100% found this document useful (3 votes)
1K views28 pages

JJM 85 Ih Oh CFZo 4 R M

Uploaded by

Ruben Montenegro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
100% found this document useful (3 votes)
1K views28 pages

JJM 85 Ih Oh CFZo 4 R M

Uploaded by

Ruben Montenegro
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 28

®

BATTLETOME SUPPLEMENT

DARKOATH
CONTENTS
THE DARKOATH TRIBES����������������������������� 2 BATTLETOME SUPPLEMENT:
DARKOATH�����������������������������������������������������22
THE COST OF SURVIVAL�����������������������������������������6
Masters of the Darkoath ����������������������������������������������� 8 WARSCROLLS��������������������������������������������������������������23
Warriors of the Wastes������������������������������������������������� 10 Darkoath Chieftain on Warsteed�������������������������������23
Darkoath Wilderfiend�������������������������������������������������23
WORTHY OFFERINGS�������������������������������������������� 12 Darkoath Marauders ���������������������������������������������������24
Darkoath Fellriders������������������������������������������������������24
MIGHT OF THE OATHSWORN����������������� 16
PITCHED BATTLE PROFILES ���������������������������� 25

PRODUCED BY THE WARHAMMER DESIGN STUDIO


With thanks to The Faithful and the UK NEOs for their additional playtesting services.

Battletome Supplement: Darkoath © Copyright Games Workshop Limited 2024. Battletome Supplement: Darkoath, GW, Games Workshop, Warhammer,
Warhammer Age of Sigmar, Battletome, Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons,
characters, and the distinctive likenesses thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world. All Rights Reserved.

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopying,
recording or otherwise, without the prior permission of the publishers.

This is a work of fiction. All the characters and events portrayed in this book are fictional, and any resemblance to real people or incidents is purely coincidental.

British Cataloguing-in-Publication Data. A catalogue record for this book is available from the British Library. Pictures used for illustrative purposes only.

Certain Citadel products may be dangerous if used incorrectly and Games Workshop does not recommend them for use by children under the age of 16 without
adult supervision. Whatever your age, be careful when using glues, bladed equipment and sprays and make sure that you read and follow the instructions on
the packaging.

Games Workshop Ltd., Willow Road, Lenton, Nottingham, NG7 2WS, United Kingdom
Sigmar’s whelps preach their asinine vision of progress even as their crusades
seek to drive us from these lands. Lands that were ours in the Age of Myth and are
still ours to this day.

Those fools call it heresy to see the world as it truly is. They name us savages and
heathens, merely for seizing what we need to survive. We are less than beasts in
their eyes.

They forget that the same blood flows in their veins as in ours. We were kin once,
before the God-King’s craven treachery revealed his promises to be worthless. Let
them come, then, with their guns and their pride. They are hypocritical cowards,
and one day we shall crush their pathetic dream of civilisation beneath our boots.

We are Darkoath. The deities we worship do not withhold their might, nor do they
answer our sworn pledges with haughty silence. When we offer up the blood of
our enemies, they drink it greedily, and in return, they flood our veins with power
beyond measure.

It is this same power that we shall use to shatter the will of those who foolishly
seek to impose order onto that which is orderless. They will die in droves, their
slashed-open corpses offered up to the gods as tribute. In time, their cities
will fall and their priests will writhe in burning agony upon the altars of their
gilded temples.

When all they know is ruin, and they prostrate themselves before us in terrified
submission, we shall present them with the same choice our ancestors faced so
many centuries ago: bow their heads to the inevitable or endure torment unending
with no hope of release.

How many will willingly embrace such suffering, I wonder? And how many will
instead take their first steps upon the very path that the Darkoath now walk?
THE DARKOATH
TRIBES
Descendants of those ill-fated humans left behind when Sigmar
retreated behind the Gates of Azyr, the Darkoath have entered
pacts with the deities of ruin in order to endure the unendurable.
As merciless as they are proud, they launch raids from their Chaos-
corrupted homelands, fulfilling oaths of slaughter and vengeance.

When the Darkoath tribes unite ferocity, few humans alive can
for war, the sight is enough to rival them. Sigmarites who have
strike fear into the boldest hearts. spent their lives in the cramped
Thousands of fearsome men and confines of one of the free cities
women line the horizon from end like to imagine their own existence
to end, clattering axes against their to be difficult. They simply cannot
shields as they scream oaths to the comprehend the horror of those
Dark Gods and spilling their own lands beyond the borders of the
blood to seal the pact. Infernal God-King’s consecrated domain,
‘Kalkor the Red power gathers around them like a where raw Chaos bleeds from the
Scorpion, I swear shimmering heat haze. A towering earth, the skies rain acidic filth
this unto thee. I shall figure on horseback roars a and half-daemon abominations
deliver unto thine command, and the bellowing mass prowl in search of living flesh. This
altar the head of the surges forth to glory or death. is the environment in which the
golden priest and the skins Horsemen gallop along the flanks Darkoath were moulded. For them,
of those who follow him. of the enemy army, hurling javelin every day is a nightmare from
volleys and twisting nimbly in which they can never wake. They
I shall smash their false
their saddles to avoid any missiles know nothing of luxury, nothing
idols and drench the lands
dispatched in response. of the safety of high walls or the
with their blood. Before soothing lies of holy prophets. The
they die screaming, they Reeling from these attacks, the Darkoath know only the path of
shall deny their god and sturdiest of battlelines are hard- the axe, through which the strong
admit their lives have been pressed to endure the furious survive and the weak perish.
wasted in bondage to a impact of the Darkoath charge;
coward. This I pledge to snarling and spitting, leather-clad Strongest of all are those entities
thee, vengeful Kalkor. May brutes knock their foes to the that have for so long dominated
thy stinger pierce mine ground and slam axes into their the realms, twisting everything
eyes if I should fail.’ yielding flesh. Just as the fighting to suit their tastes: the Dark
reaches an apex of brutality, the Gods of Chaos. The Darkoath
- Chieftain Traskar Halfhand air is split by a hideous shriek. All are no heretical scholars of the
of the Tribe of the eyes are drawn to a loping monster Ruinous Powers, nor do they
Red Scorpion emerging from the wilderness, its worship them in the fashion of a
flesh rippling with dark flames and formal pantheon. Indeed, most
its eyes alive with a terrible hunger. are not even aware of the dread
When this fiend leaps into the fray, names Khorne, Tzeentch, Nurgle
shredding flesh and armour with and Slaanesh. Instead, they offer
its sword-sized talons, the enemy’s tribute to aspects of the gods
will is certain to break, and the that they depict as monstrous
battle is sure to devolve into a entities or animate spirits of the
frenzied massacre. darkest places. The Blood Crow,
the Thrice-hanged One, the Pale
Darkoath warriors may scorn Elk, Saal-Tesh of the Pit: all these
the disciplined formations of and more are spoken of by the
professional soldiers, but when Darkoath tribes, each of which
it comes to hardiness and sheer pays homage to multiple regional

