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SBGL Translations

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49 views14 pages

SBGL Translations

Uploaded by

tmaxer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Soublight Gravelords Index Translations

Source: https://www.youtube.com/watch?v=pPEkCr2vt2Q

Subfactions
• Legion of Shyish - +1 max targets for Deathly Invocation.
• Bacchanal of Blood - +1 to casting rolls for Vampires outside of combat, +1 Attacks for
Vampires on charge.
• Stench of Death - Once per turn, end of any turn, up to 3 Deadwalker units can make a
pile-in move and roll impact hits (d3, on a 2+ do that much damage). (This is presumably to
a target in melee, not explicitly stated in the video.)
• Deathmarch - +1 Rend for friendly Deathrattle melee weapons if they both charged and
strictly outnunmber the target of the Fight ability.

Heroic Traits
• Once per turn, your hero phase, pick another friendly SBGL unit within combat range of this
unit, on a d6 2+ that unit may move d6”. If that unit is in combat they just get a pile-in
move.
• Once per turn, add d6 to the control score of target Deadwalker or Deathrattle unit with
two or more models wholly within 12”.

• Passive, may reroll charges.

Artefacts
• ORB OF ENCHANTMENTS (pick to ponder) - Once per battle, any combat phase, pick an
enemy hero in combat (with you? unclear), give them Strikes-Last for the phase.

• Passive, ethereal against shooting attacks.


• Reaction, opponent declares a spell ability for a Wizard within 18”. That Wizard takes
impact hits, and if he dies the spell doesn’t resolve.

1
Spells
• Vile Transference - CV 7 Unlimited, 6+ Hordebreaker on target unit w/in 18” & Heal D3 for
caster if any enemy models are slain.
• Prison of Grief - CV 7, visible enemy unit w/in 12”, give them Strikes-Last.
• Consumption - CV 7, visible enemy unit w/in 12”, -1 damage on all their weapons until end
of turn.

Warscrolls
He doesn’t say anything in the vid so assume 6+ Ward on everybody.

Mannfred von Mannstein


H14, M12”, S3+, C5
3A 3+ 3+ 1 2
5A 4+ 2+ 3 3 Companion
Brackets after 10 damage, mount attacks down to 3.

Abilities:
Big Sword Passive - If Mannfred kills an enemy model, add 1 to combat attacks for friendly
Deathrattle and Deadwalker units w/w 12”.
Big Night Energy Reaction - When you declare a redeploy with a friendly unit w/w 12”, that unit
can move into combat during that move. Big.
Wind of Death - CV 7, Pick a point on the battlefield w/in 18”, and up to 3 enemy units within 6”
of that point. Those units take standard impact hits.
Name Missing Rampage - Once per turn any combat phase, if you’ve charged get Strikes-First on
a 3+.

Principio Vhordrai
H16, M12”, S3+, C5

Breath 12” D6A 3+ 3+ 2 2 Shoot in Combat, Companion


6A 3+ 3+ 2 2 Charge(+1 Dam.)
3A 4+ 2+ 2 3 Companion
7A 4+ 2+ 1 2 Companion
Brackets after 10 damage down to 5 on last profile.

Saint of Slaughter - End of any turn, pick a friendly non-Monster Vampire unit that has de-
stroyed an enemy unit using a Fight ability and which is w/w 12” of Vhordrai (wtf this was so
good until that). They get either: +2” Move, +1 Damage, +1 Attacks. Can’t stack one you already
have, but can get up to all 3.
Quickblood (unchanged) - CV 7, Strikes-First until start of your next turn.
Rampage - If you’ve charged, pick an enemy you’re in combat with, on a 4+ do that many mortals.

2
Neferata, Mortarch of Blood
H14, M12”, S3+, C5
5A 3+ 3+ 2 2 Anti-Hero(+1 Rend)
3A 2+ 3+ 2 2
5A 4+ 2+ 3 3 Companion
10 damage bracket mount attacks to 3.

Name idk - End of any turn, pick a hero you’ve done damage to with first profile. On a 5+
they die.
Twilight Charm (idk) - Passive, friendly units are -1 to hit in combat w/w 6” of Neferata.
Big Blood Energy - Deployment Phase, up to 3 Deathrattle or Deadwalker units get a normal
move.
Dark Mist - CV 7, target friendly non-Monster unit w/w 12” gets ethereal until start of your next
turn.

3
Mommy of Nightmares

Vengorian Lord
Same wheel as Lauka, also Wizard(1) presumably
4A 3+ 3+ 1 2
3 3+ 2+ 3 3
Horrible Feast - End of any turn, target friendly non-Hero Monster unit (no fun allowed) w/w
12” that has eliminated an enemy unit gets Heal(6).
Nightmare’s Miasma - -1 melee Rend for enemies within combat range

4
Claws Rampage - Any combat phase, if you’ve charged, on a 3+, get a 5+ hordebreaker on target
unit in combat with you.

Radukar el Lobo
H7, M6”, S4+, C2 Wizard(1)
5A 3+ 3+ 1 2 Crit(Mortal)

Call the Hunt - Passive, if this unit has charged +1 to wound for friendly Deathrattle, Dead-
walker and Vyrkos Blood-born units w/w 12”.
Lord of the Pack - CV 6, may re-roll charges for friendly Infantry w/w 12” until start of next turn.

Radukar la Bestia

5
Ivya Volga
Some anti-monster stuff but seems boring didn’t feel like transcribing this. If you want it ping me
@vladix on discord.

Grandma Volga
H9, M8”, S4+, C5 Wizard(?? in 3rd she’s a Wizard(2))
4A 3+ 3+ 1 2
6A 4+ 4+ - 1 Companion
Wolf Guard - Passive, 4+ ward when in combat range of Dire Wolves, on a successful ward damage
is passed to them. Under the Moon of Death(?) - CV 7, Up to 3 target Dire Wolves units w/w 18”
get +1 Rend and ignore Beast passive (presumably until start of next turn). First of the Vyrkos - I
think this is adds three control to the other Vyrkos units (the heroes + Blood-born and one other
unit I couldn’t make out) w/w 18”.

Gorslav the Gravekeeper


H6, M5”, S6+, C2
5A 4+ 3+ 1 2
Custodian of the Corpse Gardens - Has the Grandma Volga 4+ bodyguard, but specifically Zombies
not Wolves. Rise, Rise! - Once per turn your movement phase, up to 3 Zombies units w/w 12”, on
a 2+ return that many models.

Torgillius the Chamberlain


H5, M5” S6+, C2 Wizard(1)
18” 2D6A 4+ 4+ 1 3 Shoot in Combat
4A 4+ 4+ - 1 Companion
Trusted Lieutenant - May use Deathly Invocation even if another friendly unit has already used it
this turn.
Weakening Forces - CV 6, target enemy w/in 18” has -1 to wound on everything until start of your
next turn.

Vyrkos Blood-born
H3, M8”, S6+, C1
3A 3+ 3+ 1 2 Crit(2 Hits)

Cling to the Shadows - Passive, while every model in this unit is w/in 1” of terrain, can’t be
targeted by shooting attacks 9” or more away.
Tenebrous Speed - End of any turn, on a 3+ they can make a normal move.

Halgrim, Capitán de la Guardia


H5, M4”, S4+, C2
4 4+ 3+ 2 2 Crit(Mortal)
Sons of the Guard - Reaction, you declared a Fight ability with this unit, friendly Deathrattle in
combat range of this unit fights immediately after.

6
Ordered Advance - Passive, when you make a run roll for a Deathrattle unit w/w 12”, you can
change the result to a 4.

Vargskyr
H8, M8”, S5+, C1
5 4+ 2+ 1 2 Companion
2 4+ 2+ 2 3 Companion Beast - Max 1 control score Bounding Leaps - Gets 3d6 charge and can
pass across terrain and miniatures while charging as if it had fly. Presumably any charge phase.

