" Verilog: Indra Reddy
" Verilog: Indra Reddy
INDRA REDDY
Indrareddy2003@gmail.com
LinkedIn - inkedin.com/in/indrareddy13/
Behavioral modeling
o High-level behavioral descriptions
o Initial and always blocks
Dataflow modeling
o Continuous assignments
o Assign statements
o Delay modeling
Structural modeling
o Gate-level modeling
o Module instantiation
o Interconnecting modules
Switch-level modeling
o NMOS and PMOS transistors
o Switch-level constructs
Chapter 3: Verilog Syntax and Data Types
Lexical conventions
o Identifiers
o Keywords
o Operators
Comments in Verilog
Data types
o wire, reg, integer, real, time, bit, logic
o Vectors and scalars
Constants and literals
o Number representation
o Parameters and constants
Module definition
o Syntax and structure
Port declaration
o Input ports
o Output ports
o Inout ports
Module instantiation
o Connecting ports
o Hierarchical design
Arithmetic operators
o Addition, subtraction, multiplication, division
Relational operators
o Greater than, less than, equality
Logical operators
o AND, OR, NOT
Bitwise operators
o AND, OR, XOR, NOT
Reduction operators
o AND, OR, XOR
Shift operators
o Left shift, right shift
Concatenation and replication operators
assign statements
o Syntax and usage
Driving values on wire data types
o Continuous assignments
Delays in continuous assignments
o Transport and inertial delays
Initial blocks
o Initialization sequences
Always blocks
o Procedural statements
Behavioral constructs
o If-else, case statements
o Loops (for, while, repeat, forever)
Continuous assignments
o Assign statements
Delay modeling
o Inertial and transport delays
Dataflow constructs
o Using operators and expressions
Gate-level modeling
o Basic gates (and, or, not, nand, nor, xor, xnor)
Module instantiation
o Connecting lower-level modules
Structural constructs
o Building complex designs from basic modules
Delay control
o # delays
Event control
o @, wait statements
forever and repeat loops
o Creating loops with timing control
Parameterized modules
o Creating generic modules
Generate statements
o Conditional and loop-based generation
Memory modeling
o RAM, ROM, FIFOs
System tasks and functions
o Simulation control and utilities
Types of HDLs:
Verilog
VHDL (VHSIC Hardware Description Language)
System Verilog (an extension of Verilog)
Verilog-AMS (Analog and Mixed-Signal extension of Verilog)
Importance: HDLs enable designers to model and simulate complex hardware systems before
physical implementation, reducing the time and cost associated with hardware development.
History:
Developed in 1984 by Phil Moorby and Prabhu Goel at Gateway Design Automation.
Became an IEEE standard (IEEE 1364) in 1995.
Widely adopted due to its simplicity and efficiency for both behavioral and structural modeling.
Significance:
Verilog is one of the most popular HDLs, used extensively in the design and verification of digital
systems such as FPGAs (Field-Programmable Gate Arrays) and ASICs (Application-Specific
Integrated Circuits).
Its widespread use in industry and academia makes it an essential skill for digital design
engineers.
A Verilog module is the basic building block of a design. It encapsulates a portion of the
hardware description and can be instantiated in other modules to create hierarchical designs.
Module_example:-
1
// Internal signals
wire internal_signal;
// Module implementation
assign internal_signal = a;
always @(posedge clk) begin
b <= internal_signal;
end
endmodule
Components:
The design flow in Verilog involves several stages, each crucial for the successful
implementation of a hardware design:
1. Design Specification:
o Define the functionality, performance, and interface requirements of the hardware.
o Create a high-level block diagram and detailed design specifications.
2. Coding:
o Write the Verilog code to describe the hardware behavior and structure.
o Follow coding guidelines and best practices for readability and maintainability.
3. Simulation:
o Verify the functionality of the Verilog code using simulation tools.
o Create testbenches to apply stimulus and check the responses of the design.
o Debug and correct any issues in the code.
4. Synthesis:
o Convert the high-level Verilog code into a gate-level netlist using synthesis tools.
o Optimize the design for area, speed, and power consumption.
o Ensure the design meets the specified constraints.
5. Implementation:
o Map the synthesized netlist to the target technology (e.g., FPGA or ASIC).
o Perform place and route to layout the design on the physical chip.
o Generate the final bitstream or mask set for fabrication.
6. Verification:
o Perform thorough verification at each stage to ensure the design meets the
specifications.
o Use formal verification, functional simulation, and timing analysis to validate the design.
2
Example Verilog Module
module mux2to1 (
input wire a, // Input 1
input wire b, // Input 2
input wire sel, // Select signal
output wire y // Output
);
// Continuous assignment for combinational logic
assign y = (sel) ? b : a;
endmodule
Explanation:
The module mux2to1 has three inputs (a, b, sel) and one output (y).
The assign statement implements the 2-to-1 multiplexer logic, where y is assigned the value of
b if sel is 1, otherwise it is assigned the value of a.
Simulation Tools:
ModelSim
VCS (Synopsys)
XSIM (Xilinx)
Vivado (Xilinx)
Synthesis Tools:
Vivado (Xilinx)
Quartus Prime (Intel/Altera)
Lattice Diamond (Lattice Semiconductor)
Summary
Chapter 1 provides an essential foundation for understanding Verilog and its role in digital
design. It covers the basics of HDLs, the history and significance of Verilog, the structure of
Verilog modules, and the typical design flow. This introduction sets the stage for deeper
exploration of Verilog's capabilities and applications in subsequent chapters.
3
Chapter 2: Levels of Abstraction
Understanding the different levels of abstraction in Verilog is crucial for effectively designing
and describing digital systems. This chapter will cover the four primary levels of abstraction
used in Verilog: Behavioral, Dataflow, Structural, and Switch-level modeling.
Behavioral Modeling
Definition: Behavioral modeling describes the function of a digital system using high-level
constructs. It focuses on what the system does, rather than how it is implemented.
Key Concepts:
Syntax:
module adder_behavioral (
input wire [3:0] a,
input wire [3:0] b,
output reg [4:0] sum
);
always @(*) begin
sum = a + b;
end
endmodule
Details:
The always @(*) block indicates that this is a combinational logic block.
The functionality of the adder is described using a high-level addition operation.
Dataflow Modeling
Definition: Dataflow modeling describes the flow of data through the system using continuous
assignments. It focuses on how data is transferred and transformed within the system.
Key Concepts:
Continuous Assignments: Use the assign keyword to drive values on wire data types.
Expressions and Operators: Arithmetic, logical, relational, bitwise, and reduction operators are
used to describe the data flow.
Syntax:
module adder_dataflow (
input wire [3:0] a,
4
input wire [3:0] b,
output wire [4:0] sum
);
assign sum = a + b;
endmodule
Details:
The assign statement continuously evaluates the right-hand expression and assigns it to the
sum output.
This level of abstraction is more detailed than behavioral modeling but still does not specify the
gate-level implementation.
Structural Modeling
Definition: Structural modeling describes the system in terms of its hierarchical interconnection
of modules and gates. It focuses on how the system is built using lower-level components.
Key Concepts:
Gate-level Primitives: Basic gates (and, or, not, nand, nor, xor, xnor).
Module Instantiation: Creating instances of other modules within a module to build a hierarchy.
Syntax:
module half_adder (
input wire a,
input wire b,
output wire sum,
output wire carry
);
xor (sum, a, b);
and (carry, a, b);
endmodule
module full_adder (
input wire a,
input wire b,
input wire cin,
output wire sum,
output wire cout
);
wire sum1, carry1, carry2;
Details:
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The full_adder module is constructed using two instances of the half_adder module and an
or gate.
This level of abstraction shows the interconnections between various components.
Switch-Level Modeling
Definition: Switch-level modeling describes the system at the transistor level using NMOS and
PMOS transistors. It focuses on the physical implementation of the circuits.
Key Concepts:
NMOS and PMOS Transistors: Basic building blocks for CMOS circuits.
Switch-Level Constructs: Use of nmos, pmos, cmos primitives.
Syntax:
module inverter (
input wire a,
output wire y
);
supply1 vdd;
supply0 gnd;
pmos p1 (y, vdd, a);
nmos n1 (y, gnd, a);
endmodule
Details:
Hierarchical
half_adder ha1 (.a(a), .b(b),
Structural interconnection of How the system is built .sum(sum1), .carry(carry1));
modules
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Summary
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Chapter 3: Verilog Syntax and Data Types
Understanding the syntax and data types in Verilog is fundamental to writing efficient and
correct hardware descriptions. This chapter covers the basic conventions, data types, and how to
use them in Verilog in great detail.
Lexical Conventions
Identifiers:
Examples:
Keywords:
module, endmodule, input, output, inout, wire, reg, integer, real, time,
initial, always, assign, if, else, case, for, while, repeat, begin, end
Arithmetic Operators: +, -, *, /, %
o sum = a + b;
Relational Operators: ==, !=, <, >, <=, >=
o if (a == b)
Logical Operators: &&, ||, !
o if (a && b)
Bitwise Operators: &, |, ^, ~
o result = a & b;
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Reduction Operators: &, |, ^
o parity = ^data;
Shift Operators: <<, >>
o shifted = a << 2;
Concatenation Operator: { , }
o result = {a, b}; (Concatenates a and b)
Replication Operator: {<number>{<expression>}}
o result = {4{a}}; (Replicates a four times)
Comments:
Data Types
Net Types
Definition: Net types represent physical connections between components in hardware. They are
used to model wires, buses, and other forms of signal propagation in digital circuits. Nets do not
store values but rather transmit values driven by other sources.
1. wire
o Description: The most basic net type used for continuous assignment and connecting
modules.
o Characteristics:
Can be driven by continuous assignments (assign statements).
Can be connected to outputs of other modules or combinational logic.
Cannot be assigned values inside procedural blocks (always, initial).
o Example:
wire a, b;
assign a = b & 1'b1; // Continuous assignment
2. tri
o Description: Represents a tri-state net that can have high, low, or high impedance (z).
o Characteristics:
Used in situations where multiple drivers might control the same net.
Can be driven by multiple sources, with control over their driving states.
o Example:
tri data_bus;
assign data_bus = (enable) ? data : 1'bz; // High impedance when
not enabled
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3. wand
o Description: Wired AND, where all connected drivers must drive the net high for it to be
high.
o Characteristics:
Typically used for open-drain or open-collector logic.
o Example:
wand bus;
assign bus = a & b; // All drivers must drive high for bus to be
high
4. wor
o Description: Wired OR, where at least one driver must drive the net high for it to be
high.
o Characteristics:
Similar to wand, used for specific logic configurations.
o Example:
wor bus;
assign bus = a | b; // At least one driver must drive high for
bus to be high
Variable Types (reg)
Definition: Variable types are used for storing values and performing computations. They are
defined within procedural blocks (always, initial) and represent elements such as registers
and integers.
1. reg
o Description: Represents a storage element. Can hold values across different procedural
assignments.
o Usage: Used for variables in procedural blocks.
o Example:
2. integer
o Description: Represents a 32-bit signed integer. Useful for counters, loops, and
arithmetic.
o Usage: Used for variables that need to handle larger values or arithmetic operations.
o Example:
integer count;
3. real
o Description: Represents floating-point numbers. Used for non-integer arithmetic.
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o Usage: Typically used for simulation purposes rather than synthesis.
o Example:
real temperature;
4. time
o Description: Represents simulation time. Useful for measuring time intervals in
simulations.
o Usage: Used for timing-related calculations and delays.
o Example:
time t;
Comparison: reg vs net
Feature reg net
Summary of Usage:
reg: Use reg when you need a variable to hold its value over time, typically within procedural
blocks for storage elements and variables.
net: Use net when you need to represent connections and wire the outputs of one module to
the inputs of another or within combinational logic.
Examples of Usage:
Using reg:
module counter (
input wire clk,
input wire reset,
output reg [7:0] count
);
always @(posedge clk or posedge reset) begin
if (reset)
count <= 0;
else
count <= count + 1;
end
endmodule
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Using wire:
module and_gate (
input wire a,
input wire b,
output wire y
);
assign y = a & b; // Continuous assignment
endmodule
In addition to reg and net types, Verilog provides several other data types for more complex
data modeling and simulation. These include vectors, constants, literals, and user-defined types.
Each has specific use cases and characteristics.
Numbers
Definition: Numbers in Verilog represent scalar values and can be specified in different bases.
They are used in assignments, operations, and comparisons.
Types of Numbers:
1. Binary Numbers
o Format: <size>'b<value>
o Description: Represents numbers in binary format.
o Example:
2. Octal Numbers
o Format: <size>'o<value>
o Description: Represents numbers in octal format.
o Example:
3. Decimal Numbers
o Format: <size>'d<value>
o Description: Represents numbers in decimal format.
o Example:
4. Hexadecimal Numbers
o Format: <size>'h<value>
o Description: Represents numbers in hexadecimal format.
o Example:
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reg [7:0] hex_val = 8'hFF; // 8-bit hexadecimal value
5. Special Characters
o x (unknown): Represents an unknown or indeterminate value used in simulations.
o z (high impedance): Represents a high impedance state used in tri-state logic.
o Example:
Definition: Vectors in Verilog are used to represent multi-bit values. They are crucial for
modeling data buses, registers, and other multi-bit signals.
Vector Types:
1. Fixed-Size Vectors
o Description: Vectors with a fixed number of bits.
o Syntax: <size>'<base><value>
o Example:
2. Vector Operations
o Concatenation: Combining multiple vectors or bits into a single vector.
3. Sign Extension
o Description: Extending a signed vector's width while preserving its value.
o Example:
Definition: Arrays in Verilog are collections of elements of the same type, indexed by one or
more dimensions. They are used for modeling memory structures, such as ROMs, RAMs, and
other arrays of data.
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Types of Arrays:
1. One-Dimensional Arrays
o Description: Simple arrays with a single index.
o Syntax: type [size-1:0] array_name [index_size-1:0]
o Example:
2. Two-Dimensional Arrays
o Description: Arrays with two indices, useful for modeling tables or matrices.
o Syntax: type [size-1:0] array_name [row_size-1:0][column_size-1:0]
o Example:
5. Queue (SystemVerilog)
o Description: A dynamic, resizable, and ordered collection of elements.
o Syntax: type queue_name[$]
o Example:
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Summary
Numbers: Represent scalar values in binary, octal, decimal, or hexadecimal formats. Special
characters like x and z indicate unknown and high impedance states, respectively.
Vectors: Multi-bit values that can be manipulated through concatenation, slicing, and sign
extension.
Arrays: Collections of elements that can be one-dimensional, two-dimensional, or dynamic.
SystemVerilog extends this with associative arrays and queues for more flexible and powerful
data handling.
Definition: Memories in Verilog represent storage elements such as RAM (Random Access
Memory) and ROM (Read-Only Memory). They are used to store and retrieve data during
simulation and hardware design.
module ram #(
parameter ADDR_WIDTH = 8,
parameter DATA_WIDTH = 8
) (
input wire clk,
input wire we, // Write enable
input wire [ADDR_WIDTH-1:0] addr, // Address
input wire [DATA_WIDTH-1:0] din, // Data input
output reg [DATA_WIDTH-1:0] dout // Data output
);
reg [DATA_WIDTH-1:0] mem [0:2**ADDR_WIDTH-1]; // Memory array
o Usage: Commonly used in designs requiring read and write operations controlled by a
clock.