2
deities of its own. Yet though they to survive environments in which Dawnbringer Crusades drive into
respect strength, the Darkoath’s so many cultures have perished, lands the tribes have claimed for
fixation on personal willpower either devoured or mutated centuries, they are met with an
prevents them from entirely beyond recognition. onslaught of violence and horror
devoting themselves to any one as the Darkoath beseech their
deity. Those Chaos worshippers The Darkoath despise all who own fell patrons for the strength
who do so are held in contempt, preach about order and justice, to break the bones and cleave the
mocked as weaklings revelling in but they reserve the greatest heads of these self-righteous so-
their own bondage. part of their antipathy for the called ‘reclaimers’.
worshippers of Sigmar the God-
The transactional nature of King, whom they name a coward And the Dark Gods answer. Unlike
Darkoath faith is exemplified by and betrayer. The Darkoath view Sigmar, the entities beyond the veil
the dispassionate manner in which Sigmar as a posturing deity who have never forsaken the Darkoath.
they offer tribute, honouring so proudly proclaims his love of Harsh are their demands and cruel
whichever patron might serve honour yet who abandoned their are their punishments, but there
their immediate needs best. By ancestors so many years ago, is a simple honesty in that most
pledging bloody sacrifices, looted leaving them to face the horrors primal of transactions: the willing
treasures and other offerings of the Age of Chaos alone. Now he sacrifice of one’s soul in exchange
to these esoteric aspects of the has returned, they cannot believe for power. The Darkoath long ago
Chaos Pantheon, Darkoath that he has the gall to accuse his proved that humanity does not
warriors nonetheless feed the gods lost flock of corruption, when all need Sigmar’s blessing to endure or
themselves and earn their pleasure. that they ever did was survive. even to thrive. Now they mean to
In the process, they swell their Hatred boils in the hearts of all demonstrate this anew by reducing
own might beyond the limits of a Darkoath when they hear the his meagre empire to ashes and
human’s physical constraints. It name of the one they call the bringing death and disaster to his
is this practice that allows them Craven God spoken aloud. As his deluded servants.

OATHSTONES
Each and every Darkoath warrior carries at their side at least one oathstone, a roughly carved chunk of rock
or similar material upon which they scratch their pledges to the Dark Gods. Usually, these promises revolve
around the taking of life and the seizing of trophies in honest battle, but not always. Sometimes, the pledge
is more deeply personal and involves a feat of strength, cunning or endurance worthy of renown. Regardless,
once they have etched their runic markings upon the stone, the warrior will slice open their own flesh and
let the blood pool into the indentations. If they go on to fulfil their oath, they will be greatly rewarded for
it. In truth, they earn no more than a tiny scintilla of the gods’ favour, but to a human, this is exhilarating
enough. A warrior might be blessed with the strength to crush a foe’s skull in their fist or the endurance to
shrug off a volley of musketry without stumbling. Some are granted bewitching powers of charisma or halos
of coruscating sorcery that enable them to incinerate foes with a glance. Nevertheless, such gifts are only ever
temporary, lasting only so long as the chosen vessel continues to prove their worth.

Those who walk this path to glory might go on to command


a tribe or even a nation as a Warqueen or Chieftain, rallying
thousands to join their conquests. For a rare few destined souls,
perhaps even the ultimate dark blessing of true daemonhood
awaits. To fail, however, is to invite a black stain upon one’s
honour that is almost impossible to remove. All Darkoath
know that a curse of ill fortune surrounds pledge-breakers. It
will haunt them unto death unless they can erase it through
some spectacular penance. Those who repeatedly displease
the gods might even be subjected to the agonising punishment
of mutation, their flesh writhing as they are slowly and
agonisingly remoulded into a shapeless form as wretched as it is
repulsive. Such horrors prove that for all the Darkoath’s claims
to self-mastery, deep down they are as hopelessly in thrall to
Chaos as any god-worshipping zealot.

3
‘The gods are watching. Kursk the Raging Hound, the Bringer of Joy, the Thousandfold One, Flyblown
Morghush and the Shadow-in-the-Moon. To them, we have sworn our oaths of slaughter. Failure is shame.
Mercy is weakness. To war, kin of the Axe! To glory and slaughter!’
– Warqueen Yagatha of the Tribe of the Black Axe
THE COST OF SURVIVAL
The Darkoath endure amidst an ocean of horror, living, hunting and surviving in some of the most forsaken
environs imaginable. Surrounded on all sides by corruption, untamed sorcery and rampaging mutant
fiends, each day is a hellish crucible of suffering from which only the strongest emerge alive.

The tribes of the Darkoath are the Chieftain and their shamans For all the brutality of their
spread far and wide across the and spirit-speakers to appease the existence, most Darkoath are
near-infinite expanse of the Mortal creature with offerings of flesh neither insane nor blood-crazed.
Realms, carving out an existence in and the trophies of defeated foes, They live according to a moral
every kind of environment: snow- for although it is a vile entity, a system far removed from those
caked mountain peaks, festering Wilderfiend intuitively channels who do not have to fight for each
swamplands, metallic island chains dark sorceries that protect its morsel of food or face the prospect
and the blinding, fractal deserts former comrades from even fouler of torturous death every time they
of Hysh. They occupy wild places predators. However, the beast step across the threshold of their
that no sane Sigmarite would ever demands ever greater tribute, homes. Some of the Darkoath’s
consider habitable, locations so regardless of whether or not the mightiest warlords began their
drenched in the stuff of Chaos clan has captive prisoners to be journey not because of some vision
that the ground beneath one’s feet sacrificed. If one of their own must of personal glory but simply out
seethes with malignant hunger. be ritually flayed and delivered up of the desire to keep their kin
In such places, the light of reason to ensure the survival of the pack, alive at all costs. It is true that a
has long ago been snuffed out. One then so be it. lifetime of constant, numbing
can only hope to survive through violence has since turned many of
brutality and superstition. Ruthlessness may be ingrained these men and women into figures
in Darkoath culture, but they are of dread, each obsessed with the
The Darkoath know all too well still humans, and their way of life fulfilment of ever darker and more
the menagerie of horrors that is not without a sense of kinship bloodthirsty oaths. Yet they were
lurks beyond the torches of their and shared strife. The bonds of heroes once.
war camps, prowling in search the Darkoath are forged in blood
of flesh or souls. Such creatures and are just as strong as those of
are often their only source of Sigmar’s faithful. The God-King’s
food and precious skins that keep priests may rant about how the
the bitter elements at bay. They forsaken heathens value no life
understand that to survive in such beyond their own, but the mere
a world demands the erosion of fact that successive generations
so-called ‘civilised’ concepts such have endured out there in the
as mercy or nobility, which serve darkness belies this. Yet the truth
only to ensure one’s brutal demise. is that the Darkoath’s familial ties
The ancient ways must always offer sweet succour to the Dark
be honoured, no matter the cost. Gods upon whose patronage they
Rituals of blood sacrifice, self- rely. After all, no gift is more potent
mutilation and the pledging of ever than one delivered at terrible
more violent oaths become part of personal cost. Should the survival
the routine of daily life. of the tribe require a Wilderfiend’s
presence upon the battlefield, only
The price of such an existence is the ritual murder of a treasured
exemplified by the horned beasts companion or family member
known as Wilderfiends, at least will suffice to draw it from its lair.
one of which lurks close to every Often, those chosen go willingly to
Darkoath war camp. Former their doom, content that their own
champions of their clan taken and gruesome fate will ensure that their
reshaped by the Dark Gods, these loved ones live on. The heady broth
creatures retain an instinctual of grief, tragedy and betrayal that
bond with their kin, even as a need results from such an offering never
for fresh corpse-meat threatens to fails to delight whatever fell powers
overwhelm them. It is the duty of bear witness to it.

