Cognative Final Exam Prep
Cognative Final Exam Prep
In summary, phonemes are the smallest units of sound, while morphemes are the smallest units of meaning in a language.
These three aspects, place of articulation, manner of production, and voicing, are important in distinguishing different speech sounds
and are key components of phonetic analysis.
Voice Onset Time (VOT)
Voice onset time (VOT) is a concept in phonetics that refers to the timing difference between the release of a stop consonant (such
as /p/, /b/, /t/, /d/, /k/, /g/) and the onset of vocal fold vibration for the following vowel. VOT is measured in milliseconds and can be
categorized into three main types:
Short VOT: In this case, the vocal fold vibration starts almost simultaneously with the release of the stop consonant. This is
typically observed for voiced stop consonants, such as /b/ and /d/.
Long VOT: Here, there is a noticeable delay between the release of the stop consonant and the onset of vocal fold vibration.
This is typically observed for voiceless stop consonants, such as /p/ and /t/.
Negative VOT: In some languages, the vocal fold vibration may start before the release of the stop consonant. This is known
as negative VOT and is observed in languages like Thai and Zulu.
The distinction between short and long VOTs is important in many languages because it can change the meaning of words. For
example, in English, the difference between /p/ and /b/ is determined by VOT. In words like "pat" and "bat," the only difference is the
VOT of the initial consonant.
Categorical Perception
Categorical perception refers to the phenomenon where we perceive stimuli from different categories as being more distinct
from each other than stimuli within the same category. In the context of language, categorical perception refers to our ability
to perceive and distinguish between different speech sounds (phonemes) as discrete and separate categories.
For example, in English, the sounds /b/ and /p/ are perceived as distinct phonemes, even though they are acoustically very
similar. When we hear the sound /b/, we categorize it as a /b/ sound, and when we hear the sound /p/, we categorize it as a /p/
sound. We do not perceive these sounds as being gradual variations of each other, but rather as belonging to different
categories.
Linguistic Inferences
Linguistic inferences refer to the process of drawing conclusions or making assumptions based on the information provided in a
conversation or text. It involves using background knowledge, contextual clues, and logical reasoning to fill in missing information or
make connections that are not explicitly stated. Linguistic inferences help us understand implied meanings, intentions, and
relationships between different pieces of information.
Metaphor
A metaphor is a figure of speech that compares two different things by stating that one thing is another thing, without using "like" or
"as." It is a way of describing something by equating it with something else. For example, saying "Her voice is music to my ears" is a
metaphor, as it compares the pleasantness of someone's voice to the beauty of music. Metaphors are used to make language more vivid
and expressive by creating associations and connections between different ideas or objects.
Wernicke's Aphasia
Wernicke's aphasia is caused by damage to the Wernicke's area, which is located in the left hemisphere of the brain. People with
Wernicke's aphasia often have difficulty understanding language and may produce fluent but nonsensical speech. They may also have
trouble finding the right words to express their thoughts.
Broca’s Aphasia
Broca's aphasia, on the other hand, is caused by damage to the Broca's area, also located in the left hemisphere of the brain. People
with Broca's aphasia typically have difficulty producing speech. Their speech may be slow, halting, and effortful, with limited
vocabulary and grammar. However, their comprehension of language is often relatively preserved.
Saphir/Whorf Hypothesis
Sapir's hypothesis, also known as the Sapir-Whorf hypothesis, suggests that the language we speak influences the way we think and
perceive the world. This hypothesis proposes that language shapes our thoughts, beliefs, and behaviors. It suggests that different
languages have different structures and vocabulary, which in turn affect how speakers of those languages perceive and interpret the
world around them. However, it is important to note that the Sapir-Whorf hypothesis is a controversial and debated topic in the field of
linguistics, and there is no consensus among researchers regarding the extent of its validity.
VISUAL IMAGARY
How do images differ from perceptions?
Firstly, perception refers to the process of interpreting and making sense of sensory information from the external world,
whereas images are mental representations that are created and manipulated in the mind's eye without any external sensory
input.
