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♦ Chapter 3: C Language Basics This chapter covers the basics of the C
language; for complete programming beginners, the chapter also serves as
an introduction to programming in general. ♦ Chapter 4: Functions This chapter explains the key concept of using and writing functions in Arduino sketches. These sketches are demonstrated throughout with runnable code examples. ♦ Chapter 5: Arrays and Strings Here you learn how to make and use data structures that are more advanced than simple integer variables. A Morse code example project is slowly developed to illustrate the concepts being explained. ♦ Chapter 6: Input and Output You learn how to use the digital and analog inputs and outputs on the Arduino in your programs. A multimeter will be useful to show you what is happening on the Arduino’s input/output connections. ♦ Chapter 7: The Standard Arduino Library This chapter explains how to make use of the standard Arduino functions that come in the Arduino’s standard library. ♦ Chapter 8: Data Storage Here you learn how to write sketches that can save data in electrically erasable read-only memory (EEPROM) and make use of the Arduino’s built-in flash memory. ♦ Chapter 9: Displays In this chapter, you learn how to interface an Arduino with displays and to make a simple USB message board. ♦ Chapter 10: Arduino Internet of Things Programming You learn how to make the Arduino behave like a Web server and communicate with the Internet using services such as dweet and IFTTT. ♦ Chapter 11: C++ and Libraries You go beyond C, looking at adding object orientation and writing your own Arduino libraries.
Resources This book is supported by an accompanying website: www.arduinobook.com
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