PwC@How Telco Can Win With Gaming
PwC@How Telco Can Win With Gaming
the game
How telecom
operators can
win with gaming
Contacts
Beirut
Hicham Fadel
Partner
+961-1-985-655
hicham.fadel
@strategyand.ae.pwc.com
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Jad El Mir
Principal
+971-4-436-3000
jad.elmir
@strategyand.ae.pwc.com
Johnny Yaacoub
Manager
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johnny.yaacoub
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Video gaming is an exciting opportunity for telecom operators. They can tap into this
rapidly growing market and diversify their business using their existing capabilities. This is
a particularly attractive proposition for operators in the Gulf Cooperation Council (GCC)1
region, where more than half the population is under 25 years of age.2
A successful foray into video gaming would improve the brand positioning of telecom
operators and increase the loyalty of their customers. Gaming would increase data usage
and produce some boost in revenue. Significantly, gaming would generate more data about
customers, which means improved behavioral analytics for a more targeted customer
experience and increased monetization.
Operators that choose to exploit video gaming need realistic short-term goals, and should build
on their experience to go further if desired. The first stage is associating brands with gaming,
which costs little. Operators should offer experience-enhancing products and services. They
can also host servers for top developers or sponsor events, largely through partnerships with
gaming companies.
Operators can then become involved in game development, again with partners. That means
launching some simple games, or making games relevant to GCC audiences. If successful,
operators could eventually develop their own games and compete with global game publishers.
Another way to associate with gaming is through investment in eSports, which are spectator events
in their own right. Operators can launch events and form eSports teams to compete worldwide.
Operators need enhanced capabilities in this market. They should be adept at selecting the
right partners and pursuing acquisitions. They will need excellent market research and insight.
Whether operators simply host video games or fully engage in their own game development,
state-of-the-art network infrastructure will be essential.
Video games are a global cultural force. They are competing for individuals’ leisure time with
other entertainment activities like movies, books, and arts. The video game Grand Theft Auto V,
for example, achieved seven Guinness World Records after its release in 2013, including a world
record for US$1 billion of sales within three days of its release.3 It is estimated that there are now
2.5 billion gamers worldwide. Gabe Newel, owner of Valve, a video game developer, publisher,
and digital distribution company, mentioned that when an update is released on the company’s
Dota 2 game, the worldwide internet traffic grows by 2 percent to 3 percent.4 Netflix has even
said that Fortnite, the online video game, is a bigger threat than HBO.5
Just look at the GCC region. Describing the popularity of gaming in his country, FIFA player
Mosaad Aldossary, known online as “Msdossary,” said that “in Saudi Arabia, every family has
a video gaming console.” In 2018, Msdossary became the first Saudi national to win the FIFA
eWorld Cup, an event for which more than 20 million gamers attempted to qualify. In 2019,
gamers in Saudi Arabia are receiving a bonus: The country is hosting the region’s largest global
gaming tournament, PlayerUnknown’s Battlegrounds (PUBG) Mobile Star Challenge World Cup.6
Meanwhile, in the United Arab Emirates (UAE), for example, the median number of hours spent
playing video games each week has reached 14 hours.7
The gaming industry has grown faster than anyone could have ever imagined. It is now a
US$129 billion-a-year business. In terms of revenue, that is larger than annual worldwide box
office, annual music streaming and album sales, and the combined annual take of the top five
wealthiest sports leagues: the National Football League, Major League Baseball, the English
Premier League, the National Basketball Association, and the National Hockey League.8 Every
sports league in the world is worried. For telecom operators, however, video gaming represents
an opportunity to play in an area that has enjoyed massive growth in recent years.
Gaming is a comprehensive ecosystem in which global companies do business, and there are
opportunities for individuals to make money. Live streaming is one of the main reasons video
games have taken off, with gamers streaming themselves playing games in real time. Tyler
Blevins, known online as “Ninja,” is one of the most popular professional gamers. He earned
more than half a million dollars a month at the height of his popularity.9 Each day, fifteen million
people watch gamers live stream on Twitch, the world’s largest streaming platform. In this way,
games like Fortnite, PUBG, and League of Legends are transformed into enormous sporting
events.10 In 2019, Kyle Giersdorf, known online as “Bugha,” won the Fortnite World Cup and
took home $3 million, even more than the money awarded to the male or female winners of the
Wimbledon tennis championship.11
These are the headline-grabbing stories. What lies behind them is the core structure of the
gaming business. This consists of a plethora of developers, distributors, monetization channels,
and device manufacturers producing and enabling hit games across genres. It is this general
context that telecom operators need to understand if they are to make the appropriate play in
gaming, so that they can tailor their internal capabilities accordingly.
Then there are the key complementary components of the industry. These include the ever-
more-popular events and conventions such as gamescom and E3 that are popping up in cities
around the world, showcasing the latest and greatest in gaming tech, and the thousands of
online gaming communities such as Twitch and Reddit where users can stream their gaming
reviews and walkthroughs and have access to game news.
Last but not least, there is the eSports industry, which has taken the world by storm. Here
professional players and teams pit their wits against each other in competitive pro leagues and
tournaments to win lucrative prizes.
Conventional wisdom says that an industry is on a major upward curve when the likes of Google
and Microsoft seek to disrupt it. That is exactly what is happening with cloud gaming, which
allows gamers to play sophisticated, “open-world” games directly on the web through streaming
instead of downloading them onto their devices. With cloud gaming, gamers don’t need to
spend money on constantly updating gaming devices just to play the latest games, which is
why even device manufacturers such as NVidia are investing in the cloud space as a hedge for
the future.
Last but not least, there is the eSports industry, which has taken
the world by storm. Here professional players and teams pit
their wits against each other in competitive pro leagues and
tournaments to win lucrative prizes.
Core gaming
Using your device of choice to play your favorite games
Distributors
Offline retailers
Monetization channels
Games
Offline Online
Conventions User-
generated
and exhibition video content
events platforms
Physical
Forums and
meetup
communication
communities
eSports
Tuning into your eSports channel to follow your favorite league and watch a
tournament where players compete in packed venues for coveted prizes
Leagues
Venue owners
Source: Strategy&
Complementary gaming
Conventionsand exhibition events E3, EGX, gamescom, GDC, etc.
Offline Physical meetup communities Internet cafés, gaming venues, etc.
Merchandise Raven, EGL, H4X, Sector Six, etc.
User-generated video content Twitch, YouTube Gaming, Mixer, etc.
platforms
Online
Forums and communication Reddit, TeamSpeak, Discord, Esh, etc.
News outlets IGN, VB, The Score, etc.
eSports
Throughout the world, gaming revenue has seen strong growth in recent years, with the global
market value forecast to increase from $73 billion in 2014 to $146 billion in 2021 (see Exhibit 2).
EXHIBIT 2
Game on!
Global gaming industry overview (2014–2021)
Global video gaming market value (in US$ billions)1 Number of active video gamers worldwide (in billions)2
+7% +5%
146 +6% 2.7
+13% 138 2.6
129 2.5
2.3
118 2.2
110 2.1
2.0
97 1.8
84
73
2014 2015 2016 2017 2018 2019 2020 2021 2014 2015 2016 2017 2018 2019 2020 2021
1
PwC Global Entertainment & Media Outlook 2019–2023. 2014-2018 are actuals, 2019–2021 are forecasts.
2
Statista. 2014–2017 are actuals, 2018–2021 are forecasts.
Note: Percentage increases are compound annual growth rates.
Source: PwC Global Entertainment & Media Outlook 2019–2023, Statista
EXHIBIT 3
Mobile gaming is in the lead
Global gaming industry trend (2017–2021)
87
84 Online
81 Streamed or partially
77 16% 3.1% 19 18
72 16% downloaded games played
16% online on consoles, PCs,
16%
16% or browsers
18%
18%
18%
18%
18% Download
Games that are downloaded 5.3% 13 14
onto consoles and PCs —
typically played offline
1
Boxed video game sales, demo/trial versions, and free-to-play games are not included.
Note: 2017–2018 are actuals, 2019–2021 are forecasts from Statista. CAGR = Compound annual growth rate, ARPU = Average revenue per user.
Source: Statista; Strategy& analysis
In terms of the complementary components of the industry, the eSports market is likely to
undergo substantial growth from its currently low base. The acquisition of sponsorship,
advertising, and media rights is projected to increase its annual global revenue to more than
$1.7 billion by 2021, around 1 percent of the total gaming market.
