0% found this document useful (0 votes)
101 views2 pages

Dangerous Days - Anarchy in The Galaxy

Uploaded by

decan73615
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
101 views2 pages

Dangerous Days - Anarchy in The Galaxy

Uploaded by

decan73615
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 2

ANARCHY IN THE GALAXY There will be times where you do not have the

Following the Purge invasion some areas of the required rank, such as if you would place a Live
galaxy have become almost post-apocalyptic, One, or an Assassin when Zed is already in
with law enforcement nowhere to be seen. play. In this case place multiple Gangers, of the
highest ranks available, with ranks adding up to
As ubiquitous as the Purge seem to be the required number.
around the Barrens these days, they can’t be
everywhere at once. They haven’t reached every For example, if you needed to place a rank 3
corner of the galaxy – yet – and on the planets Ganger, you would place a rank 2 and a rank 1.
they have ‘purged’ and abandoned the lawless If you were using the reverse side of the Hostility
survivors are coming out of hiding to pick the Tracker and needed to place a Mother (rank 5),
leftovers clean. you would place a 3 and a 2, or two 2s and a 1,
or even five rank 1 Gangers, depending on what
You can use the following rules to play games set you had available.
outside Purge space, instead using the Gangers
from Shootout at Zed’s as the main enemy. You’ll When activated, the Gangers will follow their
find that they are a bit squishier than the Purge, normal rules – picking their priority target and
but there’s no limit to their numbers! then following the action chart.

See Underworld Infiltration on page 70 for an NAMELESS HENCHMEN


example. Unless your narrative demands it, for the
purposes of these rules treat all the Gangers
THE PURGE as generic, rather than as their named
The Purge have not yet reached this area and counterparts. When they are defeated, they
will take no part in this mission, so the Purge can come back onto the board again as
Phase is replaced with the ‘Ganger Phase’ doppelgangers of themselves.
although it works in much the same way.
Furthermore, in this neighbourhood nobody is
THE GANGER PHASE totally innocent. All Civilians in these games,
At the start of the Phase, roll for Ganger Arrival including any spare Traders that you have, will
as if they were the Purge shown on the Hostility be used as Gangers, resolving their two actions
Tracker, replacing each type with the matching as such when activated. Depending on the size
rank of Ganger (e.g. Milly in place of a Harvester, of your collection there is no limit to the number
Evangeline in place of a Devastator and Zed in of enemies on the board!
place of an Assassin).
Note that no Ganger will join a crew for any
reason when using these rules.

OTHER NPCS
Obviously when using these rules Gangers
will not activate in the NPC Phase as well,
and neither will Civilians as they are being
used as Gangers.

The Galactic Corps, Security Wardens, and any


other NPCs can be used as normal.

6
EVENT CARDS
For these missions you should use the Ganger
( ) and Civilian ( ) cards, although the following
cards should be removed from the deck.

• Minor Felon
• Well Regulated Militia

As all Civilians are Gangers, any reference to


a Civilian on the cards applies to any of the
Gangers (including Civilians) on the board.

The Purge cards, with the , , or icons,


are not used.

The Intelligence card ( ) uses the first result


regardless of the hostility level.

TRY TO BLEND IN!


Traders are not exactly law-abiding, but most
consider themselves ‘good’, so they’re in a grey
area in between and can infiltrate bad areas with
good intentions. The following optional rule adds
a new twist to games using Gangers.

Your Traders are attempting to blend in with the


locals and avoid a firefight. At the start of the
game all Gangers (including Civilians used as
Gangers) will activate like Civilians, rolling the
Chance die in the NPC Phase. Join ( ) results
have no effect.

If you are found out the locals will turn hostile


and from that point will activate as Gangers in
the Ganger Phase. A ‘Civilian’ will turn hostile
for the rest of the game immediately if any of the In these missions NPCs can be Persuaded to
following happens: take a Move action – you can use this to get
them out of your way!
• A Trader attacks them or any other Ganger/
Civilian within their LoS. When it Hits the Fan…
• A Trader Searches a crate within their LoS. If the hostility reaches Charge, all Gangers
• There is another hostile Ganger in their LoS, instantly become hostile and these rules are no
standing or defeated! longer used.
• A Trader is in their LoS when a Event Card
CUSTOMISING YOUR GAMES
Anarchy in the galaxy

is drawn.
As with all Core Space rules, there’s no reason
Put a red Reminder Counter on the board of any you can’t adapt or mix and match these rules
Ganger that has become hostile. for your own missions. For example, you could
decide to set your game in an area where martial
If a Ganger or Civilian is defeated, lay the model law is in place. You could use the Galactic Corps
on its side as if it were a Trader – the bodies and Security as enemies instead of Gangers,
might be spotted if not hidden! A Trader in activating them in the same way and seconding
contact with a body can move it – see Moving Civilians as a militia.
Objects on page 18.
If you’re feeling brave you could even set up
While in contact with a defeated Ganger, Traders multiple hostility trackers, with the second
may Interact with a large crate, locker ground starting once the first reaches a certain level.
conduit or any other suitable terrain piece to hide The first one could bring on Gangers, while the
the body inside and remove it from the board. second one could bring on the Purge too!

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy