SBGL Translations
SBGL Translations
Source: https://www.youtube.com/watch?v=pPEkCr2vt2Q
Subfactions
• Legion of Shyish - +1 max targets for Deathly Invocation.
• Bacchanal of Blood - +1 to casting rolls for Vampires outside of combat, +1 Attacks for
Vampires on charge.
• Stench of Death - Once per turn, end of any turn, up to 3 Deadwalker units can make a
pile-in move and roll impact hits (d3, on a 2+ do that much damage). (This is presumably to
a target in melee, not explicitly stated in the video.)
• Deathmarch - +1 Rend for friendly Deathrattle melee weapons if they both charged and
strictly outnunmber the target of the Fight ability.
Heroic Traits
• Once per turn, your hero phase, pick another friendly SBGL unit within combat range of this
unit, on a d6 2+ that unit may move d6”. If that unit is in combat they just get a pile-in
move.
• Once per turn, add d6 to the control score of target Deadwalker or Deathrattle unit with
two or more models wholly within 12”.
Artefacts
• ORB OF ENCHANTMENTS (pick to ponder) - Once per battle, any combat phase, pick an
enemy hero in combat (with you? unclear), give them Strikes-Last for the phase.
1
Spells
• Vile Transference - CV 7 Unlimited, 6+ Hordebreaker on target unit w/in 18” & Heal D3 for
caster if any enemy models are slain.
• Prison of Grief - CV 7, visible enemy unit w/in 12”, give them Strikes-Last.
• Consumption - CV 7, visible enemy unit w/in 12”, -1 damage on all their weapons until end
of turn.
Warscrolls
He doesn’t say anything in the vid so assume 6+ Ward on everybody.
Abilities:
Big Sword Passive - If Mannfred kills an enemy model, add 1 to combat attacks for friendly
Deathrattle and Deadwalker units w/w 12”.
Big Night Energy Reaction - When you declare a redeploy with a friendly unit w/w 12”, that unit
can move into combat during that move. Big.
Wind of Death - CV 7, Pick a point on the battlefield w/in 18”, and up to 3 enemy units within 6”
of that point. Those units take standard impact hits.
Name Missing Rampage - Once per turn any combat phase, if you’ve charged get Strikes-First on
a 3+.
Principio Vhordrai
H16, M12”, S3+, C5
Saint of Slaughter - End of any turn, pick a friendly non-Monster Vampire unit that has de-
stroyed an enemy unit using a Fight ability and which is w/w 12” of Vhordrai (wtf this was so
good until that). They get either: +2” Move, +1 Damage, +1 Attacks. Can’t stack one you already
have, but can get up to all 3.
Quickblood (unchanged) - CV 7, Strikes-First until start of your next turn.
Rampage - If you’ve charged, pick an enemy you’re in combat with, on a 4+ do that many mortals.
2
Neferata, Mortarch of Blood
H14, M12”, S3+, C5
5A 3+ 3+ 2 2 Anti-Hero(+1 Rend)
3A 2+ 3+ 2 2
5A 4+ 2+ 3 3 Companion
10 damage bracket mount attacks to 3.
Name idk - End of any turn, pick a hero you’ve done damage to with first profile. On a 5+
they die.
Twilight Charm (idk) - Passive, friendly units are -1 to hit in combat w/w 6” of Neferata.
Big Blood Energy - Deployment Phase, up to 3 Deathrattle or Deadwalker units get a normal
move.
Dark Mist - CV 7, target friendly non-Monster unit w/w 12” gets ethereal until start of your next
turn.
3
Mommy of Nightmares
Vengorian Lord
Same wheel as Lauka, also Wizard(1) presumably
4A 3+ 3+ 1 2
3 3+ 2+ 3 3
Horrible Feast - End of any turn, target friendly non-Hero Monster unit (no fun allowed) w/w
12” that has eliminated an enemy unit gets Heal(6).
Nightmare’s Miasma - -1 melee Rend for enemies within combat range
4
Claws Rampage - Any combat phase, if you’ve charged, on a 3+, get a 5+ hordebreaker on target
unit in combat with you.
Radukar el Lobo
H7, M6”, S4+, C2 Wizard(1)
5A 3+ 3+ 1 2 Crit(Mortal)
Call the Hunt - Passive, if this unit has charged +1 to wound for friendly Deathrattle, Dead-
walker and Vyrkos Blood-born units w/w 12”.
Lord of the Pack - CV 6, may re-roll charges for friendly Infantry w/w 12” until start of next turn.
Radukar la Bestia
5
Ivya Volga
Some anti-monster stuff but seems boring didn’t feel like transcribing this. If you want it ping me
@vladix on discord.
Grandma Volga
H9, M8”, S4+, C5 Wizard(?? in 3rd she’s a Wizard(2))
4A 3+ 3+ 1 2
6A 4+ 4+ - 1 Companion
Wolf Guard - Passive, 4+ ward when in combat range of Dire Wolves, on a successful ward damage
is passed to them. Under the Moon of Death(?) - CV 7, Up to 3 target Dire Wolves units w/w 18”
get +1 Rend and ignore Beast passive (presumably until start of next turn). First of the Vyrkos - I
think this is adds three control to the other Vyrkos units (the heroes + Blood-born and one other
unit I couldn’t make out) w/w 18”.
