Fallout Equipment Magazines
Fallout Equipment Magazines
Astoundingly Awesome Tales (Issue #1 ) Attack of the Fishmen! +1D on all attacks vs. Mirelurks
Astoundingly Awesome Tales (Issue #2 ) Rise of the Mutants! +1D on all attacks vs. Super-Mutants
Astoundingly Awesome Tales (Issue #3 ) Attack of the Metal Men! +2 PDR, +2 EDR vs. Robots
Astoundingly Awesome Tales (Issue #4 ) The Mad Russian's Revenge! +2 Poison DR
Astoundingly Awesome Tales (Issue #5 ) The Starlet Sniper! +1D on all attacks with Accurate Weapons
Astoundingly Awesome Tales (Issue #6 ) Curse of the Burned! +1D on all attacks vs. Ghouls
Astoundingly Awesome Tales (Issue #7 ) Giant Insects Attack! +2 Radiation DR
Astoundingly Awesome Tales (Issue #8 ) Deadly Lasers! +1D on all attacks with Energy Weapons
Astoundingly Awesome Tales (Issue #9 ) Science Gone Mad! +2 EDR
Astoundingly Awesome Tales (Issue #10 ) Surrounded by the Dead! +1D on any attack where you spend additional ammo
Astoundingly Awesome Tales (Issue #11 ) Have Dog, Will Travel! Dog Companion gains +1 all DR
Astoundingly Awesome Tales (Issue #12 ) Invasion of the Zetans +1D with any Alien Weapon
Astoundingly Awesome Tales (Issue #13 ) The Man Who Could Stop Time Gain extra Major action, 1x scene
Astoundingly Awesome Tales (Issue #14 ) Deep Sea Terror! "Sinister Seafood Strikes!!" +1D with attacks at night
Astoundingly Awesome Tales (Issue #15 ) My Brain and I... (A Twisted Love Tale) Heal 1 HP between each scene
Astoundingly Awesome Tales (Issue #16 ) When Apes Go Bananas!!! "A Gorilla Ate My Patrol Car!" +1D on all attacks vs. Vehicles
Backwoodsman (Issue #1 ) Get Off My Lawn Find twice as much meat from butchered creatures, 1x scene
Backwoodsman (Issue #2 ) Down Home Cooking +2D to thrown weapon attacks (non-explosive), 1x scene
Backwoodsman (Issue #3 ) Homesteading Horror -1 Difficulty to Craft Weapons (minimum 0), 1x scene
Backwoodsman (Issue #4 ) Hardy as a Sasquatch Find twice as much when scavenging from plants / foraging, 1x scene
Backwoodsman (Issue #5 ) Carnivorous Rabbits of Appalachia +2D on all attacks vs. Animals & Lizards, 1x scene
Backwoodsman (Issue #6 ) The Appalachia Squirrel Massacre One item of cooked food you make heals +3 HP, 1x scene
Backwoodsman (Issue #7 ) Art of the Tomahawk -1 Diff to resist catching a disease (minimum 0), 1x scene
Backwoodsman (Issue #8 ) The Gunsmith of Harper's Ferry When you find ammo, you find +2D ammo, 1x scene
Backwoodsman (Issue #9 ) The Ohio River Hermit -1 Diff to repair a damaged item (minimum 0), 1x scene
Backwoodsman (Issue #10 ) Nightmares in the Garden Heal +2 AP when consuming an alcoholic drink, 1x scene
Cat's Paw Magazine (Issue #1) Make It Look Good +2 PDR, +2 EDR when wearing Nightware (without armor) or Prostitute Outfit
Cat's Paw Magazine (Issue #2) The Wanton Wasteland Re-Roll 1d20 on any CHR check to persuade or seduce
Cat's Paw Magazine (Issue #3) Pillow Talk Gain automatic '1' on 1st d20 of a CHR check during 'relations'
Cat's Paw Magazine (Issue #4) Mechanical Assistance Re-Roll 1d20 on any non-attack check vs. Robots
Cat's Paw Magazine (Issue #5) "Interesting Article" on Energy Weapons Re-Roll 1d20 on any attack with Energy Weapon Attacks
Grognak the Barbarian (Issue #1) Blood on the Harp +2D to one successful melee attack, 1x scene
