Vanilla+ Feature List
Vanilla+ Feature List
Characters
● King now has a healing multiplier based on the amount of active enemies. Splash
● Blacksmith’s splash’s horizontal force is reduced while its vertical force is buffed.
● Alien can change weapons, and his magic animations reflect this change.
● Ninja teleports to the location of his projectile impact (only when hitting enemies).
● Barbarian’s colour is updated to its originally intended brown, rather than blank
white.
● Pink Knight’s splash cost is reduced to 35% of max mana (was: 50%).
● Cultist uses an altered version of Evil Wizard’s splash attack. Projectiles are now
● Arrow rain now does quartered damage, and stuns regular enemies on hit. Still
Weapons
● Ninja Claw
+4 strength, -2 defense, +4 agility
● Man Catcher
+6 strength, +2 defense, -2 agility, 3% critical chance
● Buffalo Mace
+5 strength, +5 defense, +2 agility
● Chainsaw
-3 defense, 10% critical chance (mathematically, this is on par with +6
strength for all enemies with more health than Coneheads). Weapon is reanimated.
● NG Gold Sword
+5 strength, +6 magic, -3 agility
● Gold Skull Mace
+3 strength, 5% critical chance
● Demon Sword
Scales from +0 to +9 strength based on how low your health is. -3 defense.
This is NOT a flat +9 strength as the ingame weapon bonus suggests. Moved the
glow effect behind the weapon and increased the red tint.
● Glowstick
Moved the glow effect behind the weapon and increased the red tint.
● Ice Sword
+5 strength, +3 magic, +2 agility
● Black Morning Star
+1 strength, +7 magic, -2 agility, 1% critical chance. Old sprite is used.
● Snakey Mace
+7 magic, -2 defense, +3 agility, 4.54% critical chance. Old sprite is used.
● Club
+5 strength, +5 defense, -3 agility, 4% critical chance
● Chicken Sword
+3 strength, +1 magic, +1 defense, +3 agility
● Carrot
-3 strength, +5 agility. Increases fire rate of the bow. Can be paired with
Seahorse to make the bow full-auto.
Pets
● Bipolar Bear’s maul threshold is multiplied by the amount of players using bipolar
bear (going from 8% health up to 32% health). The maul threshold for his owner is
increased, and is also subject to the multiplier (going from 9% health up to 36%
health).
weighted). He also increases the “tier” of a bossfight chest by 1, increasing the range
● Install Ball now gives +5 strength and +4 magic, but shoots photons 4x faster.
Photons increase the weight gain of airborne enemies (e.g. making midweights
● Pelter now gives the owner a melee damage boost in return for hitting an enemy
● Troll heals from 0% to 15% of player’s maximum health, increasing the lower the
player’s health is. Can also heal even if the player is at 0 health.
● Rammy now stuns enemies. Only one enemy can be stunned per charge.
● -Seahorse now gives +2 agility, and makes the bow fully automatic. Can be paired
● Sherbert now decreases the player’s gravity. This makes him far less viable
(prevents conventional juggling), but does allow for silly gimmick builds in arena or
for spellweaving.
Quality of Life
● Replaced Treasure in the arena menu with a selector that allows players to change
their loadout. Changes made in this will not carry over to savefile.
● Added a beefy flinch indicator. This will appear as a coloured skull above the
beefy’s head.
● Added selectable flags to the Weapons Frog. You can unequip a flag in the frog by
speed.
● Food drops are expanded to include special or unique food types (as a side effect,
the chance to receive meat-type drops has increased from 16% to 18%).
damage type. Darker shades mean higher resistance, and lighter shades mean less
resistance.
● Potions are automatically used in singleplayer. Potions that are used automatically
● Uppercut RNG is marginally decreased (with the intention to prevent things like
Frog/Animal Ark to make choosing loadouts faster. This buff will disappear once you
pick up a weapon/pet, to allow the player a more accurate gauge of the effect of
agility stats.
● The Animal Ark pet descriptions are updated with increased detail, whether the pet
is reworked or not.
Necromancer levels. Going up from the Weapons Frog will teleport you to the
Volcano Store. Below the Weapons Frog is a custom node that sends you to the
lobby.
Enemies
● Any enemy has an 11% chance to be an elite enemy. Elite enemies receive +10%
health, the ability to use magic, and increased speed, aggressiveness, and ground
block chance. Elite enemies can be identified by the flag on their back.
● Lightweight enemies can no longer be juggled infinitely. They are instead “soft
over time.
● Corn Boss’s health on insane mode is reduced by 6000. Block chance is reduced
from 1/15 to 1/35. Time spent blocking is reduced from 15 frames to 5 frames.
Bugfixes