2. Asynchronous RAM
o Description: A type of memory where read and write operations are not synchronized to
a clock.
o Syntax:
15
module async_ram #(
parameter ADDR_WIDTH = 8,
parameter DATA_WIDTH = 8
) (
input wire we, // Write enable
input wire [ADDR_WIDTH-1:0] addr, // Address
input wire [DATA_WIDTH-1:0] din, // Data input
output reg [DATA_WIDTH-1:0] dout // Data output
);
reg [DATA_WIDTH-1:0] mem [0:2**ADDR_WIDTH-1]; // Memory array
o Usage: Used in situations where read and write operations do not need to be
synchronized to a clock signal.
3. ROM (Read-Only Memory)
o Description: A type of memory where data can only be read, not written.
o Syntax:
module rom #(
parameter ADDR_WIDTH = 8,
parameter DATA_WIDTH = 8
) (
input wire [ADDR_WIDTH-1:0] addr, // Address
output reg [DATA_WIDTH-1:0] dout // Data output
);
reg [DATA_WIDTH-1:0] mem [0:2**ADDR_WIDTH-1]; // Memory array
initial begin
// Initialize ROM contents
mem[0] = 8'hAA;
mem[1] = 8'hBB;
// ... (more initialization as needed)
end
always @* begin
dout = mem[addr]; // Read data from ROM
end
endmodule
o Usage: Used for storing fixed data or look-up tables that do not change during operation.
4. FIFO (First-In-First-Out) Buffer
o Description: A type of memory used for temporary data storage where the first element
added is the first one to be removed.
o Syntax:
module fifo #(
parameter WIDTH = 8,
parameter DEPTH = 16
16
) (
input wire clk,
input wire rst,
input wire wr_en,
input wire rd_en,
input wire [WIDTH-1:0] data_in,
output reg [WIDTH-1:0] data_out,
output reg empty,
output reg full
);
reg [WIDTH-1:0] mem [0:DEPTH-1];
reg [4:0] wr_ptr, rd_ptr;
reg [4:0] count;
always
Here’s a concise overview of memories, parameters, and strings in Verilog, with brief examples
for each.
Memories
Definition: Memories are storage elements used to hold data. Common types include RAM and
ROM.
1. Synchronous RAM
o Description: Data is read or written on clock edges.
o Example:
module sync_ram (
input wire clk,
input wire we, // Write enable
input wire [7:0] addr, // Address
input wire [7:0] data_in, // Data input
output reg [7:0] data_out // Data output
);
reg [7:0] mem [0:255]; // 256x8-bit memory
2. ROM
o Description: Data is read-only and initialized during simulation.
o Example:
module rom (
input wire [7:0] addr, // Address
17
output reg [7:0] data_out // Data output
);
reg [7:0] mem [0:255]; // 256x8-bit ROM
initial begin
mem[0] = 8'hAA; // Initialize ROM contents
mem[1] = 8'hBB;
// More initialization as needed
end
always @* begin
data_out = mem[addr]; // Read data
end
endmodule
Parameters
Definition: Parameters are constants used to configure modules. They provide flexibility and
reusability in design.
1. Defining Parameters
o Example:
module counter #(
parameter WIDTH = 8 // Default parameter value
) (
input wire clk,
input wire reset,
output reg [WIDTH-1:0] count
);
always @(posedge clk or posedge reset) begin
if (reset)
count <= 0;
else
count <= count + 1;
end
endmodule
2. Parameterized Instantiation
o Example:
counter #(
.WIDTH(16) // Override default parameter value
) my_counter (
.clk(clk),
.reset(reset),
.count(count_out)
);
Strings
Definition: Strings are used primarily in simulation for displaying text or handling textual data.
SystemVerilog extends this functionality.
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1. Basic String Display (Verilog)
o Example:
module string_example;
initial begin
$display("Hello, World!"); // Display a message
end
endmodule
2. Strings in SystemVerilog
o Declaration and Use
module string_example;
string my_string = "Hello, SystemVerilog!"; // Declare and
initialize string
initial begin
$display("%s", my_string); // Display string
end
endmodule
o Concatenation
module concat_example;
string first_name = "John";
string last_name = "Doe";
string full_name = {first_name, " ", last_name}; //
Concatenate strings
initial begin
$display("%s", full_name); // Display concatenated string
end
endmodule
Summary
Memories: Used to store data with different access methods (e.g., synchronous RAM for
read/write operations and ROM for read-only data).
Parameters: Constants for module configuration, allowing for customizable and reusable
designs.
Strings: Used for text manipulation and display, with enhanced capabilities in SystemVerilog for
more complex string operations.
Summary
Chapter 3 covers the fundamental syntax and data types in Verilog, providing the basic building
blocks needed for writing Verilog code. Understanding these concepts is essential for creating
19
correct and efficient hardware descriptions. This chapter sets the foundation for more advanced
topics covered in subsequent chapters.
20
Chapter 4: Modules and Ports
Modules and ports are fundamental concepts in Verilog that define the building blocks of digital
designs. Understanding how to define and connect modules effectively is crucial for designing
scalable and maintainable hardware systems.
Definition: A module is the basic unit of design in Verilog, encapsulating both the structural and
behavioral aspects of a design. It can represent anything from a simple logic gate to a complex
system like a microprocessor.
Syntax and Structure: A module is defined using the module keyword followed by the module
name and a list of ports.
module module_name (
// List of ports
);
// Internal declarations and logic
endmodule
Example:
module adder (
input wire [7:0] a, // 8-bit input a
input wire [7:0] b, // 8-bit input b
output wire [7:0] sum // 8-bit output sum
);
assign sum = a + b; // Continuous assignment
endmodule
Components of a Module:
1. Ports:
o Define the inputs and outputs of the module.
2. Internal Declarations:
o Variables, wires, and registers used within the module.
3. Logic:
o Describes the behavior or functionality of the module.
Definition: Ports define the interface of a module. They specify how the module communicates
with the external world and other modules. Ports can be classified into three types: input,
output, and inout.
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1. Input Ports:
Example:
module example_input (
input wire [7:0] data_in // 8-bit input
);
// Internal logic
endmodule
2. Output Ports:
Example:
module example_output (
input wire [7:0] data_in,
output wire [7:0] data_out // 8-bit output
);
assign data_out = data_in; // Pass-through
endmodule
3. Inout Ports:
Description: Ports that can be used for both input and output. Typically used for bidirectional
signals.
Syntax:
Example:
module example_inout (
inout wire [7:0] bidirectional_data // 8-bit bidirectional port
);
// Internal logic
endmodule
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4.3 Module Instantiation
Syntax:
module_name instance_name (
.port_name1(signal1),
.port_name2(signal2),
// more port connections
);
Example:
module top_module (
input wire clk,
input wire rst,
output wire [7:0] result
);
// Instantiate adder module
adder adder_instance (
.a(8'hFF), // Connect input a
.b(8'h01), // Connect input b
.sum(result) // Connect output sum
);
endmodule
Connecting Ports:
adder adder_instance (
.a(data1),
.b(data2),
.sum(sum_out)
);
2. Positional Connection: Connects ports in the order they are declared. This method is
less readable and less commonly used.
o Example:
adder adder_instance (
data1, // Connects to port a
data2, // Connects to port b
sum_out // Connects to port sum
);
Hierarchical Design:
23
Modules can instantiate other modules, creating a hierarchy. This allows complex designs to be
built from simpler, reusable components.
Example:
module top_level (
input wire clk,
input wire rst,
output wire [7:0] final_result
);
// Instantiate submodules
adder adder1 (
.a(8'h01),
.b(8'h02),
.sum(sum1)
);
adder adder2 (
.a(sum1),
.b(8'h03),
.sum(final_result)
);
endmodule
Summary
Module Definition: Defines the structure and behavior of a design unit in Verilog. Includes ports
and internal logic.
Port Declaration: Specifies the inputs, outputs, and bidirectional signals of a module.
Module Instantiation: Creates instances of modules within other modules, allowing for
hierarchical and modular design.
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Chapter 5: Operators and Expressions
Operators and expressions in Verilog are used to perform arithmetic, logical, bitwise, and other
operations on data. Understanding these operators is essential for describing the behavior of
digital circuits and for effective Verilog coding.
Operators:
1. Addition (+)
o Description: Adds two operands.
o Example:
2. Subtraction (-)
o Description: Subtracts the second operand from the first.
o Example:
3. Multiplication (*)
o Description: Multiplies two operands.
o Example:
4. Division (/)
o Description: Divides the first operand by the second.
o Example:
5. Modulus (%)
o Description: Computes the remainder of the division of the first operand by the second.
o Example:
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Important Notes:
Arithmetic operations are performed with consideration of the bit-width of the operands.
Overflow or underflow can occur if the result exceeds the bit-width of the result variable.
Operators:
1. Equal to (==)
o Description: Checks if two operands are equal.
o Example:
wire equal;
assign equal = (a == b); // True if a equals b
wire not_equal;
assign not_equal = (a != b); // True if a does not equal b
wire greater;
assign greater = (a > b); // True if a is greater than b
wire less;
assign less = (a < b); // True if a is less than b
wire greater_equal;
assign greater_equal = (a >= b); // True if a is greater than or
equal to b
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6. Less than or equal to (<=)
o Description: Checks if the first operand is less than or equal to the second.
o Example:
wire less_equal;
assign less_equal = (a <= b); // True if a is less than or equal
to b
Definition: Logical operators are used to perform logical operations, often used in control flow
and decision making.
Operators:
1. AND (&&)
o Description: Logical AND operation.
o Example:
wire and_result;
assign and_result = (a && b); // True if both a and b are true
2. OR (||)
o Description: Logical OR operation.
o Example:
wire or_result;
assign or_result = (a || b); // True if either a or b is true
3. NOT (!)
o Description: Logical NOT operation.
o Example:
wire not_result;
assign not_result = !a; // True if a is false
4. XOR (^)
o Description: Exclusive OR operation.
o Example:
wire xor_result;
assign xor_result = (a ^ b); // True if a and b are different
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Operators:
1. AND (&)
o Description: Bitwise AND operation.
o Example:
2. OR (|)
o Description: Bitwise OR operation.
o Example:
3. XOR (^)
o Description: Bitwise XOR operation.
o Example:
4. NOT (~)
o Description: Bitwise NOT operation.
o Example:
5. NAND (~&)
o Description: Bitwise NAND operation.
o Example:
6. NOR (~|)
o Description: Bitwise NOR operation.
o Example:
7. XNOR (~^)
o Description: Bitwise XNOR operation.
o Example:
28
assign xnor_result = ~(a ^ b); // Bitwise XNOR of a and b
Definition: Reduction operators perform operations across all the bits of a vector, reducing them
to a single bit result.
Operators:
wire all_ones;
assign all_ones = &a; // True if all bits in a are 1
2. OR Reduction (|)
o Description: Reduces a vector to 1 if at least one bit is 1.
o Example:
wire any_one;
assign any_one = |a; // True if at least one bit in a is 1
wire odd_ones;
assign odd_ones = ^a; // True if an odd number of bits in a are 1
Definition: Shift operators are used to shift bits of a vector left or right.
Operators:
29
o Example:
Definition: Concatenation and replication operators are used to combine or replicate vectors.
Operators:
1. Concatenation ({})
o Description: Combines multiple vectors into a single vector.
o Example:
2. Replication ({n{}})
o Description: Replicates a vector n times.
o Example:
Summary
Understanding these operators and their usage is essential for effective Verilog programming and
for designing complex digital systems.
30
Chapter 6: Continuous Assignments
Continuous assignments in Verilog are used to continuously drive values onto wire data types.
These assignments are critical for dataflow modeling, allowing designers to specify
combinational logic without needing procedural blocks. This chapter will provide an in-depth
look at continuous assignments, including their syntax, types, and usage.
Definition: The assign statement in Verilog is used to continuously drive a value onto a wire
type. This means that the right-hand side expression is evaluated and assigned to the left-hand
side wire continuously, whenever any of the variables in the expression change.
Syntax:
Example:
module simple_assign (
input wire a,
input wire b,
output wire and_result
);
// Continuous assignment
assign and_result = a & b; // Logical AND operation
endmodule
Explanation:
In the simple_assign module, and_result will always be the result of the logical AND of a
and b.
Any change in a or b will cause and_result to update automatically.
Key Points:
Definition: wire data types are used to connect different parts of a Verilog module. They can be
driven by continuous assignments, module outputs, or other wire connections.
31
Example:
module wire_driven (
input wire a,
input wire b,
output wire and_out,
output wire or_out
);
// Continuous assignments
assign and_out = a & b; // Logical AND operation
assign or_out = a | b; // Logical OR operation
endmodule
Explanation:
and_out and or_out are wire types continuously driven by the results of AND and OR
operations on a and b.
Whenever a or b change, and_out and or_out will update accordingly.
Key Points:
wires are used for connecting and driving signals between different parts of the design.
Continuous assignments allow wire values to be updated dynamically.
Verilog allows for modeling propagation delays to simulate the time it takes for signals to travel
through components. Delays can be specified using transport or inertial delays.
Transport Delay:
Definition: Transport delay models the time taken for a signal to propagate from the source to
the destination, without considering any glitches or intermediate states.
Syntax:
Example:
module transport_delay (
input wire a,
input wire b,
output wire delayed_result
);
// Transport delay of 10 time units
assign #10 delayed_result = a & b;
endmodule
32
Explanation:
The output delayed_result will be updated 10 time units after the inputs a and b change.
Key Points:
Inertial Delay:
Definition: Inertial delay ignores transient changes or glitches shorter than the specified delay
time, simulating real-world logic behavior where brief glitches are not propagated.
Syntax:
Example:
module inertial_delay (
input wire a,
input wire b,
output wire filtered_result
);
// Inertial delay of 5 time units
assign filtered_result = (a & b) @(posedge clock);
endmodule
Explanation:
The output filtered_result is updated based on the clock edge and ignores glitches shorter
than the specified delay.
Key Points:
Example:
module complex_logic (
33
input wire a,
input wire b,
input wire c,
output wire out1,
output wire out2
);
assign out1 = (a & b) | c; // Combination of AND and OR
assign out2 = (a ^ b) & ~c; // XOR and NOT operations
endmodule
Explanation:
Key Points:
Summary
Continuous assignments are essential for describing combinational logic and simulating signal
propagation in Verilog. Understanding how to use them effectively enables accurate modeling of
digital systems.
34
Chapter 7: Procedural Assignments
Procedural assignments in Verilog are used within procedural blocks ( initial and always) to
describe behavior in a more flexible and sequential manner compared to continuous assignments.
This chapter will cover the syntax, usage, and distinctions between different types of procedural
assignments, including blocking and non-blocking assignments.
Definition:
initial Block: Used to execute code at the start of the simulation. It is executed once, at the
beginning of simulation time.
always Block: Used to describe behavior that should be executed repeatedly based on changes
in its sensitivity list or clock edges.
Syntax:
// Initial block
initial begin
// Code to execute at the start
end
// Always block
always @(sensitivity_list) begin
// Code to execute whenever a change occurs in the sensitivity list
end
Example:
module initial_always_example (
input wire clk,
input wire reset,
output reg q
);
// Initial block
initial begin
q = 0; // Initial value assignment
end
35
Explanation:
Key Points:
Definition: Assignments that occur sequentially, blocking subsequent statements until the
current one is completed.
Syntax:
reg a;
a = 1; // Blocking assignment
Definition: Assignments that occur concurrently, allowing other statements to execute without
waiting for the assignment to complete.
Syntax:
reg b;
b <= 1; // Non-blocking assignment
Example:
module blocking_nonblocking_example (
input wire clk,
input wire reset,
output reg a,
output reg b
);
// Always block using blocking assignments
always @(posedge clk) begin
a = a + 1; // Blocking assignment
b = a; // This depends on the previous assignment
end
36
b <= a; // This assignment happens concurrently with the previous
one
end
endmodule
Explanation:
In the blocking assignment example, b is assigned the old value of a because a = a + 1 has
not completed yet.
In the non-blocking assignment example, b is assigned the updated value of a as both
assignments occur concurrently.
Key Points:
Blocking (=): Executes sequentially; useful for simple combinational logic and when execution
order matters.
Non-Blocking (<=): Executes concurrently; essential for modeling sequential logic and ensuring
correct timing in synchronous designs.
Definition: Sensitivity lists define the events or conditions that trigger the execution of an
always block. They determine when the code within the always block should be executed.
Example:
module combinational_logic (
input wire a,
input wire b,
output reg result
);
always @(a or b) begin
result = a & b; // Logical AND
end
endmodule
Explanation:
37
2. Edge-Sensitive (Sequential Logic)
o Syntax:
Example:
module sequential_logic (
input wire clk,
input wire reset,
output reg q
);
always @(posedge clk or posedge reset) begin
if (reset)
q <= 0; // Reset value
else
q <= ~q; // Toggle value
end
endmodule
Explanation:
o The always block is triggered on the positive edge of clk or reset, updating q based
on the clock or reset condition.
Key Points:
Sensitivity lists are essential for defining when an always block should execute.
Use sensitivity lists for combinational logic and edge-sensitive triggers for sequential logic.
Initialization: Use initial blocks to set initial values for reg types.
Sequential Logic: Use non-blocking assignments (<=) in always blocks for sequential logic to
avoid timing issues.
Combinational Logic: Use blocking assignments (=) in always blocks for combinational logic and
ensure all inputs are in the sensitivity list.
Summary
initial Block: Executes once at the start of the simulation to set initial conditions.
always Block: Executes based on changes in the sensitivity list or clock edges.
Blocking vs. Non-Blocking Assignments:
o Blocking (=) executes sequentially.
o Non-Blocking (<=) executes concurrently.
38
Sensitivity Lists: Define when the always block should execute, based on changes in inputs or
clock edges.
Understanding procedural assignments and their proper usage is crucial for designing accurate
and efficient Verilog models, especially for complex combinational and sequential logic.
39
Chapter 8: Behavioral Modeling
Behavioral modeling in Verilog allows designers to describe the functionality of a digital system
at a high level of abstraction. It is useful for simulating and understanding complex behaviors
before detailing the lower-level structural design. This chapter delves into the constructs and
techniques used in behavioral modeling, including initial and always blocks, conditional
statements, and loops.
Definition: The initial block is used to set initial conditions and execute code only once at the
start of the simulation. It is typically used for setting up initial values or for writing testbenches.
Syntax:
initial begin
// Statements
end
Example:
module initial_example (
output reg q
);
// Initial block to set initial value
initial begin
q = 1'b0; // Set q to 0 at the start of the simulation
end
endmodule
Explanation:
Key Points:
Definition: The always block is used to describe behavior that should execute repeatedly based
on changes in its sensitivity list or specific events (e.g., clock edges).
Syntax:
40
always @(sensitivity_list) begin
// Statements
end
Example:
module always_example (
input wire clk,
input wire reset,
output reg q
);
// Always block triggered on clock edge or reset
always @(posedge clk or posedge reset) begin
if (reset)
q <= 1'b0; // Reset q to 0
else
q <= ~q; // Toggle q on each clock edge
end
endmodule
Explanation:
The always block toggles q on every positive clock edge unless reset is high, in which case it
sets q to 0.
Key Points:
The always block can describe both combinational and sequential logic.
The sensitivity list determines when the block executes.
Definition: Conditional statements (if-else and case) are used to control the flow of execution
based on specific conditions.
If-Else Statements:
Syntax:
if (condition) begin
// Statements
end else begin
// Statements
end
Example:
module if_else_example (
input wire a,
41
input wire b,
output reg result
);
always @(*) begin
if (a & b)
result = 1'b1;
else
result = 1'b0;
end
endmodule
Explanation:
The if-else statement sets result to 1 if both a and b are 1, otherwise, it sets result to 0.
Case Statements:
Syntax:
case (expression)
value1: begin
// Statements
end
value2: begin
// Statements
end
default: begin
// Statements
end
endcase
Example:
module case_example (
input wire [1:0] sel,
output reg out
);
always @(*) begin
case (sel)
2'b00: out = 1'b0;
2'b01: out = 1'b1;
2'b10: out = 1'b0;
2'b11: out = 1'b1;
default: out = 1'b0;
endcase
end
endmodule
Explanation:
Key Points:
42
if-else is used for binary decisions.
case is used for multi-way branching.
Definition: Looping constructs (for, while, repeat, forever) are used to execute a block of
code multiple times.
For Loops:
Syntax:
Example:
module for_loop_example (
output reg [3:0] count
);
integer i;
initial begin
count = 4'b0000;
for (i = 0; i < 4; i = i + 1) begin
count[i] = 1'b1;
end
end
endmodule
Explanation:
While Loops:
Syntax:
Example:
module while_loop_example (
output reg [3:0] count
);
integer i;
initial begin
43
count = 4'b0000;
i = 0;
while (i < 4) begin
count[i] = 1'b1;
i = i + 1;
end
end
endmodule
Explanation:
The while loop sets each bit of count to 1 while i is less than 4.
Repeat Loops:
Syntax:
Example:
module repeat_loop_example (
output reg [3:0] count
);
initial begin
count = 4'b0000;
repeat (4) begin
count = count + 1;
end
end
endmodule
Explanation:
Forever Loops:
Syntax:
forever begin
// Statements
end
Example:
module forever_loop_example (
input wire clk,
output reg toggle
44
);
initial begin
toggle = 1'b0;
forever begin
#5 toggle = ~toggle; // Toggle every 5 time units
end
end
endmodule
Explanation:
Key Points:
Definition: Behavioral constructs are heavily used in testbenches to create and control stimulus
for the design under test (DUT).
Example:
module testbench;
reg clk;
reg reset;
wire q;
// Test stimulus
initial begin
reset = 1;
#10 reset = 0;
#100 reset = 1;
#10 reset = 0;
45
#50 $finish; // End simulation
end
endmodule
Explanation:
This testbench generates a clock signal and applies reset signals to the DUT, observing the
output q.
Key Points:
Testbenches use behavioral constructs to apply stimuli and monitor DUT responses.
Initial and always blocks are crucial for testbench operations.
Summary
Behavioral modeling allows for high-level descriptions of digital systems, making it easier to
simulate and verify complex behaviors before moving to detailed structural designs.
46
Chapter 9: Dataflow Modeling
Dataflow modeling in Verilog describes how data moves through the system, using continuous
assignments to represent combinational logic. This modeling style emphasizes the relationships
between inputs and outputs, focusing on the flow of data rather than the procedural sequence.
Definition: Continuous assignments use the assign statement to model combinational logic.
The assignments are continuously evaluated and updated whenever any of the right-hand side
(RHS) variables change.
Syntax:
Example:
module continuous_assign_example (
input wire a,
input wire b,
output wire sum,
output wire carry
);
// Continuous assignments
assign sum = a ^ b; // XOR for sum
assign carry = a & b; // AND for carry
endmodule
Explanation:
The assign statements continuously evaluate sum and carry based on the values of a and b.
Key Points:
Definition: Delays can be introduced in continuous assignments to model the propagation delays
in real hardware. There are two types of delays: inertial and transport.
47
Definition: Inertial delays filter out pulses shorter than the specified delay.
Syntax:
Example:
module inertial_delay_example (
input wire a,
output wire b
);
// Inertial delay
assign #5 b = a; // 5 time units delay
endmodule
Explanation:
The value of b will change to a after a delay of 5 time units, ignoring any changes in a that last
less than 5 time units.
Definition: Transport delays do not filter pulses; every change in the input is propagated after
the specified delay.
Syntax:
Example:
module transport_delay_example (
input wire a,
output wire b
);
// Transport delay
assign b = #5 a; // 5 time units delay
endmodule
Explanation:
The value of b will change to a after a delay of 5 time units, reflecting every change in a with the
delay.
Key Points:
48
9.3 Dataflow Constructs
Definition: Dataflow constructs use a variety of operators to describe the relationships between
signals.
Types of Operators:
1. Arithmetic Operators:
o Addition (+), Subtraction (-), Multiplication (*), Division (/), Modulus (%)
Example:
assign result = a + b;
2. Logical Operators:
o AND (&&), OR (||), NOT (!)
Example:
3. Bitwise Operators:
o AND (&), OR (|), XOR (^), NOT (~)
Example:
4. Relational Operators:
o Greater than (>), Less than (<), Greater than or equal (>=), Less than or equal (<=),
Equality (==), Inequality (!=)
Example:
5. Shift Operators:
o Left shift (<<), Right shift (>>)
Example:
49
o Concatenation ({}), Replication ({n{expression}})
Example:
Example:
module dataflow_example (
input wire [3:0] a,
input wire [3:0] b,
output wire [3:0] sum,
output wire [3:0] product
);
// Dataflow assignments
assign sum = a + b; // Arithmetic addition
assign product = a * b; // Arithmetic multiplication
endmodule
Explanation:
The assign statements perform arithmetic operations on a and b, continuously updating sum
and product.
Key Points:
Summary
Dataflow modeling provides a clear and concise way to represent combinational logic by
focusing on the movement and transformation of data within the design.
50
Chapter 10: Structural Modeling
Structural modeling in Verilog describes the hardware structure of a digital system by specifying
how different modules are interconnected. This approach is akin to a schematic in hardware
design, where different components are interconnected to form a complete system. Structural
modeling focuses on the hierarchy and composition of the design.
Definition: Gate-level modeling uses basic logic gates to construct circuits. It represents the
lowest level of abstraction, directly mapping to the hardware implementation.
Basic Gates:
Syntax:
Example:
module gate_level_example (
input wire a,
input wire b,
output wire y
);
// AND gate instantiation
and u1 (y, a, b);
endmodule
Explanation:
The and gate instance u1 outputs y, which is the logical AND of inputs a and b.
Key Points:
51
10.2 Module Instantiation
Definition: Module instantiation allows the reuse of previously defined modules within higher-
level designs. This approach promotes modularity and hierarchy.
Syntax:
Port Connections:
module adder (
input wire a,
input wire b,
output wire sum
);
assign sum = a + b;
endmodule
module top (
input wire x,
input wire y,
output wire result
);
// Instantiate the adder module
adder u1 (x, y, result);
endmodule
module top (
input wire x,
input wire y,
output wire result
);
// Instantiate the adder module using named port connections
adder u1 (.a(x), .b(y), .sum(result));
endmodule
Explanation:
The adder module is instantiated within the top module, with x, y, and result connected to
a, b, and sum, respectively.
Key Points:
52
Module instantiation supports modular design.
Named connections improve readability and reduce errors.
Example:
module half_adder (
input wire a,
input wire b,
output wire sum,
output wire carry
);
assign sum = a ^ b;
assign carry = a & b;
endmodule
module full_adder (
input wire a,
input wire b,
input wire cin,
output wire sum,
output wire cout
);
wire sum1, carry1, carry2;
Explanation:
The full_adder module is built using two instances of the half_adder module.
The hierarchical structure simplifies the design and enhances modularity.
Key Points:
53
10.4 Structural Constructs
Definition: Structural constructs refer to the Verilog constructs that facilitate building and
connecting modules hierarchically.
Interconnecting Modules:
Example:
module multiplier (
input wire [3:0] a,
input wire [3:0] b,
output wire [7:0] product
);
// Structural modeling using gate-level or behavioral descriptions
// (Complex example omitted for brevity)
endmodule
module top_level (
input wire [3:0] a,
input wire [3:0] b,
output wire [7:0] result
);
// Instantiate the multiplier module
multiplier mult_inst (.a(a), .b(b), .product(result));
endmodule
Explanation:
The top_level module instantiates the multiplier module, connecting a, b, and result.
Key Points:
1. Positional Connections:
o Ports are connected in the order they are declared.
o Simplifies connections but can lead to errors if the order is mismatched.
Example:
module my_module (
input wire a,
input wire b,
54
output wire y
);
// Positional connection
my_module instance_name (a_signal, b_signal, y_output);
endmodule
2. Named Connections:
o Ports are connected explicitly by their names.
o Enhances readability and reduces errors.
Example:
module my_module (
input wire a,
input wire b,
output wire y
);
// Named connection
my_module instance_name (.a(a_signal), .b(b_signal), .y(y_output));
endmodule
Key Points:
Definition: Parameterized modules allow the creation of generic and reusable modules by using
parameters. Parameters can be used to define module-specific values like bit-widths, delays, etc.
Syntax:
Example:
module top (
55
input wire [7:0] a,
input wire [7:0] b,
output wire [7:0] result
);
// Instantiate parameterized adder
adder #(8) adder_inst (.a(a), .b(b), .sum(result));
endmodule
Explanation:
The adder module is parameterized with WIDTH, allowing it to be reused for different bit-
widths.
Key Points:
Summary
56
Chapter 11: Combinational Logic
Combinational logic in Verilog refers to circuits where the output is solely determined by the
current inputs, without any memory or feedback elements. This chapter explores the principles
and practices of designing combinational logic using Verilog.
Definition: The always @(*) block is used to describe combinational logic. The sensitivity list
(*) automatically includes all input signals referenced within the block, ensuring that the block
executes whenever any of these signals change.
Syntax:
Example:
module simple_comb_logic (
input wire a,
input wire b,
output reg y
);
always @(*) begin
y = a & b; // AND operation
end
endmodule
Explanation:
Key Points:
Definition: The case statement is used to implement multi-way branching based on the value of
an expression. It simplifies the design of complex combinational logic, such as decoders and
multiplexers.
57
Syntax:
case (expression)
value1: begin
// Statements for value1
end
value2: begin
// Statements for value2
end
default: begin
// Default statements
end
endcase
Example:
module case_example (
input wire [1:0] sel,
input wire a,
input wire b,
input wire c,
input wire d,
output reg y
);
always @(*) begin
case (sel)
2'b00: y = a;
2'b01: y = b;
2'b10: y = c;
2'b11: y = d;
default: y = 1'b0;
endcase
end
endmodule
Explanation:
The case statement selects one of the inputs a, b, c, or d based on the value of sel.
Key Points:
Example (casez):
58
casez (sel)
2'b1?: y = a; // Matches 10 or 11
2'b01: y = b;
default: y = c;
endcase
end
Definition: The if-else statement is used for conditional execution of statements. It is suitable
for simple conditions and branching.
Syntax:
if (condition) begin
// Statements if condition is true
end else begin
// Statements if condition is false
end
Example:
module if_else_example (
input wire a,
input wire b,
output reg y
);
always @(*) begin
if (a & b) begin
y = 1'b1;
end else begin
y = 1'b0;
end
end
endmodule
Explanation:
Key Points:
Priority Encoders:
59
Definition: A priority encoder outputs the binary representation of the highest-priority active
input. It assigns priorities to inputs.
Example:
module priority_encoder (
input wire [3:0] in,
output reg [1:0] out,
output reg valid
);
always @(*) begin
casez (in)
4'b1???: begin
out = 2'b11;
valid = 1'b1;
end
4'b01??: begin
out = 2'b10;
valid = 1'b1;
end
4'b001?: begin
out = 2'b01;
valid = 1'b1;
end
4'b0001: begin
out = 2'b00;
valid = 1'b1;
end
default: begin
out = 2'b00;
valid = 1'b0;
end
endcase
end
endmodule
Explanation:
The priority_encoder module assigns binary values based on the highest-priority active
input.
Key Points:
Priority encoders are used in situations where inputs have different priorities.
casez is used for don't-care conditions.
Multiplexers:
Definition: A multiplexer (MUX) selects one of several inputs based on control signals and
forwards it to the output.
Example:
60
module multiplexer (
input wire [1:0] sel,
input wire a,
input wire b,
input wire c,
input wire d,
output reg y
);
always @(*) begin
case (sel)
2'b00: y = a;
2'b01: y = b;
2'b10: y = c;
2'b11: y = d;
default: y = 1'b0;
endcase
end
endmodule
Explanation:
The multiplexer module selects one of four inputs ( a, b, c, d) based on the value of sel.
Key Points:
4-to-1 Multiplexer:
module mux_4to1 (
input wire [1:0] sel,
input wire [3:0] in,
output reg out
);
always @(*) begin
case (sel)
2'b00: out = in[0];
2'b01: out = in[1];
2'b10: out = in[2];
2'b11: out = in[3];
default: out = 1'b0;
endcase
end
endmodule
Explanation:
The mux_4to1 module selects one of the four inputs based on the 2-bit sel signal.
61
8-to-3 Priority Encoder:
module priority_encoder_8to3 (
input wire [7:0] in,
output reg [2:0] out,
output reg valid
);
always @(*) begin
casez (in)
8'b1???????: begin
out = 3'b111;
valid = 1'b1;
end
8'b01??????: begin
out = 3'b110;
valid = 1'b1;
end
8'b001?????: begin
out = 3'b101;
valid = 1'b1;
end
8'b0001????: begin
out = 3'b100;
valid = 1'b1;
end
8'b00001???: begin
out = 3'b011;
valid = 1'b1;
end
8'b000001??: begin
out = 3'b010;
valid = 1'b1;
end
8'b0000001?: begin
out = 3'b001;
valid = 1'b1;
end
8'b00000001: begin
out = 3'b000;
valid = 1'b1;
end
default: begin
out = 3'b000;
valid = 1'b0;
end
endcase
end
endmodule
Explanation:
Key Points:
62
Practical examples illustrate how to design and implement combinational logic.
They demonstrate the use of always @(*), case statements, and conditional logic.
Summary
always @(*) for Combinational Logic: Ensures that the block executes whenever any input
changes.
Case Statements: Simplifies multi-way branching and is useful for decoders and multiplexers.
If-Else Statements: Used for conditional execution of statements.
Priority Encoders: Outputs the binary representation of the highest-priority active input.
Multiplexers: Selects one of several inputs based on control signals.
Practical Examples: Illustrate the design and implementation of combinational logic circuits.
Definition: Designing combinational circuits involves creating logic where the outputs are
directly determined by the current inputs, without any memory elements.
Specification: A 2-bit comparator compares two 2-bit numbers, A and B, and produces three
outputs: A>B, A=B, and A<B.
Truth Table:
0 0 0 0 0 1 0
0 0 0 1 0 0 1
0 0 1 0 0 0 1
0 0 1 1 0 0 1
63
A1 A0 B1 B0 A>B A=B A<B
0 1 0 0 1 0 0
0 1 0 1 0 1 0
0 1 1 0 0 0 1
0 1 1 1 0 0 1
1 0 0 0 1 0 0
1 0 0 1 1 0 0
1 0 1 0 0 1 0
1 0 1 1 0 0 1
1 1 0 0 1 0 0
1 1 0 1 1 0 0
1 1 1 0 1 0 0
1 1 1 1 0 1 0
Boolean Expressions:
Verilog Implementation:
module comparator (
input wire [1:0] A,
input wire [1:0] B,
output wire A_gt_B,
output wire A_eq_B,
output wire A_lt_B
);
endmodule
64
Explanation:
The comparator module uses the relational operators >, ==, and < to compare the two 2-bit
numbers.
Key Points:
Clearly define the function and requirements before starting the design.
Use truth tables and Boolean algebra to derive the logic.
Simplify expressions to minimize the number of gates and complexity.
Hierarchical Design:
Hierarchical design involves breaking down a large design into smaller, more manageable
submodules.
Each submodule performs a specific function and can be designed, tested, and debugged
independently.
Specification: A 4-bit ALU performs various arithmetic and logic operations on two 4-bit
inputs, A and B, based on a 3-bit control signal.
Control Signal:
000: Addition
001: Subtraction
010: AND
011: OR
100: XOR
101: NOT A
110: Shift Left
111: Shift Right
module alu_4bit (
input wire [3:0] A,
input wire [3:0] B,
input wire [2:0] control,
output reg [3:0] result
);
always @(*) begin
case (control)
3'b000: result = A + B;
65
3'b001: result = A - B;
3'b010: result = A & B;
3'b011: result = A | B;
3'b100: result = A ^ B;
3'b101: result = ~A;
3'b110: result = A << 1;
3'b111: result = A >> 1;
default: result = 4'b0000;
endcase
end
endmodule
Explanation:
The alu_4bit module performs different operations based on the value of the control signal.
Each operation is implemented using basic Verilog operators.
Key Points:
1. Minimize Gate Count: Simplify Boolean expressions to reduce the number of gates required.
2. Avoid Redundancy: Ensure that logic expressions do not include redundant terms.
3. Use Standard Structures: Utilize well-known combinational logic structures like multiplexers,
encoders, decoders, and adders.
4. Optimize for Speed: Consider the critical path and optimize the design for minimal propagation
delay.
5. Readable Code: Write clear and readable Verilog code, using comments to explain complex
logic.
Common Pitfalls:
Incomplete Sensitivity List: Ensure all relevant signals are included in the sensitivity list for
always blocks.
Unintentional Latches: Avoid creating latches by ensuring all possible paths are covered in if-
else and case statements.
Race Conditions: Be cautious of race conditions in combinational logic that might lead to
unpredictable outputs.
66
Summary of Chapter 11
always @(*) for Combinational Logic: Ensures sensitivity to all inputs, facilitating correct
combinational behavior.
Case Statements: Useful for multi-way branching, particularly in decoders and multiplexers.
If-Else Statements: Suitable for conditional logic.
Priority Encoders: Assign binary values based on the highest-priority active input.
Multiplexers: Select one of many inputs based on control signals.
Designing Combinational Circuits: Involves specification, truth table creation, Boolean
expression derivation, simplification, implementation, and verification.
Building Larger Combinational Circuits: Hierarchical design simplifies complexity.
Design Tips: Focus on efficiency, avoiding redundancy, optimizing for speed, and writing
readable code.
This concludes Chapter 11 on combinational logic, covering key concepts, practical examples,
and design tips to effectively create and optimize combinational circuits in Verilog.
67
Chapter 12: Sequential Logic
Definition: Sequential logic is a type of digital logic where the output depends not only on the
current inputs but also on the history of inputs. It incorporates memory elements to store state
information.
Key Concepts:
Definition: Edge-triggered always blocks in Verilog are used to describe sequential logic. These
blocks are sensitive to changes in clock signals.
Syntax:
posedge clk: Indicates that the block is triggered on the rising edge of the clock signal.
negedge clk: Indicates that the block is triggered on the falling edge of the clock signal.
Example:
module flip_flop (
input wire clk,
input wire d,
output reg q
);
always @(posedge clk) begin
q <= d;
end
endmodule
Explanation:
The flip_flop module describes a D flip-flop where the output q changes to the value of d on
the rising edge of the clock signal clk.
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12.3 Flip-Flops
Definition: Flip-flops are bistable devices that store one bit of data. They have two stable states
and can change states on the edge of a clock signal.
Types of Flip-Flops:
module d_flip_flop (
input wire clk,
input wire d,
output reg q
);
always @(posedge clk) begin
q <= d;
end
endmodule
module t_flip_flop (
input wire clk,
input wire t,
output reg q
);
always @(posedge clk) begin
if (t) q <= ~q;
end
endmodule
3. JK Flip-Flop:
o Function: Combines the behavior of the D and T flip-flops.
o Verilog Code:
module jk_flip_flop (
input wire clk,
input wire j,
input wire k,
output reg q
);
always @(posedge clk) begin
if (j & ~k) q <= 1;
else if (~j & k) q <= 0;
else if (j & k) q <= ~q;
end
endmodule
69
12.4 Latches
Definition: Latches are level-sensitive devices that store one bit of data. They can be either
transparent or opaque depending on the enable signal.
Types of Latches:
module sr_latch (
input wire s,
input wire r,
output reg q
);
always @(*) begin
if (s & ~r) q <= 1;
else if (~s & r) q <= 0;
end
endmodule
module d_latch (
input wire d,
input wire en,
output reg q
);
always @(*) begin
if (en) q <= d;
end
endmodule
12.5 Counters
Definition: Counters are sequential circuits that count pulses of the clock signal.
Types of Counters:
1. Binary Counter:
o Function: Counts in binary from 0 to a maximum value.
o Verilog Code:
module binary_counter (
input wire clk,
input wire reset,
output reg [3:0] count
70
);
always @(posedge clk or posedge reset) begin
if (reset)
count <= 4'b0000;
else
count <= count + 1;
end
endmodule
2. Up/Down Counter:
o Function: Counts up or down based on a control signal.
o Verilog Code:
module up_down_counter (
input wire clk,
input wire reset,
input wire up_down,
output reg [3:0] count
);
always @(posedge clk or posedge reset) begin
if (reset)
count <= 4'b0000;
else if (up_down)
count <= count + 1;
else
count <= count - 1;
end
endmodule
3. Modulo-N Counter:
o Function: Counts from 0 to N-1 and then wraps around.
o Verilog Code:
module modulo_n_counter #(
parameter N = 10
) (
input wire clk,
input wire reset,
output reg [$clog2(N)-1:0] count
);
always @(posedge clk or posedge reset) begin
if (reset)
count <= 0;
else if (count == N-1)
count <= 0;
else
count <= count + 1;
end
endmodule
71
12.6 Shift Registers
Definition: Shift registers are sequential circuits that shift data in a specific direction (left or
right) on each clock pulse.
module siso_shift_register (
input wire clk,
input wire reset,
input wire serial_in,
output reg serial_out
);
reg [3:0] shift_reg;
module sipo_shift_register (
input wire clk,
input wire reset,
input wire serial_in,
output reg [3:0] parallel_out
);
reg [3:0] shift_reg;
72
o Verilog Code:
module piso_shift_register (
input wire clk,
input wire reset,
input wire [3:0] parallel_in,
input wire load,
output reg serial_out
);
reg [3:0] shift_reg;
module pipo_shift_register (
input wire clk,
input wire reset,
input wire [3:0] parallel_in,
output reg [3:0] parallel_out
);
always @(posedge clk or posedge reset) begin
if (reset)
parallel_out <= 4'b0000;
else
parallel_out <= parallel_in;
end
endmodule
Summary of Chapter 12
Edge-Triggered Always Blocks: Used to describe sequential logic sensitive to clock edges.
Flip-Flops: Bistable devices storing one bit of data, including D, T, and JK flip-flops.
Latches: Level-sensitive devices storing one bit of data, including SR and D latches.
Counters: Sequential circuits that count pulses, including binary, up/down, and modulo-N
counters.
Shift Registers: Sequential circuits that shift data, including SISO, SIPO, PISO, and PIPO types.
73
12.7 State Machines
Definition: State machines, or finite state machines (FSMs), are sequential circuits that transition
between different states based on inputs and the current state. They are widely used for control
logic.
module mealy_fsm (
input wire clk,
input wire reset,
input wire in,
output reg out
);
typedef enum logic [1:0] {
S0, S1, S2
} state_t;
74
out = 0;
end
default: begin
next_state = S0;
out = 0;
end
endcase
end
endmodule
module moore_fsm (
input wire clk,
input wire reset,
input wire in,
output reg out
);
typedef enum logic [1:0] {
S0, S1, S2
} state_t;
// Output logic
always @(*) begin
case (state)
S0: out = 0;
S1: out = 1;
S2: out = 0;
default: out = 0;
endcase
end
endmodule
75
State Encoding Techniques:
1. Binary Encoding:
o Each state is represented by a unique binary code.
o Efficient in terms of the number of flip-flops used.
2. One-Hot Encoding:
o Each state is represented by a flip-flop, where only one flip-flop is set to '1' at any time.
o Simplifies the next-state logic and output logic but uses more flip-flops.
Definition: Timing analysis ensures that sequential circuits meet timing requirements, such as
setup time, hold time, and clock-to-Q delay.
Key Concepts:
1. Setup Time: The minimum time before the clock edge that the input signal must be stable.
2. Hold Time: The minimum time after the clock edge that the input signal must remain stable.
3. Clock-to-Q Delay: The time taken for a change in the clock signal to cause a change in the
output.
Timing Violations:
1. Setup Time Violation: Occurs if the input signal changes too close to the clock edge.
2. Hold Time Violation: Occurs if the input signal changes immediately after the clock edge.
Timing constraints are usually specified in timing analysis tools and synthesis tools, rather than in
the Verilog code itself.
Definition: In complex designs, different parts of the circuit may operate with different clock
signals, known as clock domains. Synchronization is required to ensure reliable communication
between different clock domains.
module double_flop_synchronizer (
input wire clk_dest,
input wire async_signal,
76
output reg sync_signal
);
reg sync1;
2. Handshake Protocol:
o A more robust method for synchronizing data transfers between clock domains using
request and acknowledge signals.
module handshake_synchronizer (
input wire clk_src,
input wire clk_dest,
input wire data_valid_src,
input wire [7:0] data_src,
output reg data_ready_src,
output reg [7:0] data_dest,
output reg data_valid_dest
);
reg data_valid_src_sync;
reg data_valid_src_sync1;
Summary of Chapter 12
Edge-Triggered Always Blocks: Used for describing sequential logic sensitive to clock edges.
Flip-Flops: Basic memory elements storing one bit of data, including D, T, and JK flip-flops.
Latches: Level-sensitive memory elements storing one bit of data, including SR and D latches.
Counters: Sequential circuits that count pulses, including binary, up/down, and modulo-N
counters.
Shift Registers: Sequential circuits that shift data, including SISO, SIPO, PISO, and PIPO types.
State Machines: Control logic circuits with states, including Mealy and Moore state machines.
77
Timing Analysis: Ensures sequential circuits meet setup time, hold time, and clock-to-Q delay
requirements.
Clock Domains and Synchronization: Techniques for reliable communication between different
clock domains.
This concludes the detailed coverage of Chapter 12 on sequential logic, providing in-depth
explanations and Verilog examples essential for designing complex digital systems.
78
Chapter 13: Timing Control
Definition: Timing control in Verilog is used to control the timing of operations in digital
designs, including delays, events, and repetitive actions. It plays a crucial role in modeling the
behavior of digital circuits and simulating their performance.
Key Concepts:
Definition: Delay control statements introduce a specified delay before executing the following
statements. It is useful for modeling the propagation delay in circuits.
Syntax:
1. # Delay:
#<delay> statement;
Example:
module delay_example (
input wire clk,
input wire rst,
output reg out
);
always @(posedge clk or posedge rst) begin
if (rst)
out <= 0;
else
#10 out <= ~out; // Delay of 10 time units
end
endmodule
Explanation:
79
Example:
module inertial_delay_example (
input wire clk,
input wire in,
output wire out
);
assign out = in; // Continuous assignment with inertial delay
endmodule
Explanation:
o The signal out follows in with an inertial delay, which is implied by the continuous
assignment.
3. Transport Delay :
o Transport delay models the propagation delay of a signal, regardless of how long the
signal is stable.
Example:
module transport_delay_example (
input wire clk,
input wire in,
output wire out
);
assign #5 out = in; // Transport delay of 5 time units
endmodule
Explanation:
o The signal out follows in with a transport delay of 5 time units, meaning out will reflect
in after 5 time units.
Definition: Event control statements trigger actions based on changes or events in signals.
Syntax:
1. @ (Event Control):
Example:
module event_control_example (
input wire clk,
80
input wire rst,
output reg out
);
always @(posedge clk or posedge rst) begin
if (rst)
out <= 0;
else
out <= ~out;
end
endmodule
Explanation:
o The always block triggers on the rising edge of clk or rst, updating out based on
these events.
2. @(posedge clk):
o Triggers the always block on the rising edge of clk.
Example:
3. @(negedge clk):
o Triggers the always block on the falling edge of clk.
Example:
4. @(condition):
o Triggers the always block based on a specific condition.
Example:
Definition: Loops are used to execute blocks of code repeatedly. They are useful for creating
repetitive tasks or generating test sequences.
Types of Loops:
81
1. Forever Loop:
Syntax:
forever begin
// Actions
end
Example:
module forever_loop_example (
input wire clk,
output reg out
);
always @(posedge clk) begin
forever begin
#5 out <= ~out; // Toggle out every 5 time units
end
end
endmodule
Explanation:
o The forever loop continuously toggles the output out every 5 time units.
2. Repeat Loop:
Syntax:
Example:
module repeat_loop_example (
input wire clk,
output reg [3:0] count
);
always @(posedge clk) begin
repeat (10) begin
count <= count + 1; // Increment count 10 times
end
end
endmodule
Explanation:
o The repeat loop increments the count 10 times on each clock edge.
82
13.5 Combining Timing Control with Sequential Logic
Definition: Combining timing control with sequential logic is essential for creating accurate
simulations of real-world digital systems. It allows modeling complex timing behaviors and
interactions between signals.
Example:
module timing_control_example (
input wire clk,
input wire rst,
output reg [3:0] count
);
always @(posedge clk or posedge rst) begin
if (rst)
count <= 0;
else
#10 count <= count + 1; // Increment count after a 10-time unit
delay
end
endmodule
Explanation:
The always block is triggered on the rising edge of clk or rst. When rst is asserted, count is
reset. Otherwise, count is incremented after a 10-time unit delay.
Summary of Chapter 13
Delay Control: Introduces delays before executing statements, including inertial and transport
delays.
Event Control: Triggers actions based on changes or events in signals.
Forever and Repeat Loops: Repeatedly execute blocks of code for repetitive tasks or test
sequences.
Combining Timing Control with Sequential Logic: Integrates timing control with sequential logic
for accurate digital system modeling.
Definition: Timing checks in Verilog are used to verify that the design meets its timing
requirements, such as setup time, hold time, and recovery time. These checks are typically used
in simulation to ensure that the timing constraints are met.
Syntax:
1. $setup:
o Checks that the input signal is stable for the setup time before the clock edge.
83
Example:
module timing_check_example (
input wire clk,
input wire d,
output reg q
);
always @(posedge clk) begin
q <= d;
end
Explanation:
o The $setup system task checks that the signal d is stable for the specified setup time
(setup_time_error) before the rising edge of clk.
2. $hold:
o Checks that the input signal remains stable for the hold time after the clock edge.
Example:
Explanation:
o The $hold system task checks that the signal d remains stable for the specified hold
time (hold_time_error) after the rising edge of clk.
3. $recovery:
o Checks that the reset signal recovers within the specified recovery time.
Example:
Explanation:
o The $recovery system task ensures that the reset signal reset recovers within the
specified recovery time (recovery_time_error) before the rising edge of clk.
4. $width:
o Checks the width of a pulse.
Example:
84
Explanation:
o The $width system task verifies that the width of the pulse on clk is at least 10 time
units (width_time_error).
5. $period:
o Checks the period of a clock signal.
Example:
Explanation:
o The $period system task checks that the period of the clock signal clk is at least 20
time units (period_time_error).
Definition: Simulation control tasks manage and control the simulation process, including
starting, stopping, and controlling the simulation runtime.
Tasks:
1. $stop:
o Stops the simulation and provides a breakpoint for debugging.
Example:
initial begin
#100 $stop; // Stop simulation after 100 time units
end
Explanation:
o The $stop system task halts the simulation, allowing for inspection of the simulation
state.
2. $finish:
o Ends the simulation and exits the simulation environment.
Example:
initial begin
#200 $finish; // End simulation after 200 time units
end
Explanation:
85
o The $finish system task terminates the simulation and exits the simulation
environment.
3. $display:
o Displays messages and values during simulation.
Example:
initial begin
$display("Simulation started at time %0t", $time);
end
Explanation:
o The $display system task prints messages and values to the simulation output, useful
for debugging.
4. $monitor:
o Continuously monitors and displays specified variables.
Example:
initial begin
$monitor("Time: %0t, clk: %b, rst: %b", $time, clk, rst);
end
Explanation:
o The $monitor system task prints the specified variables whenever they change,
providing real-time simulation data.
5. $record:
o Records simulation data to a file.
Example:
initial begin
$record("data.txt", clk, rst, data); // Record data to file
end
Explanation:
o The $record system task saves simulation data to a file for further analysis.
6. $realtime:
o Returns the real time in seconds since the start of the simulation.
Example:
initial begin
$display("Current real time: %0f seconds", $realtime);
end
86
Explanation:
o The $realtime system task provides the real time elapsed since the start of the
simulation.
Definition: Timing constraints specify the timing requirements for digital designs and guide
synthesis tools to ensure that the design meets these requirements.
Types of Constraints:
1. Clock Constraints:
o Define the frequency and period of clocks in the design.
Example:
Explanation:
o The create_clock constraint specifies the clock period for synthesis and timing
analysis tools.
2. Input Delay Constraints:
o Specify the delay for input signals relative to the clock.
Example:
Explanation:
o The set_input_delay constraint sets the maximum allowable delay for the input
signal data.
3. Output Delay Constraints:
o Define the delay for output signals relative to the clock.
Example:
Explanation:
87
o The set_output_delay constraint specifies the minimum allowable delay for the
output signal result.
4. False Path Constraints:
o Mark paths as false paths, meaning they do not need to meet timing requirements.
Example:
Explanation:
o The set_false_path constraint indicates that the path from clk to data does not
need to meet timing requirements.
5. Multi-cycle Path Constraints:
o Specify paths that have timing constraints over multiple clock cycles.
Example:
Explanation:
o The set_multicycle_path constraint specifies that the path from data to result
has a timing requirement over 2 clock cycles.
Summary of Chapter 13
Delay Control: Introduces delays before executing statements, including inertial and transport
delays.
Event Control: Triggers actions based on changes or events in signals.
Forever and Repeat Loops: Repeatedly execute blocks of code for repetitive tasks or test
sequences.
Timing Checks: Verifies that the design meets timing requirements using $setup, $hold,
$recovery, $width, and $period.
Simulation Control: Manages simulation with tasks such as $stop, $finish, $display,
$monitor, $record, and $realtime.
Timing Constraints: Specifies timing requirements for synthesis and timing analysis tools,
including clock constraints, input/output delays, false paths, and multi-cycle paths.
This detailed explanation of Chapter 13 on timing control covers essential concepts and practical
examples, providing a comprehensive understanding of timing in digital designs and simulations.
88
Chapter 14: Tasks and Functions
Definition: In Verilog, tasks and functions are used to encapsulate code into reusable blocks.
They help in modularizing and organizing code, making it easier to manage and understand.
Tasks: Allow for more complex operations and can have delays and timing control. They can
execute multiple statements and include control flow constructs such as loops and conditionals.
Functions: Designed for simpler operations, typically returning a value, and cannot include
delays or timing control. Functions are used for computations and logical operations.
14.2 Tasks
Definition: A task is a block of code that performs a series of operations. It can have input and
output arguments and can execute multiple statements. Tasks can include delays and timing
control.
Syntax:
1. Task Declaration:
task task_name;
// Input and output arguments
input [width-1:0] arg1;
output [width-1:0] result;
// Task body
endtask
Example:
module task_example;
reg [7:0] in_data;
reg [7:0] out_data;
task process_data;
input [7:0] data;
output [7:0] result;
begin
#5 result = data + 1; // Add 1 to data with a delay of 5
time units
end
endtask
initial begin
in_data = 8'b10101010;
process_data(in_data, out_data); // Call the task
#10 $display("Processed Data: %b", out_data);
89
end
endmodule
Explanation:
o process_data is a task that adds 1 to the input data and assigns it to result with a
5-time unit delay.
o The task is invoked using process_data(in_data, out_data);.
2. Task Invocation:
task_name(arguments);
Example:
process_data(in_data, out_data);
Explanation:
o The task process_data is called with the arguments in_data and out_data.
3. Multiple Statements and Delays:
Example:
task complex_task;
input [7:0] data;
output [7:0] result;
begin
result = data;
#10 result = result + 1; // Delay of 10 time units
if (result > 8'hF0)
result = 8'hF0;
end
endtask
Explanation:
14.3 Functions
Definition: A function performs a computation and returns a value. Functions are restricted to
combinational logic and cannot include delays or timing control.
Syntax:
1. Function Declaration:
90
input [width-1:0] arg1;
// Function body
endfunction
Example:
module function_example;
reg [7:0] input_data;
wire [7:0] result;
initial begin
input_data = 8'b01010101;
#5 $display("Incremented Data: %b", result);
end
endmodule
Explanation:
o increment is a function that adds 1 to the input data and returns the result.
o The function is called in the assign statement to compute result.
2. Function Invocation:
function_name(arguments);
Example:
increment(input_data);
Explanation:
Example:
Explanation:
91
o The function multiply calculates the product of a and b and returns the result.
1. Delays:
o Tasks: Can include delays (#), timing controls, and wait statements.
o Functions: Cannot include delays or timing controls.
2. Multiple Statements:
o Tasks: Can execute multiple statements and include loops and conditionals.
o Functions: Typically execute a single statement and return a value.
3. Return Value:
o Tasks: Do not return a value directly; instead, they use output arguments.
o Functions: Return a value directly and must have a return type.
4. Execution:
o Tasks: Can be used to model complex behaviors and sequential operations.
o Functions: Used for simple calculations and combinational logic.
1. Modularity:
o Use tasks and functions to encapsulate repetitive or complex operations, improving code
readability and reusability.
2. Clear Naming:
o Use descriptive names for tasks and functions to clarify their purpose and functionality.
3. Documentation:
o Document the purpose, inputs, and outputs of tasks and functions to ensure they are
easily understood and maintainable.
4. Avoid Side Effects:
o Functions should avoid side effects (e.g., modifying global variables) and should focus
solely on computation.
5. Efficient Use:
o Use tasks for operations requiring timing control and multiple statements, and functions
for simple, combinational computations.
Summary of Chapter 14
Tasks: Allow complex operations with delays and timing control, support multiple statements,
and can have input/output arguments.
Functions: Perform computations and return a value, cannot include delays or timing control,
and are used for simpler operations.
Differences: Tasks can include delays and multiple statements, while functions focus on
combinational logic without delays.
Best Practices: Use tasks and functions to modularize code, ensure clear naming and
documentation, and avoid side effects.
92
14.6 Tasks with Arguments
Definition: Tasks in Verilog can take arguments, allowing you to pass values into the task and
output values back. Tasks can have input, output, and inout arguments.
Syntax:
task task_name;
input [width-1:0] arg_in;
output [width-1:0] arg_out;
// Task body
endtask
Example:
module task_with_args;
reg [7:0] input_data;
wire [7:0] output_data;
task process_data;
input [7:0] data_in;
output [7:0] data_out;
begin
data_out = data_in + 1; // Increment input data by 1
end
endtask
initial begin
input_data = 8'b00001111;
process_data(input_data, output_data); // Call task with
arguments
#10 $display("Output Data: %b", output_data);
end
endmodule
Explanation:
task bidirectional_task;
inout [7:0] bidir_data;
begin
bidir_data = bidir_data + 1; // Modify bidirectional data
end
endtask
Explanation:
93
o The bidir_data argument is inout, allowing the task to both read and write to this
variable.
Definition: Tasks can include timing controls such as delays and event controls. This allows
tasks to execute with specific timing behavior.
Syntax:
task delay_task;
input [7:0] data;
output [7:0] result;
begin
#10 result = data + 1; // Delay of 10 time units
end
endtask
Example:
module delay_task_example;
reg [7:0] in_data;
wire [7:0] out_data;
initial begin
in_data = 8'b00001111;
#5 my_task(in_data, out_data); // Invoke task with a 5-time
unit delay
#20 $display("Delayed Output Data: %b", out_data);
end
endmodule
Explanation:
o The delay_task task includes a delay of 10 time units before assigning the result.
2. Task with Event Control:
task event_task;
input clk;
output [7:0] data_out;
begin
@(posedge clk) // Wait for positive edge of clk
data_out = data_out + 1;
end
endtask
94
Explanation:
o The event_task waits for the positive edge of clk before executing the assignment.
Definition: Functions can also take arguments to perform operations based on input values.
Functions must return a value and cannot include delays or timing controls.
Syntax:
Example:
module function_with_args;
reg [7:0] operand1, operand2;
wire [7:0] sum;
initial begin
operand1 = 8'b00001111;
operand2 = 8'b00000001;
#10 $display("Sum: %b", sum);
end
endmodule
Explanation:
o The add function takes two inputs a and b, and returns their sum.
2. Function Returning a Value:
Example:
95
Explanation:
o The multiply function computes the product of a and b, and returns the result.
Summary of Chapter 14
Tasks: Can include delays and timing controls, and handle complex operations with input and
output arguments.