Secondly, perception is based on real-time sensory input, whereas images can be created and manipulated in the absence of
any external stimuli. For example, you can imagine seeing a sunset even if you are in a dark room with your eyes closed.
Thirdly, perception is typically a holistic and continuous experience, whereas images can be fragmented and discontinuous.
In perception, we perceive the world as a whole, whereas in mental imagery, we can focus on specific aspects or details of an
image.
Lastly, perception is influenced by external stimuli and sensory cues, whereas images are influenced by internal cognitive
processes and personal experiences. Perception is shaped by the actual properties of the objects and events in the external
world, while mental images can be influenced by our memories, expectations, and imagination.
2. Perceptual Equivalence: Mental images tend to preserve perceptual characteristics of the real object or scene they represent.
This includes size, spatial relationships, and the time it takes to visually scan across the image.
3. Spatial Information: Mental images preserve spatial information, such as the relative positions and distances between
objects. This allows us to mentally navigate and manipulate images as if they were real objects in physical space.
4. Pictorial Properties: Mental images have pictorial properties similar to real pictures or objects. They can be inspected,
manipulated, and scanned in the mind's eye, just like we would with actual visual stimuli.
5. Interference: Mental images can interfere with perception and vice versa. When we imagine something, it can compete for
attention and resources with actual perceptual input, leading to interference effects.
Shepard & Kosslyn Research on Mental Rotation, Scanning, Zooming in, and Property Verification
Mental rotation refers to the ability to mentally rotate an image in one's mind. In Shepard's experiments, participants were
shown two objects and asked to determine if they were the same or different. The objects were rotated at different angles, and
participants had to mentally rotate one of the objects to match the other. The time it took to rotate the object mentally was
directly proportional to the angle of rotation, suggesting that mental rotation is a real-time process.
Scanning involves mentally moving one's attention across an image. In Kosslyn's research, participants were asked to
memorize a fictitious map and then imagine themselves scanning the map to answer questions about specific locations. The
time it took to answer the questions was related to the distance participants had to mentally scan, indicating that mental
scanning is a process that mimics real-world scanning.
Zooming in refers to the ability to mentally focus on specific details within an image. Kosslyn asked participants to imagine
large and small objects together and then verify properties of these objects. It was found that participants took longer to verify
properties of smaller objects, suggesting that zooming in on details within a mental image takes more time.
Property verification involves mentally assessing the presence or absence of specific features within an image. Kosslyn
asked participants to imagine objects and verify properties of these objects. It was found that participants were faster at
verifying properties that occupied more space in their mental image, suggesting that mental images have pictorial properties.
PROBABILITY
Baye’s Rules
Bayes' rule, also known as Bayes' theorem, is a mathematical formula that allows us to update our beliefs or probabilities based on
new evidence. It provides a way to combine prior knowledge or beliefs with new information to calculate the probability of a
hypothesis or event.
Where:
- P(H|E) is the posterior probability of the hypothesis H given the evidence E.
- P(E|H) is the conditional probability of the evidence E given the hypothesis H.
- P(H) is the prior probability of the hypothesis H.
- P(E) is the probability of the evidence E.
In simpler terms, Bayes' rule tells us that the probability of a hypothesis being true, given some observed evidence, is equal to the
probability of observing that evidence if the hypothesis is true, multiplied by the prior probability of the hypothesis, divided by the
overall probability of observing the evidence. By updating our prior beliefs with new evidence, Bayes' rule helps us make more
informed decisions and update our understanding of the world.
Gambler’s fallacy
The concept of the gambler's fallacy refers to the mistaken belief that previous random events can influence the outcome of
future random events. It is a cognitive bias that occurs when individuals believe that if a certain event has occurred more
frequently in the past, then it is less likely to occur in the future, or vice versa.
For example, let's say you are flipping a fair coin, and it has landed on heads three times in a row. The gambler's fallacy
would lead you to believe that the next flip is more likely to result in tails because you think that the previous heads flips
need to be "balanced out." Each coin flip is an independent event and the probability of getting heads or tails remains the
same with each flip.
