allocation of beer, 3100-3000 B. C.E., another
notable invention was the Printing press using wood blocks (220
AD), originated in china, it is technique or printing text, images or
patterns used widely throughout East Asia.
During the Stone Age, prehistoric people also used these crude stone tools to create objects,
which are now considered rock art.
The two kinds of rock art during the Stone Age are petroglyphs and pictographs.
Petroglyphs Pictographs
Can be carving or engravings in rocks or Represent words or phrases through
caves symbols. Used to refer to sketches or
paintings that usually depict nature,
early people’s way of life.
https://bit.ly/LSVp7M https://bit.ly/2bz4kHi
There is no concrete system of writing during the Prehistoric Age so people communicated their way
of life, beliefs, and other practices through music and dance
Orayi (Song) Cañao (Dance Offering)
a cradle
song or
piece of
music
that is
usually
played for
children.
a. Interpersonal communication media. Examples would be the telephone, and e-mail where’’
content is private and perishable and the relationship established and reinforced may be more
important than the information conveyed.’’
1. Interactive play media. Video and computer-based games, plus virtual reality devise
compose this category.
2. Information search media. The Internet and the World Wide Web become repositories or
sources of a vast collection of information that can be accessed real-time despite geographical
location. Broadcast teletext and radio data services are also examples. Information retrieval is
no longer limited to personal computers because this functionality has been extended to smart
phones and tablets. Other means of information storage and retrieval include the personal
video recorder, CD-ROM, compact disc, and DVD.
3. Collective participatory media. This refers to the to the use of the Internet for ‘’sharing and
exchanging information, ideas, and experiences and developing active (computer-mediated)
personal relationships active (McQuail, 2010),
2. Soviet Media Theory – The Soviet Union was restructured with new political system based on
the Marxist-Leninist principles. The newly formed communist party by Lenin shows much
interest in the media which serves to the working class in the country and their welfare. So
the Soviet originates a theory from Marxist, Leninist and Stalinist thoughts, with mixture of
Georg Wilhelm Friedrich Hegel ideology is called “Soviet Media Theory” is also known as “The
communist Media Theory”. The same theory was developed and followed by Adolf Hitler’s Nazi
in Germany and Benito Mussolini in Italy
3. Marxist Theory – The basis which our analysis perspectives, programme, and participation in
the movement are based. It is our “guide to action” and is why the international Marxist
Tendency places so much emphasis on political education.
4. Marxist Theory and Leninist Theory – The crimes we shall expose are to be judge not by the
standards of Communist regimes, but by the unwritten code of the natural laws of humanity.
5. Stalinist Theory – The method of rule, or policies of Joseph Stalin, Soviet Communist Party
and state leader from 1929 until his death in 1954. Stalinism is associated with a regime of
terror and totalitarian rule.
6. Libertarian Theory – Sees people are more enough to find and judge good ideas from bad. The
theory says people are rational and their rational thoughts lead them to find out what are good
and bad. The press should not restrict anything even a negative content may give knowledge
and can make better decision while in worst situation. The libertarian thoughts are exactly
against or opposite to the authoritarian theory which means the authoritarian theory says “
all forms of communication works under the control of government or elite like king”.
7. Social Responsibility Theory – Allows free press without any censorship but at the same time
the content of the press should be discussed in public panel and media should accept any
obligation from public interference or professional self-regulations or both. The theory lies
between both authoritarian theory and libertarian theory because it gives total media freedom
in one hand but the external controls in other hand.
Georg Wilhelm Friedrich Hegel – a German Philosopher who developed a dialectical scheme
that emphasized the progress of history and of ideas from thesis to antithesis and thence to a
synthesis.
1500 – Pre-colonial: Baybayin or Alibata (referred to in Unicode as the Tagalog content) is a pre-
Hispanic Philippine composition framework that started from the Javanese content Old Kawi. The
written work framework is an individual from the Brahmic family and is accepted to be being used as
ahead of schedule as the fourteenth century. It kept on being used amid the Spanish colonization of
the Philippines up until the late nineteenth Century. The term baybayin actually implies spelling.