Grognak the Barbarian (Issue #2) Cometh the Trickster +1 Diff to one check to detect you, 1x scene
Grognak the Barbarian (Issue #3) Jungle of the Bat-Babies +3 Poison DR, 1x scene
Grognak the Barbarian (Issue #4) In the Bosom of the Corsair Queen Successful melee attack automatically inflicts a crit, 1x scene
Grognak the Barbarian (Issue #5) Demon Slaves, Demon Sands +2D on one successful attack vs. Ghoul, 1x scene
Grognak the Barbarian (Issue #6) Enter Maula: War Maiden of Mars Gain Piercing +1 to a two-handed melee attack, 1x scene
Grognak the Barbarian (Issue #7) Fatherless Cur! Ignore one complication on a melee attack, 1x scene
Grognak the Barbarian (Issue #8) Lost in the Snows of Lust Gain +2 PDR vs. one attack, 1x scene
Grognak the Barbarian (Issue #9) The Lair of the Virgin Eaters Gain +10 Carry weight for the scene, 1x scene
Grognak the Barbarian (Issue #10) What Sorcery is This? Gain +2 EDR vs. one attack, 1x scene
Guns and Bullets (Issue #1 ) The Future of Hunting? +2D on one attack vs. Robots, 1x scene
Guns and Bullets (Issue #2 ) Lasers & Hunting: Acceptable Overkill Add Vicious to one energy weapon attack, 1x scene
Guns and Bullets (Issue #3 ) Little Guns for Little Ladies Add Vicious to one small arms weapon attack, 1x scene
Guns and Bullets (Issue #4 ) Street Guns of Detroit Gain 2 AP to spend on one successful ranged weapon attack, cannot be saved, 1x scene
Guns and Bullets (Issue #5 ) Avoid Those Pesky Gun Laws! Gain 2 AP when salvaging a weapon to generate additional components gained, 1x scene
Guns and Bullets (Issue #6 ) The Moon: A Communist Doomsday Device?! Gain +2 PDR or +2 EDR vs. one attack at night, 1x scene
Guns and Bullets (Issue #7 ) Take Aim, Army Style +2D to one aimed attack with a weapon without Accurate, 1x scene
Guns and Bullets (Issue #8 ) Bear-Proofing Your Campsite +3D on one attack vs. Yao-Guai, 1x scene
Guns and Bullets (Issue #9 ) Plasma: The Weapon of Tomorrow Add Vicious to one plasma weapon attack, 1x scene
Guns and Bullets (Issue #10 ) Guide to Hunting Commies! +2D to one enemy of lower level than you, 1x scene
Hot Rodder (Issue #1) Flame Job! +1 AGL if wearing Power Armor with full Matching Paint Scheme
Hot Rodder (Issue #2) Shark Paint Schemes! +1 AGL if wearing Power Armor with full Matching Paint Scheme
Hot Rodder (Issue #3) Hot Pink! +1 AGL if wearing Power Armor with full Matching Paint Scheme
Hot Rodder (Issue #4) Racing Stripes! +1 AGL if wearing Power Armor with full Matching Paint Scheme
Islander's Almanac (Issue #1) Pincer Dodge +1 PDR vs. Mirelurks
Islander's Almanac (Issue #2) Precision Hunting Re-Roll additional 1d20 when aiming vs. Animals
Islander's Almanac (Issue #3) Far Harbor Sightseer's Guide Reduce travel time by 50% in Far Harbor
Islander's Almanac (Issue #4) Children of Atom Expose' Gain +1 Radiation DR
Islander's Almanac (Issue #5) Recipe Roundup Learn Captain's Feast Recipe
La Coiffe (Issue #1) Megaton Hair (f) Re-Roll 1d20 CHR, 1x scene; requires noted hairstyle
La Coiffe (Issue #2) Hornet's Nest Hair (f) Re-Roll 1d20 CHR, 1x scene; requires noted hairstyle
La Coiffe (Issue #3) The Jackie-O-My (f) Re-Roll 1d20 CHR, 1x scene; requires noted hairstyle
La Coiffe (Issue #4) Waving Bob (f) Re-Roll 1d20 CHR, 1x scene; requires noted hairstyle
La Coiffe (Issue #5) Anchorage Hair (m) Re-Roll 1d20 CHR, 1x scene; requires noted hairstyle
Live & Love (Issue #1 ) Life Long Best Friends! +1 Maximum HP to all party members
Live & Love (Issue #2 ) Nuke-The-Man! +1D to all party attacks
Live & Love (Issue #3 ) Trim the Fat! Regain twice as many HP from Fruits & Vegetables
Live & Love (Issue #4 ) The Secretary Charmer Add 1 AP to group pool at the start of each scene
Live & Love (Issue #5 ) Talk Yourself Sober Gain 1 Luck Point when drinking an alcoholic beverage (Lost at end of scene if not spent)
Live & Love (Issue #6 ) Advice from Married Men +1 PDR to all party members
Live & Love (Issue #7 ) Beware the Man-Handler +1 maximum group AP in pool
Live & Love (Issue #8 ) An Experience to Remember Choose any magazine perk previously used but not gained permanently and regain that use for one scene
Live & Love (Issue #9 ) I Married a Robot +2 all DR vs. Robots
Massachusetts Surgical Journal (Issue #1) Pay Now, Get Better Later!! Spend 50 Caps to gain the benefit of a Stimpak immediately, 1x scene
Massachusetts Surgical Journal (Issue #2) Finding Your Funny Bone Reduce critical threshold by -1, 1x scene
Massachusetts Surgical Journal (Issue #3) Scars Are Cool Re-Roll 1d20 on CHR check as long as you are have any unhealed injury, 1x scene
Massachusetts Surgical Journal (Issue #4) Let's Play Doctor! Treat a 0 Medine skill as 3, 1x scene
Massachusetts Surgical Journal (Issue #5) Better Living Through Chems Double the effect of any single Chem, 1x scene
Massachusetts Surgical Journal (Issue #6) Cryo-Technology: Haven or Tomb! +2D with Cryo Weapons, gain +2 DR vs. any weapons with the Freeze effect, 1x scene
Massachusetts Surgical Journal (Issue #7) Raised by Robots +2 all DR vs. one attack by a Robot, 1x scene
Massachusetts Surgical Journal (Issue #8) ER Nurses Confess All Re-Roll 1d20 on Medicine Check, 1x scene
Massachusetts Surgical Journal (Issue #9) Happy Sedation Special When assisting another to heal injuries, treat your assist die as a natural '1', 1x per scene
Picket Fences (Issue #1) The House of Tomorrow…Today! Ignore 1 point of Happiness Reduction, 1x week (Cumulative with other issues)
Picket Fences (Issue #2) Modern Hearth! Ignore 1 point of Happiness Reduction, 1x week (Cumulative with other issues)
Picket Fences (Issue #3) Essential Upgrades! Ignore 1 point of Happiness Reduction, 1x week (Cumulative with other issues)
Picket Fences (Issue #4) Modern Lawn Care! Ignore 1 point of Happiness Reduction, 1x week (Cumulative with other issues)
Picket Fences (Issue #5) Welcome Home! Ignore 1 point of Happiness Reduction, 1x week (Cumulative with other issues)
Picket Fences (Issue #6) Holiday Special! Ignore 1 point of Happiness Reduction, 1x week (Cumulative with other issues)
SCAV! (Issue #1) The Terrible Truce Re-Roll 1d20 on Speech check, 1x scene
SCAV! (Issue #2) Fear the Knife King +1D with knives
SCAV! (Issue #3) Mutant Fists of Stephie Knuckles +1D with Unarmed attacks
SCAV! (Issue #4) Nuka Brahmin Stampede! +1D with Explosives
SCAV! (Issue #5) That No-Caps Rage 0-20 Caps = +3 STR/END; 21-50 Caps = +2 STR/END; 51-99 Caps= +1 STR/END, 1x scene
Taboo Tattoos (Issue #1) "13" Re-Roll 1d20 CHR to intimidate non-raider or to persuade raider, 1x scene
Taboo Tattoos (Issue #2) Eagle's Nest Re-Roll 1d20 CHR to intimidate non-raider or to persuade raider, 1x scene