The gambler's fallacy can also be seen in other situations, such as in a game of roulette. If the roulette wheel has landed on
red for several consecutive spins, some individuals may believe that black is more likely to come up next. However, the
outcome of each spin is independent and the probability of landing on red or black remains the same.
Base Rate
Base rates refer to the underlying probability or frequency of an event occurring in a population or a given context. It
represents the proportion of individuals or cases that possess a certain characteristic or exhibit a certain behavior. Base rates
are important because they provide a benchmark or starting point for evaluating the likelihood of an event or the accuracy of
a test result.
In decision-making and reasoning, base rates help us make more informed judgments by considering the prior probability of
an event before considering specific evidence. For example, if we know that only 1% of the population has a certain disease,
it affects how we interpret a positive test result for that disease. Without considering the base rate, we may overestimate the
probability of having the disease based solely on the test result.
Base rates are particularly relevant in Bayesian reasoning, which involves updating our beliefs or probabilities based on new
evidence. By combining the base rate with the conditional probability of the evidence, we can arrive at a more accurate
estimate of the posterior probability, which is the probability of an event occurring after considering the evidence.
Attribute Substitution
Attribute substitution is a cognitive process in which individuals rely on easily accessible information or heuristics to make
judgments or decisions, even if that information is not directly relevant to the task at hand. It occurs when individuals
substitute a difficult question or judgment with an easier one, which they can answer more readily.
For example, when faced with a complex decision or unfamiliar situation, individuals may rely on a simpler, more familiar
question or attribute as a substitute for the actual question or attribute they should be considering. This can lead to biases and
errors in judgment, as individuals may overlook important information or make inaccurate assessments based on the
substituted attribute.
Attribute substitution is often a result of cognitive limitations, as individuals may not have the time, resources, or cognitive
capacity to fully process all relevant information. Instead, they rely on shortcuts or heuristics to simplify the decision-making
process. While these shortcuts can be helpful in many situations, they can also lead to biases and errors when the substituted
attribute does not accurately reflect the true nature of the decision or judgment.
Certainty Effects
Certainty effects refer to the tendency for individuals to prefer certain outcomes over uncertain outcomes, even when the
uncertain outcome has a higher expected value. In other words, people often choose options that offer a guaranteed outcome,
even if the expected value of another option is higher.
This preference for certainty can also be seen in other contexts, such as decision-making in financial investments or choosing
between different insurance plans. People often choose options that provide a sense of certainty and security, even if it means
sacrificing potential gains.
It is important to note that certainty effects are considered deviations from rational decision-making, as they prioritize the
need for certainty over maximizing expected value.
Framing
Framing refers to the way in which information is presented or framed, which can influence the way people perceive and
make decisions about that information. The framing effect suggests that the way options or choices are presented can
significantly impact decision-making.
In summary, framing effects show that the way information is presented can influence decision-making, with people often
being more risk-averse when options are framed as gains and more risk-seeking when options are framed as losses.
Availability
The concept of availability refers to the tendency of individuals to rely on information that is readily available in their
memory when making judgments or decisions. It is based on the idea that people assess the frequency, likelihood, or
importance of an event or category based on how easily they can recall relevant examples or instances from their memory.
When information is easily accessible in memory, it is perceived as more common or likely to occur. This can lead to biases
and errors in decision-making because the ease of recall is influenced by various factors such as personal experiences, recent
events, media exposure, or vividness of the information.
Representativeness
The concept of representativeness refers to the tendency of individuals to judge the likelihood of an event or the category
membership of an individual based on how well that event or individual matches their mental prototype or stereotype of that
category. In other words, people often make judgments or decisions based on how similar something or someone is to their
preconceived notions or expectations.
However, it is important to note that relying solely on representativeness can lead to cognitive biases and errors in judgment.
People may overlook important base rate information or other relevant factors in favor of relying on stereotypes or
prototypes. This can result in inaccurate judgments or decisions.
Prospect Theory
Prospect theory is a psychological theory that explains how people make decisions under uncertainty.
According to prospect theory, individuals evaluate potential gains and losses in relation to a reference point, which is
typically their current situation or a certain outcome. The theory suggests that people are more sensitive to losses than gains,
meaning that the negative impact of losing something is felt more strongly than the positive impact of gaining something of
equal value.
Prospect theory also suggests that individuals do not evaluate outcomes in a linear manner. Instead, they use a value function
that is concave for gains and convex for losses. This means that the perceived value of gains diminishes as they increase, and
the perceived value of losses increases as they become larger.
In addition, prospect theory proposes that individuals assess probabilities subjectively rather than objectively. This means that
people rely on their own experiences, memories, and emotions to estimate the likelihood of an event occurring, rather than
relying on actual statistical probabilities.
Risk Aversion
Risk aversion is a concept in decision-making that refers to the tendency of individuals to prefer options with lower levels of
risk or uncertainty. In other words, people are generally more willing to choose a certain outcome with a known probability
of success, rather than taking a riskier option with potentially higher rewards but also a higher probability of failure.
This preference for lower risk can be influenced by various factors, including personal characteristics, past experiences, and
individual attitudes towards uncertainty. Risk aversion is often seen in situations where individuals prioritize the preservation
of their current resources or the avoidance of potential losses over the pursuit of potential gains.
Loss Aversion
Loss aversion is a cognitive bias that refers to the tendency of individuals to strongly prefer avoiding losses over acquiring
equivalent gains. In other words, people feel the pain of a loss more intensely than the pleasure of a gain of the same
magnitude. Loss aversion is a fundamental principle of prospect theory, which suggests that people evaluate potential
outcomes based on their reference point or initial status quo.
Loss aversion can be seen in various contexts, such as financial decision-making, where individuals are more risk-averse
when faced with potential losses compared to potential gains. For example, people may be more inclined to hold onto a
losing investment in the hope of recovering their losses, rather than selling it and accepting the loss. This bias can also be
observed in everyday situations, such as being reluctant to give up a ticket to a concert or a sporting event, even if the ticket
was obtained for free.
Sunk Cost
The concept of sunk cost refers to the idea that once a cost has been incurred and cannot be recovered, it should not be a
factor in making future decisions. In other words, sunk costs are costs that have already been paid and cannot be refunded or
recovered.
The reason why sunk costs are important to understand is because people often have a tendency to let sunk costs influence
their decision-making.
REASONING
Categorical Reasoning
Categorical reasoning is a type of deductive reasoning where you reason about a whole category of things. It involves making
conclusions about a specific case based on the general characteristics of the category.
1. Universal Affirmative: This is a statement that asserts that everything in a certain category is also a member of another
category. For example, "All A's are B's." This statement suggests that every element in category A is also in category B.
2. Affirmative: This statement asserts that some elements in a category are also members of another category. For example,
"Some A's are B's." This statement suggests that at least one element in category A is also in category B.
3. Universal Negative: This statement asserts that nothing in a certain category is a member of another category. For example,
"No A's are B's." This statement suggests that there is no overlap between category A and category B.
4. Particular Negative: This statement asserts that some elements in a category are not members of another category. For
example, "Some A's are not B's." This statement suggests that at least one element in category A is not in category B.
Each of these arrangements can have different ways in which they are true, depending on the relationship between the categories. It's
important to consider all possible arrangements when evaluating categorical reasoning.
Confirmation Bias
Confirmation bias refers to the tendency of individuals to seek out, interpret, and remember information in a way that
confirms their preexisting beliefs or hypotheses. It is a cognitive bias that can influence our decision-making and reasoning
processes.
When people have a particular belief or expectation, they often look for evidence that supports it and ignore or downplay
evidence that contradicts it. This bias can lead to a distorted perception of reality and hinder our ability to objectively
evaluate information.
PROBLEM SOLVING
Parts of a Problem
1. Initial State: This is the starting point or the current situation of the problem. It represents where you are at the beginning of
the problem-solving process.
