Inclusive Perspectives: Exploring The Experiences of Underrepresented Programming Students at Aclc College of Ormoc
Inclusive Perspectives: Exploring The Experiences of Underrepresented Programming Students at Aclc College of Ormoc
ORMOC
A Research Proposal
TVL-ICT Programming
Hermoso, Rhea S.
Ponting, Jayrald S.
Coyoca, Ajune A.
May 2024
Table of Contents
I. Introduction
Definition of Terms 5
Conceptual Framework 7
Research Methods 8
Research Design 9
Research Environment 10
Research Method 11
Research Respondents 12
Research Instrument 13
Research Procedure 14
CHAPTER 1
In our modern world, programming has becoming increasingly more common. With
the rapid advancement of technology, programming skills have emerged more than ever.
institutions worldwide have increasingly integrated programming courses into their curricula
to equip students with these invaluable skills from an early age. Despite the growing
understanding the diverse experiences and perspectives of students within this domain,
particularly at ACLC College of Ormoc. While some research has explored the general
out instructions for a computer to follow in order to accomplish a goal or complete a task. It
Python, or JavaScript—that allows the programmer to translate his or her thoughts into
computer-readable words, phrases, and syntax. These instructions are sometimes known as
identifying a problem, considering potential solutions, writing code that could enact those
solutions, and then doing extensive testing and revising to the code to achieved the desired
https://www.commonsense.org/education/articles/teachers-essential-guide-to-coding-in-
theclassroom)
Taking all of this into account, it is clear that programming can be an interesting field for
students to test and engage with, as it can bring a lot of opportunities and careers. However,
these students have had fun and challenging experiences in learning various programming
languages. This study aims to provide a valuable insight to programming students in ACLC
College of Ormoc, which can give us an idea of what’s it like to learn the processes and
experiences of programming.
Ormoc, the general public and students/school organizations may be able to adapt and learn
from this experience, and they may consider integrating the field of programming into their
courses to develop future jobs and to help more students enter the field of programming.
What are the specific challenges, barriers, and opportunities faced by underrepresented
groups within the student body of ACLC College of Ormoc in pursuing programming
education, and how do these factors influence their academic and social integration,
Despite efforts to promote diversity and inclusion in the field of programming a significant
knowledge gap remains regarding the challenges, barriers, and opportunities that
ambitions, creations, and aspirations, this research aims to shed light on the factors that
influence their academic and social integration, rates of continuity, and overall success within
This study aims to identify areas for improvement and develop targeted interventions to
foster a more inclusive and supportive environment, and to share experiences of students at
Hypothesis
indicating unique challenges, barriers, and opportunities within the field of programming.
The findings of this study aim to provide insights into the following:
Programming Students: This study can help other programming students learn the
Teachers: Teachers, particularly those who teach in the field of programming may
benefit from this study as it also aims to help them understand the potential of the
mind, but also potential future programmers, as they can learn from the experiences of
students.
College of Ormoc, including but not limited to students from marginalized racial and ethnic
groups, gender minorities, students with disabilities, and those from low socioeconomic
backgrounds. The research will investigate various aspects of their academic, social, and
professional experiences within the programming field at ACLC College of Ormoc, aiming to
study will use qualitative research methods, such as interviews or surveys, to gather in-depth
This study does not include Grade 12 Programming students, college students, and
students who don’t have programming in their subject curriculums. It also does not compare
Definition of Terms
with computers. It contains a set of rules that allows string values to be converted into
various ways of generating machine code, or, in the case of visual programming
solutions, writing code that could enact those solutions, and then doing extensive
Local Studies
According to a study published by QPV Tomaro (2018), education has evolved as one
of the main thrusts of Information and Communication Technology, which is what computer
programming is under in. ICT has been widely deployed in almost every infrastructure we
currently use, and that includes programming. This study also offered insights to students
who are under the programming curriculum. The study also revealed why programming is
necessary. One reason is the necessity of making sure Filipino students can master ICT ideas
and abilities, which would enable them to reap the benefits of learning to a higher extent
(Bonifacio, 2013). The report also focused on the best ways to include ICT into the new K–12
curriculum.
