Unit 3 Thinking and Problem Solving
Unit 3 Thinking and Problem Solving
THINKING AND
PROBLEMSOLVING
CHAPTER OUTLINE
Solution
Classic Problems and General Methods of
Generate-and-Test Technique
Means-Ends Analysis
Working Backward
Backtracking
Reasoning by Analogy
Blocks to Problem Solving
Mental Set
Using Incomplete or Incorrect Representations
Lack of Problem-Specific Knowledge or Expertise
The Problem Space Hypothesis
Expert Systems
Finding Creative Solutions
Unconscious Processing and Incubation
Everyday Mechanisms
Critical Thinking
his chapter is about different kinds of thinking and problem solving, the kind o
mental work youdo in each of the following tasks:
1 Think of your favorite restaurant. What is its name? Where is it? What are its best disie
What makes ityour favorite?
2. Solve this problem: If 10apples cost $2, how much do 3 apples cost? example
3. Create unusual but appropriate titles for the drawings shown in Figure 10.1:for
"Giant robot head" for Figure 10.1(A).
Chapter 10: Thinking and Problem
Solving 251
a change in one of
whethera your
consider requirements) would have school's policies (for example,
overall beneficial
distribution or harmful
effects. dropping all
will examine descrip-
We mental
explanations
chapter, for the
done, How did you
just
have tasks? What processes
aOmotsh the
willlook at a
number of
u s e ?We and discuss what
tasks
thinking
eithereasy or hard.
you
id
diterent
thinking
nakes
broad teerm.
Psychologists
is a what look
Thihing
thinking often study thinking
study tasks. Defining
who different
very
a toughjob and one that
ke t o be Thinking has been
requiresthought.
out
tns
beyond the informa-
tself
detfinedas
"going complex
given" (Bruner, 1957), as "a
skil" that "fill[s] up gaps in
ton high-level p. 20), as a
andevidence"(Bartlett, 1958,
the of searching
through a problem Figure 10.1: Ambiguous drawings.
(Newell & Simon, 1972), and as
process
space
do "when we are in doubt about how to act, what to believe, or what to desire"
what we
p. 6).
Baron,2000,
thinking is used to refer to more than one specific activity. This suggests
Clearty,theterm
different types of thinking. One distinction that may prove useful is between
there may be unfocused thinking. Focused thinking begins with a clear starting point and
bcused and
has aspecific
goal.(We will see examples of focused thinking incharacterthis chapter, as well as in
of daydreaming
ch of the material in Chapter 11.)Untocused thinking has the
ideas. We will
wunintentionally calling to mind a number of different and loosely related
oimarily explore focused thinking, especially in the first sections of the chapter that deal
which some have described as
with problem solving. We will then turn to creative thinking, examine how people evaluate the
including aspects of unfocused thinking. Finally, we will ways in which people assess their
products of their thinking. In particular, we will look at the against bias or impulsivity.
ideas, reflect on the implications of their conclusions, and guard
through the use of problems and
YoU may wonder why psychologists studyofthinking thinking that occurs in everyday life (such
puzzies that appear not to mirror the kind what to order in a restaurant, or what route
Wnen you think about what shirt to wear,.
intuition that everyday thinking often
ake to get to work). One reason stems from the hard to study. Moreover, people likely
SSO rapidly and automaticallv that it wouldbear be
much of their backaround knowledae to in their everyday thinking. You pre
and
yyou expect to be doing have
odyChnoose what to wear for the dayon the basis of whatdress. Because people
perhaps on external standards or expectations regarding be nearlyimpossible to devise
varying
aproblem
then, it would
background knowledge and different individuals. By presenting
goals, standardized
that is equal in difficulty for
sets of problems, over the information participants have
have more control throughout the
avaiChaptlablere
and how it isinvestigators Various problems are presented
given to them. phenomena of thinking. Isuggestofthat to maxi-
as
mize the valueOpportunities to work with the time-honored method
observation
of these undertakings, you rely on a
Laboratory
Outofthe
Psychologyinand discussed in Chapter 1,
Cognitive As
inandtrospecicttlc
introspection. observation of the
252
experimental
psychology: nonjudgmental
and Although
introspectionhas problens contents
in detailed,
concurrent,problem.
summary), itcanatthe very least
the
Simon,
worka detailed
using
Ericsson& andtests mnorethanis
asked
measures The
sciousnessasyou1984,fora moreObjective for: Don't explain key to
or
on howto
justiy
he
When provide
proper
hypotheses providesinstructions
for
techniqueisto
avoid
just
doing
report
thinkingabout; obtain paper
10.1
it. Box pen or pencil you
and a
record your
thoughts as
for
YoUwon't
note
work
taking
or,
be. the problens.
iprntreofsepraecblt,y
A
youread
further,
whichyoucan other quiet place. yourthhoughts-just beyour
recorderinto room orsome
a
showing Notkin
thencaretu obser y
to control
try you can
privacyof your sodon'tcensor describeyour performance,
or
else,
toanyone how wellthe
theories
theories
presented. compare
Toassessdescriptionsofthe
noteswith
Box10.7 InstructionsforIntrospecting
back hunches, guesses, wild
whatever's on your mind. Don't
hold ideas, images
1. Say something atleast once every 5
intentions.
