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Cognative Final Exam Prep

The document discusses several linguistic concepts including phonemes, morphemes, place of articulation, manner of production, voicing, voice onset time, the McGurk effect, categorical perception, syntax, phonology, garden path sentences, linguistic inferences, metaphor, Wernicke's aphasia, Broca's aphasia, and the Sapir-Whorf hypothesis. It also discusses the difference between visual imagery and perception.

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Millie Zhan
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0% found this document useful (0 votes)
13 views13 pages

Cognative Final Exam Prep

The document discusses several linguistic concepts including phonemes, morphemes, place of articulation, manner of production, voicing, voice onset time, the McGurk effect, categorical perception, syntax, phonology, garden path sentences, linguistic inferences, metaphor, Wernicke's aphasia, Broca's aphasia, and the Sapir-Whorf hypothesis. It also discusses the difference between visual imagery and perception.

Uploaded by

Millie Zhan
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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LANGUAGE

Phonemes and morphemes


 Phonemes are the smallest units of sound in a language. They are the individual sounds that make up words. For example, in
the word "cat," the three phonemes are /k/, /æ/, and /t/. Changing any of these phonemes would result in a different word.
 Morphemes, on the other hand, are the smallest units of meaning in a language. They can be individual words or parts of
words that carry meaning. For example, in the word "unhappiness," there are three morphemes: "un-" (meaning not), "happy"
(meaning a state of well-being), and "-ness" (a suffix indicating a quality or state).
 While some words consist of a single morpheme (e.g., "book"), others can have multiple morphemes (e.g., "unhappiness").
Morphemes can be combined to create new words or change the meaning of existing words.

In summary, phonemes are the smallest units of sound, while morphemes are the smallest units of meaning in a language.

Place of Articulation, Manner of Production, Voicing


 Place of articulation refers to the specific location in the vocal tract where a sound is produced. It can be at different points
such as the lips, teeth, alveolar ridge (just behind the upper front teeth), hard palate, soft palate (or velum), or the back of the
throat. For example, the sounds /p/ and /b/ are both produced by closing the lips together, but /p/ is voiceless while /b/ is
voiced.
 Manner of production refers to how the airflow is modified or restricted to produce a specific sound. It describes how the
vocal tract is shaped or constricted to create different sounds. For example, stops (also known as plosives) like /p/ and /b/ are
produced by completely blocking the airflow and then releasing it, while fricatives like /s/ and /z/ are produced by forcing the
airflow through a narrow passage in the vocal tract, creating a turbulent sound.
 Voicing refers to whether the vocal cords are vibrating or not during the production of a sound. Sounds can be either voiced
or voiceless. Voiced sounds are produced when the vocal cords vibrate, while voiceless sounds are produced when the vocal
cords are not vibrating. For example, /z/ is a voiced sound, while /s/ is a voiceless sound.

These three aspects, place of articulation, manner of production, and voicing, are important in distinguishing different speech sounds
and are key components of phonetic analysis.
Voice Onset Time (VOT)
Voice onset time (VOT) is a concept in phonetics that refers to the timing difference between the release of a stop consonant (such
as /p/, /b/, /t/, /d/, /k/, /g/) and the onset of vocal fold vibration for the following vowel. VOT is measured in milliseconds and can be
categorized into three main types:

 Short VOT: In this case, the vocal fold vibration starts almost simultaneously with the release of the stop consonant. This is
typically observed for voiced stop consonants, such as /b/ and /d/.
 Long VOT: Here, there is a noticeable delay between the release of the stop consonant and the onset of vocal fold vibration.
This is typically observed for voiceless stop consonants, such as /p/ and /t/.
 Negative VOT: In some languages, the vocal fold vibration may start before the release of the stop consonant. This is known
as negative VOT and is observed in languages like Thai and Zulu.

The distinction between short and long VOTs is important in many languages because it can change the meaning of words. For
example, in English, the difference between /p/ and /b/ is determined by VOT. In words like "pat" and "bat," the only difference is the
VOT of the initial consonant.

The McGurk Affect


 The McGurk effect is a perceptual phenomenon that occurs when the auditory perception of a speech sound is influenced by
the visual perception of the speaker's mouth movements.
 In the McGurk effect, when a person hears a speech sound that does not match the visual information they see, their brain
combines the auditory and visual cues to create a perception that is different from both the auditory and visual inputs. For
example, if a person hears the sound /ba/ but sees the speaker mouthing /ga/, they may perceive the sound as /da/.

Categorical Perception
 Categorical perception refers to the phenomenon where we perceive stimuli from different categories as being more distinct
from each other than stimuli within the same category. In the context of language, categorical perception refers to our ability
to perceive and distinguish between different speech sounds (phonemes) as discrete and separate categories.
 For example, in English, the sounds /b/ and /p/ are perceived as distinct phonemes, even though they are acoustically very
similar. When we hear the sound /b/, we categorize it as a /b/ sound, and when we hear the sound /p/, we categorize it as a /p/
sound. We do not perceive these sounds as being gradual variations of each other, but rather as belonging to different
categories.

Syntax and Phonology


 Syntax refers to the rules and principles that govern the structure and order of words in a language. It involves the
arrangement of words to form meaningful sentences and phrases. Syntax helps us understand how words and phrases are
combined to convey meaning and how the order of words can change the meaning of a sentence.
 Phonology, on the other hand, is the study of the sound structure of language. It focuses on the sounds that make up words
and how they are organized and used in a particular language. Phonology examines the rules and patterns that govern the
production, perception, and distribution of speech sounds. It helps us understand how sounds are used to distinguish meaning
in a language and how they can vary across different languages.

Garden Path Sentences


The context of garden path sentences is the study of syntax and sentence processing in language. These sentences are called "garden
path" because they initially lead the listener or reader to a certain interpretation, but then surprise them with a different meaning. They
are designed to challenge our natural tendency to create phrase structures and make inferences based on our understanding of
language. Garden path sentences highlight the importance of word order, phrase structure, and prosody in understanding and
interpreting sentences.

Linguistic Inferences
Linguistic inferences refer to the process of drawing conclusions or making assumptions based on the information provided in a
conversation or text. It involves using background knowledge, contextual clues, and logical reasoning to fill in missing information or
make connections that are not explicitly stated. Linguistic inferences help us understand implied meanings, intentions, and
relationships between different pieces of information.

Metaphor
A metaphor is a figure of speech that compares two different things by stating that one thing is another thing, without using "like" or
"as." It is a way of describing something by equating it with something else. For example, saying "Her voice is music to my ears" is a
metaphor, as it compares the pleasantness of someone's voice to the beauty of music. Metaphors are used to make language more vivid
and expressive by creating associations and connections between different ideas or objects.

Wernicke's Aphasia
Wernicke's aphasia is caused by damage to the Wernicke's area, which is located in the left hemisphere of the brain. People with
Wernicke's aphasia often have difficulty understanding language and may produce fluent but nonsensical speech. They may also have
trouble finding the right words to express their thoughts.

Broca’s Aphasia
Broca's aphasia, on the other hand, is caused by damage to the Broca's area, also located in the left hemisphere of the brain. People
with Broca's aphasia typically have difficulty producing speech. Their speech may be slow, halting, and effortful, with limited
vocabulary and grammar. However, their comprehension of language is often relatively preserved.

Saphir/Whorf Hypothesis
Sapir's hypothesis, also known as the Sapir-Whorf hypothesis, suggests that the language we speak influences the way we think and
perceive the world. This hypothesis proposes that language shapes our thoughts, beliefs, and behaviors. It suggests that different
languages have different structures and vocabulary, which in turn affect how speakers of those languages perceive and interpret the
world around them. However, it is important to note that the Sapir-Whorf hypothesis is a controversial and debated topic in the field of
linguistics, and there is no consensus among researchers regarding the extent of its validity.

VISUAL IMAGARY
How do images differ from perceptions?
 Firstly, perception refers to the process of interpreting and making sense of sensory information from the external world,
whereas images are mental representations that are created and manipulated in the mind's eye without any external sensory
input.
 Secondly, perception is based on real-time sensory input, whereas images can be created and manipulated in the absence of
any external stimuli. For example, you can imagine seeing a sunset even if you are in a dark room with your eyes closed.
 Thirdly, perception is typically a holistic and continuous experience, whereas images can be fragmented and discontinuous.
In perception, we perceive the world as a whole, whereas in mental imagery, we can focus on specific aspects or details of an
image.
 Lastly, perception is influenced by external stimuli and sensory cues, whereas images are influenced by internal cognitive
processes and personal experiences. Perception is shaped by the actual properties of the objects and events in the external
world, while mental images can be influenced by our memories, expectations, and imagination.

What are the qualities of images?


1. Implicit Encoding: Mental images are often encoded implicitly, meaning that the information is stored without conscious
effort or intention. This means that you may not be aware of all the details in an image until you are asked to create or recall
it.

2. Perceptual Equivalence: Mental images tend to preserve perceptual characteristics of the real object or scene they represent.
This includes size, spatial relationships, and the time it takes to visually scan across the image.

3. Spatial Information: Mental images preserve spatial information, such as the relative positions and distances between
objects. This allows us to mentally navigate and manipulate images as if they were real objects in physical space.

4. Pictorial Properties: Mental images have pictorial properties similar to real pictures or objects. They can be inspected,
manipulated, and scanned in the mind's eye, just like we would with actual visual stimuli.

5. Interference: Mental images can interfere with perception and vice versa. When we imagine something, it can compete for
attention and resources with actual perceptual input, leading to interference effects.

Segal & Fusella’s research on visualizing and perceiving


 Seagull and Fusella conducted research on mental imagery and perception. They were interested in understanding how
mental imagery is different from direct perception and other psychological processes. They asked participants to form visual
or auditory images and then perform a signal detection task, where they had to detect faint auditory or visual signals.
 The researchers found that when participants were imagining something visual and then asked to detect something visual,
their performance in detecting the visual signal was impaired. They also found that participants were more likely to falsely
detect a visual signal when they were imagining something visual. This suggests that there is a close correspondence between
visual imagery and actual perception.
 Seagull and Fusella's research provide evidence that mental images rely on the same cognitive and neural mechanisms as
direct perception. When participants imagine something visual, they use the same areas of the brain that are used in detecting
something visual. This suggests that there is a direct correspondence between mental imagery and perception at both the
psychological and neurophysiological levels.

Shepard & Kosslyn Research on Mental Rotation, Scanning, Zooming in, and Property Verification
 Mental rotation refers to the ability to mentally rotate an image in one's mind. In Shepard's experiments, participants were
shown two objects and asked to determine if they were the same or different. The objects were rotated at different angles, and
participants had to mentally rotate one of the objects to match the other. The time it took to rotate the object mentally was
directly proportional to the angle of rotation, suggesting that mental rotation is a real-time process.
 Scanning involves mentally moving one's attention across an image. In Kosslyn's research, participants were asked to
memorize a fictitious map and then imagine themselves scanning the map to answer questions about specific locations. The
time it took to answer the questions was related to the distance participants had to mentally scan, indicating that mental
scanning is a process that mimics real-world scanning.
 Zooming in refers to the ability to mentally focus on specific details within an image. Kosslyn asked participants to imagine
large and small objects together and then verify properties of these objects. It was found that participants took longer to verify
properties of smaller objects, suggesting that zooming in on details within a mental image takes more time.
 Property verification involves mentally assessing the presence or absence of specific features within an image. Kosslyn
asked participants to imagine objects and verify properties of these objects. It was found that participants were faster at
verifying properties that occupied more space in their mental image, suggesting that mental images have pictorial properties.

