DL 5
DL 5
A Boltzmann machine is a type of neural network that is used for unsupervised learning. It is a
probabilistic model that can be used to represent the joint probability distribution of a set of
variables. Boltzmann machines are made up of a set of nodes where every node is connected
to every other node and the nodes are undirected.
Boltzmann Machine is not a deterministic DL model but a stochastic or generative DL model
(which have one of the two possible states, either 1 or 0.).
At the core of a Boltzmann Machine is a network of stochastic binary units called neurons or
nodes. These nodes are organized into two main layers: visible units and hidden units. The
visible units (which we can measure) correspond to the observed variables, while the hidden
units (which we can not measure) capture the latent variables that influence the visible units.
Although the node types are different, the Boltzmann machine considers them as the same and
everything works as one single system.
The training data is fed into the Boltzmann Machine and the weights of the system are adjusted
accordingly. Boltzmann machines help us understand abnormalities by learning about the
working of the system in normal conditions.
During training, Boltzmann Machines learn to model the joint probability distribution over the
visible and hidden units. Once trained, they can generate new samples by iteratively updating
the state of the units based on the learned probabilities. The generated samples can be used for
tasks such as data generation, denoising, or dimensionality reduction.
A DBN consists of multiple layers of Restricted Boltzmann Machines (RBMs) stacked on top of
each other. The RBMs in a DBN are trained in a greedy layer-wise manner. Each RBM learns to
model the distribution of its layer given the activities of the layer below it. This unsupervised
pre-training phase initializes the weights of the DBN to capture useful features in the data.
Once the RBMs are pre-trained, a process called fine-tuning is performed to adjust the weights
of the entire network using a supervised learning algorithm, such as backpropagation. During
fine-tuning, labeled data is used to train the DBN as a deep neural network, enabling it to learn
discriminative representations that are useful for classification or regression tasks.
The key idea behind DBNs is that by combining multiple layers of RBMs, the network can learn
increasingly abstract and hierarchical representations of the input data. Lower layers capture
low-level features, such as edges or textures, while higher layers capture more complex and
abstract features that are built upon the lower-level representations.
The generative process in a DBN involves initializing the visible units and then sampling the
activities of the hidden units in each layer, from the bottom layer to the top. This process allows
the DBN to generate new samples by propagating activity patterns up the layers, and sampling
from the learned distributions at each layer.
DBNs have been successful in various applications, including image recognition, speech
recognition, natural language processing, and recommendation systems. The hierarchical
nature of DBNs enables them to automatically learn useful representations from raw data, which
can lead to better performance on tasks that involve complex and high-dimensional inputs.
Advantage:
- DBNs can learn features from the data in an unsupervised manner
- DBNs have proven to be resistant to overfitting
- DBNs can also be employed for generative activities like the creation of text and images.
- They can learn hierarchical representations of data, which can be used to improve the
performance of tasks such as classification and regression.
The discriminator network, on the other hand, is a binary classifier that distinguishes between
real and generated samples. It receives both real data samples from the training dataset and
generated samples from the generator. The discriminator is trained to correctly classify the
samples as real or fake.
The training process of a GAN involves a game-like scenario where the generator and
discriminator networks compete against each other. The generator tries to produce samples that
the discriminator cannot distinguish from real data, while the discriminator tries to improve its
ability to differentiate between real and fake samples.
During training, the generator and discriminator networks are updated alternately. First, the
discriminator is trained on a batch of real and generated samples, adjusting its weights to
improve its discrimination capability. Then, the generator is trained to fool the discriminator by
generating samples that are more realistic, updating its weights to produce better samples.
This back-and-forth training process continues iteratively, with the hope that the generator
improves over time, generating samples that are increasingly difficult for the discriminator to
differentiate. The ultimate goal is for the generator to learn the underlying distribution of the
training data and generate realistic samples that capture its characteristics.
The GANs are formulated as a minimax game, where the Generator is trying to minimize the
Discriminator’s reward or in other words, maximize its loss. It is given formula: min max V(D, G)
Discriminator Network
The discriminator network, also known as the critic, is a key component of a Generative
Adversarial Network (GAN). It is responsible for distinguishing between real and generated
samples, acting as a binary classifier. The primary objective of the discriminator is to learn to
accurately classify whether a given input sample is real (drawn from the training dataset) or fake
(generated by the generator network).
The discriminator network typically consists of one or more layers of artificial neurons, which
take the input sample and produce an output indicating the probability that the sample is real or
fake. The output is often a single scalar value, representing the probability of being real (usually
in the range of 0 to 1). For example, a value close to 0.9 may indicate a high probability of being
real, while a value close to 0.1 may suggest a high probability of being fake.
The training process of the discriminator involves providing it with labeled examples of both real
and generated samples. Real samples are drawn from the training dataset, while generated
samples are produced by the generator network. The discriminator is trained using supervised
learning techniques, aiming to optimize its parameters to correctly classify real and fake
samples.
During training, the discriminator's weights are adjusted using gradient descent optimization
algorithms, such as backpropagation, to minimize the classification error. It learns to identify
distinguishing features in the data that help it differentiate between real and fake samples. The
goal is for the discriminator to become increasingly accurate in classifying samples as the
training progresses.
The discriminator's role in a GAN is crucial for the overall training process. By providing
feedback to the generator network, it guides the generator to produce more realistic samples.
The generator's objective is to generate samples that fool the discriminator into classifying them
as real. As the generator improves, it poses a more challenging task for the discriminator,
leading to a competitive and adversarial training process.
The discriminator's architecture can vary depending on the specific GAN application. It can
range from simple feedforward neural networks to more complex architectures such as
convolutional neural networks (CNNs) for image-related tasks. The choice of architecture
depends on the nature of the input data and the complexity of the classification problem.
Generator Network
The generator network is a fundamental component of a Generative Adversarial Network
(GAN). It is responsible for producing synthetic samples that resemble the data from the training
set. The main goal of the generator is to learn the underlying distribution of the training data and
generate new samples that are indistinguishable from real data.
The generator network takes as input a random noise vector or a latent representation and
transforms it into a sample that resembles the training data. The latent vector acts as a random
seed that the generator uses to generate unique samples. The size and structure of the input
noise vector depend on the specific GAN architecture and the nature of the data being
generated.
The generator network is typically composed of one or more layers of artificial neurons, which
may include fully connected layers, convolutional layers, or other types of layers based on the
task and the type of data being generated. The structure and complexity of the generator
architecture can vary based on the complexity of the data and the desired level of detail in the
generated samples.
During training, the generator network is updated to improve its ability to generate realistic
samples. The training process is performed in an adversarial manner, where the generator
competes against the discriminator network. The generator's objective is to produce samples
that fool the discriminator into classifying them as real.
The Generator is trained while the Discriminator is idle. After the Discriminator is trained by the
generated fake data of the Generator, we can get its predictions and use the results for training
the Generator and get better from the previous state to try and fool the Discriminator.
As the GAN training progresses, the generator gradually improves its ability to produce
high-quality samples that resemble the training data. The generator's success is measured by
its ability to generate diverse and realistic samples that fool the discriminator and capture the
underlying distribution of the real data.