Salbenist Alchemist
Salbenist Alchemist
Alchemist
The title of salbenist (literally “oil-user”) is bestowed upon one that wields blades coated in alchemical oil.
A salbenist may be a devoutly anointed crusader, a warrior hailing from a tribe society founded near some
free-flowing substance, or a vengeful witchhunter using concoctions to exploit the secret weaknesses of
monsters.
BONUS PROFICIENCIES
Starting when you choose this field of study at 3rd level, you
gain proficiency with medium armor and with martial weapons
that lack the heavy or two-handed properties.
Additionally, you learn the formula for bladefire oil or one
alchemical item of your choice if you already know itell as with
shields.
ANOINTED BLADE
Also at 3rd level, you can perform an anointing ritual over
the course of 1 hour with a weapon you are proficient with
and that lacks the two-handed property. During the ritual,
you must coat the weapon with an oil, which is absorbed
into the weapon and anoints it. Upon concluding the ritual,
you gain the following benefits until you perform the
anointing ritual on another weapon:
When you attack with the anointed weapon, you can
use your Intelligence modifier, instead of Strength or
Dexterity, for the attack and damage rolls.
When you equip the anointed weapon, you can will the
oil absorbed into it to coat it. Doing so does not
consume the oil, and the weapon remains coated until
you dismiss it, it leaves your hand, or until you coat it
with another oil.
Whenever you make a damage roll for additional You will only feel a slight pinch
damage dealt with an oil and roll the highest value on
one of the damage dice, you can roll that die one
additional time and add the number rolled to the
damage.
EXTRA ATTACK
At 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.
ALL-CONSUMING FLAME
Starting at 10th level, when you take damage of the same type dealt by the oil anointing your weapon,
Alchemist
you can use a reaction to reduce the damage you take to 0. When you do, you regain a number of hit
points equal to the total damage reduced. If these hit points would exceed your hit point maximum, you
can choose to instead gain the remainder as temporary hit points.
You can use this feature a number of times equal to your proficiency bonus, and you cannot do so again
until you finish a long rest.
SOUL OF CINDER
By 18th level, whenever you make a damage roll for additional damage dealt with an oil and roll the
highest value on any of the dice, the attack’s damage ignores resistance and immunity.