Can images be reinterpreted?


 The concept of whether images can be reinterpreted refers to whether the mental images we create in our mind's eye can be
changed or modified after they have been initially formed. This concept suggests that once we have created a mental image
and given it a label or interpretation, it becomes fixed and difficult to change. In other words, the image is static and cannot
be easily reinterpreted or altered.
 This concept has been studied in various experiments, such as the ones mentioned earlier, where participants were asked to
imagine ambiguous images and then later asked to reinterpret or reverse their initial interpretation. The findings suggest that
participants have difficulty in reinterpreting the image once it has been labeled or categorized in their mind. The initial
interpretation becomes ingrained and influences how the image is stored and imagined.

PROBABILITY

How to calculate probability


Probability is a measure of the likelihood that a particular event will occur. It is calculated by dividing the number of favorable
outcomes by the total number of possible outcomes.
 For example, if you are flipping a fair coin, there are two possible outcomes: heads or tails. The probability of getting heads
is 1 out of 2, or 0.5. This can also be expressed as a percentage, which would be 50%.
 In more complex scenarios, where there are multiple events or conditions, probabilities can be calculated by multiplying the
probabilities of each individual event together. This is known as the multiplication rule.
 Additionally, probabilities can be affected by factors such as independence or dependence of events. If events are
independent, the probability of one event occurring does not affect the probability of another event occurring. If events are
dependent, the probability of one event occurring can affect the probability of another event occurring.

Baye’s Rules
Bayes' rule, also known as Bayes' theorem, is a mathematical formula that allows us to update our beliefs or probabilities based on
new evidence. It provides a way to combine prior knowledge or beliefs with new information to calculate the probability of a
hypothesis or event.

The formula for Bayes' rule is:


P(H|E) = (P(E|H) * P(H)) / P(E)

Where:
- P(H|E) is the posterior probability of the hypothesis H given the evidence E.
- P(E|H) is the conditional probability of the evidence E given the hypothesis H.
- P(H) is the prior probability of the hypothesis H.
- P(E) is the probability of the evidence E.

In simpler terms, Bayes' rule tells us that the probability of a hypothesis being true, given some observed evidence, is equal to the
probability of observing that evidence if the hypothesis is true, multiplied by the prior probability of the hypothesis, divided by the
overall probability of observing the evidence. By updating our prior beliefs with new evidence, Bayes' rule helps us make more
informed decisions and update our understanding of the world.

Gambler’s fallacy
 The concept of the gambler's fallacy refers to the mistaken belief that previous random events can influence the outcome of
future random events. It is a cognitive bias that occurs when individuals believe that if a certain event has occurred more
frequently in the past, then it is less likely to occur in the future, or vice versa.
 For example, let's say you are flipping a fair coin, and it has landed on heads three times in a row. The gambler's fallacy
would lead you to believe that the next flip is more likely to result in tails because you think that the previous heads flips
need to be "balanced out." Each coin flip is an independent event and the probability of getting heads or tails remains the
same with each flip.
 The gambler's fallacy can also be seen in other situations, such as in a game of roulette. If the roulette wheel has landed on
red for several consecutive spins, some individuals may believe that black is more likely to come up next. However, the
outcome of each spin is independent and the probability of landing on red or black remains the same.

Base Rate
 Base rates refer to the underlying probability or frequency of an event occurring in a population or a given context. It
represents the proportion of individuals or cases that possess a certain characteristic or exhibit a certain behavior. Base rates
are important because they provide a benchmark or starting point for evaluating the likelihood of an event or the accuracy of
a test result.
 In decision-making and reasoning, base rates help us make more informed judgments by considering the prior probability of
an event before considering specific evidence. For example, if we know that only 1% of the population has a certain disease,
it affects how we interpret a positive test result for that disease. Without considering the base rate, we may overestimate the
probability of having the disease based solely on the test result.
 Base rates are particularly relevant in Bayesian reasoning, which involves updating our beliefs or probabilities based on new
evidence. By combining the base rate with the conditional probability of the evidence, we can arrive at a more accurate
estimate of the posterior probability, which is the probability of an event occurring after considering the evidence.

Attribute Substitution
 Attribute substitution is a cognitive process in which individuals rely on easily accessible information or heuristics to make
judgments or decisions, even if that information is not directly relevant to the task at hand. It occurs when individuals
substitute a difficult question or judgment with an easier one, which they can answer more readily.
 For example, when faced with a complex decision or unfamiliar situation, individuals may rely on a simpler, more familiar
question or attribute as a substitute for the actual question or attribute they should be considering. This can lead to biases and
errors in judgment, as individuals may overlook important information or make inaccurate assessments based on the
substituted attribute.
 Attribute substitution is often a result of cognitive limitations, as individuals may not have the time, resources, or cognitive
capacity to fully process all relevant information. Instead, they rely on shortcuts or heuristics to simplify the decision-making
process. While these shortcuts can be helpful in many situations, they can also lead to biases and errors when the substituted
attribute does not accurately reflect the true nature of the decision or judgment.

JUDGEMENT & DECISION MAKING


Rational Model
The rational model is a decision-making framework that assumes individuals make decisions based on a logical and rational analysis
of available information. According to this model, individuals weigh the alternatives, calculate the expected value of each option, and
choose the option with the highest expected value. The expected value is calculated by multiplying the potential gain or benefit of an
option by the probability of that gain occurring and subtracting any potential losses or costs. The rational model assumes that
individuals have access to all relevant information and can accurately assess probabilities. However, in reality, humans often lack
complete information and struggle with accurately assessing probabilities, leading to deviations from the rational model in decision-
making behavior.

Expected Value, Expect Utility


 Expected value is a concept used in decision-making to calculate the average outcome of a decision by multiplying the
possible outcomes by their respective probabilities and summing them up. It is a way to quantify the value of different
options and determine which one is the most favorable.
 Expected utility, on the other hand, takes into account the individual's subjective preferences or utility function. It weighs
the outcomes based on the individual's personal values and preferences. This means that the expected utility of an outcome is
not solely based on its monetary value or objective probability, but also on how much the individual values that outcome.

