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UM1000

This document lists the units, weapons, and abilities for a 1,000 point Ultramarines army in Warhammer 40,000 9th edition. It includes a Primaris Captain and Techmarine as HQ choices along with Assault Intercessors, Incursors, and an Outrider Detachment with an Attack Bike squad and Inceptor squad.

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Pan Szczepan
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0% found this document useful (0 votes)
48 views10 pages

UM1000

This document lists the units, weapons, and abilities for a 1,000 point Ultramarines army in Warhammer 40,000 9th edition. It includes a Primaris Captain and Techmarine as HQ choices along with Assault Intercessors, Incursors, and an Outrider Detachment with an Attack Bike squad and Inceptor squad.

Uploaded by

Pan Szczepan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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PrimarisUM (Warhammer 40,000 9th Edition) [49 PL, 12CP, 1,000pts]

Battalion Detachment 0CP (Imperium - Adeptus Astartes - Ultramarines) [49 PL,


12CP, 1,000pts]
Rules: And They Shall Know No Fear, Angels of Death, Armour of Contempt, Bolter Discipline, Combat
Doctrines, Shock Assault

Configuration [12CP]

**Chapter Selector**
Selections: Ultramarines
Categories: PC: UM, CONFIGURATION
Rules: Codex Discipline

Battle Size [12CP]


Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [12CP]
Categories: CONFIGURATION

Detachment Command Cost


Categories: CONFIGURATION

Game Type
Selections: 1. Eternal War
Categories: CONFIGURATION

HQ [10 PL, 205pts]


Primaris Captain [5 PL, 105pts]
Selections: Frag & Krak grenades, Helm of Censure, The Imperium's Sword, Warlord
Categories: FACTION: ADEPTUS ASTARTES, CAPTAIN, CHARACTER, FACTION: IMPERIUM, INFANTRY, PRIMARIS,
HQ, WARLORD
Rules: Angels of Death
Abilities: Helm of Censure, Iron Halo, Rites of Battle, The Imperium's Sword, Unit: Primaris
Captain, Weapon: Frag grenades, Krak grenades
Heavy bolt pistol, Master-crafted power sword and Relic shield [15pts]
Selections: Heavy Bolt Pistol, Master-crafted power sword [5pts], Relic Shield [10pts]
Abilities: Relic Shield, Weapon: Heavy Bolt Pistol, Master-crafted power sword

Abilities Description Ref


When resolving an attack made by a model with this Relic, you can re-roll a hit
Helm of roll of 1 and you can re-roll a wound roll of 1. When resolving an attack made
Censure by that model against an ADEPTUS ASTARTESunit or a HERETIC
ASTARTESunit, add 1 to the hit roll and add 1 to the wound roll.
Iron Halo This model has a 4+ invulnerable save.
Relic Each time the bearer suffers a mortal wound, roll a D6; on a 4+, that mortal
Shield wound is ignored. Add 1 to armour saving throws made for the bearer.
Rites of While a friendly <CHAPTER> CORE unit is within 6" of this model, each time a
Battle model in that unit makes an attack, re-roll a hit roll of 1
You can re-roll charge rolls made for this WARLORD
The
Each time this WARLORD fights, if it made a charge move or performed a
Imperium's
Heroic Intervention this turn, then until that fight phase is resolved, add 1 to its
Sword
Strength and Attacks characteristics

Unit M WS BS S T W A Ld Save Ref


Primaris Captain 6" 2+ 2+ 4 4 6 5 9 3+

Weapon Range Type S AP D Abilities Ref


Frag grenades 6" Grenade D6 3 0 1 Blast.
Heavy Bolt Pistol 18" Pistol 1 4 -1 1 -
Krak grenades 6" Grenade 1 6 -1 D3 -
Master-crafted power sword Melee Melee +1 -3 2 -
Primaris Techmarine [5 PL, 100pts]
Selections: Chapter Command: Master of the Forge [1 PL, 20pts], Forge bolter, Frag & Krak
grenades, Grav-pistol, Mechadendrite, Omnissian power axe, Servo-arm
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, INFANTRY, PRIMARIS, TECHMARINE, CHARACTER,
HQ, MASTER OF THE FORGE
Rules: Angels of Death
Abilities: Awaken the Machine Spirits, Blessing of the Omnissiah, Master of the Forge, Unit:
Primaris Techmarine, Weapon: Forge bolter, Frag grenades, Grav-pistol, Krak grenades,
Mechadendrite, Omnissian power axe, Servo-arm

