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5-Minute Dungeon - Instructions - V11

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0% found this document useful (0 votes)
52 views13 pages

5-Minute Dungeon - Instructions - V11

Uploaded by

Dragan Grčak
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 13

NOTHING

TABLE OF CONTENTS WELCOME TO


SETTING UP....................................4 5-MINUTE DUNGEON
Preparing the Dungeon In this game, you’ll join forces with your
DEFEATING THE DUNGEON..........6 fellow players to fight your way through five
Special abilities dungeons filled with deadly obstacles and
Running out of cards dangerous monsters!

WINNING.......................................10 You’ll choose to play as one of ten heroes,


each with their own special cards and
Preparing the next dungeon
LOSING...........................................11 TIMER APP abilities.
In 5-Minute Dungeon, there are no turns.
HEROES..........................................12 For the best 5-Minute Everybody will be racing against the clock to
Meet the Heroes Dungeon experience, slap down symbols that match the current
download the custom card from the Dungeon.
THE DUNGEON..............................20 timer app. It’s free and is
Boss Mats available for both Android You’re all in it together—either your party
and iOS devices. defeats the dungeon and moves onto the
Door Cards
next one, or you all perish!
Challenge Cards
5minuteDungeon.com/Timer Good luck!
2 3
SETTING UP PREPARING THE DUNGEON
• Place the Boss Mat for the dungeon you are attempting in the center of the table.
To begin your adventure:
• Form the Dungeon:
• Select which hero you want to play. Place your • Count out the number of Door Cards as indicated on the bottom of the Boss Mat.
Hero Mat in front of you with your chosen hero
• Add 2 Challenge Cards per player in your party.
face-up.
• Shuffle and place the cards on top of the Boss Mat so that it hides the boss’ symbols.
• Grab the deck that’s the same color as your Hero
Mat, shuffle it, and place it on the “Draw Pile” space FOR THE FIRST DUNGEON, USE:
on your Hero Mat, face down.
• Draw a starting hand from your deck. The number
of cards you draw depends on how many people
are playing: &
Number of Players Starting Hand Size 20 DOOR 2 CHALLENGE
TWO-PLAYER GAMES CARDS CARDS PER PLAYER
2 players 5 cards
If you’re playing a two-player game, you’ll
3 players 4 cards need additional cards to defeat the Dungeon. • Set a timer to 5 minutes. We recommend using our Timer App (5minuteDungeon.com/Timer).
4 or 5 players 3 cards Each of you should select a second deck and Or you can use any timer that can be set to 5 minutes and can be easily paused and restarted.
shuffle both decks together.
• Start the timer when you turn over the first card in the dungeon.
4 5
DEFEATING THE DUNGEON RULES FOR PLAYING CARDS
There are three ways to deal with most cards in the Dungeon: When defeating Door Cards by matching symbols or using Action Cards, any player may throw cards
to the middle of the table to help defeat it.
1. MATCHING SYMBOLS A card laid is a card played. Once you let go of a card to play it to the middle of the table, it cannot be
You can defeat a Door Card by playing Resource Cards to taken back. (It’s OK to show a card to other players without actually playing it if you like.)
the center of the table until all the symbols are matched. ...except when facing a Boss: Once you get to the Dungeon Boss, you are not allowed to play Resource
They don’t all have to come from the same player. Cards that don’t match the boss’ symbols. You also can’t play Action cards that target Monsters, People
Resource Cards used this way are put in the middle of the or Obstacles (Bosses don’t count as any of those types). You need to match the Boss’ symbols to defeat
table, not on your Discard Pile. it! Any cards played this way have to be taken back.

2. USING ACTION CARDS


You can also defeat a Door Card with certain Action Cards.
One example is Fireball, which defeats Monsters. SWEEP THE CARDS AWAY!
Like Resource Cards, you must play Action Cards to the Once a Door Card has been defeated, sweep it away along with any
middle of the table when you use them. They do not go on cards used to defeat it, and turn over a new Door Card to continue
your Discard Pile. your adventure!

6 7
3. USING SPECIAL ABILITIES REFILLING YOUR HAND
Each hero has a special ability that they can Anytime you play or discard cards, immediately refill your Number of Players Starting Hand Size
use to help the team. The ability for each hero hand back to its starting size (see table to right). 2 players 5 cards
is described on the bottom of their Hero Mat.
Anytime you have more cards in your hand than your 3 players 4 cards
To use your ability, discard 3 cards face-up starting hand size, do not refill your hand until you have 4 or 5 players 3 cards
to the Discard Pile space on your Hero Mat, fewer cards than your starting hand size.
announce your ability to the party, and
perform the action on your Hero Mat.
RUNNING OUT OF CARDS
If you’re out of cards in your hand and draw pile, you can’t do anything until
NOTE
one of the following cards brings you back into the game:
1. If you don’t have 3 cards to discard, you cannot use your ability.
2. If your ability allows you to defeat a certain Door Card type (Monster, Obstacle or
Person), then you can only use your ability when facing a Door Card of that type.
All other abilities can be used anytime.
3. Using an ability does not count as playing a card. That means you can use your
ability while time is paused without restarting the clock!