Certainty Effects
 Certainty effects refer to the tendency for individuals to prefer certain outcomes over uncertain outcomes, even when the
uncertain outcome has a higher expected value. In other words, people often choose options that offer a guaranteed outcome,
even if the expected value of another option is higher.
 This preference for certainty can also be seen in other contexts, such as decision-making in financial investments or choosing
between different insurance plans. People often choose options that provide a sense of certainty and security, even if it means
sacrificing potential gains.
 It is important to note that certainty effects are considered deviations from rational decision-making, as they prioritize the
need for certainty over maximizing expected value.

Framing
 Framing refers to the way in which information is presented or framed, which can influence the way people perceive and
make decisions about that information. The framing effect suggests that the way options or choices are presented can
significantly impact decision-making.
 In summary, framing effects show that the way information is presented can influence decision-making, with people often
being more risk-averse when options are framed as gains and more risk-seeking when options are framed as losses.
Availability
 The concept of availability refers to the tendency of individuals to rely on information that is readily available in their
memory when making judgments or decisions. It is based on the idea that people assess the frequency, likelihood, or
importance of an event or category based on how easily they can recall relevant examples or instances from their memory.
 When information is easily accessible in memory, it is perceived as more common or likely to occur. This can lead to biases
and errors in decision-making because the ease of recall is influenced by various factors such as personal experiences, recent
events, media exposure, or vividness of the information.

Representativeness
 The concept of representativeness refers to the tendency of individuals to judge the likelihood of an event or the category
membership of an individual based on how well that event or individual matches their mental prototype or stereotype of that
category. In other words, people often make judgments or decisions based on how similar something or someone is to their
preconceived notions or expectations.
 However, it is important to note that relying solely on representativeness can lead to cognitive biases and errors in judgment.
People may overlook important base rate information or other relevant factors in favor of relying on stereotypes or
prototypes. This can result in inaccurate judgments or decisions.

Prospect Theory
 Prospect theory is a psychological theory that explains how people make decisions under uncertainty.
 According to prospect theory, individuals evaluate potential gains and losses in relation to a reference point, which is
typically their current situation or a certain outcome. The theory suggests that people are more sensitive to losses than gains,
meaning that the negative impact of losing something is felt more strongly than the positive impact of gaining something of
equal value.
 Prospect theory also suggests that individuals do not evaluate outcomes in a linear manner. Instead, they use a value function
that is concave for gains and convex for losses. This means that the perceived value of gains diminishes as they increase, and
the perceived value of losses increases as they become larger.
 In addition, prospect theory proposes that individuals assess probabilities subjectively rather than objectively. This means that
people rely on their own experiences, memories, and emotions to estimate the likelihood of an event occurring, rather than
relying on actual statistical probabilities.

Risk Aversion
 Risk aversion is a concept in decision-making that refers to the tendency of individuals to prefer options with lower levels of
risk or uncertainty. In other words, people are generally more willing to choose a certain outcome with a known probability
of success, rather than taking a riskier option with potentially higher rewards but also a higher probability of failure.
 This preference for lower risk can be influenced by various factors, including personal characteristics, past experiences, and
individual attitudes towards uncertainty. Risk aversion is often seen in situations where individuals prioritize the preservation
of their current resources or the avoidance of potential losses over the pursuit of potential gains.

Loss Aversion
 Loss aversion is a cognitive bias that refers to the tendency of individuals to strongly prefer avoiding losses over acquiring
equivalent gains. In other words, people feel the pain of a loss more intensely than the pleasure of a gain of the same
magnitude. Loss aversion is a fundamental principle of prospect theory, which suggests that people evaluate potential
outcomes based on their reference point or initial status quo.
 Loss aversion can be seen in various contexts, such as financial decision-making, where individuals are more risk-averse
when faced with potential losses compared to potential gains. For example, people may be more inclined to hold onto a
losing investment in the hope of recovering their losses, rather than selling it and accepting the loss. This bias can also be
observed in everyday situations, such as being reluctant to give up a ticket to a concert or a sporting event, even if the ticket
was obtained for free.

Sunk Cost
 The concept of sunk cost refers to the idea that once a cost has been incurred and cannot be recovered, it should not be a
factor in making future decisions. In other words, sunk costs are costs that have already been paid and cannot be refunded or
recovered.
 The reason why sunk costs are important to understand is because people often have a tendency to let sunk costs influence
their decision-making.

REASONING
Categorical Reasoning
Categorical reasoning is a type of deductive reasoning where you reason about a whole category of things. It involves making
conclusions about a specific case based on the general characteristics of the category.
1. Universal Affirmative: This is a statement that asserts that everything in a certain category is also a member of another
category. For example, "All A's are B's." This statement suggests that every element in category A is also in category B.

2. Affirmative: This statement asserts that some elements in a category are also members of another category. For example,
"Some A's are B's." This statement suggests that at least one element in category A is also in category B.

3. Universal Negative: This statement asserts that nothing in a certain category is a member of another category. For example,
"No A's are B's." This statement suggests that there is no overlap between category A and category B.

4. Particular Negative: This statement asserts that some elements in a category are not members of another category. For
example, "Some A's are not B's." This statement suggests that at least one element in category A is not in category B.
Each of these arrangements can have different ways in which they are true, depending on the relationship between the categories. It's
important to consider all possible arrangements when evaluating categorical reasoning.

