Ranger Expedition Conclave
Ranger Expedition Conclave
Ranger Conclave
Expedition Conclave
Rangers of the Expedition Conclave are those brave few who
brave the dangerous expanse of the new world. Tasked with
exploring, documenting, and collecting specimens from the
uncharted lands these rangers are masters of exploration and
some of the most studied people when it comes to the
creatures of the world. Some serve as guides to others as the
call of adventure is strong from the new world.
Conclave Spells
Starting at 3rd level, you learn an additional spell when you
reach certain levels in this class, as shown in the Expedition
Spells table. The spell counts as a ranger spell for you, but it
doesn't count against the number of ranger spells you know.
Expedition Spells
Ranger level Spells
3rd create or destroy water
5th find steed
9th Leomund's tiny hut
11th Mordenkainen's faithful hound
15th legend lore
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Duck and Cover Expeditioners Goal
At 7th level, when you take the attack action on your turn you Expeditioners all have a long term goal the strive to achieve
can forgo one of your attacks to take the disengage action. over their career. Choose or randomly determine a goal for
Additionally, climbing costs you no additional movement. your expeditioner to strive towards.
Bestial Polymath d4 Goal
At 11th level, your deep and involved study of creatures has You want to be the first to set foot on unknown lands
lead you to the apex of understanding, perfect mimicry. 1
and become a guide to others who want to settle them
While you have your Bestiary on hand, you can perform any
action listed in a creature's game statistics from a creature 2
You want to find long lost treasures and make your
fortune.
documented in your Bestiary that has a Challenge Rating of 1
or lower. You can use this feature a number of times equal to 3
You want to discover a new species and have it named
your Wisdom modifier and regain all uses after finishing a in your honor.
long rest. The maximum Challenge Rating of a creature you 4 You strive to create a perfect map of the world.
can mimic with this feature increases to 2 at 17th level.
Restraining Point
At 15th level, when you successfully hit a creature with your
Weak Spot feature you can implant that creature with a small
portion of your natural magic. Before the start of your next
turn you can, as a reaction, when the creature attempts to
move you can force that creature to make a Strength saving
throw against your Spell Save DC as you cause their joints to
lock and their muscles to tighten from your magic. On a
failed save, the creature is restrained. They can remake this
save at the end of each of that creature's turns.
Additionally, while moving you are unaffected by difficult
terrain.
ART CREDIT
u/mr-bujick -
https://www.reddit.com/r/HunterXHunter/
comments/78r7qh/gons_new_squad_takes_on_
the_dark_continent_drawn/
Sam Bosma -
https://www.inprnt.com/gallery/sbosma/critical-
education/
@malintfalch -
https://twitter.com/malintfalch/status/
1284493593638588429?s=12
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.