6
RAVAGERS
The Darkoath may pride themselves on their burning and despoiling as they go. Enemies are
autonomy and fierce individuality, but the vast encircled by a tide of surging, chanting Marauders
majority of their tribes are chained to the will who revel in their prey’s fear before closing in
of Archaon the Everchosen, prime warlord of and hacking them to pieces. Though fearsomely
Chaos. Those who deny his call are marked for powerful, Ravager hosts seldom remain united for
death, soon exterminated by either Archaon’s long; bitter feuds and rivalries soon spring up. Only
roving agents or rivals seeking to prove their the most iron-willed warlords can hope to maintain
own loyalty. As the most widespread of human the horde’s cohesion and, in doing so, command an
Chaos-worshipping cultures, the Darkoath can be army capable of laying waste to any kingdom.
found fighting alongside all of Archaon’s Damned
Legions. Wherever the Everchosen marches to
war, opportunities for slaughter and oath-taking
are plentiful, and no Darkoath warrior would ever
turn down the chance to lay waste to the pathetic
monuments of civilisation or revenge themselves
upon the God-King’s pious servants.

Most frequently, however, the Darkoath raid


and pillage under their own banners, gathering
themselves into great hosts led by tribal elders or
charismatic figureheads. Known as Ravagers, these
unruly hordes form a wildly varied assemblage,
combining the tattered heraldry and bloodstained
totems of scores of tribes from across the realms.
Overwhelming their foes with their numbers
and aggression, they sweep across the lands,

ALL FOR GLORY, ALL FOR THE TRIBE!

7
MASTERS OF THE DARKOATH
Only the most relentless champions may rise to take control of a Darkoath tribe, usually by slaughtering
the incumbent leader in a ritual duel. These beings command the fear and respect of their kin, though they
themselves are beholden to darker powers still – upon whose favour their people’s very existence depends.

DARKOATH formation, much as an alpha wolf To rise to a position of leadership


CHIEFTAINS selects the most vulnerable prey in a Darkoath tribe is no meagre
ON WARSTEEDS to hunt. The moment they sense feat. It requires a single-minded
Sat astride a blade-masked blood, the Chieftain raises their level of ruthlessness of which
warsteed, its flank strewn with axe and lets it fall, ordering their few humans are capable, a taste
the skulls of slain challengers, a warriors to charge and taking for killing and a willingness to
Darkoath Chieftain surveys the their place at the tip of the spear, risk one’s soul in the pursuit of
battlefield. With keen eyes, they as tradition demands. As these glory. Only those who prove their
look for weaknesses in the enemy’s dread figures hew heads and limbs strength by gaining the Dark
from their foes, they swear ever Gods’ favour can earn the respect
more outrageous oaths to the – and fear – of their kin.
fell beings that they worship,
receiving boons for each gory Ultimately, these
pledge fulfilled. aspirants must challenge
the warrior who currently
occupies the position of
Chieftain. In a ritual duel
that takes place before the
entire tribe, the two adversaries
viciously hack and tear at each
other until one strikes a mortal
blow. Should the challenger claim
the kill, their usurpation is almost
complete. Though bloodied and
exhausted, they must now seek
out their tribe’s Wilderfiend – a
deformed and twisted patron
that lurks in the depths of some
benighted forest or dank cave near
the tribal war camp. Approaching of the infernal from fading away. To this day, the Darkoath
this monster, the would-be Knowing well the consequences are known for their skilled
Chieftain offers up the head of of failure, Darkoath Chieftains horsemanship, for they have learnt
their rival as tribute, draping the demand much from their warriors, to turn those talents towards
monster’s horns with oathstones driving them relentlessly in their offence as well as defence. Their
and treasures. If the aspirant quest to conquer and ravage new mounts have grown as vicious as
emerges from the Wilderfiend’s territories and brutally punishing their riders, their scrawny frames
lair alive, they can finally those who fail to follow their rendered wiry and tough by a
claim their due. commands. Mounted atop a hardy diet of corrupted vegetation and
warsteed, they oversee each raid mouldering corpse-flesh. These
Even victory does not signal and ambush, directing their kin are no noble chargers such as
the end of their dark odyssey. with a battle-cunning whetted by the folk of the cities bring to the
Whereas before they needed decades of ceaseless warfare. battlefield; they are beasts tainted
to care only for their own with daemonic ichor that delight
advancement, now the Darkoath in war and are driven crazy by the
Chieftain must learn to wield the DARKOATH scent of blood.
tribe itself as a weapon. Where FELLRIDERS
once they swore oaths predicated Mobility is key not only to the These warsteeds bear their masters
upon their own skill as a warrior, Darkoath way of war but also to into battle with sure-footed speed,
now their promises to the Dark their very survival. Long ago, they their lack of barding and natural
Gods are far more long-reaching. came to understand that in the agility allowing them to wheel
A failed oath taken by a Chieftain violent maelstrom of the Chaos and turn upon a coin. Darkoath
risks dooming not only their soul wilderness, relying upon static riders favour strike-and-fade
but also those of their people. defences was a death sentence. tactics, hurling volleys of javelins
Heroes’ skulls or slain monsters Daemons and hungering fiends into the flanks of their foes with
alone are no longer sufficient would soon descend en masse, great accuracy, skewering warriors
to please the Ruinous Powers. overwhelming whatever meagre and leaving gaping holes in their
Now the Chieftain must swear fortifications they could fashion. battleline. When the enemy breaks
increasingly bold pledges in Those clans that survived instead and flees, the Fellriders begin the
blood upon their oathstones – took up the way of the nomad, exhilarating chase, riding down
the subjugation of a rival tribe, relying upon hardy steeds to keep their terrified prey and competing
perhaps, or the sacking of a city them one step ahead of the horrors with one another to see who can
– if they are to prevent the favour snapping at their heels. score the most kills.

9
WARRIORS OF THE WASTES
Darkoath take pride in their strength and ability to tolerate the intolerable. Rendered steel-hard by lives
spent surrounded by death and suffering, they are ferocious fighters capable of overwhelming more
professional, well-equipped armies with the sheer fury of their assaults.

DARKOATH mass, the Darkoath Marauders Darkoath do not rely upon close
MARAUDERS descend upon their foes, roaring formations and well-drilled
The merciless culture of the with triumph as they litter the tactics to defeat their foes. By
Darkoath gives rise to hardened ground with severed limbs and no means does this suggest they
folk to whom killing comes as cloven skulls. lack cunning; many are the
naturally as breathing. Tall and Dawnbringer officers who have
broad, they drape themselves From the moment they can walk, experienced the nightmare of
in beast-skins and leathers, the youth of the Darkoath tribes fighting a foe who understands
preferring the freedom of fighting are schooled in the art of killing the Chaos‑ravaged wilderness
unencumbered to the clumsy suits and trained to wield the axe and implicitly and whose ambushes are
of armour so beloved of the God- the sword. Upon their coming of as swift as they are brutal.
King’s folk. In their hands, they age, they take part in ‘blooding
clasp axes and shields of crude raids’ on enemy territory, usually Eager to wet their blades and
but rugged design, etched with ill targeting rival clans or Sigmarites. speartips with the gore of worthy
markings and affixed with trophies During this trial, they will swear foes, Marauder kinbands swear
and tchotchkes. These are the their first oath; slicing open their oaths of first blood, racing to claim
Darkoath Marauders, the bane of flesh and letting the crimson the honour of being the first to cut
civilisation the realms over. Woe to liquid soak into their oathstone, an opponent down. Should that
those who stray into their territory, they will promise a gift of sacrifice pledge be fulfilled, they are granted
for they will soon hear the terrible to whichever entity their culture might beyond that of even the
sound of bellowed oaths and venerates above all. Kill follows strongest humans. They become
weapons hammered upon wooden kill, raid follows raid, and soon the so inured to pain that they do not
targes, followed by the thunder annihilation of one’s foes becomes stop fighting even when carved
of footfalls all around. In a great a visceral thrill to be cherished. open or riddled with arrows.

CURSED IS THE OATHBREAKER

10
DARKOATH means that they must raid and kill A Wilderfiend does not typically
WILDERFIENDS all the more ferociously to keep accompany its kin on minor raids,
Every Darkoath tribe is watched their protectors satiated. but in times of desperation, it may
over by a dark entity known as a be summoned to battle. Even then,
Wilderfiend, a hulking, malformed If a Darkoath Chieftain is it is only drawn forth by offerings
thing that lurks in the shadows transformed into a Wilderfiend, of great sacrifice: the gouged-out
beyond the reach of the campfire’s their vacant title will go to another hearts of every eighth member of
light. It is a manifestation of primal hero of the tribe, to whom also the clan, perhaps, or the flayed but
malice that demands constant passes the gruelling duty of still-living bodies of a Chieftain’s
appeasement. If it does not receive appeasing their predecessor. most trusted companions. Should
a steady supply of sacrifices, its Few relish such a grim task, the tribute meet its approval, the
wrath will fall upon the tribesfolk. and not only because they risk beast will fall upon the foe with
Food and water coagulates into being ripped apart every time gruesome eagerness. Sometimes a
a foul-smelling ooze. Warriors they descend into the beast’s lair. Wilderfiend will demand a blood
set upon one another in a frenzy, When these supplicants gaze sacrifice from its own people in
driven mad by visions they cannot into the creature’s eyes, they see the midst of battle so as to unleash
banish. Eventually, the fiend itself a reflection of their own doom. the full measure of its might. This
lopes out of the darkness to snatch Unless they can earn the favour is a price that most Chieftains are
away those haunted and luckless of the Dark Gods forever, they prepared to pay. The moment that
souls that remain, dragging them will one day suffer the same fate, it bites into the victim, it emits
back to its lair to be consumed. beginning the tragic cycle of waves of infernal energy that
sacrifice anew. empower nearby Darkoath.
Each Wilderfiend was once a
Chieftain or Darkoath elder,
twisted by the Ruinous Powers for
failing to fulfil their sworn pledges.
Their spine curls, their limbs
elongate and antlers burst from
their skull as the victim screams
and writhes in agony. Eventually,
a creature more beast than man
emerges, its eyes blazing with dark
fire but retaining a flicker of cold
sentience. Haunted by shadowed
memories of the life now lost to it,
a Wilderfiend is bound to forever
stalk the clan from which it hailed,
acting as both watchful sentinel
and ravenous persecutor of its kin.

This transformation is not merely


physical. Now able to call upon
innate powers of sorcery at will, a
Wilderfiend can trap its prey in a
circle of coruscating flames with but
a gesture. The aura of unnaturalness
that surrounds it is so potent that
wherever it prowls, the grass withers
and animals flee in dread. It is
these same abilities, along with its
formidable strength, that it uses
to destroy threats to its clan or to
unleash grotesque maledictions
upon those who fail to honour it
with gifts. Some rare tribes are
blessed – or cursed – by two or more
of the monsters. This inevitably

11
WORTHY OFFERINGS

‘F
ilthy heathens,’ the Arch-Knight of youth had vanished from Dathul over the
spat. Even drenched in mud and past few months, revealing a lean and scarred
gore, the man managed to project warrior. Already he had earned the respect of
sneering disdain. ‘What are you waiting for? the tribe’s strongest fighters, having fearlessly
Let’s end this.’ fulfilled his bold oaths.
He lumbered forward in his heavy plate, In the distance, they could hear screams
his basilisk-crested helm swaying with each and clashing steel. Battle had long since
step. Laughing, two Darkoath warriors closed devolved into slaughter. The Sigmarites had
in, perhaps thinking their wounded prey was made a good account of themselves, truth be
ripe for the kill. The first fool ate a length of told. It had taken the Dread Wolves three days
steel as the Arch-Knight’s broadsword flashed and nights of brutal butchery to drive them
out. The second cursed and tried to plunge a from their trenches. Argath had led the last
bone knife into the Sigmarite’s back. It scraped charge himself. Somehow, the cannonades
across hardened metal, and the intended of the enemy had screamed past him and his
victim spun, clamped his free hand around his warsteed, even as they shredded so many of
assailant’s throat, and proceeded to smash his his tribe to mist and bone. The Sigmarites had
face to pulp with a jewelled pommel. paid dearly for those deaths. Argath himself
‘Is this it?’ the Arch-Knight cackled. had pledged to Kalul the Lurker that he would
‘Is this all you have? By the God-King, you slay a dozen worthy foes in battle. His axe had
weakling ba—’ claimed twice that many scalps.
Chieftain Argath slammed the blunt haft Only later did he realise he had taken a
of his axe into the base of the Sigmarite’s neck, lead ball to the chest. When the thrill of battle
below the rim of his helm. The man slumped to finally faded, he came to his senses, unhorsed
the ground bonelessly. and standing alone amidst a butcher’s yard of
‘He fought well,’ said Dathul. corpses in the lashing rain.
‘He did,’ Argath agreed. ‘Worthy flesh.’ Even then, it was not the searing pain that
He kicked the Sigmarite’s sword aside. concerned him. Nor the prospect of death,
Doing so triggered a lance of agony that ran even. It was the voice echoing in his skull, the
right through him, from the sucking wound insistent, hungry call that rattled his brain and
in his chest down to his boots. Argath let turned his spittle to acid. A demand that could
loose a sound halfway between a growl and a not be ignored.
wheezing cough. Flesh. Souls. Tribute.
‘That is a grave wound, father,’ said ‘Father?’ said Dathul.
Dathul. There was no audible concern in ‘Come,’ said Argath, gesturing at the
the words. ‘It should be packed and sealed stricken enemy commander. ‘Help me with
with flame.’ this one.’
‘Not yet,’ Argath snarled. ‘An offering must Mounted once more with their prisoner
be delivered. The gods hunger.’ lashed across the back of Argath’s steed like a
Dathul said nothing. Perhaps he was butchered spiralhorn, they departed from the
wondering whether the time was right to sink battlefield and followed the Witch’s Trail. It
his own axe into Argath’s skull and claim curled like a crone’s finger along the edge of the
leadership over the Dread Wolf clan. Argath forest before plunging between the trees. Soon
would certainly have been considering it, it perished, swallowed up by knotted roots and
were their positions reversed. Yet his firstborn vines. Argath had walked this path many times
made no such move. The young warrior sat before. As they rode on, Hysh’s light dimmed to
high in his saddle, his shaved and tattooed a thin band of silver, which faintly illuminated
head spattered with recently spilled blood, his the lumpen shapes strung from branches and
expression unreadable as ever. The last vestiges boughs all around.