Foreign Studies
A study by Y Qian, J Lehman (2017) revealed that programming students face problems and
students also had misconceptions about the programming field. The study examined a broad
computer programming. These difficulties might range from syntax errors associated with
loop statements, to misunderstandings about the execution of a loop that may relate to a
student’s (mis)conception of the loop construct, to a student’s difficulties in using the loop
construct to solve a problem. The study also stated that learning to program can promote a
chain of cognitive accomplishments (Linn 1985) or chain of cognitive changes (Mayer and
Fay 1987), which include learning language features, learning the concepts within the domain
Theoretical Framework
Several theories can support our study, and we’ve chosen the ones that are most relevant to
our study.
Constructivism
This theory asserts that through interactions and experiences, students actively create their
own understanding and knowledge. This viewpoint highlights the value of practical exercises,
group projects, and reflective practices in the context of programming education. The Grade
Socio-Cultural Theory
Socio-cultural theory draws attention to how social interactions and cultural circumstances
influence how people learn and grow. Sociocultural elements that affect learning outcomes
collaboration, and teacher-student interactions. Through peer discussions, group projects, and
Self-Determination Theory
Self-determination theory (SDT) places a strong emphasis on the role that competence,
autonomy, and intrinsic motivation have in influencing behavior and learning in people.
Students' motivation to study programming in the context of programming education may be
ability to solve programming problems, and their interactions with peers and the teacher in
the programming classroom all impact their experiences as Grade 11 programming students.
CHAPTER III
Methodology
Research Method
For this study, we will be assessing the experiences of Grade 11 programming students at
ACLC College of Ormoc. We will be using surveying tools such as questionnaires, and
forms. We will only include those Grade 11 students in the programming field, particularly
sections PROG-A and PROG-B. This will let us know the insights and experience these
students face within the field of programming. We will ensure all of the participants personal
and sensitive information will be kept private and confidential. We will also ensure the
voluntary participation of every respondent by asking them for their consent to use their
responses for the study. We will choose participant through simple random sampling method,
since we’re only dealing with a small set of students in ACLC College of Ormoc.
Research Design
students at ACLC College of Ormoc. The study will use the case study approach to identify
and analyze the experiences of programming students. It will put a focus to how Grade 11
programming students in ACLC College of Ormoc deal with issues and experiences within
the field of programming. The study utilizes Qualitative Research which will involve
participants answering and filling out questionnaires and surveys. Gathering this information
will help us offer insights into the underrepresented experiences of the Grade 11
programming students.
Research Environment
This research will be conducted solely only in ACLC College of Ormoc, as it is the only
focus for this study. Moreover, we will specifically conduct this study in class sections where
the programming field is the focus. This is to help narrow down the data collected, and it will
make it easier for the researchers to interpret the data once it is complete.
Sampling Method
In this study, we’ve utilized the simple random sampling method to pick our participants.
This is to ensure flexibility and efficiency as we collect and analyze the participants’
responses and answers. This is also the one that is most suited for the study since we’re only
Research Respondents
The students in Grade 11 Programming at ACLC College of Ormoc will be the selected
respondents for this study, picked at random intervals. The selected respondents will be
picked based on the answers and responses on the questionnaires and surveys we’ve put out.
The respondents will play a very important role in providing this study with accurate and
Research Instrument
The students in Grade 11 Programming at ACLC College of Ormoc will be the selected
respondents for this study, picked at random intervals. The selected respondents will be
picked based on the answers and responses on the questionnaires and surveys we’ve put out.
The respondents will play a very important role in providing this study with accurate and
This study aims to explore the underrepresented programming students at ACLC College of
Ormoc. The study will solely focus on the experiences of the programming students, the
challenges they face, how they overcome these problems, and how they interact with their
other classmates. We will utilize questionnaires and surveys to collect data on the
programming students to propose the final participants that will represent the Grade 11