1800- Print Industry and Filipino Freedom: Philippines was acquainted with books, magazines,
and daily papers like "La Solidaridad" by the Spaniards who colonized the Philippines for around 333
years. American colonialization left a blemish on the press and molded its style: a flourid lingua, a
nonpartisan state of mind, matched with the commitment of obstinate and prevalent writers.
1890 – Broadcast Industry: The first telephone system of the country began its operations, and the
whole archipelago enjoyed this system of information and communication exchange.
1897 – European Film Import: The cinematography film camera and projector developed by the
Lumpier siblings got through the Spanish fighter named Carlo Naquera. Naquera demonstrated a few
Spanish-dialect movies to choose gatherings of people in 1987.
1922 - During this time, the Filipinos readily accepted radio news and entertainment programs, and
local businessmen, who recognized its profitability, established their own radio stations to advertise
their products and services. A couple of 50-watt radio stations were established in Pasay and in
Manila by Henry Hermann. 1980 – Electronic Age: Broadcast or storage media that exploits
electronic innovation. They may incorporate TV, radio, Web, fax, Disc ROMs, DVD, and some other
medium that requires power or computerized encoding of data. The term 'electronic media' is regularly
utilized as a part of appearing differently in relation to print media.
1994 – Local Online Media: Benjie Tan, who was working for ComNet, an organization that provided
Cisco switches to the Philnet venture, set up Philippine's first association with the Web at a PLDT
arrange focus in Makati City. Presently, he presented a short message on the Usenet newsgroup
soc.culture.filipino to ready Filipinos abroad that a connection had been made. As of Walk 29, 1994
at 1:15 am Philippine time.
2011 - Philippines was names as the "Social Media Capital of the World"
MIL Information Technology
Literacy and Empowerment
Literacy is widely known as the ability to read and write. The advent of modernity and the expansion
of access to general education has enabled societies to produce literate populations. Literacy always
associated with a set of tangible skills, particularly the skills of writing and reading. Its counterpart
is the concept of numeracy, which is the skills associated with basic mathematical operations
involving numbers.
The United Nations Educational, Scientific, and Cultural Organization (UNESCO) cites the
importance of literacy in the modern world: “Literacy is a fundamental human right and the
foundation for lifelong learning. It is fully essential to social and human development in its ability to
transform lives. For individuals, families, and societies alike, it is an instrument of empowerment to
improve one’s health, one’s income, and one’s relationship with the world.” (UNESCO, 2003)
Empowerment is very significant in our appreciation of how literacy provides us with means to access
the world of knowledge so we can lead better lives. Empowerment is an idea of power, as linked on
the idea that power can change, that the ownership of power can shift form one entity to another.
Empowerment is also possible because power can expand or diminish as the case may be. “Let us
first review our notions of power.
Power is often related to our ability to make others do what we want, regardless of their own wishes
or interests (Weber, 1946). Power is not always relational. One needs to cultivate a notion of power
within to fully realize. True enough, power can reside inside, you given the opportunity to access the
knowledge, skills, and attitudes.
You can do all of this by connecting a computer to the Internet, which is also called going
online. When someone says a computer is online, it's just another way of saying it's connected to
the Internet.
The World Wide Web—usually called the Web for short—is a collection of different websites you can
access through the Internet. A website is made up of related text, images, and other resources.
Websites can resemble other forms of media—like newspaper articles or television programs—or they
can be interactive in a way that's unique to computers.
The purpose of a website can be almost anything: a news platform, an advertisement, an online
library, a forum for sharing images, or an educational site.
.com
Mostly commercial entities, some of which are
profit-oriented.
Sources of Information
Sources of information, drawn from the internet or otherwise, can be categorized into the following:
1. Popular Publications: Most of what rules in the print and non-print media are popular
publications with the general public as its target audience. Included under this category are
journalistic articles, features articles, manuals, flyers, fact sheets, and even blogs by netizens.
They serve to both inform and entertain the general public.
2. Scholarly Publications: These are well-researched articles found mostly in academic journals
and published for the specialists of a specific field. The language is very technical because it is
geared toward the consumption of specialists, scholars, and those seeking research-based
information on a particular area of knowledge such the social science, the natural sciences,
and the arts and humanities.
3. Trade Publication: These are also highly specialized materials meant for the players and
specialists of a specific industry. Some good examples are publications on motoring or
publications on construction. Trade Publications combine popular appeal and specialized
knowledge because it also needs to attract the non-specialist who are the potential consumers
of users of a particular product.
Format of Information
FORMAT DESCRITION
There is a need to do an analysis of what type of information will best serve your need, what access
tools are you going to utilize, and what results will be critical to the success of your information
retrieval.
MIL Types of Media
Types of Media
1. Print Media
Books are the very first mass media in human history. Baran (2010) consider books as very
personal because they contain records of past experiences and human knowledge that are
passed on to later generations. Books are movers and shakers of culture. As a statement to
this, books in physical form are being stored digitally as e-books.
Magazines and newspapers may be targeted for the general audience or may address the
interests of a particular group of readers. Magazines typically contain features or human
interest articles, whereas newspapers will definitely have news stories and occasionally have
other types of articles. Both the magazine and the newspaper may also have online versions
for them to reach a wider and larger audience who are more often virtually connected through
the Internet.
Broadcasting has also started to conquer the Internet and mobile technology through
Internet-based radio and television programmed.
3. Movies (Film/Cinema)
It is one of the oldest platforms of media and people went to
the theaters to watch it but know people can watch movies at
home via safelight and cable in HD resolution.
Films are very important artifacts because, like books, they reflect the desires, ideologies, and
sensibilities of the culture to which they originate from.
4 Internet / New Media
The Internet is one of the newest sources of
media. The majority of the users prefer the
internet to watch news quickly. It is more fast and
capable in compare to any other source of media.
Internet changes the world and connects the
people also deliver the users to keep in touch with
the latest inventions and news.
5) Video Games
https://bit.ly/2bzuE44
What is Media Convergence?
Converge means to meeting at a point, it is synonymous to the words: join, unite, interest, merge,
connect, coincide. Media Convergence happens when different (two or more) media sources join
together. It allows media texts to be produced and distributed on multiple media devices.
Media convergence is the ability to transform different kinds of media into digital code, which is then
accessible by a range of devices. Media convergence usually occurs in various platforms such as:
1. Social Network
2. Learning Management System
3. Product Advertisement
4. News Agency
5. Multimedia Personality
Book o E-books
o Print on demand (POD)
Media convergence have a vital element of life for many people. With the development of technology
in different platforms and cooperation such as television, Internet and mobile communication,
audiences have had both a bigger choice of media and a life which media technologies has made
easier.
CLASSIFICATION OF MEDIA
1. Indigenous Sources
Indigenous is a native, local, originating or produced naturally in a particular region and locality.
Its indigenous knowledge is unique to a special culture or society, most often it is not written
down. The transmission of information is through local channels or forms. It is a means by which
the culture is preserved, handed down and adapted. This include local knowledge, it is owned,
controlled, and managed by indigenous peoples in order for them to develop and produce
culturally appropriate information in the languages understood by the community.
Indigenous Media can be defined as forms of media expression conceptualized, produced, and
circulated by indigenous peoples around the globe as vehicles for communication.
2. Library
Library is a place in which literary, musical, artistic, or reference materials (such as books,
manuscripts, recordings, or films) are kept for use but not for sale.
(Source: https://www.merriam-webster.com/dictionary/library)
Types of Library:
a. Academic Library – serves colleges and universities.
b. Public Library- serves cities and towns, of all types.
c. School Library- Serves students from Kindergarten to Grade 12.
d. Special Library – specialized environments, such as hospitals, corporations, museums,
the military, private business, and the government.
3. Internet
Internet is a global computer network providing a variety of
information and communication facilities, consisting of
interconnected networks using standardized
communication protocols.
The Internet is one of the newest sources of media. The
majority of the users prefer the internet to watch news quickly. It
is more fast and capable in compare to any other source of
media. Internet changes the world and connects the people also
deliver the users to keep in touch with the latest inventions
and news.
One of the best features of the Internet is the ability to
communicate almost instantly with anyone in the https://bit.ly/LTlOSW world. Email
is one of the oldest and most universal ways to
communicate and share information on the Internet, and billions of people use it. Social media
allows people to connect in a variety of ways and build communities online.
There are many other things you can do on the Internet. There are thousands of ways to keep
up with news or shop for anything online. You can pay your bills, manage your bank accounts,
meet new people, watch TV, or learn new skills. You can learn or do almost anything online.
