Dangerous Days - Anarchy in The Galaxy
Dangerous Days - Anarchy in The Galaxy
Following the Purge invasion some areas of the required rank, such as if you would place a Live
galaxy have become almost post-apocalyptic, One, or an Assassin when Zed is already in
with law enforcement nowhere to be seen. play. In this case place multiple Gangers, of the
highest ranks available, with ranks adding up to
As ubiquitous as the Purge seem to be the required number.
around the Barrens these days, they can’t be
everywhere at once. They haven’t reached every For example, if you needed to place a rank 3
corner of the galaxy – yet – and on the planets Ganger, you would place a rank 2 and a rank 1.
they have ‘purged’ and abandoned the lawless If you were using the reverse side of the Hostility
survivors are coming out of hiding to pick the Tracker and needed to place a Mother (rank 5),
leftovers clean. you would place a 3 and a 2, or two 2s and a 1,
or even five rank 1 Gangers, depending on what
You can use the following rules to play games set you had available.
outside Purge space, instead using the Gangers
from Shootout at Zed’s as the main enemy. You’ll When activated, the Gangers will follow their
find that they are a bit squishier than the Purge, normal rules – picking their priority target and
but there’s no limit to their numbers! then following the action chart.
OTHER NPCS
Obviously when using these rules Gangers
will not activate in the NPC Phase as well,
and neither will Civilians as they are being
used as Gangers.
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EVENT CARDS
For these missions you should use the Ganger
( ) and Civilian ( ) cards, although the following
cards should be removed from the deck.
• Minor Felon
• Well Regulated Militia
is drawn.
As with all Core Space rules, there’s no reason
Put a red Reminder Counter on the board of any you can’t adapt or mix and match these rules
Ganger that has become hostile. for your own missions. For example, you could
decide to set your game in an area where martial
If a Ganger or Civilian is defeated, lay the model law is in place. You could use the Galactic Corps
on its side as if it were a Trader – the bodies and Security as enemies instead of Gangers,
might be spotted if not hidden! A Trader in activating them in the same way and seconding
contact with a body can move it – see Moving Civilians as a militia.
Objects on page 18.
If you’re feeling brave you could even set up
While in contact with a defeated Ganger, Traders multiple hostility trackers, with the second
may Interact with a large crate, locker ground starting once the first reaches a certain level.
conduit or any other suitable terrain piece to hide The first one could bring on Gangers, while the
the body inside and remove it from the board. second one could bring on the Purge too!