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TFOF Fear Eater Creation

The document provides lore and background information for creating a Fear-Eater character. It outlines eight traits that make up a Fear-Eater's lore: name, elder true name, preferred essence drained from prey, end goal, physical appearance, object of power, lair, and portrait. It also includes tables for randomly generating elder true names and essence types.

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0% found this document useful (0 votes)
20 views4 pages

TFOF Fear Eater Creation

The document provides lore and background information for creating a Fear-Eater character. It outlines eight traits that make up a Fear-Eater's lore: name, elder true name, preferred essence drained from prey, end goal, physical appearance, object of power, lair, and portrait. It also includes tables for randomly generating elder true names and essence types.

Uploaded by

brunalima1df
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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Lair: The Fear-Eater's Lair is a secreted, often abandoned location, within the

CREATING A FEAR-EATER town or city where they are stalking and hunting. It is where they keep their
Object of Power; A Fear-Eater uses their lair to rest, digest Essence, mutate, and
LORE plan for their next victim's demise.

WHAT IS LORE? RANDOM GENERATION TABLES


Lore refers to the already established traits and background information of a
We recommend that players create their Fear-Eater’s Lore on their own; however,
player’s Fear-Eater; it represents their Fear-Eater’s story thus far. Although it has
if players have difficulty creating their Fear-Eater’s Lore, there are Random
no mechanical bearing on the game, it does provide depth and interest to the
Generation Tables in Appendix A: Lore to assist them.
Fear-Eater and the game’s narrative. Every trait in a Fear-Eater’s Lore is decided
upon by the player; players can decide on these traits in any order that they wish.
There is no Random Generation Table for a Fear-Eater’s name. It is recommended
Once these traits are decided upon the player fills them in the appropriate areas
that players come up with their own name, or emulate what is present in the
of their Fear-Eater’s character sheet.
horror genre.

A Fear-Eater’s Lore includes the following traits and information:


• The Fear-Eater’s Name.
REFINING LORE
Once players establish their Fear-Eater's Lore, based on these eight traits, they
• The Fear-Eater’s Elder True Name.
will need to share and discuss their choices with the Provider to flesh out their
• The favoured type of Essence a Fear-Eater drains from its Prey.
Fear-Eater further and discover if there are any potential issues or loop-holes
• The Fear-Eater’s End Goal.
within their Lore.
• The Fear-Eater’s Physical Appearance.
• The Fear-Eater’s Portrait. Some questions players should keep in mind are -
• The Fear-Eater’s Object of Power/Cursed Object.
• The Fear-Eater’s Lair. • How is the Fear-Eater's Object of Power displayed?
• How did the Fear-Eater come to exist in the community?
LORE DESCRIPTIONS • How long has the Fear-Eater been in the community?
Name: One of the most important and sometimes hardest features of a Fear-Eater • How has the Fear-Eater avoided detection all this time?
to create is their name. A name often defines and summarizes the character
entirely in a word or a couple of words. A name needs to strike fear, and reflect The Provider needs to know this information before the campaign begins to
the vile nature of the Fear-Eater's horror. prepare and determine where to locate each Fear-Eater's Lair within the
community.
Elder True Name: The Elder True Name refers to a Fear-Eater's interdimensional
name. It is completely foreign to this dimension and very nearly unpronounceable
to the human tongue. Unbeknownst to the inhabitants of this dimension, the INITIAL VALUES
knowledge of a Fear-Eater's Elder True Name grants power over them. As such, Once a player has decided upon the Fear-Eater’s Lore, the last step in creating the
Fear-Eaters take great care to keep their Elder True Names secret and will never Fear-eater is to record its initial values. There is no need to roll for statistics or
voluntarily reveal their name, unless they are in extreme distress. distribute any values. All Fear-Eaters start with the same initial values, which
fluctuate during gameplay.
Essence: Essence is the preferred energy/resource that Fear-Eaters drain and feed
upon from their Prey. They gain access to this Essence through the manipulation These initial values are as follows –
of their Prey’s fears. Sometimes, a Fear-Eater will take their Prey into their Lair to • Mind vs. Matter (MvM) Attribute of zero.
feed and slowly siphon off Essence from them by perpetually scaring them. The • Physical vs. Ethereal (PvE) Attribute of zero.
consumption and digestion of Essence allow Fear-Eaters to grow, mutate, and • Doom Clock set to zero.
gain enough power to attain their End Goal. • 15 Essence in Essence Pool.

End Goal: Each Fear-Eater has a motive, and that motive is to attain their End These values are sometimes abbreviated as a stat-line similar to this:
Goal. These End Goals can vary greatly from one another. It is the reason a Fear-
Eater exists and the reason it drains Essence from its Prey. Once the Fear-Eater MvM: 0 PvE: 0 DC: 0 Essence: 15
absorbs enough Essence, they can achieve their End Goal, whatever that may be.
Fill these values in the appropriate areas of your Fear-Eater’s character sheet.
Physical Appearance: Although Fear-Eaters can shapeshift their form at a whim,
they often adopt and take on a preferred, unique appearance to terrorize their
human Prey. Much like a Fear-Eater's name, their preferred appearance should
insight fear and reflect their vile nature. This preferred appearance is not the Fear-
Eater's true form, the one they take on in their dimension; the human mind
cannot fathom or comprehend that form, let alone perceive it.

Portrait: Each player is encouraged to provide a portrait for their Fear-eater. This
is a visual representation of their Fear-eater, either displaying their Physical
Appearance, their preferred Essence, or their type. The portrait can be an actual
image of any of these things or can be a symbol representing them.

Object of Power: Each Fear-Eater possesses and is attached to an Object of Power


or Cursed Object. An Object of Power is an item that connects the Fear-Eater's
dimension with this reality. This item sprouts and spreads its roots into what
eventually becomes the Fear-Eater's Lair. It is where the Fear-Eater's power
resides and if it is destroyed, so is the Fear-Eater. The only way to destroy an
Object of Power is to drain the power out of it. This power is essentially the Fear-
Eater's total Essence in their Essence Pool.

1
ESSENCE TYPE
APPENDIX A: LORE Roll a D12 to determine what type of Essence your Fear-Eater prefers to drain

RANDOM GENERATION TABLES from their Prey.

If you have a clear idea of your Fear-Eater’s details and do not need help creating D12 ESSENCE TYPE
your Fear-Eater, you can skip this section. If you do need help creating your Fear- 1 Emotions – Fear, Misery etc.
Eater, you may refer to the following random generation charts for assistance. 2 Innocence
3 Youth
ELDER TRUE NAME 4 Blood/Fluid
To create an Elder True Name for your Fear-Eater, you can choose or roll syllables 5 Intelligence
from the following chart. Roll two D12, in succession, the first die roll refers to the 6 Soul/Spirit/Magic
column (horizontal number), the second die roll refers to the row (vertical 7 Flesh/Meat/Viscera/Organs
number). Do this as many times as you wish to create the name. You may 8 Vitality
rearrange the order of the syllables rolled, and eliminate ones you dislike. 9 Memories
10 Creativity/Positivity
D12 1 2 3 4 5 6 11 Bones/Bone Marrow
1 Ka/aa Tha Nur Ghr/Gur Yug Ash 12 Dreams
2 Cth Z/Sog Rox Mh Shub Ub
3 Kaw Oth Sha Yth/Ith Mog Bo
END GOAL
4 Tuul Th Irc Ha/aa Rak Z/Xa
Roll a D12 to determine what your Fear-Eater’s End Goal is.
5 Kor Gol Nid Gor Ath Gha
6 Nok Tho Z/Xir Mril Nug Li
D12 END GOAL
7 Tor Aza Ixr Ril Na/aa Noth
1 Hibernation
8 Z/Sar Yog Hub Z/Xuul Suk Z/Xe 2 Ascension/Godhood
9 Da/aa So Rah Nya Tru Yho 3 Domination/Human Subjugation
10 Gon Tep Lu Shab Cha Deh 4 Attain True Form
11 Nac La/aa Thu Rath Ulz Nag 5 Open Dimensional Portal
12 Sho Nor Yod Bra Hla Yib 6 Procreation/Feed Offspring
7 Satiation
D12 7 8 9 10 11 12 8 Devour Town/Location
1 Nis/z Val Dag Ion Has Dhu 9 Infiltration
2 Z/Soth Nod Ta/aa Yeb Ez Min 10 Annihilation
3 Kth Hyp Yad Nct Eth Cyn 11 Freedom
4 Or Har Goth Hu/Ho Om Glys 12 Unknown
5 Ozt Kyha Noh Gro Veg Cya
6 Lig Vor Hor Mor Thoa Bok
7 Ast Yoth Dyth Ob/Og Dar Hun
8 Lun Kuul Han Z/Xan Lor Gnu
9 Ta/aa Thar Ios Tal Alla Bya
10 Nul Vad Nos Yag Lah Hort
11 Va/aa Dos Yom Lhu Grah Lor
12 Ryx Qa/aa Mag Tur/Tor Dy Ctog