As we all know billions of websites online today, there is a lot of information on the Internet.
Search engines make this information easier to find. All you have to do is type one or more
keywords, and the search engine will look for relevant websites.
2. www.bing.com – Bing is Microsoft’s answer to Google and it was launched in 2009. Bing
is the default search engine in Microsoft’s web browser.
3. www.yahoo.com - Yahoo & Bing compete more with each other than with Google. Yahoo
is an American web services provider headquartered in Sunnyvale, California, and owned
by Verizon Media.
4. www.baidu.com - Baidu is the most used search engine in China and was founded in Jan,
2000 by Chinese Entrepreneur, Eric Xu. This web search is made to deliver results for
website, audio files and images. It provides some other services including maps, news,
cloud storage and much more.
5. www.aol.com - Aol.com is also among the top search engines. These are the guys that used
to send out CD’s which you’d load onto your PC to install their browser and modem
software.
6. www.ask.com - Founded in 1995, Ask.com, previously known as Ask Jeeves. Their key
concept was to have search results based on a simple question + answer web format. It is
a question & answer community where you can get the answers for your question and it
integrates a large amount of archive data to answer your question. Because of this
dependency on archived and active user contributions the results will not be as current
as those you get in Google, Bing and Yahoo.
1. Reliability
The Information is said to be reliable if it can be verified and evaluate. Others refer to the
trustworthiness of the source in evaluating the reliability of information.
2. Accuracy
Accuracy refers to the closeness of the report to the actual data. Measurement of accuracy
varies, depending on the type of information being evaluated. Forecasts are similar to the
actual data and financial values are correct.
3. Value
The information is said to be valued if it aids the user in making or improving decisions.
4. Authority
The authority of the source is the one authored or published the information and
the credibility of the sources.
5. Timeliness.
The source reliability, accuracy and value of information may vary based on the time it
was produced or acquired. It may become irrelevant and inaccurate with the passing of
time (thus making it less valuable). Other information may be timeless, proven to be the
same in reliability, accuracy, and value throughout history.
Book reference - a book intended to be consulted for information on specific matters rather than
read from beginning to end.
Articles
a) Scholarly Journals - Up-to-date and highly specific for scholars and researchers.
b) Trade Publications - Targeted towards professionals in a discipline or industry.
c) Magazines - Broad summaries of issues for a general audience.
Codes. In media studies, codes are known as a system or collection of signs that create meaning
when put together. As boy scouts, or girl scout, you might be familiar with the use of morse
code, the smoke signals, or the signal flags for relating a message to another. Semiotics is
the study of signs.
a. Setting is the time and place of the narrative. A setting can be a s big as the galaxy or space,
or as small as a specific room. It can even be a created atmosphere or frame of mind.
b. Mise en Scene means the stage setting, everything within the frame. The arrangement of
actors and scenery on a stage for a theatrical production (https://www.merriam-
webster.com/dictionary/mise-en-sc%C3%A8ne )
In media terms it has become to mean the description of all the objects within a frame of the
media product and how they have been arranged. An analysis of mise en scene includes: Set
Design, Costume.
c. Acting. The actors portray characters in media products and contribute to character
development, creating tension or advancing.
d. Color has highly cultural and strong connotations. When studying the use of color in a media
product the different aspects to be looked at are: Dominant color, Contrasting foils, and Color
Symbolism.
2. Technical Codes
The technical codes include sound, camera angles, types of shots and lightning. They may
include, for example, ominous music to communicate danger in a feature film, or high-angle camera
shots to create a feeling of power in a photograph. Technical codes in media may include
Camerawork, Editing, Audio and Lightning. The actor portrays a character through: Facial
expression, Movement and Body contact.
Film makers control what the audience focus on and therefore every shot is chosen for
a reason. Changing how an object or person is framed can drastically alter how audience react
to that character/ object. There is no such thing as neutral.
Camerawork refers to how the camera is operated, positioned and moved for specific
effects. Camerawork includes: Positioning, Movement, Framing, Exposure, and Lens choice.
Editing is the process of choosing, manipulating and arranging images and sound.
Audio is the expressive or naturalistic use of sound. The three aspects of audio are:
Dialogue, Sound effects, and Music.
