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Your Last Day On Earth v1.0

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0% found this document useful (0 votes)
114 views1 page

Your Last Day On Earth v1.0

Uploaded by

buriedcomic7
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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YOUR LAST DAY ON EARTH

A Contemplative, Apocalyptic RPG Log


PREMISE TIME
12:00 You start your last day.
The world is going to end in 24 hours and you are the
last living human. It does not matter what happened. 13:00 A flock of birds darkened the sky.
Not anymore.
14:00 You find a photo.
What matters is what you are going to do next.
15:00 Rock music playing somewhere.
HOW TO PLAY 16:00 You find a dog.
This game is meant to be a narrative journal 17:00 You find food.
where you tell the story of your last day on earth. Each
full hour (TIME), you’ll be prompted to face a new 18:00 All electricty died.
situation and modify it by rolling the dice (CONTEXT). 19:00 A storm coming.
Your goal is to react as you or the character you are
playing would react. To play you will need: 20:00 Last sunset.
• Voice recording device (or pen and paper)
• Two six-sided dice 21:00 You smell something intense.
• Quiet environment, without other people around 22:00 A fire nearby.
• A map of a city you know (optional)
Time is unlimited, however, to keep the pressure on we 23:00 A memory is stuck in your head.
suggest setting a timer for 24 minutes and acting as if
1 minute of real time is 1 hour of game time. You start at 00:00 Wind is blowing.
12:00 and move hour by hour until the end. 01:00 You are not alone.

You start in the center of the city or village you know 02:00 Total silence.
very well. A map might come in handy. Don’t worry too
03:00 Earthquake.
much about movement time, but try to keep it realistic.
You can go anywhere and do anything you like. Prompts 04:00 There is very loud noise nearby.
and context are only to frame your story.
05:00 Something in the air.
Start recordin (or noting). Read the prompt and then roll two
06:00 Last sunrise.
dice and add the results. Look at the CONTEXT table and
apply the modifier to the situation. It can affect 07:00 You think you saw a person.
yourself, the environment or objects. Go with what you
feel suits your story best. Try to image yourself/your cha- 08:00 Starts to rain.
racter in the exact place. In order to sink into the scene
09:00 You find a book.
try to describe:
• Your senses (what do you see? what do you feel? 10:00 Sensation in your stomach.
what do you hear? is it cold or warm?)
• Your surroundings (where are you? what is the 11:00 Your last hour.
weather?)
The end Sun died eight minutes ago.
• The situation (what has happened? what is
happening?)
• Your reaction (what do you do? what are your CONTEXT
emotions? what are your thoughts?)
• The consequences (what happened after?) 2 3 4
x A costly Hopeful, Out of this
After a minute (or when you are ready), move to the next hour. mistake trustful world
You can skip any number of hours to get some sleep or rest.
Also, feel free to change or ignore prompts if they don’t 5 7
6 8
seem applicable to the situation you’ve got yourself into. Serene, Aggresive,
Pathetic Dire
Stop recording (or end writing) when you reach the end. peaceful dangerous

Remember. You are the last person in a dying world. 10 11 12


9
Traversing a well known place. What do you seek? Amazing, Fading, A needed
Quick
What do you hope for? Where will you go and why? stunning fleeting success

Game designed by Pawel Kicman.


©Helltung Storytelling

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