Input Devices
Input Devices
1. Introduction
An information system can not do anything until you give it some information to process.
Input devices transfer data into a computerised information system so that it can be processed.
An input device transfers data from the outside world into a computer.
Manual Input Devices : With a manual input device the user must enter data into the
computer by hand.
Direct Data Entry (DDE) Devices : A direct data entry device can transfer information
automatically from a source document such as a form or barcode into the computer. The
user does not need to manually enter the information. Direct data entry devices are used
when large volumes of data must be entered into the computer quickly.
There are many different input devices available. Each input device is suitable for a different
purpose. Select an input device from the table below to find out about it or read through the
rest of this topic to learn more about all of the different input devices.
2. QWERTY Keyboard
Almost all general purpose computers are supplied with a keyboard. A keyboard has over 100
keys on it. When you press a key a number (code) is sent to the computer to tell it which key
you have pressed. The keys are arranged in four groups :
The keys on a keyboard are usually arranged in the same order as those on a typewriter. This
layout of keys is called QWERTY because Q-W-E-R-T-Y is the order in which the letters occur on
the top row of the keyboard. Some newer designs have the letters arranged in a different
order. Most people find the QWERTY arrangement best as they have had some practise using it,
but some users trained on the new keyboards claim that they can type faster than the fastest
typists can on QWERTY keyboards.
3. Concept Keyboard
A concept keyboard is a flat board which contains a grid of switches. Each switch can be
programmed to do whatever you want. An overlay image is placed on top of the grid so that
the user can tell what pressing on different areas of the keyboard (switches) will do.
Piano : The overlay image could be of a piano keyboard. Pressing on the piano keys will
cause the computer to play the note that is pressed.
Country Information : The overlay image could be a map of an area of the world.
Pressing on a country would cause the computer to display information about that
country on a monitor.
Tills in restaurants/pubs : The overlay contains a list of all of the meals that can be
purchased. Instead of typing in prices the waiter simply presses on the appropriate meal
name on the keyboard when a meal is purchased.
Concept keyboards are particularly useful for users such as children who would find using a
QWERTY keyboard difficult and in locations where an ordinary keyboard might be damaged,
e.g. by spillage or dust.
A touch sensitive screen is a special type of visual display unit. In front of the display a grid of
light beams or fine wires criss-cross the screen. When you touch the screen the computer
senses where you have pressed. Touch screens can be used to choose options which are
displayed on the screen.
The main application for which touch screens are used is the provision of public information
systems. Touch screen operated computers can be found in places such as travel agents and
airports. Here a touch screen is being used to provide information to tourists :
The grid in front of the screen can not be seen by the user. The screen is located behind the
glass in the tourist office's window so that visitors can obtain information even if the office is
closed.
Touch screens are not used very often as they are not very accurate, tiring to use for a long
period and are more expensive than alternatives like a mouse. The main advantage of the
touch screen is that anyone can use it without having to be trained.
5. Light Pen
A light pen is a special pen which you can point at any computer monitor. When the pen is
pointed at the screen the computer can work out where the pen is pointing.
Light pens can be used to "draw" on the screen or to select options from menus presented on
the screen.
Light pens are extremely poor input devices. They are very inaccurate and tiring to use. Light
pens were popular in the 1980s and early 1990s but most have now been replaced with other
input devices.
6. Mouse
A mouse is the most common pointing device. You move the mouse around on a mat and a
small cursor called a pointer follows your movements on the computer screen. By pressing a
button on the mouse (most mice have 1,2 or 3 buttons) you can select options using icons or
menus on the screen. Mice can also be used to "draw" onto the screen. They are particularly
useful if your computer has a graphical user interface.
Most mice use a small ball located underneath them to calculate the direction that you are
moving the mouse in. As you move the mouse this ball rotates. The mouse monitors how far
the ball turns and in what direction and sends this information to the computer to move the
pointer.
7. Tracker Ball
A tracker ball (or trackball) is an alternative to a mouse. It operates in the same way as a
mouse except that the ball is on top. Turning the ball with your hand moves the pointer on the
screen.