continuously as possible. Say seconds,
even
Speak as involved
drawinga blank." as you become
only,lm voice dropping
Watch outforyour
3 Speakaudibly.
you please. Don't worry about complete sentences and elo-
telegraphically as
4. Speak as normally.
would
quence.
orjustify. Analyze no more thanyou
5. Don'toverexplain events. Get intothe pattern ofsaying| what you're thinking now, not
6. Dontelaboratepast then describingyourthoughts.
while and
ofthinkingfor a
tor.assistancefrom
a balance your
travel agent, but you mightfromcheckbook, you normally would
natask problerm-solving a banker. These
approaches-they
onlybe reviewing a certain
only work for alimited class ofare domain-
class of general, problems.
Hee,I wil
These
methods are stated at a general
wide variety
enough domain-independent
level that, in techniques.
of problems,, not just with problems of a principle, they can be used
wtha certain type or domain.
sENERATE-AND-TESTTECHNIQUE
Hereisthefirst problemfor you to try. Think of 10 words beginning with the letter cthat
are things to eat or drink. Write down all the things that occur to you, even if they end up
not meetingthe criteria. How are you solving this problem?
Ibred a real-life problem somewhat like this several years ago. Iwas in Minnesota and
had to get 100 Swiss francs to a hotel in Bern, Switzerland, within aweek to hold aroom
reservation. Iwent to the post office to get an international money order but discovered
twould take about a month for the order to make its way tothe hotel. Ideliberated over
how to solve the problem, talked to lotsof friends who've traveled more extensively than
Ihave, and came up with a number of ideas. Icould call people at American Express
and see if they could help. Icould see if by chance any of my friends would be traveling
to Bern in the next week. I could callWestern Union and wire the money. I couldget a
cashier's check from a bank. Icould go to my automobile club, purchase atraveler's
MleK In SwISS francs, and mail it.The first four options,as it turned out,wouldn't Work or
Mele much too expensive. The fifth one met mycriteria of being possible, Working within
dmeeKS time, and being (relativelv) affordable, so that was the one l chose.
example of the generate-and-
The process that I used in solving9 this problemis a goodgenerating
test technique. As the consists of possible solutions (for
name Suggests, it then
example, "Let's call people ifthey can help") and
at American Express and see help me with the following
Testing then (for "Hello, American Express? Can you
possibilities but did for the fifth (it
problem.work,. example,
WOud the ?"). The tests didn't Workfor the first
cost was reasonable, and the money
four
would get there in time).
PsychologyIn andOutoftheLaboratory
254 (ognitive
used generate
You may have problem of
and-test to solve the
begin with
listing 10 words that
name things to eat
C and that worked on this
or drink. When I Cheerios FAMILY SI}E
names came to
problem, some
if they start
mind that sound as example,
with c but don't (for
Doubla Triscui
ketchup (unless you spell it Mor
W e H
sarsaparilla), and
catsup) and to mind that
Some words came
aren't edible or
start with c but cHiRA
Again,
drinkable (cable, canoe).thinking
was
the process used (generating)
of possible solutions possibili
and then seeing if those(testing). Photo 10.1: Here are someexamples offoodssthat
ties met allthe criteria begin with the
loses its effectiveness leter c.
that very
particular guidance for therapidly
Generate-and-test is atechnique
many possibilities and when there is no
your locker, for instance, the
when thee
generation
you forget the combination to time might exceed your willingness will technique
but your frustration level by that way to keep track of the possibilities
task. Moreover, if you don't have a
to
persevere
yout eventualyNO
ajhaokeve ti
real
along withthe ones you have yet to try, on a Rubik's cube trouble. There's a
you might be in
puzzle sits next
man twists the Rubik's cube into a particular pattern, thrustst0 asigint te
movie in which
UHEblind a blind man working
man. The
correct pattern]?"
of the sighted man, and asks, "ls this it [the The joke is that"No," says the later.
interchange is repeated, rapidly, several times. this method of ie
solving is all but doomed to failure, given the large number of possible configurations and proolen
the lack of any systematic way of trying them.
possibilities i
Generate-and-test can be useful, however, when there aren't a lot of
track of. If you've lost your keys somewhere between the cafeteria and your roomaandyou
made intermediate stops in a classroom, the snack bar, and the bookstore, you can
this technique to help you search.
MEANS-ENDS ANALYSIS
curerty
Suppose you want to visit a friend who lives in Summit, New Jersey, and you are
transportation: walk
residing in Pomona, California. There are several possible means of
ing, bicycling, taking a taxi, taking a bus, taking atotrain, driving a car, or taking aplae
or helicopter. The most practical means might be fly on a commercial airline; is e
toget to the neaes
fastest and fits your budget. However, to board your flight, youhave bicycle, take aas
airport, which is 5 miles east of your residence. Again, youcould walk, airport istodrie
the
and so on. The most efficient and cost-effective means to get to
you are sitting wnenwalkythee
your car. However, the car is parked in the garage, not where choose to
ready to depart, so you have to get to the car. You would probably
(as opposed to, say, calling a cab).
