4183454-The Chef Class
4183454-The Chef Class
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Chef
n a distant royal court, there lived a unique chef, ate the soup, feeling the dragon’s fiery powers flowing
I
whose passion for cooking intertwined with his through their bodies immediately.
love for arcane arts. This chef devoted himself to When the mother dragon arrived, enraged and ready
tirelessly studying how to infuse dishes with to devastate the city, she encountered unexpected
magical properties, capturing the essence of the resistance. The soldiers, now resistant to her scorching
creatures used in his recipes. fire, fought with much more ease. The battle was
One morning, as the chef was perfecting his intense and dangerous, but the chef paid no attention to
skills, a thunderous sound shook the city: a young, the fight; he was concerned with something even more
imposing, and fierce red dragon had invaded the important, something he hadn’t imagined would be
kingdom. After a hard battle, the court’s brave warriors possible… he realized his soup was lacking some spices
managed to slay the creature. However, fear soon to be even tastier, so he dedicated himself to that, even
spread that the dragon’s mother, an even more on the battlefield.
formidable beast, would come seeking vengeance. CULINARY SKILLS
Faced with this threat, the chef had a bold idea. He
used the meat of the young dragon, abundant and This class requires creativity and culinary knowledge
powerful, to prepare a large amount of special dragon to be used. For a better experience, I recommend
soup. With his magical skill, he infused the broth with a researching real recipes for your dishes in the game.
unique property that the red dragon possessed: whoever
consumed it would gain resistance to fire. GASTRONOMIC MASTER
The soldiers, somewhat reluctant, let the chef use the Using magic and culinary knowledge, you create
entire dragon in the process and, even more reluctantly, magical dishes that absorb the abilities and
characteristics of creatures used in the dish for Class Features
everyone who consumes the meal. Despite strong and As a Chef, you acquire the following class features.
lasting effects for a large number of creatures, you are
dependent most of the time on creatures that your allies Hit Points
defeat, and your greatest challenges become simple 1d8 per Chef level
things like finding synergy in flavors, seasonings, and Hit Dice:
8 + your Constitution modifier
ingredients to keep your dishes from being bland. Hit Points at 1st Level:
Hit Points at Higher Levels:1d8 (or 5) + your
Constitution modifier per Chef level after the 1st
The Chef Proficiencies
Proficiency Armor: Light
Level Bonus Features Weapons: Simple weapons
1st +2 Initiate In Magic, Monstrous Tools:Cooking Utensils, Poisoner’s Kit, Herbalism Kit
Gastronomy, Chef’s Special Saving Throws: Constitution, Wisdom
2nd +2 Metamagic Seasonings, Culinary Pride Choose two from Acrobatics, Insight, Medicine,
Skills:
3rd +2 Culinary Archetype Nature, Perception, and Survival.
4th +2 Ability Score Improvement
Equipment
5th +3 Chopped
You start with the following equipment, in addition to
6th
7th
+3
+3
Monstrous Gastronomy
Buffet or Debuffet the equipment granted by your background:
(a) a dagger or (b) a club
8th +3 Ability Score Improvement, Master Chef
(a) a meal kit or (b) a herbalism kit
9th +4 Culinary Archetype
(a) padded armor or (b) a fine chef’s outfit
10th +4 Monstrous Gastronomy
(a) an explorer’s pack or (b) an adventurer’s pack
11th +4 Spice Bae
12th +4 Ability Score Improvement
Cooking utensils, an iron pot, a firebox, a bag, and a
13th +5 Culinary Archetype
barrel
14th
15th
+5
+5
Ability Score Improvement
Conserve
Starting wealth: 6d4 gp x 10
16th +5 Ability Score Improvement, Fast Food Initiate in Magic
17th +6 Culinary Archetype
18th +6 Iron Chef Chef 1st Level Feature
19th +6 Ability Score Improvement Your knowledge in magic has granted you certain
20th +6 Adamantine Chef benefits. You know 3 cantrips and one 1st-level spell
(the cantrips and the spell do not have to be from the
same class), and you can cast the 1st-level spell once
Quick Build
per day without using a spell slot. Whenever you level
up, you can replace one of the known cantrips with
Chefs are masters of cuisine, capable of preparing another one. Your spellcasting ability for these spells is
magical meals that grant benefits to their allies and Intelligence.
inflict harm on enemies. Choose your initial tricks and Monstrous Gastronomy
items wisely, as they will serve to create tasty foods and
make your life easier. When creating a Chef, make Chef 1st Level Feature
Constitution your strongest attribute and Strength or As a specialist in Gastronomy and a connoisseur of
Dexterity your second. the Arcane Arts, you have learned to steal the
characteristics of creatures that you use in your dishes
and offer them to those who eat them. Once a day, you
can perform a 1-hour Arcane ritual using parts of a
creature while preparing a meal that is part of the ritual.
You can only choose one characteristic in your meal, the
master may tell you which characteristics you can take
from the creature, and at the end of the meal, those who
eat it gain that characteristic for a specified period listed
below, along with your options of creatures to cook.
Beginner Chef and he can reduce the damage depending on the logic
At 1st level, you acquire the following characteristics: and balance of the table. The effect lasts for 1 hour.
Creatures: You can cook creatures of the beast and Restrictions
plant types. You can create dishes with more than one creature,
Creature Effects: You can choose one of the following
effects below. but you can only choose one magical effect per dish,
Sense: You can take the creature’s senses (dark vision,
unless you gain an ability that says otherwise. You
sharp hearing, etc.), the effect lasts for 8 hours. cannot create meals from summoned creatures and can
Skills: Skills of the creature (perception, stealth, etc.). If
only create magical meals from creatures that have
you don’t have the skill, you gain it; if you already have sheets and from creatures that you know how to
it, it’s doubled, the effect persists for 8 hours. prepare. External ingredients like potatoes, salt, spices,
Drain Attribute: If the creature has a negative attribute
etc., do not serve to have any absorbed characteristic;
of at least -1, by choosing this effect, whoever consumes however, you can use them to increase the weight of the
it will have the same penalty in the same attribute, the meal you are making. An adult needs to eat 1 pound of
effect lasts for 1 hour. food per day to avoid penalties. To receive the magical
Saving Throws: Choose a saving throw that the creature
benefits of your magical meals, they also need to ingest
has, whoever consumes it gains proficiency in this 1 pound of food. If you kill a small rabbit and want to
saving throw, the effect lasts for 1 hour. make a magical meal with it, theoretically it would not
Characteristic: You can take some characteristic of the
be enough for an adult to eat and absorb some
creature (breathing underwater, pack tactics of a wolf, characteristic of the rabbit; however, you can add sides,
camouflage, etc.). The effect lasts for 1 hour. like potatoes, for example. This could make the food
weigh enough for two adults to eat, but most of the food
Intermediate Chef is not necessarily from the rabbit. The meal needs to be
You gain new creature options and characteristics at at least ¼ of the creature you want to take the
level 5 characteristics from. For example, if you make a meal
Creatures: You can cook creatures of the beast, plant, weighing 2 pounds, ¼ of 2 pounds is 0.5 pounds; this
monstrosity, and fey types. means that at least 0.5 pounds of the meal need to be
Creature Effects: You can choose one of the following from a creature of which you want to take the
effects below. characteristic.
Resistance and Vulnerability: Choose a resistance or a The food must be tasty
vulnerability that the creature has, and whoever As a chef, you don’t need to make a test to create a
consumes the magical meal will also have it, the effect meal, instead you describe the preparation method to
lasts for 1 hour. the master and he decides how tasty the food is. Poorly
Immunity: Choose an immunity of the creature,
whoever consumes the magical meal will also have it, prepared foods require a constitution saving throw of
the effect lasts for 10 minutes. the creature, if it is a player, the DC is set by the master,
Movement: Slightly altering the physiology of whoever
if it is a master’s NPC the DC regardless of the
consumes it, they gain the movement ability of the preparation method is 10 + your Constitution modifier +
creature (flying, swimming, gliding, etc.), the effect lasts your proficiency bonus. Failure results in poisoning for
for 8 hours. 10 minutes. In some cases, the master may say
that the creature that failed the test vomited, making
Expert Chef them have to ingest more food and water to replace
You have honed your culinary skills to the maximum, what was lost, but they are not poisoned.
at the 10th level you receive the following Mixing potions
enhancements. You cannot mix potions
Creatures: You can cook creatures of the beast, plant,
monstrosity, fey, and dragon types. into food unless you gain
Creature Effects: You can choose one of the following
an ability that says otherwise.
effects below. You can add
Actions: The Meals now offer creature actions like a
poisons and they will not alter
dragon’s breath weapon, a kraken’s lightning storm, etc. the taste of the food, however,
The DM decides if your physiology changes, as well as they have an expiration date
the damage and effects of this ability on whoever after being removed from
consumes the meal, depending on the table’s logic and the bottles, some poisons
balance. work better if ingested than
Attack: You can copy attacks (bite, claws, tail etc)
others, usually a specialist in
being able to have a natural attack similar to the the subject is needed.
creature. The master decides if your physiology changes
Expiration
Each magical meal that you create with this ability has About This Ability
24 hours to be consumed or it will cease to be magical, This ability strongly focuses on role-playing and culinary
while it doesn’t exceed 24 hours the meal does not spoil knowledge. I encourage you to discuss with the Game
through natural means. After that, the food will function Master about the preparation method of each meal and the
as a regular meal and can spoil in a few days. As long bonuses it will provide to your allies. If you find this ability
as the food is within its expiration period, you can use it complex, it’s because it is… but by mastering it, your group
as an ingredient in another ritual to make another will always have powerful buffs from creatures you defeat,
will not go hungry, and will experience fun role-playing
magical meal. Normal meals depend on many factors to situations. The challenge of this class lies in thinking about
remain preserved, as a chef you are responsible for all aspects related to food, such as preparation methods,
ensuring that the food does not spoil and to reuse as shelf life, transportation, containers to be used, desired
much as you can. effects for the food, and which creatures will be used, among
others. It’s simple to see a river, catch a fish, and grant water
Expiration breathing to the group, but as the creatures in the river
Each magical meal that you create with this ability has depend on the Game Master, it’s important to maintain a
a 24-hour window to be consumed before it loses its good relationship with them, as this will greatly influence the
magical properties. During these 24 hours, the meal creatures you can prepare.
does not spoil through natural means. After this period,
the food functions as a regular meal and may spoil
within a few days. As long as the food is within its
validity, you can use it as an ingredient in another ritual Chef’s Special
to make a different magical meal. Normal meals depend
on many factors for preservation, and as a chef, you are Chef 1st Level Feature
As a master of culinary arts, you’ve learned not only to
responsible for ensuring that the food does not spoil and force your opponents to taste your creations but also to
to make the most out of what you have. serve your allies in the midst of battle.
Force Feeding: As an action, you can make a melee
Practical Example of This Ability attack (using Dexterity and your proficiency) with a
You used bear meat to create a barbecue that offers night portion of food you previously prepared. Make a melee
vision, and after the barbecue, there are many leftovers since attack against a creature. If it hits, the creature is forced
your allies are already full, but the meat still retains its to ingest the food and must make a constitution saving
throw against your DC for the monstrous gastronomy
magical properties. You then store the meat in any clean
dishes. If it fails, it immediately experiences its magical
compartment, knowing it will remain valid for at least 24
effects. If you miss or if the creature passes the saving
hours. You and your allies enjoy the magical benefits of the
bear’s night vision for 24 hours, eating the leftovers
throw, the portion falls to the ground and is wasted.
whenever possible, and after that, they realize the food is no Feeding Enemies
longer magical. You then use the leftover meat to create a You can create magical meals that have penalties for whoever
soup, but this time, you make the meal have the effect of eats them, which will be useful if you give this dish to an
enhanced smell, as it will be more useful from now on. enemy creature.
Remember, the meal you make doesn’t matter, only the
creature used in the meal and whether the meal is tasty Serving Allies: You can also use your action to offer a
matter. portion of food to an allied creature within a 30-foot
radius. You throw a piece of food, and they catch the
portion of food mid-air, immediately receiving its
Immune Creatures benefits.
Creatures under the effect of a magical meal are Due to the small portion of food, the effects on
immune to others until the effect ends. Creatures that creatures fed through this ability last only until the end
do not need to eat can choose to be immune or receive of combat.
the effects normally. Creatures without a mouth cannot
be fed. Everything that moves can be cooked.
--- Valorean Dardedrean, The Butcher
Metamagic
Seasonings Branches of Plants and Herbs
Chef 2nd Level Feature COLOR ROLL PRICE DESCRIPTION
As a skilled Chef, you Yellow 1-4 5gp Revitalizing, can help relieve fatigue and
develop the ability to 🟡 improve mood, as well as having anti-
collect plants and herbs inflammatory properties.
that will serve as a base Green 5-8 5gp Balancing, can help calm the mind and
for your metamagic 🟢 improve sleep, as well as antioxidant
seasonings, giving specific properties.
improvements to your Orange 9-11 5gp Soothing, can help reduce anxiety and
meals. 🟠 stress, as well as improve digestion
The plants and herbs in the table can be found for Purple 12-14 5gp Purifying, can help detoxify the body and
sale at herbal merchants in cities and villages (the 🟣 improve brain function, as well as
Game Master rolls 1d20 to determine which plants the having anti-inflammatory properties.
merchant has for sale and then rolls 1d4 to determine Red 🔴 15-16 50gp Stimulating, energizing, can help
the available quantity). improve concentration and increase
Additionally, whenever you forage in natural areas, blood circulation.
you can opt to make an Intelligence (Nature) check with Blue🔵 17-18 50gp Relaxing, can help relieve muscle
a DC set by the Game Master, which varies according to tension and promote a feeling of peace
the environment. If you pass the test, you can roll on the and tranquility.
plants and herbs table to find out which plant you have White 19 150gp Purifying, can help improve mental
found. ⚪️ clarity and promote a feeling of inner
peace, as well as having anti-
inflammatory properties.
Environments for Foraging Black⚫️ 20 150gp Strengthening, can help increase
You don’t necessarily have to find herbs. In aquatic
physical and mental endurance, as well
environments, for example, you might find algae, and in cave
environments, mushrooms. The appearance may change, as having analgesic properties.
but the effects of the table and uses are the same.
You know all the metamagic seasonings but can only 4. Poisonous Touch
put one metamagic seasoning in each meal you make. 2 Black⚫️branches or 2 White⚪️branches.
