Uefa B SSG
Uefa B SSG
Small-sided game.
In a 7v7 or 8v8 small -sided game.
Phase of Play.
Attacking and Defending.
Advanced technical practice.
Wave practice.
Functional practice.
Pattern drills.
Example Coaching Sessions.
1. Principles of attacking play.
2. Passing and control 1. Advanced technical practice.
3. Passing and control 2.
4. Wave: Passing and control on the move.
5. Retain possession (squad session) passing, support, movement.
6. Passing and receiving priorities (S.S.G. 8v8).
7. Receiving skills and protecting the ball 1.
8. Receiving skills and protecting the ball 2.
9. Running with the ball, skill practice.
10. Running with the ball, squad practice.
11. Playing out from the back, Phase1.
12. Playing out from the back, Phase 2.
13. Principles of defending play.
14. Pressing- Skill practice.
15. Sliding and screening.
16. Defending in wide areas; Functional practice.
17. Defend deep to counter attack, (S.S.G. 8v8).
18. Function; Winger to receive and cross.
19. Crossing and finishing (skill).
20. Attacking in wide areas (squad).
21. Phase; Wingers when forced inside.
22. Defending when outnumbered- Skill practice.
23. Defending when outnumbered-Squad practice.
24. Defending when outnumbered (phase of play).
25. Central Midfield - receive and distribute.
26. Central Midfield - receive and distribute (skill practice).
27. Central Midfield play- (S.S.G. 8v8).
28. Advanced technical practice; Forwards, movement and finishing.
29. Strikers movement/finishing (individual combined movement). Squad.
30. Skill Practice; Counter attacking. Winning the ball back.
31. Counter-Attack-Phase of Play. 11v11.
Suggested Coaching Sessions for Small Sided Games - 7v7 or 8v8 game.
Coach;
• A team when and when not to pass the ball forward.
• A team to improve its understanding of support play and movement.
• A team to establish width to attack from the flanks.
• A team when to use individual and combined clever play when attacking.
• A team to attack quickly on gaining possession of the ball.
• A team to use combination play (wall-passes, overlaps etc.) when attacking.
• A team to improve its passing choices and deliveries when attacking.
• A team to spread out and utilise space when attacking.
• A team when to risk and when to retain possession of the ball.
• A team when and when not to play quickly when in possession of the ball.
• A team to retain possession in a congested area and attack when appropriate.
• A team to defend early when appropriate.
• A team to defend against counter-attacks.
• A team to show opponents “in-field” when they have possession.
• A team to pass, mark and cover as appropriate.
• A team to be compact when defending.
• A team to defend against combination play in the defending half of the field.
• A team to “man-mark” opponents.
• A team to defend against opponents’ movement in the defending half of the field.
• A team to prevent opponents playing through midfield when in possession of the ball.
Phase of Play.
Coach; Attacking
• A team to play from the back, from a goalkeeper’s possession.
• A team to attack quickly on gaining possession.
• Support play and movement in the attacking half of the field.
• A team to attack down the flanks.
• Full backs and wingers to attack down the flanks.
• A team to attack using wall-passes and combination play in the attacking half of the field.
• A team to “change the play/switch the play” to advantage.
• A team to produce and score from crosses.
• A team to use long passes when attacking.
• Clever movement from attacking players in the attacking half of the field.
• A team to attack centrally and quickly on gaining possession of the ball.
• Midfield players to move into goal-scoring positions.
• Strikers when and how to combine their play to create scoring opportunities.
• Defenders to move forward and join in attacking play.
• A team to attack quickly from a goal-keepers possession.
• A team when and when not to attack quickly.
Coach; Defending
• A team to defend early on losing possession of the ball.
• A team to defend in its own half of the field.
• A team to defend from crosses.
• A team to defend when outnumbered in the defending half of the field.
• A team to defend against counter-attacks.
• A team how to mark, cover and press when defending.
• A goal-keeper and back 4 to defend from crosses.
• A team to “show” opponents infield when defending on the flanks.
• A team to press whenever appropriate in the defending half of the field.
Wave Practice.
Coach;
• Crossing and finishing.
• Passing and movement.
• Combination play to produce strikes at goal from strikers.
• Overlapping play to produce crosses.
• “Switching the play”.
• Quick forward passing and movement.
• Goal scoring from low crosses.
• Passing and controlling the ball at speed.
• Forward runs into goal-scoring positions.
• Wall-passes and movement at speed.
Functional Practice.
Coach;
• A full-back to defend in wide postions in the defending half of the field.
• A full-back to receive and cross the ball in the attacking half of the field.
• A cente-back to defend against strikers who receive the ball to feet and lay the ball off to other players before
moving to a goal scoring position.
• Two centre-backs to defend against two strikers who display clever movement.
• A winger to attack and dribble past a full-back to produce crosses.
• A winger to position themselves to receive the ball in a flank position.
• A winger to attack f full-back on gaining possession of the ball.
• A striker to play against a tight-marking centre-back.
• A striker to move into goal-scoring positions when the ball is being crossed.
• A midfield player to move into a goal scoring position in the penalty box.
• A midfield player to use wall-passes in order to move into gaol-scoring positions around the penalty box.
• Two midfield players to combine their play to create space to shoot at gaol.
• A midfield player to run with the ball and create a goal-scoring opportunity for himself or others.
• A striker to play with his back to goal in and around the penalty area.
• Two strikers to combine their play to create a goal-scoring opportunity.
• Two midfield players how to defend against opponents who use clever movement and interplay around the penalty
box.
Pattern Drills. Coach a Team;
• To build attacks from a goalkeepers possession.
• To improve understanding of combined movement in flank positions.
• To improve understanding of combined movement in flank positions.
• To improve understanding of central movement in build up play.
• To develop build-up play through central strikers.
• To develop central midfield players ability to break forward beyond forward players.
• To develop understanding of interchanges of play between forward and midfield players.
• To use full-backs and central defenders when attacking.
• To attack down the flanks and produce crosses.
Coach;
• Wingers and full-backs to combine their play in flank positions.
• Midfield players to break forward into goal-scoring positions when the ball is in flandk positions.
• Strikers to interchange positions with other attacking players to produce strikes at goal.
• Overlapping play in flank and central areas.
• Combination play in central attacking areas.
• Crossing and finishing.
• Movement in wide areas to produce crosses.
• Central attacking movement to produce strikes at goal.
KEY
GK-GOALKEEPER
MF-MIDFIELDER
SSG-SMALL SIDED GAME
CB-CENTRE BACK
RW-RIGHT WING
D-DEFENDER
RB-RIGHT BACK
FB-FULL BACK
A-ATTACKER
______ PLAYER MOVEMENT WITHOUT THE BALL
((((( (( PLAYER MOVEMENT WITH THE BALL
---------BALL MOVEMENT
PRINCIPLES OF ATTACKING PLAY.
Practice Organisation.
8 v 8 - different or similar team organisation, including GK’s.
Area of 65x45 yards wide (adjustable according to needs).
Coach one team, one theme.
Footballs around the pitch and to side of goals.
Normal rules of the game apply.
Offside rule applies-according to coach’s wishes.
Practice Organisation.
Adjacent areas of 10 x12 yards maximum.
4 players for each area, 1 on each corner.
Pass forward on angles only from back to front.
On receiving a diagonal back pass-change the play to other area.
Players can interchange from side to side or front to back relevant to and concurrent with appropriate movements of
the ball.
Practice Organisation.
Full width, ½ way+ 15 yards to line.
GK. back 4 midfield 2.
Work to line, return to GK to serve.
Drop in and receive from the GK.
Repeat.
Mannequins may be used to challenge technical competence and decision-making.
Practice Organisation.
Team 1 starts in the MF zone.
1 player drops into end zone A to receive from GK.
All players must touch ball before a shot at goal.
Work various passing/movement patterns.
Repeat from opposite end with team 2 etc.
Offside lines applicable even without opposition, I.e. player cannot be in the end zone in advance of the ball and
receive a forward pass.
Attack alternate ends.
Increase complexity of passing and receiving on the move by adding conditions;
1. Time to complete, Number of touches on the ball. Mannequins as static interference. Progress to a number of
defenders e.g. 2,3,4
Receiving Skills.
1. Positioning to receive the ball.
2. Awareness of position of marker.
3. Assessment of incoming pass.
4. Decision on controlling touch;
Touch into space.
Touch ball away from opponent.
Secure possession by “Screening” the ball-interposing the body between opponent and the ball.
Turning with ball etc.
Protecting the ball.
5. Awareness of opponent’s position.
6. Balance and body strength.
7. Escaping the tight-marking.
Practice Organisation.
2 thirds of the pitch.
10 attackers, including goalkeepers, and 8 defenders.
GK-4-4-1v2-3-3.
Attacking team attempt to score through either of the small goals on the edge of the attacking third.
Practice Organisation.
Area as appropriate.
2 x target players in target areas. 5 yards in from end line to box (5x5 yards).
Team play 1 direction only. On only T1, they then defend as other team attacks other target player.
T1 rolls to other team who try to pass to T2.
Opposition tries to press ball and prevent forward passing opportunities.
Developments.
Wide player may attack infield with the ball to produce shorter distance crosses and passes/strikes at goal.
Far side red moves into goal-scoring areas.
Practice Organisation.
Area-2/3 pitch and full width.
8 reds and 1 GK v 7 blues.
Red 4 MF attempts a cross field pass to overlapping red 2 with red 7 having moved infield to vacate the space.
FB blue 3 intercepts the intended pass ahead of red 7.
Blue’s attempt to score.
Red’s recover, regain possession and attempt to pass to target in the boxes who will within 2 touches pass to blue’s to
attack quickly if possible.
Practice Organisation.
Area of 45x12 yards wide (as shown).
3 attacker’s v 1 defender in one zone. 1 defender in mid-zone, 3 attacker’s at opposite end with one mobile along
the end line.
Play 3 v 1 until one of the attackers (MF) recognises and takes the opportunity to deliver a long pass to X, who is
mobile along end line.
Both defenders change roles with red 2 now pressuring the 3 attackers and red 1 occupying the mid-zone.
Practice Organisation.
Area of 70 yards long by 50 yards wide.
GK-3-3-1.
GK-2-3-2.
1 Ball.
Practice Organisation.
Supply of balls at S1.
Cones/mannequins for reference points.
Work formal patterns initially-into free movements.
DETAIL.
Work with one striker to initiate movements based on transfer of the ball. Work to receive behind, inside, in front
of defender (mannequin). Repeat from both sides.
Work with 2 strikers to combine movements based on transfer of the ball. Work to play to furthest striker, nearest
striker to combine, nearest striker to set back etc.
Ball can be played in from wider servers or central server based on demand and movement patterns required.
Gradual introduction of defenders.
Practice Organisation.
Penalty box to penalty box on a full size pitch.
70x50 yards.
Footballs around the pitch.
7 red players, 10 blue players and 2 goalkeepers.
Goalkeeper commences the practice by distributing to a blue player, who supplies the strikers to combine with
others.
Practice Organisation.
Area of 30x25 yards.
Inside area 4v2. On outside 4 support players who play with 2 when they are in possession (creating 6v4).
2+4 seek to retain possession (conditions may be imposed on 4 outside players if required).
4 inside grid look to regain possession and release player through any target gate within specified time limit (e.g. 4
seconds).
Key focus for 4 inside grid;
1. Efficient and effective collective pressure on the ball.
2. Preparatory release of 1 player in anticipation of regaining possession.
3. Exploiting turnover quickly with efficient movement of ball and players as appropriate.
COUNTER-ATTACK-PHASE OF PLAY.
Practice Organisation.
9 blue (incl GK) v 8 reds.
2 target players in boxes for blues to find when in possession and to then within 2 touches, pass to any red to initiate
an early and possible counter-attack situation.
Blue 4 passes to blue 8 and moves forward for the return pass.
Red 4 intercepts the intended pass to blue 8 from blue 4 and initiates a counter-attack.