2. Goal State: This is the desired outcome or the end result you want to achieve. It represents where you want to be or what you
want to accomplish by solving the problem.
3. Obstacles: These are the challenges or barriers that stand in the way of reaching the goal state. Obstacles can be external
factors, such as limited resources or time constraints, or internal factors, such as lack of knowledge or skills.
4. Givens: These are the conditions or constraints that are already known or given in the problem. Givens can provide important
information or limitations that guide the problem-solving process.
5. Means or Steps: These are the actions or strategies that you need to take in order to move from the initial state to the goal
state. Means or steps can vary depending on the problem and can involve logical reasoning, creative thinking, or following a
set of instructions.
Hill Climbing
Hill climbing is a problem-solving approach that involves making incremental steps towards a goal state. It is considered the
simplest and least flexible of the general search characteristics. In hill climbing, each step takes the current state and moves it
closer to the goal state. The approach only considers solutions that appear to move closer to the goal state, unlike an
exhaustive search that considers all possibilities.
The idea behind hill climbing is to consider various possibilities and choose the one that appears to be the best or most
promising. It relies on the concept of similarity, where the current state is assessed and adjusted to become more similar to the
desired goal state. This can be compared to climbing a hill, where you only take steps that lead you higher up the hill.
Means-end Analysis
Means-ends analysis is a problem-solving strategy that involves breaking down a complex problem into smaller, more
manageable sub-goals. It is a way to reduce the problem space and overcome some of the challenges of problem solving.
The process of means-ends analysis involves identifying the current state, the desired goal state, and the obstacles or barriers
that are preventing the achievement of the goal. Then, the problem solver generates sub-goals or intermediate steps that can
be taken to bridge the gap between the current state and the goal state.
By dividing the problem into smaller sub-goals, the problem solver can focus on solving each sub-goal individually, making
the problem more manageable.
Means-ends analysis requires the problem solver to have a clear understanding of the problem, the ability to identify
obstacles, and the knowledge of how to overcome those obstacles. It also requires the problem solver to have sufficient
working memory capacity to keep track of the sub-goals and progress towards the goal.
Insight problems
Insight problems are a type of problem that require a sudden realization or "aha" moment in order to solve them. These
problems often involve a mental impasse or a dead end, where traditional problem-solving methods don't seem to work. The
solution to an insight problem typically involves a new way of looking at the problem or a shift in perspective.
Insight problems can be challenging because they require a different approach than other types of problems. Instead of
systematically working through the problem step by step, insight problems often require a sudden reorganization of
information or a new understanding of the problem.
One famous example of an insight problem is the "nine-dot problem." In this problem, you are presented with a grid of nine
dots arranged in a 3x3 square. The challenge is to connect all the dots with four straight lines without lifting your pen from
the paper. The solution requires thinking outside the box and extending the lines beyond the boundaries of the square.
Insight problems are often used to study the creative problem-solving process and the cognitive processes involved in
generating novel solutions. They can be frustrating at times, but they also provide an opportunity for a breakthrough and a
sense of satisfaction when the solution is finally discovered.
Chess Expertise
Chess expertise refers to the high level of skill and knowledge that experienced chess players possess. Expert chess players
have developed a deep understanding of the game, including its rules, strategies, and tactics. They are able to analyze
positions, anticipate their opponent's moves, and make strategic decisions based on their extensive knowledge and
experience.
INTELLIGENCE
What is IQ?
IQ is a measure of a person's intellectual ability or cognitive performance. It is often used to assess a person's problem-solving ability,
academic performance, and overall intellectual capacity. IQ tests typically measure various aspects of intelligence, such as verbal and
mathematical reasoning, vocabulary, and spatial ability. The average IQ score for a population is set at 100, and scores above or below
100 indicate above-average or below-average intelligence, respectively. It is important to note that IQ is influenced by both genetic
factors and environmental factors, and it can change over time.
