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The document defines a Board class to represent a tic-tac-toe game board and track the current state. It includes methods for making moves, checking for a winner, and minimax logic to select the optimal move. A GUI class initializes a board and buttons to allow playing tic-tac-toe against an AI opponent that uses minimax search.
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0% found this document useful (0 votes)
10 views3 pages

Documento de Texto

The document defines a Board class to represent a tic-tac-toe game board and track the current state. It includes methods for making moves, checking for a winner, and minimax logic to select the optimal move. A GUI class initializes a board and buttons to allow playing tic-tac-toe against an AI opponent that uses minimax search.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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from tkinter import Tk, Button

from tkinter.font import Font


from copy import deepcopy

class Board:

def __init__(self,other=None):
self.player = 'X'
self.opponent = 'O'
self.empty = '.'
self.size = 3
self.fields = {}
for y in range(self.size):
for x in range(self.size):
self.fields[x,y] = self.empty
# copy constructor
if other:
self.__dict__ = deepcopy(other.__dict__)

def move(self,x,y):
board = Board(self)
board.fields[x,y] = board.player
(board.player,board.opponent) = (board.opponent,board.player)
return board

def __minimax(self, player):


if self.won():
if player:
return (-1,None)
else:
return (+1,None)
elif self.tied():
return (0,None)
elif player:
best = (-2,None)
for x,y in self.fields:
if self.fields[x,y]==self.empty:
value = self.move(x,y).__minimax(not player)[0]
if value>best[0]:
best = (value,(x,y))
return best
else:
best = (+2,None)
for x,y in self.fields:
if self.fields[x,y]==self.empty:
value = self.move(x,y).__minimax(not player)[0]
if value<best[0]:
best = (value,(x,y))
return best

def best(self):
return self.__minimax(True)[1]

def tied(self):
for (x,y) in self.fields:
if self.fields[x,y]==self.empty:
return False
return True
def won(self):
# horizontal
for y in range(self.size):
winning = []
for x in range(self.size):
if self.fields[x,y] == self.opponent:
winning.append((x,y))
if len(winning) == self.size:
return winning
# vertical
for x in range(self.size):
winning = []
for y in range(self.size):
if self.fields[x,y] == self.opponent:
winning.append((x,y))
if len(winning) == self.size:
return winning
# diagonal
winning = []
for y in range(self.size):
x = y
if self.fields[x,y] == self.opponent:
winning.append((x,y))
if len(winning) == self.size:
return winning
# other diagonal
winning = []
for y in range(self.size):
x = self.size-1-y
if self.fields[x,y] == self.opponent:
winning.append((x,y))
if len(winning) == self.size:
return winning
# default
return None

def __str__(self):
string = ''
for y in range(self.size):
for x in range(self.size):
string+=self.fields[x,y]
string+="\n"
return string

class GUI:

def __init__(self):
self.app = Tk()
self.app.title('TicTacToe')
self.app.resizable(width=False, height=False)
self.board = Board()
self.font = Font(family="Helvetica", size=32)
self.buttons = {}
for x,y in self.board.fields:
handler = lambda x=x,y=y: self.move(x,y)
button = Button(self.app, command=handler, font=self.font, width=2, height=1)
button.grid(row=y, column=x)
self.buttons[x,y] = button
handler = lambda: self.reset()
button = Button(self.app, text='reset', command=handler)
button.grid(row=self.board.size+1, column=0, columnspan=self.board.size,
sticky="WE")
self.update()

def reset(self):
self.board = Board()
self.update()

def move(self,x,y):
self.app.config(cursor="watch")
self.app.update()
self.board = self.board.move(x,y)
self.update()
move = self.board.best()
if move:
self.board = self.board.move(*move)
self.update()
self.app.config(cursor="")

def update(self):
for (x,y) in self.board.fields:
text = self.board.fields[x,y]
self.buttons[x,y]['text'] = text
self.buttons[x,y]['disabledforeground'] = 'black'
if text==self.board.empty:
self.buttons[x,y]['state'] = 'normal'
else:
self.buttons[x,y]['state'] = 'disabled'
winning = self.board.won()
if winning:
for x,y in winning:
self.buttons[x,y]['disabledforeground'] = 'red'
for x,y in self.buttons:
self.buttons[x,y]['state'] = 'disabled'
for (x,y) in self.board.fields:
self.buttons[x,y].update()

def mainloop(self):
self.app.mainloop()

if __name__ == '__main__':
GUI().mainloop()

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