La Guardia Noctruna Kosargi


H4, M6”, S5+, C1(? not stated)
2A 4+ 2+ 2 3
Immortal Hits(?) - While Chadukar el Basado or Chadukar el Lobo is within their combat range,
both get Ward(5+).

Lady Annika
H5, M6”, S5+, C2
7A 3+ 2+ 1 2
Can set up in reserve, deep strike outside of 9”. Name idk - End of any turn, pick enemy unit she’s
done damage to, on a 2+ they get -1 to save for the rest of the battle. I think she lost her 4+ ward?
Not stated in video.

Kritza
H5, M6”, S5+, C2
5A 3+ 3+ 1(?) 2 Crit(2 Hits)
Scurrying Retreat - Any combat phase, on a 2+ can retreat as if it was your movement phase without
taking the mortal damage.
Verminous Court - Any combat phase, target enemy unit in combat with you loses their artefact on
a 2+.

Señor Vampiro Generico


H5, M6”, S3+, C2
5A 3+ 3+ 1 2 Anti-Hero(+1 Rend) Crit(2 Hits)
Something Sanguine - Your movement phase, on a 3+ can teleport anywhere outside of 9” from all
non-Hero enemies, but only more than 3” from enemy Heroes. Presumably Core?.

Cado Ezechiar, el Rey Vacı́o


H6, M6”, S4+, C2
5A 3+ 3+ 2 2 Crit(Auto-Wound)
Revenge or Salvation - C7, target unit w/in 12” takes d3 mortal damage if enemy, if friendly I have

7
no idea. Maybe -1 to wound. Only works on friendly Deathrattle or Deadwalker. Court of the
Lost - Your hero phase, on a 2+ pick one of the following:
• Change MV to 12”

• +1 to cast, unbind!!, or banish


• Crit(Mortal) on that profile.

Askurgan Trueblades (Los Filosveraces Askurganos)


H2, M6”, S5+, C1
2A 3+ 3+ 1(?) 1 Anti-Monster(+1 Rend) Crit(2 Hits)
Wolf Guy gets: 5 4+ 3+ 2 1
Can’t be reinforced. Creed of the Askurga-Rencai(?) - Monsters are at -1 to hit them, they are at
+1 to hit Monsters.
Cultural Pariah - Any combat phase, if you have a wolf guy, on a 4+ target unit in combat with
you gets Strikes-Last.

8
Blood Knights
Stocks are way up.

9
Vargheists

Bloodseeker Palanquin
H12, M10”, S4+, C5
5A 3+ 3+ 1 2 Crit(2 Hits)
10A 4+ 4+ - 1 Companion

Lamentations of the Condemned - Enemies w/in 12” get -3 to control score. A Fine Vintage -
Once per battle your combat phase, up to 3 friendly Vampire units w/w 12” get +1 Attack until

10
end of turn.

Mortis Engine
H12, M10”, S4+, C5
3A 4+ 3+ 1 3
10A 4+ 4+ - 1 Companion
Nexus of Undead Energy - Passive, when a friendly Deadwalker or Deathrattle unit w/w 12” are
the targets of Deathly Invocation, return 1d3 extra models.
Reliquary - When deployed, this guy has one counter. Whenever a friendly SBGL Wizard success-
fully casts a spell w/w 12”, get another counter, up to 6 total. Unleashed Power(?) - Your shooting
phase, once per turn army, up to three target enemy units w/in 10” take mortal damage equal to
the reliquary count on a 3+.

El Trono del Aquelarre (Coven Throne)


H12, M10”, S4+, C5
5A 3+ 3+ 1 2 Crit(2 Hits)
10A 4+ 4+ - 1 Companion
Tactial Foresight - Friendly Deathrattle and Deadwalker units w/w 6” have Ward(5+)
Divining Pool - Passive, when a friendly SBGL unit w/w 12” redeploys, can pick another unit to
also redeploy for free, but must also be w/w 12” of the Throne.

Zombie Dragon
H14, M12”, S5+, C5
10” D6A 2+ 4+ 1 2 Shoot in Combat Companion
3A 4+ 2+ 2 3 Companion
7A 4+ 2+ 1 2 Companion
Brackets down to 5A on the claws. Standard deep strike deployment ”above the battlefield”, comes in
on your movement phase outside 9”. Aplasta Armaduras Rampage - If has charged, target Cavalry
or Monster in combat with you. Roll a d6, if better than their Save, they take 3 mortal damage.

Espı́riterror (Terrorgheist)
H14, M12”, S5+, C5
10” 1A 4+ 2+ 2 D6 Companion
3A 4+ 2+ 2 D6 Companion
7A 4+ 2+ 1 2 Companion
Brackets down to 6A on the claws.
Gaping Maw - First melee profile has Crit(6 Mortal Damage). Video notes Lauka synergy, and I
concur.
Rampage - If has charged, pick enemy unit in combat with you. Roll a d6 for each enemy model.
If three or more have the same value, you have Strikes-First. If six or more, the enemy unit
additional cannot receive commands for the phase.

11
El Rey Tumbulario (Wight King on Foot)
H5, M4”, S3+, C2
5A 4+ 3+ 1 2 Crit(Mortal)
Reaction - When you fight with this unit, other friendly Deathrattle fights immediately after and
gets +1 to hit this phase.

Wight King on Wight Horse


H7, M10”, S3+, C2
4A 4+ 3+ 1 2 Charge(+1 Dam.) Crit(Mortal)
“I’m not telling you the horse since you may as well not have it.” Lord of Stomping Bones - +1 to
charge for Deathrattle Cavalary w/w 12” Reaction - Same as guy on foot, but only Deathrattle
Cavalary and no +1 to hit. Sad!

Black Knights
H3, M10”, S4+, C1
2 4+ 3+ 1 1 Charge(+1 Dam.)
”No I’m not going over the horses”

Passive - If charged in the same turn, get Crit(Mortal).

La Guardia Túmbular (Grave Guard)


H1, M4”, S4+, C1
2 3+ 3+ 1 1 Crit(Mortal)
Guardians of the King - Passive, Infantry Heroes in their combat range have 5+ ward. They also
get this.

Necromancer
H5, M5”, S6+, C2
3A 4+ 4+ 1 2
Passive - 4+ bodyguard if he has Deathrattle or Deadwalker in his combat range. Vanhel’s Danse
Macabre - Once per turn (Army), your combat phase, on a 3+ target Deathrattle or Deadwalker
w/w 12” can fight twice, but gets Strikes-Last after the first Fight ability is resolved.

Corpse Cart
H7, M4”, S6+, C2
3A 4+ 4+ - 1
2D6A 4+ 4+ - 1 Companion
Locus of Undeath - Combat weapons of friendly Deadwalker w/w 12” have Crit(Auto-Wound)

LOS LOBOS TERRIBLES (Dire Wolves)


H2, M10”, S5+, C1
2A 4+ 3+ - 1 Companion
Beast Hunt - Passive, run & charge.

12
Deadwalker Zombies

13
Fell Bats
H3, M12”, S6+, C1
3A 4+ 4+ - 2 Companion
Beast Flee and Attack - Retreat & charge, no retreat damage

Deathrattle Skeletons
H1, M4”, S5+, C1
2A 4+ 4+ - 1

Skeletal Legion - End of any turn, return d3 dead models.

Sekhar, Fang of Nuhlamia


H6” M6” S3+ C2 Wizard(2) (in 3rd, he doesn’t say in video)
5A 3+ 3+ 1 2 Crit(2 Hits)
3A 4+ 3+ 2 3 Companion
Time-Swallower’s Maw - Oncer per battle any combat phase. After this ability can no longer
use Serpentine Agility. Roll 2d6 for each of up to three targets in combat with this unit. Compare
to movement, mortals = difference if roll greater.
Serpentine Agility - I’m 67% sure this is just “you only get hit on a 5+”.
Death’s Orders - CV 7, visible enemy w/in 12”, until start of your next turn this unit and any
SBGL unit w/w 6” of this unit cannot be the target of non-Fight abilites used by the target unit.

14

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