Vyrkos Blood-born
H3, M8”, S6+, C1
3A 3+ 3+ 1 2 Crit(2 Hits)
Cling to the Shadows - Passive, while every model in this unit is w/in 1” of terrain, can’t be
targeted by shooting attacks 9” or more away.
Tenebrous Speed - End of any turn, on a 3+ they can make a normal move.
6
Ordered Advance - Passive, when you make a run roll for a Deathrattle unit w/w 12”, you can
change the result to a 4.
Vargskyr
H8, M8”, S5+, C1
5 4+ 2+ 1 2 Companion
2 4+ 2+ 2 3 Companion Beast - Max 1 control score Bounding Leaps - Gets 3d6 charge and can
pass across terrain and miniatures while charging as if it had fly. Presumably any charge phase.
Lady Annika
H5, M6”, S5+, C2
7A 3+ 2+ 1 2
Can set up in reserve, deep strike outside of 9”. Name idk - End of any turn, pick enemy unit she’s
done damage to, on a 2+ they get -1 to save for the rest of the battle. I think she lost her 4+ ward?
Not stated in video.
Kritza
H5, M6”, S5+, C2
5A 3+ 3+ 1(?) 2 Crit(2 Hits)
Scurrying Retreat - Any combat phase, on a 2+ can retreat as if it was your movement phase without
taking the mortal damage.
Verminous Court - Any combat phase, target enemy unit in combat with you loses their artefact on
a 2+.
7
no idea. Maybe -1 to wound. Only works on friendly Deathrattle or Deadwalker. Court of the
Lost - Your hero phase, on a 2+ pick one of the following:
• Change MV to 12”
8
Blood Knights
Stocks are way up.
9
Vargheists
Bloodseeker Palanquin
H12, M10”, S4+, C5
5A 3+ 3+ 1 2 Crit(2 Hits)
10A 4+ 4+ - 1 Companion
Lamentations of the Condemned - Enemies w/in 12” get -3 to control score. A Fine Vintage -
Once per battle your combat phase, up to 3 friendly Vampire units w/w 12” get +1 Attack until
10
end of turn.
Mortis Engine
H12, M10”, S4+, C5
3A 4+ 3+ 1 3
10A 4+ 4+ - 1 Companion
Nexus of Undead Energy - Passive, when a friendly Deadwalker or Deathrattle unit w/w 12” are
the targets of Deathly Invocation, return 1d3 extra models.
Reliquary - When deployed, this guy has one counter. Whenever a friendly SBGL Wizard success-
fully casts a spell w/w 12”, get another counter, up to 6 total. Unleashed Power(?) - Your shooting
phase, once per turn army, up to three target enemy units w/in 10” take mortal damage equal to
the reliquary count on a 3+.
Zombie Dragon
H14, M12”, S5+, C5
10” D6A 2+ 4+ 1 2 Shoot in Combat Companion
3A 4+ 2+ 2 3 Companion
7A 4+ 2+ 1 2 Companion
Brackets down to 5A on the claws. Standard deep strike deployment ”above the battlefield”, comes in
on your movement phase outside 9”. Aplasta Armaduras Rampage - If has charged, target Cavalry
or Monster in combat with you. Roll a d6, if better than their Save, they take 3 mortal damage.
Espı́riterror (Terrorgheist)
H14, M12”, S5+, C5
10” 1A 4+ 2+ 2 D6 Companion
3A 4+ 2+ 2 D6 Companion
7A 4+ 2+ 1 2 Companion
Brackets down to 6A on the claws.
Gaping Maw - First melee profile has Crit(6 Mortal Damage). Video notes Lauka synergy, and I
concur.
Rampage - If has charged, pick enemy unit in combat with you. Roll a d6 for each enemy model.
If three or more have the same value, you have Strikes-First. If six or more, the enemy unit
additional cannot receive commands for the phase.
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El Rey Tumbulario (Wight King on Foot)
H5, M4”, S3+, C2
5A 4+ 3+ 1 2 Crit(Mortal)
Reaction - When you fight with this unit, other friendly Deathrattle fights immediately after and
gets +1 to hit this phase.
Black Knights
H3, M10”, S4+, C1
2 4+ 3+ 1 1 Charge(+1 Dam.)
”No I’m not going over the horses”
Necromancer
H5, M5”, S6+, C2
3A 4+ 4+ 1 2
Passive - 4+ bodyguard if he has Deathrattle or Deadwalker in his combat range. Vanhel’s Danse
Macabre - Once per turn (Army), your combat phase, on a 3+ target Deathrattle or Deadwalker
w/w 12” can fight twice, but gets Strikes-Last after the first Fight ability is resolved.
Corpse Cart
H7, M4”, S6+, C2
3A 4+ 4+ - 1
2D6A 4+ 4+ - 1 Companion
Locus of Undeath - Combat weapons of friendly Deadwalker w/w 12” have Crit(Auto-Wound)
12
Deadwalker Zombies
13
Fell Bats
H3, M12”, S6+, C1
3A 4+ 4+ - 2 Companion
Beast Flee and Attack - Retreat & charge, no retreat damage
Deathrattle Skeletons
H1, M4”, S5+, C1
2A 4+ 4+ - 1
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