Intelligence Testing
Intelligence testing is a way to measure a person's intellectual abilities or cognitive performance. It is often used to assess
academic performance, problem-solving skills, and overall intellectual capacity. The most common measure of intelligence is
the Intelligence Quotient (IQ), which is calculated by comparing a person's mental age (as measured by a test) to their
chronological age.
Intelligence tests typically assess different aspects of intelligence, such as verbal intelligence, numerical reasoning, and
visual-spatial intelligence. These tests may involve tasks like solving problems, answering questions, or completing puzzles.
The scores on these tests are standardized, with an average score of 100.
Intelligence tests are considered reliable and valid measures of intellectual ability, as they show consistency over time and are
predictive of academic performance and other cognitive abilities. However, it is important to note that intelligence tests do
not measure all aspects of intelligence and may be influenced by both genetic and environmental factors. Additionally,
practice and exposure to certain types of questions can improve performance on intelligence tests.
The Flynn effect suggests that people are getting better at taking IQ tests or that the tests are measuring something different
than they used to. It could be due to improvements in education, nutrition, and access to information. The effect has been
observed across different age groups and different types of IQ tests.
However, the Flynn effect seems to have leveled off in recent years, suggesting that there may be a limit to how much IQ
scores can increase. It is still a topic of debate among researchers, and the exact causes of the Flynn effect are not fully
understood.
CONSCIOUSNESS
Subliminal Perception
Subliminal perception refers to the processing of information that occurs below the level of conscious awareness. It involves the
presentation of stimuli, such as words or images, at a very brief duration or low intensity, such that they are not consciously perceived
by the individual. However, research has shown that even though these stimuli are not consciously perceived, they can still have an
impact on cognitive processes and behavior. For example, subliminal priming studies have demonstrated that subliminal stimuli can
influence subsequent processing and behavior, such as word recognition or decision-making, without the individual being aware of the
influence. Overall, subliminal perception suggests that there are cognitive processes happening outside of our conscious awareness
that can still affect our thoughts and actions.
The Cognitive Unconscious
The cognitive unconscious refers to mental processes that occur outside of our awareness. These processes happen
automatically and without conscious effort. They include things like perception, attention, memory, and decision-making.
One example of the cognitive unconscious is automaticity. Once we learn a task or skill, like tying our shoes or reading, we
can perform it without consciously thinking about each step. These processes become automatic and require little to no
conscious attention.
Another example is the influence of unconscious biases on our thoughts and behaviors. We may hold certain beliefs or make
decisions based on unconscious biases that we are not aware of. These biases can influence our perception of others, our
judgments, and our decision-making.
The cognitive unconscious also includes processes like memory retrieval and inference. We may know that we know
something, but be unable to retrieve the information from our memory. We may also make inferences or fill in gaps in our
memory without consciously realizing it.
Overall, the cognitive unconscious refers to the vast amount of mental activity that occurs outside of our conscious
awareness. These processes play a crucial role in our everyday functioning, even though we may not be aware of them.
Metacognition
Metacognition refers to our ability to think about and monitor our own cognitive processes. It involves being aware of our
own thoughts, knowledge, and understanding. Metacognition allows us to reflect on what we know and what we don't know,
and to regulate our thinking and learning accordingly.
There are two main components of metacognition: metacognitive knowledge and metacognitive regulation. Metacognitive
knowledge refers to our understanding of our own cognitive processes and how they work. This includes knowing what we
know and don't know, understanding our own strengths and weaknesses, and being aware of different strategies we can use to
learn and solve problems.
Metacognitive regulation, on the other hand, involves using this knowledge to monitor and control our own thinking and
learning. It includes planning our approach to a task, monitoring our progress, and making adjustments as needed. For
example, if we're studying for an exam, we might use metacognitive strategies like setting goals, organizing our study
materials, and checking our understanding as we go along.
Metacognition is an important aspect of learning and problem-solving. By being aware of our own thinking processes, we can
become more effective learners and problem solvers. It allows us to take control of our own learning and make informed
decisions about how to approach a task.