Tracker balls are popular when there is not enough space for a mouse, e.g. in portable
computers. Most tracker balls have buttons next to them which can be used to select options
from the screen.
8. Touch Pad
A touch pad is another alternative to a mouse. It is a pointing device which is used in laptop
computers. A touch pad is a rectangular pad about 4cm x 4cm in size. You can move your
finger around on top of the touch pad. As your finger moves, the pointer follows its movement
on the screen.
Buttons are usually placed next to the touch pad. Pressing a button will select an option on the
screen just like a mouse button. With some touch pads, if you tap the pad sharply with a finger
this will have the same effect as pressing one of the buttons.
9. Joystick
Joysticks are popular for playing computer games and controlling computer simulations. You
can move a standard joystick in any one of eight directions. The joystick tells the computer in
which direction it is being pulled and the computer uses this information to e.g. move a
spaceship on screen. A joystick may also have several buttons which can be pressed to trigger
actions such as firing a missile.
The best joysticks, called analogue joysticks measure how far the joystick is being moved in
the direction it is being pulled. This information is used to set how quickly the object on the
screen moves. The further you push the joystick the faster the object moves.
Small joysticks called trackpoint devices are sometimes built into the keyboards of portable
computers and used instead of a mouse.
Graphics tablets are mainly used by professional graphics designers. Using a graphics tablet a
designer can produce much more accurate drawings on the screen than he could with a
mouse or other pointing device. A graphics tablet consists of a flat pad (the tablet) on which
the user "draws" with a special pen called a stylus. As the user "draws" on the pad the image is
created on the screen. The pad on which the user draws can be any size from A5 to A1 (eight
times as large as an A4 page). Drawings created using a graphics tablet can be accurate to
within hundredths of an inch. Graphics tablets are also known as graphics digitisers.
The stylus that the user draws with may have a button on it which will act like a mouse button.
Sometimes instead of a stylus a highly accurate mouse-like device called a puck is used to draw
on the tablet.
Graphics tablets are often used to provide input to Computer Aided Design packages.
11. Scanner
A scanner can be used to input printed images such as photographs or pages of text directly
into the computer. A scanner works by shining a light at the image being scanned and
measuring how much light is reflected back using an optical sensor. The amount of light that is
reflected back tells the computer how light or dark the image is at each point.
Optical Character Recognition (OCR) software can be used to read printed text from an
image that has been scanned and store it as text rather than an image. You can then edit the
text using a word processor or desktop publisher. OCR software is not yet sophisticated
enough to read hand-written text accurately.
12. Digital Camera
Digital cameras are used in the same way as standard photographic cameras. Most digital
cameras look just like ordinary cameras. Unlike photographic cameras digital cameras do not
use film. Inside a digital camera is an array of light sensors. When a picture is taken the array
of sensors is used to input the image. The image can then be stored either in the camera's RAM
or on a floppy disk. Later the pictures can be transferred onto a computer for editing using a
painting package.
Digital cameras are available from about £30 upwards. The quality of the pictures that a
camera can take depends upon the resolution of the camera. This is measured in millions of
pixels (megapixels). Modern cameras have resolutions from about 1 to 5 megapixels. Digital
cameras are extremely useful for tasks such as producing newsletters. The images can be
transferred directly into a desktop publisher without having to be developed, printed and
then scanned.
Computers store videos as a sequence of still images called frames. These images are displayed
quickly one after the other (rather like a flick-book) to create the illusion of a moving picture.
Inputting a video into a computer is known as capturing the video. When you want to capture
a video sequence you must tell the computer :
Size : How big you want the image you capture to be. e.g. should it take up the whole
screen, 1/2 the screen, 1/8th of the screen ... ?
Frame Rate : How frequently the frames should be captured from the video.
If you want to capture large images you may have to settle for a slow frame rate which will
make the captured video film look jittery. If you want a fast frame rate you may only be able to
capture a small image size.
The three most common devices that can be used to capture videos are :
Systems which recognise only a few words but can understand most peoples voices. e.g.
telephone banking computers.