Taboo Tattoos (Issue #3) Skulls Are Hip! Re-Roll 1d20 CHR to intimidate non-raider or to persuade raider, 1x scene
Taboo Tattoos (Issue #4) Sailor Re-Roll 1d20 CHR to intimidate non-raider or to persuade raider, 1x scene
Taboo Tattoos (Issue #5) Anchor Re-Roll 1d20 CHR to intimidate non-raider or to persuade raider, 1x scene
Taboo Tattoos (Issue #6) Mermaid Re-Roll 1d20 CHR to intimidate non-raider or to persuade raider, 1x scene
Tales of a Junktown Jerky Vendor (Issue #1) How to Run a Successful Vendor Stand Spend 1 LCK to increase available Rarity of vendor by +1, 1x week
Tales of a Junktown Jerky Vendor (Issue #2) Capitalism & You Spend 1 LCK to roll additional time for rare items, 1x week
Tales of a Junktown Jerky Vendor (Issue #3) The Art of Haggling Spend 1 Luck to alter Buying/Selling Price by 10%, +1 cost per each additional use per session
Tales of a Junktown Jerky Vendor (Issue #4) Benefits of Child Labor Children do not count towards population when calculating happiness effects, 1x week
Tales of a Junktown Jerky Vendor (Issue #5) Take Your Business on the Road Gain +2D when rolling for benefits of trading, 1x week
Tales of a Junktown Jerky Vendor (Issue #6) The Joy of Wealth Re-roll +1D when using a trade office, 1x week
Tales of a Junktown Jerky Vendor (Issue #7) Why I Sold My Mother Reduce Population of Settlement by one, or sell a prisoner for caps. Male (400), Female (300), Child (200), 1x week
Tales of a Junktown Jerky Vendor (Issue #8) Suit Up & Succeed If using clothing re-roll for bartering, Spend 1 LCK to treat the re-roll as a '1', 1x scene
Tesla Science Magazine (Issue #1 ) Will Robots Rule the World? +2 PDR, +2 EDR vs. Robots, 1x scene
Tesla Science Magazine (Issue #2 ) What is Plasma, Anyway? +2 PDR, +2 EDR vs. Plasma Weapon, 1x scene
Tesla Science Magazine (Issue #3 ) Rocket Science for Toddlers +2D to one attack with a Blast Weapon, 1x scene
Tesla Science Magazine (Issue #4 ) Tomorrow's Technology for Today's Super-Soldiers After spending a Fusion Core Charge, Spend 1 LCK to regain the charge, 1x scene
Tesla Science Magazine (Issue #5 ) Giant Super Weapons! For one Gatling Weapon Attack, spend 8x ammo instead of 10x ammo, 1x scene
Tesla Science Magazine (Issue #6 ) Geckos and Gamma Radiation +2D on one attack vs. a mutated creature, 1x scene
Tesla Science Magazine (Issue #7 ) U.S. Army Goes to Space Change critical threshold with one Energy Weapon attack to 3 instead of 5, 1x scene
Tesla Science Magazine (Issue #8 ) 10 No. 1 Hits: Rock-o-bot Takes the Nation by Storm If you inflict a critical hit, incease the total damage taken by +2, 1x scene
Tesla Science Magazine (Issue #9 ) Future of Warfare? Change critical threshold with one Big Guns attack to 3 instead of 5, 1x scene
Total Hack (Issue #1) Control Robots Re-Roll 1d20 to Hack Robots
Total Hack (Issue #2) Control Spotlights Re-Roll 1d20 to Hack Alarms and Spotlights
Total Hack (Issue #3) Control Turrets Re-Roll 1d20 to Hack Turrets
Tumblers Today (Issue #1 ) Mysteries of the Master Key Exposed! Re-Roll 1d20 on a Lockpicking Check, 1x scene
Tumblers Today (Issue #2 ) Bobby Pins: More Effective Than Lockpicks? -1 Diff when using a Bobby Pin to pick a lock (minimum 0), 1x scene
Tumblers Today (Issue #3 ) Confessions of a Housebreaker When scavenging, spend 1 LCK to find 2+2D bobby pins, 1x scene