Abilities Description Ref


Awaken In your command phase, this model can awaken one friendly <CHAPTER>
the VEHICLE model within 3" of it. Until the start of your next command phase,
Machine each time that VEHICLE model makes a ranged attack, add 1 to that attack's hit
Spirits roll. Each model can only be awakened once per turn.
Blessing At the end of your Movement phase this model can repair a one <CHAPTER>
of the VEHICLE within 3". That VEHICLE regains D3 lost wounds. Each model can
Omnissiah only be repaired once per turn.
Master of Each time this model repairs a model using its Blessing of the Omnissiah ability,
the Forge that model regains up to 3 lost wounds instead of D3

Unit M WS BS S T W A Ld Save Ref


Primaris Techmarine 6" 3+ 2+ 4 4 5 4 8 2+

Weapon Range Type S AP D Abilities Ref


Each time the bearer shoots, it can make
Assault
Forge bolter 24" 5 -1 2 attacks with this weapon even if it also
3
makes attacks with Pistols or Grenades
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Each time an attack made with this weapon
is allocated to a model with a Save
Grav-pistol 12" Pistol 1 5 -3 1
characteristic of 3+ or better, that attack
has a Damage characteristic of 2.
Grenade
Krak grenades 6" 6 -1 D3 -
1
Each time the bearer fights, it makes 2
Mechadendrite Melee Melee +1 0 1
additional attacks with this weapon
Omnissian
Melee Melee +2 -2 2 -
power axe
Each time the bearer fights, no more than
Servo-arm Melee Melee x2 -2 3 one attack can be made with each servo-
arm.

Troops [15 PL, 310pts]


Assault Intercessor Squad [5 PL, 100pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, PRIMARIS, INFANTRY, ASSAULT INTERCESSOR
SQUAD, CORE, INTERCESSORS, TROOPS
Rules: Angels of Death, Combat Squads
4x Assault Intercessor [76pts]
Selections: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
Unit: Assault Intercessor, Weapon: Astartes Chainsword, Frag grenades, Heavy Bolt Pistol,
Krak grenades
Assault Intercessor Sgt [24pts]
Selections: Frag & Krak grenades, Heavy Bolt Pistol, Power sword [5pts]
Unit: Assault Intercessor Sgt, Weapon: Frag grenades, Heavy Bolt Pistol, Krak grenades, Power
sword

Unit M WS BS S T W A Ld Save Ref


Assault Intercessor 6" 3+ 3+ 4 4 2 2 7 3+
Assault Intercessor Sgt 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Astartes When the bearer fights, it makes 1
Melee Melee User -1 1
Chainsword additional attack with this weapon.
Grenade
Frag grenades 6" 3 0 1 Blast.
D6
Heavy Bolt
18" Pistol 1 4 -1 1 -
Pistol
Grenade
Krak grenades 6" 6 -1 D3 -
1
Power sword Melee Melee +1 -3 1 -
Incursor Squad [5 PL, 105pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, INFANTRY, PHOBOS, SMOKESCREEN, INCURSOR
SQUAD, CORE, PRIMARIS, TROOPS
Rules: Angels of Death, Combat Squads, Concealed Positions
Abilities: Multi-Spectrum Array
4x Incursor [84pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat
blades
Unit: Incursor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Occulus bolt carbine, Paired
combat blades
Incursor Sergeant [21pts]
Selections: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades
Unit: Incursor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Occulus bolt
carbine, Paired combat blades

Abilities Description Ref


Multi-
Each time a model in this unit makes a ranged attack, you can ignore any or
Spectrum
all hit roll and Ballistic Skill modifiers
Array

Unit M WS BS S T W A Ld Save Ref


Incursor 6" 3+ 3+ 4 4 2 2 7 3+
Incursor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Occulus Each time an attack is made with this
Rapid
bolt 24" 4 0 1 weapon, the target does not receive the
Fire 1
carbine benefits of cover against that attack
Paired
combat Melee Melee User -1 1 -
blades
Incursor Squad [5 PL, 105pts]
Categories: FACTION: IMPERIUM, FACTION: ADEPTUS ASTARTES, INFANTRY, PHOBOS, SMOKESCREEN, INCURSOR
SQUAD, CORE, PRIMARIS, TROOPS
Rules: Angels of Death, Combat Squads, Concealed Positions
Abilities: Multi-Spectrum Array
4x Incursor [84pts]
Selections: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Occulus bolt carbine, 4x Paired combat
blades
Unit: Incursor, Weapon: Bolt pistol, Frag grenades, Krak grenades, Occulus bolt carbine, Paired
combat blades
Incursor Sergeant [21pts]
Selections: Bolt pistol, Frag & Krak grenades, Occulus bolt carbine, Paired combat blades
Unit: Incursor Sergeant, Weapon: Bolt pistol, Frag grenades, Krak grenades, Occulus bolt
carbine, Paired combat blades

