Middle-Earth - Defence of The North - Removed
Middle-Earth - Defence of The North - Removed
110 POINTS
(MAN, DALE, INFANTRY, HERO) – HERO OF LEGEND
The grandson of Bard the Bowman, Brand was the king of Dale at the time of the War of the Ring. Though he had been approached by the Nazgûl
to join with Sauron, when the armies from the east marched to war upon Erebor, Brand rallied his people to stand beside the Dwarves of the Lonely
Mountain against the Easterling threat. Every bit as skilled as his bloodline would suggest, Brand fought valiantly in the Battle of Dale, but was,
unfortunately, slain facing impossible odds.
Mv F S D A W C M W F SPECIAL RULES
6" 5/3+ 4 7 3 3 5 3 3 1 Lord of Dale ACTIVE – A ruler of great integrity, Brand is loved by his
people who will follow their liege into battle even when the war seems to
WARGEAR go ill.
Heavy armour, sword and shield.
Brand’s Stand Fast! is 12" rather than 6".
HEROIC ACTIONS
• Heroic Resolve Stoic Fighter ACTIVE – Even when fighting against seemingly-impossible
• Heroic Strike odds, Brand will fight to the bitter end.
• Heroic Strength
At the start of a Fight involving Brand, check to see if he would be
Trapped should his side lose the Duel roll, with the exception of if
If your force contains Brand, King of Dale, or Bard II, a friendly model can Make Way for Brand.
Prince of Dale, then it may not also include Girion, Lord If Brand would be Trapped, he may re-roll a single D6 to
of Dale. Additionally, ignore the Allies Matrix for the win the Duel roll, and a single D6 when rolling To Wound.
Garrison of Dale army list. Instead, they will be Historical
Allies with Erebor Reclaimed, so long as the list contains
Dáin Ironfoot, King Under the Mountain, or Thorin III
Stonehelm. They will be Convenient Allies with The Dead
of Dunharrow, Fangorn, The Fellowship, The Fiefdoms,
Halls of Thranduil, Lothlórien, Minas Tirith, The Misty
Mountains, The Rangers, Rivendell, Rohan, The Shire and
Wildmen of Drúadan. They will be Impossible Allies with all
other army lists.
BARD II, PRINCE OF DALE..............................................................................100 POINTS
(MAN, DALE, INFANTRY, HERO) – HERO OF VALOUR
Bard II is the son of King Brand, and the heir to the throne of Dale. Having joined the ranks of the Knights of Dale at a young age,
Bard quickly developed an exceptional martial skill, one worthy of the name that had been bestowed upon him, and rose through the
ranks to eventually become commander of the Knights. At the Battle of Dale, Bard fought alongside his father against the Easterling
army. Though his father was slain and their forces driven back to Erebor, Bard, along with Thorin III Stonehelm, rallied his people to push
out from Erebor, facing the Easterling armies head-on and winning a great victory.
Mv F S D A W C M W F SPECIAL RULES
6" 5/3+ 4 7 3 2 6 3 2 2 Wall of Blades ACTIVE – With their shields at the ready, the Knights of
Dale point their weapons forward, forcing their foes to risk the sharp-
WARGEAR bladed spears if they are to meet them in combat.
Heavy armour, spear, sword and shield.
This model gains a bonus of +1 To Wound when making Strikes
HEROIC ACTIONS with their spear against a model that charged them this turn.
• Heroic Resolve
• Heroic Strike
• Heroic Defence
KNIGHT OF DALE .................................11 POINTS
(MAN, DALE, INFANTRY, WARRIOR)
Mv F S D A W C
6" 4/4+ 3 6 1 1 4
WARGEAR
Heavy armour, spear, sword and shield.
SPECIAL RULES
Wall of Blades ACTIVE – With their shields at the ready, the Knights of Dale point
their weapons forward, forcing their foes to risk the sharp-bladed spears if they are to meet
them in combat.
This model gains a bonus of +1 To Wound when making Strikes with their spear
against a model that charged them this turn.
WINDLANCE.........................................................................................................75 POINTS
(SIEGE ENGINE)
Forged by the Dwarves of Erebor and gifted to the city of Dale to protect its walls, a Windlance is a weapon of exceptional craftsmanship. This war
engine launches barbed spears towards the enemy, powerful enough to pierce all but the most impenetrable armour or hide,
and is cleverly designed so only a single Man of Dale is required to fire it if needed. It was a Windlance that Girion, Lord of Dale,
used to launch a Black Arrow at the Dragon Smaug; though it did not slay the beast, it did loosen a scale that would one day prove
to be Smaug’s downfall.
It is commonplace for a small band of Dwarves from Erebor and Men from Dale to be tasked with the defence of an outpost, one that provides great
benefits to both realms. Bands such as these often end up forming close bonds as they hone their skills side-by-side in the wild lands of Middle-earth, both
sharing their talents and experiences with the other.