Tales of The Old Margreve
Tales of The Old Margreve
A KoboldQuarterly.com Compilation
owner of the Rivensky Inn and Brewery. He
20 Margreve NPCs
is also a kleptomaniac of 20 years. With no
Big Bertrecka (CG human) is an obese memory of his petty crimes, Brissel blames
woman originally from Riverbend Village. missing items on Kariv thieves. Paranoia has
The village’s “belly cutters” examine led him to hire extra guards and strong arms,
deceased villagers’ stomachs for a “seat many of whom witness his nocturnal thieving
of evil” (a tumor) to determine if the but say nothing due to the steady stream of
individual was secretly a corpse-eating easy coin.
witch in life. If so, the belly cutters hang the The Carrion Hags (CE monstrous
tumor in a wicker cage far from the village humanoids) collect the eyes of the Margreve’s
and let crows carry the remaining corpse faithful. With werewolf eyes, they see how to
piecemeal to the underworld. A few years change their shape. With druid eyes, they see
ago, Bertrecka developed a protruding how to tap old magic. With zombie eyes, they
stomach hernia, a sure sign of a great seat see beyond death. The hags wear the same
of evil. She barely escaped the village with heads and talons as the carrion birds that
her life. Now she makes an unlikely 300 lb. they send to claw at faces. Their voices are
guide and trailblazer. Thing is, she eats in the shrieks of scavenger birds. The unwise
private. seek the carrion hags for their great—stolen—
Brissel Rivensky (CN halfling) is the visions.
Product Identity for this product, as defined in the Open Game License version 1.0a, is designated as all artwork, characters, dialogue, locations, plots, proper names, storylines, tradedress,
and trademarks. Open Content, as defined in the Open Game License version 1.0a, is designated as game mechanics, excepting material previously designated as Product Identity.
™ Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the
Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product.
Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing,
LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license.
Copyright © 2010 Open Design LLC. Kobold Quarterly, Open Design, and Tales of the Old Margreve are trademarks of Open Design LLC.
Cervon and Alaces (N deer-centaur) have awake have a chance to converse with a great smug adventurers to open a puzzle-box of
each grown 13-point antlers every year for storyteller, wizened with knowledge of old his own, one he has never been able to crack,
13 years. No 14-pointer has emerged from legends and forest ways. His fiddle holds no one whose contents change all of their lives
the Margreve herds in over a century. The magic. But a broken fey arrow lodged in his forever.
ambitious Alaces promises future concessions back glows with a faint enchantment aura. Horak Köhler (N human) is a professional
to the shadow fey if they use their dark magic Geradine Skmil (N human) is a slender charcoal burner whose mood is perpetually
to grant him the 14 points necessary to secure framed crone from a dead Margreve village. as black as his hands. Horak is never without
the Imperial Alseid crown. A third deer-centaur, She earns her keep as a midwife. Women of a depressing observation, a worse-case
a young exile named Flawn, will grow a many races seek her services. She can tell scenario, or a tale of the forest’s terrible
14-point rack next season. when a female is with child, declare the sex of vengeance. Thing is, he is always right. Folk
Fiddler Twilight (N half-elf) wanders the the child, and glimpse the child’s future. Some visit Horak to pose plans and learn what will
Margreve, lulling travelers and beasts asleep say she knows these things because it is she go wrong. He is incapable of offering positive
with his fiddle. Travelers that manage to stay who places souls in women’s bellies. news or alternate ideas.
Grilton Dibbleloc The Hungry Wolf (NG magical beast)
(CN gnome) is an challenges travelers to look beyond its wild
ex-rogue—card appearance and ravenous stare. It never
player and puzzle- attacks. Instead it lowers its head and begs
breaker—who lives from a distance. If a party offers the Hungry
at the Fortnight Wolf food and kindness, it gives them a boon.
Coaching Inn. He The next time they need a quick escape, they
plays cards for coin (and their possessions) transform into wolves
but prefers tales of for 1 hour and escape as a fleet-footed pack.
novel traps bested. If a party attacks the Hungry Wolf or chases
He enjoys guessing it away, the wolf curses them instead. Again,
at how to disable they turn into wolves for 1 hour, but this
them. Occasionally, time it occurs when any one of them rolls a
an adventurer Diplomacy check.
brings Grilton a Lachek (CG intelligent weapon) is a
trapped or tricky levitating axe that talks your ears off if you let
puzzle-box to open. it. Sometimes he threatens to cut them off if
A game of cards he does not like your conversation. Like an old,
decides whether half-deaf uncle, this lonely and retired spiritual
Grilton opens the weapon wanders the forest seeking others of
box or gets to keep his kind. He is tragically alone and never lets
it. Occasionally, anyone forget it. Lachek is reluctant to stoop to
Grilton challenges the role of someone’s weapon, but the truth is
15 Reskinned Spells
The following spells are variant (or reskinned)
versions of existing spells (see Pathfinder
Roleplaying Game Core Rulebook). Each