You can infuse your food with poison. Those who
1. Flavor Synergy consume the food suffer an extra 1d4 poison damage.
1 Yellow🟡 branch + 1 Green🟢 branch. You increase the damage by 1d4 for every two black or
You can intensify the flavor, making the food more white branches you add to the food, up to a maximum of
comforting. Those who taste the food recover hit points 5d4 poison damage.
equal to 2d4 + your Constitution modifier. After eating
the meal, you cannot recover life this way again until 5. Odorless
completing a long rest. 1 branch of any color.
You create a seasoning that makes your food
2. Natural Preservation odorless. Thus preventing animals from being attracted
1 Purple🟣 branch + 1 Orange🟠 branch. to it.
You extend the shelf life of your meals, preventing 6. Irresistible Flavor
them from spoiling quickly. You preserve up to 10 2 identical branches.
kilograms of food, and it takes twice as long to lose its You create a seasoning that makes your meals tastier.
validity or magical effects in the case of magical meals. Those who eat your food are more likely to enjoy it.
3. Double Effect 7. Ingredient Reduction
1 Red🔴 branch + 1 Blue🔵 branch + 1 Black⚫️ 3 different branches.
branch + 1 White⚪️branch. You learn to reduce the amount of ingredients needed
You can create a unique synergy between the in your food. Your meal now weighs half of what it
ingredients of the meal. You can choose an additional normally would.
effect from the monstrous gastronomy ability for your 8. Enhanced Duration
meal. 5 different branches
You learn to increase the duration of the effects of
magical meals. Magical effects of food last twice as long
or have double the uses. As a Chef, you decide whether to focus your culinary
skills on benefiting allies or harming enemies. You can
9. Bountiful Table choose between the path of the “Buffet”, focused on
5 Different Branches. aiding and healing, or the path of the “Debuffet”,
You are able to create a meal that provides double the specialized in creating dishes that cause damage and
satiety. Up to 4 creatures that consume your meal will hinder.
be satisfied by eating only half the amount of food they Buffet: By choosing Buffet, you can mix healing
would normally need to consume to be full and not be potions into your meals. Only the first one to consume
hungry or thirsty. receives the healing benefits along with the food’s
A creature proficient with herbalism kits can use this effects, while others only receive the normal effects of
table and the recipes for antidote and minor healing the dish. You can add only one potion per meal. You can
potion, even without having this skill. The creation and add in small pieces, like slices of sandwich or cake, to
improvement time for the items is 1 minute. feed an ally with the special chef’s ability and, in
addition to the food’s benefits, which can be magical or
Recipes not, they will also recover health based on the healing of
Antidote: 1 Orange🟠 and Green🟢 branch. the potion.
Minor Healing Potion: 1 Red🔴 and Yellow🟡 branch. Debuffet: Choosing the Debuffet path, you can use a
bonus action to apply poison to something, instead of an
action. When you deal poison damage to a creature, you
Culinary Pride ignore the creature’s resistances to poison. Additionally,
Poisons in magical meals do not spoil while the meal
Chef 2nd Level Feature continues to be magical.
As a master of culinary arts, your ego and confidence
in your craft are unshakable. You are so convinced of Master Chef
the excellence of your creations that you can consume
any dish you prepare, regardless of its quality or taste. Chef 8th Level Feature
You completely master the art of cooking and related
Additionally, you have an advantage on checks made to techniques. Choose four skills or tools in which you are
determine if something is poisoned or harmful. already proficient. Your proficiency bonus for these
Culinary Archetype skills or tools is doubled.
Chef 3rd Level Feature Spice Bae
You must choose a Culinary Archetype that will
define your unique culinary style. These archetypes are Chef 11th Level Feature
With a touch of elegance and style, you elevate the art
The Butcher, the Primal, Hells Kitchen, The Silent of seasoning to a new level. You can use two metamagic
Chef, Exotic, Vegetarian, Eater and Fisher. The specific seasonings in meals you create.
characteristics of your archetype are unlocked at the
3rd level and subsequently at the 9th, 13th, and 17th Conserve
levels. Chef 15th Level Feature
Ability Score Improvement Due to your knowledge of preservation and magic,
you have created a magical aura that radiates from you,
Chef 4th Level Feature
When you reach the 4th level, and again at the 8th, keeping your food preserved. Any food within at least 10
10th, 12th, 16th, and 19th levels, you can increase one feet of you takes twice as long to lose its validity or its
ability score of your choice by 2 points, or you can magical effects in the case of magical meals.
increase two ability scores of your choice by 1 point Fast Food
each. As standard, you cannot increase an ability score
above 20 with this feature. Chef 16th Level Feature
The heat of battle required you to be always ready to
Chopped feed your allies even without having prepared any meal
during a rest. If you have the ingredients, you can create
Chef 5th Level Feature
You can make two attacks instead of one when you a snack with an action that, although it doesn’t serve to
take the Attack action on your turn. Additionally, you fully satisfy hunger, provides the bonuses of the
monstrous gastronomy ability to the ally who consumes
have the option to use your Chef’s Special ability once it, as if you had prepared a magical meal.
and make a second attack. Due to the small portion of food, the effects on
Buffet or Debuffet creatures that are fed through this ability last only until
the end of combat.