Abilities Description Ref


Multi-
Each time a model in this unit makes a ranged attack, you can ignore any or
Spectrum
all hit roll and Ballistic Skill modifiers
Array

Unit M WS BS S T W A Ld Save Ref


Incursor 6" 3+ 3+ 4 4 2 2 7 3+
Incursor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Frag Grenade
6" 3 0 1 Blast.
grenades D6
Krak Grenade
6" 6 -1 D3 -
grenades 1
Occulus Each time an attack is made with this
Rapid
bolt 24" 4 0 1 weapon, the target does not receive the
Fire 1
carbine benefits of cover against that attack
Paired
combat Melee Melee User -1 1 -
blades

Elites [18 PL, 355pts]


Invictor Tactical Warsuit [8 PL, 160pts]
Selections: Fragstorm Grenade Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon,
Twin ironhail heavy stubber
Categories: VEHICLE, ELITES, FACTION: ADEPTUS ASTARTES, FACTION: IMPERIUM, INVICTOR TACTICAL WARSUIT
Rules: Angels of Death, Concealed Positions, Explodes (6"/D3)
Unit: Invictor Tactical Warsuit [1] (7+ wounds remaining), Invictor Tactical Warsuit [2] (4-6 wounds
remaining), Invictor Tactical Warsuit [3] (1-3 wounds remaining), Weapon: Fragstorm Grenade
Launcher, Heavy bolter, Invictor fist, Twin ironhail autocannon, Twin ironhail heavy stubber

Unit M WS BS S T W A Ld Save Ref


Invictor Tactical Warsuit [1] (7+ wounds
10" 3+ 3+ 7 6 13 4 8 3+
remaining)
Invictor Tactical Warsuit [2] (4-6 wounds
8" 4+ 4+ 7 6 N/A 4 8 3+
remaining)
Invictor Tactical Warsuit [3] (1-3 wounds
6" 5+ 5+ 7 6 N/A 4 8 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Fragstorm Grenade Launcher 18" Assault D6 4 0 1 Blast
Heavy bolter 36" Heavy 3 5 -1 2 -
Invictor fist Melee Melee x2 -3 3
Twin ironhail autocannon 48" Heavy 6 7 -1 2
Twin ironhail heavy stubber 36" Heavy 8 4 -1 1 -
Redemptor Dreadnought [10 PL, 195pts]
Selections: 2x Fragstorm Grenade Launchers, Heavy Onslaught Gatling Cannon, Icarus Rocket
Pod [5pts], Onslaught Gatling Cannon [5pts], Redemptor Fist
Categories: FACTION: ADEPTUS ASTARTES, DREADNOUGHT, FACTION: IMPERIUM, REDEMPTOR DREADNOUGHT,
VEHICLE, CORE, ELITES
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Duty Eternal, Unit: Redemptor Dreadnought [1] (7+ wounds remaining), Redemptor
Dreadnought [2] (4-6 wounds remaining), Redemptor Dreadnought [3] (1-3 wounds remaining),
Weapon: Fragstorm Grenade Launcher, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod,
Onslaught Gatling Cannon, Redemptor Fist

Abilities Description Ref


Duty Each time an attack is allocated to this model, subtract 1 from the Damage
Eternal characteristic of that attack(to a minimum of 1)

Unit M WS BS S T W A Ld Save Ref


Redemptor Dreadnought [1] (7+ wounds
8" 3+ 3+ 7 7 13 4 8 3+
remaining)
Redemptor Dreadnought [2] (4-6 wounds
6" 4+ 4+ 7 7 N/A 4 8 3+
remaining)
Redemptor Dreadnought [3] (1-3 wounds
4" 5+ 5+ 7 7 N/A 4 8 3+
remaining)

Weapon Range Type S AP D Abilities Ref


Fragstorm
Assault
Grenade 18" 4 0 1 Blast
D6
Launcher
Heavy
Heavy
Onslaught 30" 6 -1 1 -
12
Gatling Cannon
Blast. Each time an attack is made with
Icarus Rocket Heavy
24" 7 -1 2 this weapon against an Aircraft unit, add
Pod D3
1 to that attack's hit roll.
Onslaught Heavy
24" 5 -1 1 -
Gatling Cannon 8
Redemptor Fist Melee Melee x2 -3 D3+3 -

Dedicated Transport [6 PL, 130pts]


