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Fallout Equipment Magazines

This document lists magazines and their corresponding perks. There are over 20 magazines listed with over 10 issues each, providing various combat bonuses, damage resistances, and other benefits when found. The magazines cover a variety of topics from comics to hunting.

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gabrielmcshane7
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100% found this document useful (2 votes)
349 views3 pages

Fallout Equipment Magazines

This document lists magazines and their corresponding perks. There are over 20 magazines listed with over 10 issues each, providing various combat bonuses, damage resistances, and other benefits when found. The magazines cover a variety of topics from comics to hunting.

Uploaded by

gabrielmcshane7
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Magazines Perk Name Benefit

Astoundingly Awesome Tales (Issue #1 ) Attack of the Fishmen! +1D on all attacks vs. Mirelurks
Astoundingly Awesome Tales (Issue #2 ) Rise of the Mutants! +1D on all attacks vs. Super-Mutants
Astoundingly Awesome Tales (Issue #3 ) Attack of the Metal Men! +2 PDR, +2 EDR vs. Robots
Astoundingly Awesome Tales (Issue #4 ) The Mad Russian's Revenge! +2 Poison DR
Astoundingly Awesome Tales (Issue #5 ) The Starlet Sniper! +1D on all attacks with Accurate Weapons
Astoundingly Awesome Tales (Issue #6 ) Curse of the Burned! +1D on all attacks vs. Ghouls
Astoundingly Awesome Tales (Issue #7 ) Giant Insects Attack! +2 Radiation DR
Astoundingly Awesome Tales (Issue #8 ) Deadly Lasers! +1D on all attacks with Energy Weapons
Astoundingly Awesome Tales (Issue #9 ) Science Gone Mad! +2 EDR
Astoundingly Awesome Tales (Issue #10 ) Surrounded by the Dead! +1D on any attack where you spend additional ammo
Astoundingly Awesome Tales (Issue #11 ) Have Dog, Will Travel! Dog Companion gains +1 all DR
Astoundingly Awesome Tales (Issue #12 ) Invasion of the Zetans +1D with any Alien Weapon
Astoundingly Awesome Tales (Issue #13 ) The Man Who Could Stop Time Gain extra Major action, 1x scene
Astoundingly Awesome Tales (Issue #14 ) Deep Sea Terror! "Sinister Seafood Strikes!!" +1D with attacks at night
Astoundingly Awesome Tales (Issue #15 ) My Brain and I... (A Twisted Love Tale) Heal 1 HP between each scene
Astoundingly Awesome Tales (Issue #16 ) When Apes Go Bananas!!! "A Gorilla Ate My Patrol Car!" +1D on all attacks vs. Vehicles
Backwoodsman (Issue #1 ) Get Off My Lawn Find twice as much meat from butchered creatures, 1x scene
Backwoodsman (Issue #2 ) Down Home Cooking +2D to thrown weapon attacks (non-explosive), 1x scene
Backwoodsman (Issue #3 ) Homesteading Horror -1 Difficulty to Craft Weapons (minimum 0), 1x scene
Backwoodsman (Issue #4 ) Hardy as a Sasquatch Find twice as much when scavenging from plants / foraging, 1x scene
Backwoodsman (Issue #5 ) Carnivorous Rabbits of Appalachia +2D on all attacks vs. Animals & Lizards, 1x scene
Backwoodsman (Issue #6 ) The Appalachia Squirrel Massacre One item of cooked food you make heals +3 HP, 1x scene
Backwoodsman (Issue #7 ) Art of the Tomahawk -1 Diff to resist catching a disease (minimum 0), 1x scene
Backwoodsman (Issue #8 ) The Gunsmith of Harper's Ferry When you find ammo, you find +2D ammo, 1x scene
Backwoodsman (Issue #9 ) The Ohio River Hermit -1 Diff to repair a damaged item (minimum 0), 1x scene
Backwoodsman (Issue #10 ) Nightmares in the Garden Heal +2 AP when consuming an alcoholic drink, 1x scene
Cat's Paw Magazine (Issue #1) Make It Look Good +2 PDR, +2 EDR when wearing Nightware (without armor) or Prostitute Outfit
Cat's Paw Magazine (Issue #2) The Wanton Wasteland Re-Roll 1d20 on any CHR check to persuade or seduce
Cat's Paw Magazine (Issue #3) Pillow Talk Gain automatic '1' on 1st d20 of a CHR check during 'relations'
Cat's Paw Magazine (Issue #4) Mechanical Assistance Re-Roll 1d20 on any non-attack check vs. Robots
Cat's Paw Magazine (Issue #5) "Interesting Article" on Energy Weapons Re-Roll 1d20 on any attack with Energy Weapon Attacks
Grognak the Barbarian (Issue #1) Blood on the Harp +2D to one successful melee attack, 1x scene
Grognak the Barbarian (Issue #2) Cometh the Trickster +1 Diff to one check to detect you, 1x scene
Grognak the Barbarian (Issue #3) Jungle of the Bat-Babies +3 Poison DR, 1x scene
Grognak the Barbarian (Issue #4) In the Bosom of the Corsair Queen Successful melee attack automatically inflicts a crit, 1x scene
Grognak the Barbarian (Issue #5) Demon Slaves, Demon Sands +2D on one successful attack vs. Ghoul, 1x scene
Grognak the Barbarian (Issue #6) Enter Maula: War Maiden of Mars Gain Piercing +1 to a two-handed melee attack, 1x scene
Grognak the Barbarian (Issue #7) Fatherless Cur! Ignore one complication on a melee attack, 1x scene
Grognak the Barbarian (Issue #8) Lost in the Snows of Lust Gain +2 PDR vs. one attack, 1x scene
Grognak the Barbarian (Issue #9) The Lair of the Virgin Eaters Gain +10 Carry weight for the scene, 1x scene
Grognak the Barbarian (Issue #10) What Sorcery is This? Gain +2 EDR vs. one attack, 1x scene
Guns and Bullets (Issue #1 ) The Future of Hunting? +2D on one attack vs. Robots, 1x scene
Guns and Bullets (Issue #2 ) Lasers & Hunting: Acceptable Overkill Add Vicious to one energy weapon attack, 1x scene
Guns and Bullets (Issue #3 ) Little Guns for Little Ladies Add Vicious to one small arms weapon attack, 1x scene
Guns and Bullets (Issue #4 ) Street Guns of Detroit Gain 2 AP to spend on one successful ranged weapon attack, cannot be saved, 1x scene
Guns and Bullets (Issue #5 ) Avoid Those Pesky Gun Laws! Gain 2 AP when salvaging a weapon to generate additional components gained, 1x scene
Guns and Bullets (Issue #6 ) The Moon: A Communist Doomsday Device?! Gain +2 PDR or +2 EDR vs. one attack at night, 1x scene
Guns and Bullets (Issue #7 ) Take Aim, Army Style +2D to one aimed attack with a weapon without Accurate, 1x scene
Guns and Bullets (Issue #8 ) Bear-Proofing Your Campsite +3D on one attack vs. Yao-Guai, 1x scene
Guns and Bullets (Issue #9 ) Plasma: The Weapon of Tomorrow Add Vicious to one plasma weapon attack, 1x scene
Guns and Bullets (Issue #10 ) Guide to Hunting Commies! +2D to one enemy of lower level than you, 1x scene
Hot Rodder (Issue #1) Flame Job! +1 AGL if wearing Power Armor with full Matching Paint Scheme
Hot Rodder (Issue #2) Shark Paint Schemes! +1 AGL if wearing Power Armor with full Matching Paint Scheme
Hot Rodder (Issue #3) Hot Pink! +1 AGL if wearing Power Armor with full Matching Paint Scheme
Hot Rodder (Issue #4) Racing Stripes! +1 AGL if wearing Power Armor with full Matching Paint Scheme
Islander's Almanac (Issue #1) Pincer Dodge +1 PDR vs. Mirelurks
Islander's Almanac (Issue #2) Precision Hunting Re-Roll additional 1d20 when aiming vs. Animals
Islander's Almanac (Issue #3) Far Harbor Sightseer's Guide Reduce travel time by 50% in Far Harbor
Islander's Almanac (Issue #4) Children of Atom Expose' Gain +1 Radiation DR
Islander's Almanac (Issue #5) Recipe Roundup Learn Captain's Feast Recipe
La Coiffe (Issue #1) Megaton Hair (f) Re-Roll 1d20 CHR, 1x scene; requires noted hairstyle
La Coiffe (Issue #2) Hornet's Nest Hair (f) Re-Roll 1d20 CHR, 1x scene; requires noted hairstyle
La Coiffe (Issue #3) The Jackie-O-My (f) Re-Roll 1d20 CHR, 1x scene; requires noted hairstyle
La Coiffe (Issue #4) Waving Bob (f) Re-Roll 1d20 CHR, 1x scene; requires noted hairstyle
La Coiffe (Issue #5) Anchorage Hair (m) Re-Roll 1d20 CHR, 1x scene; requires noted hairstyle
Live & Love (Issue #1 ) Life Long Best Friends! +1 Maximum HP to all party members
Live & Love (Issue #2 ) Nuke-The-Man! +1D to all party attacks
Live & Love (Issue #3 ) Trim the Fat! Regain twice as many HP from Fruits & Vegetables
Live & Love (Issue #4 ) The Secretary Charmer Add 1 AP to group pool at the start of each scene
Live & Love (Issue #5 ) Talk Yourself Sober Gain 1 Luck Point when drinking an alcoholic beverage (Lost at end of scene if not spent)
Live & Love (Issue #6 ) Advice from Married Men +1 PDR to all party members
Live & Love (Issue #7 ) Beware the Man-Handler +1 maximum group AP in pool
Live & Love (Issue #8 ) An Experience to Remember Choose any magazine perk previously used but not gained permanently and regain that use for one scene
Live & Love (Issue #9 ) I Married a Robot +2 all DR vs. Robots
Massachusetts Surgical Journal (Issue #1) Pay Now, Get Better Later!! Spend 50 Caps to gain the benefit of a Stimpak immediately, 1x scene
Massachusetts Surgical Journal (Issue #2) Finding Your Funny Bone Reduce critical threshold by -1, 1x scene
Massachusetts Surgical Journal (Issue #3) Scars Are Cool Re-Roll 1d20 on CHR check as long as you are have any unhealed injury, 1x scene
Massachusetts Surgical Journal (Issue #4) Let's Play Doctor! Treat a 0 Medine skill as 3, 1x scene
Massachusetts Surgical Journal (Issue #5) Better Living Through Chems Double the effect of any single Chem, 1x scene
Massachusetts Surgical Journal (Issue #6) Cryo-Technology: Haven or Tomb! +2D with Cryo Weapons, gain +2 DR vs. any weapons with the Freeze effect, 1x scene
Massachusetts Surgical Journal (Issue #7) Raised by Robots +2 all DR vs. one attack by a Robot, 1x scene
Massachusetts Surgical Journal (Issue #8) ER Nurses Confess All Re-Roll 1d20 on Medicine Check, 1x scene
Massachusetts Surgical Journal (Issue #9) Happy Sedation Special When assisting another to heal injuries, treat your assist die as a natural '1', 1x per scene
Picket Fences (Issue #1) The House of Tomorrow…Today! Ignore 1 point of Happiness Reduction, 1x week (Cumulative with other issues)
Picket Fences (Issue #2) Modern Hearth! Ignore 1 point of Happiness Reduction, 1x week (Cumulative with other issues)
Picket Fences (Issue #3) Essential Upgrades! Ignore 1 point of Happiness Reduction, 1x week (Cumulative with other issues)
Picket Fences (Issue #4) Modern Lawn Care! Ignore 1 point of Happiness Reduction, 1x week (Cumulative with other issues)
Picket Fences (Issue #5) Welcome Home! Ignore 1 point of Happiness Reduction, 1x week (Cumulative with other issues)
Picket Fences (Issue #6) Holiday Special! Ignore 1 point of Happiness Reduction, 1x week (Cumulative with other issues)
SCAV! (Issue #1) The Terrible Truce Re-Roll 1d20 on Speech check, 1x scene
SCAV! (Issue #2) Fear the Knife King +1D with knives
SCAV! (Issue #3) Mutant Fists of Stephie Knuckles +1D with Unarmed attacks
SCAV! (Issue #4) Nuka Brahmin Stampede! +1D with Explosives
SCAV! (Issue #5) That No-Caps Rage 0-20 Caps = +3 STR/END; 21-50 Caps = +2 STR/END; 51-99 Caps= +1 STR/END, 1x scene
Taboo Tattoos (Issue #1) "13" Re-Roll 1d20 CHR to intimidate non-raider or to persuade raider, 1x scene
Taboo Tattoos (Issue #2) Eagle's Nest Re-Roll 1d20 CHR to intimidate non-raider or to persuade raider, 1x scene
Taboo Tattoos (Issue #3) Skulls Are Hip! Re-Roll 1d20 CHR to intimidate non-raider or to persuade raider, 1x scene
Taboo Tattoos (Issue #4) Sailor Re-Roll 1d20 CHR to intimidate non-raider or to persuade raider, 1x scene
Taboo Tattoos (Issue #5) Anchor Re-Roll 1d20 CHR to intimidate non-raider or to persuade raider, 1x scene
Taboo Tattoos (Issue #6) Mermaid Re-Roll 1d20 CHR to intimidate non-raider or to persuade raider, 1x scene
Tales of a Junktown Jerky Vendor (Issue #1) How to Run a Successful Vendor Stand Spend 1 LCK to increase available Rarity of vendor by +1, 1x week
Tales of a Junktown Jerky Vendor (Issue #2) Capitalism & You Spend 1 LCK to roll additional time for rare items, 1x week
Tales of a Junktown Jerky Vendor (Issue #3) The Art of Haggling Spend 1 Luck to alter Buying/Selling Price by 10%, +1 cost per each additional use per session
Tales of a Junktown Jerky Vendor (Issue #4) Benefits of Child Labor Children do not count towards population when calculating happiness effects, 1x week
Tales of a Junktown Jerky Vendor (Issue #5) Take Your Business on the Road Gain +2D when rolling for benefits of trading, 1x week
Tales of a Junktown Jerky Vendor (Issue #6) The Joy of Wealth Re-roll +1D when using a trade office, 1x week
Tales of a Junktown Jerky Vendor (Issue #7) Why I Sold My Mother Reduce Population of Settlement by one, or sell a prisoner for caps. Male (400), Female (300), Child (200), 1x week
Tales of a Junktown Jerky Vendor (Issue #8) Suit Up & Succeed If using clothing re-roll for bartering, Spend 1 LCK to treat the re-roll as a '1', 1x scene
Tesla Science Magazine (Issue #1 ) Will Robots Rule the World? +2 PDR, +2 EDR vs. Robots, 1x scene
Tesla Science Magazine (Issue #2 ) What is Plasma, Anyway? +2 PDR, +2 EDR vs. Plasma Weapon, 1x scene
Tesla Science Magazine (Issue #3 ) Rocket Science for Toddlers +2D to one attack with a Blast Weapon, 1x scene
Tesla Science Magazine (Issue #4 ) Tomorrow's Technology for Today's Super-Soldiers After spending a Fusion Core Charge, Spend 1 LCK to regain the charge, 1x scene
Tesla Science Magazine (Issue #5 ) Giant Super Weapons! For one Gatling Weapon Attack, spend 8x ammo instead of 10x ammo, 1x scene
Tesla Science Magazine (Issue #6 ) Geckos and Gamma Radiation +2D on one attack vs. a mutated creature, 1x scene
Tesla Science Magazine (Issue #7 ) U.S. Army Goes to Space Change critical threshold with one Energy Weapon attack to 3 instead of 5, 1x scene
Tesla Science Magazine (Issue #8 ) 10 No. 1 Hits: Rock-o-bot Takes the Nation by Storm If you inflict a critical hit, incease the total damage taken by +2, 1x scene
Tesla Science Magazine (Issue #9 ) Future of Warfare? Change critical threshold with one Big Guns attack to 3 instead of 5, 1x scene
Total Hack (Issue #1) Control Robots Re-Roll 1d20 to Hack Robots
Total Hack (Issue #2) Control Spotlights Re-Roll 1d20 to Hack Alarms and Spotlights
Total Hack (Issue #3) Control Turrets Re-Roll 1d20 to Hack Turrets
Tumblers Today (Issue #1 ) Mysteries of the Master Key Exposed! Re-Roll 1d20 on a Lockpicking Check, 1x scene
Tumblers Today (Issue #2 ) Bobby Pins: More Effective Than Lockpicks? -1 Diff when using a Bobby Pin to pick a lock (minimum 0), 1x scene
