TheGoff - A Minimal Golf RPG
TheGoff - A Minimal Golf RPG
Name your golfer and roll 1d6 for each attribute (1 is Roll 2d6 always to make the swing:
truly bad and 6 is legenday) or distribute 20 points.. The
player determines the details of appearance and • Add 1d6 for advantage of any kind (high attribute,
equipment: appropriate trait or good skill).
• Hitter: plays long and hard. • More successes are better. With two successes: the ball
• Technician: has a great touch and feel. it´s closer to the pin or will have better lie conditions.
• Young promise: balanced and brave on the course. With a single success: the ball reaches the green but
• Veteran: plays well under pressure. Ingenious shots. there is a long putt or it needs to be done approach to
• Unpredictable: always capable of surprise. get on the green if it´s a par 4.
• Shot maker: hits the ball straight and accurate.
• Never roll more than 3d6. Never roll less than 1d6.
A standard round of golf consists of 18 holes and The experience points are assigned as in the Stableford
most golf courses have par 3, par 4, and par 5 holes. scoring system, that is: 1 experience point per bogey, 2
The Marshall will determine what type of hole is played points per par, 3 points per birdie and 4 points for an
at each time and the characteristics of each hole, eagle. The Marshall will be able to assign experience
although you can also use the table of hole selection. points to the players when it deems appropriate:
Par 5: hit driver off the tee and the green can be
reached in two shots if the dice rolls go well.
GOLFER NAME:
CLASS:
LEVEL:
EXPERIENCE POINTS:
TRAITS DRIVING
IRON PLAY
SHORT GAME
RECOVERY
PUTTING
MENTAL GAME
YARDS
GOLF GLOSSARY:
• Iron: a club with a flat-faced solid metal head
generally numbered from 1 to 9 indicating increasing
• Albatross: a score of 3 strokes under par on a hole.
loft.
It`s tougher to get than a hole in one.
• Lie: how the ball is resting on the ground, which may
• Approach: a short-distance shot to the pin, usually 60
add to the difficulty of the next stroke.
yds or less.
• Links: a type of classic golf course, usually located
• Backspin: balls with backspin stop mor quickly than
on coastal sand dunes.
balls with no spin.
• Loft: the angle between the club's shaft and the club's
• Birdie: holing out in 1 stroke less than par.
face.
• Bogey: a score of one stroke over par on a single
• Marshall: the person who ensures the players are
hole.
following the rules.
• Bunker: a depression in bare ground that is usually
• Match-Play: a form of golf play where players or
covered with sand. Also called a sand trap. It is
teams compete against each other on a hole-by-hole
considered a hazard.
basis. The total number of strokes does not determine
• Caddie a person, often paid, who carries a player's
the winner. Instead, the number of holes won
clubs and offers advice.
determines the winner.
• Clubhouse: a golf club`s main building.
• Out of bounds: the area designated as being outside
• Chip: a short shot (typically played from very close to
the boundaries of the course. When a shot lands
and around the green), that is intended to travel
"O.B.", the player "loses stroke and distance", meaning
through the air over a very short distance and roll the
that he/she must hit another shot from the original
remainder of the way to the hole..
spot and is assessed a one-stroke penalty.
• Double bogey: a hole played two strokes over par.
• Par: standard score for a hole or a course (sum of all
• Dogleg: a hole where the fairway is straight for some
the holes' pars).
distance and then bends to the left or right.
• Pin: slang for flag-stick.
• Draw: a shot that curves to the left; often played
• Pitch: a short shot typically from within 50 yards,
intentionally by skilled golfers.
usually played with a higher lofted club that is intended
• Driver: this is the wood with the longest drive
to flight the ball toward a target with greater accuracy
distance.
than a full iron shot.
• Drop: to move the ball to a playable spot after hitting
• Punch: a shot played with a very low trajectory,
it into an unplayable lie.
usually to avoid interference from tree branches when a
• Eagle: a hole played in two strokes under par.
player is hitting from the woods. It can also be used to
• Fade: a slice-style shot in wich the ball flies to the left
avoid high winds.
before heading toward the target.
• Putt: a shot played on the green, usually with a putter.
• Fairway: the area of the course between the tee and
• Recovery: a comebak from a mis-shot or a bad lie.
the green that is well-maintained allowing a good lie for
• Rough: the grass that borders the fairway.
the ball. It's easier to hit from the fairway than it is to
• Scramble: when a player misses the green in
hit from the rough.
regulation, but still makes par or better on a hole.
• Fairway bunker: a bunker that is beside or in a
• Slice: a shot that initially takes a trajectory on the
fairway.
same side of the golf ball from which the player swings
• Grass bunker: a grass-covered hollow in the ground,
but eventually curves sharply back opposite of the
similiar to a bunker. The rules don`t consider it a
player.
hazard.
• Stroke Play o Medal Play: style of scoring in which
• Green: the area of specially prepared grass around
the player with the fewest strokes wins. Most
the hole, where putts are played.
professional tournaments are stroke play.
• Hazard: any bunker or permanent water including
• Teeing ground: the area from which you hit your
any ground marked as part of that water hazard.
drive or tee shot.
• Hook: a shot that initially takes a trajectory opposite
• Teeshot: the first stroke on a hole.
the side of the golf ball from which the player swings
• Up & Down: the situation where a player holes the
but eventually curves sharply back towards the player.
ball in two strokes starting from off the green.