Impulsor [6 PL, 130pts]
Selections: 2x Fragstorm Grenade Launchers, Ironhail Heavy Stubber [5pts], Shield Dome [15pts]
Categories: DEDICATED TRANSPORT, FACTION: ADEPTUS ASTARTES, VEHICLE, TRANSPORT, FACTION: IMPERIUM,
REPULSOR FIELD
Rules: Angels of Death, Explodes (6"/D3)
Abilities: Assault Vehicle, Hover Tank, Shield Dome, Transport: Transport, Unit: Impulsor [1] (6+
wounds remaining), Impulsor [2] (3-5 wounds remaining), Impulsor [3] (1-2 wounds remaining),
Weapon: Fragstorm Grenade Launcher, Ironhail Heavy Stubber

Abilities Description Ref


Units embarked within this transport can disembark even if it has made a Normal
Assault
Move this phase. Any unit that disembarks after this transport has made a Normal
Vehicle
Move cannot charge this turn.
Hover Distances and ranges are always measured to and from this model's hull even
Tank though it has a base.
Shield
A model with a shield dome has a 5+ invulnerable save.
Dome

Transport Capacity Ref


This model has a transport capacity of 6 <CHAPTER> PRIMARIS INFANTRY
Transport
models. It cannot transport JUMP PACK or MK X GRAVIS models.

Unit M WS BS S T W A Ld Save Ref


Impulsor [1] (6+ wounds remaining) 14" 6+ 3+ 7 7 11 3 8 3+
Impulsor [2] (3-5 wounds remaining) 7"" 6+ 4+ 7 7 N/A D3 8 3+
Impulsor [3] (1-2 wounds remaining) 4" 6+ 5+ 7 7 N/A 1 8 3+

Weapon Range Type S AP D Abilities Ref


Fragstorm Grenade Launcher 18" Assault D6 4 0 1 Blast
Ironhail Heavy Stubber 36" Heavy 4 4 -1 1 -

Force Rules
And They Shall Know No Fear: Each time a Combat Attrition test is taken for this unit, ignore any or all
modifiers ()
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock
Assault and Combat Doctrines. ()
Armour of Contempt: Each time an attack is allocated to an ASTRA MILITARUM VEHICLE, ADEPTUS
ASTARTES, SANCTIC ASTARTES, HERETIC ASTARTES or ADEPTA SORORITAS model, worsen the
Armour Penetration characteristic of that attack by 1.
This rule does not apply to any of the following:
• Models equipped with a storm shield, a relic shield or a combat shield (or a Relic that replaces one of these
shields).
• Models with either the Sacresant Shield or Force Shielding ability (Celestian Sacresant and Nemesis
Dreadknight units).
• Models that are under the effects of any other rule that worsens or reduces the Armour Penetration
characteristic of an attack. (The Balance Dataslate p1)
Bolter Discipline: Instead of following the normal rules for Rapid Fire weapons, models in this unit shooting
Rapid Fire bolt weapons make double the number of attacks if any of the following apply
- The shooting model's target is within half the weapon's range
- The shooting model is Infantry (excluding Centurion models) and it's unit Remained Stationary in your previous
Movement Phase.
- The shooting model is a Terminator or Biker

For the purposes of this ability, a Rapid Fire bolt weapon is any bolt weapon (see page 195) with the Rapid Fire
type. ()
Combat Doctrines: (See page 125 of Codex Space Marines) ()
Shock Assault: Each time this unit fights if it made a charge move, was charged or performed a Heroic
Intervention this turn, then until that fight is resolved, add 1 to the Attacks characteristic of models in this unit. ()

Selection Rules
Angels of Death: This unit has the following abilities: And They Shall Know No Fear, Bolter Discipline, Shock
Assault and Combat Doctrines. ()
Codex Discipline: - Add 1 to the Leadership characteristic of models with this tactic.
- Units with this tactic are eligible to shoot in a turn in which they Fell Back, but if they do, then until the end of
the turn, each time a model in that unit makes a ranged attack, subtract 1 from that attack's hit roll. ()
Combat Squads: Before any models are deployed at the start of the game, this unit when containing its
maximum number of models, may be split into two units each containing an equal number of models. ()
Concealed Positions: During Deployment when you set up this unit, if every model in this unit has this ability
then it can be set up anywhere on the battlefield that is more than 9" away from the enemy deployment zone and
any enemy models ()
Explodes (6"/D3): When this model is destroyed, roll one D6 before removing it from play. On a 6 it explodes
and each unit within 6" suffers D3 mortal wounds. ()

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