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Pikachu

The document describes a matching game project. Students must develop a simplified version of the Pikachu Puzzle Game. It outlines standard features like board initialization and matching rules. Advanced optional features include visual/sound effects, backgrounds, leaderboards, and difficulty increasing stages. Submissions must include source code, report, and checklist.

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0% found this document useful (0 votes)
43 views6 pages

Pikachu

The document describes a matching game project. Students must develop a simplified version of the Pikachu Puzzle Game. It outlines standard features like board initialization and matching rules. Advanced optional features include visual/sound effects, backgrounds, leaderboards, and difficulty increasing stages. Submissions must include source code, report, and checklist.

Uploaded by

bubu
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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CSC10002 - PROJECT

THE MATCHING GAME

March 15, 2024

I Introduction
The Matching Game (commonly known as Pikachu Puzzle Game) includes a board of multiple cells, each of which
presents a figure. The player finds and matches a pair of cells that contain the same figure and connect each other
in some particular pattern. A legal match will make the two cells disappear. The game ends when all matching
pairs are found. Figure 1 shows some snapshots from the Pikachu Puzzle Game.
In this project, we will develop a simplified version of this Matching Game by remaking the game with characters
(instead of figures).

1
Figure 1: The Pikachu Puzzle Game

1 google.com

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II Project Description
II.1 Standard Features
This mode contains the essential steps to make the game playable.

1. Game starting: Initialize a board with the given size while satisfying the following conditions

• The total number of cells must be even.


• The number of distinct characters is specified in advance.
• For each character, determine an even number to define the number of occurrences for that character.

2. Any matching pair must satisfy the following conditions

• Characters on the two cells must be identical.


• When the cells disappear, their positions are replaced with blank spaces.
• The matching pattern must be one of the below motifs
– I Matching

Figure 2: I Matching

– L Matching

Figure 3: L Matching

2
– U Matching

Figure 4: U Matching

– Z Matching

Figure 5: Z Matching

3. Game finishing: check the following conditions

• Are there any cells left?


• Are there any valid pairs left?

II.2 Technical requirements


• There must be a structural design for the board and player account.

• Game board content must be represented as a 2D-Pointer array.

• Save game must be stored as a file, which includes: player info, records, save stages, and other info.

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II.3 Advanced Features
Players will experience the game better if you can add one (or more) of the following extra features to the game.
• Color and sound effects

• Visual effects (Figure 6)

Figure 6: Visual Effect

• Background: You can design anything for a background. Then, when a matching pair disappears, the back-
ground content corresponds to those emptied cells.

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Figure 7: Game with background

• Leaderboard: The top N players that finished their games in the shortest time will register their information
to the Leaderboard.

• Move suggestion: Show players a valid match when they press the "Help" key.

• Game account and saved stages for each account (See II.4).

2 Ref: http://www.cplusplus.com/forum/general/58945/

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II.4 Extra Advance Feature
• Stages difficulty increase: You are requested to create a more difficult stage after players finish the previous
one by sliding the neighboring cells (from the game stage) into the newly emptied spaces in a particular
direction (left to right, up to down, etc.) after a matched (Figure 8). If you plan to implement this feature,
you will have to represent your game board content in both a 2D-Pointer array and Linkedlist. A report on
a comparison of running time and the complexity of each implementation is also required.

Figure 8: Example of left-sliding

III Submission and Grading


III.1 Submission
Your submission ID1_ID2.zip, which will be uploaded to Moodle, must contain the following files and folders:

• A Source folder contains all "*.cpp" and "*.h" source files

– These files must be executable via the ".exe" file built from g++. Any other compiler used must be
noted in the report, but not recommended.
– There should be explication comments for your source code.

• A report.pdf report which includes all the below points:

– Your name, ID, and class


– A tutorial of how the game works (Use case diagram recommended)
– An description of how to complete all the requirements in Standard Mode by using verbal descriptions
or pseudo-code
– A comparison of the complexity of the game’s basic functions between using Pointer and LinkedList. (If
students chose to implement the Stages difficulty increase Extra Advance Feature)
– Any other remarks about your design and implementation for the Advanced Features

5
– All references, e.g., weblinks and books, must be appropriately cited. If you discuss with your classmates
or any high-level mentor(s), their names must be listed too
– A demonstration video is encouraged.
– DO NOT include your source code in the report. That is pointless.

• In your report, there must be an explanation for the necessity of these files and instructions on using them.

• This project description is associated with a checklist. Please make sure that you complete the checklist and
include it in your submission.

III.2 Grading
• The lectures will evaluate your submission based on the implementation, report, and what is provided in the
checklist.

• Your submission will get a zero score if it commits one of the following issues.

– No checklist or report included


– Regulations violated
– The program is not runnable or malfunctioning.

• Plagiarism and Cheating will result in a 0 point for the entire course and will be subject to appropriate referral
to the Management Board for further action.

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