Jump Notes
Jump Notes
• Hold the character for about • Be sure the arms and hands • The arms should
24 frames at the beginning in donʼt stay in the same spot as help power the
the neutral standing position you anticipate down. push up
1 Page 2 of 3
• Look for the “seaweed” or overlapping (secondary) action in the body as it
lands. The forward and down motion of the body must be reversed, stabilized
and finally stopped.
Pelvis counter
balances up Pelvis goes Pelvis goes
Secondary action and back down up -
here
then eases back
down into final
pose
Primary action
here
• Due to primary and secondary action and the nature of a body full of joints, When the body
comes to a stop, not all the parts will stop at the same time... thatʼs the very definition of overlap-
ping action. Look for follow-through at the end of the jump and stagger the completions of action
for the various parts. Some things may need to be “traced back” in an animated hold as the other
parts continue to settle to a stop.
This is the number one area that people seem to fail on this assignment.
Page 3 of 3