Valid and Invalid Reasoning


 Valid reasoning refers to the process of drawing logical conclusions based on a set of premises or evidence. In valid
reasoning, if the premises are true, then the conclusion must also be true. It follows the rules of deductive logic and ensures
that the conclusion is the only possible outcome based on the given information.
 Invalid reasoning refers to the process of drawing conclusions that do not necessarily follow from the premises or evidence.
In invalid reasoning, even if the premises are true, the conclusion may still be false. It does not adhere to the rules of
deductive logic and allows for alternative interpretations or possibilities.
 It is important to note that invalid reasoning does not mean that the conclusion is false, but rather that it cannot be logically
deduced from the given premises. Invalid reasoning often occurs due to logical fallacies or errors in the structure of the
argument.
Modus Ponens, Modus Tollens, denying the antecedent, affirming the consequent.
 Modus Ponens, also known as affirming the antecedent, is a deductive argument that follows the "if A, then B" form. It
states that if the antecedent (A) is true, then the consequent (B) must also be true. For example, if it is raining (A), then the
ground is wet (B). So, if it is indeed raining, we can conclude that the ground is wet.
 Modus Tollens, also known as denying the consequent, is another valid form of deductive reasoning. It states that if the
consequent (B) is false, then the antecedent (A) must also be false. For example, if it is not wet on the ground (not B), then it
is not raining (not A). So, if the ground is not wet, we can conclude that it is not raining. On the other hand, denying the
antecedent and affirming the consequent are invalid forms of deductive reasoning.
 Denying the antecedent is when someone mistakenly concludes that if the antecedent (A) is false, then the consequent (B)
must also be false. For example, if it is not raining (not A), then the ground is not wet (not B). However, this is not a valid
deduction because there could be other reasons why the ground is wet, such as watering the plants.
 Affirming the consequent is when someone mistakenly concludes that if the consequent (B) is true, then the antecedent (A)
must also be true. For example, if the ground is wet (B), then it is raining (A). However, this is also not a valid deduction
because there could be other reasons why the ground is wet, such as a recent spill or a sprinkler system.

Confirmation Bias
 Confirmation bias refers to the tendency of individuals to seek out, interpret, and remember information in a way that
confirms their preexisting beliefs or hypotheses. It is a cognitive bias that can influence our decision-making and reasoning
processes.
 When people have a particular belief or expectation, they often look for evidence that supports it and ignore or downplay
evidence that contradicts it. This bias can lead to a distorted perception of reality and hinder our ability to objectively
evaluate information.

Watson Card Selection Task


 The Wason card selection task is a cognitive task that is used to study confirmation bias and conditional reasoning. In this
task, participants are presented with a set of cards, each with a letter on one side and a number on the other side. They are
given a rule, such as "If a card has a vowel on one side, then it has an even number on the other side." The task is to
determine which cards need to be turned over to test the rule.
 Participants tend to favor cards that confirm the rule, such as turning over a card with a vowel to see if there is an even
number on the other side. However, they often overlook the importance of turning over cards that could disconfirm the rule,
such as turning over a card with a vowel and finding an odd number on the other side.
 The task demonstrates the confirmation bias, which is the tendency to seek out information that confirms one's existing
beliefs or hypotheses. It also highlights the importance of considering disconfirming evidence in order to fully understand
how the rule is being followed or violated.

PROBLEM SOLVING

Parts of a Problem
1. Initial State: This is the starting point or the current situation of the problem. It represents where you are at the beginning of
the problem-solving process.
2. Goal State: This is the desired outcome or the end result you want to achieve. It represents where you want to be or what you
want to accomplish by solving the problem.
3. Obstacles: These are the challenges or barriers that stand in the way of reaching the goal state. Obstacles can be external
factors, such as limited resources or time constraints, or internal factors, such as lack of knowledge or skills.
4. Givens: These are the conditions or constraints that are already known or given in the problem. Givens can provide important
information or limitations that guide the problem-solving process.
5. Means or Steps: These are the actions or strategies that you need to take in order to move from the initial state to the goal
state. Means or steps can vary depending on the problem and can involve logical reasoning, creative thinking, or following a
set of instructions.

Algorithms and Heuristic


 An algorithm is a step-by-step procedure or set of rules that guarantees a solution to a problem. It is a systematic and logical
method that follows a predetermined set of instructions to reach a specific goal. Algorithms are often used in computer
science and mathematics, where there is a clear and well-defined problem with known steps to reach the solution. For
example, following a recipe to cook a meal is an algorithmic approach.
 Heuristics are general rules or strategies that are used to solve problems more efficiently, even if they don't guarantee an
optimal solution. Heuristics rely on past experiences, general knowledge, and intuition to make educated guesses or shortcuts
to reach a solution. They are often used in situations where the problem is complex or the solution space is too large to
explore all possibilities. For example, using a rule of thumb or a mental shortcut to make a decision is a heuristic approach.

Problem Space Approach


 The problem space approach is a theoretical framework for problem-solving. According to this approach, problem-solving
involves moving from one state of knowledge or activation to another state in order to find a solution. The problem space
refers to all the possible actions or steps that can be taken to solve a problem.
 In the problem space approach, the problem is represented as a search for the solution. This search involves exploring
different states of knowledge or activation and moving from one state to another. For example, when solving a multiple-
choice question, the problem space includes all the possible solutions that can be considered. Similarly, if you are searching
for a lost item in a room, the problem space includes all the possible locations in that room where the item could be.
 Overall, the problem space approach emphasizes the importance of exploring different states of knowledge and using both
algorithmic and heuristic mechanisms to solve problems effectively. It recognizes that problem-solving is not always a
straightforward process and that different strategies may be required depending on the nature of the problem.

Well-Defined and Ill-defined Problems


 Well-defined problems are those that have clear and specific goals, initial states, and steps to reach the goal. Examples of
well-defined problems include following a recipe, solving a math equation, or assembling furniture using instructions. These
problems have a clear structure and can be solved by following a set of predefined steps.
 Ill-defined problems are those that lack clear goals, initial states, or steps to reach the goal. These problems are often
ambiguous and open-ended, requiring the problem solver to define and refine the problem themselves. Examples of ill-
defined problems include finding a solution to climate change, improving education systems, or creating a work of art. These
problems often require creative thinking, exploration, and trial-and-error to find a solution.