Functions: Perform computations without delays or timing controls, and return a value directly.
Tasks with Arguments: Support input, output, and bidirectional arguments for more flexible
operations.
Tasks with Timing Control: Include delays and event controls to manage timing behavior.
Functions with Arguments: Use input arguments to perform computations and return results.
Best Practices: Focus on minimizing side effects, ensuring code reusability, clear documentation,
and optimizing performance.
96
Chapter 15: Testbenches
Objective: The objective of this chapter is to understand how to write effective testbenches to
verify the functionality of your Verilog designs. Testbenches simulate and validate the design
under test (DUT) by generating stimuli, monitoring outputs, and checking for correctness.
Definition: A testbench is a Verilog module created to test and verify the functionality of a
design module (DUT). It acts as a simulation environment where you can apply test vectors and
observe the DUT's behavior.
Purpose:
Key Components:
1. Testbench Module: The top-level module that does not have ports.
2. DUT Instantiation: The module being tested.
3. Stimulus Generation: Provides inputs to the DUT.
4. Output Monitoring: Observes DUT outputs.
5. Checking and Verification: Compares outputs to expected values.
1. Testbench Module:
Definition: A Verilog module that serves as the test environment. It contains no ports
and directly instantiates the DUT.
Example:
module tb_my_module;
// Declare signals for connecting to DUT
reg clk;
reg reset;
reg [7:0] data_in;
wire [7:0] data_out;
97
.data_in(data_in),
.data_out(data_out)
);
2. DUT Instantiation:
Definition: The DUT is instantiated within the testbench module. It connects to the
testbench signals.
Example:
my_module dut (
.clk(clk),
.reset(reset),
.data_in(data_in),
.data_out(data_out)
);
3. Stimulus Generation:
Initial Block: Used to set initial values and apply test vectors.
o Example:
initial begin
clk = 0;
reset = 1;
data_in = 8'h00;
#10 reset = 0;
#10 data_in = 8'hAA;
#10 data_in = 8'h55;
#20 $finish; // End simulation
end
4. Output Monitoring:
98
initial begin
$monitor("At time %t, data_in = %h, data_out = %h", $time,
data_in, data_out);
end
Using $strobe: Similar to $display, but prints at the end of the current time step.
o Example:
Using $write: Prints output without a newline, allowing for controlled formatting.
o Example:
initial begin
$write("Data in hexadecimal: %h", data_in);
end
Assertions: Used to check if certain conditions hold true. If the condition fails, the
simulation stops.
o Example:
initial begin
assert(data_out == 8'hFF) else $fatal("data_out did not equal
8'hFF");
end
Coverage: Measures how much of the design has been exercised by the testbench.
o Example:
covergroup cg;
coverpoint data_in;
coverpoint data_out;
endgroup
initial begin
cg = new;
cg.sample(); // Sample coverage points
end
module tb_my_module;
// Declare signals
reg clk;
99
reg reset;
reg [7:0] data_in;
wire [7:0] data_out;
// Apply stimulus
initial begin
clk = 0;
reset = 1;
data_in = 8'h00;
#10 reset = 0;
#10 data_in = 8'hAA;
#10 data_in = 8'h55;
#20 $finish;
end
// Monitor outputs
always @(posedge clk) begin
$display("At time %t, data_out = %h", $time, data_out);
end
endmodule
Explanation:
Example:
100
);
initial begin
data_in = 0;
#10 data_in = {WIDTH{1'b1}}; // Example test vector
#20 $finish;
end
endmodule
Testbench Utilities: Reusable modules or functions to simplify common tasks such as stimulus
generation and result checking.
Example:
UVM Overview:
o UVM provides a structured framework for creating reusable and scalable testbenches.
o It includes components like testbenches, sequences, and scoreboards for comprehensive
verification.
initial begin
data_in = $random;
end
101
initial begin
data_in = 8'hAA;
#10 data_in = 8'h55;
end
3. Functional Coverage:
covergroup cg;
coverpoint data_in;
endgroup
initial begin
cg = new;
cg.sample();
end
4. Debugging Testbenches:
Example:
Waveform Viewer Usage: Observe changes in data_in, data_out, and check if they match
expected behavior.
5. Testbench Reusability:
Example:
initial begin
data_in = 0;
#10 data_in = {WIDTH{1'b1}};
102
#20 $finish;
end
endmodule
class test_case;
randc bit [7:0] data_in;
constraint valid_data { data_in < 8'hFF; }
endclass
2. Scoreboards:
Purpose: Keep track of expected results and compare them to actual outputs.
Example:
class scoreboard;
reg [7:0] expected_data;
function void check_output(input [7:0] actual_data);
if (expected_data !== actual_data) begin
$display("Mismatch: expected %h, got %h", expected_data,
actual_data);
end
endfunction
endclass
3. Testbench Frameworks:
4. Assertions:
initial begin
103
assert(data_out == expected_value) else $fatal("Data output
mismatch");
end
5. Coverage Analysis:
Summary of Chapter 15
1. Testbench Structure: Includes creating a testbench module, instantiating the DUT, generating
stimulus, and monitoring outputs.
2. Stimulus Generation: Use initial and always blocks for applying test vectors and creating
clocks.
3. Output Monitoring: Employ $display, $monitor, $strobe, and $write for observing DUT
outputs.
4. Checking and Verification: Utilize assertions and coverage to ensure design correctness.
5. Advanced Features: Parameterized testbenches, reusable utilities, and advanced verification
frameworks like UVM.
6. Testbench Strategies: Effective writing, stimulus generation, functional coverage, debugging, and
reusability.
7. Advanced Techniques: Constrained random testing, scoreboards, UVM framework, assertions,
and coverage analysis.
104
Chapter 16: Finite State Machines (FSMs)
Objective: The objective of this chapter is to understand the design and implementation of Finite
State Machines (FSMs) in Verilog. FSMs are crucial for designing digital systems that require
sequential logic and state-based control.
Types of FSMs:
1. Mealy Machine:
o Outputs depend on both the current state and the current inputs.
o More responsive to input changes.
o Example:
State transition: S0 -> S1 on input X = 1
Output: Y = 0 when in state S0 and X = 1
2. Moore Machine:
o Outputs depend only on the current state.
o Easier to design but may require more states.
o Example:
State transition: S0 -> S1 on input X = 1
Output: Y = 1 in state S1
1. State Diagram:
Example:
105
2. State Table:
Example:
S0 0 S0 0
S0 1 S1 0
S1 0 S0 1
S1 1 S1 1
3. State Encoding:
Example:
4. Verilog Implementation:
module mealy_fsm (
input clk,
input reset,
input x,
output reg y
);
typedef enum reg [1:0] {
S0 = 2'b00,
S1 = 2'b01
} state_t;
106
// State transition logic
always @(posedge clk or posedge reset) begin
if (reset)
current_state <= S0;
else
current_state <= next_state;
end
// Output logic
always @(*) begin
case (current_state)
S0: y = 0;
S1: y = 1;
default: y = 0;
endcase
end
endmodule
module moore_fsm (
input clk,
input reset,
input x,
output reg y
);
typedef enum reg [1:0] {
S0 = 2'b00,
S1 = 2'b01
} state_t;
107
default: next_state = S0;
endcase
end
// Output logic
always @(*) begin
case (current_state)
S0: y = 0;
S1: y = 1;
default: y = 0;
endcase
end
endmodule
2. Output Logic:
108
4. Testing FSMs:
module tb_fsm;
reg clk, reset, x;
wire y;
// Clock generation
always #5 clk = ~clk;
// Stimulus generation
initial begin
clk = 0;
reset = 1;
x = 0;
#10 reset = 0;
#10 x = 1;
#10 x = 0;
#20 x = 1;
#30 $finish;
end
// Output monitoring
initial begin
$monitor("At time %t, x = %b, y = %b", $time, x, y);
end
endmodule
1. State Minimization:
Objective: Reduce the number of states in the FSM to simplify the design and implementation.
Techniques:
o State Equivalence: Identify and merge states with identical behavior.
o State Minimization Algorithms: Use algorithms like the Moore's or Hopcroft's
minimization methods.
Example:
o Simplify a state diagram where multiple states have the same output and next state for
given inputs.
2. State Encoding:
109
Binary Encoding: Uses binary numbers to represent states.
o Advantages: Efficient in terms of state representation.
o Disadvantages: Can be complex for decoding.
One-Hot Encoding: Uses a separate bit for each state, with only one bit set at a time.
o Advantages: Simplifies state decoding and reduces complexity.
o Disadvantages: Requires more flip-flops.
Gray Encoding: Minimizes the number of state transitions by changing only one bit at a time.
o Advantages: Reduces errors during transitions.
o Disadvantages: More complex encoding and decoding.
Example:
Sequential Outputs: Outputs dependent on the state transitions and current state.
Combinational Outputs: Outputs based on the current state and inputs.
Example:
Sequential Elements: Use flip-flops to store the current state and implement state transitions.
Example:
5. Optimization Techniques:
Minimize State Transitions: Reduce the number of state transitions for efficiency.
Reduce Logic Complexity: Simplify combinational logic for better performance and lower power
consumption.
110
16.5 Advanced FSM Concepts
1. Asynchronous FSMs:
3. Self-Stabilizing FSMs:
Definition: FSMs designed to recover to a stable state from any given state or condition.
Application: Useful in fault-tolerant designs where the system must always return to a known
good state.
111
Summary of Chapter 16
1. Finite State Machines (FSMs): Models of computation used to design sequential logic, including
Mealy and Moore machines.
2. FSM Design: Includes creating state diagrams, state tables, and encoding schemes.
3. Verilog Implementation:
o Mealy Machine: Outputs depend on both state and input.
o Moore Machine: Outputs depend only on the state.
4. Design Considerations: Include state transition logic, output logic, and handling reset conditions.
5. Testing FSMs: Involves creating testbenches to verify functionality, including clock generation,
stimulus application, and output monitoring
1. FSM Design: Covers types (Mealy and Moore), state diagrams, state tables, and encoding
schemes.
2. Design Considerations: Includes state minimization, encoding techniques, handling multiple
outputs, and implementing sequential logic.
3. Advanced Concepts: Discusses asynchronous FSMs, synchronous vs. asynchronous resets, self-
stabilizing FSMs, and optimization strategies.
This detailed overview completes Chapter 16, offering a thorough understanding of Finite State
Machines, including practical design considerations and advanced concepts for efficient and
effective FSM implementation in Verilog
112
Chapter 17: Synthesis Concepts
Objective: The objective of this chapter is to understand the principles and practices of
synthesizing Verilog designs into hardware. Synthesis converts high-level Verilog code into a
gate-level representation, ready for implementation on FPGAs or ASICs. This chapter covers
synthesizable constructs, guidelines for writing efficient code, and considerations for synthesis
tools and constraints.
1. Synthesizable Constructs:
Definition: Constructs that can be mapped to physical hardware components like gates, flip-
flops, and wires.
Examples:
o Combinational Logic: Use of basic gates (AND, OR, NOT) and combinational constructs
(assign statements).
o Sequential Logic: Use of flip-flops, registers, and state machines.
o Modules and Hierarchy: Instantiation and connection of modules.
o Procedural Blocks: always blocks for combinational and sequential logic.
module adder (
input [3:0] a,
input [3:0] b,
output [4:0] sum
);
assign sum = a + b;
endmodule
2. Non-Synthesizable Constructs:
Definition: Constructs that cannot be directly mapped to physical hardware or are used only for
simulation purposes.
Examples:
o System Tasks: $display, $monitor, $finish.
o Random Number Generators: $random.
o Time Delays: # delays in simulation.
initial begin
$display("Simulation started");
end
113
17.2 Guidelines for Synthesis
2. Sequential Logic:
Guideline: Ensure that sequential logic elements (flip-flops) are correctly clocked and reset.
Avoid: Using always blocks with incomplete or incorrect sensitivity lists for sequential logic.
Example:
3. Avoiding Latches:
Guideline: Avoid unintended latches by ensuring all cases in always blocks are covered.
Example of Avoiding Latches:
4. Use of Parameters:
Guideline: Use parameter for constant values that may change with different configurations.
Example:
114
always @(posedge clk or posedge reset) begin
if (reset)
count <= 0;
else
count <= count + 1;
end
endmodule
5. Resource Utilization:
Guideline: Write code that efficiently uses hardware resources (e.g., minimize the number of
flip-flops and logic gates).
Example: Use shared resources when multiple operations can share the same hardware.
1. Synthesis Tools:
2. Constraints:
(Tcl)
create_clock -period 10 [get_ports clk]
3. Timing Analysis:
Static Timing Analysis (STA): Used to verify that the design meets timing requirements.
Critical Paths: Identify paths where timing constraints may be violated.
Setup and Hold Times: Ensure that flip-flops meet setup and hold time requirements.
115
17.4 Coding Guidelines for Synthesis
Guideline: Break down complex expressions into simpler, smaller pieces to improve readability
and synthesis results.
Guideline: Use simple constructs and avoid complicated expressions or constructs that may not
be well-supported by synthesis tools.
Guideline: Ensure that all sequential logic is properly clocked and that clocks are used
consistently.
Guideline: Ensure that all registers and flip-flops are synchronized with the clock and that resets
are properly applied.
Guideline: Minimize dependencies between different parts of the design to avoid unnecessary
delays and resource usage.
Summary of Chapter 17
1. Synthesizable vs. Non-Synthesizable Constructs: Identifying constructs that can and cannot be
synthesized.
2. Guidelines for Synthesis: Best practices for writing synthesizable code, avoiding latches, and
efficient resource use.
3. Synthesis Tools and Constraints: Overview of synthesis tools, timing constraints, and timing
analysis.
4. Coding Guidelines for Synthesis: Practices to ensure efficient synthesis and optimal hardware
implementation.
Setup Time: The minimum time before the clock edge that data must be stable.
Hold Time: The minimum time after the clock edge that data must remain stable.
Verification: Use static timing analysis tools to verify that these constraints are met.
116
Example:
(Tcl)
# Define clock period
create_clock -period 10 [get_ports clk]
// Synchronizer example
reg sync_reg1, sync_reg2;
3. Multi-Cycle Paths:
Definition: Paths that take more than one clock cycle to propagate through the design.
Constraints: Specify multi-cycle path constraints to allow for longer propagation delays.
Example:
(tcl)
set_multicycle_path 2 -setup -from [get_ports start] -to [get_ports
finish]
1. Resource Sharing:
Definition: Sharing resources (like adders or multipliers) to reduce area and power consumption.
Techniques:
o Time-Multiplexed Resources: Use resources in a time-multiplexed fashion.
o Functional Units Sharing: Share functional units across different operations.
Example:
117
if (operation == ADD) begin
adder_out <= a + b;
end
end
2. Pipelining:
Definition: Breaking down a process into multiple stages to improve performance and
throughput.
Techniques:
o Stage Registers: Use registers to store intermediate results between stages.
o Latency Management: Manage latency and ensure data consistency between stages.
Example:
3. Retiming:
Definition: Moving registers within combinational logic to improve timing and performance.
Techniques:
o Register Balancing: Adjust register placements to balance critical paths.
