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Crooked Warlock

This document describes the Horned King patron for warlocks. It grants abilities related to primal magic, nature, and curses. It allows ritual casting, proficiency with nature kits, and the ability to wither enemies with minor hexes. Higher levels grant potion crafting, binding spells without slots, and transforming into one's familiar.

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0% found this document useful (0 votes)
2K views4 pages

Crooked Warlock

This document describes the Horned King patron for warlocks. It grants abilities related to primal magic, nature, and curses. It allows ritual casting, proficiency with nature kits, and the ability to wither enemies with minor hexes. Higher levels grant potion crafting, binding spells without slots, and transforming into one's familiar.

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emailbaileyboyd
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© © All Rights Reserved
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Warlock Patron:

The Horned King


You have embraced the wild allure of the Horned King and,
in forging your bond, become his chosen vessel.
Though little is known about his origins or
motivations, by binding yourself to the Horned King
you have learned how to wield ancient, fearsome,
magic.
Harness the force of your own primal instinct
through simple tools and rituals. Charm and wither
your foes, and grant powerful boons to your allies.
As your devotion deepens you will be rewarded
with the Horned King’s blessing, sacred rites and
invocations that bestow gifts of incomparable
potency.
The path of the Horned King is not one chosen
lightly, but those who unveil its secrets emerge as
creatures of both dread and wonder, a force to be
reckoned with.
Horned King Features
Warlock Level Features
1st Expanded Spell List, Ritual Casting,
Wildcraft, Malediction, Cunning
6th Spellbinding
10th Live Deliciously
14th Found Family

Expanded Spell List


The Horned King lets you choose from an expanded
list of spells when you learn a warlock spell. The
following spells are added to the warlock spell list
for you.
Expanded Spells
Spell Level Spells
1st hex, detect magic
2nd alter self, blur
3rd bestow curse, fly
4th compulsion, greater invisibility
5th dominate person, tree stride

Ritual Casting
1st-Level Horned King feature
You can cast a warlock spell you have prepared as a
ritual if that spell has the ritual tag.

4 The Crooked Moon PREVIEW


Wildcraft Pact of the Chain. Your familiar cannot take the form
of imp, pseudodragon, quasit, or sprite. When you
1st-Level Horned King feature cast find familiar as a ritual, you can choose instead
At 1st level, you have learned to harness the magic to magically become the familiar yourself,
inherent in the natural world. You gain proficiency retaining your personality and Intelligence,
with alchemist’s supplies and herbalism kits. Wisdom, and Charisma scores. You gain hit points
Additionally, you gain proficiency in the Medicine equal to your Charisma modifier plus your
skill. Warlock level in this new form. You revert to
your normal form if you fall unconscious, drop to
Cunning 0 hit points, die, or you may do so as a bonus
1st-Level Horned King feature action to end the transformation. If you revert as a
Drawing upon the Horned King’s guile, creatures result of dropping to 0 hit points, any excess
have disadvantage on Wisdom (Insight) checks made damage carries over to your normal form. You can
to discern your intentions. A creature is immune to speak in this form, but are unable to cast spells
this effect if it is immune to being charmed. with somatic or material components.
Pact of the Tome. The Horned King grants you a
Malediction grimoire called the Eldertome. It cannot be burned
or destroyed. You may only choose one cantrip to
1st-Level Horned King feature add to the book, but you may also use the codex
You have the ability to wither enemies who harm to brew potions. As part of your long rest you can
you. As a reaction when you are hit by a creature produce a magical potion in an empty flask,
within 60 feet of you, you may respond with a provided you have alchemist’s supplies and an
minor hex. empty flask. Roll on the Magic Brew table to
◆ The target’s next Intelligence, Wisdom, or determine the potion you produce:
Charisma (choose one when you use this ability)
saving throw is at disadvantage. Magic Brew
◆ The target’s next melee attack, ranged attack, 2d6 Potion
or concentration check (choose one when you 2 draught of ergot
use this ability) is at disadvantage.
◆ The next time you damage the target, it takes
3 potion of clairvoyance
additional necrotic damage equal to your 4 philter of love
proficiency bonus, reducing their maximum hit 5 potion of giant strength (hill giant)
points by the same amount.
6 potion of resistance
You can use this feature a number of times equal to
your proficiency bonus, regaining expended uses after 7 potion of healing
a long rest. 8 potion of animal friendship
9 potion of poison
Pact of the Horn
10 potion of healing (greater)
At 3rd level, you can choose Pact of the Blade, Pact of
the Chain, or Pact of the Tome. For your loyalty, the 11 potion of mind reading
Horned King amends the pact you choose in the 12 witch’s bane
following ways, depending on your choice. The pact
you choose still counts for Eldritch Invocations
prerequisites. Spellbinding
Pact of the Blade. You must choose Dagger for the 6th-Level Horned King feature
form your weapon takes each time you produce
Starting at 6th level, the Horned King grants you
it. This ritual dagger has a black handle, and the
ancient knowledge to bind yourself with magical
Horned King
energies by performing simple rituals. This practice of
chooses the material for the blade (such as bone, imbuing yourself allows you to harness the essence of
thorn, or precious stone) as well as the shape of a spell using simple tools, recitations, and elements
the blade.
such as candles, ointments, salts, bones, or tarot
Whenever you hit a creature with your pact cards.
weapon, it deals an additional 1d4 magical As part of your long rest you can perform a brief
necrotic damage and the creature becomes cursed.
ritual lasting no longer than 10 minutes. Choose a
Until the end of your next turn the creature has spell that you could normally learn when you gain a
disadvantage on saving throws against your level in this class, but
spells.