12
The corpses swayed and spun in the wind. There followed an uneasy silence, broken
Some were pallid and waxen, untouched by a groan. The prisoner had awakened. The
save for the flies and maggots making a slow man was shifting groggily, trying in vain to
feast of them. Others had been half-eaten, unbind wrists secured with lengths of oxen-
and in some places there dangled nothing but gut.
yellowed bones. ‘Where… where am I?’ he gasped. ‘Where
‘Stop,’ said Argath, bringing his steed to a are you taking me, you devils?’
halt. ‘We go on foot from here.’ Dathul dropped agilely from his saddle,
All around the bodies, oathstones were strode over to the captive and unceremoniously
strung like stone fruit. The last pledges of fallen hauled him to the ground.
Dread Wolves. ‘Be silent,’ he said, running the edge of
‘Fell times of late,’ said Dathul. a skinning knife softly down the knight’s
‘Weakness breeds contempt,’ Argath temple. ‘And know that if you run, I will peel
replied. ‘The gods scorn us and our you slowly.’
meagre offerings.’ The man spat a mouthful of blood and
‘Not a day has passed without us spilling glared at them with an admirable lack of fear.
Sigmarite blood,’ said Dathul. ‘How many did He was a stocky, ugly creature, with a scarred
we kill this morning alone? Barely an oath of face and thinning grey hair plastered flat
blood was left unfulfilled.’ where his helmet had rested. On his cheek was
Argath laughed bitterly and immediately a tattooed word in some High Azyrite script
regretted it. So terrible was the lance of that Argath did not recognise.
torment that flashed through him that he ‘You think I will beg, heathen?’ he spat.
doubled over, straining his neck in an attempt ‘Sons of Hammerhal do not beg. We do not
to quench a scream. He felt Dathul’s gaze so eagerly taint our souls with the poison
boring into him. of surrender.’
‘Meagre offerings,’ he repeated through ‘Then you are braver than the god you
gritted teeth. ‘Sacrifice must have meaning. serve,’ said Argath, dismounting with far
Have I not taught you this a thousand times?’ greater difficulty than his son. His skin was
‘You are dying,’ said Dathul. sticky with matted mud and sweat, and he
‘Then listen well, fool. I have led our tribe felt blood trickling down his torso. It took
for two and twenty seasons. I have sworn every ounce of willpower not to collapse to the
more oaths than I can remember. I have ground, but he masked his discomfort as best
slaughtered the Great Betrayer’s whelps on a he could. There was one final trial yet to come.
hundred battlefields. It will never be enough, ‘Follow,’ he growled.
for the powers we bargain with know neither
satisfaction nor contentment.’

13
Dathul hauled the prisoner to his feet, The trees thinned, and the ground descended
roughly dragging him along. They passed onwards into a shallow gully perhaps a hundred paces
beneath the increasingly dense foliage, brushing across. It was cast in a deep shadow. At its far
aside the stones that dangled from every tree. end was a cave, its opening low to the ground so
There were the remnants of bodies here, too, but that Argath would have had to stoop to enter it.
they were little more than scraps clinging to torn- The mouth of the cave was strewn with bones,
open ribcages. The sound of their boots crunching and two vast pits on either side were filled with
upon a carpet of bone was unerringly loud. skulls. Blood – fresh and old – was smeared so
Otherwise, the forest seemed dead and silent. Not thickly about the place that the stark white rocks
even a bird cry could be heard. were stained a muddy brown. The air was rank,
‘If you’re going to string me up like the rest not just with the sweet stench of corruption
of these wretches, get it over with,’ said the but also with the jaw-aching thrum of old,
Sigmarite. ‘I have no fear of death.’ powerful magic.
Dathul snorted. ‘You wish to take your place ‘What is this place?’ said the Arch-Knight, no
amongst the shamed? Those who broke their word longer able to keep the fear from his words.
and scorned their oaths? Even you, city-dweller, Dathul dragged the prisoner roughly
are worthy of a better fate than that.’ forward s, holding his knife close to the man’s
‘Murdering your own kind and leaving them throat. Argath stood at the mouth of the cavern,
to the crows,’ the prisoner said, shaking his head. blood pouring from his wound, axe in hand.
‘Barbarous devils. We should have killed you all.’ ‘Come forth and witness my offering,
Dathul slammed his fist into the man’s gut. ‘I Drinker of Souls,’ he shouted. ‘The enemy is
have seen the gibbets swinging from the walls of vanquished at my hand. Their camp I burned,
your shining strongholds, crusader. How many their warriors I slaughtered. They fled before
so-called witches, traitors and criminals have the storm of my fury, and one by one I hewed
your holy orders delivered to the flames?’ them down.’
‘That is justice,’ wheezed the Arch-Knight. He held up his oathstone. The runes etched
‘Carried out in the name of the God-King. Not upon the smooth tablet glowed the colour
the senseless butchery you people practise.’ of blood.
Argath stopped and turned to look the man ‘My oaths I have fulfilled with axe and sword.
in the eye. Let the flayed corpses of my enemies be the proof
‘We both kill to please our gods,’ he said. of my triumph. Come forth, Drinker of Souls, and
‘The powers that we oathsworn call upon are at accept my final offering.’
least honest about what it is they crave. They There followed a guttural snarl, so deep it
granted us the strength to survive the horror rattled the bones. Something shifted within the
to which your beloved God-King abandoned pitch darkness of the lightless aperture. A long,
our forefathers.’ grasping hand emerged , its taloned fingers feeling
‘And in return you have damned yourselves.’ their way across the earth with unsettlingly
‘Inside our veins runs the same blood as precise motions.
yours. It is only by the fickle whims of the Many- ‘God-King preserve me!’ gasped the Arch-
armed Weaver that you do not stand in my place. Knight, his defiance forgotten.
Your ignorance wearies me. Do not speak again, Chieftain Argath was regarded as a stoic
or I will have Dathul peel the skin from your face. amongst the Dread Wolf clan – a man who
We are close.’ knew neither fear nor doubt. This was absurd, of
course. Only a fool or a madman could see what
he had seen and not feel the cold grasp of terror
seize their soul. He felt that same sick sensation
wash over him now. But fear was no use. Running
would earn him only a slow death.
He heard Dathul’s breath catch in his throat.
The warrior’s usually calm visage was pale and
skull-like, his eyes bulging from their sockets.

