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Human Barb

human npc

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0% found this document useful (0 votes)
11 views7 pages

Human Barb

human npc

Uploaded by

k.holden274
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Str: 15 Renard Goldrinn

Class/Level B/G NG
Con: 15 Spec Race God
Weigh Age ft
Dex: 14 t
Prof + AC CC
Int: 10 Mod
HP INIT SPEED ft

Wis: 13
weapon Weapon weapon Cp
2d6 + 4 1d8 + 4 1d6 + 4 Sp
Cha: 12 gp
Hit M 4+2 6
pp
Hit R 2+1 3
Class Features
Proficiencies
1. +2 Expertise, Sneak Attack, Thieves' Cant Skill:
2. +2 Cunning Action Tool:
3. +2 Roguish Archetype, Steady Aim (Optional) Languages:
4. +2 Ability Score Improvement
Saving Throws:
5. +3 Extra Attack (x1)
6. +3 Uncanny Dodge Feature:
7. +3 Expertise
8. +3 Unarmored Defense, Martial Arts
9. +4 Ki, Unarmored Movement, Dedicated Weapon
(Optional)
10. +4 Monastic Tradition, Deflect Missiles, Ki-Fueled Gear
Attack (Optional)
11. +4 Ability Score Improvement, Slow Fall, Quickened
Healing (Optional)
12. +4 Extra Attack, Stunning Strike, Focused Aim
(Optional)
13. +5 Ki-Empowered Strikes, Monastic Tradition feature
14. +5 Evasion, Stillness of Mind
15. +5 Ability Score Improvement
16. +5 Unarmored Movement improvement
17. +6 Purity of Body
18. +6 Monastic Tradition feature
19. +6 Tongue of the Sun and Moon
20. +6 Diamond Soul

Feats

Personality Trait

Ideal

Bond

Flaw
 Ability Score Increase. When determining your character’s ability scores, increase one score by 2 and
increase a different score by 1, or increase three different scores by 1. You can't raise any of your
scores above 20.

 Creature Type. You are a Humanoid.

 Size. You are Medium or Small. You choose the size when you select this race.

 Speed. Your walking speed is 30 feet.

 Darkvision. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it
were dim light. You discern colors in that darkness only as shades of gray.

 Celestial Resistance. You have resistance to necrotic damage and radiant damage.

 Healing Hands. As an action, you can touch a creature and roll a number of d4s equal to your
proficiency bonus. The creature regains a number of hit points equal to the total rolled. Once you use
this trait, you can’t use it again until you finish a long rest.

 Light Bearer. You know the Light cantrip. Charisma is your spellcasting ability for it.

 Celestial Revelation. When you reach 3rd level, choose one of the revelation options below.
Thereafter, you can use a bonus action to unleash the celestial energy within yourself, gaining the
benefits of that revelation. Your transformation lasts for 1 minute or until you end it as a bonus action.
Once you transform using your revelation below, you can’t use it again until you finish a long rest:
o Radiant Soul. Two luminous, spectral wings sprout from your back temporarily. Until the
transformation ends, you have a flying speed equal to your walking speed, and once on each
of your turns, you can deal extra radiant damage to one target when you deal damage to it with
an attack or a spell. The extra damage equals your proficiency bonus.

 Languages. Your character can speak, read, and write Common and one other language that you and
your DM agree is appropriate for the character. The Player’s Handbook offers a list of languages to
choose from. The DM is free to modify that list for a campaign.
Dragonborn Features

Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-
year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Size. Dragonborn are taller and heavier than humans, standing well over 6 feet tall and averaging almost 250
pounds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Draconic Ancestry. You are distantly related to a particular kind of dragon. Choose a type of dragon from the
below list; this determines the damage and area of your breath weapon, and the type of resistance you gain.

Dragon Color Damage Type Breath Weapon

Silver Cold 15 ft. cone (Con. save)

Breath Weapon. You can use your action to exhale destructive energy. It deals damage in an area according to
your ancestry. When you use your breath weapon, all creatures in the area must make a saving throw, the type
of which is determined by your ancestry. The DC of this saving throw is 8 + your Constitution modifier + your
proficiency bonus. A creature takes 2d6 damage on a failed save, and half as much damage on a successful
one. The damage increase to 3d6 at 6th level, 4d6 at 11th, and 5d6 at 16th level. After using your breath
weapon, you cannot use it again until you complete a short or long rest.

Languages. You can read, speak, and write Common and Draconic.

Standard Dragonborn

Damage Resistance. You have resistance to the damage type associated with your ancestry.
race
Background
class

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