Chapter 10: Thinking and Problem
Solving 255
techniqueof
problem solving described here is called
the goal
comparing
altomia)thinking (Summit, New Jersey)
of possible ways of overcoming the with means-ends
the (walking,
distance starting analysis.
bicycling, tak-
moves
choosingthe
point (Pomona,
on), andconditions(for best one. The selected option
tme
so
and
prerequisite example, being at the
recondiiONSaren met, then a subgoal is created (for example,
taxi,
(taking a plane) may
airport,
"How with
can ayou get toIf the
the
naa
Certain
to
and so on. In the problem
verylast
her
step
front
is
door
to walk
from
from
the
can get
outside her front
a cab at the
high school
of getting to my door intothe
Manchester, New Hampshire. airport canThe
airport, and So on.
be
Working
house.house, problem
for
next-0ns-tasniea,t
a cab to her house. I functions similarlyto means-ends
analbacykswisa.rdh
involves establishing subgoals, so it
Working backward is a very
important technique for solving
many problems, including the
farnous Towers of Hanoi prob
lem, depicted in Figure 10.2. A
Successful episode of problem Fiqure 10.2: The Towerssof Hanoi problem. Determine as
sequence
transfer the three disks from the firsttto the third peg, moving onlyy
solving might be something like never placing abigger disk on top ofa smaller one.
ot
One isk MOVst
ata timea
the following: "First Ihave toget
the bottom disk moved over. But to do that, I have to move the top two disks.
that if I move the second disk to the spare peg, but to do that. I have to
disk out ofthe way. I could do that by temporarily moving it to the goal peg,
move the t
the second disk to the spare peg, then moving the top disk back to the then moi
moving the bottom disk over." Notice that the solution process usually does not startvit
spare peg, te
the problem solver making a move and seeing what happens. Instead, after onlv al
practice, the usual pattern is to plan moves in advance, setting up many intemet
goals along the way (Egan &Greeno, 1974). Of course, it takes a few trials befoet
problem solver adopts the correct solution; if the puzzle consists of more than three dik
the participants are unlikely to solve it with the minimum number of moves on the fist
trials (Xu &Corkin, 2001).
Working backward is most effective when the backward path is unique, which mals
the process more efficient than working forward. And, as you may have noticed, wot
ing backward shares with means-ends analysis the technique of reducing diferens
between the current state and the goal state.
BACKTRACKING
Try this next problem. Imagine there are five women: Cathy, Debbie, Judy, Linda,ad
Sonya. Each of the five women owns a different breed of dog (a Bernese mountaind
a golden retriever, aLabrador retriever, an Irish setter, or a Shetland sheepdog
As
each has a different occupation (clerk, executive, lawyer, surgeon, teacher),
Chapter 10: Thinking and
Problem Solving
A9Chhasa different number of children (zero, one, twO, three, or four). Given the infor- 257
how
10.2, figure out
Box many children the person
in who owns the
sheepdog
naton h a s .
Shetland
nsovingaproblem,you often need to make certain provisional assumptions. Sometimes
they
turnOutto be wrong and need to be "unmade." In thOse instances, it is useful to
hRvesonme wayto keep track of when and which assumptions were made so you can
backupto certain points of choice and start over, a process known as backtracking.
Thewomen, dogs, children, and jobs problem in Box 10.2 is a case in point. Many people
soNesuchproblerms by setting up a chart like the one shown in Figure 10.3. The chart is
corresponding to the chart of
someone who has read only the first 12 lines of
ncomplete,
point, aproblem Solver can
this determine thatortheLinda.
goldenTheretriever'
Box
who10.2.
At
is an executive with four children, is either Debbie problems owner,
solver
it's Debbie, only to find out when he reads the
termporarily assumne that
might
Box 10.2that
Debbie owns the Bernese mountain dog. He would enter that 13th line in
chart. But if the
problem solver backed up to the point at
which
infomation
he
incorrect
intohis assumption (that is, knew that either Debbie or Linda was the golden retriever- made the
mother-of-four executive). he would now know it is Linda, and
this information
owning, necessary to solve the rest of the problem. The key to
WOuldbe keep close track of
backtracking, then, is
problem solver to choice points-places where she made a
forthe
provisional assumption-So that, if subsequent work leads to a dead end, she can "back
that. choice point and make a different assumption.
up"to
Box10.2
Occupation
Lawyer
Golden Labrador Shetland
retriever
retriever sheepdog
4 3
Executive Surgeon
Teacher
Figure 10.3: Partial solution to the women, doqgs, children, and jobs problem.
REASONING BY ANALOGY
The next problem, known as "the tumor problem," is famous in the literate.