Tumblers Today (Issue #4 ) Open Any Lock in 5 Seconds Flat Automatically reduce lockpicking time with 0 AP cost, 1x scene
Tumblers Today (Issue #5 ) Locksmith Certification Special - Pass With Flying Colors Spend 1 LCK to ignore all complications on a lockpicking check, 1x scene
U.S. Covert Operations Manual (FH 5-01) Whistling in the Dark +2 PDR vs. first attack after being detected while sneaking, 1x scene
U.S. Covert Operations Manual (FH 5-02) Urban Camouflage +1 Diff to detect you, does not stack with low light or darkness penalties, 1x scene
U.S. Covert Operations Manual (FH 5-03) Facepaint Fundamentals +1 DR vs. all Character NPC's, 1x scene
U.S. Covert Operations Manual (FH 5-04) Not the Soldiers You're Looking For +1D vs. all Character NPC's, 1x scene
U.S. Covert Operations Manual (FH 5-05) Who Goes There? When spending LCK on a d20 for a PCN test, count that re-roll as a '1', 1x scene
U.S. Covert Operations Manual (FH 5-06) Squeaky Floorboard, Sudden Death Ignore all Complications on a single Sneak check, 1x scene
U.S. Covert Operations Manual (FH 5-07) Getting the Drop on the Communists Cause an enemy who aimed to lose the benefits of aiming, 1x scene
U.S. Covert Operations Manual (FH 5-08) Bushes, Boxes and Beehives: Camouflage Special +2D to an Unarmed Attack or attack made with a Knife, 1x scene
U.S. Covert Operations Manual (FH 5-09) Look Better in Black Once, when using a Stealth-Boy, it lasts for an additional turn, 1x scene
U.S. Covert Operations Manual (FH 5-10) Tiptoe Through the Tulips When spending LCK on a d20 for an AGL test, count that re-roll as a '1', 1x scene
Unstoppables (Issue #1 ) Dr. Brainwash and His Army of De-Capitalists! Spend 3 LCK to avoid all damage from any attack or hazard
Unstoppables (Issue #2 ) Who Can Stop the Unstoppable Gorg-Na-Rok?! Spend 2 LCK to avoid all damage from an attack by a mutated human (Super-Mutant, Ghoul, etc…)
Unstoppables (Issue #3 ) Commie-Kazi vs. Manta Man Spend 1 LCK to avoid all damage from a Blast Weapons
Unstoppables (Issue #4 ) Trapped in the Dimension of the Pterror-dactyls! Spend 1 LCK to avoid all damage from a Melee Attack
Unstoppables (Issue #5 ) Visit the Ux-Ron Galaxy! Spend 1 LCK to avoid all Energy damage from an attack
Wasteland Survival Guide (Issue #1 ) Farming the Wastes Consuming a fruit or vegetable heals twice as many HP, 1x scene
Wasteland Survival Guide (Issue #2 ) Insect Repellent Special +2 all DR vs. insects, 1x scene
Wasteland Survival Guide (Issue #3 ) The Bright Side of Radiation Poisoning When consuming irradiated food & drink, heal one extra HP for each Effect rolled, 1x scene
Wasteland Survival Guide (Issue #4 ) Coupon Spectacular When buying food & drink, shift price 10% in your favor, 1x scene
Wasteland Survival Guide (Issue #5 ) Water Aerobics for Ghouls -1 Diff on Athletics checks to swim (minimum 0), 1x scene
Wasteland Survival Guide (Issue #6 ) Self Defense Secrets Gain +1 Defense against a melee attack, 1x scene
Wasteland Survival Guide (Issue #7 ) Hunting the Wastes When butchering an animal, spend AP to harvest additional portions, gain 1 AP free to use only for this, 1x scene
Wasteland Survival Guide (Issue #8) The Scrapyard Home Decoration Guide Roll 2D and gain materials as if you had Scrapper-2 Perk, 1x scene when outside a settlement