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High Performance Computing & Human Computer Interface

The document discusses setting up a research lab with various brain imaging and human-computer interaction equipment. The lab aims to advance research in areas like brain-computer interfaces, neurofeedback, and virtual reality experiments. A list of major equipment is provided along with justification and objectives for each item.
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0% found this document useful (0 votes)
7 views4 pages

High Performance Computing & Human Computer Interface

The document discusses setting up a research lab with various brain imaging and human-computer interaction equipment. The lab aims to advance research in areas like brain-computer interfaces, neurofeedback, and virtual reality experiments. A list of major equipment is provided along with justification and objectives for each item.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Annexure-2A.

2
List and Breakup of expenditure of Major Equipment ,Software and IT Hardware
For High Performance Computing & Human Computer Interface Centre of Excellence

Preamble
The overall vision of the research lab is to provide research opportunities in the fields of HCI and HBI, striving to unlock
the full potential of human-machine interactions and cognitive augmentation. Through rigorous scientific inquiry, we
aim to contribute to the development of novel technologies, therapeutic interventions, and ethical frameworks that
harness the power of the human mind.
The laboratory will be equipped with the latest technologies, including EEG and fNIRS systems for real-time brainwave
monitoring, eye-tracking devices for studying visual attention, and virtual reality headsets to immerse participants in
simulated environments. Transcranial Magnetic Stimulation (TMS) and Brain-Computer Interface (BCI) devices enable us
to explore the boundaries of neuroplasticity and direct brain-machine communication. Motion capture systems, haptic
feedback devices, and neuromorphic computing hardware further enrich our capabilities.

Research Objectives
The major research objectives are to promote research in following areas
● Brain-Computer Interface Optimization for Paralyzed Individuals
● Neurofeedback Training for Cognitive Enhancement
● Neural Correlates of Decision Making in VR Environments
● fNIRS-based Brain Connectivity Analysis during Cognitive Tasks
● Human-Computer Interaction in Augmented Reality Environments
● Investigating Neuroplasticity with Transcranial Magnetic Stimulation
● Biometric Authentication using Neurophysiological Signals
● Understanding Emotional Responses through EEG in VR
● BCI-controlled Robotic Prosthetics for Amputees
● Cognitive Workload Assessment using Eye Tracking and EEG
● Neurofeedback for Stress Reduction and Mental Well-being
● Investigating the Impact of Haptic Feedback on Learning
● Brain-Computer Interface for Communication in Locked-In Syndrome
● Ethical and Privacy Considerations in Brain-Computer Interface Research

List of Major Equipment (with Objective and Justification)

Type( Equip Approx Unit Justification/ Objective/ Function


Sr ment/Softwa Price Total Cost
Particular Qty
No re/Hardwar ( In Lakhs) ( In Lakhs)
e)
For training and running AI - ML , data
science and image processing algorithms
1 Mid-range Server with GPU Hardware 5 25 125
Provide computing facilities to other
research laboratories as and when required
Workstations with Nvidia 25 “
2 Hardware 10 2.5
support
Personal Computers - High 50 “
3 Hardware 50 1
End PC
Firewall With 3 Years On 10 Security device for network
4 Hardware 1 10
Site OEM Warranty
20 Records electrical activity in the brain
5 EEG System Hardware 1 20
through electrodes
25 Measures changes in blood oxygenation in
6 fNIRS System Hardware 1 25 the brain, providing insights into localized
brain activity and functional connectivity
15 Tracks eye movements and gaze points,
helping researchers understand visual
7 Eye Tracking System Hardware 1 15
attention, perception, and cognitive
processes
25 Captures and analyzes movement of the
8 Motion Capture System Hardware 1 25
body
Virtual Reality (VR) 2
9 Hardware 2 1
Headset
Electromyography (EMG) 15 Measures electrical activity produced by
10 Hardware 1 15
System muscles
30 Allows direct communication between the
Brain-Computer Interface brain and external devices, enabling users to
11 Hardware 1 30
(BCI) Device control computers or prosthetics using neural
signals
12 UPS Hardware 4 5 20 For power backup
13 LED Projector Hardware 2 1 2 For meeting and presentations
Networking of computing Hardware / 20
14 1 20
devices (100 nodes) Service
Integration of all servers, Installation / 20
15 1 20
computers and other devices configuration
Cloud establishment with Installation / 25
16 1 1
virtualization software configuration
17 Onsite technical support Service 1 1 25
17 Other hardware software Hardware 1 1 46
Total Cost 500

Major Research & Development Domains Targeted (in brief and pointwise)
Expected Research Outcome

Industry Collaboration and Outreach

Societal Impact

Evaluation and Success metrics (KPI)

Future Sustainability

Conclusion

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