Lighting is the manipulation of natural or artificial light to selectively highlight specific
elements of the scene. Elements of lighting include: Quality, Direction, Source, & Colour. Camera
shots are an essential aspect of filmmaking and video productions, because by combining
different types of shots, angels and camera movements, the filmmakers are able to emphasize
specific emotions, ideas and movement for each scene.
Photo caption - also known as cut lines, are a few lines of text used to explain or elaborate
on published photographs.
Camera Shot Framing – is the art and science of placing subjects in your shots. Camera
shots are all about composition. Rather than pointing the camera at the subject, you need to
compose an image.
For filmmakers and videographers, a major consideration for framing is the number of
subjects you feature in our shots, and their physical relationship to each other and the camera.
Based on how you plan to position your subjects, you’ll need to adjust your camerawork.
You’ll want to capture your framing details on a shot list well before you arrive on set. That way you
have a clear idea for the scene and can communicate your vision with ease.
Camera Focus
What is depth of Field?
Depth of Field (DOF) is the tem used to describe the size of the area in your image where objects
appear acceptably sharp. The area in questions is known as the field, and the size (in z-space) of the
area is the depth of that field.
The center most point of the field is known as the point of focus. The imaginary two dimensional
plane that extends from the point is known as the plan of focus. Any part of your image that falls
directly on this place is officially in focus.
3. Written Codes – it is use of language style and textual layout (headlines, captions, speech
bubbles, language style, etc.) The study of written codes includes:
- Headlines / Titles – It is the text indicating the nature of the article below it.
- Typeface/Font
- Slogans / Taglines
- Captions (print) or inter-titles (moving image)
- Style
- Choice of words - Emphasis of words.
The use of language style and textual layout also express meaning. In newspapers for instance, the
layout speaks about the degree of importance of a news story with respect to other news stories.
Typically, newspaper editors follow the inverted “S” of news layout because the mode by which people
read would be from left to right and from the upper fold of the newspaper down to the lower fold.
Captions, titles, slogans, taglines, and some other language elements are also utilizing in a way
suggest a particular meaning.
Conventions are accepted ways of using media codes. Conventions are closely connected
to the audience expectations of a media product. Different types of conventions include form
conventions, story conventions and genre conventions.
Form conventions are the certain ways we expect types of media codes to be arranged.
For instance, an audience expects to have a title of the film at the beginning, and then credits at
the end. Newspapers will have the headline or the most important news on the front page and
sports news on the back page. Video games usually start with a tutorial to explain the mechanics
of how the game works.
Story conventions are common narrative structures and understandings that are
common in story telling media products. Examples of story conventions include: Narrative
structures, Cause and effect, Character construction, and Point of View.
Genre conventions point to the common use of images, characters, settings or themes in
a particular type of medium. Genre conventions are closely linked with audience expectations.
Genre conventions can be formal or thematic.
Source: https://englishyourway.com.br/wp-content/uploads/2019/02/VOCABULARY-
TRafficSigns.png
Types of Signs
A. Regulatory Signs – signs that inform road users of traffic laws and regulations which, if
disregarded, will constitute an offense.
1. Priority Signs, like Stop sign, Give way sign, Left turner must give way
2. Direction Signs
3. Prohibitive / Restriction Signs
4. Speed Signs
5. Parking Signs
6. Miscellaneous Signs
What is Genre?
Genre is a French word which means “kind” or “class”. The original Latin word is “genus” and means
a class of things that can be broken down into subcategories. The primary genres that media and
information industry consider are the following in broad strokes: news, information, education,
entertainment, and advertising.
News. These are stories that have critical importance to community and national life. Like the
storytelling of fictional dramas, news stories are also told following the basic structure of beginning,
middle, and end.
Major Division of News Stories Employed by Journalists
(Sub-genres in delivering news)
1. Hard news (straight news) – It is usually found in the first page of a newspapers or make up
the headline of a regular episode of primetime news.
Seriousness – means topics or issues that are critical to the lives of the community and
the body politics.
Timeliness – It is the stories that cover current events and the current peace
negotiations, the outbreak of war, a significant public statement issued by a leader or a
situation of current crisis.