8 9
WINNING LOSING
If you defeat all the Door Cards, Challenge Cards and the Baby Barbarian, you have conquered the first There are three ways the dungeon can get the best of your party:
Dungeon! Congratulations! • If time runs out before you and your party defeat the
Your adventure is not over yet, though! You’ll have to fight through four more dungeons and ultimately Dungeon Boss, or
defeat The Dungeon Master to win the game. • If all players run out of cards, or

PREPARING THE NEXT DUNGEON If your party is unable to match the symbols of a card in
the Dungeon and cannot use a hero ability or action card
• Gather all of the cards and sort them back into their respective to defeat it.
decks and return Hero Decks to the appropriate players. If you find yourself in any of these situations, your party has
• Put the Boss Mat for the next Dungeon in the center of the table. perished in the dungeon! Start over at Baby Barbarian (Boss #1)
• Construct the Dungeon for the new boss as indicated in the section and try again.
“Preparing the Dungeon”.
• Reset the timer to 5 minutes and go defeat the new Dungeon! FREE TIMER APP
For the best experience, download
the custom timer app. For Android
Want to mix it up? In between dungeons, you can choose new and iOS devices
heroes, add players or remove players, as needed. 5minuteDungeon.com/Timer

10 11
HEROES For example, if
HUNTRESS
& RANGER
There are 5 Player Mats, each representing a type of hero. These mats are double-sided and have a different you want to play
hero on each side. Each Player Mat has its own deck, as shown below. as the Wizard,
you must take
SORCERESS & HUNTRESS NINJA the blue deck. NINJA
WIZARD & RANGER & THIEF
& THIEF

SORCERESS &
WIZARD

PALADIN BARBARIAN
PALADIN BARBARIAN & GLADIATOR
& GLADIATOR & VALKYRIE
& VALKYRIE

12 13
HERO DECKS MEET THE HEROES
There are two types of cards in the Hero Decks: SORCERESS & WIZARD
Resource Cards have one or more large symbols in the These heroes specialize in arcane knowledge, so
middle. These are used to defeat cards in the Dungeon they are the best heroes to rely on when you need
by matching the symbols. Scrolls.
The Wizard’s Stop Time ability pauses the game
timer. It remains paused until a player plays a card. Cancel stops Events on Challenge Cards.
Discarding cards, using abilities, or turning over a It is especially useful for protecting your
RESOURCES: party from events that would force you to
SCROLL, JUMP, SWORD, SHIELD AND ARROW
new Door Card does not restart the timer.
discard, such as Sudden Illness.

Action Cards are cards unique to each Hero Deck. Some of these Magic Bombs provide one of each
allow you to defeat certain types of cards in the Dungeon, while symbol when played, so they are
others let you draw, steal, or give away cards. All Action Cards have useful for cards in the Dungeon that
a black border. require many different symbols.
You don’t have to use all the symbols
when you play a Magic Bomb.

14 15
PALADIN & VALKYRIE BARBARIAN & GLADIATOR
These heavily armored defenders are the This powerful pair prefers to use brute force
heroes with the most Shield symbols in their melee attacks to defeat challenges that they
deck. face. As a result, their deck is the best one in
which to find Swords.
Divine Shield pauses the timer
and also allows all players to draw
a card. Aside from the Wizard’s
ability, this is the only way players Heal allows a single player to put all of their
can pause the timer. discarded cards back into their deck. This card Double Symbol Cards count as Enrage allows you to choose two players
can save a player who has run out of cards! a sword plus one other symbol. to draw 3 cards.
These are best used on cards in the
You may choose yourself as one of the
Dungeon that have both symbols on
players if you like!
them, but in a pinch they can serve
The Holy Hand Grenade allows you
as one or the other. You don’t have
to instantly overcome any card you Health Potion allows all players to recover 3
to use both symbols when you play
may face, including Mini-Bosses, cards from their discard pile back into their
them.
Events and Bosses. It is the only hand. This card is best used right after the
card in the game that can instantly party has been forced to discard useful cards
defeat Bosses. due to a Sudden Illness or other event.

16 17
NINJA & THIEF HUNTRESS & RANGER
These nimble heroes are masters of stealth and These two nature-loving heroes are very skilled
evasion, which is why they have more Jump with ranged weapons, so they’re the best choice
symbols in their deck than any other heroes. when you need Arrow symbols.
The Huntress’ Animal Companion ability allows
Donate allows you to give your her to pick another player to draw 4 cards. She
hand to another player. This card cannot pick herself.
is helpful when you have good Steal allows you to take another player’s
cards in your hand that you want hand, which can be helpful if they want Healing Herbs allow you to have a player
Wild Cards can be played as any recover 4 cards from their discard pile
to keep, but also need to search for to use their ability but have cards in their
one symbol of your choice. to their hand. This card is best used if
something else. hand that they don’t want to lose.
a player has just been forced to discard
Donating your hand to another player keeps something useful.
your good cards in the game but also lets you
immediately draw a new hand.

18 19
THE DUNGEON DOOR CARDS
A Dungeon consists of a Boss Mat, many Door Cards, and a few Challenge Cards. Each Door Card represents a challenge that
your party must overcome. Door Cards have
the following information on them:
BOSS MATS A. A description of the challenge your party
will face.
Boss Mats represent the final challenge your party
must face in order to conquer a dungeon. Each Boss B. A number of symbols, which can be
Mat shows: Swords, Arrows, Scrolls, Jumps, and
Shields. Your party can defeat a Door Card
A. The boss number. You’ll be starting with by playing Resource Cards that match all of
Boss #1 (Baby Barbarian) and working your way these symbols.
up to Boss #5 (The Dungeon Master).
C. A type, which can be Monster, Obstacle or
B. The symbols needed to defeat this boss. Person. Some special cards and abilities
C. The number of Door Cards needed to create allow you to defeat a card without having to
this boss’ Dungeon. match the symbols on the card.
NOTE: Start with Baby Barbarian (Boss #1). If you defeat
it, move on to The Grime Reaper (Boss #2), and so on.

20 21
CHALLENGE CARDS CREDITS
When creating your Dungeon, you’ll shuffle in two Challenge Cards for each player in the game. Game Design by Connor Reid Editor - Peter Nesbitt
Challenge Cards have a horned skull on the back of the card, and come in two varieties: Artwork by Alex Diochon Executive Producer - Don Reid

Mini-Bosses are extra-tough creatures that require more symbols to defeat


than a normal Door Card. In addition, they cannot be defeated using a hero Several icons in this game were made by Lorc (http://lorcblog.blogspot.com) and Delapouite (http://
ability since they do not count as a Monster, Obstacle, or Person. Only the delapouite.com). Available on http://game-icons.net
Holy Hand Grenade can instantly defeat a Mini-Boss without needing to
match the symbols.
THANK YOU TO ALL OF OUR KICKSTARTER BACKERS!

Events are special cards that require the


Made in China. Batch KS-1. January 2017.
team to do a specific action. Whenever you
flip over an event card you must immediately do whatever the card Five Minute Dungeon is a trademark of Wiggles 3D Incorporated. © 2017
says. Only the action cards Cancel and Holy Hand Grenade can stop Phone: 1-519-439-0440
an Event card before you have to do what is written on the card. Wiggles 3D, Email: Info@Wiggles3D.com
1124 Gainsborough Rd. Suite 9 Web: Wiggles3D.com
London, ON, Canada © Wiggles 3D Incorporated. 2017.

22 N6H 5N1 All rights reserved.


23
QUICK START HOW TO PLAY
All players choose a Hero Mat and take the Start a 5-minute timer and flip over the top card of the Dungeon.
corresponding deck for their hero. Everyone
If the card has symbols on it, you and your party will have to
draws their starting hand.
defeat the threat in one of three ways:
Number of Players Starting Hand Size
• Play Resource Cards to match the symbols on the card. The
2 players 5 cards symbols can come from many players, or just one.
3 players 4 cards • Play an Action Card to defeat the card.
4 or 5 players 3 cards • Use a Special Ability to defeat the card.
Place the Baby Barbarian Boss Mat in the If it is an Event card, then do what it says immediately.
center of the table. Take 2 Challenge Cards Once the card has been dealt with, sweep it away and flip over
per player and shuffle them with 20 Door the next card in the Dungeon.
Cards to form the Dungeon.
Once all cards in the Dungeon have been defeated, you still
Place the cards on the Boss Mat. need to defeat the boss!

NOTE: Players don’t take turns. Any player can play a card at any time.
Anytime you play or discard cards, refill your hand until it’s back to its starting size.
Do not refill your hand if you have more cards than your starting hand size.

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