Given a human being with an inoperable stomach tumor and rays that
ficient intensity, by what procedure can onefree him ofthe tumor by thesedestroy organiat tc tissueetsa
rays and
avoid destroying the healthy tissue that surrounds it? same tinthe
Originally posed to participants by Duncker (1945, p. 1), the problem is nhee.
ficult chalenge. Duncker argued from studying the
Box 10.3 presents an example protocol) that problem performance of several particigt
trial and error; rather, it involves a deep solving is not a matter of Ni
understanding
and their relationships. To find a solution, the solver mustof the elements of the bnh
the solution" (p. 4) first and then arrange the grasp the "functional val1ed
specific details.
problem is to send weak rays of radiation (weak enough so The solution to the tugy
inflict damage) from several angles, such that all rays that no individual ray wl
Although the radiation from any one ray will not be strongconverge
enough
at the site of the tuna
to destroy the tumor
the healthy tissue in its path), the
convergence of rays will be strong enougn.
Gick and Holyoak (1980) presented participants with
person had read a story Duncker's tumor problem after
such as the one in Box
10.4. Although the story appeared t
dissimilar to the tumor problem, the underlying method of solution was the same
and Holyoak found that participants who had
told that it contained arelevant hint were moreread the story of the general
likely tosolve the
were participants who simply read the story but did not have the tumor
analogy proole
between th
problems explicitly pointed out. The former group of participants are said to be usingt
problem-solving technique of reasoning by analogy.
U: Thinking and
Problem Solving 259
Bo
1 r0 3
13. (Reply:) Somehow divert...diffuse rays... disperse... lies stop! Send a broad and weak
the focal point and thus
bundle of rays through a lens in such a way that the tumor at
receives intensive radiation. (Total duration about half an hour.)
Box 10.4
TheStoryoftheGeneral
from a strong fortress by a dictator. The fortress was
ruled
Asmall country was surrounded by farms and villages. Manyroads led tothe
middle of thecountry, general vowed tocapturethefortress..The general
thecountryside. Arebel capture thefortress. He gathered his army at theknew
by his entirearmy wouldfull-scale direct attack.
roads, ready to launcha
However, the general then learned that the dictator had
small bodies of men could
planted
pass over
head
mines on each
or
forttheast hu atal
an
MNA
SLET
10.4 presents a
O0
problemS
mberor obtaining
theme:
same
te
amountof water, Jar B
gienthreedifferent-size Jar A
easuring jugs. Before Jar
each
on, work on
order given
inthe
goblem
the time
Capacity Capacity
dOwncomplete Problem of jar A of jar B
Capacity Desired
ondwrite to of jar C amount
takesyou recordany
1 21 127
2 100
one.Also,
14 163
Aach relative 3 18
25 99
aboutthe 43 10
Moughts problems., 42 6 21
dficultyofthe 5 20
23
59 4 31
probleim.ncludeThusthe
The difficulty most intheir initial
informationSimilarly,
representation
the at home)
resentation
pieces of is incomplete.
crucial in the baseball game(man
the problem in terms of a person sitting in a house
earlier, representing would be a case of using an
incorrect
down the wrong path. It presented in the problem and not correc
included information not
The choice of representation
studying problems such as the
can often make a great difference. S. H.
women-dogs-children-jobs repres talton-ong
problem of Box
the one in Figure 10.3were much m
solvingwho
ful inpeople
that constructed charts like
the problems than people who merely wrote down names, dogs,
soforth with arrowS or lines connecting them (for example, Cathy-Irish
retriever-four children).
020
more suCCAS
of a case in
Here's another well-known example
can make a
which the form of the representation t's called
problem either very easy or very hard. of each 6 7
objective
the "numbers game," and the of
player is to choose three digits from a set
digits such that the digits chosen total exactly
15.Two players are given a sheet of numbers, 1
23456 789. They take turns crossingone of 1 5
the digits off the list and adding it to their own
list. The first player to have three digits totaling
15(for example, 4, 5,6 or 1, 6, 8) wins.
Ifyou were to play this game, what would your 8 3 4
strategy be? lIf you played first, which digit would
you cho0se? What if you played second and
your opponent had first chosen a 5? The first
IFigure 10.8: A
time or two you play this game, you might find numbers game. tic-tac-toe board representation fte
it surprisingly challenging. Now look at Figure
10.8, which presents an alternative way of representing this game. Notice that, derict
this way, the difficult "numbers game" is actually the game of tic-tac-toe in disaua
Rendered as in Figure 10.8, the game is easy, but without this representation, the problen
is much harder to solve.
Until now, we have been discussing general problem-solving abilities in terms of proÝ
lems that have a puzzlelike character. The assumption is that most of these problerns #
about equally unfamiliar to everyone and that people go about solving them in Dâsa
the same way. Other kinds of problems-for example, those in chess or oner
games; textbook problems in physics, geometry, or electronics; computer programmig
and problems in diagnosis- seem to be different in kind from the puzzles we have been
talking about. In particular, experts and novices approach most such problems different)
(Chi, Glaser, &Farr, 1988).
