MINIGAMES
MINIGAMES
CLASS: XII
SECTION: BS1
CERTIFICATE: ......................................................................................... 3
Project Introduction: Menu-Driven Game Application Using Tkinter .... 4
Definition of the Project: ........................................................................... 5
Objective of the Project: ............................................................................ 6
SOFTWARE REQUIREMENT: ................................................................ 7
Limitations: ............................................................................................... 7
Scope: ......................................................................................................... 8
CONCLUSION: ......................................................................................... 9
BIBLIOGRAPHY:...................................................................................... 9
CERTIFICATE:
Teacher Signature:
The application maintains and updates the scores for each game
separately, storing them in individual text files (tic_tac_toe_scores.txt
and sudoku_scores.txt). This ensures that players can track their
progress over multiple sessions.
Objective of the Project:
The primary purpose of this project is to:
Limitations:
1. Basic Game Logic: The Tic-Tac-Toe and Sudoku
implementations are relatively simple and do not include
advanced features such as AI opponents or hint systems. Tic-Tac-
Toe only supports two players in a local environment.
2. Sudoku Validation: The Sudoku implementation lacks a
comprehensive solver or puzzle generator, so the user must
manually solve a predefined board. It also doesn't validate
incomplete entries dynamically (only upon submission).
3. Limited Error Handling: The current implementation doesn't
handle errors extensively, such as incorrect file reads/writes or
invalid user input beyond basic checks in Sudoku.
4. Single-User Focus: Score tracking is limited to single-player
stats for each game, with no differentiation between multiple
users or player profiles.
5. No Real-Time Updates: The program does not provide real-time
updates or validation of moves (e.g., partial Sudoku moves are not
checked until the user submits).
6. File-Based Persistence: The program stores scores in simple
text files, which can be easily altered manually, making score
manipulation possible. It also lacks database integration for more
secure and scalable score tracking.
Scope:
1. Learning Tool for Tkinter and Game Development: The
project demonstrates how to build GUI-based applications using
Python and Tkinter, offering insight into event-driven
programming and simple game logic implementation.
2. Expanding Game Features: The basic structure allows for the
addition of new features, such as AI opponents for Tic-Tac-Toe,
random Sudoku board generation, or different difficulty levels in
both games.
3. Multiplayer Capabilities: The Tic-Tac-Toe game can be
expanded to include networked multiplayer or turn-based play
with additional features like leaderboards or player profiles.
4. Enhanced GUI and User Experience: Future enhancements
could include more dynamic interfaces, improved visual design,
sound effects, animations, and real-time feedback for users.
5. Score Management: The score-tracking system could be enhanced
by moving to a more secure and scalable database system,
allowing for multi-user support, leaderboard integration, and
score tracking across multiple sessions.
6. Game Variety: Additional games could be integrated into the
menu, transforming the project into a more versatile game suite
with options for different kinds of puzzles or logic-based games.
BIBLIOGRAPHY:
To develop this project, many references have been used: