Example 2 Activity 7A
Example 2 Activity 7A
SUCCESS
AMUSEMENT PARKS
3
For this step, it is important to conduct direct
observations of visitors while they participate in
the mixed reality attractions, record their
Observations reactions, emotions and behaviors during the
during the experience. Likewise, it is important to conduct
event usability tests with sample groups to evaluate the
ease of use of the games interface and
understanding of the mechanics. These strategies
will help the amusement park evaluate the user
experience of its mixed reality attractions and
determine its effectiveness in terms of customer
satisfaction, engagement, and visitor retention.
This will allow for continuous improvements and
keep visitors excited and satisfied with these
innovative experiences.
4
Analyze collected data to evaluate the Feedback from
performance of mixed reality attractions. guests onthe
Compare this data to traditional attraction day
metrics to determine the impact of mixed reality
on visitor engagement.
8
The ticketing system allows for the counting of
Attendees
people entering the parks, however, it does not
measure how many people enter each attraction.
For this reason it is important to implement a
turnstile system in which each person who passes
through will be counted. Likewise, an efficient
way to count how many people entered each
attraction is the number of rides that were made
per day per attraction.
9
Identify and detail all expenses associated with
mixed reality attractions, including investment in
technology, maintenance, staff, and other operating
Event budget costs. Record revenue generated from the sale of
specific tickets to mixed reality experiences, as well
as any other related revenue streams. Subtract the
total expenses from the revenue generated by the
attractions, which will provide an initial assessment
of the profitability of these attractions.
10
After a month of the mixed reality attractions Debriefing
being in operation, it is important to hold a with team
meeting with the team in charge of making this
experience possible. Here it is important to
include the previous 9 steps, take into
consideration the public and what their
experience has been to see the areas of
opportunity and not lose visitors due to lack of
improvements in the user experience.
References
Álvarez, R. (2017). China will spend $1.5 billion on the world's largest science fiction
and virtual reality park.
https://www.xataka.com/realidad-virtual-aumentada/china-se-gastara-1-500-millones
-de-dolares-en-el-parque-de-realidad-virtual-y-ciencia-ficcion-mas-grande-del-mundo
Manoukian, J. (2019). How Haka Used Crowdriff To Help Relaunch Their Website.
https://crowdriff.com/resources/haka-tours-crowdriff-website-relaunch/