2. Soft news – It is also called human interest stories. The journalist is able to relax in presenting
soft news. This include lifestyle news, travel news, articles offering the best way to do
something.
3. Features – The feature stories are extensions of soft news in a sense that the human interest
angle is played up and presented in a longer and elaborate format.
4. Opinion and Editorial. Opinion against hard news are reserved for editorials and opinion
columns. Columns are opinion articles and editorials express an individual or organizational
point of view. Editorials can serve many purposes, it can argue for a certain issue and calls
on a person or an entity to act on the issue or respond to the clamor of the citizens.
5. Investigative News (reporting) – It has a very specific relation to power because it focuses in
finding, reporting, and presenting news which the authorities try to conceal. It is to expose
wrong doing, questionable transactions or shady deals brokered by those in power, there is
the more compelling need to be more in-depth and analytical with the facts that are uncovered
in a process that usually takes longer than conventional news reporting.
2. Soft-sell advertisements. These are associate in nature. A major soda company associates
its product with the happiness derived from family togetherness.
3. Infomercial –Derived from the word “information” and “commercials” combine the need to
inform or educate and the intent to sell a product. Advocacy groups use infomercials to send
messages.
Entertainment derives from the French word entretenir which means ‘ to hold the attention, keep
you busy, or amused,”.
According to Turow, he identified four Entertainment subgenre which are festival, drama, gaming
and comedy.
Format
The formats are templates that provide the working and provisional structures of media and
information texts. Formats provide the architectural foundation of a media or information text and
thus dictate the kind of content that will be generated and the specific audience a program will attract.
A formula is an established procedure for achieving something. In media creation and production,
the formula is the combination of elements that will generate the kind of content and the optimal
effect that is envisioned.
Legal, Ethical &
Societal Issues in
MIL Media and Information
What is copyright?
Copyright is mainly the protection of one’s expressions which only becomes tangible and
concepts when objects are created as manifestation of these expression. Copyright could be a variety
of protection provided by the laws to the authors of “original works of authorship,” together with
literary, dramatic, musical, artistic, and bound different intellectual works. This protection is
obtainable to each revealed and unpublished works.
• Set of rights granted the author
• Creator of a piece, to limit others ability to repeat
• Redistribute and reshape the content.
Related Issues
A copyright protects solely original works of “authorship” enclosed within the following seven
categories:
• Literary works (including pc programs),
• Musical works, together with any incidental words,
• Dramatic works, together with any incidental music,
• Pantomimes and dance works,
• Pictorial, graphic, and sculptural works, • Motion photos and different audiovisual works,
• Sound recordings.
Registering Copyright
Majority of the state signatories of WIPO adhere to the Berne convention that provides automatic
copyright protection. This means that a registration or any other formality is not required. As for most
countries, including the Philippine, there is a system for voluntary registration of works. Such system
“help solve disputes over ownership or creation, as well as facilitate financial transactions, sales, and
the assignment and/or transfer of rights.”
Fair Use
Fair Use is the limitation and to the prerogative granted by copyright law to the author of an
ingenious work. samples of use embrace statement, search engines, criticism, news coverage,
research, teaching, library archiving and scholarship.
Plagiarism
The plagiarism is copying or closely imitating the work of another author, composer, etc., while no
permission and with the intention of passing the results of as original.
What is netiquette?
Netiquette refers to a collection of rules that governs what conduct is socially acceptable in a web or
digital scenario. It’s a social code of network communication. Netiquette is a set of rules for behaving
properly on-line. It represents the importance of correct manners and behavior on-line. In general,
netiquette is that the set of skilled and social etiquettes practiced and advocated in transmission over
any electronic network. Common pointers embody being courteous and precise, and avoiding cyber-
bullying.
Netiquette additionally dictates that users ought to adapt copyright laws and avoid over
victimization emoticons. It could be a short type of network rule or net rule. The word netiquette
could be a combination of ‘net’ (from internet) and ‘etiquette’. It suggests that respecting alternative
users’ views and displaying common courtesy once posting your views to on-line discussion teams.
DO DON’T
Digital Divide
Digital divide could be a term that refers to the gap between demographics and regions that have
access to trendy info and technology, and people that do not or have restricted access. Before the
late twentieth century, digital divide referred principally to the division between those with and
without phone access.
