Another Bug Hunt Sample
Another Bug Hunt Sample
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SAMSA VI MISSION ORGANIZATION CHART
2ndLt Kaplan (KIA) SSgt Underhill (MIA) Dr. Edem Hinton (MIA)
Platoon Commander Platoon Sergeant Mission Specialist Science Officer
Synthetic
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2ndLt Lange (KIA) Sgt Valdez Dr. Ziegler (MIA) Sobol
Pilot Platoon Tech Exobiologist Engineering
(Acting Commander)
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Sgt Yang LCpl Xavier (KIA) LCpl Resnick (KIA) Cpl Novikov
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Squad Leader APC Driver Fireteam 1 Fireteam 2
Zigzag Squad Zigzag Squad Zigzag Squad Zigzag Squad
Sgt Abara (KIA) Cpl Ivanovic LCpl Franco (MIA) Cpl Qadir (MIA)
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Written by
DG CHAPMAN, LUKE GEARING, Introducing WES
ALAN GERDING, TYLER KIMBALL
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Hello, Warden. I am your Warden
Edited by Educational Support, or WES. I’m
JARRETT CRADER here to guide you through this module
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and provide helpful tips and tricks for
Layout & Graphic Design by running your first game of Mothership.
LONE ARCHIVIST, SEAN McCOY Any time you see W, you’ll find extra
insight and context to help you run the
PDF Remediation by game. You do not need to read these
DAI SHUGARS sections while playing but you should
read each scenario once all the way
Art by through before you play.
DON AUSTIN, FRANCK BESANÇON,
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PAUL ENAMI, JACOB HAYNES, What do I need?
DAVID HOSKINS, ZACH HAZARD
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VAUPEN, AND SAM WILDMAN • Schedule a game with some friends.
• Read the “What’s going on?” section
Playtested by on pg. 5 and the first scenario,
REECE CARTER Distress Signals, on pg. 8.
• If you haven’t already, familiarize
Proofread by yourself with the rules in the Player’s
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DANIEL HALLINAN AND JANNE PUONTI Survival Guide or the cheat sheet on
the back cover.
Special Thanks to • If you have time, read Running
DUSTY DAVIS, CHRISTIAN KESSLER, Your First Session on pg. 22 in the
THRIFTOMANCER, DONALD SHULTS, Warden’s Operations Manual.
DAVID N. WILKIE, AND LINDSAY,
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Content Warnings
Go over these with your players before you start your session.
• Arachnophobia. The carcinids have elements of giant insects, spiders, and crabs.
• Body horror. Amputations, rot, organ-removal, and others nightmarish events.
• Mind control. Mental enslavement and agency removal are key plot elements, along
with psychic intrusion that resemble elements of real-life psychiatric disorders.
• Violence. Combat, suicide by firearm, emotional trauma, and corpses feature heavily.
• Claustrophobia and other environmental hazards (such as drowning) are common.
The Company detected signs of The signs are emissions from an ancient
biochemistry on Samsa VI and decided to starfaring race that landed on Samsa VI a
send a team to investigate. century ago. Since then they have slept
aboard their ship, slowly terraforming the
planet to suit their needs.
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One year ago
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and marines arrived on Samsa VI to establish immune response from the slumbering
Greta Base and Heron Terraforming Station. “nobles,” which began birthing legions of
They discovered a species of arthropods, arthropods to protect their interests.
labeled them carcinids or “carcs,” and
proceeded to terminate them on sight.
Greta Base ceased all communications. Hinton went rogue, interfaced with the
carcs’ telepathic hive mind and converted
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The Company hired the crew to address the Using the Signal, Hinton transformed
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The crew entered the Samsa system and Hinton’s carcs laid siege to the remaining
found Greta Base unresponsive to hailing. colonists, who are currently barricaded in
the Heron Terraforming Station.
The crew’s dropship touched down on Hinton has begun a process to awaken the
Samsa VI. Torrential rain pours down like slumbering nobles in the hopes that he may
judgment day while the colony sits silent as ascend and become one of them. None of
a prayer. the colonists suspect Hinton’s betrayal.
4 W Summarize the left column for your players. The right column is just for you.
// Module Overview
Freedom to Choose
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Shriek (pg. 7) and converted it into a Signal own path forward and deal with the
that can be reliably broadcast over the consequences. Don’t try to force them to
airwaves, exponentially expanding the carcs’ experience the “story” of this book; the
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reproductive capabilities. story is only what happens when you
play, nothing more.
After commandeering the Orbital Relay
(pg. 23) and surgically grafting an unwilling
carc to the controls, Hinton continuously
transmitted the Signal across Samsa VI. As
a result: No radio communications work on SAMSA VI
Samsa VI. Anyone who tries risks infection
(pg. 7). The colonists assume Hinton is
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missing, along with many others, and none MOTHERSHIP
suspect his betrayal. (pg. 30)
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Unbeknownst to them, he built a lab on the
carc mothership, where he continues his
experiments, hoping to find a way to uplift
his own consciousness into the carc hive D E
mind. If he can, Hinton will metamorphose
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Samsa VI
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THE
CARCINIDS
!!! CARCINID !!!
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The Shriek: Sanity Save: on failure gain 1 Stress
and become infected (see pg. 7).
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6 W Use the table on the back cover to show each carc as unique and sapient.
The Shriek
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Hinton has done the painstaking work of converting
the Shriek into something that can be reliably
transmitted over the airwaves, exponentially
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expanding the carcs’ reproductive capabilities.
The Cure
1. Revelation Victim hears intermittent whispered suggestions from the carc hive
mind. Their entire body breaks out in small incisions reminiscent of
paper cuts.
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2. Induction Victim suffers catatonic state for 2d10 minutes filled with dream-like
visions of the hive, working underground in ant-like tunnels. Host
becomes deeply empathetic towards carcs (and all arthropods) and
has [-] on any action which would harm a (fellow) carcinid. A carc larva
can be detected inside the host using a bioscanner.
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3. Possession Victim must make a Body Save hourly or else engage in mindless
drone-work (digging, hoarding food, walking towards the nearest
group of carcs). Only physical harm (2+ DMG) breaks the trance.
4. Assimilation Victim succumbs to complete control by the hive mind and the player
must roll up another character. Hinton uses assimilated characters as
infiltrators, though he is not very adept at controlling them. Victims
can’t speak clearly and instead growl in strained monosyllabic
responses. They can’t engage in complicated violent maneuvers,
though they can open doors, press buttons, pull the pin on frag
grenades, etc.
5. Transformation A fully grown carc erupts from the victim’s neck, chest, or abdomen.