Chef 6th Level Feature
Iron Chef fire and can use the spell to increase the damage of your
weapon attacks. You do not need to make checks to
Chef 18th Level Feature continue holding items heated by this spell.
Now you can use the Chef’s Special ability as a bonus
action on your turn. TEAR OFF A PIECE
Butcher 17th Level Feature
Adamantine Chef You have honed your butchering skills to a level that
Chef 20th Level Feature allows you to extract useful parts from creatures even in
You have learned to always extract the best from the midst of combat. Whenever you score a critical hit
creatures. If you cook a creature that has a legendary against a creature that you can use in the monstrous
action, you can choose that the magical meal has one gastronomy ability, you can choose to tear off the
use of a legendary action. The effect only works with the creature’s limb if it is small, medium, or large, or a
first one to consume the meal and remains active until small piece if it is huge or gargantuan. The removed
the creature decides to use it; others gain the standard part is already pre-cooked and ready for consumption if
effects of the meal. If the creature has more than one you use your Hot Plate ability, and you can use it to
legendary action, the Game Master decides which make quick snacks with the fast food ability. After using
legendary action was absorbed. this ability, you must take a short rest to use it again.
Primal
COOK ARCHETYPES You are accustomed to nature, you know how to
Cooking is an art with various different facets. Each one survive in the forest and in addition to cooking, you
will be described below. master the dish you are going to cook.
Butcher SURVIVOR
Your specialty is meat, and your sharp cleaver is your Primal 3rd Level Feature
greatest ally. You know exactly where to cut and Difficult terrain does not slow your group’s travel.
possess great skill with Your group cannot get lost, except by magical means.
Even when you are engaged in an activity other than
SHARP traveling (such as foraging, navigating, or tracking), you
Butcher 3rd Level Feature remain alert to danger. If you are traveling alone, you
You are proficient with martial weapons. Your natural can move stealthily at a normal pace of travel. When you
critical hits are on rolls of 19 to 20 with weapons you forage, you find twice the food or plants you would
are proficient with. Additionally, when you score a normally find.
critical hit on a creature, you can choose one of the
creature’s limbs to incapacitate, preventing its use until BEAST MASTER
the end of the next round. You can incapacitate limbs a Primal 9th Level Feature
number of times equal to your proficiency bonus before You can make a bite attack on your turn once per
completing a long rest. round that replaces one of your attacks, if you manage
to bite you deal 1 damage plus your strength modifier
MEAT KNOWLEDGE and receive a sense, resistance, or immunity that it has,
Butcher 9th Level Feature for an hour. In addition, you can eat raw meat at will
Your natural critical hits are on rolls of 18 to 20 without getting sick and have advantage and resistance
with cooking tools. Each successful critical hit against poisons and being poisoned.
you execute allows you to learn one
resistance, immunity, or vulnerability of the ONE WITH NATURE
hit creature. Primal 13th Level Feature
You have an advantage on any test you make to forage
HOT PLATE for plants, food, and water in wild environments.
Butcher 13th Level Feature Additionally, whenever you forage successfully, you also
Enhancing your arcane knowledge about find a brown plant that can be used as a wildcard and
fire, you have developed a way to heat metals replace another plant in a recipe you need.
for incredible barbecues or to make your
enemies wish they had never entered the battle. WILD COOK
You learn the spell Heat Metal and can use it Primal 17th Level Feature
once per day without expending spell slots. You Through the constant consumption of magical dishes
gain an additional use of this spell every time you that incorporate the essence of various creatures,
score a critical hit on an enemy creature, and you
can accumulate extra uses, but they disappear
after the next dawn. Additionally, you have resistance to
you have acquired permanent animal characteristics.
You now always have the following abilities: Predator
Vision: Your vision is extremely sharp, especially in low
light conditions. You gain dark vision
up to a range of 60 feet and have an advantage on
Perception tests that depend on sight.
Animal Sense: Your sense of smell and hearing are
intensified, allowing you to detect the presence of
stealthy or invisible creatures up to 30 feet away, you
have an advantage on perception tests related to smell.
Feline Agility: Your body has become more agile and
quick, increasing your movement speed by 15 feet. You
also gain a +3 bonus on Acrobatics and Athletics tests.