EXHIBIT 4
GCC gaming is growing
Overview on video gaming industry in the GCC (2017–2021)
+4.3% CAGR
821 (2017–2021)
800
773
739
693
3% 3% 3% 3% 3%
8 8 8 Bahrain 7.1%
9 9
Oman 0.4%
10 10 10 10 10
Qatar 4.9%
13 12 12 12 11
Kuwait 0.8%
33 32 32
35 33 UAE 2.3%
33 34 35 36
30 Saudi Arabia 8.5%
1
Boxed video game sales, demo/trial versions, and free-to-play games are not included.
Note: 2017–2018 are actuals, 2019–2021 are forecasts from Statista.
Source: Statista; Strategy& analysis
Market research indicates that global games devised by international developers have captured
the lion’s share of opportunity in the GCC.12 The top mobile games played in the GCC today
are PUBG Mobile, Intikam Al Salatin, Fortnite, and Rise of Kingdoms. However, the demand for
localized content remains strong and to an extent unfulfilled. This creates a potential for global
players to modify their content to satisfy GCC users, or for GCC users to adapt global content
themselves. Indeed, regional players such as gaming studio Falafel Games and Arabic mobile
games publisher Tamatem Games have started to emerge through building on their culturally
relevant content.
There is clear growth in eSports events, competitions, and investments in the GCC. New
venues such as Challenge Arena and Clix gaming lounge in Saudi Arabia and the planned Dubai
X-Stadium in the UAE have sprouted and established several competitions to date, suggesting
an increase in popularity. Meanwhile, local eSports players such as Msdossary are posting
world-class results.
The size of this opportunity means that it is now game on for telecom operators. The timing
of this opportunity could not be better. Telecom operators’ core revenue streams are flagging
and their markets are saturated. At the same time, they have to keep investing in infrastructure
to cope with the tremendous increase in mobile data consumption. Making matters worse is
disruption from over-the-top players and competitive pricing, which have contributed to the
decline in overall revenue and ARPU.
Adding to the pressure, operators are seeking to satisfy rising consumer demand for more
digital and sophisticated offerings, while countering the associated decline in customer loyalty.
Telecom operators possess considerable advantages in infrastructure, brand awareness,
access to a wide customer base, a developed understanding of customer behavior that enables
analytical targeting, and a natural service fit where digital services can seamlessly complement
existing telecom services. They have been searching for ways to use these advantages to invest
in new potential areas of growth, such as media and entertainment, or financial services.
These challenges are similar to those that experienced gamers face. Stay on the same path, and
eventually it is game over. Make a rash decision, a leap into the unknown, and the result could
be just as bad. There is an alternative, however. A wily gamer knows when to explore a new
path. Video gaming represents precisely that alternative approach for telecom operators.
These companies are already equipped to secure an immediate bridgehead by exploiting their
existing capabilities, before then deciding whether to attempt further expansion. Although a
successful foray into video gaming might not translate directly into a significant increase in their
overall revenue, the indirect impact on financial performance is likely to be substantial over time.
Strategy is not about instant gratification, but about a satisfying, long-term payoff.
There are major benefits for telecom operators that establish themselves in video gaming.
Telecom operators should not expect visible incremental revenue in the short term but rather
important intangible benefits with significant potential impact. The first benefit involves brand
positioning. An association with video gaming would alter customer perceptions of the operator.
These perceptions could change from seeing the company as a seller of digital services,
necessary but uninteresting, to perceiving it as a provider of exciting and appealing gaming
experiences. The change in brand perception would be most significant among the digitally
adept younger population. It would make them more receptive to its offerings in general. With
more than half of the population of the region under 25, these young customers, with their heavy
consumption of data, are a valuable prize for operators.
The second benefit would be increased customer loyalty. If that younger population is impressed
by the operator’s venture into gaming, then this may increase their loyalty to the brand,
thereby reducing customer churn. In an era in which traditional telecom services are becoming
increasingly commoditized, loyal customers are like the pot of gold at the end of the game.
The fourth benefit would be that operators would get to know their customers much better.
Growth in customers using gaming offerings will generate greater amounts of data relating to
customer behavior. Operators will be able to target offerings and provide an improved customer
experience. This means operators extracting more value from interactions with existing customers.
Like an actual game, the video gaming value chain involves multiple, different players. Operators
need to understand these players so that they can build their own ways to play, and their own
ways to win in this growing market.
For the core gaming part of the industry, there are developers and publishers, distributors and
retailers, and device manufacturers. In the complementary part, the largest element is eSports,
which consists of such components as teams and leagues, event organizers, distributors,
gaming platforms, and advertisers (see Exhibit 5). Then there are the components of other
complementary services, such as online media portals for gaming video content, conventions
centered on gaming, and facilities for gaming community interaction, such as gaming cafés and
social media.
EXHIBIT 5
A telecom operator’s view of the gaming value chain
2 Distributors/Retailers
5
1
Game operations
Core
gaming
Developers/Publishers
3 Device manufacturers
4 Monetization channels
Complementary 6 eSports
services
7 Other complementary services
Gaming video content, conventions and events, gaming community, etc.
Enablers
8 Infrastructure enablers
Demand-side (internet connectivity, etc.), supply-side (server hosting, etc.)
Source: Strategy&
There are numerous ways to play and as many to win. Telecom operators have the choice of
four different ways to play along the value chain for core activities, plus an additional way to
play that focuses on launching eSports entities (see Exhibit 6).
EXHIBIT 6
Telecom operators have five ways to play
Distributors/Devices/Ops
Developers/Publishers
INFRASTRUCTURE PLAY Monetization channels
1 eSports/GVC/Conventions Community
Infrastructure enablers
Distributors/Devices/Ops
Developers/Publishers
DISTRIBUTOR PLAY Monetization channels
2 eSports/GVC/Conventions Community
Infrastructure enablers
Distributors/Devices/Ops
INITIAL Developers/Publishers
Monetization channels
DEVELOPER PLAY
3 eSports/GVC/Conventions Community
Infrastructure enablers
Distributors/Devices/Ops
ADVANCED Developers/Publishers
Monetization channels
DEVELOPER PLAY
4 eSports/GVC/Conventions Community
Infrastructure enablers
ESPORTS PLAY eSports (distributor platforms and channels, leagues, events and
tournaments, teams and players, venues, etc.)
5
No play Light play Heavy play
Distributor play
Building on the infrastructure play, operators can create partnerships with leading
gaming companies. This allows customers access to exclusive game releases or in-game
advertisements of the operator’s own products. It also enables direct carrier billing (DCB)
for popular games, making it possible for users to complete in-game purchases by charging
payments to their phone bill, as is done throughout the world for apps from Google Play13 or
the Apple Store. As cloud gaming develops, operators are partnering with cloud gaming service
providers to distribute their platform. For example, Etisalat joined forces with Gamestream to
offer cloud gaming services to its customers. Moreover, operators can share eSports content on
their streaming platforms to enrich their portfolio. They can also sponsor and engage in eSports
tournaments and gaming conventions, as well as pursue efforts to improve brand perception,
such as through in-store initiatives. For example, SK Telecom in South Korea partnered with
Niantic, Pokémon Go’s developer company, to rebrand 4,000 of its stores through Pokémon and
deploy Augmented Reality to boost customer interest.14
Operators can make use of various business models to implement these ways to play:
• Partnerships with other telecom operators to make use of each other’s capabilities and
assets, and jointly utilize channels to expand the popularity of regional eSports
The gaming prize is tempting but risky. Operators need to play their way forward with care and
craft. They need to develop a road map that marries their ambitions with available capabilities.
As they acquire experience and market knowledge, they will progress in the gaming market,
proceeding to the next level. To do so, operators will need to set realistic short-term goals,
medium-term ambitions, and a long-term vision.
The first goal for operators should be to earn some gaming credibility with gamers. That means
associating their brand with gaming so that customers immediately think of games when they
encounter the operator’s brand. To date, this has usually been achieved through the distributor
play. Building credibility entails providing services and content to gamers through exclusive
releases, dedicated bundled packages and integrated payment services, and engaging in
eSports events or sponsorships. Such activities do not require significant direct investment.
Instead, these objectives could be achieved largely through partnerships with companies in the
gaming industry.
Once they have established some credibility, operators can start to become familiar with the
developer side of the value chain through the initial developer play, rather like gamers feeling
their way through a new scenario. In this way, they can consolidate their position in the gaming
ecosystem by working with partners to launch some simple games, or make some highly
popular games more relevant to local audiences. They can push their eSports agenda through
the acquisition of content or teams or entities. They could also contemplate some limited
investment in their own development capabilities at this stage.
With these ventures completed, operators should have established the requisite level of trust
with customers. They should have acquired a nucleus of loyal gamers happy to associate
themselves with the brand. Should they decide on further expansion at this point, they can
commit themselves to developing their own games. At this level, they will compete with global
game publishers (see Exhibit 7, page 16). The vision of dominating the gaming market and
community within their own region could then become a realizable ambition. Telkomsel offers
one example of a company that has moved successfully through the various stages to establish
itself as a major player in the gaming industry (see “Success mode in Indonesia,” page 16).