Examples:
Mog-Nok-Goth (5,3/1,6/9,4).
Ka’Yog-Rah-Tep (1,1/2,8/3,9/2,10).
Og’Yoth-Ka’Va (10,7/8,7/1,1/7,11).
Og’Sha-Ha-Gha’th (10,7/3,3/4,4/6,5/2,4)

2
PHYSICAL APPEARANCE OBJECT OF POWER
To create your Fear-Eater’s appearance, you can choose or roll features from the To create an Object of Power for your Fear-Eater, you can choose or roll from the
following chart. Roll two D12, in succession, the first die roll refers to the column following chart. Roll two D12, in succession, the first die roll refers to the column
(horizontal number), the second die roll refers to the row (vertical number). Do (horizontal number), the second die roll refers to the row (vertical number).
this as many times as you wish until you are pleased with your Fear-Eater’s
appearance. You may eliminate any features that you dislike or interfere with one D12 1 2 3
another. 1 Strange Disc Bone/Bone Fragment Monkey Paw
2 Coin/Button Skeletal/Mummified Remains Collection of Teeth
3 Cube/Block Skull Egg(s)
D12 1 2 3
4 Orb/Sphere/Globe/Ball Corpse Nest
1 Razor/Sharp Teeth Multiple Tongues Featureless Face
5 Impossible-Sided Polyhedron Preserved Organ Cocoon
2 Chattering Teeth Lash/Tendril Tongue Elongated Head/Face
6 Archway/Gateway Living Organ Seed/Bulb
3 Fangs/Long Fangs Spike Tipped/Spiked Tongue Upside-down Head/Face
7 Door/Stairs to Nowhere Beating Heart Pod
4 Toothless Stinger Tipped Tongue Animal Head/Face
8 Altar/Pulpit Fleshy Mass Plant
5 Jagged Teeth Suction Tipped Tongue Large Forehead
9 Puzzle Box Eyeball(s) Root
6 Rows of Teeth Pincer Tipped Tongue Skeletal Head/Face
10 Jack-in-the-Box Severed/Shrunken Head Ancient Tree
7 Mandibles/Pincers/Proboscis Tentacle Tongue Bulbous/Large Head
11 Music Box Severed Hand Crystal Ball
8 Exposed Teeth Forked Tongue Hollow Head/Face
12 Box/Ceremonial Box Severed Thumb/Toe Scrimshaw
9 Overbite/Underbite Long Tongue Multiple Heads/Faces
10 Long Teeth No Tongue Skinless Head/Face
D12 4 5 6
11 Small Thin/Needle Teeth Fluorescent Lure Half Head
1 Chest/Crate Old Camera Stone/Rock/Stone
12 Tusks/Horns Trunk Bisected/Split Head
2 Wardrobe/Cabinet Disposable Camera Seeing Stone
3 Grandfather Clock Television Fossil
D12 4 5 6
4 Mirror Cursed VHS Tape Conch Shell/Shell
1 Mouthless/Jawless Empty Eye Sockets/Eyeless Bipedal (2 Legs)
5 Chair/Rocking Chair Cursed Video Game Cartridge Crystal/Gem
2 Leech Mouth Sunken Eyes Quadrupedal (4 Legs)
6 Furniture Item Old Computer Server Meteor
3 Multiple Mouths Large/Bulging/Globular Eyes Multiple Legs
7 Lockbox/Safe Floppy Disk Space Debris
4 Inner Jaw/Mouth Beady/Small Eyes Trailing Torso
8 Old Watch/Pocket Watch Old Telephone Coffin/Tomb
5 Chest Cavity Mouth/Maw Eye-Ridden Body Floating Head/Spine/Body
9 Glasses/Monocle/3D Glasses Video Camera Tombstone/Gravestone
6 Vertical Mouth Multiple Eyes Headless/Bodiless
10 Old Wheelchair Cursed Film Reel Ancient Tablet
7 Mouth Slit/Hole Cycloptic/Single Eye Skeletal Limbs
11 Painting/Drawing/Sketch Old Record Player Scroll
8 Mouth Encircling Head Luminous Eyes Tentacles
12 Photo(s) Cursed Record Disc Book/Tome
9 Fleshless Jaw/Exposed Gums Insect Eyes Trailing Veins/Tendrils
10 Expandable Jaw Eye Slits/Holes Long/Boney Fingers
D12 7 8 9
11 Unfurling/Spiral Jaw Antenna Stalks Long Talons
1 Lantern Toy Playhouse/Doll House Wand
12 Sinister Grin Vertical Eyes Sharp Claws
2 Bell Unreleased Toy Prototype Small Pyramid
3 Urn Soft Toy Radio Tower/Aerial Tower
D12 7 8 9
4 Canister/Jar/Bottle/Vessel Ventriloquist Dummy House/Building
1 Long/Thin/Boney Limbs Emaciated Body Spiral-Ridden Body
5 Cauldron Doll/Poppet Automobile/Car
2 No Limbs/Arms/Legs Tall/Lanky/Skinny Body Fur/Hairy Body
6 Embalming Tool/Table Hand Puppet Statuette
3 Multiple Limbs Elongated Body Pincered Torso
7 Cursed Cradle Animatronic Puppet Statue/Gargoyle
4 Vestigial Limbs Short Body Plantlike Appendages
8 Ancient Weapon/Sword Voodoo Doll Monolith
5 Insect Limbs Fat/Heavy Body Luminous Orifices
9 Athame/Ceremonial Blade Flesh Doll Monument
6 Asymmetrical Limbs Serpent Body Exposed Organs
10 Sceptre Fetish Doll Icon
7 Segmented Limbs Giant Body Childlike
11 Old Revolver Wooden Stick Figure Eternal Flame/Candle
8 Spiked Limbs/Body Skeletal Body Long Thinning Hair
12 Antique Silver Syringe Carved Figurine Shroud
9 Spikes for Hands Contorted Body Mechanical Features
10 Hooks for Hands Segmented/Centipede Body Plantlike/Fungal Features
D12 10 11 12
11 Hands for Feet Crawling/Slithering Body Asymmetrical Features
1 Strange Key Coffin Strange Mechanical Device
12 Wings Amorphous Body Animalistic Features
2 Collection of Old Keys Toilet Old Radio
3 Old Undelivered Letter Reliquary Old Cassette Tape Player
D12 10 11 12
4 Mask Phylactery Cursed Cassette Tape
1 No Nose No Ears Skinless Flesh
5 Cane/Canes Dress/Gown Fortune Telling Machine
2 Skeletal Nose Small Ears Slimy/Moist Flesh
6 Hook Suit Circus Caravan/Trailer
3 Nostril Slits Ear Slits Boney Flesh
7 Claw Basket Arcade/Pinball Machine
4 Long Nose Pointy Ears Scabby/Textured Flesh
8 Magic Circle/Pentagram Brooch Merry-Go-Round Animal
5 Beak Bat Ears Bloody Visceral Flesh
9 Effigy Ring Foghorn
6 Snout Tail/Multiple Tails Rotting/Decaying Flesh
10 Totem Cursed Locket Cursed Scarecrow
7 Neck-Mouth/Throat-Mouth Spike Tipped Tail Ghostly Visage
11 Sigil/Symbol/Glyph/Rune Cursed Cross Antique Writing Utensil
8 Segmented Neck Stinger Tipped Tail Bumpy/Holey Flesh
12 Extraterrestrial Object Amulet/Pendant Ornate Pipe
9 Long/Thin Neck Suction Tipped Tail Glitching Flesh
10 Endless Neck Pincer Tipped Tail Luminous Flesh
11 Short/Wide Neck Peeling Skin Semi/Transparent Flesh
12 Membrane Frilled Neck Writhing Wormy Flesh Pulsating/Throbbing Flesh