The Crooked Moon PREVIEW 5


that you do not already know. The chosen spell must Fearful Wound
be of a level for which you have spell slots. When
you complete your ritual, you bind the chosen Prerequisite: Pact of the Blade feature
spell’s arcane potential When you score a critical hit with your pact weapon,
to yourself for the next 24 hours. This connection the target must succeed on a Wisdom saving throw or
allows you to cast the chosen spell without become frightened of your pact weapon until the spell
expending a spell slot once per long rest, provided ends. The frightened target can repeat the saving
you can meet the spell’s verbal, somatic, and material throw at the end of each of its turns, ending the effect
component requirements. on itself on a success.
If you have not cast your chosen spell when you
take a short rest, you may perform another brief Enigmatic Shift
ritual to choose a different spell to bind yourself Prerequisite: Pact of the Chain feature
with. As a bonus action, if your familiar is within 60 feet of
you, you and your familiar teleport, swapping places.
Live Deliciously Once you use this feature, you can’t use it again until
10th-Level Horned King feature you finish a long rest or you cast the spell Find
Your connection to the Horned King grows ever Familiar.
stronger. Once per long rest, the first time you cast
any of the spells on the Horned King Expanded Potioncraft Mastery
Spells list, damage cannot break your concentration Prerequisite: Pact of the Tome feature
on the spell. When you roll on the Magic Brew table to make your
potion, if you roll doubles, you produce a very rare
Found Family potion instead of what you would normally brew:
14th-Level Horned King Feature Roll Potion
Once per long rest, you and up to 6 willing allies can 1 1 potion of giant strength (cloud giant)
gather in a circle marked by candles and horned 2 2 potion of healing (supreme)
symbols, as part of a ritual lasting 10 minutes. When
the ritual is completed all participants are granted the 3 3 potion of invisibility
Horned King’s blessing, and for the next 8 hours 4 4 oil of sharpness
benefit from your Malediction feature.
5 5 potion of flying
Crown of Supremacy 6 6 veneficium of the mantle
20th-Level Horned King Feature
At 20th level, you may change any of your Enthralling Charm
invocations on a short or long rest by performing a
When you make a Persuasion check, you may use
short ritual, so long as you meet all prerequisites.
your spell attack modifier instead of making an
When you finish a long rest, you may change your
ability check. When you do, your movements and
pact boon, provided you also change any
speech commands rapt attention, making your
invocations that require your current pact boon as a
requests more convincing.
prerequisite.
You can affect a number of creatures up to your
Charisma modifier. When you succeed, you have
New Eldritch advantage on all Charisma checks directed at the
creature(s) for up
Invocation Options to 1 minute, and creatures affected by your charm
When warlocks choose eldritch invocations, they become docile and amenable. The effect ends if an
have obvious threat or distraction interrupts your sway
during the duration.
access to these additional options. Even after you use this ability, affected creatures
retain their attitude toward you and any requests you
Withering Hex have made. This ability cannot be used in combat,
Prerequisite: Eldritch Blast cantrip and does not affect creatures immune to charm.
The first time you hit a creature with eldritch blast on
your turn, you can choose to bestow a minor
blessing upon an ally you can see within 30 feet of
the target. The ally gains temporary hit points equal
to half the Force damage dealt by the blast. These
temporary hit points last until the start of your next
turn.

6 The Crooked Moon PREVIEW


PREVIEW

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