We saw in Chapter 3 that experts and novices differ in their perceptual abilties, wt
Efec's
experts able to "pick up on" more perceptual information than a novice WOuld.omain d
of expertise are not limited to perceptual with a
abilities, however. Familiarity
the
Chapter 10: Thinking and
o w e d gseems
e
tO ch£nge
compare
way
the one solves Problem Solving 265
is to ability of probl ems within that frame of
gofessorS
ooblems
to design experiments.
connectedto
relevant
the Typi
task. Their
from the irelevant
cally, underg raduat
professors
experience in
earepsychol
much ogy
better majors
at
reference.
and their
tne
outt obe noticed. Experience also informat ion designing experimentssoving
and call to mind lets the
ootneed
t h enumber of participants to be provides
used,
a
number of variOrules
Us to them
hat
Astimating
pertormed,
the duration of the
experiment, the kinds
and so on. of shortcut
statistical situations
use in
be
problem
with alimited knowledge base are
analyses
clearly at a Problem solvers who come tocana that
Study of expert-novice
CassiCthe thinking processes of differences
both
disadvantage.
was carried out by
master players considered about thechess masters and
A
PXamined de Groot
thatthe best move more easily. Chase
same number of weaker players, (1965). He
the
chose moreexpertise a chess
player
and Simon
(1973), in a but finding
possibilities somehow
had, the more
thatthe
exposuresto chessboards set up to
brief master and chess beginner are both reflect an information replication
ongoing chess
he
extracted study, found
from even
shown a game. That is, when a
chess
Mmaster
reemember more about wherethe chessboard
to depict a possible chess game. pieces are placed-but only
will
configured
for 5
seconds, the chess
if the
pieces are
Simon (1996) examined the
Gobet anad
Professional Chess Association world sophistication of play of
champion, he played
as Gary
Kasparov, a
againstfour to eight opponents who were all
chess masters. His simultaneous games
allowed3 mi minutes per move (on opponents were each
average), while Kasparov was allowed one
eighth that amount of time for each move fourth to
simultaneously). Despite the tremendous time (because
one he was playing
constraints, multiple games
as
well he did under tournament Kasparov played
Conditions, where he wouldface only one almost as
Wee times as much time to think through and plan his opponentand
concluded that Kasparov's superiority came from his ability moves. Gobet and Simon
nfrom his ability to plan future moves. to recognize patterns more
Ihey based this conclusion on the fact that the
ine nressure of simultaneous games would
severely hamper Kasparov's ability to think
ahead, yet the overallquality of his play did not suffer.
Lesgold et al. (1988) compared the performance of five
frst-, second-,third-, and fourth-year medical residents asexpert radiologists with that of
they diagnosed X-ray pictures.
They found the experts noted more specific properties of the X-ray films,
more causes and more effects, and hypothesized
clustered more symptoms together than did any of
the nonexpert groups of medical residents.
Giaser and Chi (1988), reviewing this and other studies of expert-novice differences,
i er ownseveral qualitative distinctions between the two groups. First, experts excel
domains; that is, their knowledae is domain specific. Agrand master chess
Payer, Tor example, would not be expected to solve chemistry problems as well as a
st would. We have already noted in Chapter 3 that experts perceive larger meaning
Palterns in their domain of expertise than novices do. Experts are taster than noVces
at perforning skills in their domain of expertise, and they show greater memorial abilities
1or information
within that domain.
In
morproblem solving,levelexperts domain at a deeper
in their information and
e principled than do
see novices, a problem
who tend
and represent to represent superficially
Chi, Feltovich, &Glaser, 1981). For example, when solving physics problems, experts
the Laboratory
266 Cognitive Psychology In and Out of
such
the problems in terms of physics principles, as Newton'sf
tend to organize tend to focus on the objects mentioned in the
motion; novices instead
an inclined plane or
process
who are ofmore
problem
africtionless
to
a problem,
surface.
trying
Experts
to
qualitatively analyzing plunge in and start looking for
likely solving,
also
spend proportionatelv
grasp or understand it, relative
solutions.
Finally,in their
experts are more likely to check for errors
oroblern,
Such
Expertise by itself
2000).ofPatient
study
is not always enough tor problem solving,
architect withalesion to the
right
as shown
prefrontal cortex
PF was a 57-year-old architect who suffered a grand mai(Goel
an experienced
tdramatihcraoluygiad
seizure
problemsolvingis thought
to
be the cre- Figure 10.10:A solution path through the
problem space.
Good efficient paths: ones that are as short
ationof as few
pOssible and take
AS possible between the
detours as It
and the goal state.
Start
I state are
assumed the best paths
nitial
through see:arching, with
found being more
thorough searchessolutions.
kely to turn up
arti
Researchers in the field of
created
focial intelligence have
diferent search algorithms to
search through problem spaces
Nisson, 1998; Winston, 1992).