14
Dathul had never set foot in the circle of offerings bewilderment that bored into the Chieftain’s soul.
before. Argath knew that he had once worn His mouth twitched , searching for words that
that expression, before he had taken up the would not come.
mantle of rulership over the Dread Wolves. ‘One life for the clan,’ said Argath.
Before he had known the price of survival in this He ripped his axe free, and Dathul’s corpse
benighted realm. dropped to the ground. The Arch-Knight fell
‘Swallow your fear,’ he said. ‘The gods with it, sprawling on his back and groaning
are watching.’ softly. Argath kicked the man aside, seized his
Another hand grasped the roof of the cave, son’s body by the leg and dragged it over to the
and a sinewy form slid from the shadows, moving waiting beast. Its lips peeled back, exposing its
as silently as a hunting cat. Twin pools of icy fangs in a ghastly leer. Taloned hands snatched
hunger fixed themselves upon Argath, and the Argath’s offering, and the beast hunched over
skull-pits in front of the cave suddenly burst into its prize.
blue-white flames, casting the bright Aqshian Argath turned away before the sound of
night in an unnatural, silvery glow. crunching bone and tearing flesh met his ears.
The Sigmarite screamed, writhing and The Sigmarite lay on his back in the filth, too
thrashing like a beast at the slaughter. Dathul, no stunned even to flee. His face was a mask of
less terrified , continued to hold him fast. horror, streaked with gore.
The form of the Drinker of Souls was revealed ‘What… did you do?’ he gasped.
in all its dark and terrible glory. Twice the height ‘What had to be done,’ said Argath.
of a tall man, it hunched over on hideously ‘I thought…’
elongated forelimbs, gouged with scars. Its lean ‘That your flesh would suffice? And where
frame was draped in chains and leather bands would be the sacrifice in that? What would it
and clad in tattered vestiges of clothing. Curling cost me or my people to see you perish? Tragedy,
antlers sprouted from its brow, and bones suffering, betrayal: these are the fruits that the
protruded from its spine and narrow, dog-like Dark Gods crave.’
skull. Most terrifying of all were its eyes, which ‘Then why… why did you bring me here?’
blazed with malicious intelligence. The Drinker of Souls snarled. Argath could
The fiend rose to its full height, spine arcing not bring himself to look at the creature, for he
and one taloned hand reaching out, upturned, knew the sight would leave a scar upon his soul
in a gesture that was grotesquely human. The that no sacrifice could ever heal. Wounds of the
claws curled inwards. Eager drool spilled from its flesh were more malleable. Pain seared across
elongated maw. his torso, as if someone were rolling a lit torch
The wet grass around Argath and the across his chest. Argath looked down to see his
others erupted in flames, trapping them in a skin ripple and tear, sloughing free and reforming
circle of heat so intense that the Chieftain’s skin to close over his injuries. He breathed freely
peeled and blistered. Argath turned to face once more.
his son and the struggling captive. He raised ‘The gods may crave our suffering, but their
his weapon. heralds have other tastes,’ he said.
Flesh. Souls. Tribute. The Sigmarite struggled frantically against
‘Father?’ said Dathul, continuing to wrestle his bonds. A shadow fell across the two men as
with the terrified Arch-Knight. ‘What are you the Drinker of Souls loomed over them, stretching
waiting for? The gods demand a sacrifice.’ to its full height.
‘So they do,’ said Argath, softly. Argath picked up Dathul’s axe and ran his
His axe fell. It struck Dathul’s skull, and finger down its edge until he drew blood. Then he
Argath felt the impact shock reverberate along his tossed it so that it landed blade first in the ground
arm. Blood and shards of bone splattered across beside the terrified Arch-Knight. The man’s
his face. crazed eyes found his own.
Dathul swayed on the spot, blood ‘Pray to your God-King now,’ said Argath, as
gushing from an awful wound. His eyes fixed he turned and strode from the clearing. ‘Let us see
upon Argath with an expression of pained how generous he feels.’

15
MIGHT OF THE
OATHSWORN
When a Darkoath tribe goes to war, each member takes up their
weapon and vows to slaughter a worthy foe to sate the hunger of their
patron gods. Brandishing well-notched axes and spears, eyes aflame
with slaughter-joy, the appearance of these hardy warriors is enough
to strike fear into the boldest heart. Spitting blood-chilling promises
of ruin, they weave their names into the sagas of their people with each
gory kill, blood flushed with the power of pledges fulfilled.

Darkoath Chieftain on Warsteed

16
A Darkoath Chieftain summons his tribe to war, intent upon annihilating
the Sigmarites who have dared to invade his territory. Even a terrifying
Wilderfiend has joined the slaughter, dragged from its lair by gifts of
sacrifice and the promise of raw flesh.
Darkoath Wilderfiend

The mutated abominations known as Wilderfiends were once mortal Darkoath champions, but they now exist
solely to serve the malevolent will of the Dark Gods, as these unfortunate Sylvaneth are about to discover.

18
Darkoath Marauder Darkoath Marauder Darkoath Marauder
Doombeater Champion Icon Bearer

Darkoath Marauders with Raider Weapons

Darkoath Marauders with Darkiron Spears

19
Darkoath Fellrider Darkoath Fellriders
Champion
Darkoath Fellrider Hornblower Darkoath Fellrider Icon Bearer

Agile and daring horsemasters, Darkoath Fellriders can


ride rings around any foe, all while hurling lethal volleys of
javelins or lashing out with heavy, skull-splitting blades.
BATTLETOME
SUPPLEMENT:
DARKOATH
The warscrolls in this supplement are considered to be part of Battletome:
Slaves to Darkness and each has the Undivided Mark of Chaos. If you
have a Slaves to Darkness army, you can include any of the units in this
supplement in that army.

PITCHED BATTLE PRO


FILES
Pitched Battle profiles
are periodically updated
in a downloadable PDF
recent Pitched Battle profiles format. To check if there
for your faction, visit warhammer- are more
of the Slaves to Darkness community.com. The units
faction together with those below are part
profiles with a more recent found in Battletome: Slaves
date of publication take to Darkness. Pitched Battle
precedence over those with
an earlier date or no date.
SLAVES TO DARKNESS
WARSCROL L (APRIL 2024)
UNIT
SIZE POINTS BATTLEFIEL D
Darkoath Chieftain on WARSCROLL ROLE

12"
M OV E
DDarkoath
A RWilderfiend
Warsteed
K O A T H C 1H 1
I E170
FTAIN
110 Leader
NOTES
Single
Darkoath Marauders O N WA R S T E E D

U N DS
10 Single
7 5+ 80

S AV E
Darkoath Battleline
MELEE WEAPONSFellriders Range 5

WO
Attacks 125
To Hit To Wound Rend Damage Battleline if general is
8 Cursed Weapon
Blade-mask
1" 4 3+ 3+ -1 2 Darkoath
B R AV E R Y 1" 1 4+ 3+
Iron-shod Hooves -1 D3
1" 3 4+ 4+ - 1
A Darkoath Chieftain on Warsteed is Deathblow: Darkoath Chieftains are
armed with a Cursed Weapon. Oath of the Warleader: With bold
superlative warriors, and once the declarations, this warrior charges
MOUNT: This unit’s Warsteed is slaughter has begun, their furious blows headlong into enemy, eager to be the first
armed with a Blade-mask and Iron- inevitably reap a fearsome toll of lives. to shed the blood of their foes.
shod Hooves. If the unmodified hit roll for an attack If this unit was the first friendly unit
made with a Cursed Weapon is 6, picked to fight in your combat phase,
that attack causes 1 mortal wound to after it has fought, this unit fulfils its
the target in addition to any damage oath. Once this unit fulfils its oath,
it inflicts. until the end of the battle, add 1 to
Destined For Glory: Having risen wound rolls for attacks made with
through the ranks, it is said that melee weapons by friendly Mortal
destiny sits upon the shoulders of this Darkoath units while they are wholly
Only the mightiest and most tribal champion. within 12" of this unit.
ruthless Darkoath warriors
may rise to command their When you pick this unit to carry out
tribe in battle. Their killing a heroic action, either you can pick 2
prowess honed by years different heroic actions for this unit to