ADVANCED
DEVELOPER PLAY
INITIAL DEVELOPER PLAY
- Own game
DISTRIBUTOR PLAY development
- Localized top games - Dedicated bundled
- Simple game packages
- Exclusive releases development - Integrated payment
- Dedicated bundled - Dedicated bundled services
packages packages
- Integrated payment - Integrated payment
services services
ESPORTS PLAY
eSports events eSports acquisitions
and sponsorships (content, teams, entities)
Source: Strategy&
Success mode
in Indonesia
Telkomsel is a leading Indonesian telecom operator that Finally, it successfully launched its first mass online
established itself successfully as a leader in consumer battle arena and first-person shooter game, Shellfire,
gaming. It started off in the industry as a distributor in 2018 — with plans to develop seven additional
with the launch of its Dunia Games web portal in 2013, games. All throughout, Telkomsel was increasingly
allowing customers to download games and directly active on a complementary front, boosting its Dunia
charge them to their phone bill through DCB. Then in portal with gaming articles, reviews, and trend reports,
2017, in an initial developer play, Telkomsel partnered launching the Indonesia Games Championship eSports
with games such as PUBG to activate special in-game tournament, as well as introducing special advertising
offers for customers subscribed to their dedicated initiatives in local gaming communities. By 2019,
online games data package. Telkomsel achieved a 22 percent market share of
Indonesia’s gaming industry.19
Gaming success will depend on getting capabilities right. Recognizing the enticing market
opportunity of a young GCC customer base is important, but attracting those customers will
require considerable skill.
As newbies in the video gaming market, telecom operators will need to make use of their
various existing capabilities, such as infrastructure, a broad customer base, an established
brand, and strong distribution channels. A high-performing operator would also be able to tap
into numerous other invaluable capabilities that have been built up over the years. These would
include strong marketing expertise, a superior analytics team, advanced payment options, and
high-quality customer care.
As they become further immersed in the industry, operators will need to develop their internal
capabilities further to meet customer needs. First, they will need to develop a cross-functional
operating model for gaming, as it requires collaboration throughout the organization. This would
involve defining and demarcating roles and responsibilities, setting key performance indicators
for each gaming initiative, and ensuring the transfer of gaming knowledge between business
and functional units. Second, operators will have to recruit top talent for gaming, including
gaming-oriented marketing and customer support teams. Third, where necessary, they will have
to upgrade technology requirements for specific gaming initiatives, such as server capabilities.
Whether acting as hosts for other gaming companies or developing and marketing their own
games, an advanced state-of-the-art network infrastructure delivering superior quality of service
(lower latency) will be a vital requirement, either through fiber-to-the-home connectivity or
through 5G mobile technology.
Operators will also need the appropriate capabilities to take on the complementary components
of gaming, most notably eSports. These would include prudent selection of events to sponsor,
access to funding for acquiring and operating an eSports team, skills for setting up and
managing tournaments and events, and ability to bring together sponsors and renowned
players. To promote their eSports streaming offerings, operators will also need access to
premium and attractive content, most notably from popular gamers and streamers.
Building or developing such capabilities need not occur organically. The ability to select the
right partners, or even acquisitions, across the value chain will be crucial. A venture into cloud
gaming will require partnerships with cloud developers. Making top-quality games relevant for
regional audiences calls for partnerships with top game developers and localization experts. If
operators move into developing and launching their own games, access to partners with game
development capabilities and more diverse distribution channels will be necessary. At all stages
of their development, operators will rely on market insight into the various areas of the gaming
industry, and will thereby be able to determine their own readiness and chances of success.
The video game niche is a tremendous opportunity for GCC telecom operators. Like gaming
itself, exploiting that niche demands skill, patience, and the right strategy. Operators can use
gaming to improve their brand positioning and connection to young customers. They can test
their own suitability for the gaming industry by progressing steadily and with caution in the first
instance. In time, they may wish to advance more aggressively, even developing and launching
their own games. Each stage of this process requires a reappraisal of internal capabilities, and
further investment may be required to address any potential shortcomings for the next phase of
development. Just like a complex game, operators may find the gaming market baffling at first,
but in time they will grow in confidence. At that point, they will be on course for victory.
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