One is depth-first search, which
goes as far down a graph as
tcan to search for a goal state Stop: Note that this
before backing up to examine moves the bottom disk
aternatives. Another is breadth to the wrong peg.
first search, which examines all
nodes at a given level to search
for a goal state before delving
deper into the graph. Different
algorithms have different prob
ablfties of success
depending
Ue nature of the graph, of
on
cOurse.
Astudy by Burns and
R002) yielded some Vollmeyer
Finish
lve findings
U relevant to nonintui
the idea
Searching
spaces through Figure 10.11: Apart of the problem space for the Towers of Manoi problem, showing
to generate problem the solution.
These authors solutions.
mance. Moreover,believed
they believed, exploration
that exploration of a was
problemmorespacelikely when would yield better perfor-
the process was not
Curtailed by a person's eagerness to achieve aspecific goal.
PsychologyInandOutoftheLaboratory
268 Cognitive
(2002) used the task depicted in Figure 10.12,
asked toimagine that
Burns and Vollmeyer they worked in alaboratory and that they were trying
howto control
by
various
changing
certain water-quality effect.
inputs to achieve a lime) and
inputs (salt, carbon, temperature). observing
what PTahteiyc patcsoud
iwhathnapputesnethe
task
at this (oxygenation, chlorine concentration, In
outputs example, a change in
the reality,
the o
the figure-for salt
relationshipsshowing in concentration--but participants were not
toldinput had
increase in the chlorine
ship between
in the figure).
input and output was (that is, they
weren't shown
the values produced
on the
they
Allparticipants were told to
would eventually be asked Salt
achieve a certain goal in terms +6
of specific values for the
outputs. Some of the partici
pants (called "specific goal"
OnygenatoN
participants) were given the Carbon
-0.5
specific goal at the start of the
task, but they were told they
wouldn't have to achieve this +2 +4
conNcentrale
goal until after an exploration
period; others (called "non Lime
specific goal" participants)
weren't told what the goal Temperatue
was until after the exploration Figure 10.12: The water-tank system(note that CII
concentrate is h concetck.
period. After the exploration output).
phase, all participants were
thehioine
given a diagram similar to Figure 10.12 but without any of the links
to draw links between inputs and outputs, placing directions andshown weights and onwereth aske
ifthey thought they knew them. From this, the researchers deriveda "structure s
to calculate a participant's degree of knowledge about the correct values of the linke
directions and weights.
Nonspecific goal participants received higher structure scores than specific goal partc
pants. Both groups performed equivalently when asked to achieve
the outputs, but nonspecific goal participants performed better specific goal values tu
with new goal values than did specific goal participants. Burns and on a transfer problen
follow-up study in which participants in both conditions were asked Vollmeyer
to think
(2002) dida
aloud asthej
performed the task. These results indicated that nonspecific goal
likely to test specific hypotheses during the exploration participants were mat
phase.
cificgoal can cut down on the amount of effort devoted to Presumably, having asy
searching the problem
Newell and Simon's terminology, although this can have its costs, depending spate,task
onthe
The problem space hypothesis can also be
to problem solving work. Searches that fail recruited to help
to explore partsusof understand n0w d
the space (because
mental set, for example) can block problem solving when the solution lies in apartofthe
space that isn't searched. Incomplete or incorrect representations are likely toresult
the construction of an incomplete or incorrect problem space, which in turn alsohats
problem solving.
Chapter 10: Thinking and
Tme
nof
acquisitton expertiseis
another way to Problem Soving 269
develop hetter hunchesexplore
what aboutprobl whicehm areas
people to
tusefulto explore
and in
order spaces.of Expertise
l bemost
PERT
SYSTEMS
exploration is most liktheely toproblyieldempresum
space
results.
space hypothesis has been
h problem
e used to create
to model the judgments of
designed one or more expert systems, computer pro
amssystemscontain a knowledge base, which human experts in a
4
Fpert
bypicalyalso
s0archengine
contain a set of
that the program
inference
uses to
rules
search the
stores facts
(of the form
knowledge base using
relevant particular
within
the that
field.
"fXis true, then Yis field.
inference
They
nles,andsomeinterface, or means of interacting with ahuman user who has aquestion true"),or
for which he
or sheisconsulting expert system(Benfer, Brent, &
the
poblem
Furbee,
Oneexampleof an expert systemiss MUckraker, an expert system designed to 1991).
give advice
oinvestigativereporters regarding the best way to approach people for interviews, to
prepareforinterviewS, and to examine public documents while investigating an issue
Benferetal., 1991). Table 10.1 presents Some (simplified) rules MUckraker uses to give
adiceonhow
to approach a person for an interview.
Theformat of the rules used includes several antecedents, or conditions. Rule 2, for
example,hasthree antecedents: (a) The probable sOurce will not talk by telephone with
crucial; and (c) there are more than 6days in which to
reporter;(b)theinterview is
theinterview. antecedents get
Each of these specifies a condition that must be met for the
the activated.
letobe
conseguents are
pies also have a consequent part, indicated by the word THEN, These
actonsto betaken if the rule is
applied. For example, the action of Rule 2is to set avariable
certain value (namely, 80). Some rules alsoinclude an explanation or
(send by_mail2)to a by mail1,"
istfcation, preceded by the word BECAUSE. Notice the references to "send program. Rules
"send by mail2," and so forth. These are names of variables used by the
1through 4assign values to send_by_mail1 through send_by_mail4, respectively. Rule 5
variables have been assigned a value greater than
checks to see whether any of these four
interviewee a request by mail.