The digital divide generally exists between those in cities and people in rural areas; between the
educated and the uneducated; between socioeconomic groups; and, globally, between the more and
less industrially developed nations. Even among populations with some access to technology, the
digital divide can be evident in the form of lower-performance computers, lower-speed wireless
connections, lowerpriced connections such as dial-up, and limited access to subscription-based
content (Rouse, 2014).
Computer Addiction
A disorder in which the individual turns to the Internet or plays computer games to change moods,
overcome anxiety, deal with depression, reduce isolation or loneliness, or distract themselves from
overwhelming problems. The elderly, as well as children and adolescents, are particularly vulnerable
because they may not realize the extent of their dependency. In many instances, individuals with
computer addiction may seek help for another condition, such as depression, phobias or other
addictions (Shiel, 2018).
Bullying
Stopbullying.org (2019) defines bullying as unwanted, aggressive behavior among school aged
children that involves a real or perceived power imbalance. The behavior is repeated, or has the
potential to be repeated, over time. Both kids who are bullied and who bully others may have serious,
lasting problems.
Laws are enacted to enforce and recognition toward the fruits of other people’s ingenuity.
Inventions or creations serve some benefits to user, thus in the logic of commerce of business,
inventions and creators should be properly compensated for their contribution. If their intellectual
property right is protected, people will be motivated to contribute more by continuously inventing
and creating for the public good on the spirit of fair play.
The WIPO is the “global forum for intellectual property service, policy, information, and
cooperation.” In the Convention Establishing the World Intellectual Property Organization signed at
Stockholm on 14 July 1967 and amended on 28 September 1979, it has been agreed among the
state signatories that the WIPO will be “responsible for the promotion and protection of intellectual
property throughout the world through cooperation among state and, where appropriate, in
collaboration with other international organizations, and for the administration of various treaties
dealing with intellectual property rights,” WIPO has classified the forms of IP .
Geographical • Sign used on goods that have specific • The name of the place of
Indication geographical origin and possess origin of the
and qualities, a reputation or characteristics goods/products
Appellation of that are essentially attributable to that
Origin place of origin
The Intellectual Property Law of the Philippines
The Philippines, as a State signatory in the Convention Establishing the World Intellectual Property
Organization, is duty-bound to pass a law on intellectual property protection. Thus, the enactment
of Republic Act 8293, otherwise known as “The Intellectual Property Code of 1997”.
According to this piece of legislation, intellectual property rights consist of:
1. Copyright and related rights;
2. Trademarks and service marks;
3. Geographic indication;
4. Industrial designs;
5. Patents;
6. Layout-designs {Topographies) of integrated circuits; and 7.
Protection of understanding information.
This is not the end of community, and not the end of place-based interaction, but there is a
shift toward the reconstruction of social relationships, including strong cultural and personal ties
that could be considered a form of community, on the basis of individual interests, values, and
projects.
Challenge. A challenge is something new and difficult which requires great effort and determination.
Power. When you heard the word “POWER”. For most of you, perhaps, the word “control”.
“Domination”, and “Influence” will immediately come to mind. According to Weber (1946) power is
often related to our ability to make others do what we want, regardless of their own wishes or
interests.
Empowerment. It is the idea of power and idea that power change, that the ownership of power can
shift from one entity to another. Empowerment can is possible because power can expand or
diminish as the case may be.
1. Economics of media: Ratings and Revenues
The economics of media can be explained in the simple equation Ratings= Revenues. As a
commercial industry, the media earns profit through advertisement. Advertisers pay for air-time or
ad-space in media platforms to reach or to promote their goods or services to the media’s audience.
Advertisers are more likely to invest if there is a high volume of consumers patronizing the media
programs or content or if their target market is among those consumers.
Ratings. Is a colloquial term for audience measurement that influence timing, placements,
and markets for media content and advertising. (Balnaves, O’Regan, & Goldsmith, 2011) Ratings
determine the number of people who watches, listens to or reads a particular content.
Revenues. The business dictionary defines revenue as income generated from the sale of
goods or services, or any other use of capital or assets, associated with the main operations of an
organization before any costs or expenses are deducted.
