MINI PROJECT REPORT Samurai Fight Game2.0
MINI PROJECT REPORT Samurai Fight Game2.0
AJEENKYA
DY Patil School of Engineering
DEPARTMENT OF COMPUTER ENGINEERING
Ajeenkya D. Y. Patil School of Engineering
Ajeenkya D. Y. Patil Knowledge City, Charholi (Bk), Lohegaon, Pune - 412105
Affiliated to
SAVITRIBAI PHULE PUNE UNIVERSITY (2024-2025)
AJEENKYA
DY Patil School of Engineering
CERTIFICATE
This is to certify that Mini-project Report On
Last but not the least I sincerely thank to my colleagues, the staff and all
others who directly or indirectly helped us and made numerous suggestions which
have surely improved the quality of my work.
Deepraj Sonawane,
Pratik Salunkhe,
Nitin Pawar,
Yelwande Indrawadan
(T.E. Computer Engineering)
Abstract
Introduction
Welcome to the Samurai Fight Game project this project is a 2D fighting game
implemented in HTML5 Canvas and JavaScript. It allows two players to control
characters on the screen and engage in combat with each other. The game includes
features such as character movement, attacks, health tracking, and a timer for limited
gameplay duration.
Objectives
The primary goal of the project was to develop a functional and entertaining 2D
fighting game for web browsers.
It aimed to provide players with an interactive experience by allowing them to
control characters, perform attacks, and engage in combat against each other.
Additionally, the project aimed to demonstrate proficiency in web development
and game programming techniques.
Technologies Used:
Implementation
Challenges Faced
Future Enhancements:
Enhanced Visuals and Effects: Improve graphics quality, add visual effects,
and refine animations to enhance the overall aesthetic appeal of the game.
Conclusion