‘While others cower


of strife and slaughter, carry out instead of 1, or you can carry
they lead their people out the Heroic Leadership heroic action
to victory after bloody with this unit twice.
victory, claiming heads
with every swing of their
cursed weapons.
KEYWORDS Chaos, Slaves to Darkness, Undivided, Mortal,
Hero, Darkoath Chieftain on Warsteed Darkoath, Eye of the Gods,

behind high walls M OV E

8" DA R KOAT H W I L DER F I E N D


WARSCROLL

U N DS
and bleat to their
9 5+

S AV E
MELEE WEAPONS Range Attacks To Hit

WO
To Wound Rend Damage
Flesh-tearing Maw
8 Razor-sharp Claws
1"
1"
3 3+ 3+ -2 D3
BR
AV E R Y
6 4+ 3+ -1
A Darkoath Wilderfiend is armed 2
Eye of the Dark Patron: For each 5+, Fell Aura: Dark magics cast unnatural
with a Flesh-tearing Maw and Razor- pick 1 friendly Mortal Darkoath shadows upon this beast.

cowardly masters
sharp Claws. unit wholly within 18" of this unit. Until
the end of the turn, the strike-first effect This unit is not visible to enemy models
Feed on Flesh: Having been appeased
applies to that unit. that are more than 12" away.
with sacrificial blood, this creature may
bestow dark blessings upon its kin. Mind Shroud: For each 4+, pick 1 Cursed Origin: Even if a Wilderfiend is
Each time a model is slain within 12" of enemy unit within 12" of this unit. Until slain, another tribesman is destined to fall
from favour and take its place.
any friendly units with this ability, pick 1 the end of the turn, that unit cannot

for salvation, we
of those units to receive 1 sacrifice point. issue or receive commands. Each time a friendly Darkoath Hero
If the slain model is Darkoath, that Warping Balefire: For each 3+, pick 1 is slain, if any friendly Darkoath
unit receives 2 sacrifice points instead of enemy Wilderfiends have been slain, you
unit within 18" of this unit (you
1. Each friendly unit with this ability can can can roll a dice. On a 2+, pick 1 friendly
pick the same unit multiple times).
have a maximum of 6 sacrifice points at That unit suffers 1 mortal wound. Darkoath Wilderfiend that has been
any one time. slain and
Models slain by this effect do not 25wholly set it up again on the battlefield,

thrive amidst the


At the end of your hero phase, if this unit generate sacrifice points. within 6" of a terrain feature or
Wilderfiends are both
battlefield edge, more than 9" from all
guardians and persecutors has 1 or more sacrifice points, you can Dark Might: For each 2+, heal 1 wound
of the Darkoath tribes. Once enemy units, with no wounds allocated to
say that it will bestow a dark blessing. If allocated to this unit. In addition, for
mortal heroes themselves, it and with its sacrifice points reset to 0.
you do so, pick 1 of the following effects each 6, you can add 1 to this unit’s
they have been warped and roll a number of dice equal to the Designer’s Note: The same unit can be
CHAOS BATTLETOME and twisted into hunched
abominations that crave
number of sacrifice points that this unit
Wounds characteristic for the rest of
the battle. returned to the battlefield multiple times

S L AV E S TO
has. Then, reset its sacrifice points to 0. during the battle.

mud, blood and


flesh and wield powers of
primal sorcery to annihilate
their prey. KEYWORDS Chaos, Slaves to Darkness, Undivided, Darkoath,
Darkoath Wilderfiend

gore of the wild DARKNESS 23

realms. We have
earned the gods’
favour. We did not
beg for it.’
– Thallax,
Fellrider of the
Corpse Crow clan

22
WA R SCROLL
M OV E DA R KOATH CHI EFTA IN
12" ON WA R STEED
WOU DS

7 5+ S AV E
N

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


Cursed Weapon 1" 4 3+ 3+ -1 2
8 Blade-mask 1" 1 4+ 3+ -1 D3
BR A
V ERY Iron-shod Hooves 1" 3 4+ 4+ - 1
A Darkoath Chieftain on Warsteed is Deathblow: Darkoath Chieftains are Oath of the Warleader: With bold
armed with a Cursed Weapon. superlative warriors, and once the declarations, this warrior charges
slaughter has begun, their furious blows headlong into enemy, eager to be the first
MOUNT: This unit’s Warsteed is inevitably reap a fearsome toll of lives. to shed the blood of their foes.
armed with a Blade-mask and Iron-
shod Hooves. If the unmodified hit roll for an attack If this unit was the first friendly unit
made with a Cursed Weapon is 6, picked to fight in your combat phase,
that attack causes 1 mortal wound to after it has fought, this unit fulfils its
the target in addition to any damage oath. Once this unit fulfils its oath,
it inflicts. until the end of the battle, add 1 to
wound rolls for attacks made with
Destined For Glory: Having risen melee weapons by friendly Mortal
through the ranks, it is said that Darkoath units while they are wholly
destiny sits upon the shoulders of this within 12" of this unit.
tribal champion.
Only the mightiest and most
ruthless Darkoath warriors When you pick this unit to carry out
may rise to command their a heroic action, either you can pick 2
tribe in battle. Their killing different heroic actions for this unit to
prowess honed by years carry out instead of 1, or you can carry
of strife and slaughter,
they lead their people
out the Heroic Leadership heroic action
to victory after bloody with this unit twice.
victory, claiming heads
with every swing of their
cursed weapons. Chaos, Slaves to Darkness, Undivided, Mortal, Darkoath, Eye of the Gods,
KEYWORDS Hero, Darkoath Chieftain on Warsteed

