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Electronic Design Realization
User Centered Design
Prof. Kapila Jayasinghe Design Models • We need a systematic approach – The goal of a systematic approach is to identify the most efficient means to generate consistent optimum results.
• Two Approaches during Semester 5
– User Centered Design – Design Driven Innovation User Centered Design • Iterative design process • Designers focus on the users and their needs • Involve users throughout the design process • Create highly usable and accessible products for user • Inclusive design tool kit of Cambridge – EDC http://www.inclusivedesigntoolkit.com/GS_ov erview/overview.html User Centered Design User Centered Design • Four key items – Explore – Create – Evaluate – Manage Inclusive Design Tool Kit • Clearer Needs give Better Solution with Stronger Evidence • Design Cycles – Conceptual Design – Preliminary Design – Detailed Design Manage Activity • Review progress and plan the next steps • Refine the product goals • Build a business case to demonstrate the product’s potential for profitability • Ensure that all project partners share a common understanding Manage Activity Explore Activity • Create a stakeholder map of the people involved with the product • Observe users to uncover what they really want and need • Generate personas to summarize the key users • Describe how the product would be used, using user journeys • Capture a list of all the needs that the design solution should satisfy Explore Activity Create Activity • Stimulating a range of ideas • Developing concepts by combining ideas together into complete solutions that could satisfy the needs • Draw Concept Sketches (free hand sketching) during Conceptual Design Cycle • Make Prototypes during Preliminary Design Cycle (use CAD Tools) • Draw Detailed Drawings during Detailed Design Cycle • Make Pre Production Prototype during Detailed Design Cycle Create Activity Stimulate Ideas • Set up a creative environment • Break out of established ways of thinking • Don’t get stuck in old ways of thinking • Start by trying to get as many ideas as possible • Encourage wacky ideas Develop Concepts & Make Prototypes – Conceptual Design Cycle - • Consider different Circuits • Consider different Enclosures • Consider different Functional Parts (if relevant) • Combine different ideas to make a complete solution • Group the underlying ideas that are related • Present concepts as free hand sketches Make Prototypes -Preliminary Design Cycle- • Producing virtual (initially) or physical (subsequently) demonstrations of a concept • Communicate the potential look and feel of the product • Demonstrate technical feasibility • Prototypes can include CAD models, 3D printed parts, Prototyped PCBs, etc. Make Prototypes -Detailed Design Cycle- • Develop Detailed Drawings • Make a Pre Production Prototype having well- defined – performance – Reliability – specifications Evaluate Activity • Review the criteria that will be used in the evaluation • Test with experts • Test with users • Estimate the number of people who will be excluded from using the product • Present the evidence from these evaluation activities, to drive the objective choice of the lead concept Evaluate Activity Review Criteria • Cover issues to do with People, Profit and Planet. • People issues include – User experience – Total cost of – Social impact • Profit addresses – Costs and revenues – Technical risk and Business risk • Planet covers – Depletion of scarce resources – Energy use – Waste impacts. Test with Experts • Range of relevant experts use their skill and knowledge to systematically judge • Multi-disciplinary team is needed in order to make judgments' against all the different criteria • The comprehensive analysis and the insight gained from expert appraisal should be used to set the scope for subsequent evaluation activites Test with Users • Evaluates whether user can use product concept/prototypes and how much they like • Identify sources of frustration and difficulty • Early user testing is vital because it is hard for designers and experts to correctly imagine the details of what users will do. Estimate Exclusion • Identify who would be excluded from using a product or prototype on the basis of their capabilities, such as: – Vision &Hearing – Reach & Dexterity – Mobility – Thinking – Income Present Evidence • Summarizes and communicates all of the evidence that has been generated from the evaluation activities. • Document the evidence obtained in each of the key areas: – User experience – Social impact – Costs and revenues • Carry out flowing design Cycles – Conceptual Design (hand drawn sketches) – Preliminary Design (CAD models, proof of concept prototype) – Detailed Design (Detailed drawings, Pre-production prototype)