Tumblers Today (Issue #3 ) Confessions of a Housebreaker When scavenging, spend 1 LCK to find 2+2D bobby pins, 1x scene
Tumblers Today (Issue #4 ) Open Any Lock in 5 Seconds Flat Automatically reduce lockpicking time with 0 AP cost, 1x scene
Tumblers Today (Issue #5 ) Locksmith Certification Special - Pass With Flying Colors Spend 1 LCK to ignore all complications on a lockpicking check, 1x scene
U.S. Covert Operations Manual (FH 5-01) Whistling in the Dark +2 PDR vs. first attack after being detected while sneaking, 1x scene
U.S. Covert Operations Manual (FH 5-02) Urban Camouflage +1 Diff to detect you, does not stack with low light or darkness penalties, 1x scene
U.S. Covert Operations Manual (FH 5-03) Facepaint Fundamentals +1 DR vs. all Character NPC's, 1x scene
U.S. Covert Operations Manual (FH 5-04) Not the Soldiers You're Looking For +1D vs. all Character NPC's, 1x scene
U.S. Covert Operations Manual (FH 5-05) Who Goes There? When spending LCK on a d20 for a PCN test, count that re-roll as a '1', 1x scene
U.S. Covert Operations Manual (FH 5-06) Squeaky Floorboard, Sudden Death Ignore all Complications on a single Sneak check, 1x scene
U.S. Covert Operations Manual (FH 5-07) Getting the Drop on the Communists Cause an enemy who aimed to lose the benefits of aiming, 1x scene
U.S. Covert Operations Manual (FH 5-08) Bushes, Boxes and Beehives: Camouflage Special +2D to an Unarmed Attack or attack made with a Knife, 1x scene
U.S. Covert Operations Manual (FH 5-09) Look Better in Black Once, when using a Stealth-Boy, it lasts for an additional turn, 1x scene
U.S. Covert Operations Manual (FH 5-10) Tiptoe Through the Tulips When spending LCK on a d20 for an AGL test, count that re-roll as a '1', 1x scene
Unstoppables (Issue #1 ) Dr. Brainwash and His Army of De-Capitalists! Spend 3 LCK to avoid all damage from any attack or hazard
Unstoppables (Issue #2 ) Who Can Stop the Unstoppable Gorg-Na-Rok?! Spend 2 LCK to avoid all damage from an attack by a mutated human (Super-Mutant, Ghoul, etc…)
Unstoppables (Issue #3 ) Commie-Kazi vs. Manta Man Spend 1 LCK to avoid all damage from a Blast Weapons
Unstoppables (Issue #4 ) Trapped in the Dimension of the Pterror-dactyls! Spend 1 LCK to avoid all damage from a Melee Attack
Unstoppables (Issue #5 ) Visit the Ux-Ron Galaxy! Spend 1 LCK to avoid all Energy damage from an attack
Wasteland Survival Guide (Issue #1 ) Farming the Wastes Consuming a fruit or vegetable heals twice as many HP, 1x scene
Wasteland Survival Guide (Issue #2 ) Insect Repellent Special +2 all DR vs. insects, 1x scene
Wasteland Survival Guide (Issue #3 ) The Bright Side of Radiation Poisoning When consuming irradiated food & drink, heal one extra HP for each Effect rolled, 1x scene
Wasteland Survival Guide (Issue #4 ) Coupon Spectacular When buying food & drink, shift price 10% in your favor, 1x scene
Wasteland Survival Guide (Issue #5 ) Water Aerobics for Ghouls -1 Diff on Athletics checks to swim (minimum 0), 1x scene
Wasteland Survival Guide (Issue #6 ) Self Defense Secrets Gain +1 Defense against a melee attack, 1x scene
Wasteland Survival Guide (Issue #7 ) Hunting the Wastes When butchering an animal, spend AP to harvest additional portions, gain 1 AP free to use only for this, 1x scene
Wasteland Survival Guide (Issue #8) The Scrapyard Home Decoration Guide Roll 2D and gain materials as if you had Scrapper-2 Perk, 1x scene when outside a settlement

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