79. If so, Rule 5 directs the reporter to send the potential
Typically, one or more human experts
Ureating expert systems is a complex undertaking.They are often asked to generate a verbal
ntne domain are interviewed, often repeatedly.instances or solve problems (Stefik, 1995).
classify
ine protocol, thinkingaloud as they it is difficult for any expert to state all or nis
rat of the difficultycomes from the fact that
or her knowledge. Suppose
studying for academicexams, right?
For
rexample, you are probably "expert" at
pertainsto the activity of studyingfor
that
Isimply asked you to state all your knowledgedevelopers themselves
therefore often find "dotheir
an exam. Hard to do, isn't it? Expert system asthey
They follow experts around et a., 1991).
adopting | techniques from anthropologists. thinking as it happens(Benfer
thing" often asking themto elaborate ontheir are able to formulate rules such as those
Though repeated interviews, the developers
shown in Table 10.1.
270 Cognitive Psycnolo
MUckraker
Examples ofRulesFrom
Table 10.1 Simplified
Rule 4: Older_sources
Rule 1: Prefer_mail IF the age of the sourcee is >49
whethersource will talk AND the interview is critical years
IFunknown telephone AND there are >6 days to get the
with reporteron Critical
is interview
AND the interview
to get the
AND there are > 6 days THEN (send-by-mail), request 90
interview BECAUSE older individuals respond
request = 60
THEN (send _by_mail), more positively to written requests.
40
ELSE telephone request = with Rule 5:Combine_Send-by_mail
BECAUSE may get the interview
IF maximum of (send_by_maili > 79
a formal, written request.
prefer_mail THEN send written request and ASK:
Rule 2: Definitely
nottalk with Do you want tosee a sample letter?
IFprobable source will
reporter on telephone ELSE telephoning worth a try
AND the interview is critical BECAUSE most sources willtalk to a
AND there are > 6davs to get the reporter on the telephone.
interview
are
Simonton, 2008; 2004;
mundane,; Conversely. original ideas
&
Si m ont o (
n, H ennessey
2011).
&
Amabi le, 1988;
that do not Appropriate ideas that lack
apprNioprelisaen,te
bizarre. Other cognitive
Ovlty
are
scient ists talk of creativaddress some problem in a
"glreadyhas," iknowlof,edge,
way
recombination, of
etl or
r
hation, knows ity as
or hasintormation, or mental consisting of a com-
musical,scientific,orother
depicted (Dartnal, 2002). re present atio ns- things
Eureka!"experience when the discoveries often seem to share acritical
Gestartistic
coherent overview of this approach to the study of creativity and will be iddeas
prioidea
reviewed
here. Other authors offer slightly different proposals but share Perkins's iteO
processes leading to creativity are not extraordinary(Langley &Jones, 1988;
1988;Ward, Smith, &Finke, 1999; Weisberg, 1988). Serber,
Perkins (1981) described examples of cognitive processes that underlie normal evsn
functioning as wellas creative invention. One such process is directed remembeto e
is the ability to channelyour memory in order to make conscious some past experiencen
knowledge that meets various constraits. The first task in this chapter, asking youtbot
of foods and drinks whose names begin with c, isa directed-remembering task. Petis
argued that the same process goes on in creative invention. Darwin's construction oteN
lution theory, for instance, had to provide an explanation consistent with existing scert
knowledge. That knowledge constrained the types of explanations he could develop.
Asecond relevant cognitive process is noticing. An important part of creation, artists at
scientists assert, is revising drafts. In revising, one needs to notice where the probent
are. Noticing also plays a role in many "Eureka!" or "Aha!" experiences, accordingu
Perkins, in which creators notice a similaritybetween one problem and anoTiel.
as Some
Contrary recognition, or the ability to recognize objects not for what they are but
thing else, is another important creative process. Seeing a cloud as a castleisafamila
the creatort
example. This ability obviously
move beyond the bounds relatesof towhatanalog
of reality, is, andthinking
inthat it requires
to imagine reality in other ways.
samecogh
This approach to creativity, then, assumes that creative individuals Usethethat asto
tive processes that so-called noncreative people use.
Its proponents arguefollowingthë
of insight" actually occur in aprogressive, step-t-by-stepfashion. Incubation,
to do with
Chapter 10: Thinking and
argumenthas
olda0proaches that did not work. maki
Notengthat fresh start on
a Problem Salving 273
neof
this the
itnmeans
fwhat
to break a mental set.
p
the,
i s strong. Both include the
COativityy
that meet various requirements or cont
mental search raryforrecognition descriptions
forconstraints. person'spossibilities approach
and
OVelwillirngnessto search harder and
withaconstitutes longer
creativity, then, are a
solu tions
A
that meet creativity hasthatto aredo
What withstand potentialy long periods
#blityto
creator's own values for originalmul, tiple constraints.
without success,
propOsed accounts of creativity and plans and useful results: an
Many question of whether acts of remain, for the abilities.