Systems which recognise a wide vocabulary but need to be trained to understand each
different voice. e.g. automatic dictation systems.
In the last few years a number of voice dictation packages have been developed. These
packages let the user dictate text into a computer to appear in a word processed document.
Dictating like this can be much quicker than typing but the computer still makes some
mistakes especially with short words and with words that sound the same but are spelt
differently. e.g. there and their.
15. MIDI
The Musical Instrument Digital Interface (MIDI) system allows a musical instrument to
communicate with a computer system. The musical instrument acts as an input device to the
system. As it is played computer software records information about the duration, pitch and
volume of each note.
Music input into a computer by a MIDI instrument can be saved or edited by the user. It can
also be printed out as a musical score. The computer can play the recorded piece of music
either through its own speakers or through a MIDI instrument that is being used as an output
device.
Sophisticated MIDI software can receive inputs from up to sixteen musical instruments at once
and can play music back on many instruments simultaneously. The various instruments can all
be sequenced together so that they play back in time with each other.
A remote control is used to operate a machine from a distance. Remote controls are used with
consumer devices such as televisions and hi-fi music systems and vehicle locking systems.
Remote controls have a small keyboard on them with buttons that relate to the particular
functions of the machine that is being controlled. When the buttons are pressed a signal is sent
from the remote control to the machine, usually by infra-red light or radio signal.
It is more convenient to be able to operate a machine remotely than to have to move to the
machine to use it.
A biometric input device measures a unique physical chracteristic of a person. The most
common biometric devices are used to input a person's fingerprint into a computer. More
sophisticated devices use a camera to input a description of a person's iris (the coloured part of
the eye).
Biometric devices are usually used for security purposes. A record of a person's fingerprint or
iris pattern is stored in a database. Later on the identity of a person can be determined by re-
scanning the finger or eye and looking up the results of the scan in the database. Biometric
devices provide a very reliable way of identifying people. Real world applications of this
include :
18. Sensors
A sensor is a device which measures a physical quantity such as the temperature and then
sends a voltage to the computer representing the quantity. Sensors can be either analogue or
digital :
Digital : Sensors are either on or off. For example a switch of pressure pad.
Analogue : Sensors can measure a range of values. The size of the voltage the sensor
produces is determined by the size of the quantity that the sensor has measured. For
example if a cold temperature is measured a small voltage will be sent, whilst if a hot
temperature is measured a larger voltage will be sent.
There are lots of different sensors available, each of which is designed to measure a specific
quantity. Examples of sensors include :
19. Barcodes
Barcodes are often printed on products that you can buy and are used by shops and
supermarkets to produce bills for customers. A barcode is made up of a sequence of bars of
different widths. Different groups of bars are used to represent different numbers. A printed
barcode is therefore simply a way of representing a number. The number is often printed
above or below the barcode so that humans can read it.
Barcodes are read into the computer using a wand or a fixed scanner. Barcodes are not easily
damaged and can normally still be read if they are creased or not stuck onto a flat surface.
They can be printed using a normal printer and ink and so are cheap to produce. The
information normally included on a barcode for a product is country of origin, manufacturer
and item code. The price is not included in the barcode.
A scanner can read a barcode number incorrectly. A check digit is included in the barcode
number to reduce the likelihood of this happening.
20. MICR
The Magnetic Ink Character Recognition (MICR) system reads characters printed in a special
magnetic ink into the computer. The main users of MICR are banks. They use it to read
information from cheques into their computers so that the cheques can be cashed. Here is
some information stored on a cheque using MICR :
MICR readers can only read one special font which can represent only numbers and a few
punctuation marks. They can read characters very quickly and with 100% accuracy.
Information printed in magnetic ink is also very secure. It is not possible to change the
information by writing over it with a pen and the printed numbers are not damaged by folding
(as often happens with cheques). Both the reader used by MICR and the special ink are
expensive.