Hill Climbing
 Hill climbing is a problem-solving approach that involves making incremental steps towards a goal state. It is considered the
simplest and least flexible of the general search characteristics. In hill climbing, each step takes the current state and moves it
closer to the goal state. The approach only considers solutions that appear to move closer to the goal state, unlike an
exhaustive search that considers all possibilities.
 The idea behind hill climbing is to consider various possibilities and choose the one that appears to be the best or most
promising. It relies on the concept of similarity, where the current state is assessed and adjusted to become more similar to the
desired goal state. This can be compared to climbing a hill, where you only take steps that lead you higher up the hill.

Means-end Analysis
 Means-ends analysis is a problem-solving strategy that involves breaking down a complex problem into smaller, more
manageable sub-goals. It is a way to reduce the problem space and overcome some of the challenges of problem solving.
 The process of means-ends analysis involves identifying the current state, the desired goal state, and the obstacles or barriers
that are preventing the achievement of the goal. Then, the problem solver generates sub-goals or intermediate steps that can
be taken to bridge the gap between the current state and the goal state.
 By dividing the problem into smaller sub-goals, the problem solver can focus on solving each sub-goal individually, making
the problem more manageable.
 Means-ends analysis requires the problem solver to have a clear understanding of the problem, the ability to identify
obstacles, and the knowledge of how to overcome those obstacles. It also requires the problem solver to have sufficient
working memory capacity to keep track of the sub-goals and progress towards the goal.

Duncker’s candle box and functional fixedness


 Duncker's candle box problem is a classic problem from the early 20th century. In this problem, participants are given a box
of tacks, a candle, and some matches. The goal is to affix the candle to the wall so that it can light up the whole room. The
challenge is that the candle cannot be directly attached to the wall, and participants must think creatively to find a solution.
 Functional fixedness is a cognitive bias that limits problem-solving by only considering an object's typical or intended
function. In the candle box problem, functional fixedness would be viewing the box only as a container for the tacks, rather
than considering it as a potential shelf for the candle. This fixedness can prevent people from finding alternative solutions and
hinder their problem-solving abilities.
CREATIVITY & EXPERTISE

Convergent and Divergent thinking


 Convergent thinking refers to the ability to find the single correct solution to a problem. It involves narrowing down options
and using logical and analytical reasoning to arrive at the best possible answer. Convergent thinking is often associated with
standardized tests and academic settings, where there is a clear goal and a specific correct answer. It relies on following rules
and established procedures to reach a solution.
 Divergent thinking, on the other hand, is a more open-ended and creative approach to problem-solving. It involves
generating multiple possible solutions or ideas to a problem. Divergent thinking encourages thinking beyond the obvious and
exploring different perspectives and possibilities. It is associated with creativity and innovation, as it allows for the
exploration of various ideas and connections.

Walla’s Stages: Illumination, Incubation, Preparation, Verification.


1. Preparation: This is the initial stage where the problem solver gathers information, defines the problem, and identifies
potential solutions. It involves understanding the problem and its context, gathering relevant knowledge and resources, and
developing a plan of action.
2. Incubation: In this stage, the problem solver takes a break from actively thinking about the problem. The mind continues to
work on the problem unconsciously, allowing new connections and insights to form. This stage often involves stepping away
from the problem and engaging in activities unrelated to the problem at hand.
3. Illumination: This is the "aha" moment when the solution suddenly becomes clear. It is characterized by a sudden insight or
realization that leads to a breakthrough in problem solving. The solution may come to the individual in a flash of inspiration
or during a moment of relaxation or unrelated activity.
4. Verification: After the illumination stage, the problem solver tests and verifies the solution to ensure its effectiveness. This
involves evaluating the solution, checking for any potential flaws or errors, and refining the solution if necessary. Verification
is important to ensure that the solution is practical, feasible, and meets the desired goals.

Insight problems
 Insight problems are a type of problem that require a sudden realization or "aha" moment in order to solve them. These
problems often involve a mental impasse or a dead end, where traditional problem-solving methods don't seem to work. The
solution to an insight problem typically involves a new way of looking at the problem or a shift in perspective.
 Insight problems can be challenging because they require a different approach than other types of problems. Instead of
systematically working through the problem step by step, insight problems often require a sudden reorganization of
information or a new understanding of the problem.
 One famous example of an insight problem is the "nine-dot problem." In this problem, you are presented with a grid of nine
dots arranged in a 3x3 square. The challenge is to connect all the dots with four straight lines without lifting your pen from
the paper. The solution requires thinking outside the box and extending the lines beyond the boundaries of the square.
 Insight problems are often used to study the creative problem-solving process and the cognitive processes involved in
generating novel solutions. They can be frustrating at times, but they also provide an opportunity for a breakthrough and a
sense of satisfaction when the solution is finally discovered.

Chess Expertise
 Chess expertise refers to the high level of skill and knowledge that experienced chess players possess. Expert chess players
have developed a deep understanding of the game, including its rules, strategies, and tactics. They are able to analyze
positions, anticipate their opponent's moves, and make strategic decisions based on their extensive knowledge and
experience.

Ericsson, Deliberate Practice, and the 10,000 Rule


 He proposed that expertise is not solely determined by innate talent, but rather by deliberate and focused practice. According
to Ericsson, deliberate practice involves engaging in activities that are specifically designed to improve performance,
focusing on specific aspects that need improvement, and receiving feedback to make adjustments. This type of practice is
purposeful, effortful, and requires sustained concentration.
 The 10,000-hour rule, often associated with Ericsson's work, suggests that it takes approximately 10,000 hours of deliberate
practice to achieve expertise in a particular domain. This rule gained popularity after Malcolm Gladwell mentioned it in his
book "Outliers," but it's important to note that the number of hours required may vary depending on the domain and
individual factors.
 The concept of deliberate practice and the 10,000-hour rule emphasize the importance of focused and intentional practice in
skill development. It suggests that achieving high levels of expertise requires dedicated effort and a systematic approach to
practice.

INTELLIGENCE

What is IQ?
IQ is a measure of a person's intellectual ability or cognitive performance. It is often used to assess a person's problem-solving ability,
academic performance, and overall intellectual capacity. IQ tests typically measure various aspects of intelligence, such as verbal and
mathematical reasoning, vocabulary, and spatial ability. The average IQ score for a population is set at 100, and scores above or below
100 indicate above-average or below-average intelligence, respectively. It is important to note that IQ is influenced by both genetic
factors and environmental factors, and it can change over time.

Intelligence Testing
 Intelligence testing is a way to measure a person's intellectual abilities or cognitive performance. It is often used to assess
academic performance, problem-solving skills, and overall intellectual capacity. The most common measure of intelligence is
the Intelligence Quotient (IQ), which is calculated by comparing a person's mental age (as measured by a test) to their
chronological age.
 Intelligence tests typically assess different aspects of intelligence, such as verbal intelligence, numerical reasoning, and
visual-spatial intelligence. These tests may involve tasks like solving problems, answering questions, or completing puzzles.
The scores on these tests are standardized, with an average score of 100.
 Intelligence tests are considered reliable and valid measures of intellectual ability, as they show consistency over time and are
predictive of academic performance and other cognitive abilities. However, it is important to note that intelligence tests do
not measure all aspects of intelligence and may be influenced by both genetic and environmental factors. Additionally,
practice and exposure to certain types of questions can improve performance on intelligence tests.

Ravens Progressive Matrices


 Raven's Progressive Matrices is a non-verbal intelligence test that measures abstract reasoning and problem-solving abilities.
It consists of a series of matrix patterns, with one missing piece, and the task is to identify the missing piece from a set of
options. The patterns follow a logical sequence, and the test-taker must identify the underlying rule or pattern to select the
correct missing piece.
 The test is designed to assess fluid intelligence, which is the ability to think logically and solve novel problems. It measures
the individual's capacity to reason, think abstractly, and identify patterns and relationships between visual stimuli.
 Raven's Progressive Matrices is widely used in educational and psychological assessments to evaluate cognitive abilities and
predict academic performance. It is considered a reliable and valid measure of general intelligence and is often used in
research studies and clinical settings.

Reliability and Validity


 Reliability refers to the consistency or stability of a measurement. It is the extent to which a test or measurement produces
consistent results over time or across different conditions. In other words, if a test is reliable, it should yield similar results
when administered to the same individuals on different occasions or by different raters. Reliability can be assessed using
various statistical methods, such as test-retest reliability, which involves administering the same test to the same group of
individuals at two different time points and examining the correlation between the scores.
 Validity, on the other hand, refers to the accuracy or truthfulness of a measurement. It is the extent to which a test or
measurement actually measures what it is intended to measure. For example, if a test claims to measure intelligence, it should
actually be measuring intelligence and not something else, such as memory or creativity. Validity can be assessed using
different methods, such as content validity, which involves examining the extent to which the test items represent the
construct being measured, and criterion validity, which involves comparing the test scores to an external criterion (e.g.,
academic performance) to determine if they are related.

IQ in Monozygotic twins and Dizygotic Twins


 Monozygotic twins, also known as identical twins, share 100% of their genetic material. This means that any similarities in
their IQ scores can be attributed to their shared genes. Research has shown that monozygotic twins reared together, meaning
they grow up in the same environment, tend to have highly correlated IQ scores. This suggests that genetic factors play a
significant role in determining intelligence.
 On the other hand, dizygotic twins, also known as fraternal twins, share approximately 50% of their genetic material, just like
any other siblings. Their IQ scores are expected to be less correlated than those of monozygotic twins. However, dizygotic
twins still share a similar environment, as they are usually raised together. This shared environment can also contribute to the
similarities in their IQ scores.
 By comparing the IQ scores of monozygotic twins reared together, monozygotic twins reared apart, dizygotic twins reared
together, and unrelated individuals, researchers can estimate the genetic and environmental contributions to intelligence. Twin
studies have provided evidence for a strong genetic component to intelligence, but also highlight the influence of
environmental factors on IQ.

General and Specific Intelligence


 General intelligence refers to an overall mental capacity or intellectual ability that is consistent across different tasks and
domains. It is often measured by intelligence quotient (IQ) tests and is believed to be influenced by both genetic and
environmental factors. General intelligence is characterized by cognitive performance, academic achievement, problem-
solving ability, and reasoning skills.
 On the other hand, specific intelligence refers to specialized abilities or skills in a particular domain. These abilities may be
more focused and specific, such as mathematical ability, verbal reasoning, or spatial intelligence. Specific intelligence is
often measured by tests that assess these specific abilities.
 While general intelligence is thought to be a broad factor that influences performance across different domains, specific
intelligence focuses on more specific skills and abilities within a particular area. Both general and specific intelligence
contribute to an individual's overall intellectual capacity.

Crystalized and Fluid Intelligence


 Crystallized intelligence refers to the knowledge and skills that a person has acquired over time through education,
experience, and cultural exposure. It involves the ability to use previously learned information to solve problems and make
decisions. Crystallized intelligence tends to increase with age as individuals accumulate more knowledge and expertise in
specific domains.
 On the other hand, fluid intelligence refers to the ability to think logically and solve problems in novel situations,
independent of acquired knowledge. It involves the capacity for abstract reasoning, pattern recognition, and problem-solving
abilities. Fluid intelligence is more closely related to innate cognitive abilities and tends to decline with age .