ThUS,theremains open, asS researcherscreativity use most part,
investigate creativity (Runco & struggle to
processes untoreregular
special-purpose sted empirically.
dsto develop
should be seen as ideas that can Sakamoto, 1999). Theappropriate cognimeth
tive
guide empi rical
proposals just described,
developedtheories that have survived
rigorous future
then,
testing.investigations rather than as well-
CRITICALTHINKING
Thinking,the manipulation
different
Summaryof
information, occurs for a wide
appear be very
to
tasks.
example, Psychologists draw range of what
types of problems (tor between well-defined anddistinctions among
typesoffthinking (for example,
and among
clear,however,
whether the
cognitivefocused versus unfiol-Ocused)
definedIt ones)
. tasks
is not
yet
themselves really differentin kind. An processes used for different
are
looklike
different kinds of alternatfromive possibilfty is that what
thinking really stem
same cognitive processes. different
combinations of
psychologists studying problem
Some solving have discovered
2. strategies(for example, generate-and--test,
means-ends general
ingby
analogy) that they believe analysis,
people use in a wide variety reason-
of situations.
Psychologists have alsO explored different blocks to problem solving
functional|fixedness, incorrect or
set, (mental
incomplete problem representations),.
for
Other psychologists argue the importance of adomain-specific knowledge
and strategies as better predictor of
a whether given person
problem. These will have suc-
cess solving a given investigators point out that problem-
solving strategies often vary with the expertise, or background knowledge,
solver.
of the problem
4
Cinilarities among kinds of thinking can lso be idetified. Some psycholo
gists arguethatthe similarities can be explained byacommon framework: the
that allsorts of instances of thinking (including episodes of problem solv
ing, inventing, and even reasoning and decision making, covered in Chapter
12) are alla kind of mental search (Baron, 2008). This proposal accepts the
oroblem space hypothesis, or something close to it, asa good account of
how people mentally manipulate information. The problenm space hypothesis
views thinkingas finding a path through a "mental graph" of possibilities (the
mental graph being the problem space). Sometimes the search for a path is
very focused and constrained; at other times (for example, during episodes of
daydreaming), it meanders without a definite goal.
5. Expert systems, computer programs designed to mimica human expert in a
specific field,are one kind of instantiation of aproblem space. Expert systems
contain a knowledge base, inference rules, some means of searching through
the knowledge base, and a user interface so that the human user can ask
questions and be queried to provide the program with more intormation.
OPsychologists studying creativity differ over whether there is one general cre
alvy, independent of domain, or whether creativity, like expertise, is specitic
0 a domain. Some arque for special-purpose creative cognitive processesS,
that creativ
uen as incubation and unconscious processing: others believe
such as directed
ity makes use of everyday, ordinary cognitive processes
remembering and contrary recognition.
7 to promote good
Some psychologists have argued Ithat thefactors that seem others. Among
performarnce on one type of thinkingtask also seem to help on possibilities,
these factors are remaining open-minded, exploring avoidunusual
bias, and trying
questioning the first conclusion you come to, trying to
to find new and fresh
approaches.
and of
Out theLaboratory
In
CognitivePsyhology
276 thinking skills
argue thatsuggestedis can substitute
one
no most
would that good thinkingt0r
a
8.
Although
you get the
anddeep
knowledge of thewhat
outbase, is
knowiedge you have This suggestion,
educators. sk l s brhaedto
anecdotal proposals from philosophers, and
used in all kinds
largely on future research on the processes
gists, awaits pthinskyicnhgo,lo
of
Review Questions
1. Do well-defined and ill-detined processes make use of the same cognitive
cesses? How might psychologists go about trying to answer this question?
Compare and contrast the generate-and-test. the means-ends analysis, and the
problem solving.
2
reasoning-by-analogy approaches to
3. What might the Gick and Holyoak results on reasoning by analogy suggest abot
theoretical principlesinreal-world situations? Explain.
people applying
In what ways is mental set similar to perceptual set (described in Chapter 3 n
4. phenomena dissimilar?
what ways are the two
differences in problem solving
5. Describe some of the expert-novice
Discussthe problem space hypothesis. How might it account for and explain the
6
various blocks to problem solving?
differences between various possible problem:
7. Explore the connections and solving
strategies reviewed in the chapter.
8. What kinds of cognitive processes have been proposed to account for oresk.
ity? Howcan an experimental psychologist test the role of any one of thesa
processes?
Key Terms
backtracking il-defined problem problem space hypothesis
creativity incubation reasoning by analogy
critical thinking inference rule thinking
expert system means-ends analysis unconscious processing
functional fixedness mental set well-defined problem
generate-and-test technique perceptual set working backward
GPS (General Problem Solver)
problem solving