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Public Relations and
Digital Communication
PR Master Module The Academic Year of 2023-2024 -SOCIAL MEDIA AND COMMUNICATION
-INTRODUCTION?
-How digital tools and audiences change
public relations Introduction Recent years have seen an explosion in the opportunities and use of ‘new’ media in society, including social media sites such as Facebook, Wikipedia and YouTube and other Web 2.0 applications such as blogs and wikis. These advances in media and web technology provide new challenges and opportunities for organizations to communicate and engage with their stakeholders, including their own employees, local communities, customers and the news media. Rather than the classic model of communication practitioners liaising with official news channels, blogs and social networking sites now also offer content on organizations, and indeed may influence stakeholders or the general public in their perceptions and subsequent behaviors. Equally, employees can nowadays distribute their own information about an organization electronically to outside stakeholders, often without any gate-keeping or control from corporate communication practitioners. Indeed, with access to e-mail, blogs, and social networking sites for sharing corporate information, many employees become corporate communicators themselves. From a corporate communication perspective, these developments in new media and web-based technologies can be seen as both a challenge and opportunity. It is seen as a challenge when practitioners take the view that the new media landscape blurs the boundaries between content providers and consumers and makes news gathering and dissemination increasingly fragmented, for themselves as well as for stakeholders. As a consequence, they may feel that these developments challenge them in managing or even controlling the corporate messages that go out of an organization and the way in which an organization is subsequently seen and understood. The developments around new media can also be seen as an opportunity. Involving the organization somehow in these developments may create new ways of reaching and engaging with stakeholders For one, it provides an organization with the opportunity to engage in conversations, and to tell and elaborate its story or key messages to stakeholders or the general public in an interactive manner, a real advance compared to the arms-length messaging model associated with more traditional channels. THE NEW MEDIA LANDSCAPE For some, the explosion of blogs, social networking sites, collaborative sites, Twitter and other digital communication platforms is a game-changer for corporate communication. The basic idea behind this view is that where corporate communication used to follow a command-and-control model with messages being issued from the top of the organization, social media and Web 2.0 technologies foster more interactive and free-flowing conversations between members of an organization or between corporate communication practitioners and external stakeholders. As such, these media and their potential mark a clear break from traditional communication models and message flows. And thus these new media present both an opportunity as well as a challenge. The simultaneous challenge and opportunity is to some extent tied into the democratizing nature of these media. These media are generally less about control, and more about pro–active engagement within digital and web-based conversations and communities. There is good empirical evidence that the Internet is, decreasingly, a means by which corporate information is provided to users rather than a means by which user-generated information is shared amongst other Internet users. This collection of applications enables individuals to share information (including videos, photos, news items, and audio footage) and create virtual communities on the web. The previous growth in the amount of information in digital form has been replaced by growth in the communication of that digital information Whilst it is perhaps too early to tell how these emerging media developments will fundamentally change corporate communication in the long run, their explosive use in recent years suggests that these technologies are driving a shift in how people engage with one another and with organizations. It is quickly changing how dialogues occur, how news about organizations is generated and disseminated, and how stakeholder perceptions are shaped and relationships forged. Consider, for example, the increasing internet access of individuals around the world. Two thirds of the world’s population has visited a blogging or networking site, and the time spent at these sites is growing at more than three times the rate of overall internet growth. Every one of those individuals with access, as well as of course every connected organization, can in principle become a global publisher of content. Additionally, the widespread use of technologies such as camera phones and digital cameras means that the individual citizen can instantly become a potential photojournalist or, with the spread of video capabilities, a documentary filmmaker. Whilst these new media play an important and growing role within corporate communication, there is at the same time often confusion among corporate communicators alike as to what term is most appropriate – ‘social media’, social networking sites, or ‘Web 2.0’, digital media – to describe this emerging area. These terms are often used interchangeably, and what adds to the confusion is that these terms themselves also evolve in their definition as new technologies and applications emerge. The term social media became established particularly after the creation of social networking sites such as MySpace (in 2003) and Facebook (in 2004). Besides these specific sites, social media has been more broadly defined as involving all kinds of online or digital technologies through which people create, share and exchange information and ideas. The term Web 2.0 on the other hand describes a general ideological and technological shift in the use of online technologies. The basic idea is that the web has evolved from being a platform where content is created and published by individuals or organizations to one where content and applications are continuously generated and modified by all users in a participatory and collaborative fashion. The creation and ‘publication’ of websites, in other words, is indicative of Web 1.0 whereas blogs, wikis, and collaborative projects are hallmarks of Web 2.0. Web 2.0 provides the platform for the evolution of social media and their use within corporate communication. Social media are accordingly defined as ‘a group of Internet-based applications that build on the ideological and technological foundations of Web 2.0, and that allow for the creation and exchange of user-generated content’. CLASSIFYING SOCIAL MEDIA Within this broad class of social media, we can distinguish different technologies, which vary in terms of their interactivity, inclusion and also the virtual ‘presence’ of the interacting individuals. A helpful classification is the one by Kaplan and Haenlein, who refer to characteristics of the medium based on theories in media and mass communication research (social presence and media richness) and distinguish between two primary social processes (self-presentation and self- disclosure) in which individuals engage when they use social media. The combination of these two dimensions creates a helpful classification scheme for social media. On the media-related dimension, social presence theory states that media differ in the degree of ‘social presence’ – defined as the acoustic, visual and physical contact that individuals can have with one another as they communicate. Social presence is generally enabled by the intimacy and immediacy of a medium, and can be expected to be lower for more digital and mediated forms of communication (e.g., telephone conversation, e- mails) than for direct interpersonal interactions (e.g.,face-to-face discussion). On the media-related dimension, social presence theory states that media differ in the degree of ‘social presence’ – defined as the acoustic, visual and physical contact that individuals can have with one another as they communicate. Social presence is generally enabled by the intimacy and immediacy of a medium, and can be expected to be lower for more digital and mediated forms of communication (e.g., telephone conversation, e-mails) than for direct interpersonal interactions (e.g.,face-to-face discussion). When social presence is high, it generally leads to a greater degree of involvement of individuals in the interaction and also higher degrees of commitment. A closely related media theory is media richness, which states that media differ in their degree of richness – that is, the amount of information and cues that can be exchanged between individuals in realtime, as they are communicating. Rich media such as face-to-face conversations allow for a frequent updating of information and give individuals the opportunity to provide feedback to one another so that they can gradually build up a common understanding. Poor media, such as written documents, on the other hand require that information is encoded and included as part of a medium, but such information can only be retrieved and cannot be actively discussed between the producer and any possible consumers of the medium. The other social dimension refers to the intentions and objectives of individuals when they use social media. On the one hand, they may at least in part use the medium to create a certain impression of themselves, possibly to influence others but also to create a self image that is in line with their desired personal identity. Such a selfpresentation is typically achieved through a degree of self disclosure; that is the release of some personal information (e.g., thoughts, feelings, likes, etc.). Disclosing such information is a crucial aspect of social media as it allows individuals to exchange views and build relationships. Social media, in other words, differ in their general capacity to allow individuals to socially interact with one another, and in such a way that the twin goals of impression formation and self-disclosure are achieved. The two dimensions together lead to a classification scheme. As highlighted, web-based collaborative projects (e.g., Wikipedia) and blogs score the lowest on media presence and richness, as these media often involve simple text based exchanges. Content communities and networking sites are relatively higher in media presence and richness, as they include more interactive features that enable more direct communication between the individuals within the community. Virtual worlds, finally, are highest in presence and richness, as these media mimic human face-to-face interaction in a virtual environment. On the other hand, blogs usually score higher than collaborative projects in terms of the degree of self- presentation and self disclosure, whereas collaborative projects typically have a more specific purpose and content (e.g., specific work projects). Similarly, social networking sites such as Facebook allow for more self disclosure than content communities such as YouTube. And, finally, virtual social worlds are premised on a higher degree of human-like natural interaction and self-disclosure, whereas virtual game worlds are more restricted in terms of the roles and behaviours afforded to the interacting individuals. Thanks for your Attendance