CORE20 Character Sheet v1.2 (Rules)
CORE20 Character Sheet v1.2 (Rules)
Character Player
Acrobatics Dex
Armor
/Con
Agility • Climb
Escape • Handle rope
Notes
Campaign Feat Slots +0 = +
Nature Ani. handling • Hazards
Feat Ability Con /Cha Survival • Wild lore
Lineage Culture + + +0 = +
Character Portrait Magic Other Feat Ability
+ +
Languages Athletics Str /Dex
Grab • Jump
Slam • Throw Magic Other
+0 = +
Perception Listen • Orientation
Age Size Height/Weight Alignment Feat Ability Con /Wis Search • Spot
+ + +0 = +
Magic Other Feat Ability
Features
+ +
Dungeoneering Str /Cha
Dungeon Lore • Hazards
Mon. Handling • Survival Magic Other
Senses +0 = +
Persuasion Deception • Diplomacy
Feat Ability Int /Cha Intimidate
Abilities + + +0 = +
Penalty Magic Other Feat Ability
Score Modifier
+ +
Str Strength -5 Endurance Str /Con
Armor Run • Stand fast
Subsist • Swim Magic Other
Character Record
Dex Dexterity -5 +0 = +
Stealth Armor Disguise
Feat Ability Dex /Wis Hide • Sneak
Con Constitution -5 + + +0 = +
Action Points Feat Ability
Used Int Intelligence -5 Magic Other
+ +
Wis Expertise Architecture • Geography
Hit Points /
Wisdom -5 Int /Wis History • Mechanics Magic Other
+0 = +
Thievery
Current Temporary Cha Charisma -5 Feat Ability Dex /Int
Open locks • Handle
traps • Sleight of hand
/ + + +0 = +
Ability
Full Critical Point Maximum
Lineage Traits/Special FEATURES Magic Other Feat
+
+
Healing Con /Int
Health lore • Mental
recovery • Physical rec. Magic Other
+0 = +
Armor
Feat Ability
Notes + + +0 = +
Feat Ability
Magic Other
+ +
Background Investigation Espionage • Insight
Magic Other
Wis /Cha Linguistics
+0 = +
Armor
Feat Ability
+ +
+0 = +
Feat Ability
Magic Other
+ +
Magic Int /
Wis /Cha
Handle Magic •
Magical lore • Spellcraft
Magic Other
+0 = + Armor
Ability
+
Feat
+
+0 = +
Feat Ability
Magic Other + +
Magic Other
Combat Defensive Gear Other Gear and Equipment
Max.
Ability Other
Armor Hindrance Defense Magic Dex
Initiative +0 = + + Speed
Dex /Wis Notes
Ability Armor Shield
Defense +0 = + + Notes
+ +
Magic Other Notes
Shield Hindrance Defense Magic
Notes
Magic ItemS
Attack Ability Feat Magic Other
+0 = + + +
+ 0 = + + +
Critical Range Damage Ability Feat Magic Other
Ammunition/Notes
+ 0 = + + +
Critical Range Damage Ability Feat Magic Other
Ammunition/Notes
+ 0 = + + +
Wealth and Treasure
Critical Range Damage Ability Feat Magic Other
Carrying Capacity
Light Medium Heavy Lift, Push Weight
Challenge Roll +0 = + +
Ability Mod/ Other
Caster Level
2nd Level
Notes 13th Level
Domains, Creeds, and Specializations
7th Level
14th Level
O Level
4th Level
17th Level
10th Level
18th Level
Backstory, Family, and Connections Campaign Highlights Feats