The Opportunity. The Philippine media is a great asset in the country’s economy. In fact,
the Philippines Star reported that in the year 2010 alone, the creative or copyright-based
industries contributed P661.23 billion to the Philippines economy.
The existence of cheap or even free digital technologies like torrent downloading makes piracy
even more attractive to consumers.
The Challenge. In education, the opportunities brought about by media and information
is also to be blamed for its many challenges. Not only does this promote laziness, constant access
also puts a lot of pressure on servers, requiring constant upgrades and regular maintenance
around cyberspace.
The overwhelming amount of content to but found online requires the tedious process of
sorting through unnecessary or unrelated content to one’s research. As challenging as it may be,
it is necessary. Allowing anyone with access to the internet to contribute to the network of
information raises credibility and authenticity issues.
3. Media and Information for Social Science
The society is heavily influenced by media and information. It is no surprise then that media and
information have been linked to social changes. Oxford bibliographies referred to the social change
as a significant alteration of social structure.
The Opportunity. Among the first to realize the possible positive applications of the media
and society’s co-dependent relationships were Daniel Lerner and Wilbur Schramm. In their
perspective works, The Passing of Traditional Society (1958) and Mass Media and National
Development (1964) served as the founding texts of development communication according to
University of Pennsylvania (UPenn). Development communication uses communication to aid in
the development of society. One practical application of this is community-based media
programs. Through information dissemination, promotion of development advocacies, and
providing a medium for social interaction among communities, these types of programs pave the
way for a positive social change.
The Challenge. Media and information have the power to sway society’s beliefs and
perception. People have the tendency to receive data from the media and accept it as fact right
away without conducting due diligence.
Some Opportunities
Mobile Communication. A means of technology mediated communication that allows the user of a
mobile device to connect with someone else at a different location, such as texting from a cell phone
and sending email from a computer device equipped with WiFi (e.g. laptop, iPad).
A mobile phone is a wireless portable device that allows users, to make and receive calls, and
send text messages. The first mobile phone generation would only be able to make and receive calls.
Today’s mobile phones are packed with many additional features like web browsers, games, cameras,
video players and even navigation systems.
Through media, people now a day’s can easily catch up news and be updated because of
television broadcaster. In the other side, mobile communication can make our life easier. No need
to write a letter if you want to ask allowance to your mom instead just text and call. How amazing
isn’t?
Some Challenges
Cybercrime. is defined as a crime in which a computer is the object of the crime (hacking, phishing,
spamming) or is used as a tool to commit an offense (child pornography, hate crimes). Cybercriminals
may use computer technology to access personal information, business trade secrets or use the
internet for exploitative or malicious purposes.
Here are the Four Types of Cybercrime:
1. Hacking is the most common type of cybercrime committed across the world.
Hacking is a crime which entails cracking systems and gaining unauthorized access to the data
stored in them. Hacker is a person who breaks in to a computer system.
2. Cyber stalking is use of internet or other electronic means to stalk someone. It is online
harassment and online abuse. Mostly cyber stalking involves following a person’s movement
across the internet by posting threatening messages to the victim or by entering the chat rooms
frequented by the victim or by constantly bombarding the victim with the e-mails etc.
3. Virus dissemination. Virus is the programs which attach themselves to the computer or file and
then circulate themselves to other files and to other components on a network. They usually affect
the data on the computer, either by altering or deleting it.
4. E-mail Spoofing. An e-mail that appears to originate from one source but actually has been sent
from another source. This can also be termed as e-mail forging.
Phishing. It is a cybercrime in which a target or targets are contacted by email, telephone or text
message by someone posing as a legitimate institution to lure individuals into providing sensitive
data such as personally identifiable information, banking and credit card details, and passwords.
After you read about the two challenges, let us dig deeper what makes phishing and
cybercrime a challenge in media and information.
Phishing is an illegal action or crime. Where in the hacker will hack or get all your
information’s over the internet. For example, your bank account details, your personal information’s
and even your credit card details. So, for you to be safe in phishing avoid posting your personal
information’s over the internet.
Always remember, your personal information’s are always confidential. No sharing and
posting personal information’s over the internet.
In the Philippines according to the Department of Justice, Cybercrime is “a crime committed
with or through the use of information and communication technologies such as radio, television,
cellular phone, computer and network, and other communication device or application.