0% found this document useful (0 votes)
34 views1 page

Lastexception 63856023408

Uploaded by

icaro kappel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
34 views1 page

Lastexception 63856023408

Uploaded by

icaro kappel
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 1

<?xml version="1.0" ?

><root>
<report><version>2</version><sessionid>de8465dd0b1a94806689d00c</
sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2024-07-
06 20:45:53</createtime><buildsignature>Local.Unknown.Unknown.1.107.151.1020-
1.300.000.182.Release</buildsignature><categoryid>transition_sequence.py:3287</
categoryid><desyncid>de8465dd0b1a94806689d00c</desyncid><systemconfig/
><screenshot/><desyncdata>Exception during SI.cancel running
stereo_CountryDancing:3222 on object_stereoWall_public_Ranch:0x07eb1309b49ff5b5,
cancel_reason_msg is object destroyed: (AttributeError: 'NoneType' object has no
attribute 'clear_head_cache')&#13;&#10;Traceback (most recent call
last):&#13;&#10;&#13;&#10; File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py",
line 179, in wrapper&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 219, in c_api_server_tick&#13;&#10; File "T:\InGame\Gameplay\
Scripts\Server\scheduling.py", line 224, in simulate&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\elements.py", line 385, in _resume&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\services\persistence_service.py", line 452, in
call_save_game_gen&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
areaserver.py", line 462, in request_client_disconnect_gen&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\zone.py", line 859, in on_teardown&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 332,
in trigger_batch_destroy&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
services\reset_and_delete_service.py", line 325, in trigger_batch_reset&#13;&#10;
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line
426, in start_processing&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
services\reset_and_delete_service.py", line 450, in _process&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 541, in
_process_one_record&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\objects\
script_object.py", line 898, in on_reset_early_detachment&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\objects\base_object.py", line 365, in
on_reset_early_detachment&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 5376, in cancel&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5131,
in _cancel_eventually&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 5297, in _cancel&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1508, in
on_interaction_canceled&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\interaction_queue.py", line 187, in clear_interaction&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 302, in
_clear_interaction&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\interaction.py", line 7530, in on_removed_from_queue&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 5566,
in _exited_pipeline&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\
interactions\base\super_interaction.py", line 3261, in transition&#13;&#10; File
"T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1371, in
end_transition&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\interactions\
base\super_interaction.py", line 3262, in transition&#13;&#10; File "T:\InGame\
Gameplay\Scripts\Server\postures\transition_sequence.py", line 1402, in
shutdown&#13;&#10; File "T:\InGame\Gameplay\Scripts\Server\postures\
transition_sequence.py", line 3298, in reset_all_progress&#13;&#10; File "T:\
InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3287, in
reset_sim_progress&#13;&#10;AttributeError: 'NoneType' object has no attribute
'clear_head_cache'rtim=0&#13;&#10;Client Session Time: 50.41&#13; &#10;Num Save
Errors: 0&#13; &#10;Num Load Errors: 0&#13; &#10;Current Game State:
0x96d01090&#13; &#10;LoadingScreenActiveFlag: 1&#13; &#10;Origin Version:
13,235,0,5748&#13; &#10;Modded: False&#13; &#10;SystemInfo: Windows 10 10.0.19045
GPU: NVIDIA GeForce GTX 1650 nvldumdx.dll 32.0.15.5585, GUID: D7B71E3E-5CC2-11CF-
BF66-2F330EC2ED35&#13; &#10;</desyncdata></report>
</root>

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy