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1-10 Silly Story Generator - Learn Web Development - MDN

This document provides instructions for a coding assessment to create a silly story generator. It includes variables, text strings, and a partially completed function to generate random stories by replacing placeholders and optionally changing names and units based on user input.

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Pedro Leite
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0% found this document useful (0 votes)
10 views6 pages

1-10 Silly Story Generator - Learn Web Development - MDN

This document provides instructions for a coding assessment to create a silly story generator. It includes variables, text strings, and a partially completed function to generate random stories by replacing placeholders and optionally changing names and units based on user input.

Uploaded by

Pedro Leite
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Silly story generator

In this assessment you'll be tasked with taking some of the knowledge you've picked up in
this module's articles and applying it to creating a fun app that generates random silly
stories. Have fun!

Prerequisites: Before attempting this assessment you should have already worked
through all the articles in this module.
Objective: To test comprehension of JavaScript fundamentals, such as variables,
numbers, operators, strings, and arrays.

Starting point
To get this assessment started, you should:
Go and grab the HTML file for the example, save a local copy of it as index.html in a
new directory somewhere on your computer, and do the assessment locally to begin
with. This also has the CSS to style the example contained within it.
Go to the page containing the raw text and keep this open in a separate browser tab
somewhere. You'll need it later.
Alternatively, you could use an online editor such as CodePen , JSFiddle , or Glitch .
You could paste the HTML, CSS and JavaScript into one of these online editors. If the
online editor you are using doesn't have a separate JavaScript panel, feel free to put it
inline in a <script> element inside the HTML page.

Note: If you get stuck, you can reach out to us in one of our communication
channels.
Project brief
You have been provided with some raw HTML/CSS and a few text strings and JavaScript
functions; you need to write the necessary JavaScript to turn this into a working program,
which does the following:
Generates a silly story when the "Generate random story" button is pressed.
Replaces the default name "Bob" in the story with a custom name, only if a custom
name is entered into the "Enter custom name" text field before the generate button is
pressed.
Converts the default US weight and temperature quantities and units in the story into
UK equivalents if the UK radio button is checked before the generate button is
pressed.
Generates a new random silly story every time the button is pressed.
The following screenshot shows an example of what the finished program should output:
To give you more of an idea, have a look at the finished example (no peeking at the
source code!)

Steps to complete
The following sections describe what you need to do.
Basic setup:
1. Create a new file called main.js , in the same directory as your index.html file.
2. Apply the external JavaScript file to your HTML by inserting a <script> element into
your HTML referencing main.js . Put it just before the closing </body> tag.
Initial variables and functions:
1. In the raw text file, copy all of the code underneath the heading "1. COMPLETE
VARIABLE AND FUNCTION DEFINITIONS" and paste it into the top of the main.js file.
This gives you three variables that store references to the "Enter custom name" text
field ( customName ), the "Generate random story" button ( randomize ), and the <p>
element at the bottom of the HTML body that the story will be copied into ( story ),
respectively. In addition you've got a function called randomValueFromArray() that takes
an array, and returns one of the items stored inside the array at random.
2. Now look at the second section of the raw text file — "2. RAW TEXT STRINGS". This
contains text strings that will act as input into our program. We'd like you to contain
these inside variables inside main.js :
i. Store the first, big long, string of text inside a variable called storyText .
ii. Store the first set of three strings inside an array called insertX .
iii. Store the second set of three strings inside an array called insertY .
iv. Store the third set of three strings inside an array called insertZ .
Placing the event handler and incomplete function:
1. Now return to the raw text file.
2. Copy the code found underneath the heading "3. EVENT LISTENER AND PARTIAL
FUNCTION DEFINITION" and paste it into the bottom of your main.js file. This:
Adds a click event listener to the randomize variable so that when the button it
represents is clicked, the result() function is run.
Adds a partially-completed result() function definition to your code. For the
remainder of the assessment, you'll be filling in lines inside this function to
complete it and make it work properly.
Completing the result() function:
1. Create a new variable called newStory , and set its value to equal storyText . This is
needed so we can create a new random story each time the button is pressed and the
function is run. If we made changes directly to storyText , we'd only be able to
generate a new story once.
2. Create three new variables called xItem , yItem , and zItem , and make them equal to
the result of calling randomValueFromArray() on your three arrays (the result in each
case will be a random item out of each array it is called on). For example you can call
the function and get it to return one random string out of insertX by writing
randomValueFromArray(insertX) .

3. Next we want to replace the three placeholders in the newStory string — :insertx: ,
:inserty: , and :insertz: — with the strings stored in xItem , yItem , and zItem . There

are two possible string methods that will help you here — in each case, make the call
to the method equal to newStory , so each time it is called, newStory is made equal to
itself, but with substitutions made. So each time the button is pressed, these
placeholders are each replaced with a random silly string. As a further hint, depending
on the method you choose, you might need to make one of the calls twice.
4. Inside the first if block, add another string replacement method call to replace the
name 'Bob' found in the newStory string with the name variable. In this block we are
saying "If a value has been entered into the customName text input, replace Bob in the
story with that custom name."
5. Inside the second if block, we are checking to see if the uk radio button has been
selected. If so, we want to convert the weight and temperature values in the story
from pounds and Fahrenheit into stones and centigrade. What you need to do is as
follows:
i. Look up the formulas for converting pounds to stone, and Fahrenheit to
centigrade.
ii. Inside the line that defines the weight variable, replace 300 with a calculation that
converts 300 pounds into stones. Concatenate ' stone' onto the end of the
result of the overall Math.round() call.
iii. Inside the line that defines the temperature variable, replace 94 with a calculation
that converts 94 Fahrenheit into centigrade. Concatenate ' centigrade' onto the
end of the result of the overall Math.round() call.
iv. Just under the two variable definitions, add two more string replacement lines
that replace '94 fahrenheit' with the contents of the temperature variable, and '300
pounds' with the contents of the weight variable.
6. Finally, in the second-to-last line of the function, make the textContent property of the
story variable (which references the paragraph) equal to newStory .

Hints and tips


You don't need to edit the HTML in any way, except to apply the JavaScript to your
HTML.
If you are unsure whether the JavaScript is applied to your HTML properly, try
removing everything else from the JavaScript file temporarily, adding in a simple bit of
JavaScript that you know will create an obvious effect, then saving and refreshing.
The following for example turns the background of the <html> element red — so the
entire browser window should go red if the JavaScript is applied properly:
JS

document.querySelector("html").style.backgroundColor = "red";

Math.round()is a built-in JavaScript method that rounds the result of a calculation to


the nearest whole number.
There are three instances of strings that need to be replaced. You may repeat the
replace() method multiple times, or you can use replaceAll() . Remember, Strings are

immutable!

This page was last modified on Oct 23, 2023 by MDN contributors.

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