Raptor Reflexes: Your reflexes are extraordinarily SMOKER
quick, allowing you to act more quickly in combat. You Hells Kitchen 13th Level Feature
gain a permanent +3 bonus on your Initiative. Once a day, you can spend an hour roasting a piece of
Natural Resistance: Your body has adapted to resist corruptor meat that you have prepared with the
natural elements, granting you resistance to fire and monstrous gastronomy ability. After an hour of roasting,
cold damage. it begins to emit mystical smoke that spreads, turning
Hells Kitchen corners and filling a space of up to 30 cubic feet. Any
creature that breathes this smoke is affected as if it had
You focused on the obscure, studied demonology and consumed the prepared meat if the effects are
culinary arts, combined both, and now make dishes beneficial. If the effects require the creature to make a
worthy of the underworld. saving throw, it must make a Constitution saving throw
against the DC of your monstrous gastronomy ability
DEMONOLOGY tests. You can create poisonous clouds using your
Hells Kitchen 3rd Level Feature
Through your in-depth knowledge of demonology, you poisons in the meats you roast, by pouring the poison
have developed a peculiar bargain friendship with during the smoke’s release. You cannot use healing
corrupting entities from the lower plane, making them potions or magical potions in the meat for the effect to
your main suppliers of exotic ingredients. You can use be dispersed.
the monstrous gastronomy ability with corruptor-type MEPHISTOPHELES’ KITCHEN
creatures, without any harm to those who ingest them. Hells Kitchen 17th Level Feature
Additionally, once a week, you can perform a mystical As a master in infernal cooking, you have the
ritual that lasts one hour. During the ritual, you offer a exceptional ability to send adversaries to hell. When you
meat of your choice, placing it in the center of the hit a creature with an attack, you can use this ability to
ritualistic circle. At the end of the ritual, the meat is instantly transport it to hell. The victim undergoes a
mysteriously transported to another dimension. In terrifying experience, being removed from the
exchange, your infernal allies leave a piece of corruptor battlefield. At the end of your next turn, it returns to the
meat in its place, maintaining the same proportion as material plane, reappearing in its original space or the
the original meat. nearest unoccupied space.
If the transported creature is not a Corruptor, it
BARBECUE suffers 10d10 points of psychic damage due to the
Hells Kitchen 9th Level Feature
You have learned to use fire to your advantage. shock and terror of the experience. If this damage
Whenever you make an unarmed attack with a weapon results in the creature’s death, it returns transformed
against a creature, you can add a fire damage bonus into a dish already prepared, as if you had cooked the
equal to your proficiency bonus. Additionally, you can creature using the monstrous gastronomy ability, with
your choices of ingredients and effects on the food. The
perform the ritual of the demonology ability once a day, portion of the food depends on the size of the creature
instead of once a week. that was killed, at the discretion of the Game Master
SILENT CHEF
You have focused your culinary life on stealth and
secret preparations.
affects the first creature that consumes it; for each
affected creature, an additional dose of poison will be
required.
Exotic
For you, all other foods are completely ordinary and
bland, so you specialized in the absurd and exotic. Your
domain is the strange, and you know well how to
explore it.
BRAVE PALATE
Exotic 3rd Level Feature
As an Exotic Cook, you specialize in using uncommon
ingredients to create surprisingly tasty dishes, gaining
the following benefits:
GRILL AND SHHH! Indomitable Gourmet: Even when your food is
inedible, any creature can eat it without needing a
Silent Chef 3rd Level Feature
You can make your meals with a touch of mystery that Constitution saving throw. It can ingest the food
enchants those who eat them. Once a day when you regardless of its taste.
prepare a meal without others seeing the preparation Abyssal Chef: You can apply the Monstrous
process, those who consume it without knowing how it Gastronomy ability with any type of creature, expanding
was prepared gain an inspiration die of d6, which can your culinary possibilities to include even more exotic
be used at any time within 1 hour on any skill check, and rare ingredients.
Homunculus Creator: You learn the technique to
saving throw, or attack roll to add to the result. create a homunculus using leftovers (at least 2.25
Additionally, you gain proficiency in Stealth. The die pounds) from dishes prepared with the Monstrous
becomes a d8 at the 5th level, a d10 at the 10th level, Gastronomy ability. The homunculus created
and a d12 at the 15th level. incorporates the effects of all magical leftovers used in
SECRET INGREDIENT its creation. For example, if the leftovers include foods
Silent Chef 9th Level Feature that confer fire resistance or dark vision ability, the
You choose an ingredient that you always put in your homunculus will have these attributes permanently.
dishes and must keep secret from everyone. Each meal This homunculus serves as a loyal companion,
you make using this secret ingredient heals as if it were possessing unique abilities based on the magical
seasoned with the metamagic seasoning Flavor ingredients that formed its body.
Synergy, even without having the branches. This ability MASTER OF CRITIQUES
only works for creatures that do not know what the
secret ingredient is. Exotic 9th Level Feature
As an Exotic Cook, you specialize in creating dishes
STEAK ATTACK that are unique and surprising. You develop a special
Silent Chef 13th Level Feature ability to prepare meals that, in the eyes of others, are
If you are stealthy, you have an advantage to use the strange, unusual, or exotic.
Chef’s Special ability and can make a creature drink Each time you prepare a dish, the Game Master can
liquids in flasks when done stealthily, which can be comment, and if they consider it unusual, strange, or
potions, poisons, etc. Additionally, You gain both exotic, that meal gains additional healing properties, as
options of the Buffet or Debuffet ability regardless of if it had been seasoned with the metamagic seasoning
your initial choice. Flavor Synergy, even without having the branches. It
doesn’t matter what the people eating think, only the
STEALTHY SALTÉ Game Master’s opinion determines if this ability will
Silent Chef 17th Level Feature work.
You have become a specialist in poisoning food.
Using one white branch and one black branch, you can
add poison to your food, as in the Debuffet ability, and
the spell Detect Poison does not detect the poison in
this food. Additionally, you can mix magical potions into
your food without them losing their effect. The potion
and poisons now have the same expiration date as the
food; as long as the food does not spoil, the poison or
potion also does not lose its effects. The poison only
CHAOS KITCHEN normal food but will count as if it were that creature,
Exotic 13th Level Feature and can be used for the Monstrous Gastronomy ability.
You acquire the ability to chaotically and powerfully MAIN DISH
blend flavors and essences from various creatures.
When preparing a meal using the Monstrous Vegetarian 9th Level Feature
You can make an unarmed bite attack against plant
Gastronomy ability that includes ingredients from at type creatures. If the attack is successful, it counts as if
least five different types of creatures in the same dish, you had consumed a dish made by the monstrous
you create a magical and unpredictable banquet. gastronomy ability, receiving the available benefits
In addition to the normal magical effects provided by immediately. Additionally, you are immune to poisons.
the food, those who consume this extraordinary dish
gain the power to activate the Chaos Menu below once, OK, BUT I’M A VEGETARIAN.
which can be used at any time during the hour. Vegetarian 13th Level Feature
Your health is even more enhanced, your Chef’s hit
die is now 1d12 instead of 1d8, and you can reroll the
Chaos Menu
hit dice you had already rolled.
D10 Chaos Result
1 You eat very spicy food, fireball is cast centered on yourself HEALTH AT ITS PEAK
2 The food makes you feel light, gaseous form is cast on Vegetarian 17th Level Feature
yourself Your Strength and Constitution scores increase by 4.
3 You swap places with the nearest person. Your maximum for these scores is now 24.
4 You teleport to a random unoccupied space within 30 feet
of you. Eater
5 Your hair changes color. More than a cook, you could be considered a
6 You become invisible for 12 seconds. gastronomic critic. Better than creating magical meals
7 A nearby plant or animal starts talking to you. is eating them, and you have specialized in this, to
8 You gain dark vision for 1 minute.
9 Levitation is cast on you for 1d4 rounds
receive more bonuses when eating your magical dishes.
10 You feel full of energy, haste is cast on yourself for 1d4 GIANT STOMACH
rounds Eater 3rd Level Feature
You can eat twice the amount of food you normally
could, and whenever you reach this new limit, you can
MISHMASH go twice as long without eating. Additionally, whenever
you eat a meal created with the monstrous gastronomy
Exotic 17th Level Feature
If you create a dish using the monstrous gastronomy ability, you can choose an additional effect from the
ability with more than one type of creature in the dish’s creature just for yourself when eating the meal.
composition, you can choose one effect for each HEAVYWEIGHT
different type of creature you added to the dish. Eater 9th Level Feature
Vegetarian Perhaps you’re not fat, or maybe you’re very fat, but
either way, you’ve learned to use your weight to your
You are a vegetarian. You cannot stand the idea of any advantage, gaining the following benefits.
living creature becoming lunch or dinner, so you have Big Bones: You are considered a large size type for
focused all your effort on creating dishes with determining your carrying capacity.
vegetables, legumes, and other vegetarian things. Mountain: You have an advantage on tests against
being grappled, pushed, and knocked down.
I AM A VEGETARIAN, OK? Additionally, creatures have a disadvantage to grapple,
Vegetarian 3rd Level Feature push, and knock you down.
Your regulated diet has given you unwavering health Blubber: You have resistance to cold damage and
and knowledge in botany. bludgeoning damage.
Aversion to meat: Any type of meat is considered
inedible food for you, and you cannot eat meat in any
form, subject to the Game Master’s punishment.
Unwavering health: You are immune to diseases.
Green thumb: You carry a small pot with a plant in it,
the plant grows at a high speed providing 1 Pounds of
food for you per day. You can replace the plant with a
cutting of a plant monster, it will continue to give
Submerged Combat : You do not suffer disadvantage
when making weapon attacks while submerged.
Monsters’ Weapons: You gain proficiency with
harpoons and siege weapons.
Pull: You have an advantage on any check you make
to pull another creature.
SUSHI-MAN
Fisherman 9th Level Feature
GASTRONOMIC CRITIC You do not need to cook creatures that naturally live
Eater 13th Level Feature underwater; just cutting them is enough to create edible
You can choose three effects for your monstrous dishes, and you have an advantage on Nature checks
gastronomy ability when you eat your own food. and Animal Handling checks made with aquatic
Additionally, whenever you taste something, you know creatures. Additionally, once a day when facing an
many details about what you tasted, as if you had cast aquatic creature that is a larger size type than you, you
detect magic and detect poison and disease on the food. can use your action to perform a special attack with a
cutting weapon and remove a part of the creature,
YOU ARE WHAT YOU EAT which can be ingested and counts as if it had been
Eater 17th Level Feature prepared with the monstrous gastronomy ability.
Once a day when ingesting a meal created with the
monstrous gastronomy ability, you can use an action to RELEASE THE KRAKEN
cast the
true polymorph spell on yourself and for the Fisherman 13th Level Feature
duration, transform into the same creature as the dish Years of combat at sea have granted you the following
you ate. benefits.
Beast Slayer: You have an advantage when attacking
Fisher any creature that is a larger size type than you.
You love the sea, enjoy fishing, and your greatest Resistance: You have resistance to cold and electrical
specialty and pride is catching a fish or sea creature and damage.
cooking it while telling stories about how you captured Pulled: When attempting to pull a creature too large
your prey. to be pulled, you can move towards the creature instead
without needing to roll a die for it.
FISHING Grappled: You have an advantage on tests to resist
Fisherman 3rd Level Feature being grappled.
Upon choosing this archetype at the 3rd level, you
develop skills that make you as comfortable in water as ALMOST SPINACH
on land. You gain the following abilities: Fisherman 17th Level Feature
Once a day when making food using the monstrous
Aquatic Breathing: You can breathe underwater
normally. gastronomy ability with an aquatic creature, you can
Aquatic Movement: You do not suffer movement cancel the other effects the food would provide to have
penalties when moving in water. the effect of changing the Strength attribute of the one
who ingests it to the Strength attribute of the creature,
for 10 minutes.
Nutritionist Weight Loss Diet.
An expert in extracting the maximum nutritional value Survival. Under the care of the nutritionist, a
from each ingredient, transforming meals into powerful creature can ingest half the necessary amount to
sources of energy and well-being. For the nutritionist, feed per day (0.5 pounds), the creature does not
the effects of the meal are more important than the receive a penalty and counts as if it had ingested a
taste. normal meal.
Diet Restriction. This diet has no food restrictions or
SIMPLE DIET time to be complied with; the only essential thing is
3rd Level Nutritionist Feature that the nutritionist needs to be present and decide
You’ve learned that eating the same things can alter a what each creature will eat. Creatures can follow this
creature’s metabolism, providing them with incredible diet as long as they want, thus reducing the
magical benefits. You take care of the creatures around consumption of food resources on a journey.
you by having them follow a diet that offers bonuses if
followed correctly. SPECIALIZED DIET
You know three diets and can make any creature 9th Level Nutritionist Feature
follow your diet, each creature can only follow one diet, Your ability to prepare diets for your companions has
and the effects only occur after a time of meeting the improved even further, allowing you to grant
requirements. After the effects begin, they last until a extraordinary powers to those who follow your
diet restriction is violated. specialized diets.
Plant-Based Diet You add three new diets to your list, and each
By adopting a plant-based diet, after 7 creature can opt to follow one of them after a week on
Green Vitality.
days on the diet, the creature gains temporary hit the special diet. The effects last until the creature
points equal to double their Constitution modifier. violates dietary restrictions.
Dragon Diet.
These temporary points are restored after a short
rest, as long as the diet is maintained. Draconic Skin. The creature on the diet gains
Diet Restriction. The creature on the diet must immunity to the frightening presence of dragons and
consume only plants and magical meals of the plant can choose one elemental damage (cold, fire, acid,
type. Consuming meat or animal-derived products electricity) to gain resistance to while maintaining
automatically violates the diet and loses its effects. the diet. You can swap the resistance for another
after finishing a long rest.
Meat-Based Diet. Diet Restriction. The diet must consist of consuming
Following a meat-only diet for 7 at least 0.5 pounds of dragon meat per day. Other
Predatory Strength.
days, the creature can add their Constitution foods can be eaten as long as the daily amount is
modifier to a skill check or saving throw of their respected.
choice once per day. Monstrosity Diet.
Diet Restriction. The creature needs to consume
only animal derivatives such as eggs, milk, meats, Monstrous Aggressiveness. Following a diet of
and magical meals derived only from beasts. Eating monstrosity meat, the creature receives a bonus to
any fruit, vegetable, green, or cereal during the diet attack and damage equal to their Constitution value
automatically violates it and loses its effects.! on an attack of their choice once per day while
following the diet.
Diet Restriction. The diet must consist of consuming
at least 0.5 pounds of monstrosity meat per day.
Other foods can be eaten as long as the daily amount
is respected.
Fey Diet.
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