The Hierarchical Structure of Intelligence


 The hierarchical structure of intelligence refers to the idea that intelligence can be broken down into different levels or
components. At the top level, there is a general intelligence factor (often referred to as g) that is thought to underlie all
cognitive abilities. This general intelligence factor influences performance on various tasks and is believed to be responsible
for overall cognitive performance.
 Below the general intelligence factor, there are more specific cognitive abilities or factors. These factors are more specialized
and are related to specific domains of intelligence, such as verbal ability, mathematical ability, or spatial ability. These
specific abilities are correlated with each other, indicating that they are related but distinct from each other.
 Furthermore, within each specific ability, there are even more specific sub-abilities or skills. For example, within verbal
ability, there may be sub-abilities such as vocabulary, reading comprehension, or verbal reasoning. These sub-abilities are
more specialized and may be correlated with each other, but they are also distinct from each other.

The Flynn Effect


 The Flynn effect refers to the observation that IQ scores have been rising over the past few decades. The effect is named after
James Flynn, who first noticed the trend. The increase in IQ scores is approximately three points per decade. This increase
has been observed in many different countries, both developed and developing.

 The Flynn effect suggests that people are getting better at taking IQ tests or that the tests are measuring something different
than they used to. It could be due to improvements in education, nutrition, and access to information. The effect has been
observed across different age groups and different types of IQ tests.
 However, the Flynn effect seems to have leveled off in recent years, suggesting that there may be a limit to how much IQ
scores can increase. It is still a topic of debate among researchers, and the exact causes of the Flynn effect are not fully
understood.

CONSCIOUSNESS

Product vs Process of Cognition


 The concept of product vs process of cognition refers to the distinction between the end result or output of cognitive
processes (product) and the underlying mental processes themselves (process).
 The product of cognition refers to the information or knowledge that is consciously accessible to us. It is what we are aware
of and can report or describe to others. For example, if you remember a past event or solve a math problem, the memory or
the solution is the product of your cognitive processes.
 On the other hand, the process of cognition refers to the mental activities that occur outside of our awareness. These
processes include sensory perception, attention, memory encoding and retrieval, and problem-solving. They happen
automatically and unconsciously, and we are not always aware of them. For example, when you read a sentence, your brain
automatically processes the words and their meanings without conscious effort.
 The distinction between product and process is important because it highlights the fact that much of our cognitive activity
happens outside of our conscious awareness. We may not be aware of the underlying processes that lead to a particular
product, but we can still observe the effects of those processes in our behavior and cognitive performance.

Subliminal Perception
Subliminal perception refers to the processing of information that occurs below the level of conscious awareness. It involves the
presentation of stimuli, such as words or images, at a very brief duration or low intensity, such that they are not consciously perceived
by the individual. However, research has shown that even though these stimuli are not consciously perceived, they can still have an
impact on cognitive processes and behavior. For example, subliminal priming studies have demonstrated that subliminal stimuli can
influence subsequent processing and behavior, such as word recognition or decision-making, without the individual being aware of the
influence. Overall, subliminal perception suggests that there are cognitive processes happening outside of our conscious awareness
that can still affect our thoughts and actions.
The Cognitive Unconscious
 The cognitive unconscious refers to mental processes that occur outside of our awareness. These processes happen
automatically and without conscious effort. They include things like perception, attention, memory, and decision-making.
 One example of the cognitive unconscious is automaticity. Once we learn a task or skill, like tying our shoes or reading, we
can perform it without consciously thinking about each step. These processes become automatic and require little to no
conscious attention.
 Another example is the influence of unconscious biases on our thoughts and behaviors. We may hold certain beliefs or make
decisions based on unconscious biases that we are not aware of. These biases can influence our perception of others, our
judgments, and our decision-making.
 The cognitive unconscious also includes processes like memory retrieval and inference. We may know that we know
something, but be unable to retrieve the information from our memory. We may also make inferences or fill in gaps in our
memory without consciously realizing it.
 Overall, the cognitive unconscious refers to the vast amount of mental activity that occurs outside of our conscious
awareness. These processes play a crucial role in our everyday functioning, even though we may not be aware of them.

Metacognition
 Metacognition refers to our ability to think about and monitor our own cognitive processes. It involves being aware of our
own thoughts, knowledge, and understanding. Metacognition allows us to reflect on what we know and what we don't know,
and to regulate our thinking and learning accordingly.
 There are two main components of metacognition: metacognitive knowledge and metacognitive regulation. Metacognitive
knowledge refers to our understanding of our own cognitive processes and how they work. This includes knowing what we
know and don't know, understanding our own strengths and weaknesses, and being aware of different strategies we can use to
learn and solve problems.
 Metacognitive regulation, on the other hand, involves using this knowledge to monitor and control our own thinking and
learning. It includes planning our approach to a task, monitoring our progress, and making adjustments as needed. For
example, if we're studying for an exam, we might use metacognitive strategies like setting goals, organizing our study
materials, and checking our understanding as we go along.
 Metacognition is an important aspect of learning and problem-solving. By being aware of our own thinking processes, we can
become more effective learners and problem solvers. It allows us to take control of our own learning and make informed
decisions about how to approach a task.

Consciousness and Brain


 Consciousness is a state of awareness of sensation or ideas. It involves being able to reflect on what is happening in the
present moment and being able to pay attention to and understand our experiences. Consciousness allows us to know what it
feels like to experience something, to have thoughts and emotions, and to be aware of our surroundings.
 In terms of the brain, consciousness is thought to arise from the activity of neurons and neural networks. Different regions of
the brain are involved in different aspects of consciousness. For example, the prefrontal cortex is involved in higher-order
cognitive processes such as decision-making and self-awareness, while the visual cortex is involved in processing visual
information.
 There is still much that is not fully understood about the relationship between consciousness and the brain. Researchers are
studying the neural correlates of consciousness, trying to identify the specific brain activity that is associated with conscious
experiences. Some theories propose that consciousness arises from the integration of information across different brain
regions, while others suggest that it may be related to specific patterns of neural activity.

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