DD 5e Rogue 3 Scout Human Outlander
DD 5e Rogue 3 Scout Human Outlander
Medium
SIZE DESCRIPTION PLAYER
CHARACTER NAME
+1
CLASS INITIATIVE SPEED reach.
Strength
+5 Dexterity Hit Point Maximum 18
12
Constitution Alert. Always on the lookout for danger,
you gain the following benefits:
+4 Intelligence
DEXTERITY
• You gain +5 to Initiative (already noted)
Wisdom
+3
CURRENT HIT POINTS
• You can’t be surprised while you are
Charisma conscious.
SAVING THROWS • Other creatures don’t gain advantatge on
16 attack rolls against you when they are
unseen by you.
+5 Acrobatics ( Dex)
TEMPORARY HIT POINTS Sneak Attack. You know how to strike subtly
CONSTITUTION
and exploit a foe’s distraction. Once per
Animal Handling ( Wis ) turn, you can deal an extra 2d6 damage to
+0 Arcana ( Int)
Total 1D8 SUCCESSES one creature you hit with an attack if you
have advantage on the attack roll. The
+4 FAILURES attack must use a finesse or ranged weapon.
Athletics ( Str )
10 +1 HIT DICE DEATH SAVES
You don’t need advantage on the attack roll
Deception ( Cha) if another enemy of the target is within 5 ft.
History ( Int) of it, that enemy isn’t incapacitated, and you
INTELLIGENCE don’t have disadvantage on the attack roll.
NAME ATK BONUS DAMAGE/TYPE
Insight ( Wis )
Cunning Action. As a bonus action on your
+2 Intimidation ( Cha) Shortbow 1 +5 1D6+3 PIERCING turn, you can take the Dash, Disengage, or
Hide action.
+4 Investigation ( Int) Shortsword 2 +5 1D6+3 PIERCING
Skmirmisher. As a reaction, you can move up
14 Medicine ( Wis )
Dagger 2,3 +5 1D4+3 PIERCING to half your speed when an enemy ends its
+6 turn within 5 ft. of you, without provoking
Nature ( Int) 1
You can fire a shortbow 80 ft., or up to 320 ft. opportunity attacks.
WISDOM +6 Perception ( Wis ) with disadvantage on the attack roll.
Thieves’ Cant. During your rogue training you
+2 You can attack with your shortsword and learned thieves cant, a secret mix of
2
Performance ( Cha)
dagger, one in each hand, using a bonus action dialect, jargon, and code that allows you to
Persuasion ( Cha) to make an extra attack. When doing so, you hide messages in seemingly normal
don’t add your ability modifier to the extra conversation. Only another creature that
14 Religion ( Int)
attack’s damage. knows thieves’ cant understands such
Sleight of Hand ( Dex) messages. (See PHB 96 for more)
3
You can throw a dagger 20 ft., or up to 60 ft.
CHARISMA +7 Stealth ( Dex) with disadvantage on the attack roll. Wanderer. You have an excellent memory
for geography and you can recall the
+6 Survival ( Wis )
-1
layout of terain, settlements, and other
features around you. Plus, you can find
SKILLS food and fresh water for you and up to
five others each day.
8
PASSIVE WISDOM
16 (PERCEPTION)
ATTACKS & SPELLCASTING
Explorer’s Pack:
• bedroll
• mess kit
• tinderbox
• 10 torches
• 10 days rations
• waterskin
• 50 ft. hempen rope
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
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Pre-generated character sheet prepared by joe.nittoly.ca