Example:
// Example of retiming
reg [7:0] reg1, reg2;
always @(posedge clk) begin
reg1 <= data_in;
reg2 <= reg1;
end
4. Logic Optimization:
Definition: Simplifying combinational logic to reduce gate count and improve speed.
Techniques:
o Boolean Simplification: Apply Boolean algebra rules to simplify logic expressions.
o Karnaugh Maps: Use Karnaugh maps to minimize logic functions.
Example:
118
17.7 Practical Synthesis Considerations
Definition: Implement features that make it easier to test and debug the hardware.
Techniques:
o Scan Chains: Add scan chains to facilitate testing of flip-flops.
o Built-In Self-Test (BIST): Implement BIST structures for self-testing.
Example:
Definition: Constraints to limit the area and power consumption of the design.
Techniques:
o Power Optimization: Use low-power design techniques to reduce power consumption.
o Area Optimization: Minimize the area by reducing logic redundancy.
Example:
(Tcl)
# Area constraint
set_max_area -target [get_cells my_module] 1000
# Power constraint
set_power_constraint -power_limit 10
3. Timing Closure:
Definition: Ensuring that the design meets all timing constraints after synthesis and placement.
Techniques:
o Static Timing Analysis (STA): Perform STA to verify timing constraints.
o Timing Reports: Review timing reports and adjust design accordingly.
Example:
(Tcl)
# Generate timing report
report_timing_summary -delay_type max
119
Summary of Chapter 17
120
Chapter 18: Advanced Verilog Features
Objective: This chapter explores advanced features in Verilog that go beyond basic modeling,
including parameterized modules, generate statements, memory modeling, and system tasks and
functions. These features enhance design flexibility, reusability, and efficiency.
1. Overview:
Definition: Parameterized modules allow you to create modules that can be customized with
different parameter values, enhancing reusability and scalability.
Benefits: Allows for flexible designs where parameters like bit-width or configuration options can
be adjusted without modifying the module’s code.
Definition Syntax:
121
18.2 Generate Statements
1. Overview:
Definition: generate statements allow for conditional and iterative generation of code blocks
within a module, useful for creating repetitive or parameterized structures.
generate
// Generate statements
endgenerate
Conditional Generate:
generate
if (USE_BLOCK) begin
// Conditional block of code
end
endgenerate
Iterative Generate:
generate
genvar i;
for (i = 0; i < NUM_BLOCKS; i = i + 1) begin : block
// Iterative code block
my_module instance (
.in(data[i]),
.out(result[i])
);
end
endgenerate
122
18.3 Memory Modeling
1. Overview:
2. Types of Memory:
module ram #(
parameter DATA_WIDTH = 8,
parameter ADDR_WIDTH = 4
) (
input clk,
input we,
input [ADDR_WIDTH-1:0] addr,
input [DATA_WIDTH-1:0] data_in,
output reg [DATA_WIDTH-1:0] data_out
);
reg [DATA_WIDTH-1:0] memory [0:2**ADDR_WIDTH-1];
1. Overview:
Definition: System tasks and functions are built-in routines in Verilog that provide additional
functionality for simulation and debugging.
2. System Tasks:
initial begin
$display("Simulation started at time %0t", $time);
end
123
initial begin
$monitor("Time: %0t, signal: %b", $time, signal);
end
initial begin
#100 $finish;
end
3. System Functions:
integer rand_val;
initial begin
rand_val = $random;
end
initial begin
$display("Current time: %0t", $time);
end
module testbench;
reg clk;
reg reset;
wire [7:0] data;
// Clock generation
always #5 clk = ~clk;
// Test sequence
initial begin
$monitor("Time: %0t, Data: %b", $time, data);
clk = 0;
reset = 1;
#10 reset = 0;
#50 $finish;
end
endmodule
124
Summary of Chapter 18
1. Parameterized Modules: Enhance module reusability and flexibility with parameters that
customize module behavior.
2. Generate Statements: Use generate blocks for conditional and iterative code generation to
handle complex designs.
3. Memory Modeling: Model various types of memory (e.g., RAM) using Verilog constructs for
accurate simulation.
4. System Tasks and Functions: Utilize built-in system tasks and functions for simulation control,
debugging, and generating random values.
This detailed exploration of Chapter 18 covers advanced Verilog features that are crucial for
creating flexible, efficient, and testable designs.
125
Chapter 19: Practical Design Examples
Objective: This chapter focuses on implementing practical digital designs using Verilog. It
provides hands-on examples for common digital blocks, complex designs, and optimization
techniques to enhance understanding and application of Verilog in real-world scenarios.
1. Adders
Definition: A combinational circuit that adds two single-bit binary numbers and produces a sum
and a carry-out.
Truth Table:
A B Sum Carry
0 0 0 0
0 1 1 0
1 0 1 0
1 1 0 1
Verilog Code:
module half_adder (
input a, b,
output sum, carry
);
assign sum = a ^ b;
assign carry = a & b;
endmodule
Definition: Adds three single-bit binary numbers (two significant bits and a carry-in) and
produces a sum and carry-out.
Truth Table:
126
A B Cin Sum Cout
0 0 0 0 0
0 0 1 1 0
0 1 0 1 0
0 1 1 0 1
1 0 0 1 0
1 0 1 0 1
1 1 0 0 1
1 1 1 1 1
Verilog Code:
module full_adder (
input a, b, cin,
output sum, carry_out
);
assign sum = a ^ b ^ cin;
assign carry_out = (a & b) | (cin & (a ^ b));
endmodule
Definition: A series of full adders connected in sequence, where the carry-out of one adder is
connected to the carry-in of the next.
Verilog Code:
genvar i;
generate
for (i = 0; i < WIDTH; i = i + 1) begin : adders
full_adder fa (
.a(a[i]),
.b(b[i]),
.cin(carry[i]),
127
.sum(sum[i]),
.carry_out(carry[i+1])
);
end
endgenerate
2. Multipliers
module multiplier (
input [3:0] a, b,
output [7:0] product
);
assign product = a * b;
endmodule
Definition: An efficient algorithm for binary multiplication, particularly useful for signed
numbers.
Verilog Code (Simplified):
module booth_multiplier (
input [3:0] a, b,
output reg [7:0] product
);
integer i;
reg [7:0] a_ext, b_ext;
3. Comparators
128
Definition: Compares two 4-bit numbers and determines if they are equal, or if one is greater or
less than the other.
Verilog Code:
module comparator (
input [3:0] a, b,
output reg a_greater, a_less, a_equal
);
always @(*) begin
if (a > b) begin
a_greater = 1;
a_less = 0;
a_equal = 0;
end else if (a < b) begin
a_greater = 0;
a_less = 1;
a_equal = 0;
end else begin
a_greater = 0;
a_less = 0;
a_equal = 1;
end
end
endmodule
1.1 Overview:
module alu (
input [3:0] a, b,
input [2:0] opcode,
output reg [3:0] result
);
always @(*) begin
case (opcode)
3'b000: result = a + b; // Addition
3'b001: result = a - b; // Subtraction
3'b010: result = a & b; // AND
3'b011: result = a | b; // OR
3'b100: result = a ^ b; // XOR
3'b101: result = ~a; // NOT
default: result = 4'b0000;
endcase
end
endmodule
129
1.2 Simple CPU Design:
Components:
o Register File: Store and retrieve data.
o Instruction Decoder: Decode instructions.
o ALU: Perform arithmetic and logic operations.
Verilog Code:
module cpu (
input clk,
input reset,
output [3:0] alu_out
);
reg [3:0] reg_a, reg_b;
reg [2:0] opcode;
wire [3:0] alu_result;
// Instantiate ALU
alu my_alu (
.a(reg_a),
.b(reg_b),
.opcode(opcode),
.result(alu_result)
);
2. Memory Interface
module sram_interface (
input clk,
input we,
input [7:0] addr,
input [7:0] data_in,
130
output reg [7:0] data_out
);
reg [7:0] sram [0:255]; // 256 x 8-bit SRAM
1. Area Optimization
Techniques:
o Logic Minimization: Simplify Boolean expressions.
o Common Subexpression Elimination: Share common sub-expressions.
Example:
2. Power Optimization
2.1 Techniques:
module power_gating (
input clk,
input enable,
input [7:0] data_in,
output reg [7:0] data_out
);
always @(posedge clk) begin
if (enable)
data_out <= data_in;
end
endmodule
3. Timing Optimization
131
Definition: Identify and optimize paths with the longest delay.
Techniques:
o Pipelining: Break critical paths into smaller stages.
o Retiming: Move registers to balance delays.
Example:
// Pipelined adder
module pipelined_adder (
input clk,
input [7:0] a, b,
output [7:0] sum
);
reg [7:0] a_reg, b_reg;
wire [7:0] sum_wire;
Summary of Chapter 19
1. Designing Common Digital Blocks: Implementation of basic digital components such as adders,
multipliers, and comparators.
2. Designing Complex Designs: Examples include simple processors and memory interfaces to
illustrate practical applications of Verilog.
3. Optimization Techniques: Strategies for optimizing area, power, and timing in Verilog designs,
including logic minimization, clock gating, and pipelining.
This chapter provides practical examples and techniques that are essential for developing
efficient, high-performance digital systems using Verilog.
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Chapter 20: Verification and Simulation
Objective: This chapter covers the essential aspects of verification and simulation in Verilog. It
focuses on methodologies and tools for verifying the correctness of Verilog designs, including
the use of testbenches, simulation control, and advanced verification techniques.
1. Importance of Verification:
Objective: Ensure that the design meets its specification and behaves correctly under all possible
conditions.
Types of Verification:
o Functional Verification: Checking the functionality against the specifications.
o Timing Verification: Ensuring that timing constraints are met.
o Formal Verification: Proving correctness using mathematical methods.
2. Verification Process:
1. Testbench Structure:
Components:
o Stimulus Generation: Provide input vectors to the design.
o Design Under Test (DUT): The module being tested.
o Monitoring: Check outputs and internal signals.
o Checking: Compare actual outputs with expected results.
Basic Testbench Template:
module tb_example;
// Testbench signals
reg clk;
reg reset;
reg [3:0] input_a;
reg [3:0] input_b;
wire [3:0] output_sum;
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.a(input_a),
.b(input_b),
.sum(output_sum)
);
// Clock generation
always #5 clk = ~clk;
// Test procedure
initial begin
// Initialize signals
clk = 0;
reset = 1;
input_a = 4'b0000;
input_b = 4'b0000;
// Apply reset
#10 reset = 0;
input_a = 4'b1111;
input_b = 4'b0001;
#10;
// End simulation
$finish;
end
endmodule
2. Stimulus Generation:
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$monitor: Continuously print values whenever any variable changes.
$finish;
1. Assertions:
(Systemverilog)
assert (a == b) else $fatal("Assertion failed: a != b");
o Concurrent Assertions:
(Systemverilog)
property p;
@(posedge clk) a == b;
endproperty
assert (p);
2. Coverage:
Code Coverage: Measure how much of the design's code is exercised by tests.
covergroup example_coverage;
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coverpoint input_a;
coverpoint input_b;
endgroup
covergroup example_functional_coverage;
coverpoint a + b;
endgroup
1. Formal Verification:
2. Verification Methodologies:
(Systemverilog)
class example_test extends uvm_test;
// Test components
endclass
SystemVerilog Features:
o Object-Oriented Programming: Use classes and inheritance for testbenches.
o Randomization: Use constraints for generating complex stimulus.
Summary of Chapter 20
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4. Assertions and Coverage: Implementing assertions to validate design properties and using
coverage to measure test effectiveness.
5. Advanced Verification Techniques: Applying formal verification, UVM methodologies, and
mixed-signal verification for comprehensive design validation.
This chapter provides the foundational knowledge and techniques necessary for effective
verification and simulation of Verilog designs, ensuring robust and reliable digital systems.
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Chapter 21: Debugging and Troubleshooting
Objective: This chapter explores methods for debugging and troubleshooting Verilog designs. It
covers common errors, debugging techniques, and tools to identify and resolve issues during
simulation and synthesis.
1. Syntax Errors:
2. Semantic Errors:
Description: Errors where the syntax is correct, but the logic or functionality is incorrect.
Examples:
o Incorrect Logic: assign y = a & (b | c); instead of assign y = (a & b) |
c;
o Uninitialized Variables: Using a reg without initializing.
Solutions: Verify logic against specifications and use simulations to check functional correctness.
3. Simulation Errors:
4. Synthesis Errors:
Description: Errors that occur during synthesis, converting Verilog code into hardware.
Examples:
o Unsupported Constructs: Using initial blocks which are not synthesizable.
o Inconsistent Bit Widths: Operations between mismatched bit-widths.
Solutions: Follow synthesis guidelines and avoid non-synthesizable constructs.
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21.2 Debugging Techniques
1. Simulation Tools:
Waveform Viewers: Tools like ModelSim, VCS, and XSIM provide graphical representations of
signal changes over time.
o Usage: Observe how signals change in response to inputs.
Text-Based Output: Use $display, $monitor, and $write to print values and debug
information.
o Example:
initial begin
$display("Time = %0d, a = %b, b = %b", $time, a, b);
end
2. Assertions:
Purpose: Validate that the design meets certain conditions and properties.
SystemVerilog Assertions:
o Immediate Assertions:
(Systemverilog)
assert (a == b) else $fatal("Assertion failed: a != b");
o Concurrent Assertions:
(systemverilog)
property p;
@(posedge clk) a == b;
endproperty
assert (p);
Trace Files: Use to log signal changes and events during simulation.
Logging: Generate detailed logs of simulation progress and errors.
o Example:
initial begin
$fopen("log.txt");
$fwrite(log_file, "Simulation started at time %0d\n", $time);
end
4. Incremental Debugging:
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Techniques:
o Component Testing: Simulate and debug individual modules before integrating.
o Behavioral Verification: Ensure that each module behaves as expected in isolation.
5. Code Review:
Integrated Development Environments (IDEs): Tools like Synopsys Design Compiler, Mentor
Graphics ModelSim, and Cadence Xcelium.
Features:
o Syntax Highlighting: Helps identify syntax errors.
o Code Navigation: Quickly navigate between modules and instances.
o Interactive Debugging: Pause, step through, and inspect signals during simulation.
2. Waveform Analyzers:
3. Log Files:
Summary of Chapter 21
1. Common Errors: Identifying and addressing syntax, semantic, simulation, and synthesis errors.
2. Debugging Techniques: Using simulation tools, assertions, tracing, incremental debugging, and
code reviews.
3. Debugging Tools: Leveraging IDEs, waveform analyzers, and log files to troubleshoot and debug
Verilog designs effectively.
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21.4 Debugging Complex Designs
module top_module (
input clk,
input reset,
input [3:0] a,
input [3:0] b,
output [3:0] result
);
wire [3:0] intermediate;
// Instantiate submodules
submodule1 u1 (
.clk(clk),
.reset(reset),
.a(a),
.b(b),
.out(intermediate)
);
submodule2 u2 (
.clk(clk),
.reset(reset),
.in(intermediate),
.out(result)
);
endmodule
module synchronizer (
input clk,
input async_signal,
output sync_signal
);
reg q1, q2;
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q1 <= async_signal;
q2 <= q1;
end
1. Debugging Complex Designs: Techniques for handling hierarchical designs, timing issues, and
performance optimizations.
2. Hierarchical Debugging: Tracing and debugging signals across different module levels.
3. Timing Issues: Addressing clock domain crossings and metastability.
4. Performance Optimization: Profiling performance and optimizing latency and throughput.
This chapter concludes with advanced techniques for debugging complex Verilog designs,
focusing on managing hierarchical structures, timing challenges, and performance issues to
ensure robust and efficient digital systems.
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Chapter 22: Industry Practices
Objective: This chapter provides an overview of best practices, standards, and tools used in the
industry for Verilog design and development. It emphasizes maintaining high-quality,
maintainable, and efficient code, effective documentation, and collaborative practices.
Purpose: Ensure consistency, readability, and maintainability of Verilog code across teams and
projects.
Benefits:
o Improved Readability: Easier for others (and yourself) to understand and maintain.
o Reduced Errors: Fewer mistakes and misunderstandings.
o Enhanced Collaboration: Standard practices facilitate teamwork and code review
processes.
Naming Conventions:
o Modules: Use meaningful names (e.g., counter_module).
o Signals: Descriptive names (e.g., data_in, clk, reset).
o Parameters: Use descriptive names with p_ prefix (e.g., p_WIDTH).
Indentation and Formatting:
o Consistent Indentation: Typically 2 or 4 spaces.
o Code Block Separation: Use blank lines to separate different sections of code.
o Line Length: Keep lines under a specific length (e.g., 80 characters) for readability.
Comments:
o Header Comments: Describe module functionality, author, and date.
o Inline Comments: Explain complex logic and calculations.
o TODO Comments: Mark areas needing further work or review.
Example:
module adder (
input [3:0] a, // First operand
input [3:0] b, // Second operand
output [4:0] sum // Result (5 bits to include carry)
);
assign sum = a + b; // Perform addition
endmodule
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3. Best Practices:
Modularity:
o Design Modularly: Break down designs into smaller, reusable modules.
o Encapsulation: Use modules to encapsulate functionality and interfaces.
Testbenches:
o Comprehensive Testing: Write thorough testbenches to cover all functionality.
o Reuse and Parameterization: Use parameterized testbenches for different
configurations.
Synthesis Guidelines:
o Avoid Non-Synthesizable Constructs: Ensure code is synthesizable and avoids constructs
like initial blocks in synthesizable code.
o Resource Optimization: Optimize code to use resources efficiently (e.g., minimize logic
depth).
1. Importance of Documentation:
Purpose: Provide clear explanations and context for the design, aiding future maintenance and
modifications.
Benefits:
o Ease of Maintenance: Future engineers can understand and modify the design more
easily.
o Knowledge Transfer: Facilitates knowledge sharing within and between teams.
2. Types of Documentation:
Module Documentation:
o Header Comments: Include module name, description, parameters, and ports.
o Functional Description: Explain what the module does and how it fits into the overall
design.
Code Comments:
o Inline Comments: Describe complex logic and why certain design choices were made.
o Block Comments: Provide context for larger code sections or algorithms.
Example:
// Module: mux_2to1
// Description: 2-to-1 multiplexer with parameterized width
// Parameters:
// WIDTH: Width of the data inputs and output
// Ports:
// sel: 1-bit select signal
// a, b: Data inputs
// y: Data output
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input [WIDTH-1:0] a, b,
output [WIDTH-1:0] y
);
assign y = (sel) ? b : a;
endmodule
Code Documentation Generators: Tools like Doxygen can automatically generate documentation
from comments in the code.
Design Specifications: Maintain separate documents outlining the design requirements,
constraints, and functionality.
Purpose: Manage changes to design files, track revisions, and facilitate collaboration.
Benefits:
o Change Tracking: Record and review changes made to the design.
o Collaboration: Multiple engineers can work on the same project without conflicts.
Git:
o
Repositories: Create repositories to manage and store design files.
o
Branches: Use branches to work on features or fixes without affecting the main
codebase.
o Commits and Pull Requests: Track changes and review contributions before merging.
Example Commands:
(Sh)
# Initialize a new repository
git init
3. Collaboration Practices:
Code Reviews:
o Purpose: Ensure code quality and adherence to standards.
o Process: Review and provide feedback on code changes before integration.
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Issue Tracking:
o Tools: Use issue tracking systems like Jira or GitHub Issues to manage bugs, tasks, and
feature requests.
Documentation Sharing:
o Shared Repositories: Store documentation alongside design files for easy access and
updates.
Summary of Chapter 22
1. Coding Standards and Guidelines: Establish practices for consistent, readable, and maintainable
Verilog code, including naming conventions, formatting, and comments.
2. Documentation and Commenting Practices: Importance of documenting designs and code,
including types of documentation and tools for generating and maintaining documentation.
3. Version Control and Collaboration: Use version control systems like Git to manage design files,
collaborate effectively, and track changes, along with practices for code reviews and issue
tracking.
This chapter provides essential practices for ensuring high-quality Verilog designs, effective
collaboration, and well-documented, maintainable code.
146
Chapter 23: Projects and Applications
1. Adders:
module half_adder (
input a, b,
output sum, carry
);
assign sum = a ^ b; // XOR for sum
assign carry = a & b; // AND for carry
endmodule
o Full Adder:
Function: Adds three bits (including carry from previous stage).
Implementation:
module full_adder (
input a, b, cin,
output sum, carry
);
wire sum1, carry1, carry2;
assign sum1 = a ^ b;
assign sum = sum1 ^ cin;
assign carry1 = a & b;
assign carry2 = sum1 & cin;
assign carry = carry1 | carry2;
endmodule
module ripple_carry_adder (
input [3:0] a, b,
input cin,
147
output [3:0] sum,
output cout
);
wire c1, c2, c3;
2. Subtractors:
module half_subtractor (
input a, b,
output diff, borrow
);
assign diff = a ^ b; // XOR for difference
assign borrow = ~a & b; // Borrow condition
endmodule
o Full Subtractor:
Function: Subtracts three bits (including borrow from previous stage).
Implementation:
module full_subtractor (
input a, b, bin,
output diff, bout
);
wire diff1, bout1, bout2;
assign diff1 = a ^ b;
assign diff = diff1 ^ bin;
assign bout1 = ~a & b;
assign bout2 = ~(diff1 ^ bin) & bin;
assign bout = bout1 | bout2;
endmodule
o 4-bit Subtractor:
Function: Subtracts one 4-bit number from another with borrow propagation.
Implementation:
module ripple_borrow_subtractor (
input [3:0] a, b,
input bin,
output [3:0] diff,
output bout
148
);
wire b1, b2, b3;
3. Multipliers:
module binary_multiplier (
input [3:0] a, b,
output [7:0] product
);
assign product = a * b;
endmodule
o Array Multiplier:
Function: Uses an array of adders and shift registers for multiplication.
Implementation: Typically more complex, can be detailed with shift-and-add
algorithms.
4. Dividers:
1. CPU Design:
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Implementation:
o Simple CPU:
module simple_cpu (
input clk, reset,
input [15:0] instruction,
output [7:0] data
);
// Components and connections
endmodule
2. Communication Protocols:
Purpose: Implement protocols like UART, SPI, and I2C for data communication.
Examples:
o UART Transmitter and Receiver:
Function: Serial communication with start, data, and stop bits.
Implementation:
module uart_tx (
input clk, reset,
input [7:0] tx_data,
output tx
);
// Transmitter logic
endmodule
o SPI Controller:
Function: Serial Peripheral Interface communication.
Implementation: Master and slave modules with data exchange protocols.
module fir_filter (
input clk, reset,
input [15:0] sample_in,
output [15:0] sample_out
);
// Filter logic
endmodule
4. Memory Designs:
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o RAM (Random Access Memory):
Function: Store and retrieve data.
Implementation:
module ram (
input clk, we,
input [7:0] addr,
input [15:0] din,
output [15:0] dout
);
// RAM logic
endmodule
module rom (
input [7:0] addr,
output [15:0] dout
);
// ROM data initialization
endmodule
1. Resource Optimization:
// Pipelined adder
module pipelined_adder (
input clk,
input [7:0] a, b,
output [8:0] sum
);
reg [7:0] a_reg, b_reg;
wire [8:0] add_result;
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2. Power Optimization:
module clock_gated_module (
input clk, enable,
output reg data_out
);
wire gated_clk;
3. Area Optimization:
152
endmodule
4. Timing Optimization:
Summary of Chapter 23
1. Designing Common Digital Blocks: Create fundamental digital components like adders,
subtractors, multipliers, and dividers with practical implementations.
2. Complex Designs: Explore advanced designs such as CPUs, communication protocols, DSP, and
memory systems, demonstrating their implementation.
3. Optimization Techniques: Apply strategies for resource, power, area, and timing optimization to
enhance the efficiency and performance of digital designs.
In this section, we'll explore practical examples of Verilog-based projects that are commonly
used in the industry. These projects will cover a range of applications from basic digital circuits
to complex systems, demonstrating how Verilog is applied to real-world problems.
module led_blinker (
input clk,
output reg led
);
reg [24:0] counter; // 25-bit counter for delay
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if (counter == 25_000_000) begin // Adjust based on clock
frequency
led <= ~led; // Toggle LED
counter <= 0;
end
end
endmodule
module seven_segment_display (
input [3:0] digit,
output reg [6:0] seg
);
always @(*) begin
case (digit)
4'd0: seg = 7'b1111110;
4'd1: seg = 7'b0110000;
4'd2: seg = 7'b1101101;
4'd3: seg = 7'b1111001;
4'd4: seg = 7'b0110011;
4'd5: seg = 7'b1011011;
4'd6: seg = 7'b1011111;
4'd7: seg = 7'b1110000;
4'd8: seg = 7'b1111111;
4'd9: seg = 7'b1111011;
default: seg = 7'b0000000;
endcase
end
endmodule
23.2 Intermediate Projects
module stopwatch (
input clk,
input reset,
input start,
output [5:0] seconds,
output [5:0] minutes,
output [5:0] hours
154
);
reg [5:0] sec, min, hr;
reg [24:0] clk_div;
module uart_tx (
input clk,
input reset,
input [7:0] data_in,
input send,
output reg tx,
output reg busy
);
reg [3:0] bit_count;
reg [9:0] shift_reg;
reg [15:0] clk_div;
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bit_count <= 0;
shift_reg <= 0;
clk_div <= 0;
end else if (send && !busy) begin
busy <= 1;
shift_reg <= {1'b1, data_in, 1'b0}; // Start bit + data +
Stop bit
clk_div <= 0;
bit_count <= 0;
end else if (busy) begin
clk_div <= clk_div + 1;
if (clk_div == 16_000) begin // Adjust for baud rate
clk_div <= 0;
tx <= shift_reg[0];
shift_reg <= shift_reg >> 1;
bit_count <= bit_count + 1;
if (bit_count == 10) begin
busy <= 0;
end
end
end
end
endmodule
23.3 Advanced Projects
module alu (
input [3:0] a, b,
input [2:0] op,
output reg [3:0] result
);
always @(*) begin
case (op)
3'b000: result = a + b; // Addition
3'b001: result = a - b; // Subtraction
3'b010: result = a & b; // AND
3'b011: result = a | b; // OR
3'b100: result = a ^ b; // XOR
default: result = 0;
endcase
end
endmodule
o Register File:
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module register_file (
input clk, we,
input [3:0] addr,
input [7:0] data_in,
output [7:0] data_out
);
reg [7:0] registers [0:15];
assign data_out = registers[addr];
o Control Unit: Typically involves state machines to handle instruction decoding and
control signals.
Purpose: Implement a digital filter or FFT (Fast Fourier Transform) for signal processing.
Components:
o FIR Filter
o FFT Processor
Implementation:
o FIR Filter:
module fir_filter (
input clk, reset,
input [15:0] sample_in,
output [15:0] sample_out
);
reg [15:0] shift_reg [0:4]; // Example with 5-tap filter
wire [31:0] product_sum;
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endmodule
Purpose: Process video signals for applications like image enhancement or object detection.
Components:
o Video input and output interfaces
o Image processing algorithms (e.g., edge detection, filtering)
Implementation: This typically involves interfacing with external video hardware and
implementing algorithms in Verilog, often combined with other languages like C++ for high-level
control.
Summary of Chapter 23
1. Designing Common Digital Blocks: Examples like LED blinkers and 7-segment displays
demonstrate the basic application of Verilog in simple projects.
2. Complex Designs: Projects such as CPUs and DSP systems show more advanced use cases
involving intricate designs and integrations.
3. Optimization Techniques: Techniques and strategies for improving resource usage, power, area,
and timing constraints in various designs are critical for practical applications.
This chapter provides a comprehensive overview of real-world applications and design practices
in Verilog, illustrating how theoretical knowledge is applied in practical scenarios.
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Project Ideas in Verilog
Basic Projects
1. LED Blinker
o A circuit to blink an LED at a defined interval.
2. Seven-Segment Display Driver
o A controller for a 7-segment display to show numerical digits.
3. Simple Digital Counter
o A counter that increments on every clock pulse, displaying the count on LEDs or a 7-
segment display.
4. Button Debouncer
o A module to clean up noisy button signals to ensure stable button press detection.
5. Frequency Divider
o A circuit to divide the frequency of an input clock signal to generate a slower clock.
Intermediate Projects
6. Digital Stopwatch
o A stopwatch with seconds, minutes, and hours displayed on a 7-segment display or an
LCD.
7. UART Transmitter/Receiver
o A module to send and receive data serially via UART communication.
8. PWM Generator
o A circuit that generates Pulse Width Modulated (PWM) signals for motor control or LED
brightness adjustment.
9. Frequency Counter
o A counter that measures the frequency of an incoming signal.
10. Simple Calculator
o An arithmetic unit that performs basic operations (addition, subtraction, multiplication,
division).
11. Binary to BCD Converter
o Converts binary numbers to Binary-Coded Decimal (BCD) format for display purposes.
Advanced Projects
159
o A project involving image processing techniques such as edge detection or color filtering.
17. Digital Audio Equalizer
o An equalizer that adjusts audio signal frequencies for better sound quality.
18. FFT Processor
o A module that performs Fast Fourier Transform (FFT) for analyzing frequency
components in a signal.
19. Network Packet Processor
o A processor for handling network packets, implementing basic networking protocols.
20. Real-Time Clock (RTC)
o A clock module that keeps track of real time, including seconds, minutes, and hours.
21. Custom Communication Protocol
o Design a custom protocol for communication between devices, including encoding and
decoding mechanisms.
22. Embedded System with Peripherals
o Integrate a microcontroller with custom peripherals like UART, SPI, and GPIO for a
complete embedded solution.
23. Basic Robotics Controller
o A controller for a simple robotic system, handling motor control and sensor input.
24. FPGA-Based Game Console
o A game console with basic games, using FPGA to handle video and input processing.
25. Digital Lock System
o A security system that unlocks based on a specific input sequence or code.
Choosing a Project
1. Complexity: Choose a project that matches your skill level and knowledge in Verilog.
2. Resources: Ensure you have the necessary hardware and tools for implementation.
3. Learning Goals: Pick a project that will help you learn and apply new concepts in digital design.
These project ideas cover a broad spectrum of digital design applications, offering opportunities
to explore different aspects of Verilog and hardware design.
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By
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