WA R SCROLL
M OV E

8"
DA R KOATH W ILDER FI END
WOU DS

9 5+
S AV E
N

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


Flesh-tearing Maw 1" 3 3+ 3+ -2 D3
8 Razor-sharp Claws 1" 6 4+ 3+ -1 2
BR A
V ERY A Darkoath Wilderfiend is armed Eye of the Dark Patron: For each 5+, Fell Aura: Dark magics cast unnatural
with a Flesh-tearing Maw and Razor- pick 1 friendly Mortal Darkoath shadows upon this beast.
sharp Claws. unit wholly within 18" of this unit. Until This unit is not visible to enemy models
the end of the turn, the strike-first effect that are more than 12" away.
Feed on Flesh: Having been appeased applies to that unit.
with sacrificial blood, this creature may Cursed Origin: Even if a Wilderfiend is
bestow dark blessings upon its kin. Mind Shroud: For each 4+, pick 1 slain, another tribesman is destined to fall
enemy unit within 12" of this unit. Until from favour and take its place.
Each time a model is slain within 12" of the end of the turn, that unit cannot
any friendly units with this ability, pick 1 issue or receive commands. Each time a friendly Darkoath Hero
of those units to receive 1 sacrifice point. is slain, if any friendly Darkoath
If the slain model is Darkoath, that Warping Balefire: For each 3+, pick 1 Wilderfiends have been slain, you
unit receives 2 sacrifice points instead of enemy unit within 18" of this unit (you can roll a dice. On a 2+, pick 1 friendly
1. Each friendly unit with this ability can can pick the same unit multiple times). Darkoath Wilderfiend that has been
have a maximum of 6 sacrifice points at That unit suffers 1 mortal wound. slain and set it up again on the battlefield,
any one time. Models slain by this effect do not wholly within 6" of a terrain feature or
generate sacrifice points. battlefield edge, more than 9" from all
Wilderfiends are both At the end of your hero phase, if this unit
has 1 or more sacrifice points, you can Dark Might: For each 2+, heal 1 wound enemy units, with no wounds allocated to
guardians and persecutors
say that it will bestow a dark blessing. If allocated to this unit. In addition, for it and with its sacrifice points reset to 0.
of the Darkoath tribes. Once
mortal heroes themselves, you do so, pick 1 of the following effects each 6, you can add 1 to this unit’s Designer’s Note: The same unit can be
they have been warped and roll a number of dice equal to the Wounds characteristic for the rest of returned to the battlefield multiple times
and twisted into hunched number of sacrifice points that this unit the battle.
abominations that crave during the battle.
has. Then, reset its sacrifice points to 0.
flesh and wield powers of
primal sorcery to annihilate
their prey. KEYWORDS Chaos, Slaves to Darkness, Undivided, Darkoath, Darkoath Wilderfiend

23
WA R SCROLL
M OV E

6" DA R KOATH M A R AUDER S


WOU DS

1 5+ S AV E
N

MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage


Raider Weapon 1" 2 3+ 4+ - 1
6 Darkiron Spear 2" 2 4+ 4+ - 1
BR A
V ERY
Each model in a Darkoath Marauders Glorious Death: Ever keen to earn the Oath of the Marauder: These
unit is armed with 1 of the following favour of their tribe, when the eyes of bloodthirsty tribal warriors loudly
weapon options: Raider Weapon; or the fiercest fighters are upon them, these declare vows of violence and slaughter as
Darkiron Spear. All models in the ferocious warriors will not go down they race after their foes.
unit must be armed with the same without a fight.
weapon option. If you make an unmodified charge roll
While this unit is wholly within 12" of of 7+ for this unit and this unit makes
CHAMPION: 1 model in this unit can any friendly Darkoath Heroes, each a charge move with that charge roll,
be a Darkoath Champion. Add 1 to the time a model in this unit is slain by an it fulfils its oath. Once this unit fulfils
Attacks characteristic of that model’s attack made with a melee weapon, pick its oath, until the end of the battle, the
melee weapons. 1 enemy unit within 3" of this unit and Rend characteristic of this unit’s Raider
roll a dice. On a 5+, that unit suffers 1 Weapons or Darkiron Spears is -1
STANDARD BEARER: 1 in every mortal wound. instead of ‘-’.
10 models in this unit can be an
Icon Bearer. Add 1 to the Bravery
characteristic of this unit while it
includes any Icon Bearers.
Each and every Darkoath
warrior is trained in the MUSICIAN: 1 in every 10 models in
way of the axe and the this unit can be a Doombeater. Add
sword from the youngest 1 to charge rolls for this unit while it
age. Having sworn bloody includes any Doombeaters.
oaths to their patron gods,
they seek to fulfil them by
any means necessary, their
bodies flushed with power by
every pledge completed. Chaos, Slaves to Darkness, Undivided, Mortal, Darkoath,
KEYWORDS Darkoath Marauders

WA R SCROLL
M OV E

12"
DA R KOATH FELLR IDER S
WOU DS

2 5+
S AV E
N

MISSILE WEAPONS Range Attacks To Hit To Wound Rend Damage


Marauder Javelin 12" 1 4+ 4+ -1 D3
6 MELEE WEAPONS Range Attacks To Hit To Wound Rend Damage
BR A
V ERY Broadsword 1" 3 3+ 4+ -1 1
Marauder Javelin 2" 2 4+ 4+ -1 1
Trampling Hooves 1" 2 4+ 4+ - 1
Each model in a Darkoath Fellriders STANDARD BEARER: 1 in every unit that received the Unleash Hell
unit is armed with 1 of the following 5 models in this unit can be an command in that phase, those attacks
weapon options: Broadsword; or Icon Bearer. Add 1 to the Bravery only score a hit on an unmodified hit
Marauder Javelin. All models in the characteristic of this unit while it roll of 6.
unit must be armed with the same includes any Icon Bearers.
weapon option. Oath of the Raider: These fearsome
MUSICIAN: 1 in every 5 models in riders ply deep into enemy lands to seek
MOUNT: This unit’s Marauder Steeds this unit can be a Hornblower. Add out worthy foes and earn the favour of
are each armed with Trampling Hooves. 1 to charge rolls for this unit while it the Dark Gods.
includes any Hornblowers.
CHAMPION: 1 model in this unit can If this unit finishes a charge move
be a Darkoath Champion. Add 1 to the Swift Attackers: As they close in on the within ½" of an enemy unit that is
Attacks characteristic of that model’s enemy at frightening speed, these skilled more than 3" from any other units
The Darkoath prize speed
melee weapons, excluding those of horsemen are nigh impossible to hit with in your army, it fulfils its oath. Once
and agility above all in their its mount. missile fire. this unit fulfils its oath, until the end
light cavalry. Fellriders of the battle, the Rend characteristic
Subtract 1 from hit rolls for attacks of this unit’s Marauder Javelins or
are mounted daredevils,
outflanking their foes made with missile weapons that target Broadswords is -2 instead of -1.
on lightning-swift and this unit. In addition, if this unit is
aggressive mounts, riddling targeted by attacks made by an enemy
their ranks with volleys of
javelins before charging in to
Chaos, Slaves to Darkness, Undivided, Mortal, Darkoath,
deal the killing blow. KEYWORDS Darkoath Fellriders

24
PITCHED BATTLE PROFILES
Pitched Battle profiles are periodically updated in a downloadable PDF format. To check if there are more
recent Pitched Battle profiles for your faction, visit warhammer-community.com. The units below are part
of the Slaves to Darkness faction together with those found in Battletome: Slaves to Darkness. Pitched Battle
profiles with a more recent date of publication take precedence over those with an earlier date or no date.

SLAVES TO DARKNESS (APRIL 2024)


UNIT BATTLEFIELD
WARSCROLL POINTS NOTES
SIZE ROLE
Darkoath Chieftain on Warsteed 1 110 Leader Single
Darkoath Wilderfiend 1 170 Single
Darkoath Marauders 10 80 Battleline
Battleline if general is
Darkoath Fellriders 5 125 Darkoath

25
‘No mercy for the weakling servants of the
traitor-god Sigmar. No mercy for pledge-
breakers and cowards. Sharpen your
spears, my kin, and swear your oaths to
They-Who-Lurk-in-Darkness. Tonight, we
meet our foes in battle and drench the lands
with their blood.’
– Rakthar Iron-eye, Darkoath Chieftain

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy