Alliance Decrees
Alliance Decrees
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◈Save up gems for VIP lvl 8 (which is 35k gems total) it unlocks 2nd research slot
◈Save speedups for when you have buffs from runes, you might not think it’s much
but it adds up
quite a lot if you always have the right ones on!
◈Buy first 2 rows of Goblin Market each time it’s available (if it is for rss, if
it is for gems, don’t) and check out if you need anything from last two rows.
◈Polices: Focus on increasing army capacity and Elixir healing, whenever possible.
◈Trial Store: Wait the hero you want to Awaken to show up, save Dragonglass for it.
◈Clear as much Dragon Trial missions as you can. (Rush to Level 55 for the rewards
of the event) if
you are feeling week and unable to progress, focus on having deputy in 2nd and 3rd
army and eventually 4th
◈Don’t do Eliana Rallies while event is ongoing, farm as much masks as you can
◈Don’t rally forts with allies, kick them when march starts
◈Don’t donate in alliance technology that isn’t marked as main one
◈Farm Merits among yourselves once Merits event comes (aim to buy all elixir
potions you can get on each shop rotation)
◈<b> Build Mages or Archers for main army </b>
(Waldyr-mages or Gwanwyn-archers)
◈Don’t star up heroes without thinking about it!
◈Clear the fog, look for Wonders and Observatories.
◈Collect rewards from Camps. Always choose fighting stat increases (increased
attack or def) and
work horses/rhinos/elks.
◈Scout a city (preferably that isn’t active) to gain a 3% attack buff, when you
think you need it – like for example on behemoths.
Keep an eye out for events and participate.
◈When fighting Darklings they give each army equal (maximum) rewards, which means
that when you want to gather Arcane Dust, you want as many armies attacking the
Dark Creature as possible.
◈Experience is only shared between Main hero and Deputy, not between armies.
◈Each win reduces cost of the next fight by 2 CP (minimum 40)
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◈Don’t waste green cards on upgrading skills of green artifacts at all! You need
them to star up other more important ones.
◈Don’t waste blue cards on upgrading skills of blue artifacts (exception for tanks
only is Harlequin Mask – which is blue artifact that gives def to infantry and
legion def – it is useful for tanking, can’t tank the behemoths without it)
◈Don’t waste cards on artifacts that are for gathering, you don’t need 2nd stat
increase, only the 1st
◈Here are some which I think are worth upgrading (you should be focusing on
artifact for main hero first, after which for 2nd, maybe for 3rd but realistically
wait on legendary)
<b><color=orange><size=23> Epic artifacts that are very good: </size></color></b>
(invest in these if you dont have legendary for that unit type)
◈Magic Bomb◈ very good for Dragon Trial and pvp
◈Butcher’s Bladegood◈ for damage on infantry
◈Heartpiercer◈ pvp single target damage
◈Cloak of Stealth◈ only good for merits farming
◈Centaur’s Bow ◈ pvp defensive cav
<b>DON'T STAR UP</b>
◈Homecoming Blossom◈only level it up to 25 for movement speed if you really want to
◈Greenfiner Sickle
◈Lucia’s Hord
◈Potion of Vigor◈ best for Engineering
◈Blade of Reproach◈ only for darklings on cavalry
<b><color=yellow><size=23> Legendary artifacts: (max it out - tier)
</size></color></b>
◈Shadowblades
◈Sorland’s Blade
◈Spring of Silence
◈Kingslayer
◈Phoenix Eye
◈Kingslayer
◈Fang of Ashkari
◈!◈Kurrata’s Wrath◈!◈ good for escort cart event - <b>DOES NOT WORK ON
BEHEMOTHS</b>
CH 2 : None
CH 3 : None
CH 4 : Lv.3 Wall
CH 5 : Lv.4 Wall, Lv.4 Mint
CH 6 : Lv.5 Wall, Lv.5 Scout Camp
CH 7 : Lv.6 Wall, Lv.6 Infantry Camp
CH 8 : Lv.7 Wall, Lv.7 Alliance Center
CH 9 : Lv.8 Wall, Lv.8 Lumber Mill
CH 10 : Lv.9 Wall, Lv.9 Technologi Center
CH 11 : Lv.10 Wall, Lv.10 Archer Camp
CH 12 : Lv.11 Wall, Lv.11 Scout Camp
CH 13 : Lv.12 Wall, Lv.12 Alliance Center
CH 14 : Lv.13 Wall, Lv.13 Mana Refinery
CH 15 : Lv.14 Wall, Lv.14 Storehouse
CH 16 : Lv.15 Wall, Lv.15 Technologi Center
CH 17 : Lv.16 Wall, Lv.16 Mage Camp
CH 18 : Lv.17 Wall, Lv.17 Scout Camp
CH 19 : Lv.18 Wall, Lv.18 Storehouse
CH 20 : Lv.19 Wall, Lv.19 Alliance Center
CH 21 : Lv.20 Wall, Lv.20 Alliance Market
CH 22 : Lv.21 Wall, Lv.21 Cavalery Camp
CH 23 : Lv.22 Wall, Lv.22 Technologi Center
CH 24 : Lv.23 Wall, Lv.23 Flying Camp
CH 25 : Lv.24 Wall, Lv.24 Alliance Market