3
LAIR
To create a Lair for your Fear-Eater, you can choose or roll from the following
chart. Roll two D12, in succession, the first die roll refers to the column (horizontal
number), the second die roll refers to the row (vertical number).

D12 1 2 3
1 Church Basement Island Retreat Shipwreck
2 Church Steeple/Bell Tower Lake/Pond/Swimming Hole Historic Naval Ship
3 Synagogue Basement River/Creek/Brook Houseboat
4 Graveyard Mausoleum Bridge/Under Bridge/Culvert Riverboat
5 Crypt/Catacombs Beach Old Well
6 Cemetery/Pet Cemetery Coastline/Seashore Sewer System/Sewer Cistern
7 Sacred Burial Ground Harbor/Pier Sewage Drain
8 Morgue Cove Forest/Wood
9 Funeral Home Swamp/Bog Masonic Lodge/Temple
10 Crematorium Lighthouse Public/Swimming Pool
11 Old Folks/Retirement Home Dock/Dock Yard Summer Camp Ground
12 Dam Small Boat/Yacht Park

D12 4 5 6
1 Playground Warehouse Shopping Mall
2 Abandoned Carnival/Circus Office Building Chinatown Shop
3 Amusement/Theme Park Factory Occult/Magic Shop
4 House of Mirrors Powerplant Book Store
5 Arcade Hotel/Motel/Inn Antique Shop
6 Zoo Police Station Convenience/Corner Store
7 Family Entertainment Center Prison/Jail Butcher Shop
8 Video Rental Shop Old Fort Grocery Store
9 Theater/Cinema Hospital Flea Market
10 Amphitheater Asylum/Psychiatric Hospital Gas Station
11 Conservatory Sanatorium Toy Store
12 Observatory Laboratory Comic Shop

D12 7 8 9
1 Music Festival Grounds Orphanage House
2 Water Tower Elementary School/Basement Old Mansion/Manor
3 Fire Watchtower University/Basement Cursed Apartment
4 Radio Station Sorority House Infinitely Expanding Room
5 Trailer Park Fraternity House Sawmill
6 Cabin/Shack in the Woods College Dormitory Highway
7 Old Shed/Hut Library/Basement Long Stretch of Lonely Road
8 Farm/Barn Museum/Basement Cursed Road Intersection
9 Pig Farm Town Hall Old Railway Station
10 Silo Concert Hall Old Subway Station
11 Field/Crop Field Stadium/Sports Center Dark Alleyway
12 Construction Site Art Gallery/Basement Ghost Town/Small Village

D12 10 11 12
1 Restaurant/Diner Military Base/Facility Old Bunker/Fallout Shelter
2 Bar/Pub/Tavern Windmill Backroom
3 Cottage Cave/Cavern Outhouse
4 Dark Tunnel Wooded Trail Underneath Bed
5 Deep Hole Trailer & Boat Graveyard Closet
6 Mine/Mine Shaft Junk/Scrap Yard Attic
7 Quarry Self-storage Facility/Unit Basement
8 Ravine Foundry Cellar
9 Behind Waterfall Distillery Underground Parking
10 Stone Circle/Standing Stones Drive-In Empty Parking Lot
11 Shrine/Temple Barbershop Mirror/Reflection World
12 Strange Ruins Washroom/Washroom Stall The Upside-Down

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