Galactic Conflict-Print File
Galactic Conflict-Print File
FORMATION
YOU GAIN +3 STRENGTH IN
EACH ADJACENT ENCOUNTER
2 SLAVE 1
ON YOUR NEXT TURN, YOU
MAY PLAY A BATTLE CARD
TO A NON-MATCHING
ENCOUNTER
01 02
3 I HAVE
YOU NOW
FLIP A BATTLE CARD IN AN
ADJACENT ENCOUNTER
4 DEVASTATOR
YOU MAY PLAY BATTLE
CARDS OF STRENGTH 3 OR
LESS TO NON-MATCHING
ENCOUNTERS
03 04
5 IT’S A TRAP
IF EITHER PLAYER PLAYS A
BATTLE CARD FACE-DOWN,
IMMEDIATELY DISCARD
THAT CARD
1 REINFORCE
LOOK AT THE TOP CARD OF
THE BATTLE DECK. YOU MAY
PLACE IT FACE DOWN TO AN
ADJACENT ENCOUNTER
05 07
6 DEATH STAR
2 ORDER 66
FLIP A BATTLE CARD IN ANY
ENCOUNTER
06 08
3 MANEUVER
FLIP A BATTLE CARD IN AN
ADJACENT ENCOUNTER
5 DISRUPT
YOUR OPPONENT CHOOSES
AND FLIPS 1 OF THEIR
BATTLE CARDS. THEN YOU
FLIP 1 OF YOURS
09 11
4 COVER FIRE
ALL BATTLE CARDS
COVERED BY THIS CARD
ARE NOW STRENGTH 4
6 AT-AT
WALKER
10 12
1 TRANSPORT
YOU MAY MOVE 1 OF
YOUR BATTLE CARDS TO A
DIFFERENT ENCOUNTER
2 LEGION
ALL OF YOUR FACE-DOWN
BATTLE CARDS ARE NOW
STRENGTH 4
13 14
3 SITH TACTICS
FLIP A BATTLE CARD IN AN
ADJACENT ENCOUNTER
4 JETPACK
RETURN 1 OF YOUR FACE-
DOWN BATTLE CARDS TO
YOUR HAND. IF YOU DO
GAIN AN EXTRA TURN
15 16
5 FORCE CHOKE
CARDS PLAYED IN ADJACENT
ENCOUNTERS WITH 3+
CARDS IN IT (BOTH SIDES) ARE
DISCARDED WITH NO EFFECT
6 EMPEROR
PALPATINE
17 18
1 PLAYER 2 PLAYER
st
WINS TIED ENCOUNTERS
nd
LOSES TIED ENCOUNTERS
4-6 2 5-6 2
2-3 3 3-4 3
1 4 2 4
0 6 0-1 6
SPACE BATTLE
GROUND ASSAULT
COMBAT DUELS
1 1 1 1 1 1
3 3 3 3 3 3
6 6
1 STANDING BY
YOU GAIN +3 STRENGTH IN
EACH ADJACENT ENCOUNTER
2 TRENCH RUN
ON YOUR NEXT TURN, YOU
MAY PLAY A BATTLE CARD
TO A NON-MATCHING
ENCOUNTER
01 02
3 DOG FIGHT
FLIP A BATTLE CARD IN AN
ADJACENT ENCOUNTER
4 TANTIVE IV
YOU MAY PLAY BATTLE
CARDS OF STRENGTH 3 OR
LESS TO NON-MATCHING
ENCOUNTERS
03 04
5 TARGET LOCK
IF EITHER PLAYER PLAYS A
BATTLE CARD FACE-DOWN,
IMMEDIATELY DISCARD
THAT CARD
1 SQUADRON
LOOK AT THE TOP CARD OF
THE BATTLE DECK. YOU MAY
PLACE IT FACE DOWN TO AN
ADJACENT ENCOUNTER
05 07
6 HOME ONE
2 AMBUSH
FLIP A BATTLE CARD IN ANY
ENCOUNTER
06 08
3 TAKEDOWN
FLIP A BATTLE CARD IN AN
ADJACENT ENCOUNTER
5 SHIELDS DOWN
YOUR OPPONENT CHOOSES
AND FLIPS 1 OF THEIR
BATTLE CARDS. THEN YOU
FLIP 1 OF YOURS
09 11
4 COVER FIRE
ALL BATTLE CARDS
COVERED BY THIS CARD
ARE NOW STRENGTH 4
6 AT-TE
WALKER
10 12
1 TRANSPORT
YOU MAY MOVE 1 OF
YOUR BATTLE CARDS TO A
DIFFERENT ENCOUNTER
2 ALLIANCE
ALL OF YOUR FACE-DOWN
BATTLE CARDS ARE NOW
STRENGTH 4
13 14
3 FORCE PUSH
FLIP A BATTLE CARD IN AN
ADJACENT ENCOUNTER
4 RETURN
RETURN 1 OF YOUR FACE-
DOWN BATTLE CARDS TO
YOUR HAND. IF YOU DO
GAIN AN EXTRA TURN
15 16
5 MIND TRICK
CARDS PLAYED IN ADJACENT
ENCOUNTERS WITH 3+
CARDS IN IT (BOTH SIDES) ARE
DISCARDED WITH NO EFFECT
6 YODA
17 18
2 2
GALACTIC GALACTIC
CONFLICT CONFLICT
2 2
GALACTIC GALACTIC
CONFLICT CONFLICT
2 2
GALACTIC GALACTIC
CONFLICT CONFLICT
2 2
GALACTIC GALACTIC
CONFLICT CONFLICT
2 2
GALACTIC GALACTIC
CONFLICT CONFLICT