Magnetic stripes (or strips) are built into many plastic cards such as cheque guarantee or
credit cards. Magnetic stripes look like this :
The strip can contain up to 60 characters (numbers or digits) of information which is stored
magnetically. Usually the information is put onto the stripe when the card is made and is never
changed. Magnetic stripe codes can also sometimes be found on the back of railway tickets.
To be read the card is swiped through a machine which quickly and accurately reads the
pattern of magnetism. The information stored on the card can be destroyed by exposure to
magnetic fields, by scratching or by coming into contact with some liquids.
For many purposes cards that incorporate magnetic stripes are now being replaced with smart
cards.
Smart cards are often called input devices. In fact they are actually simple storage devices. A
smart card looks like a magnetic stripe card but it contains a small RAM chip. When the card
is put into a machine data can be read from the card or written onto it. A smart card can store
much more data than a magentic stripe card can. The most popular card in use at the
moment can store up to 4Kb (about 4000 characters) of information but cards with capacities
up to 1Mb (1,000,000 characters) are available.
Petrol companies and supermarkets use smart cards to store information about points that
customers earn when they buy goods. Every time the customer buys something the number of
points stored on the card is increased. The customer can then spend these points to buy goods.
Many banks now issue debit cards that are smart cards as these are more secure than
traditional magnetic stripe cards.
Some smart cards contain a small microprocessor as well as memory. These cards are
practically a complete computer system on a card. They are used for applications such as
decoding pictures from satellite television stations.
23. OMR
An optical mark recognition (also known as OMR or mark sense) system reads marks made by
pencil on a printed form into the computer. OMR systems are used by examination boards to
collect the answers to multiple choice examinations and to purchase lottery tickets. Here is an
example answer grid for an examination :
The student answers each question by drawing a line in pencil in the box that he/she thinks is
the correct one. The answer grid is printed in a special coloured ink called that the OMR
system will ignore. Marks down the side of the form are used to automatically line the form up
in the reader so that it can be read. The reader detects where the marks are placed by shining
a light at the page and measuring the amount of light reflected. Less light is reflected where the
marks have been made. A pile of forms collected at the end of an examination can be put into a
tray (called a bin). The reader will go through each form in turn and record the candidates
marks.
Input using OMR is accurate and very fast. Problems can occur if the OMR forms get creased as
the reader may jam.
24. OCR
An optical character recognition system consists of a scanner and some software. The scanner
is used to scan an image of a page of text to be read into the computer. The software then
examines the page and extracts the text from it, storing it in a form that can be processed.
OCR systems can now recognise a wide variety of computer fonts and read letters with over
99% accuracy. Some systems will recognise hand-written text reasonably well as long as it is
written very neatly and usually put into boxes on a pre-printed form.
Optical mark recognition and optical character recognition are often used together in a
turnaround document. A turnaround document is a document which :
Is fed back into a computer to transfer the added information into the computer.
Here is a turnaround document that a gas company could use to record meter readings.
The document is printed by a computer. The name, address and customer number of the
person that the meter reader should visit is printed on the form. The customer's last meter
reading is also included.
The meter reader takes the document and visits the customer's house. He then marks the
current meter reading onto the OMR grid on the form. In the example the meter reader has
marked the reading as 4605. The form is then returned to the gas company.
At the gas company the form is fed into a special reader. Optical character recognition is used
to read the customer's number from the form. Optical mark recognition is used to read the
meter reading that has been added. All of the information can be read into the computer
automatically. A bill can be produced and posted to the customer without any need for human
intervention. Turnaround documents allow cheap, fast input of information into a computer
system
The turnaround document does not contain any instructions because the meter reader who
fills it in will complete hundreds of similar forms every day. He will have been trained to use
the forms so printing instructions on them would simply waste space.
In some industries turnaround documents are being replaced by small handheld computers.
For example many gas companies now issue their meter readers with handheld computers. At
the start of the day the names and addresses of the customers that the meter reader must visit
are downloaded into the computer. As the meter reader visits customers' homes, he types the
meter readings into the computer. At the end of the day the readings can be transferred
automatically onto the main computer to issue bills. Handheld computers used to enter data
into a computer system are known as Portable Data Entry Terminals (PDET).